timeline工具
This commit is contained in:
@@ -23,7 +23,7 @@ MonoBehaviour:
|
||||
m_SerializedLabels: []
|
||||
FlaggedDuringContentUpdateRestriction: 0
|
||||
- m_GUID: 3bd393f446c1ad24bb37d23570d508fd
|
||||
m_Address: "Timeline/\u7EF4\u4FEE\u9762\u677F/\u5361\u6263\u89E3\u9501"
|
||||
m_Address: "Timeline/\u5361\u6263\u89E3\u9501"
|
||||
m_ReadOnly: 0
|
||||
m_SerializedLabels: []
|
||||
FlaggedDuringContentUpdateRestriction: 0
|
||||
|
||||
@@ -389,7 +389,7 @@ AnimationClip:
|
||||
m_Level: 0
|
||||
m_CycleOffset: 0
|
||||
m_HasAdditiveReferencePose: 0
|
||||
m_LoopTime: 1
|
||||
m_LoopTime: 0
|
||||
m_LoopBlend: 0
|
||||
m_LoopBlendOrientation: 0
|
||||
m_LoopBlendPositionY: 0
|
||||
|
||||
@@ -452,7 +452,7 @@ AnimationClip:
|
||||
m_Level: 0
|
||||
m_CycleOffset: 0
|
||||
m_HasAdditiveReferencePose: 0
|
||||
m_LoopTime: 1
|
||||
m_LoopTime: 0
|
||||
m_LoopBlend: 0
|
||||
m_LoopBlendOrientation: 0
|
||||
m_LoopBlendPositionY: 0
|
||||
|
||||
@@ -31,6 +31,100 @@ Transform:
|
||||
m_Children: []
|
||||
m_Father: {fileID: 1133554645891563439}
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!1 &1525599657047991693
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 5211279205295663977}
|
||||
- component: {fileID: 6122716205920773932}
|
||||
- component: {fileID: 8868415619550593388}
|
||||
- component: {fileID: 8482515862949506209}
|
||||
m_Layer: 0
|
||||
m_Name: "\u5361\u6263"
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!4 &5211279205295663977
|
||||
Transform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1525599657047991693}
|
||||
serializedVersion: 2
|
||||
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children:
|
||||
- {fileID: 6891256956272958273}
|
||||
- {fileID: 3210460222259431909}
|
||||
- {fileID: 8396338562156163422}
|
||||
- {fileID: 9222366401037906404}
|
||||
m_Father: {fileID: 1133554645891563439}
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!95 &6122716205920773932
|
||||
Animator:
|
||||
serializedVersion: 5
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1525599657047991693}
|
||||
m_Enabled: 1
|
||||
m_Avatar: {fileID: 0}
|
||||
m_Controller: {fileID: 0}
|
||||
m_CullingMode: 0
|
||||
m_UpdateMode: 0
|
||||
m_ApplyRootMotion: 0
|
||||
m_LinearVelocityBlending: 0
|
||||
m_StabilizeFeet: 0
|
||||
m_WarningMessage:
|
||||
m_HasTransformHierarchy: 1
|
||||
m_AllowConstantClipSamplingOptimization: 1
|
||||
m_KeepAnimatorStateOnDisable: 0
|
||||
m_WriteDefaultValuesOnDisable: 0
|
||||
--- !u!320 &8868415619550593388
|
||||
PlayableDirector:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1525599657047991693}
|
||||
m_Enabled: 1
|
||||
serializedVersion: 3
|
||||
m_PlayableAsset: {fileID: 11400000, guid: a541678fe3c38c645b11bb878371e602, type: 2}
|
||||
m_InitialState: 0
|
||||
m_WrapMode: 2
|
||||
m_DirectorUpdateMode: 1
|
||||
m_InitialTime: 0
|
||||
m_SceneBindings:
|
||||
- key: {fileID: 7240691139934070323, guid: 3bd393f446c1ad24bb37d23570d508fd, type: 2}
|
||||
value: {fileID: 6122716205920773932}
|
||||
- key: {fileID: -1318866568229001151, guid: a541678fe3c38c645b11bb878371e602, type: 2}
|
||||
value: {fileID: 6122716205920773932}
|
||||
m_ExposedReferences:
|
||||
m_References: []
|
||||
--- !u!114 &8482515862949506209
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1525599657047991693}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 07d657d6b80509b4eb04f59afaa9aa2d, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
timelineName: "\u5361\u6263"
|
||||
director: {fileID: 8868415619550593388}
|
||||
--- !u!1 &1646802579994890796
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
@@ -442,6 +536,90 @@ MonoBehaviour:
|
||||
halfArea: {fileID: 1087829019175070639}
|
||||
openArea: {fileID: 1939276753096450851}
|
||||
attachPoint: {fileID: 5674932156508469889}
|
||||
--- !u!1 &3590412316622623263
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 9222366401037906404}
|
||||
- component: {fileID: 433651996568003716}
|
||||
m_Layer: 0
|
||||
m_Name: "\u8986\u76D6\u7269AO"
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!4 &9222366401037906404
|
||||
Transform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 3590412316622623263}
|
||||
serializedVersion: 2
|
||||
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
|
||||
m_LocalPosition: {x: -2.6279073, y: -0.034883976, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children: []
|
||||
m_Father: {fileID: 5211279205295663977}
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!212 &433651996568003716
|
||||
SpriteRenderer:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 3590412316622623263}
|
||||
m_Enabled: 1
|
||||
m_CastShadows: 0
|
||||
m_ReceiveShadows: 0
|
||||
m_DynamicOccludee: 1
|
||||
m_StaticShadowCaster: 0
|
||||
m_MotionVectors: 1
|
||||
m_LightProbeUsage: 1
|
||||
m_ReflectionProbeUsage: 1
|
||||
m_RayTracingMode: 0
|
||||
m_RayTraceProcedural: 0
|
||||
m_RenderingLayerMask: 1
|
||||
m_RendererPriority: 0
|
||||
m_Materials:
|
||||
- {fileID: 2100000, guid: a97c105638bdf8b4a8650670310a4cd3, type: 2}
|
||||
m_StaticBatchInfo:
|
||||
firstSubMesh: 0
|
||||
