Merge branch 'feature/day2梦境接通' into 'develop'
Feature/day2梦境接通 See merge request aibis-dream/aibis-dream!663
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title: Start
|
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title: Start
|
||||
color: blue
|
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cluster: Day2_Entry
|
||||
tags: demo
|
||||
position: 0,-80
|
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position: 2,-331
|
||||
---
|
||||
<<declare $memCheck = false>> //自动声明
|
||||
<<declare $consciousness = 0>> //自动声明
|
||||
@@ -19,6 +21,7 @@ position: 0,-80
|
||||
jg: 数据溢出:未知来源的记忆… #line:09952c6
|
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jg: VERYFYING…bool seaExists = false; waiting for imput… #autonext #line:05a8257
|
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<<fade_out 1>>
|
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// <<jump Test>>
|
||||
<<show_sprite whiteboard>>
|
||||
???: …下来… #line:0c8c60b
|
||||
???: 下来…下来。 #line:07bfa4b
|
||||
@@ -48,23 +51,29 @@ jg: VERYFYING…bool seaExists = waiting f 【WARNING: UNEXP #autonext #line:07f
|
||||
===
|
||||
|
||||
|
||||
title: Test
|
||||
tags: demo
|
||||
position: 0,-80
|
||||
---
|
||||
<<show_door 1>>
|
||||
<<fade_out 1>>
|
||||
->想起海 #line:0d1a0e3
|
||||
<<show_door_glass_sea 1>>
|
||||
->乌鸦展示真相 #line:07daab7
|
||||
<<show_door_code_sea 1>>
|
||||
->触碰真相 #line:0ae623b
|
||||
<<show_dream_terminal>>
|
||||
// title: Test
|
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// color: orange
|
||||
// cluster: Day2_Entry
|
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// tags: demo
|
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// position: 317,-328
|
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// ---
|
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|
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// <<jump 门>>
|
||||
// // <<show_door 1>>
|
||||
// // <<fade_out 1>>
|
||||
// // ->想起海 #line:0d1a0e3
|
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// // <<show_door_glass_sea 1>>
|
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// // ->乌鸦展示真相 #line:07daab7
|
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// // <<show_door_code_sea 1>>
|
||||
// // ->触碰真相 #line:0ae623b
|
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// // <<show_dream_terminal>>
|
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|
||||
===
|
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// ===
|
||||
|
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title: 醒来
|
||||
position: 0,80
|
||||
color: green
|
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cluster: Day2_Entry
|
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position: 2,-145
|
||||
---
|
||||
???: 下来! #line:02447ee
|
||||
<<show_sprite "D2S广场">>
|
||||
@@ -81,7 +90,9 @@ position: 0,80
|
||||
|
||||
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||||
title: 广场
|
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position: 0,240
|
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color: blue
