Merge branch 'feature/12月资源替换' into 'develop'

12月包美术替换

See merge request aibis-dream/aibis-dream!600
This commit is contained in:
2025-12-30 12:49:50 +00:00
67 changed files with 15470 additions and 10902 deletions
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using System;
using System.Collections;
using UnityEngine;
using UnityEngine.Playables;
namespace AibisDream
{
public class DirectorHandler : MonoBehaviour
{
public string timelineName;
[SerializeField] private PlayableDirector director;
private Action _onCompleteCallback;
private void Awake()
{
if (director == null)
{
director = GetComponent<PlayableDirector>();
}
}
/// <summary>
/// 播放 Timeline
/// </summary>
public void Play(Action onComplete = null)
{
if (director == null)
{
Debug.LogError($"DirectorHandler {timelineName}: PlayableDirector is null");
return;
}
// 先停止再播放
director.stopped -= OnDirectorStopped;
if (director.state == PlayState.Playing)
{
director.Stop();
}
_onCompleteCallback = onComplete;
// 如果有完成回调,订阅 stopped 事件
if (onComplete != null)
{
director.stopped += OnDirectorStopped;
}
director.Play();
}
/// <summary>
/// 异步播放 Timeline(协程版本)
/// </summary>
public IEnumerator PlayAsync()
{
if (director == null)
{
Debug.LogError($"DirectorHandler {timelineName}: PlayableDirector is null");
yield break;
}
// 先停止再播放
if (director.state == PlayState.Playing)
{
director.Stop();
}
director.Play();
// 等待播放完成
while (director.state == PlayState.Playing)
{
yield return null;
}
}
/// <summary>
/// 停止播放
/// </summary>
public void Stop()
{
if (director == null) return;
// 先取消事件订阅,避免 Stop() 触发回调
director.stopped -= OnDirectorStopped;
director.Stop();
_onCompleteCallback = null;
}
/// <summary>
/// 暂停播放
/// </summary>
public void Pause()
{
if (director == null) return;
if (director.state == PlayState.Playing)
{
director.Pause();
}
}
/// <summary>
/// 恢复播放
/// </summary>
public void Resume()
{
if (director == null) return;
if (director.state == PlayState.Paused)
{
director.Resume();
}
}
/// <summary>
/// 重置 Timeline
/// </summary>
public void Reset()
{
if (director == null) return;
// 先取消事件订阅,避免 Stop() 触发回调
director.stopped -= OnDirectorStopped;
director.Stop();
director.time = 0;
director.Evaluate();
_onCompleteCallback = null;
}
/// <summary>
/// 获取当前播放时间
/// </summary>
public double GetPlaybackTime()
{
if (director == null) return 0;
return director.time;
}
/// <summary>
/// 获取总时长
/// </summary>
public double GetDuration()
{
if (director == null) return 0;
return director.duration;
}
/// <summary>
/// 设置播放速度
/// </summary>
public void SetPlaybackSpeed(float speed)
{
if (director == null) return;
if (director.playableGraph.IsValid())
{
director.playableGraph.GetRootPlayable(0).SetSpeed(speed);
}
else
{
Debug.LogWarning($"DirectorHandler {timelineName}: PlayableGraph is not valid. Cannot set playback speed.");
}
}
/// <summary>
/// 跳转到指定时间点
/// </summary>
public void SeekToTime(double time)
{
if (director == null) return;
director.time = Math.Clamp(time, 0, director.duration);
director.Evaluate();
}
/// <summary>
/// Director 停止事件处理
/// </summary>
private void OnDirectorStopped(PlayableDirector director)
{
// 立即取消订阅,避免重复触发
director.stopped -= OnDirectorStopped;
var callback = _onCompleteCallback;
_onCompleteCallback = null;
callback?.Invoke();
}
/// <summary>
/// 对象销毁时清理事件订阅
/// </summary>
private void OnDestroy()
{
if (director != null)
{
director.stopped -= OnDirectorStopped;
}
}
}
}
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using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using AibisDream.Kit;
namespace AibisDream
{
public class TimelineCenter : Singleton<TimelineCenter>, ITimelineCenter
{
private readonly Dictionary<string, DirectorHandler> _timelineDict = new();
public override void OnSingletonInit()
{
RegisterAllDirector();
}
private void RegisterAllDirector()
{
var allDirectorHandlers = GetComponentsInChildren<DirectorHandler>(true);
foreach (var directorHandler in allDirectorHandlers)
{
_timelineDict.Add(directorHandler.timelineName, directorHandler);
}
}
// -------------------------- 播放控制 --------------------------
/// <summary>
/// 播放 Timeline(带完成回调的重载)
/// </summary>
public void PlayTimeline(string timelineName, Action onComplete = null)
