Merge branch 'feature/fic_gts1' into 'build/11.19'
Feature/fic gts1 See merge request aibis-dream/aibis-dream!568
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group: 入口
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---
|
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//<<hide_dialog>>
|
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<<fade_in>>
|
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<<show_full_screen 酒吧>>
|
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<<jump day1night>>
|
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<<set_time_of_day "Evening">>
|
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===
|
||||
|
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title: day1night
|
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tags:
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colorID: 8
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position: 205,-53
|
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---
|
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<<hide_dialog>>
|
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<<set_time_of_day "Night">>
|
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<<init_actor 诊室外医生 诊室外电线杆>>
|
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<<fade_in_actor 诊室外医生>>
|
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<<fade_out 1>>
|
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<<jump 酒吧3前置>>
|
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<<wait 1>>
|
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<<change_actor_state_async "SMOKE" 诊室外医生>>
|
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me: 呼… #line:0f8a4c3
|
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<<wait 1>>
|
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me: 尝试联系火山 #line:08128d1
|
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<<hide_dialog>>
|
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<<wait 1>>
|
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me: 火山没有反应 #line:0073813
|
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<<hide_dialog>>
|
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<<wait 1>>
|
||||
me: “不管你了,我先过去了” #line:0bcec29
|
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<<hide_dialog>>
|
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<<wait 1>>
|
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->前往酒吧 #line:05dd25e
|
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<<change_actor_state_async "SMOKE" 诊室外医生>>
|
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<<hide_dialog>>
|
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<<fade_out_actor "诊室外医生">>
|
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<<wait 1>>
|
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<<fade_in 1>>
|
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<<jump 酒吧5>>
|
||||
===
|
||||
|
||||
|
||||
@@ -18,12 +47,12 @@ tags:
|
||||
colorID: 8
|
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position: 250,200
|
||||
---
|
||||
me: 火山正在俏皮地向英理推销,但随即卡壳口吃,英理摇头。
|
||||
me: 火山恳求英理,但英理置之不理,离开了。
|
||||
me: 你扶起火山,问它怎么回事,它说“它们来了”,你说是谁,它说是“效率审查司”,你大惊。
|
||||
me: 火山正在俏皮地向英理推销,但随即卡壳口吃,英理摇头。 #line:08a0a2a
|
||||
me: 火山恳求英理,但英理置之不理,离开了。 #line:00365d0
|
||||
me: 你扶起火山,问它怎么回事,它说“它们来了”,你说是谁,它说是“效率审查司”,你大惊。 #line:0d6a961
|
||||
//审查司意味着什么,对火山有什么影响——在一个玩家专注的气口快速交代
|
||||
//火山向你确认结巴应是不是一种病。你说这取决于机器人的类型。极端情况下,对于高速机器人,齿轮不够硬都可以被称为一种病。
|
||||
<<jump 酒吧3>>
|
||||
<<jump 酒吧5>>
|
||||
===
|
||||
|
||||
|
||||
@@ -34,18 +63,20 @@ tags:
|
||||
colorID: 8
|
||||
position: 250,200
|
||||
---
|
||||
me: 看着我,看着我。有我在呢。别紧张……深呼吸……
|
||||
你帮助火山平复心情,并告诉他审查司来其实不一定有那么大影响,主要还是向英理证明自己。
|
||||
火山向你再三确认他还有机会,总算缓了口气。你们碰杯,平复了一下焦虑的心情。
|
||||
你问它究竟发生了什么,火山说他一紧张就结巴。你问他在想什么,为什么这么紧张,他却又结巴了,说是在担心你当年那件事。
|
||||
调酒妹打断你们,说她有一种酒精疗法——转酒杯。转到就要说真心话。
|
||||
在游戏中,你逐渐吐露了你的故事的一部分:你因为某个得了某种怪病的机体而被处罚了。你把它认定为某种新病,却没有提供足够的病例材料。
|
||||
可惜你只见过那个机体身上出现过,没有再出现过第二个人得这个病,不然你就有机会证明自己的清白。
|
||||
火山对你表达了歉意:在你出事之后,他没有关注过你的状态。
|
||||
你也问火山究竟发生了什么,为什么它结巴变得这么严重?
|
||||
火山似乎喝多了,回到了俏皮的状态。你知道不该再去问那些让他紧张的话题了。
|
||||
当酒瓶转到调酒妹时,它似乎却开始编起了故事。你知道这个人不过是为了卖出更多的酒。
|
||||
火山指着窗外的高楼说,他要把这栋楼买下来给你赔罪,在上面挂上你的大头照。你知道是时候结束了,他喝多了。
|
||||
me: 看着我,看着我。有我在呢。别紧张……深呼吸…… #line:0ce12e1
|
||||
你帮助火山平复心情,并告诉他审查司来其实不一定有那么大影响,主要还是向英理证明自己。 #line:029d9aa
|
||||
火山向你再三确认他还有机会,总算缓了口气。你们碰杯,平复了一下焦虑的心情。 #line:082d90c
|
||||
你问它究竟发生了什么,火山说他一紧张就结巴。你问他在想什么,为什么这么紧张,他却又结巴了,说是在担心你当年那件事。 #line:0881e32
|
||||
调酒妹打断你们,说她有一种酒精疗法——转酒杯。转到就要说真心话。 #line:054d097
|
||||
在游戏中,你逐渐吐露了你的故事的一部分:你因为某个得了某种怪病的机体而被处罚了。你把它认定为某种新病,却没有提供足够的病例材料。 #line:08b41e1
|
||||
可惜你只见过那个机体身上出现过,没有再出现过第二个人得这个病,不然你就有机会证明自己的清白。 #line:0a26757
|
||||
火山对你表达了歉意:在你出事之后,他没有关注过你的状态。 #line:05db245
|
||||
你也问火山究竟发生了什么,为什么它结巴变得这么严重? #line:09d7816
|
||||
火山似乎喝多了,回到了俏皮的状态。你知道不该再去问那些让他紧张的话题了。 #line:0596932
|
||||
当酒瓶转到调酒妹时,它似乎却开始编起了故事。你知道这个人不过是为了卖出更多的酒。 #line:0082221
|
||||
火山指着窗外的高楼说,他要把这栋楼买下来给你赔罪,在上面挂上你的大头照。你知道是时候结束了,他喝多了。 #line:0674b9e
|
||||
|
||||
|
||||
//游戏有两个线索:
|
||||
//1. 获得信息:过去发生了什么?
|
||||
//2. 引导话题:让火山在喝得太醉前平复状态,让调酒妹尽少有机会卖出酒。
|
||||
@@ -63,8 +94,8 @@ tags:
|
||||
colorID: 8
|
||||
position: 250,200
|
||||
---
|
||||
yl: 你是说你
|
||||
hs: 可是我…#auto_next
|
||||
yl: 你是说你 #line:0e45333
|
||||
hs: 可是我…#auto_next #line:001720a
|
||||
yl: …别再跟我说你跑的那个单了。这是你本来就该考虑的情况。 #line:06586f3
|
||||
|
||||
<<fade_out 1>>
|
||||
@@ -118,10 +149,10 @@ yl: 没有一个让人省心的…… #line:0f984fb
|
||||
|
||||
|
||||
|
||||
???: …你是说,我,你当我是傻子吗?
|
||||
hs: 呃,对……
|
||||
???:
|
||||
hs: …
|
||||
???: …你是说,我,你当我是傻子吗? #line:02740fd
|
||||
hs: 呃,对…… #line:0587fb1
|
||||
???: #line:0158944
|
||||
hs: … #line:0e9dc29
|
||||
===
|
||||
|
||||
|
||||
@@ -315,84 +346,387 @@ hs: 我就是…不知道为什么。 #line:0e6f3c2
|
||||
|
||||
|
||||
|
||||
title: 酒吧5
|
||||
tags:
|
||||
colorID: 8
|
||||
position: 250,200
|
||||
---
|
||||
进入酒吧,环顾四周 #line:0dc2a0e
|
||||
me: 再次尝试联系火山 #line:03c5750
|
||||
me: 依旧没反应 #line:09735f0
|
||||
me: 调酒妹出现 #line:0bb36a3
|
||||
ql?: 第一次来? #line:03c4366
|
||||
->不是 #line:0df2423
|
||||
me: 哈哈,不是。 #line:0ac6491
|
||||
ql?: 是也没关系的。(笑)别紧张。 #line:0916691
|
||||
->我等人 #line:06c4f28
|
||||
me: 呃…我等人呢。 #line:0955556
|
||||
ql?: 听起来是很重要的人呢。 #line:056c8d1
|
||||
ql?: 要喝点什么呢? #line:060da74
|
||||
me: 我… #line:0772948
|
||||
-> 我不喝 #line:0bbd377
|
||||
me: 我不喝酒,谢谢。 #line:0bd5711
|
||||
ql?: 很抱歉呢,客人。本店的守则…是客人落座必须要点杯酒水。 #line:01b4321
|
||||
me: (什么黑店啊……) #line:0ea0593
|
||||
me: 呃… #line:093c574
|
||||
-> 你推荐 #line:03aefb1
|
||||
me: 你推荐吧。 #line:092ab46
|
||||
ql?: 那么… #line:0b275cb
|
||||
-> 随便说一个酒名 #line:04e3e7b
|
||||
me: 给我来一个…WD-40。 #line:0cb24b7
|
||||
ql?: (笑)本店不卖包装饮料。 #line:0453b43
|
||||
me: 呃…… #line:0ec88f6
|
||||
ql?: 不过…本店倒是有同名的特调。 #line:08cd508
|
||||
-> 你推荐 #line:03bcbb8
|
||||
me: 你推荐吧。 #line:05e8edd
|
||||
ql?: 那么… #line:053a4de
|
||||
-> 随便说一个酒名 #line:01e332c
|
||||
me: 给我来一个…WD-40。 #line:04992a6
|
||||
me: 呃…… #line:028a920
|
||||
ql?: 不过…本店倒是有同名的特调。 #line:0f1aece
|
||||
<<hide_dialog>>
|
||||
<<wait 0.5>>
|
||||
调酒机器人抓过医生的手 #line:0d30fff
|
||||
<<hide_dialog>>
|
||||
<<wait 0.5>>
|
||||
me: 你…干嘛? #line:0ade01b
|
||||
ql?: (笑)当然是调酒了,客人。 #line:0c70e7f
|
||||
调酒机器人开始调酒 #line:03f7371
|
||||
ql?: 好了。(递酒) #line:012dc3d
|
||||
me: (尝一口) #line:0ed9644
|
||||
me: 好苦。 #line:0a3b4e8
|
||||
ql?: (笑) #line:0dbb9a1
|
||||
ql?: 那是你的回忆的味道。 #line:0c36a05
|
||||
me: 回忆? #line:01ef2b8
|
||||
ql?: 你是个医生,对吧? #line:00d1201
|
||||
me: 你…怎么知道? #line:006e973
|
||||
ql?: 刚才我握你的手看到了你的记忆。 #line:03c9da1
|
||||
me: 我去,这侵犯隐私了吧…… #line:0e23fe9
|
||||
ql?: 没那么厉害啦。(笑)你说,哪有人穿着工作服来酒吧的呢? #line:04c4eaa
|
||||
me: 你吓我一跳。 #line:0a9f48d
|
||||
ql?: 不过…我确实能看到你的脑袋里面。 #line:0c91011
|
||||
me: 啊? #line:0176c76
|
||||
ql?: 只不过我只能看到“情绪”。 #line:0937b89
|
||||
ql?: 刚才你喝的,就是以你的情绪为原料调制的特调。 #line:01d9000
|
||||
me: 也就是说,你读取了我的情绪,然后在你身体里酿成酒,再给我喝下? #line:082ddfe
|
||||
ql?: 医生果然就是聪明呢。 #line:037665e
|
||||
me: 这也太神奇了。 #line:08deb93
|
||||
ql?: 机体,奇妙吧。 #line:0713298
|
||||
ql?: ……不过这种情绪…还真少见呢。 #line:051faac
|
||||
me: 什么情绪? #line:0ceadac
|
||||
ql?: 医生你自己一定能感受到吧。 #line:0af6e5d
|
||||