|
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|
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|
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---
|
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<<if $gameStage==1>>
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<<show_sprite "D2S广场">>
|
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@@ -168,7 +179,9 @@ position: 0,240
|
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|
||||
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title: 树
|
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position: -280,240
|
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color: green
|
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|
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|
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---
|
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|
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|
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@@ -209,7 +222,9 @@ position: -280,240
|
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|
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|
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title: 风筝1
|
||||
position: 280,160
|
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color: yellow
|
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cluster: Day2_Plaza
|
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position: 642,-24
|
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---
|
||||
<<show_sprite "D2S风筝1">>
|
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<<if $t==0>>
|
||||
@@ -252,7 +267,9 @@ position: 280,160
|
||||
|
||||
|
||||
title: 风筝2
|
||||
position: 280,320
|
||||
color: yellow
|
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cluster: Day2_Plaza
|
||||
position: 642,197
|
||||
---
|
||||
<<if $t<3>>
|
||||
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|
||||
@@ -415,48 +432,50 @@ position: 280,320
|
||||
|
||||
|
||||
title: 上升
|
||||
position: 0,420
|
||||
color: purple
|
||||
cluster: Day2_Ascent
|
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position: -2,398
|
||||
---
|
||||
<<if $gameStage==3>>
|
||||
<<show_sprite "whiteboard">>
|
||||
<<show_sprite "高空A特写">>
|
||||
<<show_large_sprite "whiteboard">>
|
||||
<<show_large_sprite "高空A特写">>
|
||||
<<wait 1.5>>
|
||||
// <i>轻飘飘地...</i> #line:0d10f22
|
||||
<<show_sprite "高空B近景">>
|
||||
<<show_large_sprite "高空B近景">>
|
||||
<<wait 1.5>>
|
||||
<<show_sprite "高空C中景>>
|
||||
<<show_large_sprite "高空C中景>>
|
||||
<<wait 1.5>>
|
||||
<<show_sprite "高空D全景">>
|
||||
<<show_large_sprite "高空D全景">>
|
||||
me: 我这是… #line:0d10f22
|
||||
???: 喂! #line:02f25e7
|
||||
头顶上什么地方有人在呼唤你。 #line:01b726a
|
||||
???: 路——斯—— #line:0b51e73
|
||||
<<show_sprite "倒吊看自己脚">>
|
||||
<<show_large_sprite "倒吊看自己脚">>
|
||||
<i>一条细长的线缠绕在你的脚上,伸向远处,一直到那个越飞越高的风筝。</i> #line:0b6dbc0
|
||||
<<show_sprite "飞向空中的门d">>
|
||||
<<show_large_sprite "飞向空中的门d">>
|
||||
???: 不要靠近那个地方—— #line:03b0aaa
|
||||
<i>你注意到了更高处的黑色矩形。看起来风筝正在把你带到那个地方去。</i> #line:0da7431