subMeshCount: 0
|
||||
m_StaticBatchRoot: {fileID: 0}
|
||||
m_ProbeAnchor: {fileID: 0}
|
||||
m_LightProbeVolumeOverride: {fileID: 0}
|
||||
m_ScaleInLightmap: 1
|
||||
m_ReceiveGI: 1
|
||||
m_PreserveUVs: 0
|
||||
m_IgnoreNormalsForChartDetection: 0
|
||||
m_ImportantGI: 0
|
||||
m_StitchLightmapSeams: 1
|
||||
m_SelectedEditorRenderState: 0
|
||||
m_MinimumChartSize: 4
|
||||
m_AutoUVMaxDistance: 0.5
|
||||
m_AutoUVMaxAngle: 89
|
||||
m_LightmapParameters: {fileID: 0}
|
||||
m_SortingLayerID: 1134468525
|
||||
m_SortingLayer: 10
|
||||
m_SortingOrder: 30
|
||||
m_Sprite: {fileID: 3321254178428531932, guid: eb7bc07dc232e7d4dbe28cdc16612c13, type: 3}
|
||||
m_Color: {r: 1, g: 1, b: 1, a: 1}
|
||||
m_FlipX: 0
|
||||
m_FlipY: 0
|
||||
m_DrawMode: 0
|
||||
m_Size: {x: 8.046512, y: 8.302325}
|
||||
m_AdaptiveModeThreshold: 0.5
|
||||
m_SpriteTileMode: 0
|
||||
m_WasSpriteAssigned: 1
|
||||
m_MaskInteraction: 0
|
||||
m_SpriteSortPoint: 0
|
||||
--- !u!1 &3651605914187569618
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
@@ -671,6 +849,90 @@ Transform:
|
||||
m_Children: []
|
||||
m_Father: {fileID: 5779712598771319248}
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!1 &4669919330719663671
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 6891256956272958273}
|
||||
- component: {fileID: 142125667422480316}
|
||||
m_Layer: 0
|
||||
m_Name: "\u87BA\u4E1D"
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!4 &6891256956272958273
|
||||
Transform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 4669919330719663671}
|
||||
serializedVersion: 2
|
||||
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
|
||||
m_LocalPosition: {x: -3.3604655, y: -2.488372, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children: []
|
||||
m_Father: {fileID: 5211279205295663977}
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!212 &142125667422480316
|
||||
SpriteRenderer:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 4669919330719663671}
|
||||
m_Enabled: 1
|
||||
m_CastShadows: 0
|
||||
m_ReceiveShadows: 0
|
||||
m_DynamicOccludee: 1
|
||||
m_StaticShadowCaster: 0
|
||||
m_MotionVectors: 1
|
||||
m_LightProbeUsage: 1
|
||||
m_ReflectionProbeUsage: 1
|
||||
m_RayTracingMode: 0
|
||||
m_RayTraceProcedural: 0
|
||||
m_RenderingLayerMask: 1
|
||||
m_RendererPriority: 0
|
||||
m_Materials:
|
||||
- {fileID: 2100000, guid: a97c105638bdf8b4a8650670310a4cd3, type: 2}
|
||||
m_StaticBatchInfo:
|
||||
firstSubMesh: 0
|
||||
subMeshCount: 0
|
||||
m_StaticBatchRoot: {fileID: 0}
|
||||
m_ProbeAnchor: {fileID: 0}
|
||||
m_LightProbeVolumeOverride: {fileID: 0}
|
||||
m_ScaleInLightmap: 1
|
||||
m_ReceiveGI: 1
|
||||
m_PreserveUVs: 0
|
||||
m_IgnoreNormalsForChartDetection: 0
|
||||
m_ImportantGI: 0
|
||||
m_StitchLightmapSeams: 1
|
||||
m_SelectedEditorRenderState: 0
|
||||
m_MinimumChartSize: 4
|
||||
m_AutoUVMaxDistance: 0.5
|
||||
m_AutoUVMaxAngle: 89
|
||||
m_LightmapParameters: {fileID: 0}
|
||||
m_SortingLayerID: 1134468525
|
||||
m_SortingLayer: 10
|
||||
m_SortingOrder: 33
|
||||
m_Sprite: {fileID: 2872243242998036087, guid: eb7bc07dc232e7d4dbe28cdc16612c13, type: 3}
|
||||
m_Color: {r: 1, g: 1, b: 1, a: 1}
|
||||
m_FlipX: 0
|
||||
m_FlipY: 0
|
||||
m_DrawMode: 0
|
||||
m_Size: {x: 7.9302325, y: 4.883721}
|
||||
m_AdaptiveModeThreshold: 0.5
|
||||
m_SpriteTileMode: 0
|
||||
m_WasSpriteAssigned: 1
|
||||
m_MaskInteraction: 0
|
||||
m_SpriteSortPoint: 0
|
||||
--- !u!1 &4770854772182749078
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
@@ -889,6 +1151,7 @@ Transform:
|
||||
- {fileID: 1302769718923676967}
|
||||
- {fileID: 1010688890868033682}
|
||||
- {fileID: 5314670846670034778}
|
||||
- {fileID: 5211279205295663977}
|
||||
- {fileID: 1499443718145266889}
|
||||
m_Father: {fileID: 0}
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
@@ -1078,6 +1341,90 @@ MonoBehaviour:
|
||||
width: 3.5
|
||||
height: 3
|
||||
anchorPoint: 4
|
||||
--- !u!1 &6881118766573231012
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 8396338562156163422}
|
||||
- component: {fileID: 7586281598082336348}
|
||||
m_Layer: 0
|
||||
m_Name: "\u8986\u76D6\u7269A"
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!4 &8396338562156163422
|
||||
Transform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 6881118766573231012}
|
||||
serializedVersion: 2
|
||||
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
|
||||
m_LocalPosition: {x: -4.69767, y: -0.034883976, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children: []
|
||||
m_Father: {fileID: 5211279205295663977}
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!212 &7586281598082336348
|
||||
SpriteRenderer:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 6881118766573231012}
|
||||
m_Enabled: 1
|
||||
m_CastShadows: 0
|
||||
m_ReceiveShadows: 0
|
||||
m_DynamicOccludee: 1
|
||||
m_StaticShadowCaster: 0
|
||||
m_MotionVectors: 1
|
||||
m_LightProbeUsage: 1
|
||||
m_ReflectionProbeUsage: 1
|
||||
m_RayTracingMode: 0
|
||||
m_RayTraceProcedural: 0
|
||||
m_RenderingLayerMask: 1
|
||||
m_RendererPriority: 0
|
||||
m_Materials:
|
||||
