feat(huoshan): 扩展销售管理器功能和 Yarn 命令

This commit is contained in:
2026-02-26 17:17:48 +08:00
parent 8f396419f3
commit 4041f5d639
2 changed files with 268 additions and 6 deletions
@@ -4,7 +4,9 @@ using Cinemachine;
using AibisDream;
using AibisDream.FixSystem;
using AibisDream.Framework;
using System.Collections;
using System.Collections.Generic;
using DG.Tweening;
using AibisDream.MiniGame.HuoShan;
namespace AibisDream.MiniGame.Language
@@ -49,6 +51,9 @@ namespace AibisDream.MiniGame.Language
[Tooltip("每轮转动完成后调用的 Yarn 节点名,可通过 $salesTurnIndex 分支不同内容")]
[SerializeField] private string crankCompleteNode = "销售模块转动完成";
[Tooltip("滑片开始转动时调用的 Yarn 节点名,配合 ChipModule 解释正在做的步骤,可通过 $salesTurnIndex 分支")]
[SerializeField] private string crankSlideStartNode = "销售转动_开始";
// [Header("销售模块深入 - 阶段事件(滑片进度阈值)")]
// [Tooltip("语义组织阶段时调用的 Yarn 节点名(滑片进度 ≥ 1/3")]
// [SerializeField] private string phaseSemanticNode = "语义组织达到";
@@ -59,7 +64,37 @@ namespace AibisDream.MiniGame.Language
// [Tooltip("风格阶段时调用的 Yarn 节点名(滑片进度 ≥ 1)")]
// [SerializeField] private string phaseStyleNode = "风格达到";
[Header("处理器深入模式")]
[Tooltip("盖子 SpriteRenderer(深入模式下淡出)")]
[SerializeField] private SpriteRenderer processorCover;
[Tooltip("旋钮控制器(不填则从 saleView 下查找)")]
[SerializeField] private KnobController knobController;
[Tooltip("辉光管粒子效果(不填则从 saleView 下查找)")]
[SerializeField] private GlowTubeEffect glowTubeEffect;
[Header("SaleView 进入动画")]
[Tooltip("进入动画控制器(不填则从 saleView 下查找 SaleViewEnterAnimation")]
[SerializeField] private SaleViewEnterAnimation saleViewEnterAnimation;
[Tooltip("深入模式缩放倍数")]
[SerializeField] private float deepModeScale = 1.2f;
[Tooltip("深入模式 X 偏移(负方向)")]
[SerializeField] private float deepModeOffsetX = -5f;
[Tooltip("深入模式动画时长")]
[SerializeField] private float deepModeTransitionDuration = 0.6f;
[Tooltip("盖子淡出时长")]
[SerializeField] private float coverFadeDuration = 0.5f;
private readonly List<CameraEnum> registeredCameras = new();
private bool _isProcessorDeepMode;
private Vector3 _saleViewOriginalPos;
private Vector3 _saleViewOriginalScale;
private Sequence _deepModeSequence;
private int _currentTurnIndex; // 当前已完成第几轮(1-based)
@@ -78,6 +113,15 @@ namespace AibisDream.MiniGame.Language
/// <summary>滑片控制器(供 Yarn 命令等通过 SalesManager 获取)</summary>
public SliderController SliderController => sliderController;
/// <summary>旋钮控制器</summary>
public KnobController KnobController => knobController;
/// <summary>辉光管效果</summary>
public GlowTubeEffect GlowTubeEffect => glowTubeEffect;
/// <summary>是否处于处理器深入模式</summary>
public bool IsProcessorDeepMode => _isProcessorDeepMode;
private void Awake()
{
// 对话气泡槽组(SaleSystem 下名为 "Bubble Slots" 的 GameObject
@@ -99,12 +143,17 @@ namespace AibisDream.MiniGame.Language
RegisterToSystem();
RegisterCameras();
FindSaleView();
FindSaleViewEnterAnimation();
FindCrankController();
FindSliderController();
FindKnobController();
FindGlowTubeEffect();
FindProcessorCover();
}
private void OnDestroy()
{
_deepModeSequence?.Kill();
UnregisterCameras();
UnsubscribeFromCrankSlider();
}
@@ -137,6 +186,18 @@ namespace AibisDream.MiniGame.Language
}
}
/// <summary>
/// 查找 SaleView 进入动画(从 saleView 下查找)
/// </summary>
private void FindSaleViewEnterAnimation()
{
if (saleViewEnterAnimation != null) return;
var root = saleView != null ? saleView.transform : transform;
saleViewEnterAnimation = root.GetComponentInChildren<SaleViewEnterAnimation>(true);