|
||||
<<set $gameStage = 4>>
|
||||
<<elseif $sz <4>>
|
||||
->解开绳子 #line:0d2c8a9
|
||||
<<if $sz==0>>
|
||||
<<show_sprite "尝试解开脚上缠绕的线">>
|
||||
<<show_large_sprite "尝试解开脚上缠绕的线">>
|
||||
绳子牢牢地陷在你的皮肤里,难以下手。 #line:05c5ff8
|
||||
<<show_sprite "飞向空中的门e">>
|
||||
<<show_large_sprite "飞向空中的门e">>
|
||||
风筝已经飞进了黑色矩形里。腿上的拉力仍然没有消失。 #line:0859b3e
|
||||
<<elseif $sz==1>>
|
||||
你摸到了一个结,那是绳子在腿上绕出的一个死扣。 #line:059e9b9
|
||||
<<show_sprite "飞向空中的门f">>
|
||||
<<show_large_sprite "飞向空中的门f">>
|
||||
那个黑色的矩形越来越近了。 #line:033f9ef
|
||||
<<elseif $sz==2>>
|
||||
???: 路——斯—— #line:0c4045b
|
||||
me: 姐姐! #line:09da664
|
||||
你尝试解开那个结,但是失败了。 #line:04986e6
|
||||
<<show_sprite "飞向空中的门g">>
|
||||
<<show_large_sprite "飞向空中的门g">>
|
||||
你好像已经能够闻到一种漆黑的气味。 #line:00d79bb
|
||||
<<elseif $sz==3>>
|
||||
你徒劳地在绳子上摸索着。 #line:00c1857
|
||||
<<show_sprite "飞向空中的门h">>
|
||||
<<show_large_sprite "飞向空中的门h">>
|
||||
<<endif>>
|
||||
<<set $sz = $sz + 1>>
|
||||
<<else>>
|
||||
@@ -468,11 +487,11 @@ position: 0,420
|
||||
<<wait 1.5>>
|
||||
|
||||
<<wait 1.5>>
|
||||
<<show_sprite "医生伸手求救">>
|
||||
<<show_large_sprite "医生伸手求救">>
|
||||
<<wait 1.5>>
|
||||
<<show_sprite "姐姐抓住医生手">>
|
||||
<<show_large_sprite "姐姐抓住医生手">>
|
||||
<<wait 1.5>>
|
||||
<<show_sprite "姐姐脸特写">>
|
||||
<<show_large_sprite "姐姐脸特写">>
|
||||
<<wait 1>>
|
||||
???: …路斯! #line:02803ab
|
||||
me: …姐姐…… #line:02e9742
|
||||
@@ -483,20 +502,20 @@ position: 0,420
|
||||
???: 现在我必须… #line:0ffc26b
|
||||
???: 我会在海边等你,海边! #line:084121c
|
||||
<<wait 1>>
|
||||
<<show_sprite "姐姐抽出小女孩">>
|
||||
<<show_large_sprite "姐姐抽出小女孩">>
|
||||
<<wait 1.5>>
|
||||
<<show_sprite "姐姐抽出小女孩b">>
|
||||
<<show_large_sprite "姐姐抽出小女孩b">>
|
||||
<<wait 1.5>>
|
||||
<<show_sprite "姐姐抽出小女孩c">>
|
||||
<<show_large_sprite "姐姐抽出小女孩c">>
|
||||
<<wait 1.5>>
|
||||
<<show_sprite "进入黑色空间医生伸手">>
|
||||
<<show_large_sprite "进入黑色空间医生伸手">>
|
||||
me: 姐姐! #line:09a9225
|
||||
<<show_sprite whiteboard>>
|
||||
<<show_large_sprite whiteboard>>
|
||||
<<wait 2>>
|
||||
<<show_large_sprite "D2S门">>
|
||||
<i>你从门里摔了出来。</i> #line:02e5ac7
|
||||
<i>四仰八叉地躺在地上,你听到了门关闭的声音。</i> #line:01132cb
|
||||
<<jump 门>>
|
||||
<<jump 记忆空间>>
|
||||
<<endif>>
|
||||
<<jump 上升>>
|
||||
===
|
||||
@@ -504,45 +523,49 @@ position: 0,420
|
||||
|
||||
|
||||
|
||||
title: 裂隙
|
||||
position: 0,420
|
||||
---
|
||||
<<set $gameStage=4>>
|
||||
<<fade_out 1>>
|
||||
你追着她的脚步向前走。风迎面呼啸而来,从你的耳边掠过。 #line:0ef8c3c
|
||||
你的脚似乎踢到了什么东西,一道看不见的墙拦住了你。 #line:0550a78
|
||||
???: …路斯… #line:0b667e9
|
||||
墙后面似乎有人在呼唤你。 #line:0429f5c
|
||||
你抬起头,注意到空气中一道小小的裂缝。亮光正从中露出来。 #line:0abdd96
|
||||
->触摸 #line:0bd38d7
|
||||
风顺着你的手流过,汹涌而飘忽。 #line:0a3c18b
|
||||
???: …路斯! #line:047552c
|
||||
me: …姐姐…… #line:089fd68
|
||||
空气噼啪作响,从缝隙处裂开,裂成两团,然后碎成许多瓣。 #line:06c7486
|
||||
你被断面的反光闪得睁不开眼。 #line:05876d6
|
||||
me: 姐姐! #line:03fceb1
|
||||
梦应声而碎。 #line:0ac9deb
|
||||
(fade到纯白场景) #line:0ac7cad
|
||||
<<show_sprite "D2S门1">>
|
||||
风像碎裂的水缸一样倾泻而出,填满了整个空间。 #line:006e09d
|
||||
雪花轻飘飘地、缓慢地,在空气中自由自在地流动着。不远处是一扇敞开的门,门前站着一对姐妹。 #line:0760aab
|
||||
//jj: 没关系的。丢了,再做一个就好了。
|
||||
//妹妹: 真的吗?