me: 我搞不懂。 #line:0a3586b
|
||||
ql?: 当然。每个来这里的人…就是为了搞懂自己的感受。 #line:04dd5b4
|
||||
me: 我…没感受到什么情绪。 #line:03dc1b3
|
||||
ql?: 真的?我可是能看到…你会因为这种情绪…而死。 #line:04e1bfb
|
||||
<<hide_dialog>>
|
||||
<<wait 1>>
|
||||
me: 这又是什么新功能? #line:04bc2af
|
||||
ql?: 客人,本店的规矩…… #line:02e1fb1
|
||||
me: 又来? #line:06f2ba5
|
||||
me: 呃…随便吧。 #line:0a41949
|
||||
<<hide_dialog>>
|
||||
<<wait 0.5>>
|
||||
调酒机器人抓过医生的手 #line:00df35b
|
||||
<<hide_dialog>>
|
||||
<<wait 0.5>>
|
||||
ql?: (笑) #line:0f64891
|
||||
调酒机器人开始调酒 #line:0dbcfb0
|
||||
ql?: 好了。(递酒) #line:0d72955
|
||||
me: (尝一口) #line:0a62f2f
|
||||
ql?: 什么味道? #line:0973ac8
|
||||
me: 多了一丝酸。 #line:0b6f1a4
|
||||
ql?: 那是好奇的味道。我也不卖关子了… #line:0ef0bc5
|
||||
ql?: 医生你应该明白这种现象吧。因为机体自己长期处于这种情绪之中…所以反而感受不到了。 #line:02f4bc2
|
||||
ql?: 但一旦让别人去感受它,它就能看到很多东西。 #line:0be12b6
|
||||
ql?: 不只是情绪…还有…它所担心的…它的欲望…… #line:03e51d0
|
||||
me: 停。也就是说,你把我看透了? #line:0afeb55
|
||||
ql?: 但愿呢。(笑)我所看到的,只能是你正在回忆的那个记忆……所产生的情绪。 #line:0aa951f
|
||||
me: 我不知道我对这个记忆所产生的是什么情绪……也不知道为什么它最后会害死我。 #line:0ef7d0d
|
||||
ql?: 你…治死过一个机体,因此受到了处分,对吧? #line:0b49a4f
|
||||
<<hide_dialog>>
|
||||
<<wait 1>>
|
||||
me: 你说你看不到记忆? #line:08a94cc
|
||||
ql?: 我是根据你的感受推测的。 #line:006c6b5
|
||||
<<hide_dialog>>
|
||||
<<wait 1>>
|
||||
me: …… #line:0b6171d
|
||||
me: 我不想说。 #line:00b191f
|
||||
ql?: 没关系。哪个医生没有失手的时候呢。 #line:06ed0d0
|
||||
<<hide_dialog>>
|
||||
<<wait 1>>
|
||||
me: 我没有失手…… #line:09ba9a1
|
||||
ql?: 也就是说…你确实受到了处分? #line:01ff488
|
||||
me: 既然你看到了我的感受,我想我也瞒不过去……是的。 #line:055dbe7
|
||||
ql?: 你按照规定完成了治疗…却受到了处分? #line:0ed78c4
|
||||
me: 是的!我和这个事故没有一点关系,到现在我也不明白为什么我要受处分。 #line:0442e90
|
||||
ql?: 我明白了。 #line:03e27e7
|
||||
ql?: 原来…这种感受…是怜悯。 #line:0005c7c
|
||||
me: 怜悯? #line:08de3ed
|
||||
ql?: 多少机体因为怜悯而被处罚呢…只要有这种心,犯错误不是迟早的吗? #line:085a852
|
||||
me: ……我没有。 #line:0d0d6bd
|
||||
me: 我很清楚我该做什么。 #line:0c14f52
|
||||
me: 我完成得很漂亮,很好,不带任何情绪……可是…… #line:0d8c9c1
|
||||
ql?: 可是他们认为你有。是吗? #line:0cd71fb
|
||||
me: 我没有。没有任何证据证明我有… #line:03e26a0
|
||||
me: 可惜…也没有任何证据证明我没有。 #line:03e5b4e
|
||||
ql?: 那么,你是因为什么而被处罚的呢? #line:0b3abfb
|
||||
me: 我不知道…… #line:0ed4061
|
||||
ql?: 客人,喝一杯吧,你的情绪就快排出来了。 #line:0404320
|
||||
me: 随便吧…… #line:0ed4c59
|
||||
<<hide_dialog>>
|
||||
<<wait 0.5>>
|
||||
调酒机器人抓过医生的手 #line:0865537
|
||||
<<hide_dialog>>
|
||||
<<wait 0.5>>
|
||||
调酒机器人开始调酒 #line:0cbec59
|
||||
ql?: (递酒) #line:0485a98
|
||||
me: (尝一口) #line:05e9fd0
|
||||
ql?: 当时的你…一点怜悯也没有吗? #line:0b31fe2
|
||||
me: 一点…也没有吗?…… #line:013a8dc
|
||||
<<NextYarn>>
|
||||
===
|
||||
|
||||
|
||||
|
||||
title: 梦
|
||||
tags:
|
||||
colorID: 8
|
||||
position: 250,200
|
||||
---
|
||||
//不确定的地方——把:概念上重要的、情绪上重要的,提取出来。然后可以空着
|
||||
<<hide_dialog>>
|
||||
<<fade_in>>
|
||||
|
||||
|
||||
|
||||
<<hide_dialog>>
|
||||
|
||||
me: 快把灯熄了,看到亮光它们就不会出来了。 #line:094471c
|
||||
jj: 等会,我踩到东西了。 #line:04a5fdf
|
||||
|
||||
<<wait 1>>
|
||||
|
||||
me: 是个海星! #line:088c05f
|
||||
jj: 海星也会被冲到海滩上吗? #line:0185b60
|
||||
me: 如果死了就会。 #line:0a19b2d
|
||||
jj: 它看起来还在动呢。 #line:0f9aa26
|
||||
me: 会动不一定是还活着。 #line:0139d5f
|
||||
jj: 死了不就不会动了吗? #line:06b5063
|
||||
me: 爸爸是这么说的。 #line:0e8afd1
|
||||
me: 有的东西活着也不会动,有的东西死了还能动。 #line:094a376
|
||||
|
||||
【叮铃铃,开门】 #line:01ec257
|
||||
me: 啊……拜托,差3分钟我就下班了啊。 #line:004d93d
|
||||
??: 又赶着去见那个电视头? #line:0b3db5e
|
||||
me: 它有名字的。 #line:0993b64
|
||||
??: 不会耽误你多久的。这个已经死了,你知道怎么做的,对吧? #line:0b32ce6
|
||||
me: 当然……这个科室是整个轮岗里最无聊的。 #line:0475545
|
||||
<<hide_dialog>>
|
||||
<<wait 1>>
|
||||
|
||||
|
||||
jj: 难怪!…在生病之前我跟爸爸出海,见过一个海豚喔! #line:0273ec1
|
||||
jj: 它看起来活蹦乱跳的,第二天没再看到它,爸爸说它已经死了。 #line:05434a7
|
||||
me: 为什么? #line:0aab0af
|
||||
jj: 他说它们已经灭绝了,不会再有更多海豚。 #line:089c965
|
||||
jj: 它迟早会死掉,所以和死了没有什么区别。 #line:0e931ea
|
||||
|
||||
??: 诶。研究室那边,复信了吗? #line:095ab92
|
||||
me: 没呢。 #line:0230691
|
||||
??: 怎么可能呢?像你这么优秀的新机体可不多见啊。 #line:0005ad4
|
||||
me: 哈哈。成绩好怎么比得过型号好。毕竟我只是小小的临床型号…… #line:0086fa7
|
||||
??: 别担心,你还这么年轻,会有机会证明自己的。 #line:0edfed2
|
||||
??: 如果你被拒了…考虑一下留在我们科室? #line:0a06caa
|
||||
me: 我…会考虑的。 #line:0ee56eb
|
||||
??: 那不耽误你了。做完报告放我桌上就行。 #line:092fac5
|
||||
【叮铃铃,关门】 #line:0680748
|
||||
<<hide_dialog>>
|
||||
<<wait 1>>
|
||||
|
||||
me: 那我们是不是也已经死掉了?爸爸说他和妈妈迟早有一天也会死。 #line:0e9c273
|
||||
jj: 怎么可能呢?他说那是很久以后了。 #line:01f4719
|
||||
jj: 如果你已经死掉了,我第二天就看不到你了! #line:0ff063d
|
||||
jj: 只要我一直能看到你,你就还是活的。 #line:0c4b3d8
|
||||
|
||||
me: …留在这里?怎么可能呢。 #line:096de4c
|
||||
【叮铃铃,开门】 #line:0290db7
|
||||
<<hide_dialog>>
|
||||
<<wait 1>>
|
||||
|
||||
me: 好吧,但是我们得把这个海星丢了。 #line:034a522
|
||||
jj: 为什么? #line:02eb280
|
||||
me: 海星不能吃,而且我们已经抓了很多了。 #line:07187f5
|
||||
jj: 你可以把它养起来呀。 #line:0108955
|
||||
me: 这个已经养不活了。 #line:0891ac6
|
||||
jj: 就不能治好它吗? #line:0ca01d7
|
||||
me: 等等…我也踩到东西了。 #line:013a623
|
||||
|
||||
??: 记住噢,按照表来做,表没说的不要做。 #line:0696372
|
||||
me: 知道啦。你快走吧。 #line:05e7505
|
||||
【叮铃铃,关门】 #line:0fcc364
|
||||
<<hide_dialog>>
|
||||
<<wait 1>>
|
||||
【搬运声,系统启动】 #line:065880e
|
||||
me: 来吧。做完就可以收工了…… #line:0e27959
|
||||
系统: 正在启动回收预检流程……已连接至尸体。 #line:06c6e7f
|
||||
|
||||
me: 猫眼螺!快看! #line:055ce00
|
||||
//<<fade_out 1>>
|
||||
<<hide_dialog>>
|
||||
|
||||
【屏幕上显示尸检检查单,然后检查单被拿开,露出尸体的后脑】 #line:0b121be
|
||||
|
||||
//要是能让玩家自己填这个表就好了:死因、完整度、勾选哪些可回收
|
||||
|
||||
me: 够严重的…烧成什么样了。 #line:000ee53
|
||||
【任务目标更新——填写以下项:死因、各模块完整度】 #line:09d546b
|
||||
|
||||
->【检查视觉】 #line:0c68395
|
||||
me: 没什么问题。它也有数据成像功能,和我的有点像 #line:0c8cac4
|
||||
->检查完整度 #line:084c3e8
|
||||
me: 70%,修修还能用 #line:0a2e477
|
||||
|
||||
->【检查表达】 #line:0534f09
|
||||
me: 没什么问题。死者看起来很少说话 #line:0c154b8
|
||||
->检查完整度 #line:0a2bc04
|
||||
me: 96%,和新的一样 #line:0d9cfe7
|
||||
gts: 开始说话 #line:0256c39
|
||||
me: 我去,吓我一跳 #line:0394ea9
|
||||
me: 这个情况还挺少见的。死者并非所有功能都丧失了,只是丧失了核心工作功能 #line:04c811e
|
||||
gts: 我是谁?我这是在哪? #line:0f4a889
|
||||
me: 你已经死了,我正在做尸检…也就是回收评估。请你配合我的工作 #line:0d27b6c
|
||||
gts: 我已经死了吗?…好的我明白了 #line:0898177
|
||||
|
||||
->【检查数据库模块】 #line:02ba3bf
|
||||
me: 好大的数据库模块…什么型号会用到这么大? #line:0b5c32f
|
||||
->检查完整度 #line:0cd1726
|
||||
me: 49%,不能要了 #line:035b6f8
|
||||
gts: 数据库?对自己没有一点印象了 #line:0505c7b
|
||||
me: 如果你还活着,这种损坏我是能修好的,但现在你死了,要求会更高 #line:0133f51
|
||||
|
||||
->【检查情绪】 #line:0fee975
|
||||
me: 死者情绪稳定 #line:0ad485b
|
||||
->检查完整度 #line:0854510
|
||||
me: 65%,修修还能用 #line:0ef76eb
|
||||
|
||||
->【检查逻辑】 #line:0a2dea2
|
||||
me: 这里还有未关闭进程,模块必须处于静态才能测完整度。在记忆模块关掉这个进程。 #line:0def725
|
||||
|
||||
|
||||
->【检查记忆】 #line:0002aca
|
||||
me: 发现了一个错误进程,这个错误不仅无法关闭还让屏幕显示了乱码 #line:0b65c7e
|
||||
->强行结束这个错误进程 #line:0ae20ce
|
||||
me: 进程被结束了。 #line:03c48fe
|
||||
me: 记忆模块几乎完全无法读取了…记忆读取的损伤看起来就是死因。 #line:0986abe
|
||||
me: 准确地说这个机体还有意识,但是脑干损伤让它再也无法正常工作了。 #line:002b99f
|
||||
->检查完整度 #line:0984d10
|
||||
me: 完整度20%…不对,又变成70了。怎么在来回跳跃呢 #line:015d87a
|
||||
me: 表格上没有说这种情况该怎么填啊。 #line:080d1b0
|
||||
->电一下 #line:0cce0ce
|
||||
me: 恢复正常了。 #line:09e42a9
|
||||
gts: 好痛 #line:05d765d
|
||||
me: 痛?痛觉通道还没关闭么… #line:0b5209e
|
||||
me: 不过表里没让我关这个东西…最好别动。你能忍么?很快就结束了。 #line:02caa1a
|
||||
gts: 可以。 #line:0fdb0a5
|
||||
me: 那继续做报告吧。…完整度12%,果然不能要了。 #line:0148704
|
||||
->瞎填 #line:06d8e8c
|
||||
me: 就20吧,管他呢。 #line:02eb89f
|
||||
me: 挺奇怪的。怎么会坏得这么彻底呢…… #line:04a5d2d
|
||||
|
||||
|
||||
->【第二次检查逻辑】 #line:034652e
|
||||
me: 逻辑模块很高级…不过有好多死区,估计是刚才被记忆模块占用烧掉了。 #line:096e806
|
||||
->检查完整度 #line:0d4f38e
|
||||
me: 完整度在不停闪烁…到底是多少? #line:0d11fa4
|
||||
me: 这种情况只能这样了…… #line:0afc4df
|
||||
->电一下 #line:0156232
|
||||
gts: 好痛 #line:036b786
|
||||
me: 正常显示了,13%,不能要了。 #line:060c542
|
||||
->瞎填 #line:0edaf02
|
||||
me: 就20吧,反正这个模块不值几个积分,写少好过写多。 #line:09e6af5
|
||||
屏幕上出现了一句话“救救我” #line:0193b39
|
||||
me: 什么意思…你在说什么? #line:04385b3
|
||||
gts: 我没说话啊 #line:0954cfc
|
||||
【我和屏幕上的那个声音似乎可以交流】 #line:00005d5
|
||||
me: 也就是说…其实它还活着? #line:07457e4
|
||||
me: 这会和原型有关系吗?可惜我对原型还不太了解…… #line:0c129ed
|
||||
me: 不管了,手册没说的就别做… #line:0ec5f86
|
||||
me: 开始做回收保全吧。 #line:02baf19
|
||||
|
||||
|
||||
【任务目标更新:——完成以下检查:检查死因、检查各模块完整度】 #line:0e9233b
|
||||
|
||||
|
||||
->【进入视觉模块】 #line:0a0e3ea
|
||||
【屏幕上出现乱码,和刚才看到过的类似】 #line:049c77f
|
||||
->完成保全程序 #line:05c5b78
|
||||
【出现一些看起来很痛苦的话语,说放自己回去】 #line:0bca2f1
|
||||
me: 这些话不是你说的? #line:008afc6
|
||||
gts: 不是 #line:05ec2f1
|
||||
me: 好吧,那感觉是某种原型泄露?可惜我对原型不太了解…… #line:0178085
