Merge branch 'develop' into feature/全流程拉通

This commit is contained in:
Ovid
2026-03-27 16:00:14 +08:00
19 changed files with 8 additions and 34 deletions
+5 -5
View File
@@ -512,7 +512,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 9c53165b379c3d94ca34b12cb8eb10f1, type: 3}
m_Name: VolFx
m_EditorClassIdentifier:
m_Active: 0
m_Active: 1
_event: 550
_format:
enabled: 1
@@ -724,7 +724,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 9c53165b379c3d94ca34b12cb8eb10f1, type: 3}
m_Name: Memory
m_EditorClassIdentifier:
m_Active: 0
m_Active: 1
_event: 550
_format:
enabled: 1
@@ -1607,7 +1607,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 9c53165b379c3d94ca34b12cb8eb10f1, type: 3}
m_Name: VolFx
m_EditorClassIdentifier:
m_Active: 1
m_Active: 0
_event: 550
_format:
enabled: 1
@@ -1750,7 +1750,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 9c53165b379c3d94ca34b12cb8eb10f1, type: 3}
m_Name: Image
m_EditorClassIdentifier:
m_Active: 0
m_Active: 1
_event: 550
_format:
enabled: 1
@@ -1792,7 +1792,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 9c53165b379c3d94ca34b12cb8eb10f1, type: 3}
m_Name: UF
m_EditorClassIdentifier:
m_Active: 0
m_Active: 1
_event: 550
_format:
enabled: 1
@@ -61,12 +61,9 @@ pp: 我差点忘了。我没有小时候…也没有爸爸…… #line:05476c6
pp: 我是一个机体。 #line:0db39dd
//这段感觉放到术前谈话更好
<<play_sfx event:/Music/music_peipei_shock_1>>
<<task_moveOut>>
<<complete_task "line:02a3a37">>
<<task_moveIn>>
//【占位】:不过绘图机器人存储的颜色记忆也足够多了,也没什么新得值得记住得东西了
<<fade_in 1>>
<<task_moveOut>>
<<hide_obj>>
<<jump 结束分析>>
===
@@ -11,7 +11,6 @@ me: 还没结束…保险起见,我们进视觉复查一下吧。 #line:0f42b4
<<fade_out 0.1>>
<<clear_tasks>>
Task: 检查视觉模块 #line:037c944
<<task_moveIn>>
<<ModuleHightLight Eye true>>
<<DropCable>>
<<set $eyeChecked = false>>
@@ -61,7 +60,6 @@ me:这里应该已经彻底检查过了。 #line:0bf6303
<<wait 0.8>>
me: 好了,总之…<br>复查结果符合预期,<waitfor=0.3>可以结束测试了。 #line:09523f9
<<complete_task "line:037c944">>
<<task_moveOut>>
<<set $isFinishedEyeCheck=true>>
<<Set_MouseMovementLockState EyeManager false>>
<<hide_dialog>>
@@ -8,12 +8,10 @@ position: 246,-866
<<fade_out 0.1>>
<<if $isPeipeiBE==true>>
Task: 执行手术-色彩记忆初始化 #line:0701927
<<task_moveIn>>
me: 去记忆模块执行色彩初始化吧。 #line:0677ec5
<<ModuleHightLight Memory true>>
<<else>>
Task: 安装色觉晶圆 #line:0356120
<<task_moveIn>>
me: 先安装色彩晶圆吧。 #line:005bc47
->安装色觉晶圆 #line:0437b10
<<fade_in 1>>
@@ -3,7 +3,6 @@ tags:
colorID: 3
position: 251,-1150
---
<<task_moveOut>>
<<fade_in 1>>
