完善梦境脚本
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@@ -19,6 +19,7 @@ position: 0,-80
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jg: 数据溢出:未知来源的记忆… #line:09952c6
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jg: VERYFYING…bool seaExists = false; waiting for imput… #autonext #line:05a8257
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<<fade_out 1>>
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<<jump Test>>
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<<show_sprite whiteboard>>
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???: …下来… #line:0c8c60b
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???: 下来…下来。 #line:07bfa4b
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@@ -52,14 +53,16 @@ title: Test
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tags: demo
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position: 0,-80
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---
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<<show_door 1>>
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<<fade_out 1>>
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->想起海 #line:0d1a0e3
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<<show_door_glass_sea 1>>
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->乌鸦展示真相 #line:07daab7
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<<show_door_code_sea 1>>
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->触碰真相 #line:0ae623b
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<<show_dream_terminal>>
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<<set $gameStage = 4>>
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<<jump 门>>
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// <<show_door 1>>
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// <<fade_out 1>>
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// ->想起海 #line:0d1a0e3
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// <<show_door_glass_sea 1>>
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// ->乌鸦展示真相 #line:07daab7
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// <<show_door_code_sea 1>>
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// ->触碰真相 #line:0ae623b
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// <<show_dream_terminal>>
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===
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@@ -418,45 +421,45 @@ title: 上升
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position: 0,420
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---
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<<if $gameStage==3>>
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<<show_sprite "whiteboard">>
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<<show_sprite "高空A特写">>
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<<show_large_sprite "whiteboard">>
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<<show_large_sprite "高空A特写">>
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<<wait 1.5>>
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// <i>轻飘飘地...</i> #line:0d10f22
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<<show_sprite "高空B近景">>
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<<show_large_sprite "高空B近景">>
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<<wait 1.5>>
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<<show_sprite "高空C中景>>
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<<show_large_sprite "高空C中景>>
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<<wait 1.5>>
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<<show_sprite "高空D全景">>
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<<show_large_sprite "高空D全景">>
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me: 我这是… #line:0d10f22
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???: 喂! #line:02f25e7
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头顶上什么地方有人在呼唤你。 #line:01b726a
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???: 路——斯—— #line:0b51e73
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<<show_sprite "倒吊看自己脚">>
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<<show_large_sprite "倒吊看自己脚">>
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<i>一条细长的线缠绕在你的脚上,伸向远处,一直到那个越飞越高的风筝。</i> #line:0b6dbc0
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<<show_sprite "飞向空中的门d">>
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<<show_large_sprite "飞向空中的门d">>
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???: 不要靠近那个地方—— #line:03b0aaa
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<i>你注意到了更高处的黑色矩形。看起来风筝正在把你带到那个地方去。</i> #line:0da7431
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<<set $gameStage = 4>>
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<<elseif $sz <4>>
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->解开绳子 #line:0d2c8a9
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<<if $sz==0>>
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<<show_sprite "尝试解开脚上缠绕的线">>
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<<show_large_sprite "尝试解开脚上缠绕的线">>
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绳子牢牢地陷在你的皮肤里,难以下手。 #line:05c5ff8
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<<show_sprite "飞向空中的门e">>
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<<show_large_sprite "飞向空中的门e">>
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风筝已经飞进了黑色矩形里。腿上的拉力仍然没有消失。 #line:0859b3e
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<<elseif $sz==1>>
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你摸到了一个结,那是绳子在腿上绕出的一个死扣。 #line:059e9b9
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<<show_sprite "飞向空中的门f">>
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<<show_large_sprite "飞向空中的门f">>
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那个黑色的矩形越来越近了。 #line:033f9ef
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<<elseif $sz==2>>
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???: 路——斯—— #line:0c4045b
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me: 姐姐! #line:09da664
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你尝试解开那个结,但是失败了。 #line:04986e6
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<<show_sprite "飞向空中的门g">>
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<<show_large_sprite "飞向空中的门g">>
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你好像已经能够闻到一种漆黑的气味。 #line:00d79bb
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<<elseif $sz==3>>
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你徒劳地在绳子上摸索着。 #line:00c1857
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<<show_sprite "飞向空中的门h">>
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<<show_large_sprite "飞向空中的门h">>
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<<endif>>
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<<set $sz = $sz + 1>>
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<<else>>
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@@ -468,11 +471,11 @@ position: 0,420
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<<wait 1.5>>
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<<wait 1.5>>
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<<show_sprite "医生伸手求救">>
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<<show_large_sprite "医生伸手求救">>
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<<wait 1.5>>
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<<show_sprite "姐姐抓住医生手">>