- {fileID: 2100000, guid: a97c105638bdf8b4a8650670310a4cd3, type: 2}
|
||||
m_StaticBatchInfo:
|
||||
firstSubMesh: 0
|
||||
subMeshCount: 0
|
||||
m_StaticBatchRoot: {fileID: 0}
|
||||
m_ProbeAnchor: {fileID: 0}
|
||||
m_LightProbeVolumeOverride: {fileID: 0}
|
||||
m_ScaleInLightmap: 1
|
||||
m_ReceiveGI: 1
|
||||
m_PreserveUVs: 0
|
||||
m_IgnoreNormalsForChartDetection: 0
|
||||
m_ImportantGI: 0
|
||||
m_StitchLightmapSeams: 1
|
||||
m_SelectedEditorRenderState: 0
|
||||
m_MinimumChartSize: 4
|
||||
m_AutoUVMaxDistance: 0.5
|
||||
m_AutoUVMaxAngle: 89
|
||||
m_LightmapParameters: {fileID: 0}
|
||||
m_SortingLayerID: 1134468525
|
||||
m_SortingLayer: 10
|
||||
m_SortingOrder: 31
|
||||
m_Sprite: {fileID: 8321270285523688510, guid: eb7bc07dc232e7d4dbe28cdc16612c13, type: 3}
|
||||
m_Color: {r: 1, g: 1, b: 1, a: 1}
|
||||
m_FlipX: 0
|
||||
m_FlipY: 0
|
||||
m_DrawMode: 0
|
||||
m_Size: {x: 5.4883723, y: 8.953488}
|
||||
m_AdaptiveModeThreshold: 0.5
|
||||
m_SpriteTileMode: 0
|
||||
m_WasSpriteAssigned: 1
|
||||
m_MaskInteraction: 0
|
||||
m_SpriteSortPoint: 0
|
||||
--- !u!1 &7489342787601982844
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
@@ -1109,6 +1456,90 @@ Transform:
|
||||
m_Children: []
|
||||
m_Father: {fileID: 1010688890868033682}
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!1 &7677358774021519331
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 3210460222259431909}
|
||||
- component: {fileID: 5249158231216185230}
|
||||
m_Layer: 0
|
||||
m_Name: "\u8986\u76D6\u7269B"
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!4 &3210460222259431909
|
||||
Transform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 7677358774021519331}
|
||||
serializedVersion: 2
|
||||
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
|
||||
m_LocalPosition: {x: -0.453489, y: -0.29069757, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children: []
|
||||
m_Father: {fileID: 5211279205295663977}
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!212 &5249158231216185230
|
||||
SpriteRenderer:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 7677358774021519331}
|
||||
m_Enabled: 1
|
||||
m_CastShadows: 0
|
||||
m_ReceiveShadows: 0
|
||||
m_DynamicOccludee: 1
|
||||
m_StaticShadowCaster: 0
|
||||
m_MotionVectors: 1
|
||||
m_LightProbeUsage: 1
|
||||
m_ReflectionProbeUsage: 1
|
||||
m_RayTracingMode: 0
|
||||
m_RayTraceProcedural: 0
|
||||
m_RenderingLayerMask: 1
|
||||
m_RendererPriority: 0
|
||||
m_Materials:
|
||||
- {fileID: 2100000, guid: a97c105638bdf8b4a8650670310a4cd3, type: 2}
|
||||
m_StaticBatchInfo:
|
||||
firstSubMesh: 0
|
||||
subMeshCount: 0
|
||||
m_StaticBatchRoot: {fileID: 0}
|
||||
m_ProbeAnchor: {fileID: 0}
|
||||
m_LightProbeVolumeOverride: {fileID: 0}
|
||||
m_ScaleInLightmap: 1
|
||||
m_ReceiveGI: 1
|
||||
m_PreserveUVs: 0
|
||||
m_IgnoreNormalsForChartDetection: 0
|
||||
m_ImportantGI: 0
|
||||
m_StitchLightmapSeams: 1
|
||||
m_SelectedEditorRenderState: 0
|
||||
m_MinimumChartSize: 4
|
||||
m_AutoUVMaxDistance: 0.5
|
||||
m_AutoUVMaxAngle: 89
|
||||
m_LightmapParameters: {fileID: 0}
|
||||
m_SortingLayerID: 1134468525
|
||||
m_SortingLayer: 10
|
||||
m_SortingOrder: 32
|
||||
m_Sprite: {fileID: -5733857998535015527, guid: eb7bc07dc232e7d4dbe28cdc16612c13, type: 3}
|
||||
m_Color: {r: 1, g: 1, b: 1, a: 1}
|
||||
m_FlipX: 0
|
||||
m_FlipY: 0
|
||||
m_DrawMode: 0
|
||||
m_Size: {x: 4.255814, y: 9.4651165}
|
||||
m_AdaptiveModeThreshold: 0.5
|
||||
m_SpriteTileMode: 0
|
||||
m_WasSpriteAssigned: 1
|
||||
m_MaskInteraction: 0
|
||||
m_SpriteSortPoint: 0
|
||||
--- !u!1 &7819001335259345947
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
|
||||
@@ -150,7 +150,6 @@ GameObject:
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 1776037001249689229}
|
||||
- component: {fileID: 573063708974344586}
|
||||
m_Layer: 0
|
||||
m_Name: "Timeline\u7BA1\u7406\u5668"
|
||||
m_TagString: Untagged
|
||||
@@ -174,15 +173,3 @@ Transform:
|
||||
- {fileID: 4484639372422530251}
|
||||
m_Father: {fileID: 0}
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!114 &573063708974344586
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 7609156256298449229}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 41ad0a33cf7036c4b8f67fcae5e0c972, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
|
||||
+1
-14
@@ -363,7 +363,7 @@ GameObject:
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 0
|
||||
m_IsActive: 1
|
||||
--- !u!81 &754616037
|
||||
AudioListener:
|
||||
m_ObjectHideFlags: 0
|
||||
@@ -491,7 +491,6 @@ GameObject:
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 861686055}
|
||||
- component: {fileID: 861686056}
|
||||
- component: {fileID: 861686057}
|
||||
m_Layer: 0
|
||||
m_Name: Timeline Kit
|
||||
@@ -519,18 +518,6 @@ Transform:
|
||||
- {fileID: 218986883}
|
||||
m_Father: {fileID: 0}
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!114 &861686056
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 861686054}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 41ad0a33cf7036c4b8f67fcae5e0c972, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
--- !u!114 &861686057
