yarn(huoshan): 更新 Test_Huoshan 对话剧本
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@@ -18,7 +18,7 @@ position: 300,50
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//【流程相关】
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//gameStage
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<<declare $gameStage=100>>
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<<declare $gameStage=1>>
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//每个模块的首次检查
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<<declare $emoChecked=false>>
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@@ -108,10 +108,10 @@ colorID: 1
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<<fade_out 1>>
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<<switch_fix_system_to BodyModule Head>>
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<<switch_fix_system_to Expression>>
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me: 寻找log
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me: 寻找log #line:07d4d6b
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<<start_expression "哈哈|嘿嘿|呵呵" "我很害怕" "LOG1梳理完成">>
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<<wait 1>>
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me: 释放log
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me: 释放log #line:0a96ef0
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// ->进入销售模式
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// <<switch_fix_system_to Sales>>
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@@ -27,8 +27,9 @@ hs: 医——生——救——我——! #line:0184078
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// 门被撞开的声音效果
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//<<play_sfx door_bang>>
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<<wait 0.5>>
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<<init_character "火山">>
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// <<init_character "火山">>
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<<init_actor 火山>>
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<<fade_in_actor 火山>>
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火山气喘吁吁地出现在接诊台。它捂着自己的头,很痛苦的样子。 #line:0256125
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@@ -247,7 +247,7 @@ Linking: 正在建立连接… #line:0e74558
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SpeakerModule: 已与表达模块建立连接! #line:027b73c
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->检查 #line:066f50a
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<<hide_dialog>>
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Analysing: #line:0978fae
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Analysing: #line:0978fae
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<<if $speakerChecked == false>>
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<<wait 0.2>>
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<<endif>>
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@@ -71,12 +71,16 @@ position: 500,2100
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me: 来吧。你需要…说出来。 #line:07ddaef1
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hs: 啊…还有这么羞耻的环节? #line:0fd3fc9
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me: 嗯。越是有什么话憋着不说,这个程序就越慢。 #line:046ab93c
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<<glitch_transition 0.15 2.5>>
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hs: 医生。我可不可以不治…啦? #line:01cd746
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me: 火山。 #line:0d1204c
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hs: 好好好…好凶哦你。 #line:05d55ab
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<<glitch_transition 0.3 2.5>>
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hs: 你现在不是路师了,你是*凶柿*了。*凶*柿你知道么。西红凶——#autonext #line:0f516d3
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me: 火山! #line:034a446
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hs: 好啦好啦,我不闹了。 #line:0607264
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<<glitch_transition 0 3>>
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<<wait 2>>
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hs: 我…就是个…笑话。 #line:0fbba7e
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<<resolve_expression_focus>>
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<<expression_sprite_fade_out 1>>
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@@ -93,8 +97,7 @@ hs: 他们都说我是…… #line:0a8663b
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// ═══════════════════════════════════════════════════════════════
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<<wait 0.3>>
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me: 这里又有一条阻塞的log,是一个恐惧情绪。 #line:03bf85f
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<<expression_sprite_fade_out 1>>
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<<restart_expression "哈哈哈|嘿嘿嘿|呵呵呵|笑死了|好好笑" "不要离开我" "LOG2梳理完成">>
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<<start_expression "哈哈哈|嘿嘿嘿|呵呵呵|笑死了|好好笑" "不要离开我" "LOG2梳理完成">>
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===
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@@ -109,9 +112,13 @@ position: 500,2250
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<<expression_sprite_fade_in 1>>
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hs: …还要说么? #line:03686b3
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me: 当然。 #line:0ba8b5d
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<<glitch_transition 0.45 3>>
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hs: …… #line:0d26cad
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<<glitch_transition 0.6 2.5>>
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hs: 不要…离开我。 #line:03686b4
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<<hide_dialog>>
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<<wait 1>>
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<<glitch_transition 0 3>>
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<<resolve_expression_focus>>
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<<expression_sprite_fade_out 1>>
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<<wait 1>>
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me: 谁? #line:098ccd3
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@@ -124,7 +131,6 @@ hs: 我唯一的朋友也要离开了。我无依无靠了。 #line:00449bc
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<<hide_dialog>>
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<<wait 1>>
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me: 对不起…火山。 #line:03686b2a
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<<expression_sprite_fade_out 1>>
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// ═══════════════════════════════════════════════════════════════
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// LOG3: 困难 - 8个目标粒子
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// 主题:自责与释放
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@@ -133,7 +139,7 @@ me: 对不起…火山。 #line:03686b2a
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// ═══════════════════════════════════════════════════════════════
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<<wait 0.3>>
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me: 最后一个log……这是…关于愤怒的。 #line:052abcd
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<<restart_expression "哈哈哈哈|笑死我了|太好笑了|绷不住了|笑不活了|真的太搞笑" "不要用那个眼神看我" "LOG疏通全部完成">>
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<<start_expression "哈哈哈哈|笑死我了|太好笑了|绷不住了|笑不活了|真的太搞笑" "不要那样看我" "LOG疏通全部完成">>
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===
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@@ -148,12 +154,14 @@ position: 500,2400
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<<expression_sprite_fade_in 1>>
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me: 来吧。 #line:052abce
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hs: …… #line:0455be5
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<<glitch_transition 0.6 3>>
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me: 你做得很好了,火山。只差最后一步了。 #line:02d495b
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hs: …我不能说。 #line:0b90668
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me: 说呀。 #line:008776d
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hs: 这个真不能。 #line:02fcbb8
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me: 就最后一句了。 #line:0a593dc
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hs: 不…要… #line:060b1e6
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<<glitch_transition 1 2>>
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<<hide_dialog>>
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<<wait 1>>
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hs: 我不行。 #line:0c42fcc
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@@ -161,6 +169,9 @@ me: 说呀! #line:09d7762
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hs: …… #line:0a5286d
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hs: 我… #line:02a5070
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hs: 我让它失望了!!! #line:03f5b98
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<<wait 1>>
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<<glitch_transition 0 3>>
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<<resolve_expression_focus>>
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<<expression_sprite_fade_out 1>>
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me: 竟然…不一样的话也可以么…… #line:042f4e1
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me: 还是说…只要情绪是一样的…就行? #line:043b943
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@@ -18,7 +18,6 @@ group: 结束
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colorID: 2
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position: 500,3150
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---
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hs: 都是因为我……都怪我…… #line:09eef1e
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hs: 如果不是我这么没用,她就不用…… #line:0d0db1d
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hs: 如果我当时在你身边…你也就不会…… #line:015f24f
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