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<<show_large_sprite "姐姐抓住医生手">>
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<<wait 1.5>>
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<<show_sprite "姐姐脸特写">>
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<<show_large_sprite "姐姐脸特写">>
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<<wait 1>>
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???: …路斯! #line:02803ab
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me: …姐姐…… #line:02e9742
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@@ -483,15 +486,15 @@ position: 0,420
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???: 现在我必须… #line:0ffc26b
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???: 我会在海边等你,海边! #line:084121c
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<<wait 1>>
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<<show_sprite "姐姐抽出小女孩">>
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<<show_large_sprite "姐姐抽出小女孩">>
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<<wait 1.5>>
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<<show_sprite "姐姐抽出小女孩b">>
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<<show_large_sprite "姐姐抽出小女孩b">>
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<<wait 1.5>>
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<<show_sprite "姐姐抽出小女孩c">>
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<<show_large_sprite "姐姐抽出小女孩c">>
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<<wait 1.5>>
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<<show_sprite "进入黑色空间医生伸手">>
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<<show_large_sprite "进入黑色空间医生伸手">>
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me: 姐姐! #line:09a9225
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<<show_sprite whiteboard>>
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<<show_large_sprite whiteboard>>
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<<wait 2>>
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<<show_large_sprite "D2S门">>
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<i>你从门里摔了出来。</i> #line:02e5ac7
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@@ -622,10 +625,12 @@ position: 0,740
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<<jump end>>
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<<endif>>
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->仔细听 #line:02bfe34
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<<show_large_sprite "门框特写">>
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从门的背后隐约传出来某种声音。你竖起耳朵仔细听。 #line:04180f0
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(海浪声) #line:0efa910
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<<if $doorListen==false>>
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你好像回忆起了什么。 #line:00934ab
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<<show_large_sprite "门框特写">>
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<<set $dooListen=true>>
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<<show_door_glass_sea 2>>
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<<set $consciousness=$consciousness+1>>
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@@ -653,8 +658,6 @@ title: end
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position: 0,940
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---
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???: 她要提交答案了吗? #line:0af3672
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<<show_door>>
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<<show_sprite whiteboard>>
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你吓了一跳,因为声音是从很近的地方传来的,就在你的正上方。 #line:05f60e0
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一只黑色的鸟正站在门顶上,歪着脑袋,眼睛一眨不眨地看着你。 #line:0a6b416
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me: 你是谁? #line:07e8aa5
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@@ -663,7 +666,7 @@ me: 你是谁? #line:07e8aa5
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<<set $seaExist="存在…">>
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me: 我想海是…是存在的。我在记忆里看到过。 #line:040048f
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->不存在 #line:08b433a
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<<set $seaExist="不存在。">>
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<<set $seaExist="不存在。">>·
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me: 我想它实际上并不存在…或者已经不存在了。对么? #line:01dab0b
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->不知道 #line:0374e64
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<<set $seaExist="我不知道…也许?">>
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@@ -5629,7 +5629,7 @@ MonoBehaviour:
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m_Name:
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m_EditorClassIdentifier:
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runMode: 0
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firstTalkSo: {fileID: 11400000, guid: 10601ce26230723479d875a630f15732, type: 2}
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firstTalkSo: {fileID: 11400000, guid: aaef579ad8bdda542b503b40ce6773a8, type: 2}
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testTalkSo: {fileID: 11400000, guid: a4dba2e2976607d45a28d4c8cade6b0a, type: 2}
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saveFileName: "20250901_204445_PeipeiDay1_\u8BB0\u5FC6\u68C0\u67E5"
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--- !u!1 &749156594
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+18
-18
@@ -195,7 +195,7 @@ SpriteRenderer:
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m_LightmapParameters: {fileID: 0}
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m_SortingLayerID: 844151739
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m_SortingLayer: 1
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m_SortingOrder: 5
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m_SortingOrder: 4
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m_Sprite: {fileID: 21300000, guid: 65581c14d5b5dad4e991ee88882656de, type: 3}
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m_Color: {r: 1, g: 1, b: 1, a: 1}
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m_FlipX: 0
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@@ -373,7 +373,7 @@ SpriteRenderer:
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m_SortingLayerID: 844151739
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m_SortingLayer: 1
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m_SortingOrder: 4
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m_Sprite: {fileID: 21300000, guid: 05cb55786a66c624593dca22c3dda14d, type: 3}
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m_Sprite: {fileID: 0}
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m_Color: {r: 1, g: 1, b: 1, a: 1}
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m_FlipX: 0
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m_FlipY: 0
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@@ -381,7 +381,7 @@ SpriteRenderer:
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m_Size: {x: 24.966095, y: 16.64}
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m_AdaptiveModeThreshold: 0.5
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m_SpriteTileMode: 0
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m_WasSpriteAssigned: 1