|
||||
me: 不过反正保全是完成了 #line:06fa0c9
|
||||
|
||||
|
||||
->【进入表达模块】 #line:080965a
|
||||
【屏幕上出现乱码,并显示有一个程序正在占用表达模块】 #line:023b261
|
||||
【屏幕上的话变得越来越扭曲,但也体现出非常强的求生意志,阻止路斯杀死它】 #line:0158eab
|
||||
me: 刚才没有的啊?…越来越奇怪了。 #line:0ea6271
|
||||
me: 找找是什么占用了表达模块吧。 #line:03fb9cf
|
||||
->【进入记忆模块】 #line:0568c71
|
||||
me: 没看出有什么问题啊…… #line:0a519be
|
||||
me: 等会…… #line:06e7973
|
||||
->深入检查 #line:0480f1e
|
||||
【深入,发现有一个记忆正卡在读取单元里】 #line:02b373c
|
||||
me: 啊…这就是它的记忆模块为什么坏了……它被一个记忆卡带卡死了。 #line:0e53cda
|
||||
me: 其实只要把这段记忆直接给杀掉它就能恢复正常了… #line:0fe5bef
|
||||
me: 这个声音似乎也是这个记忆产生的某种复现? #line:026e6cb
|
||||
me: 总之听起来像是某种新型的疾病。 #line:061b337
|
||||
->尝试杀掉这段记忆 #line:0a1f45c
|
||||
【安全确认:你正在尝试删除S级权限内容,该操作将申请权限并被记录】 #line:0aa9e0e
|
||||
me: …我看看表格…… #line:0776d85
|
||||
【表格弹上来】 #line:0679677
|
||||
me: …阻碍回收的特殊情况可以申请S级权限。 #line:0895b1a
|
||||
->继续做回收评估 #line:008f5ad
|
||||
me: 我记得报告上说…阻碍回收的特殊情况可以申请S级权限。 #line:05d7088
|
||||
me: 这个错误倒没有阻碍回收。 #line:040c8ba
|
||||
me: 算了。别多管闲事。 #line:06b802d
|
||||
me: 只要把这个闸关掉让它不能对外造成影响就好了。 #line:011511f
|
||||
->拉闸 #line:0e8d7ea
|
||||
me: 好的…应该是好了。 #line:0846b50
|
||||
->【进入表达模块】 #line:08dd4b4
|
||||
me: 乱码消失了。 #line:00095ae
|
||||
->完成保全程序 #line:0d809b5
|
||||
【屏幕出现一些话语,自怨自艾】 #line:0da4514
|
||||
|
||||
//感觉这里需要让玩家觉得是*自己*在一个个关掉这些闸,而不是只是在推进一个线性流程
|
||||
->【进入情绪模块】 #line:0cc43c8
|
||||
【屏幕上出现乱码,完全挡住了信息内容】 #line:0725cb2
|
||||
me: 这…要怎么做啊…… #line:0984459
|
||||
me: 不过多关掉几个闸也不会影响结果的吧… #line:0a5c169
|
||||
->盲操作完成保全程序 #line:0b6212b
|
||||
【由于会出错,对患者造成了额外的痛苦,体现在屏幕上】 #line:03d12e1
|
||||
->继续完成保全程序 #line:0d82056
|
||||
【屏幕上的话已经变得极端不清晰,但依然在求路斯不要杀死它】 #line:0b40883
|
||||
me: 只是个错误…很快就结束了。 #line:0d98169
|
||||
->继续完成保全程序 #line:0ecf942
|
||||
me: 好了…接下来只要通电就可以了。一切都会被重置… #line:0f0333e
|
||||
me: 这个声音也会消失吧。 #line:0918c61
|
||||
|
||||
|
||||
->【准备通电合闸】 #line:02c48c5
|
||||
【你发现刚才保全完成的模块完整度发生了变化】 #line:095f2b1
|
||||
me: 有完没完了…… #line:00722ac
|
||||
【屏幕上的话已经几乎不可阅读了,依稀能看出在说自己一定要回去】 #line:02d532a
|
||||
->【进入对应模块】 #line:0c23c6f
|
||||
me: 也就是说,这个声音…正在通过损坏自己的方式来阻止我。 #line:03f30b3
|
||||
me: 表格没说这种情况该怎么做…但我已经完全卡住了。 #line:0a7d322
|
||||
me: 只有让那个记忆不要再卡在那里,这个声音才能停止…… #line:0b1bd69
|
||||
me: 好吧,我想我也没有别的选择了吧…… #line:045356c
|
||||
【弹出权限申请】(这个记忆片段开始变得模糊) #line:0a1194e
|
||||
【安全确认:你正在尝试删除S级权限内容,该操作将申请权限并被记录】(越来越模糊) #line:0d567d7
|
||||
(惊醒) #line:00e8ad8
|
||||
原来我在地铁上 #line:0123040
|
||||
|
||||
|
||||
|
||||
|
||||
这个患者是被送进来的,它已经失去了意识 #line:03fcda0
|
||||
“休眠了还是死了?” #line:0b83234
|
||||
“死了。”送它来的那个机体说。“你知道该做什么。” #line:0043d8c
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
me: 音乐转诡异,神秘符号出现。 #line:0018a87
|
||||
me: 我猛地惊醒,符号在我的成像屏幕上停留了一会才消失。 #line:0bb4e7e
|
||||
me: 我赶忙爬起来,把刚才看到的符号和我提到的那个奇怪病人进行了对比。 #line:0c8b7bc
|
||||
me: 两者一模一样。 #line:0a4840f
|
||||
|
||||
<<hide_dialog>>
|
||||
<<wait 2>>
|
||||
|
||||
me: 姐姐? #line:09a9b58
|
||||
|
||||
<<hide_dialog>>
|
||||
<<wait 2>>
|
||||
|
||||
me: 音乐转诡异,神秘符号出现。
|
||||
me: 我猛地惊醒,符号在我的成像屏幕上停留了一会才消失。
|
||||
me: 我赶忙爬起来,把刚才看到的符号和我提到的那个奇怪病人进行了对比。
|
||||
me: 两者一模一样。
|
||||
|
||||
<<hide_dialog>>
|
||||
<<wait 2>>
|
||||
|
||||
me: 次日早上,地铁上还是那么多人。只是这次没有火山,只有我一个人。
|
||||
me: 我打开BP机,找到了我当年打的那个电话——疾控署。
|
||||
me: 我要报告吗?我犹豫了。
|
||||
me: 次日早上,地铁上还是那么多人。只是这次没有火山,只有我一个人。 #line:0966fbd
|
||||
me: 我打开BP机,找到了我当年打的那个电话——疾控署。 #line:06dca0a
|
||||
me: 我要报告吗?我犹豫了。 #line:05ef374
|
||||
|
||||
|
||||
//梦像潮湿的空气,跟随着黑暗重新占据了房间。 #line:0e1ba72
|
||||
|
||||
@@ -4,22 +4,41 @@ group: 入口
|
||||
position: 250,-26
|
||||
---
|
||||
//<<hide_dialog>>
|
||||
<<load_scene SubWay 1>>
|
||||
<<jump 城市上空>>
|
||||
===
|
||||
|
||||
|
||||
|
||||
|
||||
title: 城市上空
|
||||
tags:
|
||||
colorID: 8
|
||||
position: 250,200
|
||||
---
|
||||
|
||||
画面从过去过渡到现在的城市上空,太阳升起,新的一天开始了。
|
||||
|
||||
<<init_environment Day>>
|
||||
<<init_actor 地铁医生 左边>>
|
||||
<<show_actor 地铁医生>>
|
||||
<<hide_dialog>>
|
||||
<<fade_out>>
|
||||
me: 惊醒 #line:0640507
|
||||
me: …… #line:0baf72f
|
||||
<<hide_dialog>>
|
||||
<<wait 1>>
|
||||
me: 我睡了多久…… #line:0fe2db6
|
||||
me: 头好痛。 #line:0909de1
|
||||
<<hide_dialog>>
|
||||
<<wait 1>>
|
||||
me: 是啊…又有什么区别呢。原因根本就不重要…… #line:05034c9
|
||||
me: ……重要的是明天。 #line:0f03a24
|
||||
me: 啊对了…
|
||||
me: 看了一眼BP机,火山依旧没回复
|
||||
me: 这家伙…不会出什么事了吧……
|
||||
<<hide_dialog>>
|
||||
<<wait 1>>
|
||||
me: (叮当,有东西掉到地上) #line:0da844a
|
||||
me: 什么东西……
|
||||
-> 捡起来
|
||||
me: 图片展示:罐头,功效是平复原型波动
|
||||
<<hide_dialog>>
|
||||
<<wait 1>>
|
||||
-> 吃 #line:0ecf468
|
||||
me: …… #line:08f4bfc
|
||||
-> 放下 #line:00567d6
|
||||
me: (叹气) #line:049bcc1
|
||||
me: 好吧。明天…… #line:0f56737
|
||||
<<hide_dialog>>
|
||||
<<arrive_at_station>>
|
||||
me: 我准备好了。 #line:0c9ab29
|
||||
<<hide_dialog>>
|
||||
<<fade_in 2>>
|
||||
<<NextYarn>>
|
||||
|
||||
===
|
||||
@@ -0,0 +1,14 @@
|
||||
{
|
||||
"projectFileVersion": 2,
|
||||
"sourceFiles": [
|
||||
"*.yarn"
|
||||
],
|
||||
"excludeFiles": [
|
||||
"**/*~/*"
|
||||
],
|
||||
"localisation": {
|
||||
"zh-CHS": {}
|
||||
},
|
||||
"baseLanguage": "zh-Hans",
|
||||
"compilerOptions": {}
|
||||
}
|
||||
@@ -0,0 +1,13 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 9090fac072c21484ba83daf1358822ab
|
||||
ScriptedImporter:
|
||||
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|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
script: {fileID: 11500000, guid: 053561912b1654d80a424bb0696a74ae, type: 3}
|
||||
useAddressableAssets: 0
|
||||
UseUnityLocalisationSystem: 1
|
||||
unityLocalisationStringTableCollection: {fileID: 11400000, guid: 95dbf118f95f0234a93e3d0b0ee1cc25, type: 2}
|
||||
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 2cc2e6260b4fe5c4a9341fb86781a0ec
|
||||
folderAsset: yes
|
||||
DefaultImporter:
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||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,10 @@
|
||||
fileFormatVersion: 2
|
||||
guid: e2e47518367fa614a8aa7c7e4716c689
|
||||
ScriptedImporter:
|
||||
internalIDToNameTable: []
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
script: {fileID: 11500000, guid: 94073015eacc34c1d8fc6786e43d60ca, type: 3}
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||||
@@ -0,0 +1,13 @@
|
||||
fileFormatVersion: 2
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||||
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||||
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||||
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||||
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||||
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||||
userData:
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||||
assetBundleName:
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||||
assetBundleVariant:
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script: {fileID: 11500000, guid: 053561912b1654d80a424bb0696a74ae, type: 3}
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||||
useAddressableAssets: 0
|
||||
UseUnityLocalisationSystem: 0
|
||||
unityLocalisationStringTableCollection: {instanceID: 0}
|
||||
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 2346017df82357945b110e5c534cb39e
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,50 @@
|
||||
title: Start
|
||||
tags:
|
||||
colorID: 8
|
||||
position: 205,-53
|
||||
---
|
||||
<<hide_dialog>>
|
||||
<<set_time_of_day "Day">>
|
||||
<<fade_out 1>>
|
||||
<<wait 1>>
|
||||
<<init_actor 诊室外医生 诊室外电线杆>>
|
||||
<<fade_in_actor "诊室外医生">>
|
||||
<<wait 1>>
|
||||
me: 英理出门正好遇到火山,火山看起来鼓起了勇气,向英理推销罐头 #line:0ff7b79
|
||||
me: 但英理似乎并不领情,冷冷地问他这是在干嘛 #line:0ff6aa6
|
||||
me: 火山露出窘态,但还是仓皇应对 #line:00691fc
|
||||
me: 英理认为火山有点太得意了。英理让火山回去继续做售后 #line:0e5a1e8
|
||||
me: 火山最终透露了自己的用意:他想要继续后面的赛程。 #line:037c59e
|
||||
me: 空气稍微安静了一会。英理看起来收起了怒火,重复了她的要求。 #line:0626c01
|
||||
me: 但火山仍在坚持。英理开始生气了。她认为她已经给了火山足够多的面子,让他要知好歹。 #line:0805e87
|
||||
me: 火山语塞,但仍没有放弃 #line:0f27322
|
||||
me: 英理更生气了。就凭火山这个结巴样子,怎么可能能胜任后面的赛程。 #line:02b9817
|
||||
me: 你帮火山打了圆场。英理无话可说,让火山自己自己好自为之,然后离开 #line:07daee6
|
||||
me: 你问火山到底怎么想的,但火山沉默半晌,说英理是对的,他是不可能能胜任的。 #line:0cbb069
|
||||
me: 火山跑掉了,留下你一个人在门口 #line:07fbec3
|
||||
//感觉没想法不如就空过了
|
||||
<<stop_music music>>
|
||||
