台词优化

This commit is contained in:
Ovid
2026-04-19 14:56:08 +08:00
parent 4e5835d658
commit c9dcff33ae
26 changed files with 7963 additions and 8098 deletions
@@ -74,7 +74,7 @@ MonoBehaviour:
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m_Address: Assets/Language/Dialog/FP_Day2_night/New Table Shared Data.asset
m_Address: Assets/Language/Dialog/FP_Day2_night/FP_Day2_night Shared Data.asset
m_ReadOnly: 1
m_SerializedLabels: []
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-532
View File
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@@ -222,7 +222,7 @@ position: 250,200
<<show_actor 酒吧医生>>
<<time_flows_on day night>>
// <<jump test>>
<i>吵闹的音乐,炫目的灯光…</i> #line:0207402
<i>吵闹的音乐,炫目的灯光… #line:02e0d86 /////</i> #line:0207402
<i>一切都令人心烦。</i> #line:0e72808
<<fade_out 1>>
@@ -273,6 +273,7 @@ position: 250,-2611
女孩: 别的东西? #line:0fd97ed
me: 比如说…一扇本该存在的门。 #line:018c2f5
女孩: 啊,我知道你是什么意思。(笑) #line:04369ab
女孩: 不过,门后面你要找的东西,我可画不出来喔。 #line:071eeb3
<i>你发现从这里正好可以透过玻璃看到天文台。</i> #line:026ad07
<i>女孩沾了沾颜料,一边哼歌一边继续涂画着。</i> #line:006fb3e
<<else>>
@@ -304,10 +305,18 @@ position: 250,-2611
阿灿: 你睡糊涂了吧,你要修理谁?亏你还想做医生呢! #line:0292c23
me: 我… #line:032bd1e
me: 我睡糊涂了。 #line:02ac5f7
<<hide_dialog>>
<<wait 0.5>>
<i>阿灿指向了天文台。</i> #line:03ef5a4
阿灿: 我们要修这个啊。 #line:0321859
阿灿: 你自己说的啊,要把这个修好。 #line:0321859
me: 天文台?为什么? #line:059af3c
阿灿: 拜托,你自己说的,你说要替她修好的。 #line:0b879a6
<<hide_dialog>>
<<wait 0.5>>
me: 她?这里…还是关于她的么…… #line:054776d
阿灿: 什么啊?什么梦啊,你在说什么啊? #line:04ceb1f
阿灿: 不过…它的入口在哪里呢…门怎么不存在了?奇怪。 #line:09585b5
阿灿: 这下可怎么啊…… #line:0f47162
阿灿: 这下可怎么进去啊…… #line:0f47162
<<set $gameStage = 1>>
<<set $ppStage=2>>
<<set $stStage=2>>
@@ -463,11 +472,11 @@ position: 250,-2611
<<if $wyjStage == 0>>
<i>……不对,你真的有那个工作吗?你只是一个学生吧。</i> #line:0256c87
<<elseif $wyjStage == 1>>
me: 只要…什么都能修好,对吧。 #line:005b630
me: 只要…什么都能修好,对吧。你说的… #line:005b630
->翻找零件 #line:09c5690
<i>大部分零件你都不认识。不过你的运气不错。</i> #line:04bff73
->完好的压缩环 #line:06c0942
me: 这下应该能修好了。 #line:01ed9bc
me: 这下应该可以了。 #line:01ed9bc
<<set $wyjStage = 2>>
<<endif>>
->望远镜 #line:00798be
@@ -481,6 +490,7 @@ position: 250,-2611
<<endif>>
->安装目镜<<if $wyjStage == 2>> #line:04d4386
<i>你记得这很困难。但这比你印象中的轻松太多了。</i> #line:0edf096
me: 我修好了!对吧?我修好了…… #line:0e80e94
->往里看 #line:0724b3e
<<jump 海边>>
->返回 #line:0c2845b
@@ -533,32 +543,44 @@ position: 250,-2611
<<play_timeline 星空到海浪>>
<<set_global_param dream1Stage 5>>
jj: 你不该来这的。 #line:0df4d91
me: 姐姐…… #line:0d1ee53
me: 我真的挺想你的。假如…… #line:0cf7ae6
me: 我也不想梦见你。可是…… #line:0ec80fc
me: 不管梦的内容是什么……最后总会到这儿来,对吧。 #line:0b49833
jj: 对或者不对,取决于你自己。 #line:0d90409
me: 假如…… #line:0cf7ae6
me: 假如你是真的就好了。 #line:02bbbbc
//TODO: (海浪声)
<i>你仿佛感觉自己的手被握住了。</i> #line:025dad2
jj: 假如我是真的,我会希望我是假的。 #line:018c643
jj: 我还希望当你醒来,你就会忘记我。 #line:05b81f4
jj: 你应该明白…现实里,不是所有东西坏了都能修好的。 #line:0ab64a2
<i>沉默。</i> #line:0f419e6
me: 你说得对。 #line:09bc5a9
me: 这就是为什么它们要把你写进我的原型里。 #line:0fdd7ba
me: 一个永远不可能被修好的生物…一个无法被完成的遗憾…… #line:07fee71
jj: 你已经做得很好了。看看你…已经长这么大了。 #line:0562a5c
jj: 你是一个很棒的医生了。 #line:052f57a
me: 真的吗? #line:0d948f7
jj: 当然。 #line:079f0bf
me: 也就是说,我其实不欠你什么。 #line:039c74f
<i>姐姐笑了。</i> #line:0ca4d3b
<i>你站起身,海风吹在你的脸上,咸咸的,让人反胃。</i> #line:0185dd3
me: 你知道么? #line:07f5b5e
me: 现实里不是所有东西坏了都能修好的。 #line:0ab64a2
me: 这就是它们把我编进你的原型的原因。 #line:055f6cf
me: 一个永远不可能被修好的…一个无法被完成的遗憾 #line:07fee71
me: 一个固执的…偏执的……有缺陷的…… #line:070fc03
jj: 不。你已经做得很好了。 #line:0989b0e
jj: 你是一个很棒的医生,不是吗? #line:052f57a
jj: 毕竟,我知道你是来做什么。 #line:05c73fe
me: 姐姐…… #line:099fc97
jj: 姐姐愿意被*解决*。 #line:00fc25d
<i>你没有说话。站起身,海风吹在你的脸上,咸咸的,让人反胃。</i> #line:0185dd3
me: 姐姐! #line:017c7f1
<i>海风吹在你的脸上,迅速地吞没了你的回声。</i> #line:012ae52
<i>扑通!</i> #line:0adf6d2
<i>你把手里的东西远远地抛进了大海里。</i> #line:029a7e3
me: 再见 #line:0597cda
jj: 该回去了,路斯。 #line:03c9e3c
me: …… #line:0ebcd24
me: 我再也不欠你什么了 #line:0597cda
jj: 你本来就不欠我什么。 #line:0fa59bb
<i>姐姐的声音变得不稳定起来。</i> #line:060d93b
me: …我本来就…不欠你什么。 #line:0ebcd24
<i>姐姐笑了。声音越来越遥远,像是从门的另一边传来的。</i> #line:0ca4d3b
jj: 该醒来了,路斯。 #line:03c9e3c
<<hide_dialog>>
@@ -567,7 +589,7 @@ me: …… #line:0ebcd24
<<set_global_param Vol_general 1>>
<<showcase_fade_in_sync 0.1>>
<<wait 2>>
<i>闹钟声逐渐响起,又被按掉。</i> #line:0c79c2f
//<i>闹钟声逐渐响起,又被按掉。</i> #line:0c79c2f
<<play_timeline 醒来/平静醒来>>
// <<wait 1>>
// <i>你睁开眼睛,眼神平和而冷淡。</i> #line:0829e5d
@@ -64,7 +64,7 @@ hs: 你说…帽子到底有什么用?为什么…它们要我去卖帽子?