if (saleViewEnterAnimation != null)
Debug.Log("[SalesManager] 找到 SaleViewEnterAnimation");
}
/// <summary>
/// 查找发条控制器(从 saleView 或自身下查找)
/// </summary>
@@ -228,6 +289,11 @@ namespace AibisDream.MiniGame.Language
#endif
if (_currentTurnIndex > totalTurns) return;
// 滑片开始转动前,先触发 ChipModule 解释当前步骤(Stage3 等配合)
StorageSystem.Instance?.SetValue("$salesTurnIndex", (float)_currentTurnIndex);
if (!string.IsNullOrEmpty(crankSlideStartNode))
DialogController.Instance?.StartDialogNode(crankSlideStartNode);
if (sliderController != null)
{
// 滑片移动至当前轮对应的段,时长与发条回位一致
@@ -337,6 +403,7 @@ namespace AibisDream.MiniGame.Language
if (saleView != null)
{
saleView.SetActive(true);
saleViewEnterAnimation?.PlayEnterAnimation();
Debug.Log("[SalesManager] 销售系统已打开");
}
else
@@ -351,6 +418,7 @@ namespace AibisDream.MiniGame.Language
public void CloseView()
{
UnsubscribeFromCrankSlider();
saleViewEnterAnimation?.ResetToIdle();
if (saleView != null)
{
saleView.SetActive(false);
@@ -388,5 +456,167 @@ namespace AibisDream.MiniGame.Language
sliderController?.ResetPosition();
ResetPhase();
}
#region
private void FindKnobController()
{
if (knobController != null) return;
var root = saleView != null ? saleView.transform : transform;
knobController = root.GetComponentInChildren<KnobController>(true);
if (knobController == null)
knobController = GetComponentInChildren<KnobController>(true);
if (knobController != null)
Debug.Log("[SalesManager] Found KnobController");
}
private void FindGlowTubeEffect()
{
if (glowTubeEffect != null) return;
var root = saleView != null ? saleView.transform : transform;
glowTubeEffect = root.GetComponentInChildren<GlowTubeEffect>(true);
if (glowTubeEffect == null)
glowTubeEffect = GetComponentInChildren<GlowTubeEffect>(true);
if (glowTubeEffect != null)
Debug.Log("[SalesManager] Found GlowTubeEffect");
}
private void FindProcessorCover()
{
if (processorCover != null) return;
var root = saleView != null ? saleView.transform : transform;
foreach (var t in root.GetComponentsInChildren<Transform>(true))
{
if (t.name == "\u76d6\u5b50")
{
processorCover = t.GetComponent<SpriteRenderer>();
if (processorCover != null)
Debug.Log("[SalesManager] Found processor cover");
break;
}
}
}
/// <summary>
/// 进入处理器深入模式:面板放大右移 → 盖子淡出 → 启动旋钮和辉光管
/// </summary>
public void EnterProcessorDeepMode()
{
if (_isProcessorDeepMode) return;
if (saleView == null)
{
Debug.LogError("[SalesManager] SaleView is null, cannot enter processor deep mode", this);
return;
}
_isProcessorDeepMode = true;
StartCoroutine(EnterProcessorDeepModeRoutine());
}
private IEnumerator EnterProcessorDeepModeRoutine()
{
_deepModeSequence?.Kill();
var viewTransform = saleView.transform;
_saleViewOriginalPos = viewTransform.localPosition;
_saleViewOriginalScale = viewTransform.localScale;
// Activate cover so we can fade it out
if (processorCover != null)
{
processorCover.gameObject.SetActive(true);
var c = processorCover.color;
processorCover.color = new Color(c.r, c.g, c.b, 1f);
}
// Build animation sequence
_deepModeSequence = DOTween.Sequence();
// Step 1: Scale up + shift X
Vector3 targetPos = _saleViewOriginalPos + new Vector3(deepModeOffsetX, 0f, 0f);
Vector3 targetScale = _saleViewOriginalScale * deepModeScale;
_deepModeSequence.Append(
viewTransform.DOLocalMove(targetPos, deepModeTransitionDuration).SetEase(Ease.OutCubic)
);
_deepModeSequence.Join(
viewTransform.DOScale(targetScale, deepModeTransitionDuration).SetEase(Ease.OutCubic)
