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Author SHA1 Message Date
Ovid e019197f43 fic_yingli1 2026-05-19 18:33:30 +08:00
dingyuntian 3338606660 Merge branch '修复isPeipeiBE变量相关错漏' into 'develop'
修复isPeipeiBE相关错漏

See merge request aibis-dream/aibis-dream!702
2026-04-25 12:58:57 +00:00
bottlefish ebe18fd8e1 修复isPeipeiBE相关错漏 2026-04-25 20:56:52 +08:00
dingyuntian 5bc48400c5 Merge branch 'bugfix/本地化缺漏' into 'develop'
fix: 本地化修复&版本号升级到0.5.0.13

See merge request aibis-dream/aibis-dream!700
2026-04-24 05:22:58 +00:00
dingyuntian 03682d0ec1 fix: 本地化修复&版本号升级到0.5.0.13 2026-04-24 12:50:39 +08:00
dingyuntian a027ef2577 Merge branch 'bugfix/插线交互问题修复' into 'develop'
Bugfix/插线交互问题修复

See merge request aibis-dream/aibis-dream!699
2026-04-23 13:41:51 +00:00
dingyuntian 00f3cf3f59 chore: 版本号升级 2026-04-23 21:25:50 +08:00
dingyuntian 39b9ed487c fix: 修复对话中仍能与插头交互的问题 2026-04-23 21:25:35 +08:00
dingyuntian 72c0dfb746 Merge branch '4.23bug修复' into 'develop'
fix(storage): Yarn 全局变量前缀改为 $global_

See merge request aibis-dream/aibis-dream!698
2026-04-23 11:43:35 +00:00
bottlefish 999095b27e 修改UF内的色觉晶圆层级 2026-04-23 16:36:26 +08:00
bottlefish da3fed3c07 fix(yarn,loc): Day1 涂画线文案与 ppStage3 分支
Made-with: Cursor
2026-04-23 16:32:02 +08:00
bottlefish bbc51283dc fix(yarn,loc): 佩佩 BE 外出迁至 Day2 夜并统一 global_isPeipeiBE
Made-with: Cursor
2026-04-23 16:31:49 +08:00
bottlefish 42d1f431b6 fix(storage): Yarn 全局变量前缀改为 $global_
Made-with: Cursor
2026-04-23 16:31:35 +08:00
dingyuntian 2887f51ef8 Merge branch '4.23bug修复' into 'develop'
4.23bug修复

See merge request aibis-dream/aibis-dream!697
2026-04-23 06:33:40 +00:00
bottlefish f48e733663 修复扩展模块层级错误 2026-04-23 14:31:43 +08:00
bottlefish b8f45e1466 Merge branch '后处理设置修改' into 'develop'
提交版本号

See merge request aibis-dream/aibis-dream!696
2026-04-21 12:08:17 +00:00
bottlefish ebe0dd7c59 提交版本号 2026-04-21 20:07:38 +08:00
bottlefish f1e7e020f1 Merge branch '后处理设置修改' into 'develop'
修改相机后处理设置

See merge request aibis-dream/aibis-dream!695
2026-04-21 12:00:31 +00:00
bottlefish 922186cf42 修改相机后处理设置 2026-04-21 19:59:49 +08:00
dingyuntian b635d90420 Merge branch 'bugfix/打包修复' into 'develop'
chore: 版本号升级为0.5.0.10

See merge request aibis-dream/aibis-dream!694
2026-04-21 08:14:11 +00:00
dingyuntian f68321e8a8 chore: 版本号升级为0.5.0.10 2026-04-21 16:13:15 +08:00
dingyuntian 4675792617 Merge branch 'bugfix/打包修复' into 'develop'
Bugfix/打包修复

See merge request aibis-dream/aibis-dream!693
2026-04-21 06:32:12 +00:00
dingyuntian 19aea94d95 Merge branch 'develop' into bugfix/打包修复 2026-04-21 14:28:30 +08:00
dingyuntian bf1b23b844 chore: 升级版本号到 0.5.0.9 2026-04-21 14:15:17 +08:00
dingyuntian ea2164acbf art(Feature_Memory): 调整放映机资源和 PunchTapeCanvas 默认状态 2026-04-21 14:15:09 +08:00
dingyuntian fe65071cf7 scene(peipei): 调整佩佩修复场景配置 2026-04-21 14:15:02 +08:00
dingyuntian 054f3822c6 art(Scene_ClinicOut): 重构诊所外落叶和佩佩动画系统 2026-04-21 14:14:52 +08:00
dingyuntian a2d9427299 art(Scene_Bar): 替换酒吧医生动画和美术资源 2026-04-21 14:14:19 +08:00
dingyuntian e3913f425b yarn(dialog): 调整 Day1 对话随机动画和 timeline 指令 2026-04-21 14:11:22 +08:00
dingyuntian 140b8584bc fix(fix-system): 移除 GearFollower 调试日志 2026-04-21 14:11:14 +08:00
dingyuntian 0137d54271 fix(scene-mgmt): 修复相机切换 blend 时间计算 2026-04-21 14:11:08 +08:00
dingyuntian 487ee0a991 feat(scene-mgmt): 添加随机动画播放系统和 Yarn 指令 2026-04-21 14:10:44 +08:00
dingyuntian 0793006e99 Merge branch 'feature/DEMO-FP优化' into 'develop'
火山注释掉多余的解释

See merge request aibis-dream/aibis-dream!692
2026-04-21 04:14:06 +00:00
Ovid 8ab7441321 火山注释掉多余的解释 2026-04-21 12:07:17 +08:00
chenziqin 76cfecc0a4 Merge branch 'feature/DEMO-FP优化' into 'develop'
Feature/demo fp优化

See merge request aibis-dream/aibis-dream!691
2026-04-20 09:30:28 +00:00
Ovid d96bc0bf07 Merge branch 'develop' into feature/DEMO-FP优化 2026-04-20 17:28:37 +08:00
Ovid 6e3143121e 调整放风筝:风筝2一开始没出图修复;风筝2结尾强制升高度 2026-04-20 17:27:49 +08:00
dingyuntian 5cbc46ce73 art: 树叶动画默认大风 2026-04-20 09:07:25 +08:00
dingyuntian 7ad048bef8 fix: 场景相机意外打开 2026-04-20 09:06:10 +08:00
dingyuntian 420f6152a3 refactor: 资源迁移 2026-04-20 09:05:48 +08:00
dingyuntian 7d7b417e35 chore: 版本号升级到0.5.0.8 2026-04-20 08:58:04 +08:00
dingyuntian 277029ff51 fix: Addressables索引找回 2026-04-20 08:57:42 +08:00
dingyuntian ceccff5461 Merge branch 'bugfix/Timeline丢失' into 'develop'
Bugfix/timeline丢失

See merge request aibis-dream/aibis-dream!690
2026-04-19 08:21:47 +00:00
dingyuntian e07e3b05d2 chore: 版本号变动 2026-04-19 16:21:11 +08:00
dingyuntian dbd2fed24a fix: 隐藏options功能 2026-04-19 16:20:43 +08:00
dingyuntian ddb1a97236 chore: 本地化表更新 2026-04-19 16:20:20 +08:00
dingyuntian 57ad1307ff Merge branch 'develop' into bugfix/Timeline丢失 2026-04-19 15:24:42 +08:00
dingyuntian d25c622ecc fix: yarn微调 2026-04-19 15:18:58 +08:00
dingyuntian db29f8f1dd fix: timeline残余片段 2026-04-19 15:18:38 +08:00
dingyuntian b976be9454 build(addressables): 移除冗余 link.xml 配置 2026-04-19 15:01:31 +08:00
dingyuntian 613e48f799 fix(ui): 调整气泡样式与渲染配置 2026-04-19 15:01:13 +08:00
dingyuntian 57c90d9d4f fix(scene): 重构火山修复场景 Timeline 对象架构 2026-04-19 15:00:58 +08:00
dingyuntian 7cabc6418c fix(scene): 调整诊所地铁酒吧场景配置与 Timeline 对象 2026-04-19 15:00:42 +08:00
dingyuntian e77bea6bdc fix(localization): 补充角色名并同步对话多语言数据 2026-04-19 15:00:18 +08:00
dingyuntian fcf5b94472 fix(yarn): 修正 Yarn 对话中 Timeline 调用路径并更新指令 2026-04-19 14:59:58 +08:00
dingyuntian 442e419f80 fix(fix-system): 修复记忆修复滑条交互与 Timeline 状态冲突 2026-04-19 14:59:16 +08:00
dingyuntian 83acdeaecc fix(camera-kit): 修复相机震动叠加导致无法回归原点 2026-04-19 14:58:54 +08:00
dingyuntian d324ec3aa1 fix(timeline-kit): 修复 Timeline 重复播放无法从头开始 2026-04-19 14:58:35 +08:00
chenziqin e948d08573 Merge branch 'feature/DEMO-FP优化' into 'develop'
Feature/demo fp优化

See merge request aibis-dream/aibis-dream!688
2026-04-19 06:57:11 +00:00
Ovid c9dcff33ae 台词优化 2026-04-19 14:56:08 +08:00
Ovid 4e5835d658 Merge branch 'develop' into feature/DEMO-FP优化 2026-04-17 15:56:48 +08:00
dingyuntian 5e5cc608df Merge branch 'bugfix/打包' into 'develop'
art(fix-system): 移除旧路径维修系统美术资源

See merge request aibis-dream/aibis-dream!689
2026-04-16 12:04:43 +00:00
dingyuntian 82be2508f0 build: 更新构建配置和版本号至 0.5.0.4
Made-with: Cursor
2026-04-16 20:03:46 +08:00
dingyuntian 271b02220f build: 更新 Addressable 资源组配置
Made-with: Cursor
2026-04-16 20:03:40 +08:00
dingyuntian 607ccf3049 localization(dialog): 同步 Day2 sleep 对话多语言数据
Made-with: Cursor
2026-04-16 20:03:34 +08:00
dingyuntian 2f1d023860 yarn(dialog): 更新 Day1 和 Day2 对话脚本
Made-with: Cursor
2026-04-16 20:03:27 +08:00
dingyuntian 078b61c1a3 fix(ui): 修复 DreamTerminalUI 编辑器编译错误
Made-with: Cursor
2026-04-16 20:03:21 +08:00
dingyuntian 19b854e0d2 feat(fix-system): 更新维修面板预制体配置
Made-with: Cursor
2026-04-16 20:03:14 +08:00
dingyuntian a00ca40a0c art(fix-system): 添加维修系统美术资源到 GameContent
Made-with: Cursor
2026-04-16 20:03:06 +08:00
dingyuntian a0b675c087 art(fix-system): 移除旧路径维修系统美术资源
Made-with: Cursor
2026-04-16 20:02:53 +08:00
Ovid ecbafbebf9 D1S 天文台AMB补充 2026-04-16 18:37:16 +08:00
Ovid 4a63fd88b2 D1N台词节奏优化 2026-04-16 17:34:31 +08:00
Ovid 6adf5661f4 Merge branch 'develop' into feature/DEMO-FP优化 2026-04-16 17:21:49 +08:00
Ovid 4595699172 又微调了一下D1N 2026-04-16 16:43:18 +08:00
bottlefish 47d05a9495 Merge branch 'timelinebug修复' into 'develop'
fix(yarn): Huoshan1 EventNode 增加 LEyePlugIn 桥接节点

See merge request aibis-dream/aibis-dream!687
2026-04-16 08:27:28 +00:00
bottlefish 4f76d956b4 fix(scene): Persistence 相机剔除与酒吧场景坐标
Made-with: Cursor
2026-04-16 16:26:43 +08:00
bottlefish 7be4edff84 fix(scene): PeipeiFix 场景布局与动画曲线
Made-with: Cursor
2026-04-16 16:26:34 +08:00
bottlefish bb3141b7d5 fix(render): Renderer2D 滤镜核参数调整
Made-with: Cursor
2026-04-16 16:26:26 +08:00
bottlefish ca592b3a01 fix(i18n): Day2 中段与睡眠本地化同步
Made-with: Cursor
2026-04-16 16:26:18 +08:00
bottlefish 6a0405a10c fix(i18n): Peipei2 对话本地化同步
Made-with: Cursor
2026-04-16 16:26:09 +08:00
bottlefish e1d0a6dfd4 fix(yarn): Peipei2 Stage10-12 术前手术与结局流程调整
Made-with: Cursor
2026-04-16 16:25:58 +08:00
bottlefish 334dc060a0 chore(addressables): 注册头痛 Timeline 与火山头痛 playable
Made-with: Cursor
2026-04-16 16:25:47 +08:00
bottlefish 023e7abc42 fix(yarn): Huoshan1 EventNode 增加 LEyePlugIn 桥接节点
Made-with: Cursor
2026-04-16 16:25:34 +08:00
Ovid d40cb19155 Merge branch 'develop' into feature/DEMO-FP优化 2026-04-16 16:17:03 +08:00
chenziqin a22461d481 Merge branch 'feature/DEMO-FP优化' into 'develop'
D1N台词节奏优化

See merge request aibis-dream/aibis-dream!686
2026-04-16 08:16:28 +00:00
Ovid 7cc76649b3 D1N台词节奏优化 2026-04-16 16:15:39 +08:00
dingyuntian aa06c1bcaf Merge branch 'bugfix/UI相机切换' into 'develop'
feat: UI相机变化

See merge request aibis-dream/aibis-dream!685
2026-04-16 07:36:20 +00:00
dingyuntian f9b8764941 Merge branch 'develop' of ssh://114.67.212.218:2222/aibis-dream/aibis-dream into develop 2026-04-16 15:33:27 +08:00
dingyuntian 8e2ad4c163 feat: UI相机变化
UI相机从OverlayCamera变为独立Camera,方便应用不同的后处理
2026-04-16 15:33:10 +08:00
bottlefish 03f9cf1ddb Merge branch '4.16Bug修复' into 'develop'
fix(yarn): Day2 中段移除重复诊室外火山 init_actor,并同步本地化

See merge request aibis-dream/aibis-dream!684
2026-04-16 07:29:04 +00:00
bottlefish fb763be06f brige修改 2026-04-16 15:28:29 +08:00
bottlefish 30c2107c88 fix(scene): Bridge 场景 Bloom 与后处理权重调整
Made-with: Cursor
2026-04-16 15:02:48 +08:00
bottlefish 920d137ed1 fix(art): 坠落序列 CG 资源与 meta 调整
Made-with: Cursor
2026-04-16 15:02:38 +08:00
bottlefish 5b833404da fix(yarn): Peipei2 Stage8 停止想象 渐入渐出与 UF 告警
Made-with: Cursor
2026-04-16 15:02:26 +08:00
bottlefish ac5dcc196e fix(yarn): Day2 睡眠段结尾衔接 NextYarn,并同步本地化
Made-with: Cursor
2026-04-16 15:02:15 +08:00
bottlefish 2461e75379 fix(yarn): Day2 中段移除重复诊室外火山 init_actor,并同步本地化
Made-with: Cursor
2026-04-16 15:02:07 +08:00
dingyuntian 824551822f Merge branch 'feature/地铁新闻切换' into 'develop'
chore: 删除旧地铁资源目录

See merge request aibis-dream/aibis-dream!683
2026-04-16 06:24:39 +00:00
dingyuntian 135d0dd8bf chore: 资源重新归位 2026-04-16 14:22:03 +08:00
dingyuntian 68eb30cf6d fix: 地铁索引丢失 2026-04-16 14:19:54 +08:00
dingyuntian ec057d72e2 chore(config): 更新地铁场景 Addressable 配置和场景引用
Made-with: Cursor
2026-04-16 14:15:06 +08:00
dingyuntian f9b38aaba8 feat(scene-mgmt): 添加地铁场景新闻图片切换功能
Made-with: Cursor
2026-04-16 14:14:49 +08:00
dingyuntian ba6e327cd1 art(scene-subway): 迁移地铁场景资源到 GameContent
Made-with: Cursor
2026-04-16 14:14:25 +08:00
dingyuntian 04d26210e3 chore: 删除旧地铁资源目录
Made-with: Cursor
2026-04-16 14:14:05 +08:00
bottlefish 3364a57fb6 Merge branch '修改坠落素材' into 'develop'
替换素材

See merge request aibis-dream/aibis-dream!682
2026-04-16 06:11:06 +00:00
bottlefish c4156a3ee5 替换素材 2026-04-16 14:09:59 +08:00
chenziqin a33fcf28cb Merge branch 'feature/DEMO-FP优化' into 'develop'
把新闻短接成只有1个,把新闻图加上

See merge request aibis-dream/aibis-dream!681
2026-04-15 16:35:49 +00:00
Ovid a2cede7b1a 把新闻短接成只有1个,把新闻图加上 2026-04-16 00:33:23 +08:00
dingyuntian 0009bd1eba Merge branch 'feature/地铁电视' into 'develop'
feat: 电视新闻图片替换

See merge request aibis-dream/aibis-dream!680
2026-04-15 16:33:23 +00:00
dingyuntian 54cdee2f69 feat: 电视新闻图片替换 2026-04-16 00:32:54 +08:00
bottlefish 7c770c4ea3 Merge branch '诊室外医生动画补充' into 'develop'
feat(诊室外): 火山角色动画与原始资源

See merge request aibis-dream/aibis-dream!679
2026-04-15 16:27:03 +00:00
bottlefish aee7143511 Merge branch 'develop' into 诊室外医生动画补充 2026-04-16 00:26:18 +08:00
bottlefish 64361405cb 补提交 2026-04-16 00:25:39 +08:00
bottlefish 3f47aff03f chore(i18n): Test_Huoshan 对白表元数据 rid 刷新
Made-with: Cursor
2026-04-16 00:24:58 +08:00
bottlefish dde81fb38a feat(i18n): 对白 Shared Data 与 Yarn 对齐
Made-with: Cursor
2026-04-16 00:24:45 +08:00
bottlefish deb38e665b fix(yarn): Stage3 ModuleHightLight 参数大小写
Made-with: Cursor
2026-04-16 00:24:36 +08:00
bottlefish 7de23d9157 feat(yarn): Day2 中段诊室外火山演出
Made-with: Cursor
2026-04-16 00:24:27 +08:00
bottlefish 469a85887d feat(scene): Bridge 场景与天桥 Bloom 子资源
Made-with: Cursor
2026-04-16 00:24:17 +08:00
bottlefish 8eeabc594b chore(addressables): Core 组注册诊室外火山动画
Made-with: Cursor
2026-04-16 00:24:09 +08:00
bottlefish 828fca2ea5 chore(诊室外): 调整佩佩 Animator 状态机布局
Made-with: Cursor
2026-04-16 00:24:00 +08:00
bottlefish 9bbc189ef3 feat(诊室外): 火山角色动画与原始资源
新增背影 IDLE 动画、外出火山图集与 Animator 控制器。

Made-with: Cursor
2026-04-16 00:23:51 +08:00
dingyuntian 6bda90ff9f Merge branch 'feature/存档重构' into 'develop'
art(peipei): 迁移佩佩动画资源到新目录结构

See merge request aibis-dream/aibis-dream!678
2026-04-15 16:19:25 +00:00
dingyuntian 7bafeb6278 Merge branch 'develop' into feature/存档重构 2026-04-16 00:19:06 +08:00
dingyuntian fc0d7c7f35 yarn(dialog): 调整树叶场景佩佩状态切换流程
Made-with: Cursor
2026-04-16 00:15:37 +08:00
dingyuntian ae0dbc037a art(peipei): 重构诊室外佩佩接树叶动画资源
Made-with: Cursor
2026-04-16 00:15:30 +08:00
dingyuntian 603a36f575 fix(editor): 修复 AnimationClip 复用时 StopTime 未更新
Made-with: Cursor
2026-04-16 00:14:53 +08:00
chenziqin 4fe36c11a5 Merge branch 'feature/DEMO-FP优化' into 'develop'
Feature/demo fp优化

See merge request aibis-dream/aibis-dream!677
2026-04-15 15:50:38 +00:00
Ovid 7ef2b9d245 补linetag 2026-04-15 23:49:30 +08:00
Ovid 3a4b41f428 Merge branch 'develop' into feature/DEMO-FP优化 2026-04-15 23:47:49 +08:00
Ovid f47b2218e3 笑话更新 2026-04-15 23:45:48 +08:00
dingyuntian 6ef9edc220 chore: 更新编辑器界面和渲染器配置
Made-with: Cursor
2026-04-15 23:41:10 +08:00
dingyuntian 989ee1c623 art(clinc-out): 添加诊室附近佩佩接落叶动画资源
Made-with: Cursor
2026-04-15 23:40:56 +08:00
dingyuntian b27dc52db1 art(clinc-out): 更新外出佩佩动画控制器配置
Made-with: Cursor
2026-04-15 23:40:35 +08:00
dingyuntian 4e7725a584 art(clinc-out): 添加外出佩佩动画切片和资源
Made-with: Cursor
2026-04-15 23:40:22 +08:00
dingyuntian f55e0a9942 art(peipei): 迁移佩佩动画资源到新目录结构
Made-with: Cursor
2026-04-15 23:39:56 +08:00
bottlefish fe642b0a5b Merge branch '4.15优化修复' into 'develop'
fix(tarot): 塔罗逆位用本地 Z 旋转避免镜像闪变