me: 好吧。我不知道。 #line:08ddeb0
hs: 没有用,对吧。一点也没有。 #line:00ef791
hs: 所有这些布料,这些工厂…… #line:000607d
hs: 这些了那么多劲把它们卖出去的机体…… #line:047ffa8
hs: 这些了那么多劲把它们卖出去的机体…… #line:047ffa8
->安全感 #line:0cfce1d
me: 安全感吧。 #line:0c6773b
hs: 安全感? #line:0261cd8
@@ -143,7 +143,12 @@ me: …… #line:06df2f5
// 或许是因为季节的变化,或许是因为别的什么。
peipei: 和我想象的…不太一样。 #line:06144e9
me: 因为天要黑了吧。 #line:0b4ef34
me: 不过你说得对,这里没什么好看的。 #line:030c331
<<hide_dialog>>
<<wait 1>>
me: 真的很抱歉。 #line:030c331
peipei: 嗯? #line:0cff103
me: 你的病…是我没有见过的。 #line:0e008db
peipei: 医生…你不欠我什么。 #line:04156b6
// 你抽了一口烟。 #line:099f942
<<hide_dialog>>
@@ -191,7 +196,7 @@ peipei: 一会…一会见。 #line:01ff340
<<hide_timeline 天桥/天桥风吹树叶>>
<<start_timeline 天桥Loop/天桥接树叶Loop>>
<<wait 2>>
占位台词 #line:095df55
me: 排异反应…么… #line:0db5584
<<wait 2>>
// <<start_timeline 天桥头痛/天桥头痛>>
// <<wait 0.5>>
@@ -1,14 +1,12 @@
{
"projectFileVersion": 2,
"sourceFiles": [
"*.yarn"
"**/*.yarn"
],
"excludeFiles": [
"**/*~/*"
],
"localisation": {
"zh-CHS": {}
},
"baseLanguage": "zh-Hans",
"localisation": {},
"baseLanguage": "zh-CHS",
"compilerOptions": {}
}
@@ -19,7 +19,7 @@ position: 2,-331
jg: 数据溢出:未知来源的记忆… #line:09952c6
jg: VERYFYING…bool seaExists = false; waiting for imput… #autonext #line:05a8257
jg: VERYFYING…bool seaExists = false; waiting for imput… #auto_next #line:05a8257
<<fade_out 1>>
// <<jump Test>>
<<show_sprite whiteboard>>
@@ -40,10 +40,10 @@ me: 这是…哪里? #line:03f8114
me: 这到底是… #line:0ef08ad
jg: 数据溢出:未知来源的记忆… #line:007d96c
me: 啊…又来了… #line:0b0acd0
jg: VERYFYING…bool seaExists = waiting f 【WARNING: UNEXP #autonext #line:07f7aba
jg: VERYFYING…bool seaExists = waiting f 【WARNING: UNEXP #auto_next #line:07f7aba
<<show_sprite whiteboard 1>>
<<fade_in 1>>
// 场景闪白 #line:0d8d75a
// <i>场景闪白</i> #line:0d8d75a
// <<hide_sprite>>
你感到一阵眩晕。 #line:0ebd65e
<<jump 醒来>>
@@ -85,6 +85,8 @@ position: 2,-145
// 枯树长满了树叶,上面挂着一只孤零零的风筝,跟随着树冠一下一下地轻轻摇晃着。 #line:0f0d44b
// 树下站着一个扎着马尾辫的小女孩,正一下一下地拽着一条风筝线。风筝线通向树冠。 #line:08968b1
// 女孩: 快下来吧。 #line:0bff6d0
me: 这是…… #line:0d9ee96
me: 我怎么又…… #line:085632d
<<set $gameStage=1>>
<<jump 广场>>
@@ -101,15 +103,15 @@ position: 3,80
// <<endif>>
<<if $gameStage==1>>
<<show_sprite "全景树与小女孩不出现小女孩">>
// 空荡荡的游乐广场,一个小女孩正尝试踮脚够着挂在树上的风筝。 #line:007bce1
空荡荡的游乐广场,风轻拂着树梢】 #line:007bce1
// <i>空荡荡的游乐广场,一个小女孩正尝试踮脚够着挂在树上的风筝。</i> #line:007bce1
<i>空荡荡的游乐广场,树无精打采地摇摆着,搅拌着沉闷的空气。</i> #line:007bce1
<<elseif $gameStage<4>>
// 空荡荡的游乐广场,小女孩正坐在地上解开风筝的线 #line:0e54b9c
// <i>空荡荡的游乐广场,小女孩正坐在地上解开风筝的线</i> #line:0e54b9c
<<show_sprite "D2S广场">>
空荡荡的游乐广场,风轻拂着树梢一个扎着马尾辫的小女孩坐在椅子上】 #line:0e54b9c
<i>空荡荡的游乐广场,风轻拂着树梢一个扎着马尾辫的小女孩坐在长椅上。</i> #line:0e54b9c
<<elseif $gameStage==4>>
<<show_sprite "D2S广场">>
空荡荡的游乐广场,风很大,卷得树沙沙作响。 #line:06583cd
<i>空荡荡的游乐广场,风很大,卷得树沙沙作响。</i> #line:06583cd
<<endif>>
//==================================================================================
@@ -131,7 +133,7 @@ position: 3,80
->树<<if $gameStage==1>> #line:02f1319
<<show_sprite "D2S女孩1">>
<<if $gameStage==1>>
树下站着一个扎着马尾辫的小女孩,正一下一下地拽着一条细线,细线通向树冠。 #line:0446e8b
树下站着一个扎着马尾辫的小女孩,她的手上拽着一条细线,细线的另一头通向树冠。 #line:0446e8b
->抬头 #line:000b785
<<jump 树>>
<<else>>
@@ -146,34 +148,46 @@ position: 3,80
// <<show_sprite "D2S女孩2">>
// 女孩扯着风筝在广场上跑,可风筝怎么也飞不起来。 #line:0c2240a
女孩低坐在长椅,低头拨弄着手上的风筝。 #line:0c2240a
女孩希望你和她一起放风筝,因为她一个人放不起来。 #line:0591624
女孩: 你会放风筝吗? #line:0cb1d21
me: 我不确定。很久以前……有个人教我放过。<br>但那是太久以前了。 #line:0a4ba48
女孩: 没有人教我怎么放…我没有什么能出来玩的朋友。 #line:0226651
女孩: 你可以教我吗? #line:027a788
me: 你的爸爸妈妈呢? #line:0b95975
女孩: 他们都出海去了。 #line:0dc5f32
me: … #line:08d03ca
->同意 #line:0e9a450
女孩建议等风。于是你们静静地等着。 #line:0a99652
你们有一句没一句地聊着。 #line:07ded95
风来了。 #line:0117ab6
me: 我不确定我还记不记得…来试试吧。 #line:075c160
女孩: 谢谢你。 #line:096f28c
<<fade_in 1>>
<<show_sprite "D2S女孩2">>
<<fade_out 1>>
腾地站了起来,牵着风筝跑了起来。 #line:0b77578
女孩腾地站了起来,牵着风筝跑了起来。 #line:0b77578
<<show_sprite "D2S轱辘">>
<<wait 1>>
风筝线骨碌碌地被拉了出去。 #line:082d428
女孩: 放线! #line:0dcd7a0
风筝线骨碌碌地被拉了出去。 #line:082d428
me: 再等等… #line:0dcd7a0
->放线 #line:074cc0d
<<jump 风筝1>>
->不同意 #line:0e7a635
<<elseif $gameStage==3>>
<<show_sprite "D2S女孩3">>
女孩低坐在长椅,低头拨弄着手上的风筝。 #line:0a47e1c
女孩: 顺着风的感觉… #line:0a89d54
女孩: …究竟是什么意思呢…… #line:04b2fed
女孩: 我们再试一次吧! #line:0aecc5d
->同意 #line:0d13e11
她牵着风筝跑了起来。 #line:039b319
风筝线骨碌碌地被拉了出去。 #line:0226637
女孩: 放线! #line:018921c
<<set $t=0>>
<<jump 风筝2>>
->不同意 #line:0995f5e
女孩低坐在长椅,低头拨弄着手上的风筝。 #line:0a47e1c
me: 好吧,我想我们应该等风再大一些。 #line:0cf9aa5
女孩: 顺着风的感觉…究竟是什么意思呢…… #line:04b2fed
女孩: 姐姐也是这么和我说的。 #line:0567626
me: 姐姐? #line:0c4ce3e
女孩: 她说等她病好了,就来和我放风筝。 #line:03c30c4
女孩: 在这之前,只能我自己尝试了。 #line:04c05eb
你感觉脑袋深处,好像有什么东西裂了一条缝。 #line:0d014a1
一阵风打破了沉闷的空气,掠过手臂上的汗毛,痒痒的。 #line:0b817f3
女孩: 起风了,快来! #line:04a165e
她牵着风筝跑了起来。 #line:039b319
风筝线骨碌碌地被拉了出去。 #line:0226637
女孩: 快!放线! #line:018921c
<<set $t=0>>
->放线 #line:06d26de
<<jump 风筝2>>
//->不同意 #line:0995f5e
<<endif>>
// ->放风筝<<if $gameStage >2>> #line:0bdcb94
