fix(fix-system): 适配 ClinicSystem 到新资源系统

This commit is contained in:
2026-03-12 17:47:35 +08:00
parent ee6fcc7aff
commit 1b43eeb6a7
@@ -1,16 +1,12 @@
using System.Collections;
using AibisDream.FixSystem;
using AibisDream.FixSystem;
using AibisDream.Framework;
using AibisDream.UI;
using Cinemachine;
using UnityEngine;
namespace AibisDream
{
public class ClinicSystem : MonoBehaviour
{
private GameObject _coolingScreen;
{
[HideInInspector] public BubbleSlotGroup bubbleSlotGroup;
private void Awake()
@@ -20,16 +16,7 @@ namespace AibisDream
// 注册Camera
var clinicCam = transform.Find("Clinic Camera").GetComponent<ICinemachineCamera>();
var coolingCam = transform.Find("Cooling Camera").GetComponent<ICinemachineCamera>();
CameraKit.Instance.RegisterCamera(CameraEnum.Clinic, clinicCam);
CameraKit.Instance.RegisterCamera(CameraEnum.CoolingMachine, coolingCam);
}
public IEnumerator Quit(float duration)
{
// 黑屏出现
yield return UIManager.Instance.GetPanel<PlayToolPanel>().FadeInAsync(duration);
gameObject.SetActive(false);
}
private void OnDestroy()