See merge request aibis-dream/aibis-dream!675
2026-04-15 15:29:34 +00:00
bottlefish d97be8d7a2 fix(scene): Persistence 相机位置、UI 透明度与 Rect 子节点顺序
Made-with: Cursor
2026-04-15 23:25:27 +08:00
bottlefish a3fda5a5e1 fix(huoshan): Center 初始 gameStage 与 Test_Huoshan 本地化表同步
Made-with: Cursor
2026-04-15 23:25:21 +08:00
bottlefish e6c2472a3b feat(day2-night): 天桥全屏图资源与 Yarn 演出、FP_Day2_night 本地化同步
Made-with: Cursor
2026-04-15 23:25:13 +08:00
Ovid 43fff54ea4 短接D2B 2026-04-15 23:23:13 +08:00
Ovid cd80e1afd0 text debug 2026-04-15 23:21:48 +08:00
Ovid 3b8c9acbd2 D2M 2026-04-15 23:17:22 +08:00
bottlefish be126ff0f1 chore: 调整 glitch 资源配置
Made-with: Cursor
2026-04-15 22:57:25 +08:00
bottlefish 7e20edf4f4 scene: 更新桥接、诊所外、持久化与酒吧场景
Made-with: Cursor
2026-04-15 22:57:16 +08:00
bottlefish 28b9316cdc scene(huoshan): 更新火山修复场景 HuoShanFixScene
Made-with: Cursor
2026-04-15 22:57:04 +08:00
bottlefish a27b29c046 chore(timeline): 诊室外旋转叶柄 Playable 微调
Made-with: Cursor
2026-04-15 22:56:55 +08:00
bottlefish 5a9d2c0ed3 build(addressables): 更新 Core 资源组条目
Made-with: Cursor
2026-04-15 22:56:46 +08:00
bottlefish bb7c2eb52b refactor(anim): 迁移火山与酒吧医生 Animator 至 GameContent
Made-with: Cursor
2026-04-15 22:56:33 +08:00
bottlefish d78848abc5 chore(i18n): 同步 Day1/Day2 与测试火山本地化表
Made-with: Cursor
2026-04-15 22:56:19 +08:00
bottlefish 525d9a3cc3 feat(yarn): 调整 Day1、火山与佩佩相关对话脚本
Made-with: Cursor
2026-04-15 22:56:06 +08:00
dingyuntian 36aca136ec Merge branch 'develop' into feature/存档重构 2026-04-15 22:25:00 +08:00
dingyuntian 3918fbce98 docs: 更新 CLAUDE.md 项目指南 2026-04-15 22:23:40 +08:00
dingyuntian 0c7d4952a6 chore: 删除废弃的测试脚本 2026-04-15 22:23:36 +08:00
dingyuntian 8fc05c376a scene(peipei): 调整佩佩修复场景和UI预制体参数 2026-04-15 22:23:25 +08:00
dingyuntian 905cf7d680 chore(config): 统一存档路径为发布版本格式 2026-04-15 22:23:16 +08:00
dingyuntian 626c789384 style(fix-system): 修正属性命名规范 2026-04-15 22:23:08 +08:00
dingyuntian 5ce289a687 fix(game-loop): 修复分辨率切换后视口未正确更新问题 2026-04-15 22:23:01 +08:00
dingyuntian ed3a394049 refactor(camera-kit): 清理废弃透视相机代码并增强健壮性 2026-04-15 22:22:53 +08:00
dingyuntian 778529e745 refactor(fix-system): 重构 MemoryProcess 并提取 MemorySlider 组件 2026-04-15 22:22:39 +08:00
dingyuntian 7290bbab1e feat(fix-system): 打孔带收藏夹改为固定3槽位布局 2026-04-15 22:22:30 +08:00
dingyuntian 2f1ee81f6c chore: 迁移记忆系统资源到 Feature_Memory 目录 2026-04-15 22:22:21 +08:00
dingyuntian af8ca0ae6b chore: 重命名 Dream/Peipei 资源目录为 Scene_ 前缀 2026-04-15 22:22:11 +08:00
bottlefish 24304a3706 Merge branch 'develop' into 4.15优化修复 2026-04-15 20:02:24 +08:00
bottlefish e2ff3484de 补提交 2026-04-15 19:57:20 +08:00
chenziqin 146ea1e1ac Merge branch 'feature/DEMO-FP优化' into 'develop'
bug修正

See merge request aibis-dream/aibis-dream!674
2026-04-15 11:53:53 +00:00
Ovid 0c01351eca FP_D1B 2026-04-15 19:52:41 +08:00
bottlefish bd94ea04de scene(huoshan): 微调火山修复场景实例与 LineRenderer 参数
Made-with: Cursor
2026-04-15 19:11:16 +08:00
bottlefish f13b9a7090 chore(localization): 同步多条对话表 metadata 与占位条目
Made-with: Cursor
2026-04-15 19:11:07 +08:00
bottlefish 81510dfa07 yarn(fp_day2_night): 调整天桥佩佩台词与本地化条目
Made-with: Cursor
2026-04-15 19:10:57 +08:00
bottlefish c46e3d8fb6 feat(dream): 终端变形播放 Glitch Timeline 与噪声材质、Addressables
Made-with: Cursor
2026-04-15 19:10:45 +08:00
bottlefish 23b5e48564 scene(clinic-out): 更新诊所外出场景引用佩佩接落叶动画
Made-with: Cursor
2026-04-15 19:10:30 +08:00
bottlefish ba41b226ed art(clinic-out): 添加诊室附近佩佩接落叶动画与源文件
Made-with: Cursor
2026-04-15 19:10:16 +08:00
bottlefish c0b658fee0 fix(tarot): 塔罗逆位用本地 Z 旋转避免镜像闪变
Made-with: Cursor
2026-04-15 19:10:04 +08:00
Ovid 870fbc072a bug修正
修改一句切割时的台词,修改actor name
2026-04-15 16:08:57 +08:00
Ovid 8ccc02fb67 部分文本和节奏优化 2026-04-15 15:31:53 +08:00
bottlefish 6319ba4d92 Merge branch '4.13Demo优化' into 'develop'
[ide-config] chore(cursor): 添加 Yarn 插线流程 skill 与审阅命令

See merge request aibis-dream/aibis-dream!673
2026-04-14 16:07:25 +00:00
bottlefish 89b41147c3 art(dream): 调整梦境图片素材导入 meta
Made-with: Cursor
2026-04-15 00:06:25 +08:00
bottlefish 84ac2ac944 art(peipei): 更新 Day2 UF 立绘与源稿
Made-with: Cursor
2026-04-15 00:06:19 +08:00
bottlefish f1156b4efd scene(dream): 添加姐姐放手 Timeline 并更新梦境场景
Made-with: Cursor
2026-04-15 00:06:11 +08:00
bottlefish 1795efac8c yarn(fp): 调整 Day2 睡眠梦境姐姐段落立绘顺序与占位
Made-with: Cursor
2026-04-15 00:06:04 +08:00
bottlefish 2b06bb0589 scene(bridge): 调整天桥场景 Sprite 与 Timeline 初始状态
Made-with: Cursor
2026-04-14 23:47:08 +08:00
bottlefish 504aa9c522 chore(localization): 同步 FP_Day1_begin Dialog 表元数据
Made-with: Cursor
2026-04-14 23:47:00 +08:00
bottlefish 2ab0a9241a yarn(FP_Peipei2): 注释色彩校准跳转并同步佩佩对话表
Made-with: Cursor
2026-04-14 23:46:47 +08:00
bottlefish 0dce40a56f art(clinic-out): 调整外出医生动画片段时长与 Animator 配置
Made-with: Cursor
2026-04-14 23:46:28 +08:00
bottlefish 8ad61459a5 fix(fix-system): 移除切割流程中重复的 scene 全局参数设置
Made-with: Cursor
2026-04-14 23:46:20 +08:00
dingyuntian 0fdf9faad4 Merge branch 'develop' into feature/存档重构 2026-04-14 20:17:57 +08:00
bottlefish c248531458 Merge branch 'develop' into 4.13Demo优化 2026-04-14 16:14:20 +08:00
bottlefish ce44e73caf art(peipei): 更新佩佩剪线特写 Aseprite 资源
Made-with: Cursor
2026-04-14 16:11:48 +08:00
bottlefish 9c3e6b9c94 scene(peipei): 调整佩佩维修场景与剪线 Timeline
Made-with: Cursor
2026-04-14 16:11:40 +08:00
bottlefish 8369dfbf26 yarn(peipei): 更新佩佩手术 Stage7 对话与本地化表
Made-with: Cursor
2026-04-14 16:11:30 +08:00
bottlefish 065fe2551b yarn(day1): 更新 Day1 开场对话与本地化表
Made-with: Cursor
2026-04-14 16:11:19 +08:00
bottlefish 43af7de3c5 docs(huoshan): 更新火山测试流程图文档
Made-with: Cursor
2026-04-14 16:11:10 +08:00
bottlefish 1151f35aa1 yarn(huoshan): 更新火山 Stage2 与 Center 对话
Made-with: Cursor
2026-04-14 16:11:00 +08:00
bottlefish 1aadabe0d2 [ide-config] chore(cursor): 添加 Yarn 插线流程 skill 与审阅命令
Made-with: Cursor
2026-04-14 16:10:47 +08:00
bottlefish c4c2807b30 Merge branch '4.13优化' into 'develop'
修复day1begin多余字符

See merge request aibis-dream/aibis-dream!672
2026-04-13 06:40:54 +00:00
bottlefish d2a847326c 修复day1begin多余字符 2026-04-13 14:40:01 +08:00
bottlefish cc62d4d73f Merge branch '美术接入' into 'develop'
art(clinicout): 重组诊室外动画资源并更新控制器引用

See merge request aibis-dream/aibis-dream!671
2026-04-11 13:40:13 +00:00
bottlefish aef6474361 fix(narrative): Day1闪回等待与场景微调
- Day1_begin 地铁闪回前增加 wait 1 改善节奏
- 地铁医生控制器状态位置微调
- Persistence 场景主摄像机位置归零修正

Made-with: Cursor
2026-04-11 21:27:18 +08:00
bottlefish 66e12063b9 art(peipei): 接入佩佩剪线CG动画与Timeline
- 新增佩佩剪线动画片段和特写CG素材
- Stage7_手术.yarn 中插入 play_timeline 佩佩剪线CG

Made-with: Cursor
2026-04-11 21:26:58 +08:00
bottlefish 05d6f0ba86 art(clinicout): 重组诊室外动画资源并更新控制器引用
- 将 animator/animatorRaw 迁移至 animation/animationRaw
- 新增外出医生动画(13个动作片段)和小佩佩天桥动画
- 更新外出医生动画控制器的 GUID 引用
- 调整旋转叶柄 playable 时间参数
- ClinicOut 场景位置与 Addressable 配置更新

Made-with: Cursor
2026-04-11 21:26:38 +08:00
bottlefish 6ce636855f Merge branch '4.11优化和修复' into 'develop'
chore(assets): 诊室外动画迁出至 GameContent/Scene_ClincOut

See merge request aibis-dream/aibis-dream!670
2026-04-11 10:28:28 +00:00
bottlefish d379dbaeb0 chore(l10n): 同步对话本地化表
Made-with: Cursor
2026-04-11 18:18:16 +08:00
bottlefish d808ae35d2 fix(scenes): HuoShan、佩佩与梦境场景引用更新
Made-with: Cursor
2026-04-11 18:18:05 +08:00
bottlefish 074224341e fix(narrative): Day1、火山与佩佩剧情节奏与节点
Made-with: Cursor
2026-04-11 18:17:54 +08:00
bottlefish 438a4f4ea9 fix(peipei): 眼睛特效依赖材质的校验与错误提示
Made-with: Cursor
2026-04-11 18:17:31 +08:00
bottlefish 534475c0f7 fix(huoshan): 销售旋钮与发条交互高亮及辉光曲线
Made-with: Cursor
2026-04-11 18:17:14 +08:00
bottlefish 1d63bdbc4f content(dream): 平静醒来 Timeline 与梦境素材及 Addressable 注册
Made-with: Cursor
2026-04-11 18:16:41 +08:00
bottlefish 2c7b831c03 refactor(scene-bridge): 天桥动画资源目录由 Animator 迁至 Animation
Made-with: Cursor
2026-04-11 18:15:51 +08:00
bottlefish 7ca283a7c6 fix(scene): ClinicOut 天桥佩佩挥手排序与位置
Made-with: Cursor
2026-04-11 15:18:34 +08:00
bottlefish df71f7cf9b chore(assets): 诊室外动画迁出至 GameContent/Scene_ClincOut
Made-with: Cursor
2026-04-11 15:18:21 +08:00
bottlefish 7b9a564f8d chore(localization): 同步对话框本地化表与相关资源 2026-04-11 14:45:16 +08:00
bottlefish c0b0ef9b22 scene(peipei-fix): 更新佩佩修复场景与持久化场景 2026-04-11 14:45:01 +08:00
bottlefish ed5b06b9e8 fix(fix-system): 调整热力图温度插值与区间逻辑 2026-04-11 14:44:49 +08:00
bottlefish ef7fc8d697 Merge branch '4.4美术接入' into 'develop'
feat(assets): 热图模块渐变纹理与 UF 资源

See merge request aibis-dream/aibis-dream!669
2026-04-10 12:24:26 +00:00
bottlefish 4cdd7f0e78 chore(scene-mgmt): 添加 AnimatorYarnCommand 文档 meta
Made-with: Cursor
2026-04-10 20:22:08 +08:00
bottlefish 0b8eb52ab7 scene(huoshan): 更新 HuoShanFixScene 场景配置
Made-with: Cursor
2026-04-10 20:21:59 +08:00
bottlefish 2faffcadc9 scene(bridge): 更新天桥、诊所外与持久化场景
Made-with: Cursor
2026-04-10 20:21:49 +08:00
bottlefish df754f6e68 feat(scene-mgmt): 重命名 Prologue 为 Day0 并更新 SceneSO 章节信息
Made-with: Cursor
2026-04-10 20:21:41 +08:00
bottlefish 0fc2214f11 dialog(localization): 更新 FP_Day2_night 与 FP_Peipei2 本地化表
Made-with: Cursor
2026-04-10 20:21:32 +08:00
bottlefish 3b62447ce0 yarn(story): 更新 FP 与 Fiction 多段对话剧本
Made-with: Cursor
2026-04-10 20:21:23 +08:00
bottlefish 3edff2e001 feat(content): 添加诊所外场景 GameContent 资源
Made-with: Cursor
2026-04-10 20:21:15 +08:00
bottlefish 3f51b39795 art(assets): 更新章节封面与梦境楼梯间美术资源
Made-with: Cursor
2026-04-10 20:21:03 +08:00
bottlefish 05a17ed0f6 art(bridge): 更新天桥 Timeline 与接树叶动画
Made-with: Cursor
2026-04-10 20:20:52 +08:00
bottlefish 3cbd668fc7 fix(fix-system): 调整火山热图温度映射区间
Made-with: Cursor
2026-04-10 20:19:04 +08:00
dingyuntian fb291e899a fix: 修复切除部分没有声音的问题 2026-04-10 19:44:25 +08:00
bottlefish 61690f85d7 Merge branch 'develop' into 4.4美术接入 2026-04-10 13:50:03 +08:00
bottlefish fafc3aa460 chore(addressables): Bridge/HuoshanFix 资源组
Made-with: Cursor
2026-04-10 13:35:52 +08:00
bottlefish 60b0060239 feat(scene): 场景与 SceneSO 调整
Made-with: Cursor
2026-04-10 13:35:41 +08:00
bottlefish cd8d2cb360 feat(art): 天桥/梦境/火山美术资源
Made-with: Cursor
2026-04-10 13:35:25 +08:00
bottlefish 713c2ea076 feat(anim): 火山头疼 Timeline 资源
Made-with: Cursor
2026-04-10 13:35:14 +08:00
bottlefish 35f3248381 feat(locale): 本地化与 Yarn 同步
Made-with: Cursor
2026-04-10 13:35:05 +08:00
bottlefish 73d32404da feat(dialog): 多剧本 Yarn 更新
Made-with: Cursor
2026-04-10 13:34:54 +08:00
bottlefish 164edcb9cf chore(render): glitch 后处理权重微调
Made-with: Cursor
2026-04-10 13:34:37 +08:00
bottlefish 5da5c11058 fix(gameplay): 热图降温目标与火山表情淡入强度
Made-with: Cursor
2026-04-10 13:34:18 +08:00
bottlefish 7b3cf9bf61 feat(heat): Test.mat 热图材质绑定新纹理
Made-with: Cursor
2026-04-10 13:33:46 +08:00
bottlefish 1543a151a7 feat(assets): 热图模块渐变纹理与 UF 资源
Made-with: Cursor
2026-04-10 13:31:03 +08:00
dingyuntian 2992f886d5 Merge branch 'feature/Animator管理器' into 'develop'
Feature/animator管理器

See merge request aibis-dream/aibis-dream!667
2026-04-10 05:25:45 +00:00
dingyuntian a0720e72b5 test: 添加AnimatorKit测试资源 2026-04-10 13:24:16 +08:00
dingyuntian 75c71b394d feat(scene-mgmt): 添加AnimatorKit动画管理器 2026-04-10 13:24:04 +08:00
dingyuntian bc8bf2c183 feat(editor): 添加HandlerNameCollector工具 2026-04-10 13:22:43 +08:00
dingyuntian bcb5e90938 chore: 删除TimelineNameCollector旧工具 2026-04-10 13:22:01 +08:00
dingyuntian 65f6b03ff6 chore: 更新HandlerNameCollector缓存路径配置 2026-04-10 13:21:35 +08:00
bottlefish a1643efb32 Merge branch 'develop' into 4.4美术接入 2026-04-09 12:04:36 +08:00
dingyuntian 3515c73cba Merge branch 'bugfix/降温图片找回' into 'develop'
fix: 找回删除的图片

See merge request aibis-dream/aibis-dream!666
2026-04-09 04:01:49 +00:00
dingyuntian 6317ebd167 fix: 找回删除的图片 2026-04-09 12:00:54 +08:00
bottlefish 4c54061e87 演出接入 2026-04-08 22:16:16 +08:00
bottlefish c2a9a44d42 Merge branch 'develop' into 4.4美术接入 2026-04-08 18:29:37 +08:00
bottlefish 7f2d12b5a5 美术合入 2026-04-08 18:28:27 +08:00
dingyuntian 179b785bf9 Merge branch 'feature/环境问题' into 'develop'
feat: 单独控制环境中的物体

See merge request aibis-dream/aibis-dream!665
2026-04-08 06:02:21 +00:00
dingyuntian 2f6177cd33 feat: 单独控制环境中的物体 2026-04-08 13:57:46 +08:00
dingyuntian 04fae6c47c Merge branch 'bugfix/打孔带重构' into 'develop'
fix: 托盘和黑边显示问题

See merge request aibis-dream/aibis-dream!664
2026-04-08 03:54:46 +00:00
bottlefish 79997281c0 合入美术表现 2026-04-07 20:27:51 +08:00
bottlefish 3665f617f4 动画接入 2026-04-04 21:48:59 +08:00
bottlefish b0bb0cdeda Merge branch 'feature/day2梦境接通' into 'develop'
Feature/day2梦境接通

See merge request aibis-dream/aibis-dream!663
2026-04-03 08:37:57 +00:00
bottlefish 6c4eacd9bb 串通 2026-04-03 16:36:36 +08:00
dingyuntian 357ee4898e fix: 托盘和黑边显示问题 2026-04-02 16:09:47 +08:00
bottlefish 948b9a335b 完善梦境脚本 2026-04-02 11:52:27 +08:00
dingyuntian f4eceb04cd Merge branch 'bugfix/打孔带重构' into 'develop'
Bugfix/打孔带重构

See merge request aibis-dream/aibis-dream!661
2026-03-30 11:18:03 +00:00
dingyuntian 11c6bd5232 Merge branch 'develop' into bugfix/打孔带重构 2026-03-30 19:16:39 +08:00
bottlefish cf98c34a9f Merge branch 'bugfix/修复佩佩视觉索引丢失' into 'develop'
修复佩佩视觉索引丢失

See merge request aibis-dream/aibis-dream!660
2026-03-30 11:16:11 +00:00
bottlefish 7cf804b4ca 修复佩佩视觉索引丢失 2026-03-30 19:15:37 +08:00
dingyuntian f851016a28 fix: 开头托盘索引丢失 2026-03-30 19:10:27 +08:00
dingyuntian 163cddd21d Merge branch 'bugfix/打孔带重构' into 'develop'
feat(fix-system): 重构打孔带流程并接入新收藏与插槽系统

See merge request aibis-dream/aibis-dream!659
2026-03-30 08:49:10 +00:00
dingyuntian a2590be82f scene(fix-system): 同步打孔带重构后的维修场景配置
更新 PeipeiFixScene 与 Persistence 的对象引用与组件配置,使场景资源与新打孔带流程保持一致。

Made-with: Cursor
2026-03-30 16:34:02 +08:00
dingyuntian f0bf5e47a9 fix(fix-system): 修复屏幕面板启动状态未置位
在启动屏幕面板流程中补充 isSystemOn 置 true,避免系统状态与 UI 激活状态不一致。

Made-with: Cursor
2026-03-30 16:33:56 +08:00
dingyuntian 57a9f9b6cb Merge branch 'develop' into bugfix/打孔带重构 2026-03-30 16:27:38 +08:00
dingyuntian f8e813f12a chore(fix-system): 补齐打孔带元数据
Made-with: Cursor
2026-03-30 15:59:22 +08:00
dingyuntian a442eefc3b yarn(dialog): 更新打孔带命令调用并同步本地化资源映射
Made-with: Cursor
2026-03-30 15:59:00 +08:00
dingyuntian c4d1a25b08 refactor(clue): 移除废弃线索板 prefab 元数据
Made-with: Cursor
2026-03-30 15:58:33 +08:00
dingyuntian 21111aa1d9 refactor(clue): 移除废弃线索板与旧打孔带实现
Made-with: Cursor
2026-03-30 15:58:09 +08:00
dingyuntian f3f9ecb57f scene(fix-system): 同步维修场景与预制体的打孔带系统配置
Made-with: Cursor
2026-03-30 15:57:38 +08:00
dingyuntian 6ee319ab4f feat(fix-system): 重构打孔带流程并接入新收藏与插槽系统
Made-with: Cursor
2026-03-30 15:56:55 +08:00
bottlefish d013cc4329 Merge branch '3.28全流程拉通' into 'develop'
feat: 梦境门、热力图、身体模块与终端 UI 全流程逻辑

See merge request aibis-dream/aibis-dream!658
2026-03-30 07:54:19 +00:00
bottlefish 9535894eac 修复一些初始化勾选 2026-03-30 15:53:26 +08:00
bottlefish e15c7c5c19 Merge branch 'develop' into 3.28全流程拉通 2026-03-30 14:28:45 +08:00
dingyuntian 34d307c649 Merge branch 'bugfix/打孔带重构' into 'develop'
fix: 维修面板初始灯光状态可配置