// ->离开 #line:0e69c5d
@@ -199,11 +213,23 @@ position: -387,110
---
<<if $gameStage==1>>
<<show_sprite "D2S树特写1">>
树很高很大,树冠像是要盖住整个天空 #line:035d8d7
【风筝无力地晃动着。它被树梢死死地卡着,越拉越紧】 #line:07feba5
//树很高很大,树冠像是要盖住整个天空 #line:035d8d7
<i>风筝被线紧紧地缠在了树枝上。风筝耷拉在树梢,无力地晃动着。</i> #line:07feba5
女孩: 下来! #line:090b708
<i>沙沙……<br>树叶纷纷飘落。</i> #line:0b09a4a
me: 你应该放手试试。 #line:0538a4a
女孩: 可是我怕…它会飞走… #line:019fa29
me: 但如果你拽得再紧一些,它可能就被系死在上面了。 #line:044efec
女孩似乎正在下定决心。 #line:09a8ac4
//你提示提示女孩松开手,风筝自然就会下来。 #line:0ab907a
扑倏倏… #line:01e1891
<<show_sprite "D2S树特写2">>
小女孩追上去,捡起了风筝。 #line:0e79637
<<set $gameStage=2>>
<<jump 树>>
<<else>>
<<show_sprite "D2S树特写2">>
风拂过树梢,没有了风筝的束缚,树轻轻地呼吸着】 #line:057a54d
<i>风拂过树梢,沙沙作响。</i> #line:057a54d
<<endif>>
//==================================================================================
@@ -213,16 +239,10 @@ position: -387,110
// ->女孩<<if $gameStage==1>> #line:0a28dc9
// <<show_sprite "D2S女孩1">>
// 你和女孩交流。 #line:047d1e0
女孩试图把风筝弄下来。 #line:090b708
她不敢大力拽风筝线,但也不敢松手。 #line:0239068
你注意到风筝正是被线紧紧地缠住了。 #line:0b09a4a
你提示提示女孩松开手,风筝自然就会下来。 #line:0ab907a
女孩尝试松开手,风筝垂下来了一些。 #line:0c744a6
<<jump 拿下风筝>>
// ->离开 #line:0f24112
// <<jump 广场>>
// <<jump 树>>
->离开 #line:0f24112
<<jump 广场>>
<<jump 树>>
===
title: 拿下风筝
@@ -238,15 +258,15 @@ position: -387,110
<<jump 拿下风筝>>
->跳起来试探 #line:0672dda
你轻轻一跃,你比自己想象的更轻盈 #line:066e0ab
扑倏倏… #line:01e1891
//扑倏倏… #line:01e1891
<<show_sprite "D2S树特写2">>
缠绕着的线松开了。风筝轻飘飘地落了下来。 #line:03bb549
小女孩追上去,捡起了风筝。 #line:0e79637
//小女孩追上去,捡起了风筝。 #line:0e79637
<<set $gameStage=2>>
<<jump 广场>>
->离开 #line:0f24112
//->离开 #line:0f24112
<<jump 广场>>
<<jump 树>>
===
@@ -259,27 +279,29 @@ position: 642,-24
---
<<if $t==0>>
线轱辘在手里猛烈地旋转着,风筝线被一圈圈地放出去。 #line:050df8f
<i>线轱辘在手里猛烈地旋转着,风筝线被一圈圈地放出去。</i> #line:050df8f
<<fade_in 1>>
<<show_sprite "D2S风筝1">>
<<fade_out 1>>
<<wait 0.5>>
女孩: 飞起来啦。再高些! #line:0f93679
me: 一会该怎么收下来? #line:0aa1f57
女孩: 还不够高呢! #line:0c2f2ff
me: 风不够大啊…… #line:0aa1f57
//女孩: 还不够高呢! #line:0c2f2ff
me: 该怎么做来着…… #line:0bcfa62
<<elseif $t==1>>
<<show_sprite "D2S风筝1">>
风筝摇摇晃晃地上升着。 #line:0f56000
<i>风筝摇摇晃晃地上升着。</i> #line:0f56000
手里的线仿佛有自己的生命,时而紧,时而松。 #line:013729f
女孩: 再高些! #line:0051916
me: 跟着风的感觉…好像是这么说的? #line:099f2be
<<elseif $t==2>>
<<show_sprite "D2S风筝1">>
女孩: 跟着风的感觉! #line:0675827
//me: 跟着风的感觉! #line:0675827
你尝试去感觉风。 #line:064f718
风的气息若有若无地吹过你的脸,杂乱无章。 #line:05ea773
<<elseif $t==3>>
<<show_sprite "D2S风筝1">>
风筝停止了上升,开始往下落 #line:02c49e6
<i>风筝停止了上升,开始往下落。</i> #line:02c49e6
女孩: 要掉啦! #line:0b3c2c8
<<endif>>
@@ -309,7 +331,10 @@ color: yellow
cluster: Day2_Plaza
position: 642,197
---
<<if $t<3>>
<<if $t==0>>
<i>线轱辘在手里猛烈地旋转着,风筝线被一圈圈地放出去。</i> #line:05a3328
me: 她怎么说的来着?…风大放线,风小收线……对吧… #line:0fd0200
<<elseif $t<3>>
<<show_sprite "D2S风筝1">>
风筝轻轻摇晃着,飘带随风飘动。 #line:0e0465e
<<elseif $h<6>>
@@ -342,35 +367,40 @@ position: 642,197
风筝摇摇晃晃地上升着,你感到风筝线正在收紧。 #line:030fbe4
<<elseif $t==3>>
<<set $wind=1>>
女孩: 好高呀!你好厉害! #line:004b85e
女孩: 你好厉害! #line:004b85e
女孩: 等我长大,我也要像你一样厉害! #line:008e022
一阵风刮过,你感到风筝线正在收紧。 #line:066c8e4
<<elseif $t==4>>
<<set $wind=0>>
女孩: 你也是一个人来的吗? #line:047b70e
me: 是吧。 #line:0434441
女孩: 我以前没见过你。 #line:07ed92a
你感觉你似乎见过她。但不记得她是谁了。 #line:066505b
女孩: 你有什么感觉吗? #line:047b70e
me: 感觉? #line:0434441
女孩: 姐姐说,等我把风筝放起来了,我就能知道她的感觉。 #line:07ed92a
me: 我感觉…我只能感觉到风。 #line:03ab273
女孩: 风…怎么样? #line:0ac3a51
风平稳了下来,风筝懒洋洋地在天上晃动。 #line:041ddd8
<<elseif $t==5>>
<<set $wind=-1>>
女孩: 再高些! #line:0d5cc4e
me: 再高它就得到云后面去了。 #line:094b24d
女孩: 别怕,只要线还在你手里,就跑不了。 #line:0ad2dc9
风筝线长长地垂下来,风筝正轻轻地向下飘落。 #line:0345f40
<<elseif $t==6>>
<<set $wind=1>>
女孩: 你真厉害!和姐姐一样。 #line:08b9df1
女孩: 可惜妈妈不让姐姐出来。不然我可以介绍你们一块玩! #line:0bc3841
me: 姐姐? #line:04ba331
女孩: 嗯。她病了。 #line:04ce907
me: 风…好像停了。好像…没有什么规律。 #line:0c86a64
女孩: 所以她感觉…没有什么规律?搞不懂…… #line:0d5cc4e
你努力搜刮着回忆。 #line:0e2133b
me: 她…怎么了? #line:094b24d
女孩: 我不知道。 #line:0992ff4
女孩: 我只知道…她的病只有那个装进脑袋里的机器能治。 #line:0ad2dc9
风筝开始抖动起来。手上感受到的拉力变大、变乱了。 #line:09afac0
<<elseif $t==6>>
<<set $wind=-1>>
me: 脑袋里的机器? #line:0099492
女孩: 对。但是每次医生装进去,都很快就拿出来了。 #line:08b9df1
女孩: 医生说…她的思维太杂乱了。 #line:0bc3841
me: 排异反应? #line:04ba331
女孩: 对。你怎么知道? #line:04ce907
风筝线长长地垂下来,风筝正轻轻地向下飘落。 #line:0345f40
<<elseif $t==7>>
<<set $wind=1>>
me: 什么病? #line:0b31de3
女孩: 不知道。姐姐说是一种很罕见的病。 #line:0a58e7e
女孩: 以后等我当了医生,我们就知道啦。 #line:0494ee2
女孩: 等我当了医生以后,姐姐想去哪就可以去哪了 #line:0a4bcf5
me: 我…我也是个医生。 #line:0b31de3
女孩: 哇!你也太厉害了吧! #line:0a58e7e
女孩: 等我长大了,也想当一个医生! #line:0494ee2
女孩: 我要消灭排异反应!到时候,姐姐想去哪就可以去哪了 #line:0a4bcf5
高处的风胡乱地刮着。风筝线越来越紧。 #line:00317ee
<<elseif $t==8>>
<<set $wind=1>>
@@ -398,7 +428,7 @@ position: 642,197
你下定决心,松开了手。 #line:0707e86
轱辘掉在了你的腿上,紧接着是一阵忽如其来的失重感。 #line:056985d
->抓紧 #line:0f9b0e7
决定不听她的话。你紧紧地拽着线轱辘,手指关节被压得像是要碎了。 #line:08c160b
你紧紧地拽着线轱辘,手指关节被压得像是要碎了。 #line:08c160b
女孩: 太危险了,让它走吧! #line:000fb69
me: 来帮忙呀! #line:0bbc2c2
女孩: 不!快放手! #line:0cb1ddd
@@ -425,7 +455,7 @@ position: 642,197