|
||||
姐姐弯下腰对妹妹说了些什么,妹妹点点头,跑进了门里。 #line:0a15617
|
||||
她站起身来,回身看着你,脸上挂着无拘无束的微笑。 #line:063b970
|
||||
jj: 你长这么大了。 #line:08f5fa5
|
||||
你呆呆地看着她的脸。她说你不该到这来的,你已经走得太远,该回去了。 #line:047de43
|
||||
她想要离开,你问她要去哪,她笑着说约定的地方,忘了么? #line:060ff5a
|
||||
你不记得了,她说没关系,你会想起来的,不过不是现在。 #line:0a85219
|
||||
你想要叫住她,可是她只是笑了笑着回过身,走进了门里。 #line:030a2c5
|
||||
<<jump 记忆空间>>
|
||||
===
|
||||
// title: 裂隙
|
||||
// color: orange
|
||||
// cluster: Day2_Memory
|
||||
// position: 0,347
|
||||
// ---
|
||||
// <<set $gameStage=4>>
|
||||
// <<fade_out 1>>
|
||||
// 你追着她的脚步向前走。风迎面呼啸而来,从你的耳边掠过。 #line:0ef8c3c
|
||||
// 你的脚似乎踢到了什么东西,一道看不见的墙拦住了你。 #line:0550a78
|
||||
// ???: …路斯… #line:0b667e9
|
||||
// 墙后面似乎有人在呼唤你。 #line:0429f5c
|
||||
// 你抬起头,注意到空气中一道小小的裂缝。亮光正从中露出来。 #line:0abdd96
|
||||
// ->触摸 #line:0bd38d7
|
||||
// 风顺着你的手流过,汹涌而飘忽。 #line:0a3c18b
|
||||
// ???: …路斯! #line:047552c
|
||||
// me: …姐姐…… #line:089fd68
|
||||
// 空气噼啪作响,从缝隙处裂开,裂成两团,然后碎成许多瓣。 #line:06c7486
|
||||
// 你被断面的反光闪得睁不开眼。 #line:05876d6
|
||||
// me: 姐姐! #line:03fceb1
|
||||
// 梦应声而碎。 #line:0ac9deb
|
||||
// (fade到纯白场景) #line:0ac7cad
|
||||
// <<show_sprite "D2S门1">>
|
||||
// 风像碎裂的水缸一样倾泻而出,填满了整个空间。 #line:006e09d
|
||||
// 雪花轻飘飘地、缓慢地,在空气中自由自在地流动着。不远处是一扇敞开的门,门前站着一对姐妹。 #line:0760aab
|
||||
// //jj: 没关系的。丢了,再做一个就好了。
|
||||
// //妹妹: 真的吗?
|
||||
// 姐姐弯下腰对妹妹说了些什么,妹妹点点头,跑进了门里。 #line:0a15617
|
||||
// 她站起身来,回身看着你,脸上挂着无拘无束的微笑。 #line:063b970
|
||||
// jj: 你长这么大了。 #line:08f5fa5
|
||||
// 你呆呆地看着她的脸。她说你不该到这来的,你已经走得太远,该回去了。 #line:047de43
|
||||
// 她想要离开,你问她要去哪,她笑着说约定的地方,忘了么? #line:060ff5a
|
||||
// 你不记得了,她说没关系,你会想起来的,不过不是现在。 #line:0a85219
|
||||
// 你想要叫住她,可是她只是笑了笑着回过身,走进了门里。 #line:030a2c5
|
||||
// <<jump 记忆空间>>
|
||||
// ===
|
||||
|
||||
|
||||
|
||||
|
||||
title: 记忆空间
|
||||
position: 0,580
|
||||
color: purple
|
||||
cluster: Day2_Memory
|
||||
position: -9,661
|
||||
---
|
||||
雪花轻飘飘地、缓慢地,在空气中自由自在地流动着。不远处是一扇紧闭的门。 #line:055f91e
|
||||
->靠近门 #line:0385a32
|
||||
@@ -573,7 +596,9 @@ position: 0,580
|
||||
|
||||
|
||||
title: 门
|
||||
position: 0,740
|
||||
color: purple
|
||||
cluster: Day2_Door
|
||||
position: -4,927
|
||||
---
|
||||
<<show_large_sprite "D2S门">>
|
||||
雪花轻飘飘地、缓慢地,在空气中自由自在地流动着。不远处是一扇紧闭的门。 #line:0ba4b43
|
||||
@@ -622,10 +647,15 @@ position: 0,740
|
||||
<<jump end>>
|
||||
<<endif>>
|
||||
->仔细听 #line:02bfe34
|
||||
<<fade_in 0.5>>
|
||||
<<show_large_sprite "门框特写">>
|
||||
<<show_door 0.1>>
|
||||
<<fade_out 0.5>>
|
||||
从门的背后隐约传出来某种声音。你竖起耳朵仔细听。 #line:04180f0
|
||||
(海浪声) #line:0efa910
|
||||
<<if $doorListen==false>>
|
||||
你好像回忆起了什么。 #line:00934ab