See merge request aibis-dream/aibis-dream!657
2026-03-30 04:22:15 +00:00
dingyuntian fbfda00150 fix: 维修面板初始灯光状态可配置 2026-03-28 21:45:00 +08:00
bottlefish e1562b749f 修复错误 2026-03-28 21:33:11 +08:00
bottlefish 2db9679a9e scene: 更新 Bridge、Persistence、梦境场景与 Day3 中段 SceneSO
Made-with: Cursor
2026-03-28 19:38:49 +08:00
bottlefish 3d18fa48d4 art: 梦境图片 D2S meta 更新与新增剧情立绘资源
Made-with: Cursor
2026-03-28 19:38:35 +08:00
bottlefish 2df0eee31e art: 调整高亮材质参数
Made-with: Cursor
2026-03-28 19:38:24 +08:00
bottlefish 248f622e12 loc: 同步对话字符串表与 Addressable 分组(含梦境场景组)
Made-with: Cursor
2026-03-28 19:38:16 +08:00
bottlefish 38f92d9a36 content(yarn): 更新 Day2 睡眠、Day3 中段与佩佩2 开场对话脚本
Made-with: Cursor
2026-03-28 19:38:05 +08:00
bottlefish fc03cfdd4a feat: 梦境门、热力图、身体模块与终端 UI 全流程逻辑
Made-with: Cursor
2026-03-28 19:37:52 +08:00
bottlefish 215725d2a0 Merge remote-tracking branch 'origin/feature/FP_D2S' into 3.28全流程拉通 2026-03-28 15:58:35 +08:00
bottlefish 188397cd40 拉通 2026-03-28 15:57:34 +08:00
Ovid 12ff6b1fd4 创建 FP_D2S 2026-03-28 15:54:18 +08:00
dingyuntian 1a5e3dbc59 Merge branch 'feature/全流程拉通合入' into 'develop'
Feature/全流程拉通合入

See merge request aibis-dream/aibis-dream!656
2026-03-28 02:23:43 +00:00
dingyuntian 3a8bba261e Merge branch 'feature/全流程拉通' into feature/全流程拉通合入 2026-03-28 10:22:28 +08:00
bottlefish 26d0c03efa 拉通 2026-03-28 10:17:18 +08:00
dingyuntian ea25756202 Merge branch 'bugfix/资源重新组织' into 'develop'
chore(addressable): 更新资源组配置

See merge request aibis-dream/aibis-dream!655
2026-03-27 14:45:35 +00:00
dingyuntian efcef3dde9 fix: 修复索引丢失的问题 2026-03-27 22:44:43 +08:00
dingyuntian 1d15f5daff fix: 合并后编译错误 2026-03-27 22:43:38 +08:00
dingyuntian 0ec85e0cda chore: 资源组织规范 2026-03-27 22:25:15 +08:00
dingyuntian 209a795141 Merge branch 'develop' into bugfix/内存问题 2026-03-27 18:55:12 +08:00
bottlefish dcd47d26eb Merge branch '3.24火山BUG修复和查漏补缺' into 'develop'
fix(huoshan): 修复多轮表达重叠并支持非目标粒子数配置

See merge request aibis-dream/aibis-dream!654
2026-03-27 09:01:14 +00:00
chenziqin 259ea6eaff Merge branch 'feature/全流程拉通' into 'develop'
Feature/全流程拉通

See merge request aibis-dream/aibis-dream!653
2026-03-27 08:57:23 +00:00
bottlefish 84b3874036 尝试下新的highlight 2026-03-27 16:56:54 +08:00
Ovid 7440dd3ed2 D1B本地化问题 2026-03-27 16:56:39 +08:00
dingyuntian bf3120fc1c Merge branch 'develop' into bugfix/内存问题 2026-03-27 16:32:27 +08:00
Ovid e17ec6d799 Merge branch 'develop' into feature/全流程拉通 2026-03-27 16:00:14 +08:00
Ovid 28e03c409d PP2解决actor代码失效问题(暂时注释掉) 2026-03-27 16:00:05 +08:00
dingyuntian 8b42afd0a2 scene: 调整 Persistence 场景对象与层级
Made-with: Cursor
2026-03-27 15:43:05 +08:00
dingyuntian ebe8901813 scene(peipei): 调整佩佩维修场景精灵与布局
Made-with: Cursor
2026-03-27 15:43:00 +08:00
dingyuntian 4c5b166bfb feat(huoshan): 新增分析关卡配置并注册 Addressables
Made-with: Cursor
2026-03-27 15:42:56 +08:00
dingyuntian 9a9645dfec feat: 使用 ResourceSystem 异步加载精灵与关卡配置
Made-with: Cursor
2026-03-27 15:42:46 +08:00
dingyuntian 28418edd44 refactor: 零碎资源迁移 2026-03-27 15:38:27 +08:00
dingyuntian 8a105d8b8b refactor: show_obj相关资源迁移并清理失效资源 2026-03-27 15:36:08 +08:00
dingyuntian 7a5649efde refactor: 部分维修零碎图片迁移 2026-03-27 15:29:34 +08:00
dingyuntian dfcaa4f362 refactor: 记忆相关资产迁移 2026-03-27 15:25:57 +08:00
dingyuntian fa328b4730 refactor(dream): 梦境相关资产重定位 2026-03-27 15:23:47 +08:00
dingyuntian a579ff48ad refactor(VFX): 粒子效果迁移 2026-03-27 15:19:34 +08:00
dingyuntian 24d0536634 refactor: 性能分析工具,暂时无用 2026-03-27 15:18:06 +08:00
bottlefish 3a1f475713 scene(huoshan): 更新 HuoShanFixScene 场景配置
Made-with: Cursor
2026-03-27 14:28:59 +08:00
bottlefish 32c3635268 yarn(dialog): 更新 Test_Huoshan 剧本与表达指令参数
Made-with: Cursor
2026-03-27 14:28:53 +08:00
bottlefish f67641407d fix(huoshan): 修复多轮表达重叠并支持非目标粒子数配置
Made-with: Cursor
2026-03-27 14:26:42 +08:00
bottlefish 618a9fc0df Merge branch 'develop' into 3.24火山BUG修复和查漏补缺 2026-03-27 11:36:39 +08:00
bottlefish 1d88a9dadf 修复高亮指令错误 2026-03-27 11:26:10 +08:00
dingyuntian e4d0a94962 Merge branch 'bugfix/佩佩流程问题' into 'develop'
fix(peipei): 佩佩流程问题修复

See merge request aibis-dream/aibis-dream!652
2026-03-26 12:56:49 +00:00
dingyuntian bebee804d9 fix(peipei): 佩佩流程问题修复
1. 打孔带托盘不显示
2. 记忆特效消失
2026-03-26 20:55:23 +08:00
dingyuntian 5fc2ff9324 fix: 失效command(task相关)清理 2026-03-26 20:54:17 +08:00
chenziqin 353acfc4a1 Merge branch 'feature/pp.aseprite合成一个' into 'develop'
OK这是啥几把东西啊discard不掉overwrite不掉stash不了只能提交提交了会不会额外出问题啊我不知道但是除了提交我还能做什么不知道总之似乎不会...

See merge request aibis-dream/aibis-dream!651
2026-03-26 10:19:53 +00:00
Ovid 76ef3e14f1 Merge branch 'develop' into feature/pp.aseprite合成一个 2026-03-26 18:17:58 +08:00
Ovid 2189033369 OK这是啥几把东西啊discard不掉overwrite不掉stash不了只能提交提交了会不会额外出问题啊我不知道但是除了提交我还能做什么不知道总之似乎不会造成实质的变更而且反正总有办法撤销的对吧那我就先这么提交了 2026-03-26 18:17:25 +08:00
dingyuntian 8c0d53c2a1 scene: 调整持久化场景相机与初始对话配置
Made-with: Cursor
2026-03-26 16:09:08 +08:00
dingyuntian 6a7f420ea1 scene(peipei): 调整佩佩修复场景界面锚点与对象参数
Made-with: Cursor
2026-03-26 16:08:53 +08:00
dingyuntian 0ebbc9c341 fix(resource-kit): 修复场景资源加载器生命周期与初始化时序
Made-with: Cursor
2026-03-26 16:08:41 +08:00
dingyuntian 7291dfb031 docs: 更新资源加载与提交规范文档说明
Made-with: Cursor
2026-03-26 14:12:41 +08:00
dingyuntian 45c36a514d chore: 调整DOTween配置资源位置并同步编辑器资源
Made-with: Cursor
2026-03-26 14:12:35 +08:00
dingyuntian 29fed0d3c4 art: 更新诊所外相关原始美术资源
Made-with: Cursor
2026-03-26 14:12:27 +08:00
dingyuntian 5879aee7a3 scene(peipei): 调整修复场景布局与切割线交互配置
Made-with: Cursor
2026-03-26 14:12:21 +08:00
dingyuntian d9cf179604 scene: 调整ClinicOut场景配置与对象布局
Made-with: Cursor
2026-03-26 14:11:53 +08:00
dingyuntian 39d28c1a29 refactor(scene-mgmt): 移除外景专用时间轴命令并统一调用
Made-with: Cursor
2026-03-26 14:11:47 +08:00
dingyuntian f9803d2d1a refactor(fix-system): 重构身体模块材质加载为Addressables异步流程
Made-with: Cursor
2026-03-26 14:11:33 +08:00
dingyuntian 577be5f0c0 refactor: Timeline资源迁移 2026-03-25 22:57:25 +08:00
dingyuntian 3f8e6beddb art: 删除SpriteGroup相关资源 2026-03-25 22:56:30 +08:00
dingyuntian 491709dc19 art: 删除未使用的对话框测试图 2026-03-25 22:55:34 +08:00
dingyuntian fcb2cef1d8 art(clini-out):诊室外美术资源更新
1. 删除旧的大尺寸资源,改为像素资源
2. 树叶动画更新
2026-03-25 22:47:04 +08:00
dingyuntian f4aa93fb6f refactor: 预制体整体从Resources下迁出
删除部分弃用预制体,其他迁出
2026-03-25 22:44:11 +08:00
dingyuntian 8751d63837 refactor: 资源从Resources整体迁出
1. Resources下的Materials和Shaders整体迁出到Assets/Materials下
2. 删除部分已经停止使用的Materials和Shaders
2026-03-25 22:41:33 +08:00
dingyuntian df46071bbb fix: "笺"字缺失后更新 2026-03-25 22:35:46 +08:00
chenziqin 74ba32a38c Merge branch 'feature/全流程拉通' into 'develop'
拉通,现在能到PP2(PP2表情指令有问题),跳过PP2的话能到fic_day2_s(似乎还有工作残余需要解决)

See merge request aibis-dream/aibis-dream!650
2026-03-25 09:13:27 +00:00
Ovid e73a07fcc0 拉通,现在能到PP2(PP2表情指令有问题),跳过PP2的话能到fic_day2_s(似乎还有工作残余需要解决) 2026-03-25 17:12:56 +08:00
dingyuntian 865351f92c Merge branch 'bugfix/进入维修间蒙太奇修复' into 'develop'
fix(scene-mgmt): 修复 Timeline 播放结束后可选回到起点

See merge request aibis-dream/aibis-dream!649
2026-03-25 06:46:32 +00:00
dingyuntian 6fcafcceca art: 调整进入维修蒙太奇 PSD 导入设置
Made-with: Cursor
2026-03-25 14:45:02 +08:00
dingyuntian 7994f59239 chore(localization): 更新佩佩 FP 本地化文案与条目
Made-with: Cursor
2026-03-25 14:44:55 +08:00
dingyuntian b9a8966236 scene(fix-system): 调整 ToBodyModule 维修蒙太奇镜头
Made-with: Cursor
2026-03-25 14:44:47 +08:00
dingyuntian 6aa7413dff scene(fix-system): 配置诊所进入维修 Timeline 结束行为
Made-with: Cursor
2026-03-25 14:44:39 +08:00
dingyuntian 7a40dcd165 fix(scene-mgmt): 修复 Timeline 播放结束后可选回到起点
Made-with: Cursor
2026-03-25 14:44:33 +08:00
chenziqin 0d72d747e8 Merge branch 'feature/全流程拉通' into 'develop'
Feature/全流程拉通

See merge request aibis-dream/aibis-dream!648
2026-03-24 08:12:14 +00:00
Ovid ff3fcd49c3 重刷本地化(TODO: day2night还在诊室门口,要改到天桥,以及后面的还没有接上) 2026-03-24 16:11:27 +08:00
Ovid 0485f6cff3 Merge branch 'develop' into feature/全流程拉通 2026-03-24 16:11:05 +08:00
dingyuntian 2ff1d9e7a7 Merge branch 'bugfix/onelineBox' into 'develop'
fix: OnelineBox位置问题修复

See merge request aibis-dream/aibis-dream!647
2026-03-24 08:05:36 +00:00
dingyuntian b1bf49712f fix: OnelineBox位置问题修复 2026-03-24 16:05:15 +08:00
dingyuntian 90c136d0d6 Merge branch 'bugfix/onelineBox' into 'develop'
fix(persistence): OnelineBox升级嵌入

See merge request aibis-dream/aibis-dream!646
2026-03-24 08:01:02 +00:00
dingyuntian 48b956319e fix(persistence): OnelineBox升级嵌入 2026-03-24 16:00:17 +08:00
bottlefish 3e7a5de542 替换波形屏幕素材 2026-03-24 15:55:07 +08:00
dingyuntian 3018f134b3 chore(asset-refs): 添加AssetRefs目录的meta文件 2026-03-24 15:36:25 +08:00
dingyuntian 09108c1c19 scene(fix-system): 更新配配体和场景配置 2026-03-24 15:35:56 +08:00
dingyuntian fddf6fb91d art(fix-system): 更新插线维修美术资源并添加视觉模块盖子 2026-03-24 15:35:44 +08:00
dingyuntian c8781ef939 yarn(dialog): 统一场景加载路径格式 2026-03-24 15:35:22 +08:00
dingyuntian 0a339efad9 fix(game-loop): 统一场景路径为Scene/前缀 2026-03-24 15:34:56 +08:00
dingyuntian c69ce0c9ce fix(audio-kit): 修复场景环境音匹配路径 2026-03-24 15:34:29 +08:00
dingyuntian a561909134 feat(fix-system): 添加EyeModule并重构视觉模块控制 2026-03-24 15:34:08 +08:00
dingyuntian 89f8b52423 feat(asset-refs): 添加资源引用集中管理系统 2026-03-24 15:33:58 +08:00
dingyuntian e026f0e510 chore(eye): 删除废弃的EyeTransitionManager和相关旧资源引用 2026-03-24 15:33:50 +08:00
dingyuntian a59bf83dcf chore: 更新场景 ScriptableObject 配置 2026-03-24 15:30:10 +08:00
dingyuntian b41d1e1613 art: 清理废弃的旧美术资源文件
清理旧美术资源
2026-03-24 15:29:11 +08:00
dingyuntian f9bf6a296e chore(yarn): 删除 Test Yarn 对话文件
删除测试 Yarn 文件
2026-03-24 15:28:18 +08:00
dingyuntian 046c90d918 chore(localization): 更新本地化字符串表 2026-03-24 15:27:26 +08:00
dingyuntian b903acd296 chore(addressable): 更新资源组配置
更新资源组配置
2026-03-24 15:26:39 +08:00
chenziqin 017c1fe595 Merge branch 'develop' into 'feature/全流程拉通'
Develop

See merge request aibis-dream/aibis-dream!645
2026-03-24 06:45:43 +00:00
dingyuntian 9a3463c601 Merge branch 'bugfix/本地化表问题' into 'develop'
Bugfix/本地化表问题

See merge request aibis-dream/aibis-dream!644
2026-03-23 05:14:59 +00:00
dingyuntian 9c39bddeca scene: 移除 Persistence 场景中的调试用 Square 对象 2026-03-23 13:14:06 +08:00
dingyuntian 198f86bd4e fix(localization): 修复 FP_Day1 本地化表 GUID 并注册至 Addressables 2026-03-23 13:13:50 +08:00
dingyuntian 5b2f9b2264 fix(yarn): 修复 Fiction_Day2_begin 变量名错误并补全 declare 声明 2026-03-23 13:13:25 +08:00
chenziqin 3812f85b1a Merge branch 'feature/全流程拉通' into 'develop'
debug(注:D1S目前仍报错)

See merge request aibis-dream/aibis-dream!643
2026-03-16 15:47:20 +00:00
Ovid 293462e866 debug(注:D1S目前仍报错) 2026-03-16 23:45:51 +08:00
chenziqin 2fa9421d27 Merge branch 'feature/全流程拉通' into 'develop'
Feature/全流程拉通

See merge request aibis-dream/aibis-dream!642
2026-03-14 16:30:56 +00:00
Ovid cd56e05d32 add linetags 2026-03-15 00:30:19 +08:00
Ovid f30f6ed4d1 拉通所有YARN(有占位内容) 2026-03-15 00:23:45 +08:00
bottlefish cc00cb6b43 Merge branch '火山美术合入2.11' into 'develop'
[ide-config] chore(配置): 移除 .claude 配置文件

See merge request aibis-dream/aibis-dream!641
2026-03-13 14:31:32 +00:00
bottlefish 3d4d40ca5c 修复索引丢失 2026-03-13 22:30:15 +08:00
bottlefish 09f5ffb02e Merge branch 'develop' into 火山美术合入2.11 2026-03-13 22:10:00 +08:00
bottlefish c20c8df566 chore(huoshan): 添加 Effects 文件夹 meta
Made-with: Cursor
2026-03-13 22:08:50 +08:00
bottlefish 4ce8766481 docs(huoshan): 更新流程图与资源文档
Made-with: Cursor
2026-03-13 22:08:46 +08:00
bottlefish c8eb1c03a8 chore(art): 移除火山脑袋像素图 meta
Made-with: Cursor
2026-03-13 22:08:36 +08:00
bottlefish 8264014ba4 scene(huoshan): 场景与火山表达 Timeline 配置
Made-with: Cursor
2026-03-13 22:08:25 +08:00
bottlefish 82c9c02758 chore(localization): 更新 Addressables 与本地化资源
Made-with: Cursor
2026-03-13 22:08:07 +08:00
bottlefish 820d6be722 yarn(huoshan): 更新 Test_Huoshan 对话剧本 2026-03-13 22:07:59 +08:00
bottlefish e89f8dbe23 feat(huoshan): 扩展火山语言系统与表情管理 2026-03-13 22:07:52 +08:00
bottlefish c2f4c0f83b feat(huoshan): 添加 Sprite 噪波 Glitch 效果
Made-with: Cursor
2026-03-13 22:07:36 +08:00
dingyuntian a153ccfb4f Merge branch 'bugfix/屏幕空行不兼容' into 'develop'
fix(ui): 修复终端空行不显示的问题

See merge request aibis-dream/aibis-dream!640
2026-03-13 14:05:22 +00:00
dingyuntian e218eeb3f6 fix(ui): 修复终端空行不显示的问题 2026-03-13 22:04:20 +08:00
dingyuntian ad5bd9582e Merge branch 'bugfix/梦境对话加黑底' into 'develop'
Bugfix/梦境对话加黑底

See merge request aibis-dream/aibis-dream!639
2026-03-13 13:05:26 +00:00
dingyuntian 785baa3876 scene: 更新 Persistence 场景对话 UI 配置 2026-03-13 21:04:35 +08:00
dingyuntian b2e298d2bc scene(ui): 新增 OnelineBox 对话框 Prefab 2026-03-13 21:04:27 +08:00
dingyuntian f0e34657e6 scene(ui): 调整梦境选项按钮布局并添加黑底 2026-03-13 21:04:20 +08:00
dingyuntian e639d83c2d refactor(ui): 重构文字宽度计算和对话框布局逻辑 2026-03-13 21:04:13 +08:00
bottlefish 421fc9944c Merge branch 'develop' into 火山美术合入2.11 2026-03-13 18:33:30 +08:00
bottlefish b88e48c1aa 提交 2026-03-13 17:56:58 +08:00
dingyuntian 4cf10e970d chore(addressable): 更新场景资源组配置 2026-03-13 17:24:14 +08:00
dingyuntian 4cb39f6d2b docs: 添加资源加载最佳实践文档 2026-03-13 17:24:06 +08:00
bottlefish eea12c1728 把释放log的序列拆成两部分 2026-03-13 13:02:40 +08:00
chenziqin 67ca0234df Merge branch 'feature/d1s&d1n更新' into 'develop'
D1N更新

See merge request aibis-dream/aibis-dream!638
2026-03-12 10:26:11 +00:00
Ovid a68c8795d5 D1N更新 2026-03-12 18:25:20 +08:00
dingyuntian 2d7b7ae9b0 art: 清理废弃的旧美术资源 2026-03-12 17:50:45 +08:00
dingyuntian 3afe9c074f chore: 删除废弃的 Screen System、FixLightSystem 和相关代码 2026-03-12 17:50:00 +08:00
dingyuntian 9d7929f5f5 chore: 迁移维修系统资源到新目录结构 2026-03-12 17:49:18 +08:00
dingyuntian 7e3b087790 scene: 更新 Persistence 场景和维修面板 Prefab 2026-03-12 17:48:40 +08:00
dingyuntian ee1c9e03e4 chore: 重构 Addressable 资源分组为按场景划分模式 2026-03-12 17:48:22 +08:00
dingyuntian 1b43eeb6a7 fix(fix-system): 适配 ClinicSystem 到新资源系统 2026-03-12 17:47:35 +08:00
dingyuntian ee6fcc7aff fix: 修复条件编译和资源系统变更导致的代码问题 2026-03-12 17:46:51 +08:00
dingyuntian d44452d3ce feat(scene-mgmt): 集成 ResourceSystem 到场景加载流程 2026-03-12 17:46:40 +08:00
bottlefish 9da6e74632 chore(emotion): EmotionWave 默认配置调整
Made-with: Cursor
2026-03-12 17:45:21 +08:00
bottlefish 49976952e1 chore(l10n): 火山销售对话与本地化数据更新
Made-with: Cursor
2026-03-12 17:45:16 +08:00
bottlefish 5520c358e4 chore(scene): HuoShanFix 场景更新
Made-with: Cursor
2026-03-12 17:45:15 +08:00
bottlefish 16159f9583 chore(art): 步进模式 PSB 导入设置
Made-with: Cursor
2026-03-12 17:45:15 +08:00
bottlefish aa4246db85 feat(art): 火山销售模块美术资源(灯带、盖子等)
Made-with: Cursor
2026-03-12 17:45:11 +08:00
dingyuntian 8ad5135949 refactor(editor): 将 ResourceKit 的编辑器方法迁移至 EditorKit 2026-03-12 17:45:09 +08:00
dingyuntian 622b12aa04 feat(resource-kit): 添加 ResourceSystem 和 SceneResourceLoader 实现场景级资源管理 2026-03-12 17:44:56 +08:00
bottlefish a7f36f5b1c feat(sales): Center 销售流程接入 enter_processor_mode、盖子、unlock 2026-03-12 17:44:54 +08:00
bottlefish 4bfafa9f7d feat(sales): 旋钮盖子开合与环形进度条
Made-with: Cursor
2026-03-12 17:44:38 +08:00
bottlefish 65ba19a55d feat(sales): 新增环形进度条 Shader
Made-with: Cursor
2026-03-12 17:40:09 +08:00
bottlefish 86d66a30ee chore(huoshan): 火山测试流程与场景资源
Center.yarn 测试流程、本地化导出、HuoShanFixScene、deep.anim、火山log释放操作结束 playable。