<<set $h=$h-1>>
风筝摇摇晃晃地下落了一段高度。 #line:0c73bc9
<<endif>>
->收线 #line:08e99b8
->收线 #line:08e99b8
<<if $wind==1>>
<<set $h=$h+1>>
风把风筝吹得更高了。 #line:0382454
@@ -476,22 +506,23 @@ position: -2,398
---
<<if $gameStage==3>>
<<show_large_sprite "whiteboard">>
<<show_large_sprite "高空A特写">>
<<wait 1.5>>
// <i>轻飘飘地...</i> #line:0d10f22
<<show_large_sprite "高空B近景">>
<<wait 1.5>>
<<show_large_sprite "高空C中景>>
<<wait 1.5>>
<<show_large_sprite "高空D全景">>
me: 我这是… #line:0d10f22
<i>轻飘飘地...</i> #line:0a6d6a5
<<wait 1>>
<<show_large_sprite "高空A特写" 1>>
<<wait 1>>
<<show_large_sprite "高空B近景" 1>>
<<wait 1>>
<<show_large_sprite "高空C中景" 1>>
<<wait 1>>
<<show_large_sprite "高空D全景" 1>>
???: 喂! #line:02f25e7
头顶上什么地方有人在呼唤你。 #line:01b726a
???: 路——斯—— #line:0b51e73
me: 我这是… #line:0d10f22
<<show_large_sprite "倒吊看自己脚">>
<i>一条细长的线缠绕在你的脚上,伸向远处,一直到那个越飞越高的风筝。</i> #line:0b6dbc0
<<show_large_sprite "飞向空中的门d">>
???: 不要靠近那个地方—— #line:03b0aaa
<<show_large_sprite "飞向空中的门d">>
<i>你注意到了更高处的黑色矩形。看起来风筝正在把你带到那个地方去。</i> #line:0da7431
<<set $gameStage = 4>>
<<elseif $sz <4>>
@@ -503,36 +534,43 @@ position: -2,398
风筝已经飞进了黑色矩形里。腿上的拉力仍然没有消失。 #line:0859b3e
<<elseif $sz==1>>
你摸到了一个结,那是绳子在腿上绕出的一个死扣。 #line:059e9b9
<<show_large_sprite "飞向空中的门f">>
<<show_large_sprite "飞向空中的门f" 1>>
那个黑色的矩形越来越近了。 #line:033f9ef
<<elseif $sz==2>>
???: 路——斯—— #line:0c4045b
me: 姐姐! #line:09da664
你尝试解开那个结,但是失败了。 #line:04986e6
<<show_large_sprite "飞向空中的门g">>
<<show_large_sprite "飞向空中的门g" 1>>
你好像已经能够闻到一种漆黑的气味。 #line:00d79bb
<<elseif $sz==3>>
你徒劳地在绳子上摸索着。 #line:00c1857
<<show_large_sprite "飞向空中的门h">>
<<show_large_sprite "飞向空中的门h" 1>>
<<endif>>
<<set $sz = $sz + 1>>
<<else>>
// <i>矩形越来越近…</i> #line:015102b
<<hide_sprite>>
<i>你穿过了那个矩形。</i> #line:042ddd8
//<i>你穿过了那个矩形。</i> #line:042ddd8
me: 姐姐! #line:0a771ba
<<fade_in 1>>
???: 你不应该现在就回来。 #line:0f40f60
<<wait 1.5>>
<<show_large_sprite "姐姐抓住医生手">>
<<fade_out 1>>
me: 占位 #line:040f562
//me: 姐姐! #line:040f562
???: 冷静,路斯,冷静。 #line:02803ab
<<wait 1.5>>
<<show_large_sprite "姐姐脸特写">>
<<wait 1>>
???: …路斯! #line:02803ab
me: 姐姐…… #line:02e9742
???: 占位 #line:0e0d32e
???: 看啊…长这么大了,我快要认不出你了。 #line:02e9742
me: 姐姐…我很想你……但是现在…… #line:0ad24ee
me: 我需要知道,你的病,排异反应,到底是怎么回事? #line:01b773b
???: 你会知道的。但…不是现在。 #line:0b29c05
me: 可是我……#auto_next #line:00a3053
???: 嘘…嘘…… #line:0148691
???: 它们会听到的。 #line:09541ff
me: 它们…谁? #line:019d761
//???: 占位 #line:0e0d32e
// ???: 我快要认不出你了… #line:0e0d32e
// ???: 不…又觉得你一点也没变。 #line:0c114a9
// ???: 现在不是时候,不是现在… #line:0e75842
@@ -540,20 +578,26 @@ position: -2,398
// ???: 现在我必须… #line:0ffc26b
// ???: 我会在海边等你,海边! #line:084121c
<<wait 1>>
<<show_large_sprite "姐姐松开医生手b">>
<<wait 1.5>>
<<show_large_sprite "姐姐抓住医生手">>
???: 在我放手之前,一定要记住… #line:04ba95c
<<show_large_sprite "姐姐放手远去">>
???: 这一切都不存在。 #line:011b85f
<<wait 1.5>>
<<show_large_sprite "姐姐松开医生手b">>
me: 姐姐! #line:0078eb2
<<wait 1.5>>
<<show_large_sprite "医生伸手求救">>
<<wait 1.5>>
???: 别让它们抓住你。 #line:0daf0a1
me: 姐姐! #line:09a9225
<<wait 1.5>>
<<fade_in 1>>
<<show_sprite whiteboard 1>>
<i>你从门里摔了出来。</i> #line:02e5ac7
<<show_large_sprite "D2S门">>
<<fade_out 3>>
<i>你从门里摔了出来。</i> #line:02e5ac7
<i>四仰八叉地躺在地上,你听到了门关闭的声音。</i> #line:01132cb
<<fade_out 3>>
<i>这里的空气明晃晃的,像水一样摇曳着。</i> #line:01132cb
me: 姐姐……? #line:0bdff41
->靠近门 #line:024d367
<<jump 门>>
<<endif>>
<<jump 上升>>
@@ -606,7 +650,7 @@ color: purple
cluster: Day2_Memory
position: -9,661
---
雪花轻飘飘地、缓慢地,在空气中自由自在地流动着。不远处是一扇紧闭的门。 #line:055f91e
//雪花轻飘飘地、缓慢地,在空气中自由自在地流动着。不远处是一扇紧闭的门。 #line:055f91e
->靠近门 #line:0385a32
<<jump 门>>
->观察 #line:0ec2b1b
@@ -645,13 +689,13 @@ position: -4,927
<<else>>
<<show_large_sprite "D2S门">>
<<endif>>
雪花轻飘飘地、缓慢地,在空气中自由自在地流动着。不远处是一扇紧闭的门。 #line:0ba4b43
一扇紧闭的手术室门。让人感觉很熟悉。 #line:0ba4b43
<<if $consciousness==0>>
门纹丝不动地伫立着,阻止你继续探索。 #line:029c773
你需要想起来。 #line:05ac743
门后…是哪儿?你需要想起来。 #line:05ac743
<<elseif $consciousness==1>>
门上似乎出现了一道裂痕,透露出一些亮光。 #line:03622e2
你需要想起来。 #line:0f855a2
你需要回忆来打开这扇门。 #line:0f855a2
<<elseif $consciousness==2>>
门上的裂痕正在扩大,里面传来某种沙沙声。 #line:060e7e1
你需要想起来。 #line:060f728
@@ -706,14 +750,14 @@ position: -4,927
<<else>>
<<show_door_glass_sea 2>>
<<endif>>
你对这种声音感到很熟悉。 #line:0dfe59e
一种莫名的亲切感。 #line:0dfe59e
->靠近黑暗<<if $gameStage==5>> #line:02cb5f1
// 黑暗中闪烁着无数微弱的绿色光点。那是无数段代码。 #line:0dc92eb
// 其中一段正静静地漂浮在你的面前。 #line:07400da
<<jump 靠近黑暗>>
->后退 #line:0998afe
<<jump 记忆空间>>
//->后退 #line:0998afe
// <<jump 记忆空间>>
<<jump 门>>
===
@@ -775,7 +819,7 @@ me: 海… #line:00a7bf5
乌鸦: 恭喜。她病得很重。像一个真正的人类一样。 #line:02ecb35
乌鸦: 人类最擅长的事情就是为了自己从未见过的东西去死。 #line:04e0301
乌鸦: 不过可惜。在她见到姐姐之前,她就会被唤醒,然后被核准回收。 #line:036b4fc
me: 唤醒…?等会,你是说我现在在#autonext #line:0cc576d
me: 唤醒…?等会,你是说我现在在#auto_next #line:0cc576d
->不存在。 #line:01f66f1
me: 海…不存在。 #line:0714e18
<<if $seaExist =="不存在。">>
@@ -888,9 +932,9 @@ position: -2,1417
// 黑暗似乎流动了起来,矩形的边界变得模糊。延展。吞噬了一切。 #line:006df51