{
if (!_timelineDict.TryGetValue(timelineName, out var directorHandler))
{
Debug.LogError($"Timeline {timelineName} not found");
return;
}
directorHandler.Play(onComplete);
}
public IEnumerator PlayTimelineAsync(string name)
{
if (!_timelineDict.TryGetValue(name, out var directorHandler))
{
Debug.LogError($"Timeline {name} not found");
yield break;
}
yield return directorHandler.PlayAsync();
}
public void StopTimeline(string timelineName)
{
if (!_timelineDict.TryGetValue(timelineName, out var directorHandler))
{
Debug.LogError($"Timeline {timelineName} not found");
return;
}
directorHandler.Stop();
}
public void PauseTimeline(string timelineName)
{
if (!_timelineDict.TryGetValue(timelineName, out var directorHandler))
{
Debug.LogError($"Timeline {timelineName} not found");
return;
}
directorHandler.Pause();
}
public void ResumeTimeline(string timelineName)
{
if (!_timelineDict.TryGetValue(timelineName, out var directorHandler))
{
Debug.LogError($"Timeline {timelineName} not found");
return;
}
directorHandler.Resume();
}
public void ResetTimeline(string timelineName)
{
if (!_timelineDict.TryGetValue(timelineName, out var directorHandler))
{
Debug.LogError($"Timeline {timelineName} not found");
return;
}
directorHandler.Reset();
}
#region
public double GetPlaybackTime(string name)
{
if (!_timelineDict.TryGetValue(name, out var directorHandler))
{
Debug.LogError($"Timeline {name} not found");
return 0;
}
return directorHandler.GetPlaybackTime();
}
public double GetDuration(string name)
{
if (!_timelineDict.TryGetValue(name, out var directorHandler))
{
Debug.LogError($"Timeline {name} not found");
return 0;
}
return directorHandler.GetDuration();
}
#endregion
#region
public void SetPlaybackSpeed(string name, float speed)
{
if (!_timelineDict.TryGetValue(name, out var directorHandler))
{
Debug.LogError($"Timeline {name} not found");
return;
}
directorHandler.SetPlaybackSpeed(speed);
}
public void SeekToTime(string name, double time)
{
if (!_timelineDict.TryGetValue(name, out var directorHandler))
{
Debug.LogError($"Timeline {name} not found");
return;
}
directorHandler.SeekToTime(time);
}
#endregion
#region
public void PauseAll()
{
foreach (var directorHandler in _timelineDict.Values)
{
directorHandler.Pause();
}
}
public void StopAll()
{
foreach (var directorHandler in _timelineDict.Values)
{
directorHandler.Stop();
}
}
public void ResetAll()
{
foreach (var directorHandler in _timelineDict.Values)
{
directorHandler.Reset();
}
}
#endregion
}
public interface ITimelineCenter
{
void PlayTimeline(string timelineName, Action onComplete = null);
IEnumerator PlayTimelineAsync(string name);
void StopTimeline(string timelineName);
void PauseTimeline(string timelineName);
void ResumeTimeline(string timelineName);
void ResetTimeline(string timelineName);
#region
/// <summary>
/// 获取当前播放时间
/// </summary>
/// <param name="name">Timeline 名称</param>
/// <returns>当前播放时间</returns>
double GetPlaybackTime(string name);
/// <summary>
/// 获取总时长
/// </summary>
/// <param name="name">Timeline 名称</param>
/// <returns>总时长</returns>
double GetDuration(string name);
#endregion
#region
/// <summary>
/// 设置播放速度
/// </summary>
/// <param name="name">Timeline 名称</param>
/// <param name="speed">播放速度</param>
void SetPlaybackSpeed(string name, float speed);
/// <summary>
/// 跳转到指定时间点
/// </summary>
/// <param name="name">Timeline 名称</param>
/// <param name="time">时间点(秒)</param>
void SeekToTime(string name, double time);
#endregion
#region
/// <summary>
/// 暂停所有 Timeline
/// </summary>
void PauseAll();
/// <summary>
/// 停止所有 Timeline
/// </summary>
void StopAll();
/// <summary>
/// 重置所有 Timeline
/// </summary>
void ResetAll();
#endregion
}
}
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using System.Collections;
using Yarn.Unity;
namespace AibisDream
{
public static class TimelineYarnCommand
{
[YarnCommand("play_timeline")]
public static IEnumerator PlayTimeline(string timelineName)
{
yield return TimelineCenter.Instance.PlayTimelineAsync(timelineName);
}
[YarnCommand("reset_timeline")]
public static void ResetTimeline(string timelineName)
{
TimelineCenter.Instance.ResetTimeline(timelineName);
}
}
}
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