bottlefish 0bcdcba8a1 fix(fix): 调整对话气泡加载时机与销售态槽位优先级
Enter 中先 LoadBubbles 再 SwitchCamera,避免 me: 释放log 时找不到 Player 槽位。
SalesState 中优先使用 salesManager.bubbleSlotGroup,缺失时回退 ScreenSystem。

Made-with: Cursor
2026-03-12 15:24:46 +08:00
2026-03-06 16:45:02 +08:00
2025-08-11 19:34:53 +08:00
2025-03-05 14:13:33 +08:00
2025-01-04 21:09:37 +08:00
2026-03-02 13:53:54 +08:00
2024-08-11 14:32:14 +08:00
2024-09-19 01:12:10 +08:00
2025-12-09 21:42:49 +08:00
2025-12-04 20:38:02 +08:00
2025-12-04 20:38:02 +08:00
S
Description
No description provided
12 GiB
Languages
C# 66.2%
GLSL 25.5%
ShaderLab 4.6%
HTML 2.2%
HLSL 0.8%
Other 0.6%