Made-with: Cursor
2026-03-12 15:26:44 +08:00
bottlefish 8b16db34d8 feat(language): 非目标粒子干扰效果与火山释放 log 淡出
CandidateParticle 添加干扰抖动;LanguageParticleManager 完成时淡出 panel、button、releaseLog 界面。

Made-with: Cursor
2026-03-12 15:26:28 +08:00
bottlefish 17994d4b56 feat(emotionwave): empty 待机态、预设切换过渡、noiseOnlyBlend、渲染优化
empty 改为极弱噪波待机态;增加预设切换 crossfade 与 flash 效果;
noiseOnlyBlend 支持纯噪波渲染;两段式归一化使 fillAmount=1 正确填满;switch_emotion_wave_config 支持 progress 参数。

Made-with: Cursor
2026-03-12 15:26:08 +08:00
bottlefish 0bcdcba8a1 fix(fix): 调整对话气泡加载时机与销售态槽位优先级
Enter 中先 LoadBubbles 再 SwitchCamera,避免 me: 释放log 时找不到 Player 槽位。
SalesState 中优先使用 salesManager.bubbleSlotGroup,缺失时回退 ScreenSystem。

Made-with: Cursor
2026-03-12 15:24:46 +08:00
bottlefish faa14386f5 fix(fix): 调整对话气泡加载时机与销售态槽位优先级
Enter 中先 LoadBubbles 再 SwitchCamera,避免 me: 释放log 时找不到 Player 槽位。
SalesState 中优先使用 salesManager.bubbleSlotGroup,缺失时回退 ScreenSystem。

Made-with: Cursor
2026-03-12 15:22:39 +08:00
bottlefish ad3e927b0d fix(persistence): 修正 testTalkSo 引用与 Transform
Made-with: Cursor
2026-03-11 20:12:44 +08:00
bottlefish 66b9c7b52b chore(l10n): Yarn 本地化导出更新
Made-with: Cursor
2026-03-11 20:12:35 +08:00
bottlefish 37e1e9f4fe feat(yarn): 火山剧情对话与 start_expression 适配
Made-with: Cursor
2026-03-11 20:12:23 +08:00
bottlefish 3ae25ec362 feat(scene): 火山表达 UI 与 HuoShanFixScene 布局
Made-with: Cursor
2026-03-11 20:12:16 +08:00
bottlefish 1f8f3be86e feat(fix): 表达流程中插入火山表达深入 Timeline
Made-with: Cursor
2026-03-11 20:12:05 +08:00
bottlefish 725c841895 feat(expression): 表达系统目标/非目标解绑与干扰短句逻辑
Made-with: Cursor
2026-03-11 20:11:52 +08:00
bottlefish f04c02337d chore(addressable): 将火山表达 Timeline 加入 Addressables
Made-with: Cursor
2026-03-11 20:11:43 +08:00
bottlefish 0758bb5c93 feat(asset): 新增火山表达 Timeline 与美术资源
Made-with: Cursor
2026-03-11 20:11:21 +08:00
dingyuntian 49c71fa39d Merge branch 'bugfix/石头流程完善' into 'develop'
Bugfix/石头流程完善

See merge request aibis-dream/aibis-dream!637
2026-03-09 13:00:09 +00:00
dingyuntian 51e121f399 scene: 更新维修场景和系统 Prefab 配置 2026-03-09 20:57:19 +08:00
dingyuntian dcea7a5243 chore(localization): 更新对话本地化数据 2026-03-09 20:56:53 +08:00
dingyuntian a18c172f1c refactor: 将 ToBodyModule Timeline 移动到动画目录 2026-03-09 20:56:28 +08:00
dingyuntian 8f0be91a31 yarn(dialog): 将 play_clinic_cut 替换为 play_timeline 命令 2026-03-09 20:56:08 +08:00
dingyuntian 8cf9a72b57 feat(scene-mgmt): 添加 Timeline 播放时自动绑定 CinemachineBrain 2026-03-09 20:55:33 +08:00
dingyuntian 80f51677eb fix(fix-system): 移除对废弃 TimelineManager 的引用 2026-03-09 20:55:15 +08:00
dingyuntian d164e4db00 refactor: 移除废弃的 TimelineManager 和 MonoCenter 2026-03-09 20:54:59 +08:00
dingyuntian f932390dc8 chore: 添加 MemoryProfiler 性能分析工具 2026-03-09 20:54:47 +08:00
Ovid 6cc567a2a6 Merge branch '火山美术合入2.11' of http://114.67.212.218:8011/aibis-dream/aibis-dream into 火山美术合入2.11 2026-03-09 18:08:14 +08:00
Ovid 649a8aef2c 补传 2026-03-09 18:07:16 +08:00
bottlefish 8c9d360434 调整Dream终端typewriter速度 2026-03-09 16:37:14 +08:00
dingyuntian 26118265d9 chore: 更新 Addressable 资源配置和场景 2026-03-09 16:03:18 +08:00
dingyuntian 1881f82e0e style: 清理未使用的 using 语句 2026-03-09 16:02:52 +08:00
dingyuntian 86fbaf775f yarn(dialog): 更新石头剧情对话节点和过渡效果 2026-03-09 16:02:32 +08:00
dingyuntian 19138f624a feat(dialog): 对话系统集成 SingleCastEventSystem 2026-03-09 16:01:53 +08:00
dingyuntian efb2ed69e3 fix(blockpuzzle): 修复方块拼图回收逻辑和面板显示 2026-03-09 16:00:11 +08:00
dingyuntian eaaf458de3 feat(event-kit): 添加 SingleCastEventSystem 单播事件系统 2026-03-09 15:59:23 +08:00
dingyuntian 30732b8f3f Merge branch 'bugfix/音量调整' into 'develop'
Bugfix/音量调整

See merge request aibis-dream/aibis-dream!636
2026-03-09 05:07:43 +00:00
dingyuntian 18772bda93 style: 移除 OutsideCenter 中的调试日志 2026-03-09 13:06:05 +08:00
dingyuntian 3d02781487 scene: 配置 Persistence 场景音量参数 2026-03-09 13:05:58 +08:00
dingyuntian 8c48af685b fix(audio-kit): 修复音量滑块使用对数曲线匹配人耳听觉 2026-03-09 13:05:50 +08:00
Ovid c238dc67ca 重构火山文本 2026-03-09 05:32:01 +08:00
dingyuntian a3dc4a8ba0 Merge branch 'feature/石头流程跑通' into 'develop'
refactor(fix-system): 移除 Gear 齿轮小游戏系统

See merge request aibis-dream/aibis-dream!635
2026-03-08 14:15:47 +00:00
dingyuntian 76cb0fd02b docs: 更新 CLAUDE.md 移除 QFramework 引用 2026-03-08 22:14:42 +08:00
dingyuntian 589628456b chore: 更新 Addressable 资源组配置 2026-03-08 22:14:34 +08:00
dingyuntian 4b879484cc config: 添加石头测试场景 ScriptableObject 2026-03-08 22:14:19 +08:00
dingyuntian bd517e2c6c scene: 更新石头维修场景配置 2026-03-08 22:14:09 +08:00
dingyuntian e07aca9545 scene(fix-system): 更新维修面板 Prefab 配置 2026-03-08 22:14:00 +08:00
dingyuntian e27888457f art: 更新维修面板开关动画 2026-03-08 22:13:50 +08:00
dingyuntian 2f358d2eaf art: 添加插线模块动画资源 2026-03-08 22:13:41 +08:00
dingyuntian 0ccb3ff8dd localization: 添加石头对话本地化资源 2026-03-08 22:13:34 +08:00
dingyuntian 674b5cb7bb yarn(dialog): 调整佩佩开场对话 2026-03-08 22:13:24 +08:00
dingyuntian aa4e27419c yarn(dialog): 更新石头入场和对话节点配置 2026-03-08 22:13:11 +08:00
dingyuntian 51c8d7abc9 yarn(dialog): 添加石头维修各阶段对话剧本 2026-03-08 22:13:00 +08:00
dingyuntian f3b30fbc28 fix(framework): 修复 ActionKit 和 TimelineKit 相关问题 2026-03-08 22:12:48 +08:00
dingyuntian c8c2cdcf5d feat(blockpuzzle): 重构方块拼图系统支持完整流程 2026-03-08 22:12:15 +08:00
dingyuntian 4b9657126d feat(fix-system): 重构维修系统适配管理器架构 2026-03-08 22:12:05 +08:00
dingyuntian 3a9320e6f3 feat(fix-system): 添加维修系统管理器 2026-03-08 22:11:52 +08:00
bottlefish 508eddee47 梦境表现跑通 2026-03-06 22:38:17 +08:00
dingyuntian 590023ce5d chore: 添加 Claude 配置并忽略本地文件 2026-03-06 18:45:24 +08:00
dingyuntian 43a1d1a303 scene(fix-system): 更新石头维修场景和面板Prefab配置 2026-03-06 18:32:15 +08:00
dingyuntian a1b2426033 fix(dialog): 修复auto_next标记未正确自动推进对话的问题 2026-03-06 18:32:02 +08:00
dingyuntian b59bb651ea fix(fix-system): 修复CablePanelLight枚举引用和命名空间问题 2026-03-06 18:31:54 +08:00
dingyuntian b05e59f564 feat(fix-system): 重构BlockPuzzle系统,完善石头维修流程 2026-03-06 18:31:41 +08:00
dingyuntian 9745c8d054 feat(timeline-kit): 添加Timeline资源引用常量类 2026-03-06 18:31:29 +08:00
dingyuntian c04ddb7cad chore: 删除废弃的身体维修界面PSB和BlockPuzzleValidator配置 2026-03-06 18:31:15 +08:00
dingyuntian 5d6b543f2f chore: 配置通用资源Addressable组和石头维修资源映射 2026-03-06 18:31:05 +08:00
dingyuntian 22b63da69b docs: 完善 split-commit 命令使用说明 2026-03-06 18:30:46 +08:00
bottlefish 3fdca23cd3 跑通一个版本 2026-03-06 18:09:15 +08:00
dingyuntian b2b959fe24 Merge branch 'develop' into feature/石头流程跑通 2026-03-06 16:56:44 +08:00
dingyuntian f7e0e9ccf8 Merge branch 'feature/全屏梦境图片' into 'develop'
feat(scene-mgmt): 添加全屏图片展示功能

See merge request aibis-dream/aibis-dream!634
2026-03-06 08:54:37 +00:00
dingyuntian 91bb97b8c8 chore(editor): 清理 TimelineNameCache 未使用变量和冗余 meta 文件
- 删除未使用的 CacheFolderRelativePath 字段
- 删除 timeline_name_cache.json.meta 文件(对应 json 已不存在)

Made-with: Cursor
2026-03-06 16:49:58 +08:00
dingyuntian 23d363463c feat(scene-mgmt): 添加全屏图片展示功能
新增全屏/大图展示功能,支持 Yarn 命令控制:
- ShowLargeObj: 显示大图并淡入
- HideLargeObj: 隐藏大图并淡出
- HideAll: 同时隐藏大小图
- 实现大小图互斥切换逻辑
- 重构 HideObj 方法支持可选强制隐藏参数

在梦境场景中配置了大图渲染器和游戏对象,
添加相关 Yarn 命令绑定到 Dialog System。

Made-with: Cursor
2026-03-06 16:49:23 +08:00
bottlefish 0275ecea18 梦境制作存档 2026-03-06 16:45:02 +08:00
dingyuntian 159fa7f48a yarn(dialog): 添加石头 Fiction_Shitou1 剧本
Made-with: Cursor
2026-03-06 15:35:06 +08:00
dingyuntian 57fae471db yarn(dialog): 更新佩佩开场对话
Made-with: Cursor
2026-03-06 15:34:21 +08:00
dingyuntian ef6b61c657 chore: 删除 Yarn 目录下的 VSCode 配置
Made-with: Cursor
2026-03-06 15:33:55 +08:00
dingyuntian 806561ff72 style(editor): 简化 TimelineNameCache 代码格式
Made-with: Cursor
2026-03-06 15:32:42 +08:00
dingyuntian f7c29ed260 feat(fix-system): 添加维修面板系统启动协调与灯光同步
Made-with: Cursor
2026-03-06 15:30:32 +08:00
dingyuntian 36fc4bf577 scene: 更新维修场景与预制体以支持石头流程
Made-with: Cursor
2026-03-06 15:30:24 +08:00
dingyuntian 589e29dcc0 art: 替换石头部维修为插线维修美术资源
Made-with: Cursor
2026-03-06 15:30:03 +08:00
dingyuntian a5cbbc3dc3 refactor(fix-system): 移除 Engine 拉绳小游戏系统
Made-with: Cursor
2026-03-06 15:27:35 +08:00
dingyuntian c6e9053da5 refactor(fix-system): 将 Cable 线缆系统迁移至 FixSystemNew
Made-with: Cursor
2026-03-06 15:27:03 +08:00
dingyuntian 62d8945832 refactor(fix-system): 移除 Gear 齿轮小游戏系统
Made-with: Cursor
2026-03-06 15:24:06 +08:00
dingyuntian 0d929558c0 Merge branch 'feature/维修侧边面板整合' into 'develop'
石头维修与侧边栏重构

See merge request aibis-dream/aibis-dream!633
2026-03-05 11:53:22 +00:00
dingyuntian 83715142f8 Merge branch 'develop' into feature/维修侧边面板整合 2026-03-05 19:53:06 +08:00
dingyuntian dd4095b381 chore: 将 TimelineNameCollector 编辑器缓存加入 gitignore 并移除跟踪
Made-with: Cursor
2026-03-05 19:16:51 +08:00
dingyuntian 84ec827f6c chore: 更新 TMP Fallback 字体资源
Made-with: Cursor
2026-03-05 19:12:24 +08:00
dingyuntian 7e55c05d55 scene(fix-system): 更新维修相关场景配置
Made-with: Cursor
2026-03-05 19:11:47 +08:00
dingyuntian 40ad8739ee art(fix-system): 更新维修面板预制体与界面美术资源
Made-with: Cursor
2026-03-05 19:11:40 +08:00
dingyuntian 5c4a766518 art(fix-system): 重组维修面板 Timeline 动画资源
Made-with: Cursor
2026-03-05 19:11:31 +08:00
dingyuntian bc369bd86e feat(fix-system): 整合维修面板灯光系统并重构面板结构
Made-with: Cursor
2026-03-05 19:11:12 +08:00
dingyuntian cb49557aed feat(editor): 添加 Timeline 名称收集器编辑器工具
Made-with: Cursor
2026-03-05 19:11:02 +08:00
dingyuntian cbe1655105 refactor(ui): 优化 SpriteProgressBar 编辑器预览实现
Made-with: Cursor
2026-03-05 19:10:54 +08:00
dingyuntian 1e04c80549 fix(ui): 修复 TerminalText Clear 逻辑并移除调试代码
Made-with: Cursor
2026-03-05 19:10:49 +08:00
dingyuntian cc30d17058 chore(dialog): 移除 LineRunner 调试日志
Made-with: Cursor
2026-03-05 19:10:36 +08:00
chenziqin 0f1c2fec51 Merge branch 'feature/PP1&2文本更新' into 'develop'
文本更新(解决海存在矛盾)

See merge request aibis-dream/aibis-dream!632
2026-03-05 07:44:56 +00:00
Ovid 056552da13 文本更新(解决海存在矛盾) 2026-03-05 15:42:23 +08:00
dingyuntian 617c6573b8 refactor: 重构 BlockPuzzle 迷你游戏系统
Made-with: Cursor
2026-03-03 21:46:24 +08:00
dingyuntian 62f39cd591 feat: 扩展 Framework 核心事件系统功能
Made-with: Cursor
2026-03-03 21:46:10 +08:00
dingyuntian e20beb8207 fix: 修复 FixStateMachine、ShockSystem 和 PhysicCable
Made-with: Cursor
2026-03-03 21:45:54 +08:00
dingyuntian 8458810be6 chore: 更新场景文件,删除旧测试场景
Made-with: Cursor
2026-03-03 21:45:32 +08:00
dingyuntian d89bba279b feat: 完善 Screen System 屏幕面板系统功能
Made-with: Cursor
2026-03-03 21:45:21 +08:00
dingyuntian fa0672445b refactor: 优化 BodyModule 身体模块系统
Made-with: Cursor
2026-03-03 21:45:09 +08:00
dingyuntian 9d5fccf39d feat: 新增 CablePanel 电缆面板组件
Made-with: Cursor
2026-03-03 21:44:57 +08:00
dingyuntian 68821115d2 Merge branch 'bugfix/梦境场景修改' into 'develop'
fix: 修复梦境场景主相机重复的问题

See merge request aibis-dream/aibis-dream!631
2026-03-02 12:13:58 +00:00
dingyuntian f813218cdb fix: 修复梦境场景主相机重复的问题 2026-03-02 20:11:12 +08:00
dingyuntian 4744f8c6a3 art: 更新维修界面 UI 源文件
Made-with: Cursor
2026-03-02 20:02:47 +08:00
dingyuntian c1aa54c4ac scene: 调整维修测试场景并新增侧边栏测试场景
Made-with: Cursor
2026-03-02 20:02:39 +08:00
dingyuntian 60f4e6f0bb yarn(dialog): 更新 Fiction Day2_sleep 对话与角色名本地化
Made-with: Cursor
2026-03-02 20:02:27 +08:00
dingyuntian 4ae3304adf fix(timeline-kit): 修复 Director 加载资产后需重建图表
Made-with: Cursor
2026-03-02 20:02:18 +08:00
dingyuntian e1e9cf081f feat(blockpuzzle): 优化方块拼图长按拖拽抖动手感
Made-with: Cursor
2026-03-02 20:02:10 +08:00
dingyuntian 5794c49a39 refactor(fix-system): 重构维修侧边栏面板架构并整合方块拼图
Made-with: Cursor
2026-03-02 20:00:18 +08:00
bottlefish c22162ce8b 修改波形动画,新增波形这里的空状态 2026-03-02 17:22:57 +08:00
bottlefish d9e9f64f46 增加 dotween 的 ignore 2026-03-02 13:53:54 +08:00
bottlefish d4bc913b97 增加表达表达模块完成时的火山形象,透镜动画修复错误 2026-03-02 11:59:55 +08:00
bottlefish 138ecc7f40 波形屏幕相关表现完善,表达深入修改过程中 2026-02-28 18:54:00 +08:00
dingyuntian dd994fc912 Merge branch 'feature/石头完善' into 'develop'
feat(blockpuzzle): 重构方块交互事件并支持点击拖拽模式切换

See merge request aibis-dream/aibis-dream!630
2026-02-28 10:05:32 +00:00
bottlefish b4eccaa26b 修改步进模式进入动画,新增透镜动画 2026-02-28 16:51:24 +08:00
dingyuntian 443a1bd0a8 chore: 添加拆分提交流程命令并补齐TimelineKit元数据
Made-with: Cursor
2026-02-28 15:56:04 +08:00
dingyuntian f8394fd59d docs: 添加提交规范并更新仓库协作说明
Made-with: Cursor
2026-02-28 15:55:44 +08:00
dingyuntian 19c290091e refactor: 移除SpriteGroupKit并清理诊疗旧指令
Made-with: Cursor
2026-02-28 15:55:29 +08:00
dingyuntian cf0a6696c8 art(blockpuzzle): 更新引擎组件动画与层级表现
Made-with: Cursor
2026-02-28 15:55:10 +08:00
dingyuntian b5a5e853a7 scene(blockpuzzle): 调整拼图测试场景与预制体交互参数
Made-with: Cursor
2026-02-28 15:54:50 +08:00
dingyuntian 756a04213f feat(blockpuzzle): 重构方块交互事件并支持点击拖拽模式切换
Made-with: Cursor
2026-02-28 15:54:26 +08:00
bottlefish c0bf455aa2 feat(huoshan): 火山钳子动画与场景更新
Made-with: Cursor
2026-02-27 20:58:29 +08:00
bottlefish 415950a30f feat(yarn): Stage3 步进模式 + Center 初始 gameStage 调整
Made-with: Cursor
2026-02-27 20:58:11 +08:00
bottlefish f5a0f852d2 fix(fixsystem): BodyModule 层级适配 Scalehandler
Made-with: Cursor
2026-02-27 20:57:54 +08:00
bottlefish e967c09782 chore: 更新 DOTween 并新增 DOTweenPro、DOTweenTimeline、DemiLib
Made-with: Cursor
2026-02-27 20:57:43 +08:00
bottlefish 9673bda95b fix(scene): Persistence 微小坐标修正
Made-with: Cursor
2026-02-27 19:06:01 +08:00
bottlefish 4c078203b4 feat(yarn): Center 流程改为退出到 BodyModule Head
Made-with: Cursor
2026-02-27 19:05:52 +08:00
bottlefish d5b1243437 feat(scene): HuoShanFixScene 整合钳子 Timeline
Made-with: Cursor
2026-02-27 19:05:42 +08:00
bottlefish 93ac33cd9c chore(art): 火山动画与美术资源(anim/controller/psb)
Made-with: Cursor
2026-02-27 19:05:29 +08:00
bottlefish b29d1a7314 feat(timeline): 钳子摘/放盖子 Timeline 与 Addressable 配置
Made-with: Cursor
2026-02-27 19:05:17 +08:00
bottlefish d2303e4498 fix(timeline): DirectorHandler 等待 Timeline 播放完成
Made-with: Cursor
2026-02-27 19:05:05 +08:00
bottlefish c5341b15bb 提交去不掉的dotween modify 2026-02-27 15:06:09 +08:00
bottlefish becc907e51 chore: 添加 README_TimelineKit.meta
Made-with: Cursor
2026-02-27 15:05:10 +08:00
bottlefish 2e08a54b07 chore: 调整 scriptingDefineSymbols 顺序
Made-with: Cursor
2026-02-27 15:05:02 +08:00
bottlefish 7d72a1d50d fix: Persistence 场景相机 x 位置微调
Made-with: Cursor
2026-02-27 15:04:58 +08:00
bottlefish 03b77ef1bf refactor(huoshan): SliderController 移除波形联动、修正顺时针逻辑、添加 Gizmo
Made-with: Cursor
2026-02-27 15:04:50 +08:00
bottlefish 64d127f7fb feat(huoshan): HuoShanFixScene 步进模式场景配置
Made-with: Cursor
2026-02-27 15:04:41 +08:00
bottlefish 7078e7880e chore(l10n): 同步 Test_Huoshan 本地化元数据
Made-with: Cursor
2026-02-27 15:04:30 +08:00
bottlefish 05c9a29943 feat(huoshan): Yarn 接入 enter_step_mode 与流程调整
Made-with: Cursor
2026-02-27 15:03:57 +08:00
bottlefish ad06b005b9 feat(huoshan): 步进模式动画流程与释放 Animator 控制权
Made-with: Cursor
2026-02-27 15:03:31 +08:00
bottlefish 957cde3ec1 feat(huoshan): 添加步进模式 EnterStepMode 动画资源
Made-with: Cursor
2026-02-27 15:03:09 +08:00
bottlefish 6af8b3f5ab Merge branch 'develop' into 火山美术合入2.11 2026-02-26 19:50:59 +08:00
dingyuntian 2e83515f6d Merge branch 'feature/石头完善' into 'develop'
Feature/石头完善