// 你感到自己仿佛融化了,变成了它的一部分。你的意识快速地向前穿梭,把你刚刚溶解的身躯远远地抛在后面。 #line:0f3e3cc
// 你的面前出现了一个光电。它很快地靠近,扩大,溶解,包围吞噬了你。那是你的视觉正在回归。 #line:0ae5e3c
// 画面转到现实,一个头显被从屏幕上摘下。 #line:0cd259a
// 你逐渐适应光线。面前站着数个研究人员,它们手上拿着数据板忙碌着。 #line:0a53861
// 这是一个纯白的房间,房间里到处都是数字设备。你的面前,一块屏幕上正记录着刚才风筝广场的梦境代码。 #line:0b511aa
// <i>画面转到现实,一个头显被从屏幕上摘下。</i> #line:0cd259a
// <i>你逐渐适应光线。面前站着数个研究人员,它们手上拿着数据板忙碌着。</i> #line:0a53861
// <i>这是一个纯白的房间,房间里到处都是数字设备。你的面前,一块屏幕上正记录着刚才风筝广场的梦境代码。</i> #line:0b511aa
???: 怎么耽误了这么久? #line:0224096
其中一个人完成了手上的记录,交给另一个人。 #line:0b90254
它看着报告,然后抬起头面无表情地看着你。 #line:08cfce6
+35 -29
View File
@@ -30,14 +30,14 @@ hs: 医——生——救——我——! #line:0184078
//<<play_sfx door_bang>>
<<wait 0.5>>
火山气喘吁吁地出现在接诊台。它捂着自己的头,很痛苦的样子。 #line:0256125
//火山气喘吁吁地出现在接诊台。很痛苦的样子。 #line:0256125
me: 火山? #autonext #line:01da98b
me: 火山? #auto_next #line:01da98b
hs: 医生!我…我…我遇到…麻烦了! #line:0e2f50b
hs: 我的头-我的头-我的头…… #line:0066c90
me: 你的头…怎么了?别着急,慢慢#autonext #line:0f66bf9
me: 你的头…怎么了?别着急,慢慢#auto_next #line:0f66bf9
hs: 我的头……好——冷——啊——! #line:032e2c6
<<wait 1>>
@@ -51,11 +51,12 @@ hs: 我的头……好——冷——啊——! #line:032e2c6
<<wait 1>>
hs: 感觉到头冷,头空,头寂寞,头焦虑型依恋障碍吗? #line:04684d1
<<change_actor_state 伸手表情idle 火山>>
hs: 戴上"实实"牌帽子,给你的 *头* 顶添件 *宝* #line:0c53475
me: ……什么…东西? #line:0924ddd
<<change_actor_state 伸手表情idle 火山>>
hs: 人类有句古话: *实实* 捂着 为俊杰! #line:0c205b9
me: 这他妈谁想的词儿? #line:08c4dc3
@@ -64,13 +65,15 @@ hs: 现在购买,可以享受…… #line:037fcdb
me: 停——停… #line:04dd0b5
me: 你来你老朋友这儿一惊一乍的,就为了再坑它买你一顶帽子? #line:0a86bba
<<change_actor_state "伸手 石化表情" 火山>>
<<wait 1.5 >>
<<change_actor_state "对手指表情idle" 火山>>
<<hide_dialog>>
<<change_actor_state "伸手 石化表情" 火山>>
<<wait 1.5>>
// 火山委屈状 #line:0393572
//<<character_pose "火山" pout>>
hs: 嗨,医生你这是什么话。在你眼里我是那么缺德的机体嘛。我太伤心了。 #line:0957ffb
<<change_actor_state "对手指表情idle" 火山>>
hs: 我只是想让你开心一点嘛。毕竟我也知道…你睡不好已经很长时间了。 #line:03d5f78
<<wait 1.5>>
@@ -87,8 +90,8 @@ hs: 那可不是。还好你有我呢。 #line:0a6932d
hs: 我一眼就看出,你睡不好是因为头有问题。 #line:030f5f6
me: 头? #line:01bb9ad
<<change_actor_state "伸手表情idle" 火山>>
hs: 你那是末端传感器坏死导致的头憋大了。 #line:05929a0
<<change_actor_state "伸手表情idle" 火山>>
hs: 但今天我要恭喜你。我为你带来了这版限定版多功能大头弱化器,有效在视觉上解决头太大的问题。 #line:05c5927
me: 只能是视觉上么?…不对,我头也不大啊。 #line:01dbe17
@@ -99,17 +102,17 @@ hs: 只要你头顶戴帽儿了,烦恼就进套儿了,聪明的智商就又
me: 这从哪抄的词?? #line:0a13852
me: 好了好了…我还要工作呢,你就别折腾我了。 #line:0bb2b87
me: 求求了,放过我吧。托你的福,我的衣柜里现在帽子比衣服还多。 #line:0bb2b88
me: 实在要的话…可以晚上再来。 #line:0557914
me: 实在要帮忙的话…可以下班再来。 #line:0557914
// 火山突然安静下来
//<<character_pose "火山" look_down>>
<<wait 0.5>>
<<wait 2>>
<<change_actor_state "扣头表情idle" 火山>>
hs: 嘿嘿… #line:066c9f4
<<wait 0.5>>
<<wait 1.5>>
沉默半晌,火山挠挠头。#line:0c9990d
//沉默半晌,火山挠挠头。#line:0c9990d
hs: 真的不想打扰你…可是可惜…我可能等不到晚上了。 #line:005bb59
@@ -117,9 +120,12 @@ me: 怎…怎么了?年审的原因吗? #line:092cb78
<<change_actor_state "扣头切屏特效" 火山>>
<<wait 1>>
<<change_actor_state "扣头表情idle" 火山>>
俩人一时都没说话。 #line:0755544
//俩人一时都没说话。 #line:0755544
<<wait 2>>
hs: 我…没有活干了。我们整个帽子组… #line:008dee0
<<change_actor_state 捂头表情idle 火山>>
<<wait 1>>
hs: 到头了…一切都到头了…… #line:091e0fb
me: 等会…什么到头了? #line:0aa7510
@@ -128,20 +134,20 @@ me: 等会…什么到头了? #line:0aa7510
//<<character_pose "火山" forced_smile>>
hs: 一顶你从未拥有过的……<br> #line:09ecab2
<<change_actor_state "摘帽" 火山>>
hs:*帽子*<br>到头了! #line:0dfbd20
me: 啊不是等会什么… #autonext #line:09fc837
me: 啊不是等会什么… #auto_next #line:09fc837
<<change_actor_state "摘帽" 火山>>
// 火山开始加速表演,掩盖真实情绪
//<<character_anim "火山" frantic>>
<<change_actor_state "伸手表情idle" 火山>>
//<<change_actor_state "伸手表情idle" 火山>>
<<wait 0.5>>
hs: 你还在为帽子没用而烦恼吗?保暖?只有劣质机体才会需要那种功能! #line:04adf2a
me: 还来??#autonext #line:06d2b78
me: 还来??#auto_next #line:06d2b78
hs: 帽子!已经摆脱了庸俗的实用价值,成为了尊贵高级型号的符号象征! #line:0f77e23
me: 放过我吧……#autonext #line:06d1bd0
hs: 帽不易牌帽子,每名机体, *医生* 仅能定制一顶。 #line:0ccb0c9
me: 放过我吧……#auto_next #line:06d1bd0
hs: 牌帽子,每名机体, *医生* 仅能定制一顶。 #line:0ccb0c9
me: 你除了谐音梗还能玩点别的吗?而且这已经不搞笑了。你这水平怎么推销的出去的? #line:0a554d9
@@ -154,37 +160,37 @@ hs: 不——搞——笑?? #line:0101ec0
<<change_actor_state_async "扣头切屏特效" 火山>>
<<change_actor_state "扣头灯泡" 火山>>
<<wait 1>>
hs: 试试这个! #line:02e72ae
<<change_actor_state "伸手表情idle" 火山>>
<<wait 1>>
hs: 那试试这个: #line:02e72ae
hs: 请问,一个苹果得病了去医院,却被赶了出来,为什么? #line:0bb268a
me: 你能哪怕一秒钟不要再说这些笑话了么…你今天是怎么回事? #line:000a69c
<<change_actor_state "拿住帽子" 火山>>
<<wait 1>>
me: 你能哪怕一秒钟不要再说这些笑话了么…你今天是怎么回事? #line:000a69c
// 尴尬的笑声
<<wait 1.5>>
<<change_actor_state "扣头切屏特效" 火山>>
<<change_actor_state "扣头表情idle" 火山>>
<<wait 1>>
hs: 啊…哈哈哈。过时了吗。看来我确实真是土老 *帽* 了。 #line:0aacf26
hs: 啊…哈哈哈。冷笑话已经不时*帽*了吗。看来我确实真是土老 *帽* 了。 #line:0aacf26
me: 不太对劲… #line:0fa7aa5
me: 这已经…不太对劲… #line:0fa7aa5
// 火山试图回到"火热"状态
//<<character_pose "火山" overheating>>
//<<play_sfx overheating>>
hs: 但是我的状态可是非常火热!哈哈哈!明白吗?火热! #line:048e4d1
me: 火山……? #line:0f560c4
<<change_actor_state "捂头表情idle" 火山>>
hs: 对…对不起!是我…是我*帽*犯了! #line:048e4d1
<<wait 1>>
hs: 哈哈哈,火热!你明白了吗?火热!我是…… #line:09fe2fb
me: 火山…… #line:0f560c4
