Merge branch 'bugfix/打包' into 'develop'

art(fix-system): 移除旧路径维修系统美术资源

See merge request aibis-dream/aibis-dream!689
This commit is contained in:
2026-04-16 12:04:43 +00:00
20 changed files with 4480 additions and 4761 deletions
@@ -88,7 +88,7 @@ MonoBehaviour:
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m_Address: "Assets/Animation/HuoshanFix/\u706B\u5C71\u5934\u75DB1.playable"
m_Address: "Timeline/\u706B\u5C71\u5934\u75DB1"
m_ReadOnly: 0
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@@ -257,7 +257,7 @@ peipei: 再见了,<waitfor=0.4>叶子。 #line:0694ade
<<control_single_part 树叶动画 树叶安静>>
// <<wait 1.5>>
// 你的头又疼了一下。 #line:0c1713d
<<start_timeline 诊室外头痛/头痛>>
<<start_timeline 诊室外头痛>>
<<wait 1.2>>
<<change_actor_state "医生FrontheadacheLoop" 诊室外医生>>
<<wait 2>>
@@ -1,4 +1,4 @@
title: Start
title: Start
color: blue
cluster: Day2_Entry
tags: demo
@@ -131,7 +131,7 @@ position: 3,80
->树<<if $gameStage==1>> #line:02f1319
<<show_sprite "D2S女孩1">>
<<if $gameStage==1>>
树下站着一个扎着马尾辫的小女孩,正一下一下地拽着一条细线,细线通向树冠。
树下站着一个扎着马尾辫的小女孩,正一下一下地拽着一条细线,细线通向树冠。 #line:0446e8b
->抬头 #line:000b785
<<jump 树>>
<<else>>
@@ -230,13 +230,13 @@ color: green
cluster: Day2_Plaza
position: -387,110
---
->摇动树干
->摇动树干 #line:04d9985
你试图摇晃粗大的树干。 #line:0b4eb71
树不为所动。 #line:07fd379
女孩: 没用的。你摇不动它的。 #line:04e2315
女孩无奈地看了你刚才试图摇动的树干,又抬起头盯着高处的风筝。 #line:0620f1a
<<jump 拿下风筝>>
->跳起来试探
->跳起来试探 #line:0672dda
你轻轻一跃,你比自己想象的更轻盈 #line:066e0ab
扑倏倏… #line:01e1891
<<show_sprite "D2S树特写2">>
@@ -526,7 +526,7 @@ position: -2,398
<<wait 1.5>>
<<show_large_sprite "姐姐抓住医生手">>
<<fade_out 1>>
me: 占位
me: 占位 #line:040f562
<<wait 1.5>>
<<show_large_sprite "姐姐脸特写">>
<<wait 1>>
@@ -1,8 +1,6 @@
using System;
using System;
using System.Collections;
using System.Collections.Generic;
using AibisDream;
using DG.Tweening;
using Shapes;
using TMPro;
using UnityEngine;
@@ -159,7 +157,7 @@ namespace AibisDream.UI
{
if (!Application.isPlaying)
{
UpdateEditorPreview();
EditorUpdate();
return;
}
@@ -182,7 +180,7 @@ namespace AibisDream.UI
EnsureDefaultFontReference();
if (!Application.isPlaying)
ApplyEditorPreviewState();
EditorApply();
}
private void OnValidate()
@@ -191,7 +189,7 @@ namespace AibisDream.UI
MorphProgress = morphProgress;
if (!Application.isPlaying)
ApplyEditorPreviewState();
EditorApply();
}
#endregion
@@ -241,7 +239,7 @@ namespace AibisDream.UI
previewStage = PreviewStage.FrameOnly;
previewAlpha = 1f;
previewMorphProgress = 0.65f;
ApplyEditorPreviewState();
EditorApply();
}
[ContextMenu("Preview/Waiting Input")]
@@ -251,14 +249,14 @@ namespace AibisDream.UI
previewStage = PreviewStage.WaitingInput;
previewAlpha = 1f;
previewMorphProgress = 1f;
ApplyEditorPreviewState();
EditorApply();
}
[ContextMenu("Preview/Clear")]
private void ClearPreview()
{
previewInEditor = false;
ApplyEditorPreviewState();
EditorApply();
}
#endregion
@@ -900,6 +898,20 @@ namespace AibisDream.UI
#endregion
private void EditorUpdate()
{
#if UNITY_EDITOR
UpdateEditorPreview();
#endif
}
private void EditorApply()
{
#if UNITY_EDITOR
ApplyEditorPreviewState();
#endif
}
#if UNITY_EDITOR
private void UpdateEditorPreview()
{
+2 -2
View File
@@ -6,8 +6,8 @@ EditorBuildSettings:
serializedVersion: 2
m_Scenes:
- enabled: 1
path: Assets/Scenes/Instantiate.unity
guid: 314fe706818e1334abececa8eca15a16
path: Assets/Scenes/Persistence.unity
guid: 8c9cfa26abfee488c85f1582747f6a02
m_configObjects:
com.unity.addressableassets: {fileID: 11400000, guid: 9f2d4043ffd19614f9cf906f9dd868b8, type: 2}
com.unity.localization.settings: {fileID: 11400000, guid: 0fb2bc2476953fc43a74f0ab8879077c, type: 2}
+1 -1
View File
@@ -133,7 +133,7 @@ PlayerSettings:
vulkanEnableLateAcquireNextImage: 0
vulkanEnableCommandBufferRecycling: 1
loadStoreDebugModeEnabled: 0
bundleVersion: 0.4.0.10-20260104-211314
bundleVersion: 0.5.0.4-20260416-183358
preloadedAssets:
- {fileID: 11400000, guid: 0fb2bc2476953fc43a74f0ab8879077c, type: 2}
metroInputSource: 0