See merge request aibis-dream/aibis-dream!629
2026-02-26 11:04:49 +00:00
dingyuntian 8f24bfce61 Update README_TimelineKit.md 2026-02-26 19:04:09 +08:00
dingyuntian 1b072f875f timeline工具 2026-02-26 19:01:28 +08:00
bottlefish 3241fe62ed Merge branch 'develop' into 火山美术合入2.11 2026-02-26 17:22:58 +08:00
bottlefish 2e074d4041 docs: 移除旧版 README 2026-02-26 17:18:39 +08:00
bottlefish b95f002967 docs: 添加项目 Agents 配置文档 2026-02-26 17:18:33 +08:00
bottlefish 144cea1efa feat(framework): 增强事件触发器支持交互锁定 2026-02-26 17:18:27 +08:00
bottlefish 6ccc6f1569 refactor(fix): 优化修复状态机逻辑 2026-02-26 17:18:20 +08:00
bottlefish b3b651cbf5 i18n(huoshan): 更新对话本地化资源 2026-02-26 17:18:15 +08:00
bottlefish 246d50faa5 content(huoshan): 更新测试对话内容和流程 2026-02-26 17:18:07 +08:00
bottlefish 80e68e1749 scene(huoshan): 更新火山修复场景配置 2026-02-26 17:18:01 +08:00
bottlefish c44ce2a698 chore(huoshan): 添加火山修复动画目录 2026-02-26 17:17:54 +08:00
bottlefish 4041f5d639 feat(huoshan): 扩展销售管理器功能和 Yarn 命令 2026-02-26 17:17:48 +08:00
bottlefish 8f396419f3 refactor(huoshan): 重构旋钮和摇柄控制器交互系统 2026-02-26 17:17:42 +08:00
bottlefish 370f79a25a feat(huoshan): 添加销售视图进场动画控制器 2026-02-26 17:17:36 +08:00
bottlefish 8d57abfd8c feat(huoshan): 添加销售系统辉光管渲染和特效组件 2026-02-26 17:16:05 +08:00
bottlefish d28016dc04 config(huoshan): 更新情感波形默认配置和预设参数 2026-02-26 17:15:58 +08:00
bottlefish bc2e625a88 feat(huoshan): 增强情感波形系统支持多预设配置 2026-02-26 17:15:52 +08:00
bottlefish 9076c11dba docs(huoshan): 添加销售视图动画和流程图文档 2026-02-26 17:15:45 +08:00
bottlefish c04be62288 docs(huoshan): 重构文档结构,删除旧分支文档并更新资源文档 2026-02-26 17:15:23 +08:00
bottlefish f9af7c4f14 chore: 添加 Cursor 项目规则和技能配置 2026-02-26 17:15:03 +08:00
bottlefish c53a0af2d4 feat(huoshan): 添加 SaleModule 销售模块角色配置 2026-02-26 17:14:52 +08:00
bottlefish 9f290e2c5a chore: 添加 Obsidian 配置到 gitignore
Made-with: Cursor
2026-02-26 17:14:40 +08:00
chenziqin c973a5fc41 Merge branch 'feature/Fic_D2S' into 'develop'
D2S更新

See merge request aibis-dream/aibis-dream!628
2026-02-26 08:08:19 +00:00
Ovid 02e1f5ae7f D2S更新 2026-02-26 16:07:07 +08:00
dingyuntian ba6326616c Merge branch 'bugfix/交互系统锁定功能' into 'develop'
Update EventSystemEx.cs

See merge request aibis-dream/aibis-dream!627
2026-02-26 07:51:59 +00:00
dingyuntian 8e25d779c8 Update EventSystemEx.cs 2026-02-26 15:45:58 +08:00
dingyuntian b6d19e8a8c Timeline工具 2026-02-26 15:42:27 +08:00
dingyuntian 67b830b50f 资源分组调整 2026-02-26 14:14:44 +08:00
dingyuntian 2f6abce552 临时提交一下 2026-02-26 13:47:39 +08:00
dingyuntian 5555b0c361 Merge branch '火山头部美术替换' into feature/石头完善 2026-02-25 20:49:34 +08:00
bottlefishandCursor a0d47e7948 chore(huoshan): 添加 EmotionWave 目录 meta
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-02-25 16:21:14 +08:00
bottlefishandCursor 1ac48c6165 scene(huoshan): HuoShanFixScene 场景更新
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-02-25 16:20:38 +08:00
bottlefishandCursor ce42a6572e content(lang): Test_Huoshan 多语言资源同步
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-02-25 16:20:27 +08:00
bottlefishandCursor 8aae7d4abb content(yarn): Test_Huoshan 流程与对话调整
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-02-25 16:20:16 +08:00
bottlefishandCursor 75bbd8970d chore: 移除 StandardAssets 目录 meta
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-02-25 16:20:04 +08:00
bottlefishandCursor a8a0084d23 refactor(sales): 通过 SalesManager 暴露 Crank/Slider 供 Yarn 使用
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-02-25 16:19:46 +08:00
bottlefishandCursor a2a34825bf feat(huoshan): 情感波浪 EmotionWave 模块
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-02-25 16:19:28 +08:00
bottlefishandCursor e0cb152950 chore(scene): 更新火山修复场景和持久化场景
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-02-25 14:41:30 +08:00
bottlefishandCursor bb1d008a62 feat(yarn): 切换火山测试剧情到 Expression 模式
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-02-25 14:41:07 +08:00
bottlefishandCursor 854989c5e0 chore(scene): 添加波形测试场景和截图资源
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-02-25 14:40:58 +08:00
bottlefishandCursor 33647b230a feat(waveform): 添加 ScreenTopLine 脚本和 EmotionWaveManager 预制体
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-02-25 14:40:39 +08:00
bottlefishandCursor 4688a03607 chore: 移除旧的 emotion_scope 原型和 web-prototype 文件
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-02-25 14:40:30 +08:00
bottlefishandCursor 69a7d746fe [ide-config] chore(配置): 移除 .claude 配置文件
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-02-25 14:40:12 +08:00
bottlefishandCursor d5081efbdf chore(scene): 火山场景与持久化场景更新
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-02-13 20:14:03 +08:00
bottlefishandCursor 4a01892502 fix(sales): 调整 SaleSystem 对话视图类型
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-02-13 20:13:51 +08:00
bottlefishandCursor 5ace2b05c1 chore(lang): 同步 Yarn 剧情后的语言资源
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-02-13 20:13:39 +08:00
bottlefishandCursor 5cafddbfa0 feat(yarn): 销售模块深入剧情与阶段节点
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-02-13 20:13:31 +08:00
bottlefishandCursor 0011581503 fix(sales): 销售模块进入时注册对话气泡
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-02-13 20:13:23 +08:00
bottlefishandCursor 79b9102243 feat(sales): 销售模块深入,发条-滑片协调与阶段事件
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-02-13 20:13:14 +08:00
bottlefishandCursor e9dc36ad62 [ide-config] chore: 添加 Unity 调试可视化规则
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-02-13 20:13:05 +08:00
bottlefishandCursor 8d66fa9295 [ide-config] docs: 精简项目文档,移除构建与调试说明
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-02-13 20:12:52 +08:00
bottlefishandCursor 83f3fb68dc docs(huoshan): 同步 Crank/Slider 控制器文档至 04/06/实现指南
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-02-13 16:58:40 +08:00
bottlefishandCursor 880da10797 chore(scene): HuoShanFix 场景更新(发条配置等)
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-02-13 16:58:34 +08:00
bottlefishandCursor 743687e757 feat(sales): 发条控制器增强 - 环轨道、returnDuration、Gizmo、interactionCollider
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-02-13 16:58:28 +08:00
bottlefishandCursor aa82467bf7 [ide-config] chore: 取消 CLAUDE.md 注释包裹
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-02-13 16:58:21 +08:00
bottlefishandCursor 513fdd2b19 chore(scene): 火山场景与 Persistence 配置更新(含 LowerLimitLine、SortingLayer、runMode)
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-02-12 22:54:00 +08:00
bottlefishandCursor 91afd54886 chore(yarn): Center 流程切换到 Sales 模式,gameStage 调为 100
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-02-12 22:52:43 +08:00
bottlefishandCursor 4c39f260b9 fix(sales): 进入 Sales 状态时切换相机与 BodyModule 模块组
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-02-12 22:52:30 +08:00
bottlefishandCursor 794b1f8d38 feat(sales): SliderController 改用 ParticleSystem 实现等离子体弧线,移除拖拽交互
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-02-12 22:52:21 +08:00
bottlefishandCursor fb0f4658b8 chore: CLAUDE 移至 .claude、清理 obsolete 文件、火山销售系统更新
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-02-12 20:59:13 +08:00
bottlefishandCursor 4ee9cc647f chore(huoshang): 移除 SOEditorTool 插件,SellSystem 重命名为 SaleSystem
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-02-12 20:58:01 +08:00
bottlefishandCursor 1b3c5ee838 chore(meta): SalesSystem 补全 .meta 引用
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-02-12 19:57:36 +08:00
bottlefishandCursor 0b62505f83 fix(sales): KnobController typo、ProcessorLightController 变量与可见性、SalesYarnCommand 引用
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-02-12 19:51:56 +08:00
bottlefishandCursor 8c0aa03c2a fix(editor): CustomEditor 命名空间与 using 统一
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-02-12 19:51:44 +08:00
bottlefishandClaude Opus 4.6 99f972820e feat(系统): 新增销售系统交互控制器
实现销售系统核心交互组件:
- CrankController: 曲柄/旋钮控制
- KnobController: 旋钮交互逻辑
- ProcessorLightController: 处理器灯光控制
- SalesYarnCommand: Yarn 命令集成
- SliderController: 滑片控制器

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-12 18:48:44 +08:00
bottlefishandClaude Opus 4.6 73285fd47e fix(美术): 销售系统场景资源更新与分层
更新 HuoShanFixScene.unity:
- 销售系统美术资源导入
- 按功能分层(滑片、电夹、处理器等可单独控制)
- 便于后续脚本挂载与交互实现

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-12 18:48:29 +08:00
bottlefishandClaude Opus 4.6 3a82aa9371 docs(火山): 修正术语(SellSystem→SaleSystem)并精简CHANGELOG
- 将 06_sales_deep_实现指南.md 中的 SellSystem 统一改为 SaleSystem
- 精简 CHANGELOG.md 中 2025-05 版本的描述,移除冗余信息

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-12 18:48:10 +08:00
bottlefishandCursor 512faf3004 docs(火山): 补充索引与变更/提交记录
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-02-12 17:43:01 +08:00
bottlefishandCursor 7d7c8f90cf docs(火山): 销售模块深入设计及实现指南
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-02-12 17:42:48 +08:00
bottlefishandCursor ffc98d8d9b fix(art): 销售系统接待模式资源更新
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-02-12 17:42:32 +08:00
bottlefishandCursor 2c7827b2dd docs(项目): 项目上下文改为中文
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-02-12 17:42:17 +08:00
bottlefishandCursor 42e9cb924f docs(huoshan): 修订火山第一次维修流程步骤 4–13
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-02-12 14:33:52 +08:00
bottlefishandCursor dbf291c4d7 docs(huoshan): 更新资源梳理清单状态
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-02-12 14:13:05 +08:00
bottlefishandCursor 5729085f51 docs(huoshan): 添加资源归档区与梳理清单
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-02-12 14:00:28 +08:00
bottlefishandCursor 4a025189d7 docs(huoshan): 重构为单源索引结构,core 与 _branches 拆分
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-02-12 13:44:24 +08:00
bottlefishandCursor 69a5676dda docs(huoshan): 整合火山文档至 Docs/HuoShan,从 Yarn 目录移出设计文档
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-02-12 13:37:23 +08:00
bottlefishandCursor 296ac53085 docs(huoshan): 添加火山第一次维修设计文档,恢复 CLAUDE.md 并补充 Docs 索引
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-02-12 13:34:24 +08:00
bottlefishandCursor 15bae1e052 chore(config): add Claude and Cursor project context
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-02-12 13:11:49 +08:00
bottlefishandCursor 200b261823 feat(scene): 火山修复场景美术调整与对象状态更新
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-02-12 13:08:35 +08:00
bottlefishandCursor 2f9ebdf266 chore(deps): 添加 unity-mcp 包依赖
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-02-12 13:08:22 +08:00
bottlefishandCursor 63c9d767ed docs: 更新 CLAUDE.md 说明为 Claude 与 Cursor 共享
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-02-12 13:08:12 +08:00
dingyuntian 7273a37e76 石头手感调整 2026-02-11 21:04:26 +08:00
bottlefishandClaude Code cdeae42efb feat: 添加归档系统和销售系统基础
- 新增Archive相关资源和预制体
- 新增SalesSystem销售系统基础
- 添加火山美术资源文件夹

Co-Authored-By: Claude Code <noreply@anthropic.com>
2026-02-11 18:25:50 +08:00
bottlefishandClaude Code 8c5d5d5db6 refactor(火山): 删除旧的分析系统代码
- 删除AnalysisGridCell及相关组件
- 删除AnalysisMode数据类
- 删除分析模式生成器和管理器
- 清除Yarn命令和配置文件

Co-Authored-By: Claude Code <noreply@anthropic.com>
2026-02-11 18:25:17 +08:00
dingyuntian 35add10992 Merge branch '火山头部美术替换' into 'develop'
火山头部替换

See merge request aibis-dream/aibis-dream!625
2026-02-11 09:44:41 +00:00
dingyuntian ae276152dd 火山头部替换 2026-02-11 17:39:27 +08:00
dingyuntian 3de32fa91c 短按改长按 2026-02-11 17:28:58 +08:00
bottlefish 2e2da9ae98 Merge branch '火山web原型' into 'develop'
火山web原型

See merge request aibis-dream/aibis-dream!624
2026-02-11 09:13:39 +00:00
bottlefish 1a90ff674a 创建claude.md 2026-02-11 17:11:28 +08:00
dingyuntian 71ee3d8b57 时间切换 2026-02-09 21:52:47 +08:00
chenziqin d306675fed Merge branch 'feature/new_d2s' into 'develop'
上传新D2S

See merge request aibis-dream/aibis-dream!623
2026-02-09 12:31:00 +00:00
Ovid f039d5a8e7 上传新D2S 2026-02-09 20:21:32 +08:00
dingyuntian 2746a672ab Merge branch 'feature/英理更新' into 'develop'
英理资产更新

See merge request aibis-dream/aibis-dream!622
2026-02-09 06:43:47 +00:00
dingyuntian 2c7cefadd2 英理资产更新 2026-02-09 14:43:06 +08:00
dingyuntian 6d4f6d3f9f 石头完善 2026-02-09 14:40:41 +08:00
bottlefish c509362707 提交web原型存档 2026-02-09 14:02:41 +08:00
dingyuntian 906aa86f13 时间流转 2026-02-08 22:29:44 +08:00
dingyuntian ef8893ce97 时间流转 2026-02-08 21:48:16 +08:00
dingyuntian 7fedffa764 带测试代码,可跑,问题待修改 2026-02-05 22:37:38 +08:00
dingyuntian 1d1ea4488c 初版石头功能可用 2026-02-04 23:53:16 +08:00
bottlefish a77f65b432 后处理 2026-02-04 20:46:58 +08:00
dingyuntian b054e2ee86 侧边栏配置 2026-02-04 16:04:46 +08:00
dingyuntian 2109610194 灯光部分修正 2026-02-03 20:49:52 +08:00
dingyuntian ec629982be 石头维修美术替换 2026-02-03 20:23:17 +08:00
dingyuntian 0c04085749 美术资源替换 2026-02-02 16:04:32 +08:00
zhouziqian b10d4d26b7 Update 佩佩像素版-通用动画.aseprite 2026-01-29 03:53:38 +08:00
Ovid 5358e0669b bugfix 2026-01-29 00:35:29 +08:00
Ovid 07827b7d6e Update 佩佩像素版-通用动画.aseprite 2026-01-28 23:50:03 +08:00
dingyuntian 40bf50ed45 Merge branch 'bugfix/佩佩动画微调' into 'develop'
Bugfix/佩佩动画微调

See merge request aibis-dream/aibis-dream!621
2026-01-28 08:32:21 +00:00
dingyuntian 1637304121 Merge branch 'feature/佩佩更新' into develop 2026-01-28 16:29:41 +08:00
dingyuntian 7d7e2fcdf0 屏幕问题 2026-01-28 16:20:19 +08:00
bottlefish 0d9b65f73b 完善一些提示流程 2026-01-27 18:40:08 +08:00
bottlefish 517cba1754 细碎的完善 2026-01-22 19:58:35 +08:00
dingyuntian 7464cd8b6c 更新 2026-01-22 18:16:11 +08:00
bottlefish d89317d624 提交 2026-01-22 16:27:05 +08:00
bottlefish f3a6753019 提交版本1 2026-01-15 17:39:47 +08:00
bottlefish 1687dc781e Merge branch '火山web原型' into 'develop'
火山web原型

See merge request aibis-dream/aibis-dream!620
2026-01-13 11:23:01 +00:00
bottlefish 5ea28074e0 Merge branch 'develop' of http://114.67.212.218:8011/aibis-dream/aibis-dream into develop 2026-01-13 19:20:18 +08:00
bottlefish 16c7563566 提交web原型存档 2026-01-13 19:20:06 +08:00
chenziqin 3eb56900ce Merge branch 'feature/d2s' into 'develop'
开头加fadeout

See merge request aibis-dream/aibis-dream!619
2026-01-13 09:50:49 +00:00
Ovid 10d8e01700 开头加fadeout 2026-01-13 17:50:13 +08:00
chenziqin 00cd21478e Merge branch 'feature/d2s' into 'develop'
Feature/d2s

See merge request aibis-dream/aibis-dream!618
2026-01-13 09:34:42 +00:00
Ovid 9e76775ad8 bugfix 2026-01-13 17:34:06 +08:00
Ovid f8233e8b92 loc update 2026-01-13 17:31:26 +08:00
Ovid af81e885fc Merge branch 'develop' into feature/d2s 2026-01-12 19:13:12 +08:00
Ovid 6be1277fe6 png update 2026-01-12 19:12:40 +08:00
chenziqin 1c57e78ff6 Merge branch 'feature/d2s' into 'develop'
d2s update

See merge request aibis-dream/aibis-dream!616
2026-01-11 20:02:20 +00:00
Ovid 0c436cda0e d2s update 2026-01-12 04:01:35 +08:00
dingyuntian f2fe6fbf04 组装 2026-01-11 21:26:52 +08:00
dingyuntian 179a971629 编辑器完善 2026-01-08 14:00:08 +08:00
dingyuntian bba4f96175 Merge branch 'feature/动画改进' into 'develop'
Feature/动画改进

See merge request aibis-dream/aibis-dream!615
2026-01-06 10:58:12 +00:00
dingyuntian e5a72a33b1 动画工具 2026-01-06 18:51:59 +08:00
dingyuntian d31146a164 动画序列控制器 2026-01-05 20:49:01 +08:00
dingyuntian 19a1ff9ab3 Merge branch 'develop' into feature/动画改进 2026-01-05 14:31:16 +08:00
dingyuntian 5da498bd34 Merge branch 'bugfix/梦境起床' into 'develop'
Bugfix/梦境起床

See merge request aibis-dream/aibis-dream!614
2026-01-04 13:24:58 +00:00
dingyuntian 5bcce1f325 打包后 2026-01-04 21:21:44 +08:00
dingyuntian 309b65da88 Merge branch 'develop' into bugfix/梦境起床 2026-01-04 21:10:49 +08:00
dingyuntian 22e49c29c1 细节调整 2026-01-04 21:10:38 +08:00
chenziqin c4790923ec Merge branch 'feature/text_adj' into 'develop'
text adj

See merge request aibis-dream/aibis-dream!613
2026-01-04 12:00:08 +00:00
Ovid 206787a827 text adj 2026-01-04 19:59:36 +08:00
dingyuntian 05d3ae2a8a Merge branch 'bugfix/1.4优化' into 'develop'
问题修复

See merge request aibis-dream/aibis-dream!612
2026-01-04 07:40:30 +00:00
dingyuntian 8ab73ca5a9 问题修复
增加单行的选项界面
2026-01-04 15:39:20 +08:00
dingyuntian 974e026264 新选项 2026-01-04 14:44:23 +08:00
chenziqin ad9d875e65 Merge branch 'd1s-debug' into 'develop'
bugfix

See merge request aibis-dream/aibis-dream!611
2026-01-03 11:00:27 +00:00
Ovid 8039ce51b8 bugfix 2026-01-03 19:00:02 +08:00
chenziqin c5ce1e1e58 Merge branch 'd1s-debug' into 'develop'
星空到海浪

See merge request aibis-dream/aibis-dream!610
2026-01-03 10:12:05 +00:00
Ovid e337c77cd3 星空到海浪 2026-01-03 18:11:07 +08:00
chenziqin 1ff03076bc Merge branch 'd1s-debug' into 'develop'
bugfix

See merge request aibis-dream/aibis-dream!609
2026-01-03 09:48:45 +00:00
Ovid a855b86612 Merge branch 'develop' into d1s-debug 2026-01-03 17:46:44 +08:00
Ovid 3ad37ef229 bugfix 2026-01-03 17:45:04 +08:00
dingyuntian c2897127de Merge branch 'bugfix/1.4优化' into 'develop'
问题修复

See merge request aibis-dream/aibis-dream!608
2026-01-03 09:42:08 +00:00
dingyuntian 24d23b29d1 问题修复
1. CenterText效果异常修复
2. 部分气泡宽度不合预期修复
3. 删除切割日志
2026-01-03 17:40:11 +08:00
chenziqin c6bbf09175 Merge branch 'feature/d1dream_obj' into 'develop'
d1s obj 添加

