From 1b43eeb6a7e4fb83caf1dc2d2e0ce9c8c63016ed Mon Sep 17 00:00:00 2001 From: Ding Yuntian <1491671119@qq.com> Date: Thu, 12 Mar 2026 17:47:35 +0800 Subject: [PATCH] =?UTF-8?q?fix(fix-system):=20=E9=80=82=E9=85=8D=20ClinicS?= =?UTF-8?q?ystem=20=E5=88=B0=E6=96=B0=E8=B5=84=E6=BA=90=E7=B3=BB=E7=BB=9F?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../Scripts/FixSystemNew/Clinic/ClinicSystem.cs | 17 ++--------------- 1 file changed, 2 insertions(+), 15 deletions(-) diff --git a/Assets/Scripts/FixSystemNew/Clinic/ClinicSystem.cs b/Assets/Scripts/FixSystemNew/Clinic/ClinicSystem.cs index ef84498c3..af497a270 100644 --- a/Assets/Scripts/FixSystemNew/Clinic/ClinicSystem.cs +++ b/Assets/Scripts/FixSystemNew/Clinic/ClinicSystem.cs @@ -1,16 +1,12 @@ -using System.Collections; -using AibisDream.FixSystem; +using AibisDream.FixSystem; using AibisDream.Framework; -using AibisDream.UI; using Cinemachine; using UnityEngine; namespace AibisDream { public class ClinicSystem : MonoBehaviour - { - private GameObject _coolingScreen; - + { [HideInInspector] public BubbleSlotGroup bubbleSlotGroup; private void Awake() @@ -20,16 +16,7 @@ namespace AibisDream // 注册Camera var clinicCam = transform.Find("Clinic Camera").GetComponent(); - var coolingCam = transform.Find("Cooling Camera").GetComponent(); CameraKit.Instance.RegisterCamera(CameraEnum.Clinic, clinicCam); - CameraKit.Instance.RegisterCamera(CameraEnum.CoolingMachine, coolingCam); - } - - public IEnumerator Quit(float duration) - { - // 黑屏出现 - yield return UIManager.Instance.GetPanel().FadeInAsync(duration); - gameObject.SetActive(false); } private void OnDestroy()