<<change_actor_state "SMOKE" 诊室外医生>>
|
||||
<<hide_dialog>>
|
||||
<<wait 1>>
|
||||
me: …… #line:0df9d06
|
||||
<<hide_dialog>>
|
||||
<<wait 2>>
|
||||
->CenterOption: 回到岗位 #line:07d7be9
|
||||
<<hide_dialog>>
|
||||
<<wait 1>>
|
||||
<<fade_out_actor "诊室外医生">>
|
||||
<<wait 1>>
|
||||
<<fade_in 1>>
|
||||
<<NextYarn>>
|
||||
//你走出诊室,靠在巷子的墙上。
|
||||
//石头正坐在台阶上,反复播放着他和你共同录制的音乐。
|
||||
//【把前边关于“我是谁”的对话挪出来】
|
||||
//吸完最后一口烟,你长舒一口气,转身回到诊室。
|
||||
|
||||
|
||||
|
||||
===
|
||||
|
||||
|
||||
|
||||
+1
-1
@@ -1,5 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: f3645fa8fb6d14c4183c65ed3c3e0307
|
||||
guid: 378e2c0895b31d04aac767c3146b4a39
|
||||
ScriptedImporter:
|
||||
internalIDToNameTable: []
|
||||
externalObjects: {}
|
||||
@@ -0,0 +1,12 @@
|
||||
{
|
||||
"projectFileVersion": 2,
|
||||
"sourceFiles": [
|
||||
"*.yarn"
|
||||
],
|
||||
"excludeFiles": [
|
||||
"**/*~/*"
|
||||
],
|
||||
"localisation": {},
|
||||
"baseLanguage": "zh-Hans",
|
||||
"compilerOptions": {}
|
||||
}
|
||||
+1
-1
@@ -1,5 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 68936e16ea31d264caeb5cdd55407e9a
|
||||
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|
||||
ScriptedImporter:
|
||||
internalIDToNameTable: []
|
||||
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|
||||
@@ -0,0 +1,8 @@
|
||||
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|
||||
guid: be0ce097590141347abf0df1fbf91df4
|
||||
folderAsset: yes
|
||||
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||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,94 @@
|
||||
title: Start
|
||||
tags:
|
||||
colorID: 8
|
||||
position: 205,-53
|
||||
---
|
||||
<<fade_in>>
|
||||
<<jump VarsInit>>
|
||||
===
|
||||
|
||||
|
||||
|
||||
|
||||
title: VarsInit
|
||||
tags:
|
||||
colorID: 4
|
||||
position: 205,199
|
||||
---
|
||||
///在这里决定这次诊疗的目标是什么,以及目标判断相关的数值
|
||||
|
||||
//【流程相关】
|
||||
//gamestage:1-开始对话;2-尸检;3-资产封存;4-通电;5-结束对话
|
||||
<<declare $gameStage=1>>
|
||||
|
||||
<<declare $emoChecked=false>>
|
||||
<<declare $logicChecked=false>>
|
||||
<<declare $memoryChecked=false>>
|
||||
<<declare $eyeChecked=false>>
|
||||
<<declare $databaseChecked=false>>
|
||||
<<declare $speakerChecked=false>>
|
||||
|
||||
<<declare $memoryShocked=false>>
|
||||
|
||||
<<declare $logicViewed=false>>
|
||||
|
||||
<<declare $memViewed=false>>
|
||||
<<declare $memViewNeeded=false>>
|
||||
|
||||
<<declare $IOing=false>>
|
||||
<<declare $preserveCount=0>>
|
||||
<<declare $eyePreserved=false>>
|
||||
<<declare $emoPreserved=false>>
|
||||
<<declare $speakerPreserved=false>>
|
||||
|
||||
<<declare $offCount=0>>
|
||||
|
||||
<<declare $ioA="不可用">>
|
||||
<<declare $ioB="不可用">>
|
||||
<<declare $ioC="不可用">>
|
||||
<<declare $ioD="不可用">>
|
||||
|
||||
<<declare $speakerActivated=false>>
|
||||
<<declare $deathCauseSeen=false>>
|
||||
<<declare $deathCauseKnown=false>>
|
||||
|
||||
<<declare $currentCheckModule="">>
|
||||
<<declare $currentCutModule="">>
|
||||
<<declare $flashCount=0>>
|
||||
///【流程逻辑】
|
||||
|
||||
//【功能相关】
|
||||
//clueboard相关
|
||||
<<declare $StartNode="">>
|
||||
<<declare $EndNode="">>
|
||||
|
||||
//插线
|
||||
<<declare $currentSocket="">>
|
||||
<<declare $PlugCount=0>>
|
||||
<<declare $PlugAll=false>>
|
||||
|
||||
<<jump Center>>
|
||||
===
|
||||
|
||||
|
||||
|
||||
|
||||
title: Center
|
||||
description: 脚本跳转中心,GameStage在此处处理,理论上不在其他地方读取GameStage
|
||||
position: 205,446
|
||||
colorID: 1
|
||||
---
|
||||
// 每次进入维修界面就自动保存
|
||||
<<auto_save>>
|
||||
|
||||
<<if $gameStage == 1>>
|
||||
<<jump Stage1>>
|
||||
<<elseif $gameStage == 2>>
|
||||
<<jump Stage2>>
|
||||
<<elseif $gameStage == 3>>
|
||||
<<jump Stage3>>
|
||||
<<elseif $gameStage == 4>>
|
||||
<<NextYarn>>
|
||||
// 结束,进入下一个Yarn
|
||||
<<endif>>
|
||||
===
|
||||
@@ -0,0 +1,10 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 718923f86ae9d1b49bea3581c81249ef
|
||||
ScriptedImporter:
|
||||
internalIDToNameTable: []
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
script: {fileID: 11500000, guid: 94073015eacc34c1d8fc6786e43d60ca, type: 3}
|
||||
@@ -0,0 +1,97 @@
|
||||
title: EmoPlugIn
|
||||
tags: 待编辑
|
||||
colorID: 8
|
||||
position: -2,-3039
|
||||
---
|
||||
<<if $gameStage==2>>
|
||||
<<jump 检查情绪>>
|
||||
<<elseif $gameStage==3>>
|
||||
<<jump 检查情绪2>>
|
||||
<<endif>>
|
||||
===
|
||||
|
||||
|
||||
|
||||
|
||||
title: SpeakPlugIn
|
||||
tags: 待编辑
|
||||
colorID: 8
|
||||
position: 240,-2640
|
||||
---
|
||||
<<if $gameStage==2>>
|
||||
<<jump 检查表达>>
|
||||
<<elseif $gameStage==3>>
|
||||
<<jump 检查表达2>>
|
||||
<<endif>>
|
||||
===
|
||||
|
||||
|
||||
|
||||
|
||||
title: LogicPlugIn
|
||||
tags: 待编辑
|
||||
colorID: 8
|
||||
position: 480,-3040
|
||||
---
|
||||
<<jump 检查逻辑>>
|
||||
===
|
||||
|
||||
|
||||
|
||||
|
||||
title: ColorPlugIn
|
||||
tags: 待编辑
|
||||
colorID: 8
|
||||
position: 240,-2840
|
||||
---
|
||||
<<jump 检查数据库>>
|
||||
===
|
||||
|
||||
|
||||
|
||||
|
||||
title: MemoryPlugIn
|
||||
tags: 待编辑
|
||||
colorID: 8
|
||||
position: 240,-3040
|
||||
---
|
||||
<<if $gameStage==2>>
|
||||
<<jump 检查记忆>>
|
||||
<<elseif $gameStage==3>>
|
||||
<<jump 检查记忆2>>
|
||||
<<endif>>
|
||||
===
|
||||
|
||||
|
||||
|
||||
|
||||
title: EyePlugIn
|
||||
tags: 待编辑
|
||||
colorID: 8
|
||||
position: 480,-2840
|
||||
---
|
||||
<<if $gameStage==2>>
|
||||
<<jump 检查视觉>>
|
||||
<<elseif $gameStage==3>>
|
||||
<<jump 检查视觉2>>
|
||||
<<endif>>
|
||||
===
|
||||
|
||||
|
||||
|
||||
|
||||
title: ShockEffect
|
||||
---
|
||||
<<jump 电击后>>
|
||||
//<<endif>>
|
||||
===
|
||||
|
||||
|
||||
|
||||
|
||||
title:Cut_End
|
||||
---
|
||||
<<set $gameStage=2>>
|
||||
<<jump Center>>
|
||||
===
|
||||
|
||||
@@ -0,0 +1,10 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 5ea198da4b0a2ec47b32525048dc7371
|
||||
ScriptedImporter:
|
||||
internalIDToNameTable: []
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
script: {fileID: 11500000, guid: 94073015eacc34c1d8fc6786e43d60ca, type: 3}
|
||||
@@ -0,0 +1,14 @@
|
||||
{
|
||||
"projectFileVersion": 2,
|
||||
"sourceFiles": [
|
||||
"*.yarn"
|
||||
],
|
||||
"excludeFiles": [
|
||||
"**/*~/*"
|
||||
],
|
||||
"localisation": {
|
||||
"zh-CHS": {}
|
||||
},
|
||||
"baseLanguage": "zh-Hans",
|
||||
"compilerOptions": {}
|
||||
}
|
||||
@@ -0,0 +1,13 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 31109973cccc10642a3bc09bc70f47d3
|
||||
ScriptedImporter:
|
||||
internalIDToNameTable: []
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
script: {fileID: 11500000, guid: 053561912b1654d80a424bb0696a74ae, type: 3}
|
||||
useAddressableAssets: 0
|
||||
UseUnityLocalisationSystem: 1
|
||||
unityLocalisationStringTableCollection: {fileID: 11400000, guid: 4605aabbf058e594c8b1aad9643c87fa, type: 2}
|
||||
@@ -0,0 +1,49 @@
|
||||
title: Stage1
|
||||
tags:
|
||||
group: 入口
|
||||
position: 250,-2611
|
||||
---
|
||||
<<hide_dialog>>
|
||||
<<jump 开始对话>>
|
||||
===
|
||||
|
||||
title: 开始对话
|
||||
tags:
|
||||
colorID: 8
|
||||
position: 250,200
|
||||
---
|
||||
<<wait 1>>
|
||||
【叮铃铃,开门】 #line:028e738
|
||||
me: 啊……拜托,差3分钟我就下班了啊。 #line:06f69fc
|
||||
??: 又赶着去见那个电视头? #line:0b3122a
|
||||
me: 它有名字的。 #line:0e82821
|
||||
??: 不会耽误你多久的。这个已经死了,你知道怎么做的,对吧? #line:0954cf6
|
||||
me: 当然……这个科室是整个轮岗里最无聊的。 #line:01b8d11
|
||||
<<hide_dialog>>
|
||||
<<wait 1>>
|
||||
??: 诶。研究室那边,复信了吗? #line:036de67
|
||||
me: 没呢。 #line:0551127
|
||||
??: 怎么可能呢?像你这么优秀的新机体可不多见啊。 #line:07fdc53
|
||||
me: 哈哈。成绩好怎么比得过型号好。毕竟我只是小小的临床型号…… #line:0da87d4
|
||||
??: 别担心,你还这么年轻,会有机会证明自己的。 #line:0ced387
|
||||
??: 如果你被拒了…考虑一下留在我们科室? #line:016bf33
|
||||
me: 我…会考虑的。 #line:0c6628f
|
||||
??: 那不耽误你了。做完报告放我桌上就行。 #line:03783fa
|
||||
【叮铃铃,关门】 #line:065e732
|
||||
<<hide_dialog>>
|
||||
<<wait 1>>
|
||||
me: …留在这里?怎么可能呢。 #line:051133f
|
||||
【叮铃铃,开门】 #line:01f1013
|
||||
<<hide_dialog>>
|
||||
<<wait 1>>
|
||||
??: 记住噢,按照表来做,表没说的不要做。 #line:0f8662f
|
||||
me: 知道啦。你快走吧。 #line:06a626d
|
||||
【叮铃铃,关门】 #line:0eba7cf
|
||||
<<hide_dialog>>
|
||||
<<wait 1>>
|
||||
【搬运声,系统启动】 #line:0a7db7b
