资源分组调整
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@@ -15,7 +15,7 @@ MonoBehaviour:
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@@ -82,11 +82,6 @@ MonoBehaviour:
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+8
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+16
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--- !u!114 &11400000
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@@ -0,0 +1,55 @@
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--- !u!114 &11400000
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@@ -5353,6 +5353,7 @@ MonoBehaviour:
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timelineName: "\u7EF4\u4FEE\u9762\u677F"
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director: {fileID: 1492619800}
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timelineList: []
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--- !u!1 &1532984430
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@@ -7583,6 +7584,15 @@ MonoBehaviour:
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m_EditorClassIdentifier:
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timelineName: "\u5361\u6263\u5F00\u542F"
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director: {fileID: 9213599469519215930}
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--- !u!320 &9213599469519215930
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PlayableDirector:
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m_ObjectHideFlags: 0
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@@ -3,6 +3,7 @@ using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Playables;
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using UnityEngine.AddressableAssets;
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namespace AibisDream
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{
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@@ -11,7 +12,7 @@ namespace AibisDream
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public string timelineName;
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[SerializeField] private PlayableDirector director;
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[Header("多条Timeline")]
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[SerializeField] private PlayableAsset[] timelineList;
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[SerializeField] private AssetReference[] timelineList;
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private Dictionary<string, PlayableAsset> _timelineDict = new();
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private Action _onCompleteCallback;
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@@ -68,7 +68,7 @@ namespace AibisDream.Utility
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public const string RecordPrefab = "RecordItem";
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public const string BlockShapePrefab = "BlockShape";
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public const string BlockShapePrefab = "BlockPuzzle/BlockShape";
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#endregion
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