|
||||
// <<show_large_sprite "门框特写">>
|
||||
<<set $dooListen=true>>
|
||||
<<show_door_glass_sea 2>>
|
||||
<<set $consciousness=$consciousness+1>>
|
||||
@@ -642,19 +672,22 @@ position: 0,740
|
||||
===
|
||||
|
||||
title: 靠近黑暗
|
||||
position: 0,940
|
||||
color: blue
|
||||
cluster: Day2_Door
|
||||
position: -3,1194
|
||||
---
|
||||
<<hide_dialog>>
|
||||
<<show_dream_terminal>>
|
||||
<<show_large_sprite "whiteboard">>
|
||||
===
|
||||
|
||||
|
||||
title: end
|
||||
position: 0,940
|
||||
color: red
|
||||
cluster: Day2_Door
|
||||
position: 326,937
|
||||
---
|
||||
???: 她要提交答案了吗? #line:0af3672
|
||||
<<show_door>>
|
||||
<<show_sprite whiteboard>>
|
||||
你吓了一跳,因为声音是从很近的地方传来的,就在你的正上方。 #line:05f60e0
|
||||
一只黑色的鸟正站在门顶上,歪着脑袋,眼睛一眨不眨地看着你。 #line:0a6b416
|
||||
me: 你是谁? #line:07e8aa5
|
||||
@@ -717,6 +750,11 @@ me: 海… #line:00a7bf5
|
||||
乌鸦飞到了门把手上,在上面啄了几下,然后看向了你。 #line:0ca409a
|
||||
乌鸦: 眨眨眼睛。场景只能在她停止观察的时候发生变化。 #line:0346f41
|
||||
// <<show_sprite "D2S门2">>
|
||||
<<fade_in 0.5>>
|
||||
<<show_large_sprite "门框特写">>
|
||||
<<show_door 0.1>>
|
||||
<<fade_out 0.5>>
|
||||
<<wait 1>>
|
||||
<<show_door_code_sea 2>>
|
||||
(眨眼之间,场景发生了变化。门变成了一个黑漆漆的矩形。乌鸦扑腾着飞了起来,站在矩形的上面。) #line:020eb96
|
||||
乌鸦: 这就是Validation_Gate_03真实的样子。 #line:053be8f
|
||||
@@ -790,17 +828,20 @@ me: 时间不多了…对吧。 #line:08097cb
|
||||
|
||||
|
||||
title: 苏醒
|
||||
position: 0,940
|
||||
color: green
|
||||
cluster: Day2_Door
|
||||
position: -2,1417
|
||||
---
|
||||
// 矩形: 等待校验结果… #line:002e55b
|
||||
// //这里发生一些代码流和glitch,然后屏幕闪一下关闭
|
||||
<<wait 3>>
|
||||
黑暗似乎流动了起来,矩形的边界变得模糊。延展。吞噬了一切。 #line:006df51
|
||||
你感到自己仿佛融化了,变成了它的一部分。你的意识快速地向前穿梭,把你刚刚溶解的身躯远远地抛在后面。 #line:0f3e3cc
|
||||
你的面前出现了一个光电。它很快地靠近,扩大,溶解,包围吞噬了你。那是你的视觉正在回归。 #line:0ae5e3c
|
||||
【画面转到现实,一个头显被从屏幕上摘下。】 #line:0cd259a
|
||||
【你逐渐适应光线。面前站着数个研究人员,它们手上拿着数据板忙碌着。】 #line:0a53861
|
||||
【这是一个纯白的房间,房间里到处都是数字设备。你的面前,一块屏幕上正记录着刚才风筝广场的梦境代码。】 #line:0b511aa
|
||||
// <<fade_in 0.1>>
|
||||
<<wait 2>>
|
||||
// 黑暗似乎流动了起来,矩形的边界变得模糊。延展。吞噬了一切。 #line:006df51
|
||||
// 你感到自己仿佛融化了,变成了它的一部分。你的意识快速地向前穿梭,把你刚刚溶解的身躯远远地抛在后面。 #line:0f3e3cc
|
||||
// 你的面前出现了一个光电。它很快地靠近,扩大,溶解,包围吞噬了你。那是你的视觉正在回归。 #line:0ae5e3c
|
||||
// 【画面转到现实,一个头显被从屏幕上摘下。】 #line:0cd259a
|
||||
// 【你逐渐适应光线。面前站着数个研究人员,它们手上拿着数据板忙碌着。】 #line:0a53861
|
||||
// 【这是一个纯白的房间,房间里到处都是数字设备。你的面前,一块屏幕上正记录着刚才风筝广场的梦境代码。】 #line:0b511aa
|
||||
???: 怎么耽误了这么久? #line:0224096
|
||||
其中一个人完成了手上的记录,交给另一个人。 #line:0b90254
|
||||
它看着报告,然后抬起头面无表情地看着你。 #line:08cfce6
|
||||
|
||||
@@ -0,0 +1,256 @@
|
||||
# FP_Day2_sleep.yarn 主要逻辑图
|
||||
|
||||
