fix(scene): Persistence 相机位置、UI 透明度与 Rect 子节点顺序
Made-with: Cursor
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@@ -2217,8 +2217,8 @@ RectTransform:
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- {fileID: 4732203076016039727}
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- {fileID: 1637395524}
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- {fileID: 8061307774175475527}
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- {fileID: 761395783}
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- {fileID: 927888434}
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- {fileID: 761395783}
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- {fileID: 773911910}
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- {fileID: 237007960}
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- {fileID: 2091099326}
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@@ -4351,7 +4351,7 @@ Transform:
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m_GameObject: {fileID: 519420028}
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serializedVersion: 2
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: -0.009999275, y: 0, z: -10}
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m_LocalPosition: {x: 0, y: 0, z: -10}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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@@ -6544,7 +6544,7 @@ MonoBehaviour:
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m_Name:
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m_EditorClassIdentifier:
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m_Material: {fileID: 0}
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m_Color: {r: 1, g: 1, b: 1, a: 1}
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m_Color: {r: 1, g: 1, b: 1, a: 0}
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m_RaycastTarget: 1
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m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
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m_Maskable: 1
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