);
// Step 2: Fade out cover
if (processorCover != null)
{
_deepModeSequence.Append(
processorCover.DOFade(0f, coverFadeDuration).SetEase(Ease.InQuad)
);
_deepModeSequence.AppendCallback(() =>
{
processorCover.gameObject.SetActive(false);
});
}
// Step 3: Enable knob + glow tube
_deepModeSequence.AppendCallback(() =>
{
if (glowTubeEffect != null) glowTubeEffect.gameObject.SetActive(true);
if (knobController != null)
{
knobController.gameObject.SetActive(true);
knobController.Reset();
}
Debug.Log("[SalesManager] Processor deep mode entered");
});
yield return _deepModeSequence.WaitForCompletion();
}
/// <summary>
/// 退出处理器深入模式:恢复面板位置/缩放、恢复盖子
/// </summary>
public void ExitProcessorDeepMode()
{
if (!_isProcessorDeepMode) return;
_isProcessorDeepMode = false;
StartCoroutine(ExitProcessorDeepModeRoutine());
}
private IEnumerator ExitProcessorDeepModeRoutine()
{
_deepModeSequence?.Kill();
if (knobController != null) knobController.gameObject.SetActive(false);
if (glowTubeEffect != null) glowTubeEffect.gameObject.SetActive(false);
_deepModeSequence = DOTween.Sequence();
// Restore cover
if (processorCover != null)
{
processorCover.gameObject.SetActive(true);
var c = processorCover.color;
processorCover.color = new Color(c.r, c.g, c.b, 0f);
_deepModeSequence.Append(
processorCover.DOFade(1f, coverFadeDuration).SetEase(Ease.OutQuad)
);
}
// Restore position and scale
var viewTransform = saleView.transform;
_deepModeSequence.Append(
viewTransform.DOLocalMove(_saleViewOriginalPos, deepModeTransitionDuration).SetEase(Ease.InOutCubic)
);
_deepModeSequence.Join(
viewTransform.DOScale(_saleViewOriginalScale, deepModeTransitionDuration).SetEase(Ease.InOutCubic)
);
_deepModeSequence.AppendCallback(() =>
{
Debug.Log("[SalesManager] Processor deep mode exited");
});
yield return _deepModeSequence.WaitForCompletion();
}
#endregion
}
}
@@ -140,7 +140,7 @@ namespace AibisDream.MiniGame.HuoShan
if (sliderController != null)
{
Debug.Log($"[SalesYarnCommand] 移动滑片到位置{normalizedPosition},时长{duration}秒");
sliderController.SlideToNormalized(normalizedPosition, duration);
yield return new WaitForSeconds(duration);
}
@@ -322,18 +322,50 @@ namespace AibisDream.MiniGame.HuoShan
}
/// <summary>
/// 进入处理器深入模式(面板右移
/// 进入处理器深入模式(面板放大右移 + 盖子淡出 + 旋钮/辉光管启动
/// 用法: <<enter_processor_mode>>
/// </summary>
[YarnCommand("enter_processor_mode")]
public static IEnumerator EnterProcessorMode()
{
Debug.Log("[SalesYarnCommand] 进入处理器深入模式");
var manager = GetSalesManager();
if (manager == null)
{
Debug.LogWarning("[SalesYarnCommand] SalesManager not found");
yield break;
}
// 触发面板右移动画
// 可以使用DOTween或Timeline
Debug.Log("[SalesYarnCommand] Entering processor deep mode");
manager.EnterProcessorDeepMode();
yield return new WaitForSeconds(1f);
while (manager.IsProcessorDeepMode == false)
yield return null;
// Wait a frame for everything to settle
yield return null;
}
/// <summary>
/// 退出处理器深入模式(恢复面板位置/缩放、恢复盖子)
/// 用法: <<exit_processor_mode>>
/// </summary>
[YarnCommand("exit_processor_mode")]
public static IEnumerator ExitProcessorMode()
{
var manager = GetSalesManager();
if (manager == null)
{
Debug.LogWarning("[SalesYarnCommand] SalesManager not found");
yield break;
}
Debug.Log("[SalesYarnCommand] Exiting processor deep mode");
manager.ExitProcessorDeepMode();
while (manager.IsProcessorDeepMode)
yield return null;
yield return null;
}
/// <summary>