<<switch_fix_system_to Clinic>>
<<if $isPeipeiBE==true>>
@@ -63,7 +63,6 @@ Linking: 正在获取深入检查权限… #line:037677f
<<wait 1>>
EyeModule: 检查到S+++级权限!欢迎访问,主脑! #line:0b2693c
me: 哈!总算……让我看看这里边到底有啥东西吧。 #line:0c55bbb
<<task_moveOut>>
<<switch_fix_system_to UF>>
===
@@ -6,7 +6,6 @@ position: 43,-97
<<switch_fix_system_to "BodyModule">>
<<fade_out 1>>
<<clear_tasks>>
<<task_moveIn>>
<<complete_task "line:0a431e3">>
Task: 分析病理与治疗方案 #line:0e94a4a
///可以先用思考专用黑幕,把showobj之外的部分都盖住,每次分析用showobj展示ppt,做一个思考阶段,把线索回顾一下
@@ -120,7 +120,6 @@ me: 嗯…不行。<br>还是只有色彩记忆抹除。对不起。 #line:0bd04
//TODO: <<switch_character_state 默认流汗闭眼>>
<<hide_dialog>>
<<complete_task "line:0e94a4a">>
<<task_moveOut>>
<<hide_dialog>>
<<wait 1.5>>
@@ -6,7 +6,6 @@ position: 428,-88
<<declare $CheckTargetCount=0>>
me:准备好了么? #line:0eb665d
peipei: 我们来吧,医生。 #line:04a3898
<<task_moveIn>>
Task: 尝试停止想象 #line:08f5fd5
<<set $UFCount = 0>>
===
@@ -206,13 +205,11 @@ ULM自训练进程: 检测到进程接管请求!正在识别手动选择的目
me: 喂……!佩佩! #line:026d9fc
me: 我真是……操了… #line:0ccf5b2
<<complete_task "line:08f5fd5">>
<<task_moveOut>>
<<hide_dialog>>
<<SetHeat 2>>
<<switch_fix_system_to BodyModule>>
<<ShowHeatMap>>
Task: 对佩佩进行降温 #line:0a5b7c2
<<task_moveIn>>
<<endif>>
<<jump UF停止想象CheckEnd>>
===
@@ -15,7 +15,6 @@ position: 43,-97
<<complete_task "line:0a5b7c2">>
<<complete_task "line:0365d74">>
<<complete_task "line:0538e87">>
<<task_moveOut>>
me: 可得小心点…别把这东西碰坏了。 #line:097ba5e
<<jump 结束UF拆除>>
===
@@ -22,7 +22,6 @@ position: 33,-552
<<if $Memory1Fade_Peipei==true && $Memory2Fade_Peipei==true && $Memory3Fade_Peipei==true>>
me: 已经完成了…… #line:0bb4d55
me: 好了……都结束了。 #line:007d937
<<task_moveOut TaskManager>>
me: …… #line:0233434
me: 不,好像还有一个。是最新的记忆…… #line:0ed4db5
->检查下一个只读记忆 #line:02795d4
@@ -41,7 +41,6 @@ title: 色觉校准开始
position: 275,-222
---
<<complete_task TaskManager "检查视觉模块">>
<<task_moveOut TaskManager>>
<<wait 1>>
me: 我需要让机器检索到关于颜色的记忆……我需要让佩佩的记忆转动起来。 #line:0127bce
me: 我需要你。佩佩,醒醒! #line:0bc5f81
@@ -99,7 +98,6 @@ me: 我想我会怀念它的。但是…对不起,我想要治好我的病人
<<stop_music "mem_liuying" "fade">>
<<switch_fix_system_to "BodyModule">>
<<complete_task TaskManager "唤醒佩佩">>
<<task_moveIn TaskManager>>
->重新唤醒 #line:0d1f009
Linking: 正在唤醒机体… #line:0cfce14
<<wait 2>>
@@ -40,7 +40,6 @@ me: 来吧。检查一下所有头部模块…<br>确认各模块的受损情况
//【注:此为占位,石头头部无UF模块和色觉】
Task: 检查所有头部模块 #line:00eca83
<<task_moveIn>>
//<<MessageBoxSetNull>>
//<<MessageBoxSetText 已检测到目标机体!诊疗仪已就绪。>>
@@ -67,7 +66,6 @@ position: 384,81
