fix(fix-system): 移除切割流程中重复的 scene 全局参数设置

Made-with: Cursor
This commit is contained in:
2026-04-14 23:46:20 +08:00
parent c248531458
commit 8ad61459a5
@@ -503,7 +503,6 @@ namespace AibisDream.FixSystem
yield return CameraKit.Instance.SwitchCamera(CameraEnum.CutEmo);
yield return UIManager.Instance.GetPanel<PlayToolPanel>().FadeInAsync(0.1f);
AudioManager.Instance.SetGlobalParam("scene",14);
yield return CameraKit.Instance.SwitchCamera(CameraEnum.CutEmoDeep);
yield return UIManager.Instance.GetPanel<PlayToolPanel>().FadeOutAsync(0.1f);
yield return cuttingManager.StartCutting(bodyModule);
@@ -554,7 +553,6 @@ namespace AibisDream.FixSystem
yield return CameraKit.Instance.SwitchCamera(CameraEnum.CutMemory);
yield return UIManager.Instance.GetPanel<PlayToolPanel>().FadeInAsync(0.1f);
AudioManager.Instance.SetGlobalParam("scene",12);
yield return CameraKit.Instance.SwitchCamera(CameraEnum.CutMemoryDeep);
yield return UIManager.Instance.GetPanel<PlayToolPanel>().FadeOutAsync(0.1f);
yield return cuttingManager.StartCutting(bodyModule);
@@ -604,7 +602,6 @@ namespace AibisDream.FixSystem
yield return CameraKit.Instance.SwitchCamera(CameraEnum.CutLogic);
yield return UIManager.Instance.GetPanel<PlayToolPanel>().FadeInAsync(0.1f);
AudioManager.Instance.SetGlobalParam("scene",13);
yield return CameraKit.Instance.SwitchCamera(CameraEnum.CutLogicDeep);
yield return UIManager.Instance.GetPanel<PlayToolPanel>().FadeOutAsync(0.1f);
yield return cuttingManager.StartCutting(bodyModule);