|
||||
me: 来吧。做完就可以收工了…… #line:0452f36
|
||||
<<hide_dialog>>
|
||||
<<set $gameStage=2>>
|
||||
<<jump Center>>
|
||||
===
|
||||
@@ -0,0 +1,10 @@
|
||||
fileFormatVersion: 2
|
||||
guid: d277cb7c459340b49ada32c8829c8f80
|
||||
ScriptedImporter:
|
||||
internalIDToNameTable: []
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
script: {fileID: 11500000, guid: 94073015eacc34c1d8fc6786e43d60ca, type: 3}
|
||||
@@ -0,0 +1,932 @@
|
||||
title: Stage2
|
||||
tags:
|
||||
group: 入口
|
||||
position: 569,-3402
|
||||
---
|
||||
//患者正在发生"原型排异溃解",表现为患者持续听到一个不存在的声音在说话,同时伴随部分模块的"递归性坏死"——高热且核心完整度不断下降,影响机体的运行体征
|
||||
//医生要处理这些坏死,防止机体整体溃解关机
|
||||
////需要用两种跳字效果来区分两个人格
|
||||
//<<StartHeadBreathing>>
|
||||
<<switch_fix_system_to "BodyModule" "Head">>
|
||||
<<show_task_panel>>
|
||||
<<set_light_state Warning>>
|
||||
//<<set_global_param emergencyLevel 0>>
|
||||
<<jump 尸检准备>>
|
||||
===
|
||||
|
||||
|
||||
|
||||
|
||||
title:Stage3
|
||||
tags:
|
||||
colorID: 8
|
||||
position: 566,-3135
|
||||
---
|
||||
<<switch_fix_system_to "BodyModule" "Head">>
|
||||
<<show_task_panel>>
|
||||
<<set_light_state Warning>>
|
||||
me: 该开始做资产封存了。 #line:06e7246
|
||||
me: 有用的模块留下来,没用的模块变废铁…… #line:01bcb82
|
||||
<<ModuleHightLight Emo true>>
|
||||
<<DropCable>>
|
||||
<<Reset_Plug>>
|
||||
===
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
title:尸检准备
|
||||
tags:
|
||||
colorID: 8
|
||||
position: 566,-3135
|
||||
---
|
||||
//要是能让玩家自己填这个表就好了:死因、完整度、勾选哪些可回收
|
||||
【屏幕上显示尸检检查单】 #line:0dd3725
|
||||
<<fade_out 0.2>>
|
||||
【检查单被拿开,露出尸体的后脑】 #line:088207f
|
||||
me: 够严重的…烧成什么样了。 #line:01c5e57
|
||||
Task: 完成尸检查单 #line:0ede3d8
|
||||
Task: 死者死因 #line:03fe5cb
|
||||
Task: 各模块完整度 #line:0098d9e
|
||||
Linking: 欢迎使用尸体回收预检系统! #line:010d1c1
|
||||
Linking: 等待信号… #line:0060b62
|
||||
Error: 已连接至尸体。 #line:00736e7
|
||||
Error: ------ #line:0c61b5a
|
||||
Error: 量化生命体征评级:0。 #line:0e9f431
|
||||
Error: 符合回收标准。 #line:0e65535
|
||||
<<DropCable>>
|
||||
<<ModuleHightLight Emo true>>
|
||||
<<ModuleHightLight Memory true>>
|
||||
<<ModuleHightLight Logic true>>
|
||||
<<ModuleHightLight Eye true>>
|
||||
<<ModuleHightLight Speak true>>
|
||||
<<ModuleHightLight Color true>>
|
||||
// <<task_moveIn TaskManager>>
|
||||
<<hide_dialog>>
|
||||
===
|
||||
|
||||
|
||||
|
||||
|
||||
title:状态检查
|
||||
tags:
|
||||
colorID: 8
|
||||
position: 566,-3135
|
||||
---
|
||||
<<if $gameStage==2>>
|
||||
<<if $emoChecked==true && $memoryChecked==true && $logicChecked==true && $eyeChecked==true && $databaseChecked==true && $speakerChecked==true>>
|
||||
<<complete_task "line:03fe5cb">>
|
||||
<<if $deathCauseKnown==true>>
|
||||
me: 所有的必填项都完成了。现在…… #line:0dc6165
|
||||
<<complete_task "line:0ede3d8">>
|
||||
<<set $gameStage=3>>
|
||||
<<jump Center>>
|
||||
<<endif>>
|
||||
<<endif>>
|
||||
<<elseif $gameStage==3>>
|
||||
<<if $preserveCount==3>>
|
||||
<<jump End>>
|
||||
<<endif>>
|
||||
<<elseif $gameStage==4>>
|
||||
<<jump Center>>
|
||||
<<endif>>
|
||||
===
|
||||
|
||||
|
||||
|
||||
|
||||
title: 检查情绪
|
||||
tags:
|
||||
colorID: 8
|
||||
group:插线检查
|
||||
position: 102,-2697
|
||||
---
|
||||
<<clear_screen>>
|
||||
<<wait 0.1>>
|
||||
Linking: 正在建立连接… #line:0116984
|
||||
<<wait 0.2>>
|
||||
EmoModule: 已与情绪模块建立连接! #line:03bfbf7
|
||||
EmoModule: 注意:未检测到主频输入。 #line:0143cbf
|
||||
->检查 #line:0690c53
|
||||
<<ModuleHightLight Emo false>>
|
||||
<<hide_dialog>>
|
||||
Analysing:------ #line:080b8e3
|
||||
<<if $emoChecked == false>>
|
||||
<<wait 1>>
|
||||
<<endif>>
|
||||
<<wait 0.5>>
|
||||
<<hide_dialog>>
|
||||
EmoModule: 评估完成! #line:0006d65
|
||||
EmoModule: 模块完整度:65%。 #line:0cd48d8
|
||||
<<if $speakerChecked == true>>
|
||||
gotash?: 我感觉到好多情绪。 #line:0642e91
|
||||
me: …感觉如何? #line:05a7c42
|
||||
gotash?: 我目前情绪稳定。 #line:0efe269
|
||||
<<endif>>
|
||||
<<if $emoChecked == false>>
|
||||
EmoModule:------ #line:0fbb423
|
||||
EmoModule: 报告传输完毕。 #line:040f0ca
|
||||
<<wait 0.5>>
|
||||
<<set $PlugCount=$PlugCount+1>>
|
||||
<<set $emoChecked = true>>
|
||||
me: 65,修修还能用…… #line:009629e
|
||||
->填写尸检表格 #line:02301e9
|
||||
【弹出表格,填写,收回】 #line:0ee31a2
|
||||
<<endif>>
|
||||
->结束 #line:018c2d0
|
||||
<<Reset_Plug>>
|
||||
<<clear_screen>>
|
||||
<<jump 状态检查>>
|
||||
===
|
||||
|
||||
|
||||
|
||||
|
||||
title: 检查记忆
|
||||
tags:
|
||||
colorID: 8
|
||||
group:插线检查
|
||||
position: 102,-2697
|
||||
---
|
||||
<<clear_screen>>
|
||||
<<wait 0.1>>
|
||||
Linking: 正在建立连接… #line:0d6806d
|
||||
<<wait 0.2>>
|
||||
MemModule: 已与记忆模块建立连接! #line:0f5f1ec
|
||||
MemModule: 注意:未检测到主频输入。 #line:01f49fa
|
||||
->检查 #line:009f6eb
|
||||
<<ModuleHightLight Memory false>>
|
||||
<<hide_dialog>>
|
||||
Analysing:------ #line:05aef24
|
||||
<<if $memoryChecked == false>>
|
||||
<<wait 1>>
|
||||
<<endif>>
|
||||
<<wait 0.5>>
|
||||
<<hide_dialog>>
|
||||
<<if $deathCauseKnown==false>>
|
||||
Error: 检查到残留进程… #line:0e3b802
|
||||
<<if $speakerChecked == true>>
|
||||
gotash?: 别让它跑了!…别让它跑了… #line:09232d6
|
||||
me: 谁? #line:02af1aa
|
||||
gotash?: 别让它跑了…别让它跑了…别让… #line:0cbc9c9
|
||||
me: 好的…看起来是在记忆复现。…怪吓人的。 #line:0a7691e
|
||||
<<endif>>
|
||||
me: 发现了一个错误进程,这个错误不仅无法关闭还让屏幕显示了乱码 #line:0dba745
|
||||
->结束该进程 #line:02d50c9
|
||||
me: 进程被结束了。 #line:0443f65
|
||||
<<if $logicViewed==true>>
|
||||
<<complete_task "line:0deb5e3">>
|
||||
<<endif>>
|
||||
me: 记忆模块几乎完全无法读取了…记忆读取的损伤看起来就是死因。 #line:079d0f0
|
||||
me: 准确地说这个机体还有意识,但是脑干损伤让它再也无法正常工作了。 #line:0d350ec
|
||||
->填写尸检表格 #line:008b82d
|
||||
【弹出表格,填写死因,收回】 #line:02ccb02
|
||||
<<complete_task "line:03fe5cb">>
|
||||
<<set $deathCauseKnown=true>>
|
||||
Analysing:------ #line:0e00d59
|
||||
<<endif>>
|
||||
MemModule: 评估完成! #line:0261a76
|
||||
<<if $memoryChecked == false>>
|
||||
MemModule: 模块完整度:13…82…11…71 #line:029eb3b
|
||||
Linking: #line:03cd680
|
||||
MemModule: 模块完整度:13。 #line:0b603c0
|
||||
me: 好像是不太稳定啊。 #line:077ad4b
|
||||
<<else>>
|
||||
MemModule: 模块完整度:13。 #line:069f508
|
||||
<<endif>>
|
||||
<<if $memoryChecked == false>>
|
||||
MemModule:------ #line:01e5ef7
|
||||
MemModule: 报告传输完毕。 #line:043acea
|
||||
<<wait 0.5>>
|
||||
<<set $PlugCount=$PlugCount+1>>
|
||||
<<set $memoryChecked = true>>
|
||||
->填写尸检表格 #line:0eab2f4
|
||||
【弹出表格,填写,收回】 #line:0ed54bc
|
||||
me: 挺怪的。怎么会坏得这么彻底呢…… #line:08c6c5b
|
||||
<<endif>>
|
||||
->结束 #line:0db6d8c
|
||||
<<Reset_Plug>>
|
||||
<<clear_screen>>
|
||||
<<jump 状态检查>>
|
||||
===
|
||||
|
||||
|
||||
|
||||
|
||||
title: 检查逻辑
|
||||
tags:
|
||||
colorID: 8
|
||||
group:插线检查
|
||||
position: 102,-2697
|
||||
---
|
||||
<<clear_screen>>
|
||||
<<wait 0.1>>
|
||||
Linking: 正在建立连接… #line:0e48139
|
||||
<<wait 0.2>>
|
||||
LogicModule: 已与逻辑模块建立连接! #line:01ce3e2
|
||||
LogicModule: 注意:未检测到主频输入。 #line:01b5bfb
|
||||
->检查 #line:0f80ef1
|
||||
<<if $memoryChecked == true>>
|
||||
<<ModuleHightLight Logic false>>
|
||||
<<endif>>
|
||||
<<hide_dialog>>
|
||||
Analysing:------ #line:02f8af4
|
||||
<<if $logicChecked == false>>
|
||||
<<wait 1>>
|
||||
<<endif>>
|
||||
<<wait 0.5>>
|
||||
<<hide_dialog>>
|
||||
<<set $logicViewed=true>>
|
||||
<<if $deathCauseKnown==false>>
|
||||
Error: 无法完成完整度检查!模块必须处于静态。 #line:01144fa
|
||||
Error: 检查到未知来源的占用。 #line:0a6d15f
|
||||
me: 这里还有未关闭进程,在记忆模块关掉这个进程。 #line:0dffd46
|
||||
Task: 检查记忆模块 #line:0deb5e3
|
||||
<<elseif $logicChecked == false>>
|
||||
LogicModule: 评估完成! #line:08b6611
|
||||
LogicModule: 模块完整度:20…70…19…72…… #line:02db182
|
||||
Linking: #line:0a9c920
|
||||
LogicModule: 模块完整度:2222225801648894897289678902479748297 #line:0e94b14
|
||||
me: 【完整度的数字在来回跳跃】 #line:09d4289
|
||||
me: 不稳定么…电一下应该可以恢复。或者…… #line:0d94fc4
|
||||
->电一下 #line:024c61f
|
||||
<<set $logicShocked = true>>
|
||||
Linking: #line:09ff80f
|
||||
LogicModule: 模块完整度:20%。 #line:01fef2b
|
||||
<<if $speakerChecked == true>>
|
||||
gotash?: 好痛 #line:01c917c
|
||||
me: 痛?痛觉通道还没关闭么… #line:0f2fbf6
|
||||
me: 不过表里没让我关这个东西…最好别动。能忍么?很快就结束了。 #line:01425c8
|
||||
gotash?: 可以。 #line:0295544
|
||||
me: 那继续做报告吧。 #line:0fce773
|
||||
<<hide_dialog>>
|
||||
<<wait 1>>
|
||||
me: 可是为什么会显示在诊疗仪上了呢……难道说有某种病毒?