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
|
||||
+2
-462
@@ -554,7 +554,7 @@ MonoBehaviour:
|
||||
m_GameObject: {fileID: 131086216}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 41ad0a33cf7036c4b8f67fcae5e0c972, type: 3}
|
||||
m_Script: {fileID: 11500000, guid: d27b19f645194effb1d4a5b6f0920168, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
--- !u!1 &191344401
|
||||
@@ -5353,15 +5353,6 @@ MonoBehaviour:
|
||||
m_EditorClassIdentifier:
|
||||
timelineName: "\u7EF4\u4FEE\u9762\u677F"
|
||||
director: {fileID: 1492619800}
|
||||
timelineList:
|
||||
- m_AssetGUID: a541678fe3c38c645b11bb878371e602
|
||||
m_SubObjectName:
|
||||
m_SubObjectType:
|
||||
m_EditorAssetChanged: 0
|
||||
- m_AssetGUID: 3bd393f446c1ad24bb37d23570d508fd
|
||||
m_SubObjectName:
|
||||
m_SubObjectType:
|
||||
m_EditorAssetChanged: 0
|
||||
--- !u!1 &1532984430
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
@@ -5481,11 +5472,6 @@ MonoBehaviour:
|
||||
- {fileID: 1397299356}
|
||||
imageFields:
|
||||
- {fileID: 1105741520}
|
||||
--- !u!4 &1695625215 stripped
|
||||
Transform:
|
||||
m_CorrespondingSourceObject: {fileID: 1133554645891563439, guid: 5b2e098922156b645a82b7bcdb436ac9, type: 3}
|
||||
m_PrefabInstance: {fileID: 4973841588922437151}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
--- !u!1 &1746796215
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
@@ -6196,23 +6182,6 @@ MonoBehaviour:
|
||||
logScreen: {fileID: 1532984432}
|
||||
blockPuzzleScreen: {fileID: 1650896848}
|
||||
blockPuzzlePart: {fileID: 599612780}
|
||||
--- !u!1 &88715379554727043
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 8155498365026185797}
|
||||
- component: {fileID: 7745659672237331472}
|
||||
m_Layer: 0
|
||||
m_Name: "\u8986\u76D6\u7269B"
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!4 &138611741520530880
|
||||
Transform:
|
||||
m_ObjectHideFlags: 0
|
||||
@@ -6343,21 +6312,6 @@ GameObject:
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!4 &1846953664189554641
|
||||
Transform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 8104346266387621237}
|
||||
serializedVersion: 2
|
||||
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
|
||||
m_LocalPosition: {x: -12.697675, y: -0.034883976, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children: []
|
||||
m_Father: {fileID: 8004407481828689236}
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!1 &1918799646539294568
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
@@ -6429,58 +6383,6 @@ GameObject:
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!212 &2732533432465196629
|
||||
SpriteRenderer:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 3335711713898395525}
|
||||
m_Enabled: 1
|
||||
m_CastShadows: 0
|
||||
m_ReceiveShadows: 0
|
||||
m_DynamicOccludee: 1
|
||||
m_StaticShadowCaster: 0
|
||||
m_MotionVectors: 1
|
||||
m_LightProbeUsage: 1
|
||||
m_ReflectionProbeUsage: 1
|
||||
m_RayTracingMode: 0
|
||||
m_RayTraceProcedural: 0
|
||||
m_RenderingLayerMask: 1
|
||||
m_RendererPriority: 0
|
||||
m_Materials:
|
||||
- {fileID: 2100000, guid: a97c105638bdf8b4a8650670310a4cd3, type: 2}
|
||||
m_StaticBatchInfo:
|
||||
firstSubMesh: 0
|
||||
subMeshCount: 0
|
||||
m_StaticBatchRoot: {fileID: 0}
|
||||
m_ProbeAnchor: {fileID: 0}
|
||||
m_LightProbeVolumeOverride: {fileID: 0}
|
||||
m_ScaleInLightmap: 1
|
||||
m_ReceiveGI: 1
|
||||
m_PreserveUVs: 0
|
||||
m_IgnoreNormalsForChartDetection: 0
|
||||
m_ImportantGI: 0
|
||||
m_StitchLightmapSeams: 1
|
||||
m_SelectedEditorRenderState: 0
|
||||
m_MinimumChartSize: 4
|
||||
m_AutoUVMaxDistance: 0.5
|
||||
m_AutoUVMaxAngle: 89
|
||||
m_LightmapParameters: {fileID: 0}
|
||||
m_SortingLayerID: 1134468525
|
||||
m_SortingLayer: 10
|
||||
m_SortingOrder: 33
|
||||
m_Sprite: {fileID: 2872243242998036087, guid: eb7bc07dc232e7d4dbe28cdc16612c13, type: 3}
|
||||
m_Color: {r: 1, g: 1, b: 1, a: 1}
|
||||
m_FlipX: 0
|
||||
m_FlipY: 0
|
||||
m_DrawMode: 0
|
||||
m_Size: {x: 7.9302325, y: 4.883721}
|
||||
m_AdaptiveModeThreshold: 0.5
|
||||
m_SpriteTileMode: 0
|
||||
m_WasSpriteAssigned: 1
|
||||
m_MaskInteraction: 0
|
||||
m_SpriteSortPoint: 0
|
||||
--- !u!212 &2733352662725789488
|
||||
SpriteRenderer:
|
||||
m_ObjectHideFlags: 0
|
||||
@@ -6548,23 +6450,6 @@ Transform:
|
||||
m_Children: []
|
||||
m_Father: {fileID: 375453185567817599}
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!1 &3335711713898395525
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 9028183325311737200}
|
||||
- component: {fileID: 2732533432465196629}
|
||||
m_Layer: 0
|
||||
m_Name: "\u87BA\u4E1D"
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!1 &3714885012444554289
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
@@ -6753,20 +6638,13 @@ PrefabInstance:
|
||||
propertyPath: m_LocalEulerAnglesHint.z
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 4770854772182749078, guid: 5b2e098922156b645a82b7bcdb436ac9, type: 3}
|
||||
propertyPath: m_IsActive
|
||||
value: 1
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 5832289988495609530, guid: 5b2e098922156b645a82b7bcdb436ac9, type: 3}
|
||||
propertyPath: m_Name
