refactor(fix): 优化修复状态机逻辑
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@@ -771,6 +771,7 @@ namespace AibisDream.FixSystem
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public IEnumerator Enter()
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{
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var bodyModuleSystem = FixSystemCenter.SystemDic.Get<BodyModuleSystem>();
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var screenSystem = FixSystemCenter.SystemDic.Get<ScreenSystem>();
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if (!CameraKit.Instance.EqualToCameraState(CameraEnum.BodyModule))
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{
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bodyModuleSystem.SwitchModuleGroup(ModuleState.Head);
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@@ -792,7 +793,7 @@ namespace AibisDream.FixSystem
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// 注册对话气泡(与其他 state 一致)
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if (salesManager.bubbleSlotGroup != null)
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{
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var data = salesManager.bubbleSlotGroup.CollectData();
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var data = screenSystem.BubbleSlotGroup.CollectData();
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DialogUIManager.Instance.LoadBubbles(data);
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}
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}
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