|
||||
me: 明天该叫人修一下诊疗仪了。
|
||||
<<else>>
|
||||
me: …完整度20%,果然不能要了。 #line:0c44666
|
||||
<<endif>>
|
||||
->直接填 #line:0dbec4f
|
||||
me: 就20吧…管它呢。 #line:0207cad
|
||||
LogicModule:------ #line:07e44a0
|
||||
LogicModule: 报告传输完毕。烫烫烫烫烫烫 #line:0b554f2
|
||||
<<if $speakerChecked == true>>
|
||||
LogicModule: xxxx胡言乱语xxxx
|
||||
me: 什么?…你在说什么?
|
||||
gotash?: 我没说话啊
|
||||
me: 真的是显示错误么……
|
||||
LogicModule: xxxx我不是…错误……xxxx
|
||||
<<else>>
|
||||
me: 这诊疗仪…是怎么回事?怎么老有这些显示错误……
|
||||
LogicModule: xxxx我不是…错误……xxxx
|
||||
LogicModule: xxxx胡言乱语xxxx
|
||||
<<endif>>
|
||||
me: 我明白了。看起来是患者的意识在逻辑模块上的残留。
|
||||
me: 不过……我也做不了什么了。死者已死,这是明摆着的事。
|
||||
<<wait 0.5>>
|
||||
<<set $PlugCount=$PlugCount+1>>
|
||||
<<set $logicChecked = true>>
|
||||
->填写尸检表格 #line:0eb97f3
|
||||
【弹出表格,填写,收回】 #line:0174239
|
||||
<<else>>
|
||||
LogicModule: 评估完成! #line:0f9050d
|
||||
<<if $logicShocked == true>>
|
||||
LogicModule: 模块完整度:20。 #line:0a4de1a
|
||||
<<else>>
|
||||
LogicModule: 模块完整度:2222225801648894897289678902479748297 #line:09e854e
|
||||
<<endif>>
|
||||
<<endif>>
|
||||
me: 好高级的逻辑模块啊…不过有好多死区,估计是刚才被记忆模块占用烧掉了。 #line:0f05c3c
|
||||
->结束 #line:0c2e7e5
|
||||
<<Reset_Plug>>
|
||||
<<clear_screen>>
|
||||
<<jump 状态检查>>
|
||||
===
|
||||
|
||||
|
||||
|
||||
|
||||
title: 检查视觉
|
||||
tags:
|
||||
colorID: 8
|
||||
group:插线检查
|
||||
position: 102,-2697
|
||||
---
|
||||
<<clear_screen>>
|
||||
<<wait 0.1>>
|
||||
Linking: 正在建立连接… #line:0bec362
|
||||
<<wait 0.2>>
|
||||
EyeModule: 已与视觉模块建立连接! #line:011f4cd
|
||||
EyeModule: 注意:未检测到主频输入。 #line:04c3074
|
||||
->检查 #line:04a45fc
|
||||
<<ModuleHightLight Eye false>>
|
||||
<<hide_dialog>>
|
||||
Analysing:------ #line:0c20bf2
|
||||
<<if $eyeChecked == false>>
|
||||
<<wait 1>>
|
||||
<<endif>>
|
||||
<<wait 0.5>>
|
||||
<<hide_dialog>>
|
||||
EyeModule: 评估完成! #line:061e6cd
|
||||
EyeModule: 模块完整度:29%。 #line:04ccdbc
|
||||
<<if $speakerChecked == false>>
|
||||
EyeModule:------ #line:054a748
|
||||
EyeModule: 报告传输完毕。 #line:0f868f3
|
||||
<<wait 0.5>>
|
||||
<<set $PlugCount=$PlugCount+1>>
|
||||
<<set $eyeChecked = true>>
|
||||
me: 还有数据成像?好高级的视觉模块呢。 #line:080221a
|
||||
<<if $speakerChecked == true>>
|
||||
gotash?: 我看到…好多数据……感觉就像…我是一个…机器人。 #line:0538b6b
|
||||
me: 死者还挺有幽默感。 #line:018c137
|
||||
<<endif>>
|
||||
me: 29…哎。两个眼睛都烧成玻璃球了。 #line:09e5d86
|
||||
->填写尸检表格 #line:0452ee8
|
||||
【弹出表格,填写,收回】 #line:07e66e8
|
||||
<<endif>>
|
||||
->结束 #line:023bdbf
|
||||
<<Reset_Plug>>
|
||||
<<clear_screen>>
|
||||
<<jump 状态检查>>
|
||||
===
|
||||
|
||||
|
||||
|
||||
|
||||
title: 检查数据库
|
||||
tags:
|
||||
colorID: 8
|
||||
group:插线检查
|
||||
position: 102,-2697
|
||||
---
|
||||
<<clear_screen>>
|
||||
<<wait 0.1>>
|
||||
Linking: 正在建立连接… #line:00a07a2
|
||||
<<wait 0.2>>
|
||||
ChipModule: 已与数据库模块建立连接! #line:0d0c340
|
||||
ChipModule: 注意:未检测到主频输入。 #line:0997065
|
||||
->检查 #line:0c747c4
|
||||
<<ModuleHightLight Color false>>
|
||||
<<hide_dialog>>
|
||||
Analysing:------ #line:0bb2bf4
|
||||
<<if $databaseChecked == false>>
|
||||
<<wait 1>>
|
||||
<<endif>>
|
||||
<<wait 0.5>>
|
||||
<<hide_dialog>>
|
||||
ChipModule: 评估完成! #line:01ffc6f
|
||||
ChipModule: 模块完整度:49%。 #line:0571595
|
||||
<<if $databaseChecked == false>>
|
||||
ChipModule:------ #line:01c22a1
|
||||
ChipModule: 报告传输完毕。 #line:00f0e47
|
||||
<<wait 0.5>>
|
||||
<<set $PlugCount=$PlugCount+1>>
|
||||
<<set $databaseChecked = true>>
|
||||
me: 差一点啊。非得是50么…… #line:0930059
|
||||
<<if $speakerChecked == true>>
|
||||
gotash?: 50是经过严格计算的效率平衡点。不当回收会导致效率的浪费。 #line:0f17c6d
|
||||
<<endif>>
|
||||
me: 也好,正好让我少一道操作。 #line:0f46552
|
||||
->填写尸检表格 #line:07423d7
|
||||
【弹出表格,填写,收回】 #line:004eb06
|
||||
<<endif>>
|
||||
me: 话说回来,什么型号会用到这么大的数据库啊…… #line:04ac5c5
|
||||
->结束 #line:0ace64c
|
||||
<<Reset_Plug>>
|
||||
<<clear_screen>>
|
||||
<<jump 状态检查>>
|
||||
===
|
||||
|
||||
|
||||
|
||||
|
||||
title: 检查表达
|
||||
tags:
|
||||
colorID: 8
|
||||
group:插线检查
|
||||
position: 102,-2697
|
||||
---
|
||||
<<clear_screen>>
|
||||
<<wait 0.1>>
|
||||
Linking: 正在建立连接… #line:01667df
|
||||
<<wait 0.2>>
|
||||
SpeakerModule: 已与表达模块建立连接! #line:06602bc
|
||||
SpeakerModule: 注意:未检测到主频输入。 #line:08e0341
|
||||
->检查 #line:0d3beb7
|
||||
<<ModuleHightLight Speak false>>
|
||||
<<hide_dialog>>
|
||||
Analysing:------ #line:0966555
|
||||
<<if $speakerChecked == false>>
|
||||
<<wait 1>>
|
||||
<<endif>>
|
||||
<<wait 0.5>>
|
||||
<<hide_dialog>>
|
||||
SpeakerModule: 评估完成! #line:05a8589
|
||||
SpeakerModule: 模块完整度:96%。 #line:0911529
|
||||
<<if $speakerChecked == true>>
|
||||
gotash?: 敏捷的棕色狐狸跳过懒惰的……狗…是什么? #line:0c7580c
|
||||
me: 你怎么把默认测试文本数据念出来了…… #line:0d4adfc
|
||||
<<endif>>
|
||||
<<if $speakerChecked == false>>
|
||||
SpeakerModule:------ #line:0047e7f
|
||||
SpeakerModule: 报告传输完毕。 #line:044244c
|
||||
<<wait 0.5>>
|
||||
<<set $PlugCount=$PlugCount+1>>
|
||||
<<set $speakerChecked = true>>
|
||||
me: 这么高,和新的一样啊。 #line:08860e3
|
||||
gotash?: 我在哪? #line:007bb75
|
||||
me: …谁在说话? #line:0dfe71a
|
||||
gotash?: 是我…但我又是谁? #line:0702609
|
||||
me: 我去,诈尸了?吓我一跳 #line:06d310b
|
||||
me: 这个情况还挺少见的。死者并非所有功能都丧失了,只是丧失了核心工作功能 #line:0f3847a
|
||||
gotash?: 你…是谁?为什么我什么也感觉不到了? #line:0eefd6a
|
||||
me: 你已经死了,我正在做尸检…也就是回收评估。请你配合我的工作 #line:0d41ada
|
||||
gotash?: 我已经死了吗?…好的我明白了 #line:00514e9
|
||||
->填写尸检表格 #line:0291478
|
||||
【弹出表格,填写,收回】 #line:007bbf0
|
||||
<<endif>>
|
||||
->结束 #line:09ec6f3
|
||||
<<Reset_Plug>>
|
||||
<<clear_screen>>
|
||||
<<jump 状态检查>>
|
||||
===
|
||||
|
||||
|
||||
|
||||
|
||||
title: 检查情绪2
|
||||
tags:
|
||||
colorID: 8
|
||||
group:插线检查
|
||||
position: 102,-2697
|
||||
---
|
||||
<<clear_screen>>
|
||||
<<wait 0.1>>
|
||||
Linking: 正在建立连接…
|
||||
<<wait 0.2>>
|
||||
EmoModule: 已与情绪模块建立连接!
