fix(fix-system): 移除切割流程中重复的 scene 全局参数设置
Made-with: Cursor
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@@ -503,7 +503,6 @@ namespace AibisDream.FixSystem
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yield return CameraKit.Instance.SwitchCamera(CameraEnum.CutEmo);
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yield return UIManager.Instance.GetPanel<PlayToolPanel>().FadeInAsync(0.1f);
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AudioManager.Instance.SetGlobalParam("scene",14);
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yield return CameraKit.Instance.SwitchCamera(CameraEnum.CutEmoDeep);
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yield return UIManager.Instance.GetPanel<PlayToolPanel>().FadeOutAsync(0.1f);
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yield return cuttingManager.StartCutting(bodyModule);
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@@ -554,7 +553,6 @@ namespace AibisDream.FixSystem
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yield return CameraKit.Instance.SwitchCamera(CameraEnum.CutMemory);
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yield return UIManager.Instance.GetPanel<PlayToolPanel>().FadeInAsync(0.1f);
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AudioManager.Instance.SetGlobalParam("scene",12);
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yield return CameraKit.Instance.SwitchCamera(CameraEnum.CutMemoryDeep);
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yield return UIManager.Instance.GetPanel<PlayToolPanel>().FadeOutAsync(0.1f);
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yield return cuttingManager.StartCutting(bodyModule);
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@@ -604,7 +602,6 @@ namespace AibisDream.FixSystem
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yield return CameraKit.Instance.SwitchCamera(CameraEnum.CutLogic);
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yield return UIManager.Instance.GetPanel<PlayToolPanel>().FadeInAsync(0.1f);
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AudioManager.Instance.SetGlobalParam("scene",13);
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yield return CameraKit.Instance.SwitchCamera(CameraEnum.CutLogicDeep);
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yield return UIManager.Instance.GetPanel<PlayToolPanel>().FadeOutAsync(0.1f);
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yield return cuttingManager.StartCutting(bodyModule);
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