hs: 我不知道我是感<waitfor=0.1>帽<waitfor=0.1>了…还是怎么…我…<br>…<waitfor=0.1>帽<waitfor=0.1>似是…出了一些…<waitfor=0.1>帽<waitfor=0.1>病…… #line:09fe2fb
// 路斯突然明白
<<wait 1>>
me: …患者似乎无法停止说笑话。<br>来,和我到诊疗室来。 #line:0ff5f87
me: …患者似乎无法停止说谐音梗。<br>来,和我到诊疗室来。 #line:0ff5f87
<<set $gameStage = 2>>
<<jump Center>>
+41 -37
View File
@@ -18,8 +18,8 @@ position: 300,400
<<show_task_panel>>
<<fade_out 1>>
<<set $TaskToDo=2>>
me: 患者的生命指标异常,异常表现为似乎无法停止说笑话。 #line:00d5e4f
me: 我需要检查一下他的表达模块。…看看笑话生成是不是有点什么问题。 #line:0812f26
//me: 患者的生命指标异常,异常表现为似乎无法停止说笑话。 #line:00d5e4f
me: 我需要检查一下他的表达模块。<br>…或许是幽默单元这块有点问题。 #line:0812f26
<<ModuleHightLight Speak true>>
Task: 检查表达模块 #line:0f2a6c8
@@ -53,7 +53,8 @@ EmoModule: 已与情绪模块建立连接! #line:0b19318
<<if $gameStage==2>>
EmoModule:------ #line:06116cd
EmoModule: 报告传输完毕。 #line:0811078
me: 主情绪:悲伤焦虑,痛苦… #line:08ee492
me: 主情绪:悲伤焦虑… #line:08ee492
me: 究竟发生了什么啊,火山…… #line:0eaaebc
<<endif>>
<<wait 0.1>>
<<set $PlugCount=$PlugCount+1>>
@@ -71,13 +72,13 @@ EmoModule: 已与情绪模块建立连接! #line:0b19318
<<switch_emotion_wave_config "normal">>
<<set_emotion_wave 0>>
// <<show_emotion_wave 1>>
me: 嗯…竟然是…紧张信号?怎么和刚才演算的不一样…… #line:00ec2e3
me: 嗯…紧张信号?怎么和刚才演算的不一样…… #line:00ec2e3
hs: 医生,会不会搞错啦。 #line:0bc440f
me: 理论上…不会。这就是你在说刚才那句话的时候的情绪。 #line:0e89018
me: 具体来说,你是在…因为什么而紧张? #line:08e2d23
hs: 医生,我一点也不紧张。一想到我要接受检查,还不知道结果,我就感觉很放松。 #line:0fb90cc
me: 真的? #line:0748e07
hs: 你觉得呢,医生。 #line:0e12d2c
hs: ……医生,我的意思是,正常机体到诊所,都会感觉紧张的吧! #line:0e12d2c
me: …这倒也是。一到诊所就紧张,确实是机之常情。 #line:05a3a96
me: 难道说问题不在于这个信号的源头…而在于它的处理过程? #line:08eb820
me: 可是均衡器刚才查下来也没有问题啊。一定是漏了什么…让我捋捋。 #line:074c7b2
@@ -254,11 +255,11 @@ SpeakerModule: 已与表达模块建立连接! #line:027b73c
<<if $speakerChecked == true>>
// Stage2 重复插线:简短总结 + 下一步提示
SpeakerModule: 表达模块状态正常。 #line:0e3a80c
me: 之前查过了,笑话不是表达模块产生的,是从外部注入的。 #line:0a3b7e1
me: 检查结果显示…笑话不是表达模块产生的,是从外部注入的。 #line:0a3b7e1
<<if $colorChecked == false>>
me: 应该去检查【滤波器,看看信号来源。 #line:0a3b7e2
me: 应该去查查*滤波器,看看信号来源。 #line:0a3b7e2
<<else>>
me: 应该去检查情绪模块,确认信号源头。 #line:0a3b7e3
me: 应该去检查情绪模块,确认信号源头。 #line:0a3b7e3
<<endif>>
<<else>>
// Stage2: 检查表达模块 - 模块健康,但笑话生成总被触发
@@ -268,7 +269,8 @@ SpeakerModule: 已与表达模块建立连接! #line:027b73c
SpeakerModule: 焦虑表达单元:正常 #line:03b41be
me: 笑话生成单元整体健康。没有报错,也没有警告,就是占用率很高… #line:0df4a8a
me: 难道说患者是自愿说笑话的? #line:01b8ee2
hs: 医生你是自愿来看病的吗? #line:0992329
hs: 医生…难道说……<br>你是自愿来看病的吗? #line:0992329
me: …… #line:04d09a9
me: 看来我必须得控制你了。 #line:09942a2
SpeakerModule: 正在关闭笑话生成单元… #line:0ea7cf8
SpeakerModule: 笑话生成单元已关闭! #line:0a2d1e1
@@ -277,15 +279,15 @@ SpeakerModule: 已与表达模块建立连接! #line:027b73c
me: …… #line:0ae6738
me: 奇怪了…关闭了笑话生成单元,怎么还会说笑话呢…… #line:0a012a9
me: 难道说… #line:0a6b8a3
Analysing: 正在分析上一句对话的原始语义信号… #line:05595cc
Analysing: 100-200hz 占用率:9% #line:04a52a2
Analysing: 300-500hz 占用率:12% #line:083c972
Analysing: 500-800hz 占用率:4% #line:00fba06
Analysing: 正在分析原始语义信号… #line:05595cc
Analysing: 200-500hz 占用率:9% #line:04a52a2
Analysing: 500-2000hz 占用率:12% #line:083c972
Analysing: 2000-1000hz 占用率:4% #line:00fba06
Analysing: 10000-20000hz 占用率:99% #line:02ada4c
me: 哈!果然。 #line:093e81e
me: 这个笑话不是患者"说"出来的…而是被注入的。 #line:0fd40de
me: 销售型号的话…语义信号应该都是从中间这个均衡器发出的。 #line:0428eda
me: 现在去检查一下语义信号的来源吧。 #line:04c3d68
me: 哈!果然。这个笑话不是患者"说"出来的… #line:093e81e
me: …而是被注入的。 #line:0fd40de
me: 销售型号的语义信号……<br>应该都是从中间这个均衡器发出的。 #line:0428eda
me: 检查一下语义信号的来源吧。 #line:04c3d68
SpeakerModule: 正在启动笑话生成单元… #line:0096a35
<<complete_task "line:0f2a6c8">>
Task: 检查滤波器 #line:03f59d6
@@ -301,18 +303,22 @@ SpeakerModule: 已与表达模块建立连接! #line:027b73c
<<wait 0.3>>
// 显示报错弹窗效果 - 体现RAM堆积导致系统卡死
// <<open_warning_window "[ERROR] 表达模块RAM溢出">>
Error: 表达模块RAM溢出。 #line:019d039
//Error: RAM溢出。 #line:019d039
hs: 啊…我的头…好痒…… #line:08d534b
SpeakerModule:══════ 未释放log列表 ══════ #line:0ea046c
SpeakerModule:未释放log1悲伤单元 [7年累积] #line:0d0f078
SpeakerModule:未释放log2焦虑单元 [7年累积] #line:0454b4b
SpeakerModule:未释放log3恐惧单元 [7年累积] #line:06c8811
SpeakerModule:...... #line:03c9006
SpeakerModule:[警告] 积压log过多,RAM即将溢出 #line:061f0f5
SpeakerModule:[警告] 悲伤表达通道已闭锁 #line:02bdf53
SpeakerModule:未释放log10d0f078 - 7年前 #line:0d0f078
SpeakerModule:未释放log20454b4b - 7年前 #line:0454b4b
SpeakerModule:未释放log306c8811 - 7年前 #line:06c8811
SpeakerModule:(已显示 3/37806 条记录) #line:03c9006
//SpeakerModule: #line:061f0f5
SpeakerModule: 溢出告警 #line:02bdf53
// <<open_warning_window "[ERROR] 系统保护性中断">>
Error: 系统保护性中断。 #line:08b6066
<<clear_screen>>
Error: #line:07caad4
<<play_sfx "event:/Scriptal/beep_warning">>
Error: 系统保护性中断。请释放内存。 #line:08b6066
<<clear_errors>>
<<wait 1>>
me:看到了么。这7年那些被均衡器压缩掉的情绪log,其实依然存在这里。 #line:049696d
//me:只是表达被替换成了笑话,真实的情绪log却一直堆积在这里 #line:07c2eb4
me:这7年持续的累积,只是碰巧在今天才卡死。 #line:02c6f11
@@ -323,10 +329,8 @@ SpeakerModule: 已与表达模块建立连接! #line:027b73c
// Stage6: 释放RAM
->释放log #line:0818d60
Analysing:正在释放log... #line:0e23293
SpeakerModule:log1释放完成 #line:0a6324a
SpeakerModule:log2释放完成 #line:075998d