See merge request aibis-dream/aibis-dream!607
2026-01-02 21:40:19 +00:00
Ovid 661803427d d1s obj 添加 2026-01-03 05:39:28 +08:00
chenziqin dc4e640595 Merge branch 'feature/fic_adj' into 'develop'
Feature/fic adj

See merge request aibis-dream/aibis-dream!606
2026-01-02 17:01:44 +00:00
Ovid f16afc20a9 debug 2026-01-03 01:01:26 +08:00
Ovid a5d3edca65 Merge branch 'develop' into feature/fic_adj 2026-01-03 01:01:19 +08:00
Ovid 361982921d sfx/mus上传 2026-01-03 00:57:04 +08:00
dingyuntian fb7a3c2b98 Merge branch 'bugfix/1.4优化' into 'develop'
1.4优化

See merge request aibis-dream/aibis-dream!605
2026-01-02 15:19:45 +00:00
dingyuntian 0168b03234 1.4优化
1. 新建梦境专用场景
2. 增加单行对话框,梦境中全程使用该对话框
3. 增加已选择选项标记功能

TODO
1. 增加梦境选择框
2. 为选项增加已选择表现
2026-01-02 23:19:06 +08:00
Ovid 84b8bb7e34 Merge branch 'develop' into feature/fic_adj 2026-01-02 16:36:36 +08:00
chenziqin 6b437918fc Merge branch 'feature/fic_adj' into 'develop'
bugfix

See merge request aibis-dream/aibis-dream!604
2026-01-02 07:46:06 +00:00
Ovid 15fcf79198 bugfix 2026-01-02 15:44:49 +08:00
dingyuntian 7c63d38a4e 状态机尝试 2025-12-31 17:35:31 +08:00
chenziqin 5da97b9bdf Merge branch 'feature/fic_adj' into 'develop'
Feature/fic adj

See merge request aibis-dream/aibis-dream!603
2025-12-31 09:32:10 +00:00
Ovid ae59b44e96 梦调整文本 2025-12-31 17:30:35 +08:00
Ovid ac669694e2 mid直接接sleep 2025-12-31 16:19:08 +08:00
Ovid 668937b06c Merge branch 'develop' into feature/fic_adj 2025-12-31 16:03:20 +08:00
dingyuntian c08a111afd Merge branch 'bugfix/补图' into 'develop'
补图、

See merge request aibis-dream/aibis-dream!602
2025-12-31 07:30:31 +00:00
dingyuntian c540249d68 补图、 2025-12-31 15:29:55 +08:00
dingyuntian 3e3efcd713 动画测试 2025-12-31 15:26:51 +08:00
Ovid 56b907de31 temp 2025-12-31 01:04:58 +08:00
dingyuntian c2958767e0 Merge branch 'feature/12月资源替换' into 'develop'
Update 酒吧场景.unity

See merge request aibis-dream/aibis-dream!601
2025-12-30 12:55:44 +00:00
dingyuntian 5d9990860f Update 酒吧场景.unity 2025-12-30 20:55:15 +08:00
dingyuntian af5085fb7d Merge branch 'feature/12月资源替换' into 'develop'
12月包美术替换

See merge request aibis-dream/aibis-dream!600
2025-12-30 12:49:50 +00:00
dingyuntian 9959fcf674 Timeline管理器单独拆分 2025-12-30 20:49:17 +08:00
dingyuntian 174dcf522c 12月包美术替换
1. 新增天桥夜晚素材
2. 替换部分梦境图片
3. 增加调酒蒙太奇以及Timeline管理工具
2025-12-30 20:46:27 +08:00
dingyuntian d43c18e57c Merge branch 'bugfix/动画混合树' into 'develop'
酒吧调整

See merge request aibis-dream/aibis-dream!598
2025-12-29 06:08:42 +00:00
dingyuntian 90c814bc1a 酒吧调整 2025-12-29 14:06:55 +08:00
dingyuntian abb82cec15 Merge branch 'feature/签字功能' into 'develop'
Feature/签字功能

See merge request aibis-dream/aibis-dream!597
2025-12-25 14:20:20 +00:00
dingyuntian bc9fbb797b 签字功能恢复 2025-12-25 22:19:50 +08:00
dingyuntian 0d7e5dd102 签字功能 2025-12-25 22:08:33 +08:00
dingyuntian 40756fff95 Merge branch 'develop' into feature/签字功能 2025-12-25 22:02:33 +08:00
dingyuntian 012ba3b5a4 Merge branch 'bugfix/文字动画' into 'develop'
文字弹出效果调整

See merge request aibis-dream/aibis-dream!596
2025-12-25 13:55:26 +00:00
dingyuntian aa995fe60e 文字弹出效果调整 2025-12-25 21:54:50 +08:00
dingyuntian 430e0dd971 Merge branch 'bugfix/屏幕文本逻辑' into 'develop'
问题修复

See merge request aibis-dream/aibis-dream!594
2025-12-23 12:44:24 +00:00
dingyuntian 4025bc61a4 问题修复 2025-12-23 20:43:46 +08:00
dingyuntian 40c6c7124e Merge branch 'bugfix/安卓优化合入' into 'develop'
安卓优化

See merge request aibis-dream/aibis-dream!593
2025-12-22 13:16:25 +00:00
dingyuntian 43cad617af 安卓优化 2025-12-22 21:10:37 +08:00
dingyuntian 0cd5c55789 Merge branch 'feature/石头新系统接入' into 'develop'
Feature/石头新系统接入

See merge request aibis-dream/aibis-dream!589
2025-12-18 08:31:42 +00:00
dingyuntian b2d9613d5f Merge branch 'develop' into feature/石头新系统接入 2025-12-16 21:13:43 +08:00
dingyuntian 012ccea517 石头新系统配置 2025-12-16 20:08:11 +08:00
bottlefish 35561f14df Merge branch '修复梦境主流程bug' into 'develop'
修复梦境主流程bug

See merge request aibis-dream/aibis-dream!588
2025-12-15 13:25:12 +00:00
bottlefish 899146c0e6 提交 2025-12-15 21:23:14 +08:00
bottlefish b861f7c6bf 提交 2025-12-15 21:18:18 +08:00
chenziqin d7be004dd6 Merge branch 'feature/1211build' into 'develop'
Feature/1211build

See merge request aibis-dream/aibis-dream!587
2025-12-15 10:06:52 +00:00
Ovid 15e4edddb7 Merge branch 'develop' into feature/1211build 2025-12-15 18:06:39 +08:00
Ovid ba6de84384 bugfix 2025-12-15 18:05:52 +08:00
Ovid d23c9e8321 调酒妹动画测试上传 2025-12-15 18:01:41 +08:00
bottlefish 4ae11774e0 Merge branch 'bugfix/25.12.15火山bug修复' into 'develop'
修复bug

See merge request aibis-dream/aibis-dream!586
2025-12-15 09:07:17 +00:00
bottlefish 6aea5f89b9 修复bug 2025-12-15 17:06:13 +08:00
Ovid 4d2397a0fa bugfix test 2025-12-15 16:35:02 +08:00
chenziqin 99bb904bc4 Merge branch 'feature/1211build' into 'develop'
huoshan text

See merge request aibis-dream/aibis-dream!585
2025-12-15 08:08:30 +00:00
Ovid bc294687ad huoshan text 2025-12-15 16:07:08 +08:00
chenziqin 990463db83 Merge branch 'feature/1211build' into 'develop'
Feature/1211build

See merge request aibis-dream/aibis-dream!583
2025-12-12 19:51:46 +00:00
Ovid c8485e98be Merge branch 'develop' into feature/1211build 2025-12-13 03:51:20 +08:00
Ovid 69585a3336 Update 酒吧调酒妹.aseprite 2025-12-13 03:49:51 +08:00
dingyuntian 78838fe220 玩法示例已配置 2025-12-12 23:11:24 +08:00
Ovid 42c7762dd8 拼anim 2025-12-12 21:34:26 +08:00
Ovid 5ee5cf545a 串通 2025-12-12 17:20:12 +08:00
dingyuntian b699d59310 Merge branch 'develop' into feature/配置项相关 2025-12-12 15:41:33 +08:00
dingyuntian 1f8d443884 Update Persistence.unity 2025-12-12 15:34:19 +08:00
chenziqin fbdec8a12e Merge branch 'feature/1201build' into 'develop'
Feature/1201build

See merge request aibis-dream/aibis-dream!582
2025-12-12 07:18:56 +00:00
dingyuntian 7cc41f3562 Merge branch 'develop' into feature/配置项相关 2025-12-12 15:16:11 +08:00
Ovid 73badeddb1 debug 2025-12-12 00:37:41 +08:00
Ovid fb0315c702 上传梦境改 2025-12-12 00:36:42 +08:00
dingyuntian 4ad0714dbf 石头接入 2025-12-11 23:42:41 +08:00
bottlefish bc541625a2 Merge branch '火山继续开发12.8' into 'develop'
火山继续开发12.8

See merge request aibis-dream/aibis-dream!581
2025-12-11 10:29:37 +00:00
bottlefish e3128229ee Merge branch 'develop' into 火山继续开发12.8 2025-12-11 18:29:21 +08:00
bottlefish 8ee256b214 火山流程串联 2025-12-11 18:27:51 +08:00
bottlefish 258fec3fb7 提交,系统构建完成 2025-12-11 01:55:54 +08:00
Ovid 3082f78cb8 temp 2025-12-11 00:01:13 +08:00
bottlefish ec1eeb2f31 提交 2025-12-09 21:42:49 +08:00
dingyuntian c77dfa0ba1 配置 2025-12-09 19:21:59 +08:00
dingyuntian 50989bf825 Merge branch 'feature/方块拼图' into 'develop'
酒吧素材填充

See merge request aibis-dream/aibis-dream!580
2025-12-09 08:14:12 +00:00
dingyuntian 627f88131e 酒吧素材填充 2025-12-09 16:13:32 +08:00
dingyuntian e26a33573d Merge branch 'feature/方块拼图' into 'develop'
Feature/方块拼图

See merge request aibis-dream/aibis-dream!579
2025-12-08 11:56:43 +00:00
dingyuntian c8a091f66f Merge branch 'develop' into feature/方块拼图 2025-12-08 19:55:02 +08:00
dingyuntian 07c9a5ff50 方块拼图完整版 2025-12-08 19:54:35 +08:00
Ovid 90edf64d5b 增加自由探索部分 2025-12-08 04:10:49 +08:00
Ovid 625fb9f5cd Update Day2_night.yarn 2025-12-05 19:31:30 +08:00
bottlefish fa8f6895f2 Merge branch '火山流程继续开发11.27' into 'develop'
火山流程继续开发11.27

See merge request aibis-dream/aibis-dream!578
2025-12-04 12:40:17 +00:00
bottlefish 778952b413 Merge branch 'develop' into 火山流程继续开发11.27 2025-12-04 20:39:53 +08:00
bottlefish f1c2c5a1ee 提交 2025-12-04 20:38:02 +08:00
dingyuntian 6ca3e4a60f 吸附功能 2025-12-01 20:44:20 +08:00
Ovid 266cad1ccb Update Day2_night.yarn 2025-12-01 18:09:46 +08:00
Ovid 92c8706307 day2fic 2025-12-01 13:43:33 +08:00
dingyuntian 4f1002e64b 方块系统 2025-11-28 21:37:11 +08:00
dingyuntian 32242ce4a1 Merge branch 'feature/变量打印' into 'develop'
添加变量打印功能

See merge request aibis-dream/aibis-dream!572
2025-11-27 14:44:53 +00:00
dingyuntian 2316143300 添加变量打印功能 2025-11-27 22:44:20 +08:00
bottlefish 3290f9a270 修复错误 2025-11-27 21:27:42 +08:00
dingyuntian 10b95d0da9 背包系统实现 2025-11-27 21:12:11 +08:00
dingyuntian a6ead432e3 Merge branch 'build/11.19' into 'develop'
Update languageTest.unity

See merge request aibis-dream/aibis-dream!571
2025-11-27 10:17:47 +00:00
dingyuntian cda6ff46a2 Merge branch 'develop' into build/11.19 2025-11-27 18:17:05 +08:00
dingyuntian 06a68cda8e 方块拼图 2025-11-27 18:14:24 +08:00
dingyuntian cf1a7aac4b Merge branch 'bugfix/音频' into 'develop'
问题修复

See merge request aibis-dream/aibis-dream!570
2025-11-21 17:01:39 +00:00
Yuntien 5f2d07d496 问题修复
1. 自动模式下无法手动点击跳过
2. 部分情况下鼠标指针错误
3. 版本号现在可在主界面显示
4. 增加展会版本计时器功能
5. Demo结束时打开结尾UI
2025-11-22 01:00:53 +08:00
Yuntien 2f234b4a0c 问题修复 2025-11-21 05:36:09 +08:00
Ovid 4f7d8c2603 连通从火山到day2night 2025-11-20 21:44:17 +08:00
dingyuntian 76809a829e 网格功能 2025-11-20 18:07:15 +08:00
dingyuntian 7ba61cda00 部分问题修改 2025-11-20 15:35:11 +08:00
dingyuntian 7912de9384 Merge branch 'pack' into 'develop'
Ver.0.3.3.3

See merge request aibis-dream/aibis-dream!569
2025-11-19 13:07:16 +00:00
chenziqin b8d08733d0 Merge branch 'feature/fic_gts1' into 'build/11.19'
Feature/fic gts1

See merge request aibis-dream/aibis-dream!568
2025-11-19 13:06:22 +00:00
Ovid 06988e9695 Merge remote-tracking branch 'origin/build/11.19' into feature/fic_gts1 2025-11-19 21:05:33 +08:00
dingyuntian 6edd8b096c Ver.0.3.3.3 2025-11-19 21:04:38 +08:00
Ovid 62d828914d 不知道改了啥 2025-11-19 21:04:01 +08:00
Ovid f9c36fc722 串通DAY1 2025-11-19 21:02:20 +08:00
dingyuntian cf1d020b99 签字功能完成 2025-11-19 15:08:08 +08:00
Ovid 44ae3bef42 bugfix 2025-11-18 20:52:58 +08:00
bottlefish 9f3229e97a Merge branch '11.18火山流程合入' into build/11.19 2025-11-18 20:51:21 +08:00
dingyuntian 3f328c1b74 签名 2025-11-18 20:49:28 +08:00
bottlefish 68e87dc6e8 火山流程合入 2025-11-18 20:48:13 +08:00
dingyuntian 080246982f Merge branch 'bugfix/跳字' into 'develop'
Update ConstRef.cs

See merge request aibis-dream/aibis-dream!566
2025-11-18 12:20:07 +00:00
dingyuntian 5b0adad41f Update ConstRef.cs 2025-11-18 20:19:16 +08:00
dingyuntian c9d1acdbc1 Update ConstRef.cs 2025-11-18 20:15:15 +08:00
dingyuntian b853d1382b 签字 2025-11-18 20:07:45 +08:00
bottlefish 8add0f18f8 Merge branch '火山语言模块原型制作' into 11.18火山流程合入 2025-11-18 16:36:04 +08:00
bottlefish 8b0df7eccf 提交yarn 2025-11-18 16:35:02 +08:00
dingyuntian b4a6a8d342 Merge branch 'build' into 'develop'
Ver.0.3.3.2

See merge request aibis-dream/aibis-dream!565
2025-11-18 08:16:54 +00:00
dingyuntian b7061692d6 Ver.0.3.3.2 2025-11-18 16:16:10 +08:00
chenziqin 658ee2e9c6 Merge branch 'feature/volume调整' into 'develop'
Feature/volume调整

See merge request aibis-dream/aibis-dream!564
2025-11-18 07:10:40 +00:00
Ovid 3de5bbdc6f Merge branch 'develop' of http://114.67.212.218:8011/aibis-dream/aibis-dream into develop 2025-11-18 14:51:15 +08:00
Ovid d976952b37 全局音量提高20个dB,drill简单重调EQ 2025-11-18 14:46:20 +08:00
dingyuntian a3c360f437 Merge branch 'develop' into feature/签字功能 2025-11-18 13:50:30 +08:00
dingyuntian 0a77641d6d Merge branch 'build' into 'develop'
版本号更新

See merge request aibis-dream/aibis-dream!563
2025-11-17 15:00:38 +00:00
dingyuntian c16bbe6e6d 版本号更新 2025-11-17 23:00:11 +08:00
bottlefish 5dc31bc905 Merge branch 'weplay版本bug修复' into 'develop'
Weplay版本bug修复

See merge request aibis-dream/aibis-dream!562
2025-11-17 14:29:14 +00:00
bottlefish c21e2fd0b2 Merge branch 'develop' of http://114.67.212.218:8011/aibis-dream/aibis-dream into develop 2025-11-17 22:27:27 +08:00
bottlefish 110419635f 小问题修复,优化切割手感 2025-11-17 22:27:13 +08:00
dingyuntian 668dd84362 Merge branch 'bugfix/weplay问题修复' into 'develop'
Update CutLine.playable

See merge request aibis-dream/aibis-dream!561
2025-11-17 14:07:51 +00:00
dingyuntian eb2b166b14 Update CutLine.playable 2025-11-17 22:00:21 +08:00
dingyuntian 4f26677980 Merge branch 'bugfix/weplay问题修复' into 'develop'
Update setting.json

See merge request aibis-dream/aibis-dream!560
2025-11-17 13:22:40 +00:00
dingyuntian b2eb91f99a Update setting.json 2025-11-17 21:19:17 +08:00
bottlefish 65463b8f64 表达模块接入
去除旧的火山表达模块玩法,接入新的表达模块玩法
2025-11-17 21:07:58 +08:00
dingyuntian bf368e5aa7 Merge branch 'feature/TextUpdate' into 'develop'
Feature/text update

See merge request aibis-dream/aibis-dream!559
2025-11-17 12:43:45 +00:00
dingyuntian c1aa8ebe01 鼠标指针问题修复 2025-11-17 20:42:47 +08:00
dingyuntian 69ba967065 Merge branch 'develop' into feature/TextUpdate 2025-11-17 17:44:33 +08:00
dingyuntian 777e0b98ac Merge branch 'feature/美术资源替换' into 'develop'
Feature/美术资源替换

See merge request aibis-dream/aibis-dream!558
2025-11-17 09:30:48 +00:00
dingyuntian f36ebb4b67 美术替换完成 2025-11-17 17:29:06 +08:00
dingyuntian dc58b2e719 签字功能实现 2025-11-17 16:23:41 +08:00
bottlefish 392fe80ebd Update languageTest.unity
效果更新
2025-11-15 22:10:36 +08:00
dingyuntian f693734b72 素材替换问题处理完毕 2025-11-15 21:34:02 +08:00
dingyuntian 6465835444 小问题调整 2025-11-15 18:54:48 +08:00
dingyuntian de32c54ecd 托盘 2025-11-14 23:06:07 +08:00
dingyuntian 22e06c1b47 美术替换基本完成 2025-11-14 22:54:41 +08:00
Ovid f0584a8563 首次跑起来 2025-11-14 19:38:30 +08:00
bottlefish 6bbd0612c2 更新效果 2025-11-14 18:19:00 +08:00
dingyuntian f77049ed1c 主维修场景替换完成 2025-11-14 17:11:59 +08:00
dingyuntian 13c165b208 主维修场景更新 2025-11-14 17:07:28 +08:00
Ovid 346b9065e1 gts1首次提交 2025-11-13 21:02:28 +08:00
bottlefish c2d2c87fbe 提交新的效果 2025-11-13 20:30:13 +08:00
dingyuntian 32b152fd1c 温控器素材替换 2025-11-13 15:54:24 +08:00
dingyuntian 007ce78844 温控器像素化 2025-11-13 15:52:00 +08:00
dingyuntian ef260e5d43 文本系统重做完成 2025-11-12 20:00:18 +08:00
bottlefish 8cf629b1c6 语言模块基础迭代 2025-11-12 19:46:16 +08:00
dingyuntian 845ac9cc27 合并 2025-11-11 21:07:02 +08:00
dingyuntian 98d86a4aed 提交 2025-11-07 17:01:39 +08:00
dingyuntian 20b0b1444a 提交 2025-11-06 18:41:52 +08:00
dingyuntian b10e641105 更新 2025-11-05 23:59:55 +08:00
bottlefish a634d92b9c 初步尝试 2025-11-03 18:24:38 +08:00
dingyuntian 80b26ade3b 对话系统第一次修改 2025-10-23 21:30:31 +08:00
dingyuntian 9fafd91ea5 指针 2025-10-16 18:30:55 +08:00
dingyuntian b15a27cdb7 文字 2025-10-16 16:19:59 +08:00
dingyuntian 577b5c7080 Merge branch 'feature/TextUpdate' into 'develop'
文字动画改为逐字显示

