Merge branch 'bugfix/资源重新组织' into 'develop'

chore(addressable): 更新资源组配置

See merge request aibis-dream/aibis-dream!655
This commit is contained in:
2026-03-27 14:45:35 +00:00
977 changed files with 17054 additions and 131450 deletions
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swizzle: 50462976
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platformSettings:
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buildTarget: DefaultTexturePlatform
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 0
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
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androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 3
buildTarget: WebGL
maxTextureSize: 2048
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textureCompression: 1
compressionQuality: 50
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forceMaximumCompressionQuality_BC6H_BC7: 0
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buildTarget: Standalone
maxTextureSize: 2048
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textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
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androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
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buildTarget: Android
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 3
buildTarget: Server
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
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androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
spriteSheet:
serializedVersion: 2
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physicsShape: []
bones: []
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mipmapLimitGroupName:
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userData:
assetBundleName:
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fileFormatVersion: 2
guid: 9530b94889a070741841053181da2212
ScriptedImporter:
internalIDToNameTable: []
externalObjects:
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type: UnityEngine:AnimationClip
assembly: UnityEngine.AnimationModule
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serializedVersion: 2
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layerImportMode: 1
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spritePadding: 0
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asepriteImporterSettings:
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layerImportMode: 1
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frameIndex: 1
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maxTextureSize: 2048
resizeAlgorithm: 0
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textureCompression: 0
compressionQuality: 50
forceMaximumCompressionQuality_BC6H_BC7: 0
crunchedCompression: 0
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androidETC2FallbackOverride: 0
- name: Server
overridden: 0
ignorePlatformSupport: 0
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 0
compressionQuality: 50
forceMaximumCompressionQuality_BC6H_BC7: 0
crunchedCompression: 0
allowsAlphaSplitting: 0
androidETC2FallbackOverride: 0
- name: Android
overridden: 0
ignorePlatformSupport: 0
maxTextureSize: 2048
resizeAlgorithm: 0
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textureCompression: 0
compressionQuality: 50
forceMaximumCompressionQuality_BC6H_BC7: 0
crunchedCompression: 0
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androidETC2FallbackOverride: 0
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overridden: 0
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androidETC2FallbackOverride: 0
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m_StateMachineBehaviours: []
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m_EditorClassIdentifier:
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View File
@@ -1,5 +1,7 @@
using UnityEditor;
using UnityEditor;
using UnityEngine;
using System;
using UnityEditor.U2D.PSD;
namespace AibisDream.SystemEditor
{
@@ -86,11 +88,11 @@ namespace AibisDream.SystemEditor
return SortingLayer.layers[idx].id;
}
public static void RecordObjectAndChildren(GameObject parent, string actionName)
{
Transform[] transforms = parent.GetComponentsInChildren<Transform>(true);
Object[] objectsToUndo = new Object[transforms.Length];
UnityEngine.Object[] objectsToUndo = new UnityEngine.Object[transforms.Length];
for (int i = 0; i < transforms.Length; i++)
{
@@ -99,5 +101,79 @@ namespace AibisDream.SystemEditor
Undo.RegisterCompleteObjectUndo(objectsToUndo, actionName);
}
public static string SaveSprite(Sprite sprite)
{
if (!sprite) return "";
string psdPath = AssetDatabase.GetAssetPath(sprite);
var psdResPath = GetResourcePath(psdPath);
int lastDotIndex = psdResPath.LastIndexOf('.');
if (lastDotIndex == -1)
return psdResPath;
var purePath = psdResPath.Substring(0, lastDotIndex);
return purePath + "/" + sprite.name;
}
private static string GetResourcePath(string absolutePath)
{
const string resourcesFolderName = "Resources/";
var index = absolutePath.IndexOf(resourcesFolderName, StringComparison.Ordinal);
return index >= 0 ? absolutePath[(index + resourcesFolderName.Length)..] : absolutePath;
}
public static bool GetAssetAddressableKey<T>(T asset, out string addressableKey) where T : UnityEngine.Object
{
string path = AssetDatabase.GetAssetPath(asset);
if (asset is Sprite sprite && AssetImporter.GetAtPath(path) is TextureImporter importer)
{
if (importer.textureType == TextureImporterType.Sprite &&
importer.spriteImportMode == SpriteImportMode.Multiple)
{
if (TryGetAddressableKey(path, out var addressableKeyPrefix))
{
addressableKey = $"{addressableKeyPrefix}[{sprite.name}]";
return true;
}
addressableKey = addressableKeyPrefix;
return false;
}
}
else if (asset is Sprite texture && AssetImporter.GetAtPath(path) is PSDImporter)
{
if (TryGetAddressableKey(path, out var addressableKeyPrefix))
{
addressableKey = $"{addressableKeyPrefix}[{texture.name}]";
return true;
}
addressableKey = addressableKeyPrefix;
return false;
}
return TryGetAddressableKey(path, out addressableKey);
}
private static bool TryGetAddressableKey(string path, out string addressableKey)
{
var settings = UnityEditor.AddressableAssets.AddressableAssetSettingsDefaultObject.Settings;
if (settings != null)
{
var entry = settings.FindAssetEntry(AssetDatabase.AssetPathToGUID(path));
if (entry != null)
{
addressableKey = entry.address;
return true;
}
}
Debug.Log($"资源{path}不存在于Addressables中");
addressableKey = path;
return false;
}
}
}
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