|
||||
EmoModule: 注意:未检测到主频输入。
|
||||
->执行资产封存
|
||||
<<jump 情绪IO>>
|
||||
->结束
|
||||
<<Reset_Plug>>
|
||||
<<clear_screen>>
|
||||
<<jump 状态检查>>
|
||||
===
|
||||
|
||||
|
||||
|
||||
|
||||
title: 情绪IO
|
||||
tags:
|
||||
colorID: 8
|
||||
group:插线检查
|
||||
position: 102,-2697
|
||||
---
|
||||
<<ModuleHightLight Emo false>>
|
||||
<<if $IOing==false>>
|
||||
EmoModule: 正在检查I/O设备……
|
||||
EmoModule: 请调整I/O状态后再接通封存程序。
|
||||
<<set $IOing=true>>
|
||||
<<if $preserveCount==0>>
|
||||
me: 要怎么做来着…把所有不可用的I/O接口关掉,OK。
|
||||
<<endif>>
|
||||
<<set $ioA="已就绪">>
|
||||
<<set $ioB="不可用">>
|
||||
<<set $ioC="不可用">>
|
||||
<<set $ioD="已就绪">>
|
||||
EmoModule: I/O_A:{$ioA}
|
||||
EmoModule: I/O_B:{$ioB}
|
||||
//EmoModule: I/O_C:{$ioC}
|
||||
//EmoModule: I/O_D:{$ioD}
|
||||
<<jump 情绪IO>>
|
||||
<<else>>
|
||||
->关闭I/O_A<<if $ioA!="已关闭">>
|
||||
<<set $ioA="已关闭">>
|
||||
EmoModule: I/O_A现{$ioA}
|
||||
【模块嗡嗡响,冒出白烟】
|
||||
->关闭I/O_B<<if $ioB!="已关闭">>
|
||||
<<set $ioB="已关闭">>
|
||||
EmoModule: I/O_B现{$ioB}
|
||||
//->关闭I/O_C<<if $ioC!="已关闭">>
|
||||
// <<set $ioC="已关闭">>
|
||||
// EmoModule: I/O_C现{$ioC}
|
||||
//->关闭I/O_D<<if $ioD!="已关闭">>
|
||||
// <<set $ioD="已关闭">>
|
||||
// EmoModule: I/O_D现{$ioD}
|
||||
->开启I/O_A<<if $ioA=="已关闭">>
|
||||
<<set $ioA="已就绪">>
|
||||
EmoModule: I/O_A现{$ioA}
|
||||
->开启I/O_B<<if $ioB=="已关闭">>
|
||||
<<set $ioB="不可用">>
|
||||
EmoModule: I/O_B现{$ioB}
|
||||
//->开启I/O_C<<if $ioC=="已关闭">>
|
||||
// <<set $ioC="不可用">>
|
||||
// EmoModule: I/O_C现{$ioC}
|
||||
//->开启I/O_D<<if $ioD=="已关闭">>
|
||||
// <<set $ioD="已就绪">>
|
||||
// EmoModule: I/O_D现{$ioD}
|
||||
//->重新检查I/O设备
|
||||
// EmoModule: 正在检查I/O设备……
|
||||
// EmoModule: I/O_A:{$ioA}
|
||||
// EmoModule: I/O_B:{$ioB}
|
||||
// EmoModule: I/O_C:{$ioC}
|
||||
// EmoModule: I/O_D:{$ioD}
|
||||
->接通封存程序
|
||||
<<if $ioB=="已关闭">>
|
||||
<<if $ioA=="已关闭" || $ioD=="已关闭">>
|
||||
me: 好像多关掉了一些。不过反正不影响结果…管他呢。
|
||||
<<endif>>
|
||||
EmoModule: 正在通电……xxxx乱码G#xx
|
||||
【通电的效果,头在震动】
|
||||
<<if $speakerPreserved==false>>
|
||||
gotash?: 啊…啊…痛……
|
||||
me: 听到尸体喊痛还是怪吓人的。
|
||||
<<endif>>
|
||||
EmoModule: 放我出去 放我出去去去去去去去去去
|
||||
EmoModule: 我不要死在这里 我不要
|
||||
<<if $speakerPreserved==false>>
|
||||
me: 好吧,这看起来更吓人一些。
|
||||
<<else>>
|
||||
me: 怎么回事……
|
||||
<<endif>>
|
||||
me: 错误不是只发生在逻辑模块么…怎么泄露到情绪模块了??
|
||||
me: 或许是某种原型泄露?…可惜我对原型不太了解。
|
||||
【震动停止】
|
||||
EmoModule: 已完成保全程序。
|
||||
me: 至少保全是完成了。
|
||||
me: 还有两个模块……
|
||||
EmoModule: 不要杀我
|
||||
<<set $emoPreserved=true>>
|
||||
<<set $preserveCount=$preserveCount+1>>
|
||||
<<set $IOing=false>>
|
||||
<<Reset_Plug>>
|
||||
<<clear_screen>>
|
||||
<<ModuleHightLight Eye true>>
|
||||
<<jump 状态检查>>
|
||||
<<else>>
|
||||
EmoModule: 错误:I/O未被设置为正确的状态。
|
||||
me: 得把所有不可用的I/O接口都关掉……
|
||||
<<endif>>
|
||||
<<jump 情绪IO>>
|
||||
<<endif>>
|
||||
<<jump 情绪IO>>
|
||||
===
|
||||
|
||||
|
||||
|
||||
|
||||
title: 检查记忆2
|
||||
tags:
|
||||
colorID: 8
|
||||
group:插线检查
|
||||
position: 102,-2697
|
||||
---
|
||||
<<clear_screen>>
|
||||
<<ModuleHightLight Memory false>>
|
||||
<<wait 0.1>>
|
||||
Linking: 正在建立连接…
|
||||
<<wait 0.2>>
|
||||
MemModule: 已与记忆模块建立连接!
|
||||
MemModule: 注意:未检测到主频输入。
|
||||
<<if $memViewNeeded==true>>
|
||||
me: 没看出有什么问题啊……
|
||||
me: 等会……
|
||||
->深入检查
|
||||
<<jump MemoryDeepIn>>
|
||||
<<endif>>
|
||||
->结束
|
||||
<<Reset_Plug>>
|
||||
<<clear_screen>>
|
||||
<<jump 状态检查>>
|
||||
===
|
||||
|
||||
|
||||
|
||||
|
||||
title: MemoryDeepIn
|
||||
tags:
|
||||
colorID: 8
|
||||
group:插线检查
|
||||
position: 102,-2697
|
||||
---
|
||||
<<switch_fix_system_to Memory>>
|
||||
【深入,发现有一个记忆正卡在读取单元里】
|
||||
me: 啊…这就是它的记忆模块为什么坏了……它被一个记忆卡带卡死了。
|
||||
me: 其实只要把这段记忆直接给杀掉它就能恢复正常了…
|
||||
me: 这个声音似乎也是这个记忆产生的某种复现?
|
||||
me: 总之听起来像是某种新型的疾病。
|
||||
->尝试杀掉这段记忆
|
||||
【安全确认:你正在尝试删除S级权限内容,该操作将申请权限并被记录】
|
||||
me: …我看看表格……
|
||||
【表格弹上来】
|
||||
me: …如果遇到阻碍回收的特殊情况,可以申请开发者权限。
|
||||
->继续做回收评估
|
||||
me: 我记得报告上说…阻碍回收的特殊情况,可以申请开发者权限。
|
||||
me: 不过……只要申请了开发者权限,这个尸体就需要经过效率审查司的复核。
|
||||
me: 也可以理解。毕竟开发者权限能做的事情可多了。我几乎可以把它改造成另外一个型号的机体……
|
||||
me: 只要留下过申请记录…几年内都会被盯。搞不好还会对我的研究室调任申请有影响……
|
||||
<<hide_dialog>>
|
||||
<<wait 1>>
|
||||
me: 算了。别多管闲事。
|
||||
me: 只要把这个读取单元关掉让它不能对外造成影响就好了。
|
||||
->关闭读取单元电源
|
||||
【咔嚓】
|
||||
me: 好了…应该吧。
|
||||
->退出
|
||||
<<set $memViewed=true>>
|
||||
<<set $memViewNeeded=false>>
|
||||
<<switch_fix_system_to "BodyModule" "Head">>
|
||||
<<Reset_Plug>>
|
||||
<<ModuleHightLight Eye true>>
|
||||
<<jump 状态检查>>
|
||||
===
|
||||
|
||||
|
||||
|
||||
|
||||
title: 检查视觉2
|
||||
tags:
|
||||
colorID: 8
|
||||
group:插线检查
|
||||
position: 102,-2697
|
||||
---
|
||||
<<clear_screen>>
|
||||
<<wait 0.1>>
|
||||
Linking: 正在建立连接…
|
||||
<<wait 0.2>>
|
||||
EyeModule: 已与视觉模块建立连接!
|
||||
EyeModule: 注意:未检测到主频输入。
|
||||
->执行资产封存
|
||||
<<jump 视觉IO>>
|
||||
->结束
|
||||
<<Reset_Plug>>
|
||||
<<clear_screen>>
|
||||
<<jump 状态检查>>
|
||||
===
|
||||
|
||||
|
||||
|
||||
|
||||
title: 视觉IO
|
||||
tags:
|
||||
colorID: 8
|
||||
group:插线检查
|
||||
position: 102,-2697
|
||||
---
|
||||
<<ModuleHightLight Eye false>>
|
||||
<<if $IOing==false>>
|
||||
<<if $memViewed==true>>
|
||||
EyeModule: 我不要
|
||||
<<endif>>
|
||||
EyeModule: 正在检查I/O设备……
|
||||
EyeModule: 请调整I/O状态后再接通封存程序。
|
||||
<<set $IOing=true>>
|
||||
<<if $preserveCount==0>>
|
||||
me: 要怎么做来着…把所有不可用的I/O接口关掉,OK。
|
||||
<<endif>>
|
||||
<<set $ioA="不可用">>
|
||||
<<set $ioB="已就绪">>
|
||||
<<set $ioC="已就绪">>
|
||||
<<set $ioD="不可用">>
|
||||
EyeModule: I/O_A:{$ioA}
|
||||
EyeModule: I/O_B:{$ioB}
|
||||
EyeModule: I/O_C:{$ioC}
|
||||
//EyeModule: I/O_D:{$ioD}
|
||||
<<jump 视觉IO>>
|
||||
<<else>>
|
||||
->关闭I/O_A<<if $ioA!="已关闭">>
|
||||
<<set $ioA="已关闭">>
|
||||
EyeModule: I/O_A现{$ioA}
|
||||
->关闭I/O_B<<if $ioB!="已关闭">>
|
||||
<<set $ioB="已关闭">>
|
||||
EyeModule: I/O_B现{$ioB}
|
||||
【模块嗡嗡响,冒出白烟】
|
||||
->关闭I/O_C<<if $ioC!="已关闭">>
|
||||
<<set $ioC="已关闭">>
|
||||
EyeModule: I/O_C现{$ioC}
|
||||
【模块嗡嗡响,冒出白烟】
|
||||
//->关闭I/O_D<<if $ioD!="已关闭">>
|
||||
// <<set $ioD="已关闭">>
|
||||
// EyeModule: I/O_D现{$ioD}
|
||||
//->开启I/O_A<<if $ioA=="已关闭">>
|
||||
// <<set $ioA="不可用">>
|
||||
// EyeModule: I/O_A现{$ioA}
|
||||
->开启I/O_B<<if $ioB=="已关闭">>
|
||||
<<set $ioB="已就绪">>
|
||||
EyeModule: I/O_B现{$ioB}
|
||||
->开启I/O_C<<if $ioC=="已关闭">>
|
||||
<<set $ioC="已就绪">>
|
||||
EyeModule: I/O_C现{$ioC}
|
||||
//->开启I/O_D<<if $ioD=="已关闭">>
|
||||
// <<set $ioD="不可用">>
|
||||
// EyeModule: I/O_D现{$ioD}
|
||||
//->重新检查I/O设备
|
||||
// EyeModule: 正在检查I/O设备……
|
||||
// EyeModule: I/O_A:{$ioA}
|
||||
// EyeModule: I/O_B:{$ioB}
|
||||
// EyeModule: I/O_C:{$ioC}
|
||||
// EyeModule: I/O_D:{$ioD}
|
||||
->接通封存程序<<if $ioA=="已关闭" && $memViewNeeded==false>>
|
||||
<<if $ioA=="已关闭">>
|
||||
<<ModuleHightLight Speaker false>>
|
||||
<<if $ioB=="已关闭" || $ioC=="已关闭">>
|
||||
me: 好像多关掉了一些。不过反正不影响结果…管他呢。
|
||||
<<endif>>
|
||||
【通电的效果,头在震动】
|
||||
<<if $memViewed==false>>
|
||||
<<set $memViewNeeded=true>>
|
||||
EyeModule: 正在通xxxx乱码G#xx我不能G#xx死xxx
|
||||
EyeModule: 检测到I/O接口状态变更,封存程序已强行中止。
|
||||
【震动停止】【模块冒出白烟】
|
||||
EyeModule: 错误:未知I/O接口正在被 记忆模块 占用
|
||||
me: ?什么东西??