SpeakerModule:log3释放完成 #line:073ae12
SpeakerModule:遇到被干扰的log,需要手动释放 #line:046ab93
SpeakerModule:释放完成!已释放37806条记录。 #line:0a6324a
SpeakerModule:受阻塞的记录:3条。请手动释放。 #line:046ab93
->进入手动释放 #line:00c9490
<<jump 手动释放log>>
<<elseif $gameStage==7>>
@@ -335,7 +339,7 @@ SpeakerModule: 已与表达模块建立连接! #line:027b73c
SpeakerModule: 表达模块状态正常。 #line:0d3f1a1
me: 表达模块已经确认恢复正常了。 #line:0d3f1a2
<<if $TaskToDo > 0>>
me: 还需要检查滤波器。 #line:0d3f1a3
me: 还需要检查滤波器。 #line:0d3f1a3
<<endif>>
<<else>>
Analysing:------ #line:062226c
@@ -391,22 +395,22 @@ SaleModule: 已与销售模块建立连接! #line:0448f12
<<if $colorChecked == true>>
// Stage2 重复插线:简短总结 + 下一步提示
me: 之前查过了,滤波器输出端有大量笑话信号,反演算指向情绪模块。 #line:0c7d8a1
me: 应该去检查情绪模块,确认情绪信号的源头。 #line:0c7d8a2
me: 应该去检查情绪模块,确认情绪信号的源头。 #line:0c7d8a2
<<else>>
// Stage2: 检查滤波器 - 发现锯齿波(笑话波形)
me: 作为一个调谐模块本身没什么问题。让我看看之前提取的频域数据…… #line:0df2738
->波形分析 #line:09a0a04
<<switch_emotion_wave_config empty>>
<<show_emotion_wave 1>>
Analysing: 正在分析异常语义信号… #line:077feef
Analysing: 正在分析特征信号成分… #line:077feef
<<wait 0.5>> // <<show_waveform "filter_output">>
<<switch_emotion_wave_config "predicted">>
<<set_emotion_wave 1>>
Analysing: 注意!检查到特征频域异常。 #line:09b591d
SaleModule: ═══ 滤波器输出波形 ═══ #line:0128917
SaleModule: 检测到大量高频尖锐波形(笑话信号) #line:016de88
SaleModule: 逻辑成分占比12% #line:040cb52
SaleModule: 笑话信号占比88% #line:0621aab
//Analysing: 注意!检查到特征频域异常。 #line:09b591d
SaleModule: ═══ 信号成分分析 ═══ #line:0128917
//SaleModule: 高频波形 #line:016de88
SaleModule: 逻辑模块12% #line:040cb52
SaleModule: 未知来源88% #line:0621aab
me: 找到了!看起来这些锯齿就是火山一直在说笑话的原因。 #line:0f02082
me: 让我试试…反演算一下它的来源… #line:08f0f9f
<<wait 1>>
+27 -27
View File
@@ -57,19 +57,19 @@ me: 我正在给你上调试器,会有点静电。 #line:09cce79
<<DropCable>>
Task: 检查滤波器处理链路 #line:018dc78
me: 现在,看看情绪信号在均衡器链里发生了什么吧… #line:046cf9e
me: 连接【滤波器】,进入“逐帧回放”式的步进查看MARK:这一步具体是要做什么?看了之后再改文本 #line:092be7d
//me: 连接【滤波器】,进入“逐帧回放”式的步进查看MARK:这一步具体是要做什么?看了之后再改文本 #line:092be7d
SaleModule: ▸情绪模块信号接收 #line:00a336c
SaleModule: 信号类型:低频波形 #line:00a336d
<<wait 0.5>>
me: 这里是输入端的原始波形 #line:00a336e
me: 低频、低幅、微弱起伏 #line:00a336f1
me: 像压住的叹息,是悲伤/压抑的基态 #line:00a336f
me: 好的…这就是原始的情绪信号了。看起来…像是已经被压缩过了。 #line:00a336e
hs: 压缩…意味着什么? #line:00a336f1
me: 意味着患者正在克制自己的情绪。 #line:00a336f
// 此处结束,等待 SalesManager 转动完成事件 → 销售模块转动完成(turn 1/2/3)
me:转动发条来检测吧 #line:040d560
me: 接下来我会转动测试发条,这个过程你可能会看到一些东西。那是情绪复现,正常现象。 #line:040d560
<<set_crank_highlight true>>
===
@@ -100,8 +100,8 @@ position: 350,1500
---
// 转1完成时由 EventNode 销售模块转动完成 桥接入
SaleModule: 语义合成完成 #line:0a9f0e6
me: 似乎一切正常 #line:0e7dffe
me: 继续吧 #line:094de1f
me: 一切正常…你的表达整体链路是健康的。 #line:0e7dffe
me: 接下来只要继续转发条,直到测试器跑完整个环就好了。 #line:094de1f
===
@@ -112,9 +112,9 @@ position: 350,1630
---
// 转2完成时由 EventNode 销售模块转动完成 桥接入
SaleModule: ✓ 幅度正常,检测通过 #line:007a677
me: 限幅检测通过 #line:087c52b
me: 强度在允许区间内 #line:087c52c1
me: 下一步应该进入语气调整 #line:087c52c2
me: 嗯… #line:087c52b
hs: 怎么了,医生? #line:087c52c1
me: 没什么,一切正常。就是感慨一下,你的违禁词库好大啊。 #line:087c52c2
===
@@ -125,16 +125,16 @@ position: 350,1760
---
// 转3完成时由 EventNode 销售模块转动完成 桥接入
// 检测到异常:波形篡改 → 进入子处理 → lock_knob → 查询异常进程
SaleModule: 波形已被███修改完毕。 #line:04fa557
me: 等等——修改?谁修改的…为啥? #line:087c52c
SaleModule: ███已对波形进行修改。 #line:04fa557
me: 等等——就是这里了。<br>谁修改的…为啥? #line:087c52c
me: 我得倒回去看看… #line:087c52d1
// SaleModule: ⚠️ 警告:情绪波形已被篡改! #line:0b4d7d5
// SaleModule: 警告:情绪波形已被篡改! #line:0b4d7d5
//me: 不太对,回去看看 #line:0436624
<<slide_to_position 0.86 1.5>>
SaleModule: 已回退至指定位置。 #line:046d45c
//me: 这里出错了 #line:08f4d73
//me: 锁定处理模块,我们去看看 #line:0baa56e
me: 让我看看是谁在修改这个波形 #line:06414d1
me: 让我看看是谁在修改这个波形 #line:06414d1
SaleModule: 正在定位输入来源…… #line:06103f9
<<jump 查看子模块>>
===
@@ -174,11 +174,11 @@ SaleModule: 特征码:BC-B17C481A #line:01c6198
//SaleModule: 功能描述:对特定低频进行压缩,转换为高频 #line:05a7618
Analysing: 当前转换率:97.3% #line:09bcd7d
me: 原来如此…这里有一个加装的bitcrusher怪不得…怪不得。 #line:0d2c7ed
me: 97%的转换率。也就是说现在你的任何情绪信号,都会被它压缩成一种失真的幽默信号…… #line:048af66
me: 原来如此…这里有一个加装的模块。<br>怪不得…怪不得。 #line:0d2c7ed
me: 97%的转换率。也就是说现在你的任何情绪信号,<br>都会被它压缩成一种失真的幽默信号…… #line:048af66
me: 这就是让火山无法停止说笑话的原因。 #line:0680a40
hs: 什么东西?医生,我听不懂。 #line:05aeda6
me: 无论如何,这就是让火山无法停止说笑话的原因。 #line:0680a40
me: 我先帮你关掉吧。 #line:066ae42
me: 简单说,这里有一个旋钮,可以把你的任何情绪波动都转变成笑话。而这个旋钮现在拉满了。我先帮你关掉吧。 #line:066ae42
<<unlock_knob>>
<<set_knob_highlight true>>
<<open_knob_lid 0.5>>
@@ -196,15 +196,15 @@ position: 350,2280
// 旋钮失败时由 EventNode 处理器单次调节失败 桥接入
// 根据 $knobFailCount1=重试,>=2=最终失败叙事
<<if $knobFailCount == 1>>
SaleModule: [错误] 表达模块拒绝接收信号 #line:0e86dc1
me: 再试一次 #line:0294b54
SaleModule: [错误] 已重新设置为97.3 #line:0e86dc1
me: 再试一次 #line:0294b54
<<reset_knob>>
<<else>>
<<lock_knob>>
SaleModule: [错误] 表达模块拒绝接收信号 #line:0a2d0b2
SaleModule: [错误] 已重新设置为97.3 #line:0a2d0b2
me: 好吧。果然关不掉。 #line:0c53bbc
me: 自动调节失效,手动也关不掉…… #line:09e3d75
me: 那说明,当时给你装这个东西的机体,压根没考虑让这个东西长期运行。 #line:00a63b1
me: 自动调节失效,手动也关不掉……这是个临时装置。 #line:09e3d75