|
||||
value: Block Puzzle Game
|
||||
objectReference: {fileID: 0}
|
||||
m_RemovedComponents: []
|
||||
m_RemovedGameObjects: []
|
||||
m_AddedGameObjects:
|
||||
- targetCorrespondingSourceObject: {fileID: 1133554645891563439, guid: 5b2e098922156b645a82b7bcdb436ac9, type: 3}
|
||||
insertIndex: 4
|
||||
addedObject: {fileID: 8004407481828689236}
|
||||
m_AddedGameObjects: []
|
||||
m_AddedComponents: []
|
||||
m_SourcePrefab: {fileID: 100100000, guid: 5b2e098922156b645a82b7bcdb436ac9, type: 3}
|
||||
--- !u!4 &5112960018860681732
|
||||
@@ -6826,23 +6704,6 @@ GameObject:
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!1 &5556180071846380836
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 7892565753077922110}
|
||||
- component: {fileID: 5776859355242800320}
|
||||
m_Layer: 0
|
||||
m_Name: "\u8986\u76D6\u7269AO"
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!212 &5642937755487522085
|
||||
SpriteRenderer:
|
||||
m_ObjectHideFlags: 0
|
||||
@@ -6910,58 +6771,6 @@ Transform:
|
||||
m_Children: []
|
||||
m_Father: {fileID: 5112960018860681732}
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!212 &5776859355242800320
|
||||
SpriteRenderer:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 5556180071846380836}
|
||||
m_Enabled: 1
|
||||
m_CastShadows: 0
|
||||
m_ReceiveShadows: 0
|
||||
m_DynamicOccludee: 1
|
||||
m_StaticShadowCaster: 0
|
||||
m_MotionVectors: 1
|
||||
m_LightProbeUsage: 1
|
||||
m_ReflectionProbeUsage: 1
|
||||
m_RayTracingMode: 0
|
||||
m_RayTraceProcedural: 0
|
||||
m_RenderingLayerMask: 1
|
||||
m_RendererPriority: 0
|
||||
m_Materials:
|
||||
- {fileID: 2100000, guid: a97c105638bdf8b4a8650670310a4cd3, type: 2}
|
||||
m_StaticBatchInfo:
|
||||
firstSubMesh: 0
|
||||
subMeshCount: 0
|
||||
m_StaticBatchRoot: {fileID: 0}
|
||||
m_ProbeAnchor: {fileID: 0}
|
||||
m_LightProbeVolumeOverride: {fileID: 0}
|
||||
m_ScaleInLightmap: 1
|
||||
m_ReceiveGI: 1
|
||||
m_PreserveUVs: 0
|
||||
m_IgnoreNormalsForChartDetection: 0
|
||||
m_ImportantGI: 0
|
||||
m_StitchLightmapSeams: 1
|
||||
m_SelectedEditorRenderState: 0
|
||||
m_MinimumChartSize: 4
|
||||
m_AutoUVMaxDistance: 0.5
|
||||
m_AutoUVMaxAngle: 89
|
||||
m_LightmapParameters: {fileID: 0}
|
||||
m_SortingLayerID: 1134468525
|
||||
m_SortingLayer: 10
|
||||
m_SortingOrder: 30
|
||||
m_Sprite: {fileID: 3321254178428531932, guid: eb7bc07dc232e7d4dbe28cdc16612c13, type: 3}
|
||||
m_Color: {r: 1, g: 1, b: 1, a: 1}
|
||||
m_FlipX: 0
|
||||
m_FlipY: 0
|
||||
m_DrawMode: 0
|
||||
m_Size: {x: 8.046512, y: 8.302325}
|
||||
m_AdaptiveModeThreshold: 0.5
|
||||
m_SpriteTileMode: 0
|
||||
m_WasSpriteAssigned: 1
|
||||
m_MaskInteraction: 0
|
||||
m_SpriteSortPoint: 0
|
||||
--- !u!1 &6454654521631228249
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
@@ -7065,124 +6874,6 @@ Transform:
|
||||
m_Children: []
|
||||
m_Father: {fileID: 375453185567817599}
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!212 &7745659672237331472
|
||||
SpriteRenderer:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 88715379554727043}
|
||||
m_Enabled: 1
|
||||
m_CastShadows: 0
|
||||
m_ReceiveShadows: 0
|
||||
m_DynamicOccludee: 1
|
||||
m_StaticShadowCaster: 0
|
||||
m_MotionVectors: 1
|
||||
m_LightProbeUsage: 1
|
||||
m_ReflectionProbeUsage: 1
|
||||
m_RayTracingMode: 0
|
||||
m_RayTraceProcedural: 0
|
||||
m_RenderingLayerMask: 1
|
||||
m_RendererPriority: 0
|
||||
m_Materials:
|
||||
- {fileID: 2100000, guid: a97c105638bdf8b4a8650670310a4cd3, type: 2}
|
||||
m_StaticBatchInfo:
|
||||
firstSubMesh: 0
|
||||
subMeshCount: 0
|
||||
m_StaticBatchRoot: {fileID: 0}
|
||||
m_ProbeAnchor: {fileID: 0}
|
||||
m_LightProbeVolumeOverride: {fileID: 0}
|
||||
m_ScaleInLightmap: 1
|
||||
m_ReceiveGI: 1
|
||||
m_PreserveUVs: 0
|
||||
m_IgnoreNormalsForChartDetection: 0
|
||||
m_ImportantGI: 0
|
||||
m_StitchLightmapSeams: 1
|
||||
m_SelectedEditorRenderState: 0
|
||||
m_MinimumChartSize: 4
|
||||
m_AutoUVMaxDistance: 0.5
|
||||
m_AutoUVMaxAngle: 89
|
||||
m_LightmapParameters: {fileID: 0}
|
||||
m_SortingLayerID: 1134468525
|
||||
m_SortingLayer: 10
|
||||
m_SortingOrder: 32
|
||||
m_Sprite: {fileID: -5733857998535015527, guid: eb7bc07dc232e7d4dbe28cdc16612c13, type: 3}
|
||||
m_Color: {r: 1, g: 1, b: 1, a: 1}
|
||||
m_FlipX: 0
|
||||
m_FlipY: 0
|
||||
m_DrawMode: 0
|
||||
m_Size: {x: 4.255814, y: 9.4651165}
|
||||
m_AdaptiveModeThreshold: 0.5
|
||||
m_SpriteTileMode: 0
|
||||
m_WasSpriteAssigned: 1
|
||||
m_MaskInteraction: 0
|
||||
m_SpriteSortPoint: 0
|
||||
--- !u!4 &7892565753077922110
|
||||
Transform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 5556180071846380836}
|
||||
serializedVersion: 2
|
||||
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
|
||||
m_LocalPosition: {x: -2.6279073, y: -0.034883976, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children: []
|
||||
m_Father: {fileID: 8004407481828689236}
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!4 &8004407481828689236
|
||||
Transform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 9213599469519215927}
|
||||
serializedVersion: 2
|
||||