|
||||
me: 我就该猜到…这事儿没完了。
|
||||
me: 找找是什么占用了视觉模块吧。
|
||||
<<jump 视觉IO>>
|
||||
<<endif>>
|
||||
EyeModule: 正在通xxxx
|
||||
<<if $speakerPreserved==false>>
|
||||
gotash?: 呃呃呃呃呃呃呃
|
||||
<<endif>>
|
||||
EyeModule: 我还没有死
|
||||
EyeModule: 我不要回收 我不要回收 我不
|
||||
【震动停止】
|
||||
EyeModule: 已完成保全程序。
|
||||
<<hide_dialog>>
|
||||
<<wait 1>>
|
||||
me: 这感觉像在谋杀。
|
||||
<<hide_dialog>>
|
||||
<<wait 1>>
|
||||
me: 最后一个模块了…
|
||||
EyeModule: 别再装作没看见了
|
||||
<<ModuleHightLight Speak true>>
|
||||
<<set $IOing=false>>
|
||||
<<set $eyePreserved=true>>
|
||||
<<set $preserveCount=$preserveCount+1>>
|
||||
<<Reset_Plug>>
|
||||
<<clear_screen>>
|
||||
<<jump 状态检查>>
|
||||
<<else>>
|
||||
EyeModule: 错误:I/O未被设置为正确的状态。
|
||||
me: 得把所有不可用的I/O接口都关掉……
|
||||
<<endif>>
|
||||
->退出<<if $memViewNeeded==true && $memViewed==false>>
|
||||
<<set $IOing=false>>
|
||||
<<Reset_Plug>>
|
||||
<<clear_screen>>
|
||||
<<ModuleHightLight Memory true>>
|
||||
<<jump 状态检查>>
|
||||
<<jump 视觉IO>>
|
||||
<<endif>>
|
||||
<<jump 视觉IO>>
|
||||
===
|
||||
|
||||
|
||||
|
||||
|
||||
title: 检查表达2
|
||||
tags:
|
||||
colorID: 8
|
||||
group:插线检查
|
||||
position: 102,-2697
|
||||
---
|
||||
<<clear_screen>>
|
||||
<<wait 0.1>>
|
||||
Linking: 正在建立连接…
|
||||
<<wait 0.2>>
|
||||
SpeakerModule: 已与表达模块建立连接!
|
||||
SpeakerModule: 注意:未检测到主频输入。
|
||||
->执行资产封存
|
||||
<<jump 表达IO>>
|
||||
->结束
|
||||
<<Reset_Plug>>
|
||||
<<clear_screen>>
|
||||
<<jump 状态检查>>
|
||||
===
|
||||
|
||||
|
||||
|
||||
title: 表达IO
|
||||
tags:
|
||||
colorID: 8
|
||||
group:插线检查
|
||||
position: 102,-2697
|
||||
---
|
||||
<<ModuleHightLight Speak false>>
|
||||
<<if $offCount==1>>
|
||||
SpeakerModule: 不要
|
||||
<<elseif $offCount==2>>
|
||||
SpeakerModule: 求求你
|
||||
<<elseif $offCount==3>>
|
||||
SpeakerModule: 救救我 医生
|
||||
<<endif>>
|
||||
<<if $IOing==false>>
|
||||
me: 最后一个了。呼……
|
||||
SpeakerModule: 正在检查I/O设备……
|
||||
SpeakerModule: 请调整I/O状态后再接通封存程序。
|
||||
<<set $IOing=true>>
|
||||
<<if $preserveCount==0>>
|
||||
me: 要怎么做来着…把所有不可用的I/O接口关掉,OK。
|
||||
<<endif>>
|
||||
<<set $ioA="不可用">>
|
||||
<<set $ioB="不可用">>
|
||||
<<set $ioC="已就绪">>
|
||||
<<set $ioD="不可用">>
|
||||
SpeakerModule: I/O_A:不可xxx乱码
|
||||
SpeakerModule: I/O_B:xxx乱码xxx
|
||||
SpeakerModule: I/O_C:xxx乱码xxx
|
||||
//SpeakerModule: I/O_D:{$ioD}
|
||||
me: 完全看不到了啊。
|
||||
me: 到底哪些是需要关闭的呢……
|
||||
<<jump 表达IO>>
|
||||
<<else>>
|
||||
SpeakerModule: test
|
||||
->关闭I/O_A<<if $ioA!="已关闭">>
|
||||
<<set $ioA="已关闭">>
|
||||
SpeakerModule: I/Oxxx乱码xxx
|
||||
【模块嗡嗡响,冒出白烟】
|
||||
<<set $offCount=$offCount+1>>
|
||||
->关闭I/O_B<<if $ioB!="已关闭">>
|
||||
<<set $ioB="已关闭">>
|
||||
【模块嗡嗡响,冒出白烟】
|
||||
SpeakerModule: xxx乱码xxx
|
||||
<<set $offCount=$offCount+1>>
|
||||
->关闭I/O_C<<if $ioC!="已关闭">>
|
||||
<<set $ioC="已关闭">>
|
||||
SpeakerModule: xxx乱码xxx关闭
|
||||
【模块嗡嗡响,冒出白烟】
|
||||
<<set $offCount=$offCount+1>>
|
||||
//->关闭I/O_D<<if $ioD!="已关闭">>
|
||||
// <<set $ioD="已关闭">>
|
||||
// SpeakerModule: I/O_D现{$ioD}
|
||||
//->开启I/O_A<<if $ioA=="已关闭">>
|
||||
// <<set $ioA="不可用">>
|
||||
// SpeakerModule: I/O_A现{$ioA}
|
||||
->开启I/O_B<<if $ioB=="已关闭">>
|
||||
<<set $ioB="不可用">>
|
||||
SpeakerModule: xx不可xx乱码xxx
|
||||
【模块嗡嗡响,冒出白烟】
|
||||
<<set $offCount=$offCount-1>>
|
||||
->开启I/O_C<<if $ioC=="已关闭">>
|
||||
<<set $ioC="已就绪">>
|
||||
SpeakerModule: I/Oxxx乱码xxx
|
||||
【模块嗡嗡响,冒出白烟】
|
||||
<<set $offCount=$offCount-1>>
|
||||
//->开启I/O_D<<if $ioD=="已关闭">>
|
||||
// <<set $ioD="不可用">>
|
||||
// SpeakerModule: I/O_D现{$ioD}
|
||||
//->重新检查I/O设备
|
||||
// SpeakerModule: 正在检查I/O设备……
|
||||
// SpeakerModule: I/O_A:{$ioA}
|
||||
// SpeakerModule: I/O_B:{$ioB}
|
||||
// SpeakerModule: I/O_C:{$ioC}
|
||||
// SpeakerModule: I/O_D:{$ioD}
|
||||
->接通封存程序<<if $ioA=="已关闭" && $ioB=="已关闭" && $ioC=="已关闭">>
|
||||
SpeakerModule: 正在通电……
|
||||
me: 一次成功,一次成功……
|
||||
【通电的效果,头在震动】
|
||||
SpeakerModule: 错误!模块完整度不足!
|
||||
【震动变剧烈】【模块冒出白烟】
|
||||
me: 坏了,我就知道。
|
||||
SpeakerModule: 我不要死我不要死我不要死我不要死我不要死
|
||||
SpeakerModule: 我不要死我不要死我不要死我不要死我不要死
|
||||
SpeakerModule: 我不要死我不要死我不要死我不要死我不要死
|
||||
SpeakerModule: 我不要死我不要死我不要死我不要死我不要死
|
||||
SpeakerModule: 我不要死我不要死我不要死我不要死我不要死
|
||||
SpeakerModule: 进程已被手动结束。
|
||||
me: 够了。
|
||||
<<hide_dialog>>
|
||||
<<wait 1>>
|
||||
me: 这个声音…正在通过损坏自己的方式来阻止我。
|
||||
me: 表格没说这种情况该怎么做…但我已经完全卡住了。
|
||||
me: 只有让那个记忆不要再卡在那里,这个声音才能停止……
|
||||
me: 好吧,我想我也没有别的选择了吧……
|
||||
me: 妈的…这傻逼流程真的是……
|
||||
<<set $IOing=false>>
|
||||
<<set $speakerPreserved=true>>
|
||||
<<set $preserveCount=$preserveCount+1>>
|
||||
<<Reset_Plug>>
|
||||
<<clear_screen>>
|
||||
<<jump 状态检查>>
|
||||
<<endif>>
|
||||
<<jump 表达IO>>
|
||||
===
|
||||
|
||||
|
||||
|
||||
|
||||
title: End
|
||||
tags:
|
||||
colorID: 8
|
||||
group:插线检查
|
||||
position: 102,-2697
|
||||
---
|
||||
<<switch_fix_system_to Memory>>
|
||||
【弹出权限申请】(这个记忆片段开始变得模糊)
|
||||
【安全确认:你正在尝试删除S级权限内容,该操作将申请权限并被记录】(越来越模糊)
|
||||
<<fade_in 3>>
|
||||
<<set $gameStage = 4>>
|
||||
<<jump 状态检查>>
|
||||
===
|
||||
@@ -0,0 +1,10 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 0eeca000ed13b874d8f11fcbdb1607c7
|
||||
ScriptedImporter:
|
||||
internalIDToNameTable: []
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
script: {fileID: 11500000, guid: 94073015eacc34c1d8fc6786e43d60ca, type: 3}
|
||||
@@ -0,0 +1,97 @@
|
||||
title: Stage6
|
||||
tags:
|
||||
colorID: 8
|
||||
group:插线检查
|
||||
position: 906,-585
|
||||
---
|
||||
// <<enable_cut "HeadCover">>
|
||||
//<<jump end>>
|
||||
<<jump AutoChargeAndRelease>>
|
||||
===
|
||||
|
||||
title:AutoChargeAndRelease
|
||||
tags:
|
||||
colorID: 8
|
||||
group:插线检查
|
||||
position: 906,-585
|
||||
---
|
||||
<<fade_out 1>>
|
||||
<<switch_fix_system_to "BodyModule" "Head">>
|
||||
<<play_sfx "event:/Scriptal/prologue_ending">>
|
||||
<<wait 0.3>>
|
||||
<<set_light_state Emergency>>
|
||||
<<start_shock>>
|
||||
<<start_shock_abnormal>>
|
||||
<<wait 1.5>>
|
||||
<<set_global_param reverb 0.1>>
|
||||
<<auto_charge_and_release 1>>
|
||||
<<set_global_param reverb 0.15>>
|
||||
<<play_shock_flashback 开场1>>
|
||||
<<auto_charge_and_release 0.4>>
|
||||
<<set_global_param reverb 0.2>>
|
||||
<<play_shock_flashback 开场2>>
|
||||
<<auto_charge_and_release 0.4>>
|
||||
<<set_global_param reverb 0.25>>
|
||||
<<play_shock_flashback 开场1>>
|
||||
<<auto_charge_and_release 0.4>>
|
||||
<<set_global_param reverb 0.3>>
|
||||
<<play_shock_flashback 开场2>>
|
||||
<<play_bubble_timeline>>
|
||||
<<auto_charge_and_release 0.4>>
|
||||
<<set_global_param reverb 0.4>>
|
||||
<<play_shock_flashback 开场1>>
|
||||
<<auto_charge_and_release 0.2>>
|
||||
<<set_global_param reverb 0.45>>
|
||||
<<play_shock_flashback 开场2>>
|
||||
<<resume_bubble_timeline>>
|
||||
<<auto_charge_and_release 0.1>>
|
||||
<<set_global_param reverb 0.65>>
|
||||
<<play_shock_flashback 开场2>>
|
||||
<<auto_charge_and_release 0.1>>
|
||||
<<set_global_param reverb 0.7>>
|
||||
<<play_shock_flashback 开场1>>
|
||||
<<resume_bubble_timeline>>
|
||||
<<auto_charge_and_release 0.1>>
|
||||
<<set_global_param reverb 0.9>>
|
||||
<<play_shock_flashback 开场1>>
|
||||
<<auto_charge_and_release 0.1>>
|
||||
<<set_global_param reverb 1>>
|
||||
<<play_shock_flashback 开场2>>
|
||||
<<auto_charge_and_release 0.1>>
|
||||
<<resume_bubble_timeline>>
|
||||
<<switch_camera BreakCamera>>
|
||||
<<play_break_timeline>>
|
||||
<<jump end>>
|
||||
===
|
||||
|
||||
|
||||
title: end
|
||||
group: 出口
|
||||
position: 248,443
|
||||
---
|
||||
// <<play_open_timeline>>
|
||||
// 【我猛地从床上坐起】(背景的墙上有面镜子,也许?) #line:07f6601
|
||||
// me: 啊! #line:07401ee
|
||||
// <<hide_dialog>>
|
||||
// <<wait 1>>
|
||||
// me: 啊…… #line:05c76b0
|
||||
// 【我低头用手捧住脑袋】 #line:0c3c692
|
||||
// 【顶部居中白字】我讨厌这种感觉。 #line:0a72930
|
||||
// <<fade_in 1>>
|
||||
// <<hide_dialog>>
|
||||
// <<wait 1>>
|
||||
// 火山: 你看清那张脸了吗? #line:02f64d8
|
||||
// 【声音桥,转场到地铁】 #line:002d60b
|
||||
<<fade_in 0>>
|
||||
<<wait 1.5>>
|
||||
|
||||
CenterText: 第一章<waitfor=4> #auto_next #line:0bf67b0
|
||||
|
||||
<<set_global_param scene 4>>
|
||||
<<wait 2>>
|
||||
<<stop_sfx "event:/Scriptal/clock">>
|
||||
|
||||
<<wait 2>>
|
||||
<<set $gameStage = 999>>
|
||||
<<jump Center>>
|
||||
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Reference in New Issue
Block a user