See merge request aibis-dream/aibis-dream!557
2025-10-16 07:44:34 +00:00
dingyuntian 15493a3e0d 文字动画改为逐字动画 2025-10-16 15:38:23 +08:00
zhouziqian 8e9e5178f1 石头像素立绘和诊室门口医生更新 2025-09-07 17:24:29 +08:00
zhouziqian d42b000367 Update 佩佩像素版-通用动画.aseprite 2025-09-06 14:39:54 +08:00
3863 changed files with 527113 additions and 255006 deletions
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---
name: split-commit
description: 将当前未提交改动拆分为多个符合规范的原子提交
---
将当前未提交改动拆分为多个原子提交。执行前会分析变更、生成分组方案,经用户确认后逐组提交。
## 执行流程
### Step 1: 前置检查
1. **清理残留文件**:若存在 `msg.txt`,先 `rm -f msg.txt`
2. **读取规范**:确认 `COMMIT_CONVENTION.md` 存在且可读
### Step 2: 保护分支检查
保护分支列表(按优先级):`AGENTS.md` > `.cursor/rules/` > `.git/config branch.protected` > 默认(`master|main|develop`)
若当前在保护分支,询问用户:
- **A** - 创建 feature 分支后继续拆分(推荐)
- **B** - 转移到新分支后压成单提交
- **C** - 取消
### Step 3: 盘点变更
执行以下命令分析:
- `git status` - 整体状态
- `git diff --stat` - 文件统计
- `git diff` - 详细改动
- `git diff --cached` - 已暂存改动
### Step 4: 规则化分组
按"意图一致"原则分组,**优先按 type 分,再按 scope 分**。
**必须拆分的情况**
- 同一组可归属多个 type
- 同文件包含多个独立目的(如功能+重构)
- 资源替换与代码逻辑混合
**可以合并的情况**(最小拆分原则):
- 同一功能的多文件改动(脚本+Prefab)
- 同一模块的多个相关 Bug 修复
### Step 5: 生成方案表格
以表格形式展示拆分方案:
| 顺序 | 文件 | 变更目的 | 提交头 | 依据 | 方式 |
|------|------|----------|--------|------|------|
| 1 | `路径` | 描述 | `type(scope): subject` | 原因 | `git add`/`git add -p` |
**Type 选择优先级**`fix` > `feat` > `art` > `audio` > `scene` > `yarn` > `perf|refactor|...`
**Scope 规则**:单模块用模块名(如 `blockpuzzle`),跨模块省略。
### Step 6: 用户确认
询问:`[Y 执行 / n 取消 / 提出调整]`
- 若调整:根据反馈修改方案,再次确认
- 若执行:进入 Step 7
- 若取消:清理并退出
### Step 7: 逐组提交
对每组执行:
1. `git add <file>``git add -p <file>`
2. 复查:`git diff --cached --stat``git diff --cached`
3. 写入 `msg.txt` 并提交:`git commit -F msg.txt`
4. 检查状态:`git status`
**失败处理**
- `git add -p` 跳过关键 hunk → 暂停,提示处理方案
- pre-commit hook 失败 → 询问 [R]重试 [S]跳过 [A]中止
### Step 8: 结果校验
输出:
1. `git log --oneline -<N>`
2. 回放清单(验证 type/scope/subject 合规性)
3. 若不合规,询问是否修正
### Step 9: 清理
`rm -f msg.txt`
---
## Unity 改动速查表
| 改动类型 | type | scope 示例 |
|----------|------|-----------|
| 脚本逻辑修复 | `fix` | `blockpuzzle`, `dialog` |
| 脚本新功能 | `feat` | `huoshan`, `clue` |
| 美术资源(贴图/模型/动画) | `art` | 对应模块或省略 |
| 音频资源 | `audio` | `audio-kit` 或省略 |
| 场景配置(灯光/镜头) | `scene` | 对应模块或省略 |
| Yarn 对话 | `yarn` | `dialog` |
| 测试代码 | `test` | 对应模块 |
---
## 规范校验清单(执行前检查)
- [ ] 格式:`<type>(<scope>): <subject>``<type>: <subject>`
- [ ] type ∈ {`feat`,`fix`,`art`,`audio`,`scene`,`yarn`,`perf`,`refactor`,`style`,`docs`,`build`,`chore`,`test`}
- [ ] subject:中文、动词开头、≤50字、无句号
- [ ] 一次提交只做一件事
---
## 中文提交方法
由于 PowerShell 中文乱码问题,统一使用文件方式:
```bash
echo "type(scope): 描述" > msg.txt
git commit -F msg.txt
rm -f msg.txt
```
---
## 关于 Pre-commit Hooks
若配置了 husky/lint-staged
- 每次提交都会触发检查
- 如需跳过(**不推荐**):`git commit -F msg.txt --no-verify`
- 跳过可能导致 CI 失败
---
开始执行请回复 **"开始"**,或告知需要的调整。
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# split-commit
将当前未提交改动拆分为多个原子提交。**不调用脚本**,严格按本文件执行,并与 `COMMIT_CONVENTION.md` 一致。
## 0. 前置检查
### 0.1 清理临时文件
若存在上次残留的 `msg.txt`,先删除:
```bash
rm -f msg.txt
```
### 0.2 读取规范(硬门槛)
执行前先读取并遵守 `COMMIT_CONVENTION.md`。若下列任一条件不满足,**不得提交**:
- 提交头必须是 `<type>(<scope>): <subject>``<type>: <subject>`
- `type` 必须在允许集合:`feat|fix|art|audio|scene|yarn|perf|refactor|style|docs|build|chore|test`
- `scope` 仅在单一模块改动时填写;多模块/全局改动可省略
- `subject` 必须中文、动词开头、不超过 50 字、不加句号
- 一次提交只做一件事(One commit, one purpose
## 1. 保护分支检查
检测当前是否在保护分支。保护分支列表按以下优先级获取:
1. 检查 `AGENTS.md``.cursor/rules/` 中是否有「保护分支」规则
2. 检查 `.git/config``branch.protected` 配置
3. 默认保护分支:`master`, `main`, `develop`
- 若当前不在保护分支:直接进入第 2 节
- 若在保护分支,给出选项:
- **[A]** 创建 feature 分支后继续拆分(推荐)
- **[B]** 转移到新分支后压成单提交,不拆分
- **[C]** 取消
执行细则:
- **A**`git stash push --include-untracked` -> `git checkout -b <branch>` -> `git stash pop`
- **B**:同上切新分支后,仅一次 `git add -A` + 一次提交(使用 `msg.txt`
- **C**:停止,恢复原始状态
## 2. 盘点变更
在仓库根执行:
1. `git status` - 确认整体状态
2. `git diff --stat` - 查看改动文件统计
3. `git diff` - 查看详细改动内容
4. `git diff --cached` - 查看已暂存的改动
目的:确认全部改动、识别 staged/unstaged、识别同文件多逻辑。
## 3. 规则化分组(先分组,后提交)
按"意图一致"分组,不按文件数量分组。
### 3.1 必须拆分触发条件
满足任一即必须拆:
- 同一组改动可归属多个 `type`
- 同一文件中包含多个独立目的(例如功能 + 重构)
- 涉及多个核心 scope 且可独立提交
- 资源替换与代码逻辑混在同一组
### 3.2 分组优先级
1. 先按变更目的区分:功能/修复/重构/测试/文档/资源
2. 再按模块 scope 细分:`blockpuzzle``dialog``scene-mgmt`
3. 同文件多逻辑必须标注 `git add -p`
### 3.3 最小拆分原则
避免过度拆分导致提交历史碎片化。以下情况**可以合并**:
- 同一功能的多文件改动(如新增脚本 + 对应 Prefab)
- 同一模块的多个 Bug 修复(如修复同一脚本的 3 个边界问题)
## 4. type/scope 决策规则
### 4.1 type 选择顺序
1. 修复已有缺陷 -> `fix`
2. 新增或增强行为 -> `feat`
3. 纯美术资源替换 -> `art`
4. 纯音频资源替换 -> `audio`
5. 纯场景/Prefab 布局与参数调整 -> `scene`
6. 纯 Yarn 文本/分支脚本 -> `yarn`
7. 其余按规范:`perf|refactor|style|docs|build|chore|test`
### 4.2 scope 规则
- 单模块改动:使用对应 scope(如 `blockpuzzle``fix-system``timeline-kit`
- 跨模块或全局改动:省略 scope(如 `chore: ...`
## 5. Unity 常见改动速查(type/scope 建议)
| 改动类型 | 推荐 type | scope 选择 |
| --- | --- | --- |
| `Assets/Scripts/MiniGame/BlockPuzzle/` 逻辑修复 | `fix` | `blockpuzzle` |
| `Assets/Scripts/MiniGame/BlockPuzzle/` 新交互/新规则 | `feat` | `blockpuzzle` |
| 动画、贴图、模型、Spine 资源替换 | `art` | 对应系统 scope 或省略 |
| 音效、BGM、FMOD 资源调整 | `audio` | `audio-kit` 或省略 |
| `.unity` 灯光/后处理/镜头参数调整 | `scene` | 对应玩法 scope 或省略 |
| Yarn 文本与分支改动 | `yarn` | `dialog` |
| 仅测试代码改动 | `test` | 对应模块 scope |
## 6. 生成拆分方案并展示(必须含依据)
先产出表格,再等待用户确认。每一行必须包含:
- 顺序
- 文件集合
- 变更目的
- `type/scope/subject`
- 选择依据(为什么是这个 type/scope
- 暂存方式(`git add``git add -p`
示例:
| 顺序 | 文件 | 变更目的 | 提交头 | 依据 | 方式 |
| --- | --- | --- | --- | --- | --- |
| 1 | `Assets/Scripts/MiniGame/BlockPuzzle/Class/ShapeDragger.cs` | 修复拖拽边界判定 | `fix(blockpuzzle): 修复方块拖拽越界判定错误` | 已有行为修复,单模块 | `git add -p` |
| 2 | `Assets/Prefabs/BlockPuzzle/*.prefab` | 调整拼图视觉资源 | `art(blockpuzzle): 更新方块拼图组件预制体表现` | 纯资源替换 | `git add` |
## 7. 提交消息校验(执行前最后守卫)
每组提交前逐条校验:
1. 格式:`<type>(<scope>): <subject>``<type>: <subject>`
2. `type` 在允许集合
3. `scope` 合法或省略合理
4. `subject` 中文、动词开头、<=50 字、无句号
5. body/footer 仅在需要时添加:
- 需要解释原因/影响时加 body
- 关联 issue 或破坏性变更时加 footer
任一不通过:先改消息,不执行 commit。
## 8. 用户确认后执行
先询问:是否按该拆分执行?`[Y 执行 / n 取消 / 提出调整]`
用户确认后逐组执行:
1. 按方案 `git add``git add -p`
2. 复查本组暂存:`git diff --cached --stat` + `git diff --cached`
3. 使用 `msg.txt` 提交(见第 10 节)
4. 提交后检查工作区状态:`git status`
### 失败处理机制
- **若 `git add -p` 中用户跳过关键 hunk**:暂停执行,提示剩余改动如何处理
- **若提交失败(如 pre-commit hook 拒绝)**
- 显示失败原因
- 询问:[R] 重试 / [S] 跳过本组 / [A] 中止全部
- 若选择中止,确保工作区恢复到执行前状态
## 9. 全部完成后的结果校验与回放
全部提交结束后必须输出:
1. `git log --oneline -<N>`N=本次新增提交数)
2. 回放清单(每条提交是否符合规范):
- type 是否合法
- scope 是否合理
- subject 是否满足中文动词开头规则
3. 若发现不合规,明确说明并询问是否修正(`git commit --amend``git rebase -i`
## 10. 中文提交消息写入方式(固定)
PowerShell 5.1 下 `git commit -m "中文"` 可能乱码。统一使用:
```bash
# 1. 在仓库根写 UTF-8 编码 msg.txt
echo "feat(blockpuzzle): 添加方块旋转功能" > msg.txt
# 2. 使用文件提交
git commit -F msg.txt
# 3. 删除临时文件
rm -f msg.txt
```
## 11. 关于 Pre-commit Hooks
若项目配置了 pre-commit hook(如 husky、lint-staged):
- 每次提交都会触发 hook 检查
- 若 hook 执行较慢(如运行全量测试),拆分提交会变慢
- 如需跳过 hook(**不推荐,仅在紧急修复时**):`git commit -F msg.txt --no-verify`
- **警告**:跳过 hook 可能引入未检查的问题,后续 CI 可能失败
## 12. 工作目录
所有命令必须在仓库根执行。
## 13. 快速参考:常见场景处理
### 场景 A:同文件包含功能和重构
```bash
# 先提交功能改动
git add -p <file> # 只选择功能相关的 hunk
git commit -F msg.txt # feat: ...
# 再提交重构
git add -p <file> # 选择重构相关的 hunk
git commit -F msg.txt # refactor: ...
```
### 场景 B:误操作后的恢复
```bash
# 若某次提交后发现错误,撤销最后一次提交但保留改动
git reset --soft HEAD~1
# 然后重新分组提交
# 若需要完全放弃本次拆分的所有提交(谨慎使用)
git reset --hard ORIG_HEAD
```
### 场景 C:中途取消
```bash
# 若在第 8 步中途需要取消
git reset HEAD # 取消暂存
git checkout -- . # 恢复工作区(会丢失未提交改动,谨慎)
rm -f msg.txt # 清理临时文件
```
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# Yarn 插线维修对话 — 快速审查
`FP_Huoshan1` 或同类 **BodyModule 插线 + `$gameStage` 多阶段**`.yarn` 做一轮检查。
## 用法
在对话里说明「按 yarn-plug-review 审查某文件/目录」或直接粘贴节点片段。
## 审查项(简版)
1. **跳转条件**:会 `jump` 结束/换阶段的块是否带 `$gameStage==…`,避免后期变量仍为 true 时回退阶段。
2. **重复插线**:同一 stage、同一模块第二次插线是否为短总结 + 下一步提示,而非全长对白与重复 `complete_task`
3. **TaskToDo**`TaskToDo--` 是否与「首次完成」绑定(如 `$speakerFinalOK` / `$saleFinalOK`),避免重复递减。
4. **无序插线**:是否已去掉「分支外无条件 set 完成标记」导致跳剧情。
5. **EventNode**`*PlugIn` 名称与 `moduleName`、目标 `title:` 一致。
完整说明与模式见:`.cursor/skills/yarn-plug-in-flow/SKILL.md`
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@@ -0,0 +1,7 @@
{
"mcpServers": {
"unityMCP": {
"url": "http://localhost:8080/mcp"
}
}
}
@@ -0,0 +1,356 @@
---
name: 塔罗牌小游戏实现
overview: 基于 Sprite + EventTriggerEx 实现塔罗牌小游戏,Yarn 命令细粒度控制每个阶段(展示牌堆、展开、等待选牌、翻牌、设置朝向),与对话深度配合。
todos:
- id: tarot-card
content: 创建 TarotCard.cs -- 单张牌组件:IInteraction、SpriteRenderer 正反面、EventTriggerEx 注册、翻牌动画、朝向控制(正/倒)、悬停/点击回调
status: completed
- id: tarot-deck
content: 创建 TarotDeck.cs -- 牌堆管理:动态生成牌、扇形展开布局、悬停推出效果、选牌流程(FadeOut + 居中检视)
status: completed
- id: tarot-manager
content: 创建 TarotManager.cs -- 系统管理器:SystemDic 注册、视图开关、阶段状态机、选牌结果
status: completed
- id: tarot-yarn
content: 创建 TarotYarnCommand.cs -- 细粒度 Yarn 命令集(show/spread/wait_select/flip/set_orientation/rotate/hide
status: completed
isProject: false
---
# 塔罗牌小游戏实现计划
## 设计目标
Yarn 脚本能**细粒度控制**塔罗牌的每个视觉阶段,每个命令之间可以穿插对话,实现对话与交互的深度配合。
## Yarn 脚本示例(对应 FP_Day1_night 第 364-395 行的改造)
```yarn
ql: 我觉得也许你需要这个。
<<show_tarot_deck>>
【它拿出一套崭新的卡牌。】
me: 这是什么?
ql: "塔罗牌"。
ql: 试试吧。抽一张。
<<spread_tarot 5>>
-> 抽牌
<<wait_tarot_select>>
【你看了看牌。】
<<flip_tarot "inverted">>
// 翻到正面,但预设为倒置朝向(inverted)
【上面画着一个张开双臂的机体...像是...在把它吸过去。】
me: 这画的是什么?
ql: 倒吊人。你拿反了。
<<rotate_tarot "normal">>
// Yarn 命令改变朝向:倒置 -> 正向(旋转 180 度动画)
【你把牌转过来。】
【这下你看明白了。这是一个倒吊着的机体...】
// ...更多对话...
<<hide_tarot>>
```
## 架构概览
```mermaid
flowchart TD
Yarn["Yarn 脚本"] -->|"<<show_tarot_deck>>"| CMD["TarotYarnCommand\n(静态 Yarn 命令类)"]
Yarn -->|"<<spread_tarot 5>>"| CMD
Yarn -->|"<<wait_tarot_select>>"| CMD
Yarn -->|"<<flip_tarot inverted>>"| CMD
Yarn -->|"<<rotate_tarot normal>>"| CMD
Yarn -->|"<<hide_tarot>>"| CMD
CMD --> TM["TarotManager\n(SystemDic 注册)"]
TM --> TD["TarotDeck\n牌堆/扇形/选牌"]
TD --> TC["TarotCard x N\nSprite + EventTriggerEx"]
TC -->|IInteraction| ES["EventSystemEx"]
```
## 新增文件结构
```
Assets/Scripts/MiniGame/Tarot/
TarotManager.cs -- 管理器:SystemDic 注册、视图开关、阶段协调
TarotCard.cs -- 单张牌:IInteraction + 翻牌 + 朝向
TarotDeck.cs -- 牌堆逻辑:生成、展开、悬停、选牌
TarotYarnCommand.cs -- 细粒度 Yarn 命令集
```
## 核心设计
### 1. TarotCard -- 单张牌
参考 [KnobController](Assets/Scripts/MiniGame/HuoShan/SalesSystem/KnobController.cs) 的 EventTriggerEx 注册模式(行 165-199)。
- 实现 `IInteraction` 接口(`IsActive`, `IsAvailable`, `GetGameObject()`
- 需要 `Collider2D`BoxCollider2D,牌面大小)
- `SpriteRenderer` + 两个 Sprite 引用:`frontSprite` / `backSprite`
**朝向系统(Orientation**
- 枚举 `TarotOrientation { Normal, Inverted }`
- `Normal`:正面朝上(localScale.y = 1
- `Inverted`:倒置(localScale.y = -1,即上下颠倒)
- `SetOrientation(orientation, animated)` 方法,animated 时用 DOTween 做 Y 轴 scale 过渡
**翻牌动画**
- `Flip(targetOrientation, duration)` 协程
- DOTween 缩放 localScale.x: 1 -> 0(前半),切换 Sprite,再 0 -> 1(后半)
- 翻牌完成时根据 `targetOrientation` 设置 localScale.y
**交互注册**Awake):
- 获取/添加 `EventTriggerEx`
- `EnsureEventTriggerEntries()` 确保 PointerEnter/PointerExit/PointerClick 条目
- `Register(PointerEnter, OnHoverEnter)` / `Register(PointerExit, OnHoverExit)` / `Register(PointerClick, OnClick)`
- 回调通过 `System.Action` 委托给 `TarotDeck`
**状态**
- `bool IsFaceUp` -- 当前是否正面朝上
- `TarotOrientation Orientation` -- 当前朝向
- `bool IsInteractable` -- 是否接受交互(由 Deck 控制)
### 2. TarotDeck -- 牌堆管理
**动态生成**
- `Setup(int cardCount, Sprite front, Sprite back)` -- 创建 N 个 TarotCard 子物体
- 每张牌初始背面朝上,叠在一起(牌堆状态)
**扇形展开**
- `SpreadCards(float duration)` 协程
- 配置项:`fanAngleRange`(扇形总角度,如 120 度)、`fanRadius`(扇形半径)
- 每张牌的目标角度:`centerAngle + (i - (count-1)/2f) * angleStep`
- 每张牌的目标位置:以旋转角度沿圆弧分布
- DOTween `DOLocalMove` + `DOLocalRotate` 同步动画
**悬停推出**
- 牌注册的 `OnHoverEnter` -> 沿牌面法线方向(局部 Y 轴上方)推出一段距离
- `OnHoverExit` -> 回到扇形位置
- 用 DOTween `DOLocalMove`,设短 duration0.15s
**选牌**
- `OnCardClicked(TarotCard card)` -- 锁定交互,触发选牌序列
- 其余牌 `SpriteRenderer.DOFade(0, 0.3f)` 渐隐
- 选中牌移至检视位置(屏幕中央偏上),放大到检视尺寸
- 设置 `_selectedCard`,通知 Manager 选牌完成
**检视位置**
- `[SerializeField] Transform inspectPosition` -- 检视锚点
- `[SerializeField] float inspectScale` -- 检视缩放
### 3. TarotManager -- 管理器
- `Start()``FixSystemCenter.SystemDic.Register(this)`
- 持有 `TarotDeck` 引用(`GetComponentInChildren`
- 状态标记:`_isWaitingForSelection`(是否在等待玩家选牌)、`_isCardSelected`
- `OpenView()` / `CloseView()` 控制根 GameObject 显隐
- `WaitForSelection()` 协程 -- while 循环等待 `_isCardSelected`,供 YarnCommand 使用
- `SelectedCard` 属性 -- 获取当前选中的牌
### 4. TarotYarnCommand -- 细粒度 Yarn 命令集
所有命令通过 `FixSystemCenter.SystemDic.Get<TarotManager>()` 获取 Manager 实例。
| Yarn 命令 | 方法签名 | 说明 |
| ----------------------------------------- | ------------------------------------------------------ | --------------------------------------------------------------------- |
| `<<show_tarot_deck>>` | `ShowTarotDeck(int count = 5)` | 显示牌堆(叠放状态),可指定牌数 |
| `<<spread_tarot>>``<<spread_tarot 5>>` | `IEnumerator SpreadTarot(int count = -1)` | 扇形展开,count=-1 用已有牌数;协程等待展开动画完成 |
| `<<wait_tarot_select>>` | `IEnumerator WaitTarotSelect()` | 阻塞 Yarn 直到玩家点击选中一张牌;选中后执行选牌动画(其余牌淡出、选中牌居中);结果写入 `$tarotSelectedIndex` |
| `<<flip_tarot "normal">>` | `IEnumerator FlipTarot(string orientation = "normal")` | 翻牌到正面,同时设置朝向;`"normal"` = 正向,`"inverted"` = 倒置 |
| `<<rotate_tarot "normal">>` | `IEnumerator RotateTarot(string orientation)` | 改变已翻开牌的朝向(旋转动画),不翻面 |
| `<<hide_tarot>>` | `IEnumerator HideTarot()` | 淡出并隐藏所有塔罗元素 |
### 5. 完整交互流程
```mermaid
stateDiagram-v2
[*] --> DeckVisible: show_tarot_deck
DeckVisible --> DeckVisible: 对话继续\n(牌堆静态展示)
DeckVisible --> FanOut: spread_tarot
FanOut --> WaitSelect: wait_tarot_select
WaitSelect --> WaitSelect: hover 推出/回位
WaitSelect --> Selected: 玩家点击选牌
Selected --> InspectBack: 其余牌淡出\n选中牌居中(背面)
InspectBack --> InspectBack: 对话继续\n(背面检视)
InspectBack --> InspectFront: flip_tarot\n(预设朝向)
InspectFront --> InspectFront: 对话继续
InspectFront --> InspectRotated: rotate_tarot\n(改变朝向)
InspectRotated --> InspectRotated: 对话继续
InspectRotated --> [*]: hide_tarot
InspectFront --> [*]: hide_tarot
```