对应文件:`FP_Day2_sleep.yarn`
|
||||
|
||||
## 说明
|
||||
|
||||
- `Start` 在第 22 行 `<<jump Test>>` 之后的内容在常规 Yarn 下通常**不可达**。实机入口可能是 **`Test`→`门`** 或由程序指定节点。
|
||||
- 下图按**阅读顺序**排布:先看 **全景主线(横轴)**,再按需看各 **模块展开**。
|
||||
|
||||
---
|
||||
|
||||
## 状态变量
|
||||
|
||||
| 变量 | 含义 |
|
||||
|------|------|
|
||||
| `$gameStage` | 1 广场初 → 2 取风筝后 → 3 风筝1 后 → 4 大风/门线 → 5 `end` 后 |
|
||||
| `$t` / `$h` | 风筝回合与高度 |
|
||||
| `$wind` | 风筝2 风向 |
|
||||
| `$sz` | 「上升」解绳进度 |
|
||||
| `$consciousness` | 门侧回忆进度 |
|
||||
| `$memCheck` / `$doorCheck` / `$doorListen` | 各一次性加成 |
|
||||
| `$seaExist` | 「海是否存在」答案 |
|
||||
|
||||
---
|
||||
|
||||
## 图 1|全景主线(建议先看)
|
||||
|
||||
从左到右为大致叙事 / 跳转顺序;支线在下方用子图收拢,避免一张图里线交叉过多。
|
||||
|
||||
```mermaid
|
||||
flowchart LR
|
||||
subgraph colA["入口"]
|
||||
direction TB
|
||||
N_Start(["Start"])
|
||||
N_Test(["Test<br/>stage←4"])
|
||||
N_Wake(["醒来<br/>stage←1"])
|
||||
N_Start -->|jump| N_Test
|
||||
N_Start -.->|脚本后半通常不可达| N_Wake
|
||||
end
|
||||
|
||||
subgraph colB["广场段"]
|
||||
direction TB
|
||||
N_Plaza(["广场<br/>hub"])
|
||||
end
|
||||
|
||||
subgraph colC["风筝段"]
|
||||
direction TB
|
||||
N_K1(["风筝1"])
|
||||
N_K2(["风筝2"])
|
||||
end
|
||||
|
||||
subgraph colD["高空段"]
|
||||
direction TB
|
||||
N_Up(["上升"])
|
||||
end
|
||||
|
||||
subgraph colE["记忆段"]
|
||||
direction TB
|
||||
N_Rift(["裂隙"])
|
||||
N_Mem(["记忆空间"])
|
||||
end
|
||||
|
||||
subgraph colF["门与终局"]
|
||||
direction TB
|
||||
N_Door(["门<br/>hub"])
|
||||
N_End(["end"])
|
||||
N_Dark(["靠近黑暗"])
|
||||
N_Awake(["苏醒"])
|
||||
end
|
||||
|
||||
N_Test --> N_Door
|
||||
N_Wake --> N_Plaza
|
||||
|
||||
N_Plaza --> N_K1
|
||||
N_Plaza --> N_K2
|
||||
N_Plaza -->|离开 ∧ stage≥4| N_Rift
|
||||
N_K1 -->|t≥5 → stage3| N_Plaza
|
||||
N_K2 -->|t=10 抉择| N_Up
|
||||
N_K2 -.->|部分失败| N_Plaza
|
||||
|
||||
N_Up -->|闪回结束 / sz 满| N_Door
|
||||
N_Rift --> N_Mem
|
||||
N_Mem -->|靠近门| N_Door
|
||||
N_Door -->|推门 ∧ con≥3| N_End
|
||||
N_End -->|stage←5| N_Door
|
||||
N_Door -->|stage=5| N_Dark
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## 图 2|广场 Hub(选项与回路)
|
||||
|
||||
```mermaid
|
||||
flowchart TB
|
||||
P([广场])
|
||||
|
||||
P --> O[观察<br/>秋千 · 广告栏]
|
||||
P --> T[树 → 过去 → jump 树]
|
||||
P --> G2[女孩 · stage2<br/>同意 → jump 风筝1]
|
||||
P --> G3[女孩 · stage3<br/>同意 → jump 风筝2]
|
||||
P --> F[放风筝<br/>stage>2]
|
||||
P --> L[离开]
|
||||
|
||||
L -->|stage < 4| B[梦边界]
|
||||
L -->|stage ≥ 4| R[jump 裂隙]
|
||||
|
||||
B --> P
|
||||
O --> P
|
||||
T --> P
|
||||
G2 --> P
|
||||
G3 --> P
|
||||
F --> P
|
||||
|
||||