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children:
|
||||
- {fileID: 9028183325311737200}
|
||||
- {fileID: 8155498365026185797}
|
||||
- {fileID: 1846953664189554641}
|
||||
- {fileID: 7892565753077922110}
|
||||
m_Father: {fileID: 1695625215}
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!1 &8104346266387621237
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 1846953664189554641}
|
||||
- component: {fileID: 8473700633921473907}
|
||||
m_Layer: 0
|
||||
m_Name: "\u8986\u76D6\u7269A"
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!4 &8155498365026185797
|
||||
Transform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 88715379554727043}
|
||||
serializedVersion: 2
|
||||
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
|
||||
m_LocalPosition: {x: 7.5465107, y: -0.29069757, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children: []
|
||||
m_Father: {fileID: 8004407481828689236}
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!212 &8175606826540433908
|
||||
SpriteRenderer:
|
||||
m_ObjectHideFlags: 0
|
||||
@@ -7286,58 +6977,6 @@ PlayableDirector:
|
||||
m_SceneBindings: []
|
||||
m_ExposedReferences:
|
||||
m_References: []
|
||||
--- !u!212 &8473700633921473907
|
||||
SpriteRenderer:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 8104346266387621237}
|
||||
m_Enabled: 1
|
||||
m_CastShadows: 0
|
||||
m_ReceiveShadows: 0
|
||||
m_DynamicOccludee: 1
|
||||
m_StaticShadowCaster: 0
|
||||
m_MotionVectors: 1
|
||||
m_LightProbeUsage: 1
|
||||
m_ReflectionProbeUsage: 1
|
||||
m_RayTracingMode: 0
|
||||
m_RayTraceProcedural: 0
|
||||
m_RenderingLayerMask: 1
|
||||
m_RendererPriority: 0
|
||||
m_Materials:
|
||||
- {fileID: 2100000, guid: a97c105638bdf8b4a8650670310a4cd3, type: 2}
|
||||
m_StaticBatchInfo:
|
||||
firstSubMesh: 0
|
||||
subMeshCount: 0
|
||||
m_StaticBatchRoot: {fileID: 0}
|
||||
m_ProbeAnchor: {fileID: 0}
|
||||
m_LightProbeVolumeOverride: {fileID: 0}
|
||||
m_ScaleInLightmap: 1
|
||||
m_ReceiveGI: 1
|
||||
m_PreserveUVs: 0
|
||||
m_IgnoreNormalsForChartDetection: 0
|
||||
m_ImportantGI: 0
|
||||
m_StitchLightmapSeams: 1
|
||||
m_SelectedEditorRenderState: 0
|
||||
m_MinimumChartSize: 4
|
||||
m_AutoUVMaxDistance: 0.5
|
||||
m_AutoUVMaxAngle: 89
|
||||
m_LightmapParameters: {fileID: 0}
|
||||
m_SortingLayerID: 1134468525
|
||||
m_SortingLayer: 10
|
||||
m_SortingOrder: 31
|
||||
m_Sprite: {fileID: 8321270285523688510, guid: eb7bc07dc232e7d4dbe28cdc16612c13, type: 3}
|
||||
m_Color: {r: 1, g: 1, b: 1, a: 1}
|
||||
m_FlipX: 0
|
||||
m_FlipY: 0
|
||||
m_DrawMode: 0
|
||||
m_Size: {x: 5.4883723, y: 8.953488}
|
||||
m_AdaptiveModeThreshold: 0.5
|
||||
m_SpriteTileMode: 0
|
||||
m_WasSpriteAssigned: 1
|
||||
m_MaskInteraction: 0
|
||||
m_SpriteSortPoint: 0
|
||||
--- !u!212 &8496249939351218120
|
||||
SpriteRenderer:
|
||||
m_ObjectHideFlags: 0
|
||||
@@ -7471,21 +7110,6 @@ SortingGroup:
|
||||
m_SortingLayer: 11
|
||||
m_SortingOrder: 0
|
||||
m_SortAtRoot: 0
|
||||
--- !u!4 &9028183325311737200
|
||||
Transform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 3335711713898395525}
|
||||
serializedVersion: 2
|
||||
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
|
||||
m_LocalPosition: {x: -3.3604655, y: -2.488372, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children: []
|
||||
m_Father: {fileID: 8004407481828689236}
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!212 &9153415064469407048
|
||||
SpriteRenderer:
|
||||
m_ObjectHideFlags: 0
|
||||
@@ -7538,90 +7162,6 @@ SpriteRenderer:
|
||||
m_WasSpriteAssigned: 1
|
||||
m_MaskInteraction: 0
|
||||
m_SpriteSortPoint: 0
|
||||
--- !u!1 &9213599469519215927
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 8004407481828689236}
|
||||
- component: {fileID: 9213599469519215928}
|
||||
- component: {fileID: 9213599469519215930}
|
||||
- component: {fileID: 9213599469519215929}
|
||||
m_Layer: 0
|
||||
m_Name: "\u5361\u6263"
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!95 &9213599469519215928
|
||||
Animator:
|
||||
serializedVersion: 5
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 9213599469519215927}
|
||||
m_Enabled: 1
|
||||
m_Avatar: {fileID: 0}
|
||||
m_Controller: {fileID: 0}
|
||||
m_CullingMode: 0
|
||||
m_UpdateMode: 0
|
||||
m_ApplyRootMotion: 0
|
||||
m_LinearVelocityBlending: 0
|
||||
m_StabilizeFeet: 0
|
||||
m_WarningMessage:
|
||||
m_HasTransformHierarchy: 1
|
||||
m_AllowConstantClipSamplingOptimization: 1
|
||||
m_KeepAnimatorStateOnDisable: 0
|
||||
m_WriteDefaultValuesOnDisable: 0
|
||||
--- !u!114 &9213599469519215929
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 9213599469519215927}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 07d657d6b80509b4eb04f59afaa9aa2d, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
timelineName: "\u5361\u6263\u5F00\u542F"
|
||||
director: {fileID: 9213599469519215930}
|
||||
timelineList:
|
||||
- m_AssetGUID:
|
||||
m_SubObjectName:
|
||||
m_SubObjectType:
|
||||
m_EditorAssetChanged: 0
|
||||
- m_AssetGUID:
|
||||
m_SubObjectName:
|
||||
m_SubObjectType:
|
||||
m_EditorAssetChanged: 0
|
||||
--- !u!320 &9213599469519215930
|
||||