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m_WasSpriteAssigned: 0
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m_MaskInteraction: 0
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m_SpriteSortPoint: 0
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--- !u!1 &383939067
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@@ -446,7 +446,7 @@ MonoBehaviour:
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doorShellTransform: {fileID: 0}
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terminalShapeReference: {fileID: 1847534534}
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seaCollapseScale: {x: 0.9, y: 0.84, z: 1}
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doorSnapScale: {x: 0.95, y: 1.06, z: 1}
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doorSnapScale: {x: 2.68, y: 1.06, z: 1}
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morphEase: 10
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frameHidePhase: 2
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doorSnapDuration: 0.2
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@@ -757,15 +757,15 @@ SpriteRenderer:
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m_SortingLayerID: 844151739
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m_SortingLayer: 1
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m_SortingOrder: 4
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m_Sprite: {fileID: 0}
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m_Color: {r: 1, g: 1, b: 1, a: 0}
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m_Sprite: {fileID: 21300000, guid: bbd4550937a8b8d4e9c81615bccc8a91, type: 3}
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m_Color: {r: 1, g: 1, b: 1, a: 1}
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m_FlipX: 0
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m_FlipY: 0
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m_DrawMode: 0
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m_Size: {x: 8.930233, y: 5.023256}
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m_Size: {x: 17.860466, y: 10.046512}
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m_AdaptiveModeThreshold: 0.5
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m_SpriteTileMode: 0
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m_WasSpriteAssigned: 0
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m_WasSpriteAssigned: 1
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m_MaskInteraction: 0
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m_SpriteSortPoint: 0
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--- !u!1 &861686054
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@@ -934,8 +934,8 @@ MonoBehaviour:
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m_Name:
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m_EditorClassIdentifier:
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useCullingMasks: 0
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terminalSize: {x: 6.4, y: 4.1}
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morphStartSize: {x: 4, y: 7.6}
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terminalSize: {x: 6, y: 3.8}
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morphStartSize: {x: 3, y: 3.8}
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terminalFont: {fileID: 11400000, guid: f242fb3dde1933640859f1c54591c9c8, type: 2}
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colAmberMain: {r: 0.81, g: 0.81, b: 0.81, a: 1}
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colAmberDim: {r: 0.36, g: 0.36, b: 0.36, a: 1}
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@@ -1005,7 +1005,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: -0.08, y: 0.3}
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m_AnchoredPosition: {x: -0.08, y: 0.24}
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m_SizeDelta: {x: 100, y: 100}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!1 &1373573733
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@@ -1557,7 +1557,7 @@ GameObject:
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 1
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m_IsActive: 0
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--- !u!4 &1847534533
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Transform:
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m_ObjectHideFlags: 0
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@@ -1665,7 +1665,7 @@ SpriteRenderer:
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m_LightmapParameters: {fileID: 0}
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m_SortingLayerID: 844151739
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m_SortingLayer: 1
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m_SortingOrder: 7
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m_SortingOrder: 4
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m_Sprite: {fileID: 21300000, guid: 8e0b68f1e994fc24b80e5a480c61602b, type: 3}
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m_Color: {r: 1, g: 1, b: 1, a: 0}
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m_FlipX: 0
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@@ -1686,8 +1686,8 @@ Transform:
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m_GameObject: {fileID: 1961593256904873106}
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serializedVersion: 2
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalPosition: {x: -0.07, y: 0.24, z: 0}
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m_LocalScale: {x: 0.48998493, y: 0.54510826, z: 0.8065596}
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m_LocalPosition: {x: -0.07, y: -0.03, z: 0}
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m_LocalScale: {x: 0.7074555, y: 0.62522215, z: 0.8706811}
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Father: {fileID: 450371655}
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@@ -1701,8 +1701,8 @@ Transform:
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m_GameObject: {fileID: 5724422998448711206}
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serializedVersion: 2
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalPosition: {x: -0.08, y: 0.28, z: 0}
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m_LocalScale: {x: 3.6999986, y: 7.331499, z: 0.4458426}
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m_LocalPosition: {x: -0.08, y: -0.04, z: 0}
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m_LocalScale: {x: 4.7952704, y: 8.152062, z: 0.56408006}
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Father: {fileID: 450371655}
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@@ -1781,7 +1781,7 @@ SpriteRenderer:
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m_LightmapParameters: {fileID: 0}
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m_SortingLayerID: 844151739
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m_SortingLayer: 1
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m_SortingOrder: 10
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m_SortingOrder: 4
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m_Sprite: {fileID: 7482667652216324306, guid: 311925a002f4447b3a28927169b83ea6, type: 3}
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m_Color: {r: 1, g: 1, b: 1, a: 0}
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m_FlipX: 0
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