refactor(fix): 优化修复状态机逻辑

This commit is contained in:
2026-02-26 17:18:20 +08:00
parent b3b651cbf5
commit 6ccc6f1569
@@ -771,6 +771,7 @@ namespace AibisDream.FixSystem
public IEnumerator Enter()
{
var bodyModuleSystem = FixSystemCenter.SystemDic.Get<BodyModuleSystem>();
var screenSystem = FixSystemCenter.SystemDic.Get<ScreenSystem>();
if (!CameraKit.Instance.EqualToCameraState(CameraEnum.BodyModule))
{
bodyModuleSystem.SwitchModuleGroup(ModuleState.Head);
@@ -792,7 +793,7 @@ namespace AibisDream.FixSystem
// 注册对话气泡(与其他 state 一致)
if (salesManager.bubbleSlotGroup != null)
{
var data = salesManager.bubbleSlotGroup.CollectData();
var data = screenSystem.BubbleSlotGroup.CollectData();
DialogUIManager.Instance.LoadBubbles(data);
}
}