diff --git a/Assets/Scripts/FixSystemNew/Clinic/ClinicSystem.cs b/Assets/Scripts/FixSystemNew/Clinic/ClinicSystem.cs index ef84498c3..af497a270 100644 --- a/Assets/Scripts/FixSystemNew/Clinic/ClinicSystem.cs +++ b/Assets/Scripts/FixSystemNew/Clinic/ClinicSystem.cs @@ -1,16 +1,12 @@ -using System.Collections; -using AibisDream.FixSystem; +using AibisDream.FixSystem; using AibisDream.Framework; -using AibisDream.UI; using Cinemachine; using UnityEngine; namespace AibisDream { public class ClinicSystem : MonoBehaviour - { - private GameObject _coolingScreen; - + { [HideInInspector] public BubbleSlotGroup bubbleSlotGroup; private void Awake() @@ -20,16 +16,7 @@ namespace AibisDream // 注册Camera var clinicCam = transform.Find("Clinic Camera").GetComponent(); - var coolingCam = transform.Find("Cooling Camera").GetComponent(); CameraKit.Instance.RegisterCamera(CameraEnum.Clinic, clinicCam); - CameraKit.Instance.RegisterCamera(CameraEnum.CoolingMachine, coolingCam); - } - - public IEnumerator Quit(float duration) - { - // 黑屏出现 - yield return UIManager.Instance.GetPanel().FadeInAsync(duration); - gameObject.SetActive(false); } private void OnDestroy()