Merge branch 'bugfix/资源重新组织' into 'develop'
chore(addressable): 更新资源组配置 See merge request aibis-dream/aibis-dream!655
This commit is contained in:
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using UnityEditor;
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using UnityEngine;
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using System;
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using UnityEditor.U2D.PSD;
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namespace AibisDream.SystemEditor
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{
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public static void RecordObjectAndChildren(GameObject parent, string actionName)
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{
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Object[] objectsToUndo = new Object[transforms.Length];
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Undo.RegisterCompleteObjectUndo(objectsToUndo, actionName);
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{
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if (!sprite) return "";
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string psdPath = AssetDatabase.GetAssetPath(sprite);
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int lastDotIndex = psdResPath.LastIndexOf('.');
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if (lastDotIndex == -1)
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return psdResPath;
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return purePath + "/" + sprite.name;
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{
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const string resourcesFolderName = "Resources/";
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var index = absolutePath.IndexOf(resourcesFolderName, StringComparison.Ordinal);
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}
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public static bool GetAssetAddressableKey<T>(T asset, out string addressableKey) where T : UnityEngine.Object
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{
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string path = AssetDatabase.GetAssetPath(asset);
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{
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if (importer.textureType == TextureImporterType.Sprite &&
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{
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{
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return true;
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{
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if (TryGetAddressableKey(path, out var addressableKeyPrefix))
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{
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addressableKey = $"{addressableKeyPrefix}[{texture.name}]";
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return true;
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}
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addressableKey = addressableKeyPrefix;
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return false;
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}
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return TryGetAddressableKey(path, out addressableKey);
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private static bool TryGetAddressableKey(string path, out string addressableKey)
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{
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if (settings != null)
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if (entry != null)
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{
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addressableKey = entry.address;
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return true;
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}
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}
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Debug.Log($"资源{path}不存在于Addressables中");
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addressableKey = path;
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return false;
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}
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}
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Load Diff
+2574
-2526
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Load Diff
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user