style P fill:#e8f4fc,stroke:#2b6cb0
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## 图 3|树(自循环)
|
||||
|
||||
```mermaid
|
||||
flowchart LR
|
||||
TR([树]) -->|stage1 女孩线| G[取风筝<br/>stage←2]
|
||||
TR --> S[摇树]
|
||||
TR -->|离开| PL([广场])
|
||||
|
||||
G --> TR
|
||||
S --> TR
|
||||
|
||||
style TR fill:#e8f4fc,stroke:#2b6cb0
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## 图 4|风筝 1(计数回路)
|
||||
|
||||
```mermaid
|
||||
flowchart LR
|
||||
K([风筝1]) -->|放线/收线/保持<br/>t++| K
|
||||
K -->|t ≥ 5| PL([广场<br/>stage←3])
|
||||
|
||||
style K fill:#fff8e6,stroke:#b7791f
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## 图 5|风筝 2 → 上升
|
||||
|
||||
```mermaid
|
||||
flowchart TB
|
||||
K([风筝2]) -->|循环<br/>t++/h/wind| K
|
||||
K -->|t=10 放手/抓紧| U([上升])
|
||||
K -.->|部分条件| PL([广场])
|
||||
|
||||
style K fill:#fff8e6,stroke:#b7791f
|
||||
style U fill:#f0fff4,stroke:#276749
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## 图 6|上升(内部分支)
|
||||
|
||||
```mermaid
|
||||
flowchart TB
|
||||
U([上升])
|
||||
|
||||
U -->|gameStage==3| A[高空序列<br/>stage←4]
|
||||
U -->|sz < 4| N[解开绳子<br/>sz++]
|
||||
U -->|sz ≥ 4| F[闪回 / 姐姐 / …]
|
||||
|
||||
A --> U2[jump 上升]
|
||||
N --> U2
|
||||
F --> DR([门])
|
||||
|
||||
U2 --> U
|
||||
|
||||
style U fill:#f0fff4,stroke:#276749
|
||||
style DR fill:#ede7f6,stroke:#553c9a
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## 图 7|门 ↔ 记忆空间 ↔ end(意识进度)
|
||||
|
||||
```mermaid
|
||||
flowchart LR
|
||||
subgraph mem["记忆侧"]
|
||||
M([记忆空间])
|
||||
end
|
||||
|
||||
subgraph door["门侧"]
|
||||
D([门])
|
||||
end
|
||||
|
||||
subgraph fin["终局"]
|
||||
E([end])
|
||||
DK([靠近黑暗])
|
||||
end
|
||||
|
||||
M -->|靠近门| D
|
||||
D -->|后退| M
|
||||
|
||||
D --> O[观察 → doorCheck]
|
||||
D --> Li[仔细听 → 海浪]
|
||||
D --> Pu[推门]
|
||||
|
||||
Pu -->|con < 3| X[门不动]
|
||||
Pu -->|con ≥ 3| E
|
||||
|
||||
E -->|stage←5| D
|
||||
D -->|stage=5| DK
|
||||
|
||||
style D fill:#ede7f6,stroke:#553c9a
|
||||
style E fill:#fed7d7,stroke:#c53030
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## 图 8|故事阶段(状态概览)
|
||||
|
||||
```mermaid
|
||||
stateDiagram-v2
|
||||
direction LR
|
||||
|
||||
[*] --> Start
|
||||
Start --> Test : jump 当前脚本
|
||||
Test --> 门 : stage=4
|
||||
|
||||
醒来 --> 广场 : stage=1
|
||||
广场 --> 树 : 取风筝
|
||||
树 --> 广场 : stage=2
|
||||
广场 --> 风筝1 : 同意
|
||||
风筝1 --> 广场 : stage=3
|
||||
广场 --> 风筝2 : 同意
|
||||
风筝2 --> 上升 : t=10
|
||||
上升 --> 门 : 闪回 / sz
|
||||
广场 --> 裂隙 : 离开 ∧ stage≥4
|
||||
裂隙 --> 记忆空间
|
||||
记忆空间 --> 门
|
||||
门 --> end : 推门 ∧ con≥3
|
||||
