Merge branch '火山美术合入2.11' of http://114.67.212.218:8011/aibis-dream/aibis-dream into 火山美术合入2.11

This commit is contained in:
Ovid
2026-03-09 18:08:14 +08:00
3 changed files with 20 additions and 77 deletions
@@ -19,8 +19,8 @@ colorID: 2
position: 500,3150
---
hs: 都是因为我……都怪我…… #line:0d554c0
hs: 如果不是我这么没用,她就不用…… #line:0d2443f
hs: 都是因为我……都怪我……
hs: 如果不是我这么没用,她就不用……
hs: 如果我当时在你身边…你也就不会……
hs: 废物!我是个骗子!我不值得你们看得起…都怪我…都怪我…都怪我!!!!
hs: 我是个…没用的……东西…………
+3 -70
View File
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@@ -946,13 +878,15 @@ MonoBehaviour:
previewMorphProgress: 1
previewStage: 3
animatePreviewCursor: 1
previewInputBuffer: false
previewInputBuffer: "\u4E0D\u786E\u5B9A"
previewLines: ">> SYSTEM: Reality_Engine.sys stopped.\n>> SYSTEM: Rendering underlying
code...\n>> LOADING: Ocean_Simulation.sh ... OK\nroot@sys:~$ print_string(\"\u6D77\u662F\u5B58\u5728\u7684\u5417?\")"
previewTypingLine:
maxInputLength: 20
promptString: '> bit seaExists = '
onCompleteNode: "\u82CF\u9192"
typewriterCharDelay: 0.025
bootSpeedMultiplier: 4
bootSequence:
- text: '>> SYSTEM: Reality_Engine.sys stopped.'
style: 3
@@ -1776,5 +1710,4 @@ SceneRoots:
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@@ -88,6 +88,14 @@ namespace AibisDream.UI
[SerializeField] private string promptString = "bit seaExists = ";
[SerializeField] private string onCompleteNode = "苏醒";
[Header("速度(可调)")]
[Tooltip("打字机每字延迟(秒),越小越快")]
[Range(0.005f, 0.15f)]
[SerializeField] private float typewriterCharDelay = 0.025f;
[Tooltip("启动日志整体速度倍率,1=正常,2=两倍快,0.5=半速")]
[Range(0.25f, 4f)]
[SerializeField] private float bootSpeedMultiplier = 1f;
[Header("启动日志")]
[SerializeField] private List<BootLogEntry> bootSequence = new()
{
@@ -434,7 +442,7 @@ namespace AibisDream.UI
string cursorHex = renderRow.showCursor
? colorHex
: colorHex[..6] + "00";
displayText += $"<color=#{cursorHex}>\U+2590</color>";
displayText += $"<color=#{cursorHex}>{'\u2588'}</color>";
}
DrawTextWithGhost(textPos, displayText, c);
@@ -705,19 +713,21 @@ namespace AibisDream.UI
private IEnumerator RunBootSequence()
{
_phase = TerminalPhase.BootSequence;
yield return new WaitForSeconds(0.3f);
float speed = Mathf.Max(0.25f, bootSpeedMultiplier);
yield return new WaitForSeconds(0.3f / speed);
foreach (var entry in bootSequence)
{
Color c = StyleToColor(entry.style);
_typewriterCoroutine = StartCoroutine(TypewriterLine(entry.text, c));
float charDelay = typewriterCharDelay / speed;
_typewriterCoroutine = StartCoroutine(TypewriterLine(entry.text, c, charDelay));
yield return WaitForTypewriter();
if (entry.delayAfter > 0f)
yield return new WaitForSeconds(entry.delayAfter);
yield return new WaitForSeconds(entry.delayAfter / speed);
}
yield return new WaitForSeconds(0.3f);
yield return new WaitForSeconds(0.3f / speed);
EnterInputPhase();
}