PlayableDirector:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 9213599469519215927}
|
||||
m_Enabled: 1
|
||||
serializedVersion: 3
|
||||
m_PlayableAsset: {fileID: 11400000, guid: a541678fe3c38c645b11bb878371e602, type: 2}
|
||||
m_InitialState: 0
|
||||
m_WrapMode: 2
|
||||
m_DirectorUpdateMode: 1
|
||||
m_InitialTime: 0
|
||||
m_SceneBindings:
|
||||
- key: {fileID: 7240691139934070323, guid: 3bd393f446c1ad24bb37d23570d508fd, type: 2}
|
||||
value: {fileID: 9213599469519215928}
|
||||
- key: {fileID: -1318866568229001151, guid: a541678fe3c38c645b11bb878371e602, type: 2}
|
||||
value: {fileID: 9213599469519215928}
|
||||
m_ExposedReferences:
|
||||
m_References: []
|
||||
--- !u!1660057539 &9223372036854775807
|
||||
SceneRoots:
|
||||
m_ObjectHideFlags: 0
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
using System;
|
||||
using System;
|
||||
using System.Reflection;
|
||||
|
||||
namespace AibisDream.Kit
|
||||
@@ -26,6 +26,6 @@ namespace AibisDream.Kit
|
||||
}
|
||||
}
|
||||
|
||||
public abstract void OnSingletonInit();
|
||||
public virtual void OnSingletonInit() { }
|
||||
}
|
||||
}
|
||||
@@ -1,11 +1,10 @@
|
||||
using AibisDream.Kit;
|
||||
using UnityEngine;
|
||||
|
||||
namespace AibisDream.Test
|
||||
{
|
||||
public class BlockPuzzleTest : MonoBehaviour
|
||||
{
|
||||
|
||||
|
||||
void Start()
|
||||
{
|
||||
Debug.LogWarning("BlockPuzzleTest 运行中");
|
||||
@@ -18,7 +17,14 @@ namespace AibisDream.Test
|
||||
|
||||
public void UnlockBlockPuzzle()
|
||||
{
|
||||
BlockPuzzleYarnCommand.UnlockSystem();
|
||||
ActionKit.Sequence()
|
||||
.Coroutine(() => {
|
||||
return TimelineCenter.Instance.PlayTimelineAsync("卡扣/卡扣解锁");
|
||||
})
|
||||
.Callback(() => {
|
||||
BlockPuzzleYarnCommand.UnlockSystem();
|
||||
})
|
||||
.Start(this);
|
||||
}
|
||||
|
||||
public void LoadShapeRack()
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
using System;
|
||||
using System;
|
||||
using System.Collections;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Playables;
|
||||
@@ -316,13 +316,5 @@ namespace AibisDream
|
||||
ReleaseAddressableHandle();
|
||||
callback?.Invoke();
|
||||
}
|
||||
|
||||
// /// <summary>
|
||||
// /// 对象销毁时清理事件订阅
|
||||
// /// </summary>
|
||||
// private void OnDestroy()
|
||||
// {
|
||||
|
||||
// }
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,254 @@
|
||||
# TimelineKit 使用文档
|
||||
|
||||
TimelineKit 是 AIBIS Dream 项目中用于统一管理 Unity Timeline 播放的中心化系统。它基于 `PlayableDirector`,提供播放控制、Addressables 动态加载、Yarn 对话集成等功能。
|
||||
|
||||
---
|
||||
|
||||
## 目录
|
||||
|
||||
1. [系统架构](#系统架构)
|
||||
2. [快速开始](#快速开始)
|
||||
3. [配置 DirectorHandler](#配置-directorhandler)
|
||||
4. [TimelineCenter API](#timelinecenter-api)
|
||||
5. [Timeline 名称格式](#timeline-名称格式)
|
||||
6. [Yarn 对话集成](#yarn-对话集成)
|
||||
7. [代码调用示例](#代码调用示例)
|
||||
8. [Addressables 配置](#addressables-配置)
|
||||
9. [常见问题](#常见问题)
|
||||
|
||||
---
|
||||
|
||||
## 系统架构
|
||||
|
||||
```
|
||||
┌─────────────────┐ ┌──────────────────┐ ┌─────────────────┐
|
||||
│ TimelineCenter │────▶│ DirectorHandler │────▶│ PlayableDirector│
|
||||
│ (单例中心) │ │ (场景中的组件) │ │ (Unity 原生) │
|
||||
└─────────────────┘ └──────────────────┘ └─────────────────┘
|
||||
│
|
||||
├── 注册/注销 Director
|
||||
├── 播放控制 (播放/暂停/停止/重置)
|
||||
├── 状态查询 (时间/时长)
|
||||
└── 批量操作
|
||||
```
|
||||
|
||||
- **TimelineCenter**:单例管理器,负责注册所有 Director 并统一调度
|
||||
- **DirectorHandler**:挂载在带 `PlayableDirector` 的 GameObject 上,自动向 TimelineCenter 注册
|
||||
- **TimelineYarnCommand**:提供 Yarn Spinner 命令,可在对话脚本中直接播放 Timeline
|
||||
|
||||
---
|
||||
|
||||
## 快速开始
|
||||
|
||||
### 1. 场景设置
|
||||
|
||||
1. 在场景中创建或选中一个 GameObject
|
||||
2. 添加 **PlayableDirector** 组件,并分配默认的 Playable Asset
|
||||
3. **将 PlayableDirector 的 Play On Awake 设为 false**,否则 Timeline 会在场景加载时立刻播放
|
||||
4. 添加 **DirectorHandler** 组件
|
||||
5. 在 DirectorHandler 中填写 **Timeline Name**(唯一标识,用于 PlayTimeline 时指定)
|
||||
|
||||
### 2. 播放 Timeline
|
||||
|
||||
```csharp
|
||||
// 播放该 Director 自带的 Playable Asset
|
||||
TimelineCenter.Instance.PlayTimeline("维修面板");
|
||||
|
||||
// 从 Addressables 加载并播放
|
||||
TimelineCenter.Instance.PlayTimeline("卡扣/卡扣解锁");
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## 配置 DirectorHandler
|
||||
|
||||
| 字段 | 说明 |
|
||||
|------|------|
|
||||
| **timelineName** | Director 的全局唯一名称,供 PlayTimeline 等 API 使用 |
|
||||
| **director** | 关联的 PlayableDirector(通常与组件同一 GameObject,可自动查找) |
|
||||
|
||||
DirectorHandler 会在 `Start` 时自动向 TimelineCenter 注册,在 `OnDestroy` 时注销。
|
||||
|
||||
---
|
||||
|
||||
## TimelineCenter API
|
||||
|
||||
### 播放控制
|
||||
|
||||
| 方法 | 说明 |
|
||||
|------|------|
|
||||
| `PlayTimeline(string timelineName)` | 播放 Timeline(同步,不等待结束) |
|
||||
| `PlayTimelineAsync(string name)` | 协程版本,播放完成后 yield 返回 |
|
||||
| `StopTimeline(string timelineName)` | 停止播放 |
|
||||
| `PauseTimeline(string timelineName)` | 暂停 |
|
||||
| `ResumeTimeline(string timelineName)` | 恢复播放 |
|
||||
| `ResetTimeline(string timelineName)` | 重置到开头 |
|
||||
| `HideTimeline(string timelineName)` | 隐藏该 Director 的 GameObject(SetActive(false)) |
|
||||
|
||||
### 状态查询
|
||||
|
||||
