fix(scene): Persistence 相机位置、UI 透明度与 Rect 子节点顺序

Made-with: Cursor
This commit is contained in:
2026-04-15 23:25:27 +08:00
parent a3fda5a5e1
commit d97be8d7a2
+3 -3
View File
@@ -2217,8 +2217,8 @@ RectTransform:
- {fileID: 4732203076016039727}
- {fileID: 1637395524}
- {fileID: 8061307774175475527}
- {fileID: 761395783}
- {fileID: 927888434}
- {fileID: 761395783}
- {fileID: 773911910}
- {fileID: 237007960}
- {fileID: 2091099326}
@@ -4351,7 +4351,7 @@ Transform:
m_GameObject: {fileID: 519420028}
serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: -0.009999275, y: 0, z: -10}
m_LocalPosition: {x: 0, y: 0, z: -10}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
@@ -6544,7 +6544,7 @@ MonoBehaviour:
m_Name:
m_EditorClassIdentifier:
m_Material: {fileID: 0}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_Color: {r: 1, g: 1, b: 1, a: 0}
m_RaycastTarget: 1
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1