me: 当时给你装这个东西的,不论是谁,肯定没打算让这个东西长期运行。 #line:00a63b1
me: 火山。当时是谁给你装的这个东西? #line:0ebd6c6
hs: 我有点…不太记得了。 #line:049b3ba
me: 没关系,我可以查。 #line:04d450d
@@ -235,12 +235,12 @@ position: 350,2280
<<wait 0.5>>
me: 嗯。这下就全明白了… #line:0288a4a
hs: 当时那个医生只说,给我装上这个,我就不怕结巴了… #line:087e780
hs: ……<waitfor=0.5>当时那个医生只说,给我装上这个,我就不怕结巴了… #line:087e780
me: 医生没有和你说要复诊吗? #line:051f73f
hs: ……有。 #line:0ee348f
hs: ……<waitfor=0.5>有。 #line:0ee348f
me: 那你去复诊了吗? #line:0984c16
hs: …没有…… #line:0ba1b6a
me: 7年前你装上的时候,那个医生就和你说过吧。三个月后复诊。 #line:0727e09
hs: …<waitfor=0.5>没有…… #line:0ba1b6a
me: 7年前你装上的时候,那个医生就和你说过吧。<br>三个月后复诊。 #line:0727e09
me: 你为什么不去复诊? #line:00778c4
hs: 因为我…一直以来……都感觉身体挺好的嘛。 #line:0211ff0
me: 你以为你感觉好,你的身体就真的没问题吗?为什么不听医生的话? #line:0e46b56
@@ -11,7 +11,7 @@ position: 500,1200
<<show_task_panel>>
Task: 检查表达模块 #line:032ec2b
<<DropCable>>
me: 去*表达模块*深入检查一下RAM里一直以来积蓄的东西吧… #line:0f8357d
me: 去*表达模块*深入检查,看看RAM里的淤积情况吧… #line:0f8357d
//me: 这像是被“塞住”了,我去检查一下【表达模块】 #line:0f210e7
===
@@ -1,4 +1,4 @@
title: Stage5
title: Stage5
tags: Stage 入口 诊室对话
colorID: 2
position: 500,1500
@@ -13,7 +13,10 @@ position: 500,1500
<<switch_fix_system_to "Clinic">>
<<fade_out 1>>
me: 火山,那些情绪不会消失。 #line:06a5ca6
me: #line:0d92c92
me: 你不打算说也没关系。 #line:0860155
me: 不过…火山,那些情绪不会消失。 #line:06a5ca6
me: 它们只是被堆在某个地方。久而久之,已经堵塞无法再进行表达了。 #line:01bffd6
me: 三年的真实情绪堆积,已经把你的表达模块卡死了。 #line:0c63315
+10 -7
View File
@@ -23,8 +23,8 @@ position: 500,1800
<<fade_out 1>>
<<show_task_panel>>
<<DropCable>>
me: 现在我们来释放那些积压的log #line:05650c0
Task: 释放表达模块】RAM #line:028e9bd
me: 现在进行log释放。 #line:05650c0
Task: 释放表达模块的阻塞log #line:028e9bd
<<ModuleHightLight Speak true>>
===
@@ -43,8 +43,11 @@ position: 500,1950
<<switch_fix_system_to Expression>>
<<wait 0.3>>
me: 嗯…有部分log干扰了。需要手动释放。 #line:046ab93a
me: 简而言之,这些是你想说却一直没说出口的话… #line:08a1288
me: 嗯…有部分log干扰太强了。需要手动识别。 #line:046ab93a
hs: 干扰? #line:0715f74
me: 嗯…这些是你想说却一直没说出口的、用笑话来掩盖的话。 #line:08a1288
me: 其中有一些话,你用了格外多的笑话来掩盖。 #line:012e0e2
hs: 好…吧…… #line:02115ea
<<wait 2>>
// ═══════════════════════════════════════════════════════════════
@@ -53,8 +56,8 @@ me: 简而言之,这些是你想说却一直没说出口的话… #line:08a128
// 干扰词:笑话碎片(短小,2字)
// 难度:简单 - 干扰少,粒子少(非目标 16)
// ═══════════════════════════════════════════════════════════════
me: 这一条log是一个焦虑情绪的记录。 #line:046ab93d
me: NOTE:或许能找合适的方式让这句话的上下文融进来 #line:05217f0
me: 这一条看起来……是一个关于焦虑的记录。 #line:046ab93d
//me: NOTE:或许能找合适的方式让这句话的上下文融进来 #line:05217f0
<<start_expression "哈哈|嘿嘿|呵呵" "我就是个笑话" "LOG1梳理完成" 16>>
===
@@ -99,7 +102,7 @@ hs: 他们都说我是…… #line:0a8663b
// 难度:中等 - 干扰增加,粒子增加(非目标 28)
// ═══════════════════════════════════════════════════════════════
<<wait 0.3>>
me: 这里又有一条阻塞的log,是一个恐惧情绪。 #line:03bf85f
me: 这里又有一条阻塞的log,是关于恐惧的。 #line:03bf85f
<<start_expression "哈哈哈|嘿嘿嘿|呵呵呵|笑死了|好好笑" "不要离开我" "LOG2梳理完成" 28>>
===
@@ -6,8 +6,8 @@ position: 500,3000
// ═══════════════════════════════════════════════════════════════
// Stage8: 结束对话
// ═══════════════════════════════════════════════════════════════
me: 所有模块都恢复正常了 #line:0869200
me: 火山,我们出去吧 #line:0d5b8b7
me: 所有模块都恢复正常了 #line:0869200
//me: 火山,我们出去吧 #line:0d5b8b7
<<fade_in 1>>
<<switch_fix_system_to "Clinic">>
<<fade_out 1>>
@@ -7,11 +7,14 @@ position: 272,-1156
// <<init_actor 佩佩>>
// <<jump 色彩校准测试>>
<<time_flows_on day day>>
<<init_actor 佩佩>>
<<change_actor_state 2Pouting>>
//TODO: <<switch_character_state 背手黑线张嘴闭眼>>
<<fade_out 1>>
// <<indoor_new 1>>
peipei: 医生… #line:05b09aa
me: …佩佩? #line:0429100
peipei: 我搞砸了…我搞砸了。 #line:0f06882
<<fade_in_actor 佩佩>>
@@ -20,14 +23,14 @@ peipei: 我搞砸了…我搞砸了。 #line:0f06882
<<hide_dialog>>
<<wait 1>>
me: 佩佩?怎么了? #line:0f9a931
me: 你怎么回来了? #line:0f9a931
<<hide_dialog>>
<<wait 1>>
peipei: 感觉这一天里……发生了很多事。 #line:0229261
peipei: 嘶…我的头好痛,而且UF…… #line:0135e51
me: UF怎么了? #line:07732b6
//me: UF怎么了? #line:07732b6
peipei: 一开始它还很好,很正常地工作!很久没有这么正常过了。 #line:0f74e16
peipei: 第二天早上一觉起来,它就又开始变得不正常了。 #line:0167146
@@ -105,9 +108,9 @@ peipei: …你看这个。 #line:03b43d0
<<show_obj "佩佩day2UF之一">>
<<wait 1>>
//TODO: <<switch_character_state 头痛>>
me: 这是…什么? #line:09198f9
me: 这是… #line:09198f9
peipei: 嘶…还记得昨天你让我画的图吗? #line:06f0869
me: 这是那个鱼肉罐头广告<br>可是为什么…这里面有个大象?<br>罐头又… #line:0215b98
me: 这是那个罐头广告的广告么…<br>可是个大象是…<br>罐头又… #line:0215b98
peipei: 根本没有罐头!对吧? #line:0d6e6d2
<<hide_dialog>>
@@ -128,15 +131,15 @@ peipei: 好痛…好痛……#auto_next #line:0322994
<<show_obj "佩佩day2UF之二">>
//TODO: <<switch_character_state 头痛>>
<<wait 1>>
me: 这又是…<br>你怎么把自己画进去了 #line:004d2d3
me: 这又是…<br>你自己么 #line:004d2d3
//TODO: <<switch_character_state 默认流泪流汗难受A>>
peipei: 不是我把自己…不是我,是UF!<br>医生,你忘了吗? #line:058e910
<<hide_dialog>>
<<hide_obj>>
me: 我明白,我只是说着急了…… #line:0d417da
me: 可是UF为什么会把你画进广告里……#auto_next #line:020ef5d
me: 我明白,你别着急。 #line:0d417da
me: 我需要弄清楚UF为什么会把你…#auto_next #line:020ef5d
//TODO: <<switch_character_state 画画流泪流汗难受>>
peipei: 再看这个!医生…… #line:02b32bb