| 方法 | 说明 |
|
||||
|------|------|
|
||||
| `GetPlaybackTime(string name)` | 获取当前播放时间(秒) |
|
||||
| `GetDuration(string name)` | 获取 Timeline 总时长(秒) |
|
||||
|
||||
### 扩展操作
|
||||
|
||||
| 方法 | 说明 |
|
||||
|------|------|
|
||||
| `SetPlaybackSpeed(string name, float speed)` | 设置播放速度 |
|
||||
| `SeekToTime(string name, double time)` | 跳转到指定时间点 |
|
||||
|
||||
### 批量操作
|
||||
|
||||
| 方法 | 说明 |
|
||||
|------|------|
|
||||
| `PauseAll()` | 暂停所有已注册的 Timeline |
|
||||
| `StopAll()` | 停止所有 |
|
||||
| `ResetAll()` | 重置所有 |
|
||||
|
||||
---
|
||||
|
||||
## Timeline 名称格式
|
||||
|
||||
`timelineName` 支持两种格式:
|
||||
|
||||
| 格式 | 示例 | 说明 |
|
||||
|------|------|------|
|
||||
| **仅 Director 名** | `"维修面板"` | 播放该 Director 自带的 `playableAsset` |
|
||||
| **Director 名/AddressableKey** | `"卡扣/卡扣解锁"` | 从 Addressables 加载 `Timeline/{AddressableKey}` 并播放 |
|
||||
|
||||
解析规则:若包含 `/`,则前半部分为 directorName,后半部分为 addressableKey;否则整个字符串为 directorName。
|
||||
|
||||
---
|
||||
|
||||
## Yarn 对话集成
|
||||
|
||||
TimelineYarnCommand 提供以下 Yarn 命令,可在 `.yarn` 文件中直接使用:
|
||||
|
||||
### play_timeline
|
||||
|
||||
播放 Timeline,**会等待播放完成**后再继续对话。
|
||||
|
||||
```yarn
|
||||
// 播放自带 Timeline
|
||||
<<play_timeline 维修面板>>
|
||||
|
||||
// 播放 Addressable Timeline
|
||||
<<play_timeline 卡扣/卡扣解锁>>
|
||||
```
|
||||
|
||||
### reset_timeline
|
||||
|
||||
重置 Timeline 到开头。
|
||||
|
||||
```yarn
|
||||
<<reset_timeline 维修面板>>
|
||||
```
|
||||
|
||||
### hide_timeline
|
||||
|
||||
隐藏 Timeline 所在的 GameObject。
|
||||
|
||||
```yarn
|
||||
<<hide_timeline 维修面板>>
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## 代码调用示例
|
||||
|
||||
### 直接播放(不等待)
|
||||
|
||||
```csharp
|
||||
TimelineCenter.Instance.PlayTimeline("维修面板");
|
||||
```
|
||||
|
||||
### 协程中等待播放完成
|
||||
|
||||
```csharp
|
||||
IEnumerator PlayAndDoSomething()
|
||||
{
|
||||
yield return TimelineCenter.Instance.PlayTimelineAsync("卡扣/卡扣解锁");
|
||||
// 播放完成后执行
|
||||
Debug.Log("Timeline 播放完毕");
|
||||
}
|
||||
```
|
||||
|
||||
### 配合 ActionKit 使用
|
||||
|
||||
```csharp
|
||||
ActionKit.Sequence()
|
||||
.Coroutine(() => TimelineCenter.Instance.PlayTimelineAsync("卡扣/卡扣解锁"))
|
||||
.Callback(() => BlockPuzzleYarnCommand.UnlockSystem())
|
||||
.Start(this);
|
||||
```
|
||||
|
||||
### 带完成回调的 DirectorHandler 播放
|
||||
|
||||
若直接持有 DirectorHandler 引用,可传入 `onComplete`:
|
||||
|
||||
```csharp
|
||||
// 仅适用于 Director 自带的 Asset,非 Addressable
|
||||
directorHandler.Play(() => Debug.Log("播放完成"));
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## Addressables 配置
|
||||
|
||||
使用 `DirectorName/AddressableKey` 格式时,DirectorHandler 会加载:
|
||||
|
||||
```
|
||||
Timeline/{AddressableKey}
|
||||
```
|
||||
|
||||
因此需在 Addressables 中:
|
||||
|
||||
1. 创建或使用已有 Group(如「石头维修相关资源」)
|
||||
2. 将 Timeline 资源加入 Group
|
||||
3. 设置 Address 为 `Timeline/卡扣解锁` 等形式(或与代码中的 key 一致)
|
||||
|
||||
示例(`石头维修相关资源.asset` 中已有):
|
||||
|
||||
- `Timeline/卡扣解锁`
|
||||
- `Timeline/卡扣锁定`
|
||||
|
||||
代码中传递的 addressableKey 为 `卡扣解锁`,无需写 `Timeline/` 前缀。
|
||||
|
||||
---
|
||||
|
||||
## 常见问题
|
||||
|
||||
### Q: Timeline 一进场景就自动播放?
|
||||
|
||||
将 PlayableDirector 组件的 **Play On Awake** 设为 **false**。否则 Unity 会在 Awake 时自动播放,与 TimelineCenter 的播放控制冲突。
|
||||
|
||||
### Q: Timeline 找不到?
|
||||
|
||||
确保场景中对应 GameObject 上有 DirectorHandler,且 `timelineName` 与调用时一致。DirectorHandler 在 `Start` 时注册,若场景未完全加载可能尚未注册。
|
||||
|
||||
### Q: Addressable 加载失败?
|
||||
|
||||
检查:
|
||||
|
||||
1. Addressable 的 Address 是否包含 `Timeline/` 前缀,或与 DirectorHandler 拼出的 key 一致
|
||||
2. 资源已正确加入 Addressables Group
|
||||
3. 控制台是否有 `Failed to load PlayableAsset` 等错误
|
||||
|
||||
### Q: 播放完成回调不触发?
|
||||
|
||||
- `PlayTimeline` / `PlayTimelineAsync` 不直接支持回调,需用协程或 ActionKit 在播放完成后再执行逻辑
|
||||
- 直接调用 `directorHandler.Play(onComplete)` 时可使用回调,但仅适用于自带 Asset
|
||||
|
||||
### Q: 多个 Director 重名?
|
||||
|
||||
`timelineName` 必须全局唯一,否则后注册的会覆盖先前的。
|
||||
|
||||
---
|
||||
|
||||
## 相关文件
|
||||
|
||||
- `TimelineCenter.cs` - 中心管理器
|
||||
- `DirectorHandler.cs` - Director 组件
|
||||
- `TimelineYarnCommand.cs` - Yarn 命令注册
|
||||
@@ -1,4 +1,4 @@
|
||||
using System;
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
@@ -6,23 +6,14 @@ using AibisDream.Kit;
|
||||
|
||||
namespace AibisDream
|
||||
{
|
||||
public class TimelineCenter : Singleton<TimelineCenter>, ITimelineCenter
|
||||
public class TimelineCenter : SingletonBase<TimelineCenter>, ITimelineCenter
|
||||
{
|
||||
private readonly Dictionary<string, DirectorHandler> _timelineDict = new();
|
||||
|
||||
public override void OnSingletonInit()
|
||||
{
|
||||
RegisterAllDirector();
|
||||
}
|
||||
|
||||
private void RegisterAllDirector()
|
||||
{
|
||||
var allDirectorHandlers = GetComponentsInChildren<DirectorHandler>(true);
|
||||
foreach (var directorHandler in allDirectorHandlers)
|
||||
{
|
||||
_timelineDict.Add(directorHandler.timelineName, directorHandler);
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
/// 私有构造函数,供单例工具使用
|
||||
/// </summary>
|
||||
private TimelineCenter() { }
|
||||
|
||||
public void RegisterDirector(DirectorHandler directorHandler)
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user