yarn(dialog): 更新石头入场和对话节点配置
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@@ -3,6 +3,10 @@ tags:
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---
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// 此处初始化变量
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<<declare $gameStage="石头入场">>
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<<declare $selectedShape = "">>
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<<declare $shapesInGrid = "">>
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<<jump Center>>
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===
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@@ -12,5 +16,13 @@ title: Center
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<<if $gameStage == "石头入场">>
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<<jump 石头入场>>
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<<elseif $gameStage == "插线检查">>
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<<jump 插线检查>>
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<<elseif $gameStage == "引擎维修">>
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<<jump 引擎维修>>
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<<elseif $gameStage == "维修后问诊">>
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<<jump 维修后问诊>>
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<<endif>>
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<<NextYarn>>
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===
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@@ -21,3 +21,16 @@ position: -267,-102
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---
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<<jump 检查_胃>>
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===
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title: ShapeSelected
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description: 点击选择引擎舱内的模块
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---
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<<if $selectedShape == "旧动力核心">>
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<<jump 选中旧核心引擎>>
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<<endif>>
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===
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title: BlockPuzzlePass
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---
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<<jump 参数达标>>
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===
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@@ -1,4 +1,4 @@
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{
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{
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"projectFileVersion": 2,
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"sourceFiles": [
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"**/*.yarn"
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@@ -6,7 +6,9 @@
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"excludeFiles": [
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"**/*~/*"
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],
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"localisation": {},
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"baseLanguage": "zh-CHS",
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"localisation": {
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"zh-CHS": {}
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},
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"baseLanguage": "zh-Hans",
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"compilerOptions": {}
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}
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@@ -9,5 +9,5 @@ ScriptedImporter:
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assetBundleVariant:
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script: {fileID: 11500000, guid: 053561912b1654d80a424bb0696a74ae, type: 3}
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useAddressableAssets: 0
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UseUnityLocalisationSystem: 0
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unityLocalisationStringTableCollection: {instanceID: 0}
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UseUnityLocalisationSystem: 1
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unityLocalisationStringTableCollection: {fileID: 11400000, guid: 036b1240022d27f4298ef10ba74e58fd, type: 2}
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@@ -1,4 +1,24 @@
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title: 石头入场
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---
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<<jump 入场>>
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===
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title: 入场
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---
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<<wait 1>>
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<<fade_out 1>>
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<<init_actor 石头>>
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me: 请进吧 #line:0492150
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<<wait 1>>
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<<fade_in_actor 石头>>
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shitou: 你好,医生。 #line:077fcf0
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shitou: 我是石头,是一个送货员。 #line:0e22e5b
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shitou: 我的引擎似乎出现问题了,请帮我检查一下。 #line:0310ae5
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<<jump Stage1End>>
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===
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title: Stage1End
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---
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<<set $gameStage = "插线检查">>
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<<jump Center>>
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===
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