<<if $emoChecked==true && $logicChecked==true && $memoryChecked==true && $eyeChecked==true && $speakerChecked==true && $memoryPlayed == true>>
<<complete_task "line:00eca83">>
<<task_moveOut>>
me:都检查完了,看起来偏偏是记忆受到了损害。<br>万幸的是其它部分似乎都没事…… #line:0b13db0
<<jump toStage3>>
<<endif>>
@@ -13,7 +13,6 @@ position: 378,-540
<<fade_out 1>>
Task: 进入变速箱 #line:01948a6
<<task_moveIn>>
//<<MessageBoxSetNull>>
//<<MessageBoxSetText 等待信号输入……>>
@@ -198,7 +197,6 @@ me: 好了…接下来,只需要唱出来,声音就会被这个齿轮记录
Task: 刻录下石头的歌声 #line:084810e
shitou: …… #line:01ffc06
<<task_moveOut>>
<<jump 刻录调速>>
===
@@ -451,9 +449,7 @@ shitou: 要唱了,医生! #line:0ae56c9
//<<hide_dialog>>
//<<wait 1>>
<<task_moveIn>>
Task: 刻录下石头的歌声 #line:06e5faf
<<task_moveOut>>
<<stop_music "shitou_music">>
<<play_music "event:/Music/music_shitou_0">>
歌曲结束了。 #line:013aad1
@@ -56,7 +56,6 @@ position: 250,200
【无影灯亮起,医生戴上手套,准备开始手术,期间背景的提示音仍不断播报着。】 #line:04639ce
???: 它就在情绪模块…我能感觉到。<br>让它停下…求求你了,医生。 #line:02cb425
<<add_task TaskManager "检查情绪模块">>
<<task_moveIn TaskManager>>
<<ModuleHightLight Emo true>>
<<hide_dialog>>
<<wait 1>>
@@ -222,7 +221,6 @@ position: 906,-585
<<complete_task TaskManager "检查情绪模块">>
<<wait 0.1>>
<<open_screen Emo>>
<<task_moveOut TaskManager>>
Linking: 正在建立连接… #line:0e7b127
<<wait 0.2>>
???: 啊!痛…好痛! #line:0348ba1
+3 -3
View File
@@ -12186,7 +12186,7 @@ MonoBehaviour:
m_Name:
m_EditorClassIdentifier:
runMode: 0
firstTalkSo: {fileID: 11400000, guid: 653fbfbb55fef7740a2360590e29d552, type: 2}
firstTalkSo: {fileID: 11400000, guid: 10601ce26230723479d875a630f15732, type: 2}
testTalkSo: {fileID: 11400000, guid: 8ce86974047bb404c9096e70a606355a, type: 2}
saveFileName: "20250901_204445_PeipeiDay1_\u8BB0\u5FC6\u68C0\u67E5"
--- !u!1 &749156594
@@ -54913,7 +54913,7 @@ PrefabInstance:
objectReference: {fileID: 0}
- target: {fileID: 4040749114382236603, guid: 8447f1c934ed28243b9924fb4d106a57, type: 3}
propertyPath: m_IsActive
value: 0
value: 1
objectReference: {fileID: 0}
- target: {fileID: 4947548532371034966, guid: 8447f1c934ed28243b9924fb4d106a57, type: 3}
propertyPath: m_Sprite
@@ -54933,7 +54933,7 @@ PrefabInstance:
objectReference: {fileID: 0}
- target: {fileID: 6036241349967455381, guid: 8447f1c934ed28243b9924fb4d106a57, type: 3}
propertyPath: m_IsActive
value: 1
value: 0
objectReference: {fileID: 0}
- target: {fileID: 7117798419024193216, guid: 8447f1c934ed28243b9924fb4d106a57, type: 3}
propertyPath: m_AnchorMax.x