关键:每个状态之间 Yarn 对话可以自由穿插,命令只推进视觉阶段,不阻塞对话本身(除了 `wait_tarot_select` 是阻塞等待玩家交互)。
### 6. Sprite 资源
当前使用 `Assets/RawResources/Art/CG/塔罗牌/塔罗牌正面.png``塔罗牌背面.png`,所有牌共用同一对正反面。后续可扩展为每张牌不同正面。
## 场景配置
### 层级结构
```
TarotSystem -- 空 GameObject,放在需要的场景中
├── TarotManager (Component) -- 管理器脚本
├── TarotView -- 视图容器(OpenView/CloseView 控制这个)
│ ├── TarotDeck (Component) -- 牌堆逻辑脚本
│ │ └── [运行时动态生成的牌] -- TarotCard x N
│ │
│ └── InspectAnchor -- 检视锚点(空物体,标记牌选中后居中的位置)
│ (Transform 位置设在画面中央偏上)
└── (可选) Cinemachine Camera -- 如果塔罗需要独立相机视角
```
### 需要手动配置的部分
**1. TarotSystem 根物体**
- 放在对应场景中(如 Day1_night 所在场景)
- 位置在世界空间中合适的地方(与当前相机视角对齐)
**2. TarotManager 组件(Inspector 面板)**
```
[Header("视图")]
TarotView -- 拖入 TarotView 子物体(或自动 Find
[Header("牌面素材")]
FrontSprite -- 拖入 塔罗牌正面 Sprite
BackSprite -- 拖入 塔罗牌背面 Sprite
[Header("牌 Prefab")]
CardPrefab -- 拖入预制的单张牌 Prefab(见下方)
```
**3. 单张牌 Prefab(预制体)**
需要提前制作一个 Prefab,结构如下:
```
TarotCard (Prefab)
Components:
- SpriteRenderer (默认 sprite = 背面,sortingOrder 按需)
- BoxCollider2D (Size 匹配牌面大小,用于点击/悬停检测)
- EventTriggerEx (Inspector 中添加 3 个 Trigger 条目:
PointerEnter, PointerExit, PointerClick)
- TarotCard.cs (脚本自动注册事件)
```
EventTriggerEx 的 Inspector 配置要点:
- 点击 "Add New Event Type"
- 分别添加 `PointerEnter``PointerExit``PointerClick` 三个条目
- 回调列表留空(代码中 `Register` 动态绑定)
> 这与 KnobController 的模式一致:EventTriggerEx 需要 Inspector 中预配好条目,代码中 `TryGetTriggerEvent` 才能找到对应的 callback list。代码中也会 `EnsureEventTriggerEntries()` 作为保底自动添加。
**4. TarotDeck 组件(Inspector 面板)**
```
[Header("扇形展开参数")]
FanAngleRange = 120 -- 扇形总角度(度)
FanRadius = 3.0 -- 扇形半径(世界单位)
FanCenter = (0,0,0) -- 扇形圆心偏移
[Header("悬停")]
HoverOffset = 0.5 -- 悬停推出距离
HoverDuration = 0.15 -- 悬停动画时长
[Header("检视")]
InspectAnchor -- 拖入 InspectAnchor 子物体
InspectScale = 1.5 -- 检视模式缩放倍数
[Header("动画时长")]
SpreadDuration = 0.6 -- 展开动画时长
FadeOutDuration = 0.3 -- 未选中牌淡出时长
MoveToInspectDuration = 0.4 -- 选中牌移至检视位置时长
```
### 运行时流程
```mermaid
sequenceDiagram
participant Y as Yarn
participant M as TarotManager
participant D as TarotDeck
participant C as TarotCard
Y->>M: show_tarot_deck(5)
M->>M: OpenView()
M->>D: Setup(5, frontSprite, backSprite)
D->>D: Instantiate CardPrefab x 5
D->>C: 初始化 (背面, 叠放)
Note over Y: 对话继续...
Y->>D: spread_tarot
D->>C: DOTween 扇形展开动画
Note over Y: 对话继续...
Y->>M: wait_tarot_select (阻塞)
Note over C: 玩家悬停/点击
C-->>D: OnCardClicked
D->>D: 其余牌淡出, 选中牌居中
D-->>M: 选牌完成
M-->>Y: 协程返回
Note over Y: 对话继续...
Y->>M: flip_tarot("inverted")
M->>C: Flip(inverted)
C->>C: X轴缩放动画 + 切换Sprite + Y轴倒置
Note over Y: 对话: "你拿反了"
Y->>M: rotate_tarot("normal")
M->>C: SetOrientation(normal, animated=true)
C->>C: Y轴旋转动画 (倒置->正向)
Note over Y: 对话继续...
Y->>M: hide_tarot
M->>D: 淡出所有牌
M->>M: CloseView()
```
### 不需要手动做的部分(代码自动处理)
- 牌的动态实例化和销毁(`TarotDeck` 负责)
- EventTriggerEx 事件绑定(`TarotCard.Awake` 自动注册)
- SystemDic 注册(`TarotManager.Start` 自动注册)
- 扇形位置计算(`TarotDeck` 按参数自动排布)
## 关键技术点
- **EventTriggerEx 注册模式**:参考 `KnobController.Awake()` (行 165-199),需先 `EnsureEventTriggerEntries()` 确保 triggers 列表有对应条目,再调用 `Register(EventTriggerType, callback)`
- **DOTween 动画**:项目已引入 `DG.Tweening`,用于扇形展开、悬停推出、翻牌、FadeOut
- **IInteraction 实现**`IsActive` / `IsAvailable` 控制交互可用性,配合 `EventSystemEx.isLocked` 在对话期间自动禁用交互(对话进行时 `isLocked=true``wait_tarot_select` 时对话暂停所以 `isLocked=false`,交互自然可用)
- **SystemDic 注册**`FixSystemCenter.SystemDic.Register(this)` 使 YarnCommand 能通过 `Get<TarotManager>()` 获取实例
- **Yarn 变量写入**`StorageSystem.Instance.SetValue("$tarotSelectedIndex", value)` 将选牌结果传回 Yarn
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---
description: Unity 调试信息与 Gizmo 可视化规范
globs: **/*.cs
alwaysApply: false
---
# Unity 调试与可视化规范
编写 MonoBehaviour 或与场景交互的脚本时,应添加合适的调试信息与可视化 Gizmo,便于编辑器内调试与问题定位。
## 1. Gizmo 可视化
### 何时添加
- **空间/范围相关**:中心点、半径、边界框、射线、碰撞区域
- **路径/轨道**:环形轨道、移动路径、连线
- **状态可视化**:当前朝向、选中高亮、有效/无效区域
### 建议
- 用 `OnDrawGizmosSelected()`:仅在选中对象时绘制,减少干扰
- 用 `OnDrawGizmos()`:需始终可见的辅助线(如重要边界)
- 使用 `#if UNITY_EDITOR` 包裹 Gizmo 代码,避免打进构建
- 颜色区分:绿色/青绿=有效/正常,黄/橙=参考点,红=警告/边界
### 示例
```csharp
#if UNITY_EDITOR
private void OnDrawGizmosSelected()
{
if (ringCenter == null) return;
float r = ringRadius > 0f ? ringRadius : /* 从 transform 计算 */;
if (r < 0.01f) return;
Vector3 center = ringCenter.position;
Gizmos.color = new Color(0.3f, 0.9f, 0.55f, 0.6f);
// 绘制圆环轨迹
const int segments = 64;
for (int i = 0; i < segments; i++)
{
float a0 = (float)i / segments * 2f * Mathf.PI;
float a1 = (float)(i + 1) / segments * 2f * Mathf.PI;
Vector3 p0 = center + new Vector3(Mathf.Cos(a0) * r, Mathf.Sin(a0) * r, center.z);
Vector3 p1 = center + new Vector3(Mathf.Cos(a1) * r, Mathf.Sin(a1) * r, center.z);
Gizmos.DrawLine(p0, p1);
}
Gizmos.color = new Color(1f, 0.5f, 0f, 0.8f);
Gizmos.DrawWireSphere(center, 0.05f);
}
#endif
```
## 2. 调试日志
### 何时添加
- **配置缺失**:关键引用为 null 时用 `Debug.LogWarning` 提示
- **异常分支**:不应进入的逻辑用 `Debug.LogError`
- **状态切换**:可选,重要状态变化用 `Debug.Log`(建议配合 `[Conditional("UNITY_EDITOR")]` 或 `#if UNITY_EDITOR` 限制编辑器内)
### 建议
- 使用 `this` 作为 context 参数,方便 Inspector 中定位对象
- 避免每帧/高频调用 `Debug.Log`,影响性能
### 示例
```csharp
#if UNITY_EDITOR
if (interactionCollider == null)
{
Debug.LogWarning($"[{GetType().Name}] 未找到 Collider2D!请添加或指定 interactionCollider。", this);
}
#endif
```
## 3. 可选:Inspector 开关
对复杂 Gizmo 或大量日志,可在 Inspector 中加 Bool 开关:
```csharp
[Header("调试")]
[SerializeField] private bool showDebugGizmo = true;
[SerializeField] private bool enableDebugLog = false;
```
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---
description: YARN 修改时保留本地化信息 #line
globs: "**/*.yarn"
alwaysApply: false
---
# YARN 本地化标识符保护
修改 YARN 对话文件时,**不要动任何 `#line:` 相关的内容**。
## 说明
`#line:` 后跟的哈希值(如 `#line:018dc78`)是 YARN Spinner 的本地化行标识符,用于与 `*_zh-Hans.asset` 等本地化资源文件关联。修改或删除会导致:
- 已有翻译无法正确匹配
- 本地化系统失效或错乱
- 需要重新导出/重新翻译
## 格式示例
```
me: 我需要看看情绪信号在【滤波器】处理时发生了什么 #line:046cf9e
->开始追踪情绪信号 #line:0443e38
Task: 检查滤波器处理链路 #line:018dc78
```
## 修改规则
- **可修改**:对话内容、节点标题、命令、选项文本
- **不可修改**`#line:xxxxxxxx` 整段、其位置、哈希值
- 新增行或节点:不要手动添加 `#line`,留给 YARN Spinner 工具自动生成
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---
name: frontend-design
description: Create distinctive, production-grade frontend interfaces with high design quality. Use when building web components, pages, applications, landing pages, dashboards, React/Vue components, HTML/CSS layouts, or when styling/beautifying any web UI. Avoids generic AI aesthetics.
---
# Frontend Design Skill
创建具有鲜明美学、生产级质量的前端界面,避免千篇一律的「AI 风格」。在用户要求构建 web 组件、页面、应用或美化 UI 时应用本 skill。
## Design Thinking(先思考再编码)
在动手前,明确上下文并选定 **大胆** 的美学方向:
| 维度 | 思考点 |
|------|--------|
| **Purpose** | 界面解决什么问题?谁在使用? |
| **Tone** | 选一个极端方向:极简、混乱极繁、复古未来、有机/自然、奢华、玩具感、杂志风、粗犷/原始、Art Deco、柔和/粉彩、工业风等 |
| **Constraints** | 框架、性能、无障碍要求 |
| **Differentiation** | 什么让这个界面 **难忘**?用户会记住哪一点? |
**关键**:选定清晰的概念方向并精准执行。极繁与极简都可行——重要的是意图明确,而非强度。
## Aesthetics Guidelines
### Typography
- 选用独特、有性格的字体,避免 Arial、Inter 等常见款
- 用醒目的 display 字体 + 细腻的正文字体做搭配
### Color & Theme
- 建立 cohesive 配色系统,用 CSS 变量统一样式
- 主导色 + 鲜明强调色,优于平均分布的中庸调色板
### Motion
- 动画用于效果和微交互;HTML 优先用纯 CSS
- React 项目可考虑 Motion 库
- 把资源集中在高影响瞬间:一次有层次感的页面加载(staggered reveals)胜过零散的小动效
### Spatial Composition
- 尝试非常规布局:不对称、重叠、斜向流、打破网格、留白或密度控制
### Backgrounds & Details
- 营造氛围和层次,而非默认纯色背景
- 可选用:渐变网格、噪点纹理、几何图案、分层透明、强阴影、装饰边框、自定义光标、grain 叠加
## Anti-Patterns(必须避免)
**Never use**
- 滥用的字体(Inter、Roboto、Arial、系统字体)
- 陈词滥调的配色(尤其是白底紫渐变)
- 可预测的布局和组件模式
- 缺乏情境的通用设计
- 跨项目一律用 Space Grotesk 等常见选择
**重要**:实现复杂度要与美学愿景匹配。极繁需要丰富的代码、动画和效果;极简需要克制、精确和细节打磨。
## Output Requirements
最终实现需:
- 生产级、功能完整
- 视觉冲击力强、有记忆点
- 美学统一、观点明确
- 细节精心打磨
创造性地解读需求,做出令人意外的选择。每个设计都应独一无二,体现对场景的专门思考。
@@ -0,0 +1,68 @@
---
name: yarn-dialogue-role-config
description: Use when 配置对话角色、新增 role、添加 Yarn 角色、character.csv、为模块配置角色、对话 speaker. Guides adding entries to character.csv and using the Key in Yarn dialogue files.
---
# Yarn 对话角色配置
为项目新增对话角色时,需要同时配置 `character.csv` 和在 Yarn 文件中使用对应的 speaker。
## 1. character.csv 新增一行
路径:`Assets/StreamingAssets/Config/character.csv`
CSV 列(从左到右):
| 列 | 说明 | 示例 |
|----|------|------|
| Key | **必填**Yarn 中作为 speaker 的 key,需与 Yarn 内完全一致 | `SaleModule` |
| Cn | 显示名,支持 `<br>` 换行 | `销售型<br>销售语言处理模块` |
| (第3列) | 英文/备用名,可空 | |
| DialogViewType | 显示位置:`Default``Screen``OldBox``CenterText``CenterOption` 等 | `Default``Screen` |
| Role | 人物角色:`Player``MainActor``Aside` | `Aside` |
| NameColor | 名称颜色,如 `#F56C6C`,可空 | |
| HeadPicPath | 头像路径,可空 | |
| VoicePath | 语音路径,如 `VO/voice_XX`,可空 | |
| BubbleIdx | 气泡序号,默认 0 | |
参考现有行格式,插入到合适位置(如与其他模块角色放一起)。
## 2. Yarn 中使用
对话行格式:`Key: 对话内容`
```
SaleModule: 已与销售模块建立连接!
SaleModule: 信号接受正常,信号来源:
```
Key 必须与 character.csv 中的 Key 完全一致,否则会按 key 原样显示或找不到配置。
## 3. 修改 Yarn 时的注意
- 遵循 `.cursor/rules/yarn-localization.mdc`**不要动 `#line:` 及哈希值**
- 可改:对话内容、 speaker key、节点标题
- 不可改:`#line:xxxxxxxx` 整段
- 新增行:不手动写 `#line`,由 YARN Spinner 自动生成
## 4. 完整示例
为「销售模块」新增专用角色:
**character.csv 新增:**
```csv
SaleModule,销售型<br>销售语言处理模块,Sales type sales language processing module,Screen,Aside,#F56C6C,,,
```
**Yarn 中替换/使用:**
```
SaleModule: 已与销售模块建立连接!
SaleModule: 信号接受正常,信号来源:
SaleModule: 情绪模块,逻辑模块
```
## 5. 本地化
修改 speaker 后,`*_zh-Hans.asset` 等本地化文件中的旧 key 可能仍存在。可:
- 在 Unity 中重新导入 Yarn 项目的 String Table
- 或手动更新对应条目中的角色名
+103
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@@ -0,0 +1,103 @@
---
name: yarn-plug-in-flow
description: >-
Yarn 维修插线对话:gameStage 调度、重复插线短总结、防状态回退与 TaskToDo 重复递减。
Use when 写 FixSystem/BodyModule 插线 Yarn、从自然语言生成维修对话、审阅 HuoShan 类流程、
检查 PlugIn 节点、重复执行、插线检查、或用户提到 yarn 插线/维修界面对话。
---
# Yarn 插线维修对话(FixSystem
本 skill 适用于:`BodyModule` 通过 `{moduleName}PlugIn` 跳入 Yarn、同一节点内用 `$gameStage` 分支多阶段叙事(如 `FP_Huoshan1`)。
## 1. C# 侧事实(设计 Yarn 前必读)
- 插线触发:`BodyModule.PlugIn()``DialogController.StartDialogNode(data.PlugInNodeName)`,节点名为 **`{moduleName}PlugIn`**(见 `BodyModuleData.PlugInNodeTemplate`)。
- **C# 一般不按阶段禁用插线**;若某 Stage 实际不可插线,是场景/交互配置决定,但 Yarn 仍应防御性处理「错误阶段误入」。
- EventNode 里用 `<<jump 检查xxx>>` 桥接到共享节点;共享节点名须与 `*.yarn``title:` 一致。
## 2. 状态变量约定(推荐)
| 用途 | 模式 |
|------|------|
| 流程阶段 | `$gameStage`(数字;仅在 `Center` 等少数节点切换,避免散落 `set` |
| 某模块「本档首次插线检查完」 | `$xxxChecked`(如 `$speakerChecked` / `$colorChecked` / `$emoChecked` |
| 多子任务计数 | `$TaskToDo`,完成时 `--`,**跳转前务必保证不会重复减** |
| 同一 Stage 内「最终检查子项已完成」 | 独立布尔,如 `$speakerFinalOK` / `$saleFinalOK`,防止重复插线再次 `complete_task``--` |
`VarsInit`(或等价入口)用 `<<declare>>` 初始化所有布尔/计数器,避免未定义行为。
## 3. 从自然语言 / 大纲生成 Yarn 时的必做项
1. **列出插线入口**:每个 `*PlugIn` → 目标节点;与模块 `moduleName` 一致。
2. **列出 `$gameStage` 与文档步骤映射**(如 `02_flow.md`),每个共享检查节点有哪些 `elseif $gameStage==N`
3. **任何会 `<<jump>>` 换阶段的块**:条件里加 **`$gameStage==N`**,避免后期 `$xxxChecked` 仍为 true 时误触发旧结局(状态回退)。
4. **同一 `$gameStage` 内、同一模块第二次插线**
- 首次:完整演出 + `complete_task` + 设 `$xxxChecked` / `$xxxFinalOK`
- 再次:`<<if $xxxChecked == true>>`(或对应 FinalOK)→ **短总结 + 自言自语下一步**(去查哪个模块、任务提示),**不**重复长对白、**不**重复任务完成副作用。
5. **多分支共享「完成标记」**:勿在 `if/elseif` 外无条件 `set $colorChecked=true` 等;否则乱序插线会跳过叙事(见此前 HuoShan Stage2 修复)。
## 4. 已完成 Yarn 的审查清单(可逐项打勾)
### 4.1 阶段与跳转
- [ ] 会推进阶段或结束的 `<<jump>>`,外层条件是否包含正确的 `$gameStage`
- [ ] `Center` / Stage 入口是否唯一或清晰,避免死循环、重复 `set gameStage`
### 4.2 重复插线(同 Stage、同模块)
- [ ] Stage2 类:表达 / 销售 / 情绪等主流程,第二次插线是否为「短总结 + 下一步」而非全长?
- [ ] Stage7 类双任务:是否用 **FinalOK**(或等价)避免第二次插线再次 `TaskToDo--` / 重复 `complete_task`
### 4.3 变量与任务
- [ ] `complete_task``$TaskToDo` 递减是否一一对应、且只在「首次成功路径」执行?
- [ ] `$PlugCount` 等统计是否与「首次访问」一致(可用 `visited("NodeName")``== false` 包裹)?
### 4.4 文档与代码
- [ ] `EventNode` 表与 `title:` 节点名一致(如 `SalePlugIn` 非过期的 `ColorPlugIn`)。
## 5. 最小代码模式参考(Yarn 片段)
**防跨阶段误触发结局:**
```yarn
<<if $gameStage==2 && $speakerChecked==true && $colorChecked==true>>
// 波形对比 → 结束本阶段
<<endif>>
```
**同 Stage 重复插线(短总结):**
```yarn
<<if $gameStage==2>>
<<if $speakerChecked == true>>
me: (总结结论)…
me: (下一步该做什么)…
<<else>>
// 首次完整流程
<<set $speakerChecked = true>>
<<endif>>
<<endif>>
```
**Stage7 双任务防重复:**
```yarn
<<elseif $gameStage==7>>
<<if $speakerFinalOK == true>>
me: 已确认…若还有任务去查另一模块。
<<else>>
<<complete_task "...">>
<<set $speakerFinalOK = true>>
<<set $TaskToDo = $TaskToDo - 1>>
<<endif>>
<<endif>>
```
## 6. 项目内参考
- 实例:`Assets/Resources/Yarn/FP_Huoshan1/Stage2.yarn``检查表达` / `检查销售模块` / `检查情绪`)、`Center.yarn``VarsInit`)。
- 流程定义:`Docs/HuoShan/core/02_flow.md`
- C#`Assets/Scripts/FixSystemNew/BodyModule/Modules/BodyModule.cs``PlugIn`)。
+5 -1
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@@ -74,4 +74,8 @@
*.ogg filter=lfs diff=lfs merge=lfs -text
*.psd filter=lfs diff=lfs merge=lfs -text
*.psb filter=lfs diff=lfs merge=lfs -text
*.bank filter=lfs diff=lfs merge=lfs -text
*.bank filter=lfs diff=lfs merge=lfs -text
# DOTween editor images - exclude from LFS (stored as regular binaries, Unity re-import causes false changes)
Assets/Plugins/Demigiant/DOTween/Editor/Imgs/*.png -filter -diff -merge
Assets/Plugins/Demigiant/DOTween/Editor/Imgs/*.jpg -filter -diff -merge
+13 -1
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@@ -1,4 +1,4 @@
# This .gitignore file should be placed at the root of your Unity project directory
# This .gitignore file should be placed at the root of your Unity project directory
#
# Get latest from https://github.com/github/gitignore/blob/main/Unity.gitignore
#
@@ -27,6 +27,9 @@
.vs/
.idea/
# Obsidian workspace/config
.obsidian/
# Gradle cache directory
.gradle/
@@ -85,6 +88,12 @@ crashlytics-build.properties
# Ignore the Cache folder since it is updated locally.
/[Aa]ssets/Plugins/FMOD/Cache/*
# TimelineNameCollector editor cache (legacy path; migration only)
/[Aa]ssets/[Ee]ditor/TimelineNameCollector/Cache/*
# HandlerNameCollector editor cache (regenerated on scan)
/[Aa]ssets/[Ee]ditor/HandlerNameCollector/Cache/*
# 暂时把bank放到Stream里,不忽略
# Ignore bank files in the StreamingAssets folder.
/[Aa]ssets/StreamingAssets/**/*.bank
@@ -94,6 +103,9 @@ crashlytics-build.properties
# Log files can be ignored.
fmod_editor.log
# Claude本地文件
.claude/*.local.*
# 排除Sim的自动保存
.history/*
**/.history/*
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