end --> 门 : stage=5
|
||||
门 --> 靠近黑暗 : stage=5
|
||||
苏醒 --> [*]
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## 要点摘要
|
||||
|
||||
1. **Start → Test → 门**:脚本中的快进路径;枯树线若在 `jump` 之后则易不可达。
|
||||
2. **广场**:主 hub;**离开** 且 `stage≥4` 进 **裂隙**。
|
||||
3. **风筝1**:`$t` 满 5 回广场,`stage=3`。
|
||||
4. **风筝2**:`$t==10` 进 **上升**。
|
||||
5. **上升**:`stage==3` 播高空;`sz` 满后进闪回并 **jump 门**;节点内 **jump 上升** 自循环。
|
||||
6. **门**:`consciousness` 堆叠后推门 → **end** → `stage=5` 再回 **门** → **靠近黑暗**。
|
||||
7. **苏醒**:独立节点,需代码或其它 Yarn 接入。
|
||||
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|
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|
||||
hs: 医——生——! #line:0bade9e
|
||||
hs: 医——生——救——我——! #line:0184078
|
||||
|
||||
<<init_actor 火山>>
|
||||
<<fade_in_actor 火山>>
|
||||
// 门被撞开的声音效果
|
||||
//<<play_sfx door_bang>>
|
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|
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|
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|
||||
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|
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|
||||
火山气喘吁吁地出现在接诊台。它捂着自己的头,很痛苦的样子。 #line:0256125
|
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|
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m_GameObject: {fileID: 5724422998448711206}
|
||||
serializedVersion: 2
|
||||
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
|
||||
m_LocalPosition: {x: -0.08, y: 0.28, z: 0}
|
||||
m_LocalScale: {x: 3.6999986, y: 7.331499, z: 0.4458426}
|
||||
m_LocalPosition: {x: -0.08, y: -0.04, z: 0}
|
||||
m_LocalScale: {x: 4.7952704, y: 8.152062, z: 0.56408006}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children: []
|
||||
m_Father: {fileID: 450371655}
|
||||
@@ -1781,7 +1866,7 @@ SpriteRenderer:
|
||||
m_LightmapParameters: {fileID: 0}
|
||||
m_SortingLayerID: 844151739
|
||||
m_SortingLayer: 1
|
||||
m_SortingOrder: 10
|
||||
m_SortingOrder: 5
|
||||
m_Sprite: {fileID: 7482667652216324306, guid: 311925a002f4447b3a28927169b83ea6, type: 3}
|
||||
m_Color: {r: 1, g: 1, b: 1, a: 0}
|
||||
m_FlipX: 0
|
||||
|
||||
@@ -812,9 +812,9 @@ namespace AibisDream.UI
|
||||
yield return PlayCrashEnding();
|
||||
|
||||
_phase = TerminalPhase.Done;
|
||||
DreamDoorSystem.Instance?.HideAll();
|
||||
yield return new WaitForSeconds(1f);
|
||||
DialogController.Instance.StartDialogNode(onCompleteNode);
|
||||
DreamDoorSystem.Instance?.HideAll();
|
||||
}
|
||||
|
||||
private IEnumerator PlayShutdownEnding()
|
||||
|
||||
Reference in New Issue
Block a user