合入美术表现
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textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
ignorePlatformSupport: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
- serializedVersion: 3
|
||||
buildTarget: Android
|
||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
ignorePlatformSupport: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
- serializedVersion: 3
|
||||
buildTarget: Server
|
||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
ignorePlatformSupport: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
spriteSheet:
|
||||
serializedVersion: 2
|
||||
sprites: []
|
||||
outline: []
|
||||
physicsShape: []
|
||||
bones: []
|
||||
spriteID: 5e97eb03825dee720800000000000000
|
||||
internalID: 0
|
||||
vertices: []
|
||||
indices:
|
||||
edges: []
|
||||
weights: []
|
||||
secondaryTextures: []
|
||||
nameFileIdTable: {}
|
||||
mipmapLimitGroupName:
|
||||
pSDRemoveMatte: 0
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -34,7 +34,7 @@ TextureImporter:
|
||||
maxTextureSize: 2048
|
||||
textureSettings:
|
||||
serializedVersion: 2
|
||||
filterMode: 1
|
||||
filterMode: 0
|
||||
aniso: 1
|
||||
mipBias: 0
|
||||
wrapU: 1
|
||||
@@ -72,7 +72,7 @@ TextureImporter:
|
||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
textureCompression: 0
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
|
||||
@@ -48,7 +48,7 @@ TextureImporter:
|
||||
spriteMeshType: 1
|
||||
alignment: 0
|
||||
spritePivot: {x: 0.5, y: 0.5}
|
||||
spritePixelsToUnits: 40
|
||||
spritePixelsToUnits: 21.5
|
||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||
spriteGenerateFallbackPhysicsShape: 1
|
||||
alphaUsage: 1
|
||||
|
||||
@@ -48,7 +48,7 @@ TextureImporter:
|
||||
spriteMeshType: 1
|
||||
alignment: 0
|
||||
spritePivot: {x: 0.5, y: 0.5}
|
||||
spritePixelsToUnits: 40
|
||||
spritePixelsToUnits: 21.5
|
||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||
spriteGenerateFallbackPhysicsShape: 1
|
||||
alphaUsage: 1
|
||||
|
||||
@@ -34,7 +34,7 @@ TextureImporter:
|
||||
maxTextureSize: 2048
|
||||
textureSettings:
|
||||
serializedVersion: 2
|
||||
filterMode: 1
|
||||
filterMode: 0
|
||||
aniso: 1
|
||||
mipBias: 0
|
||||
wrapU: 1
|
||||
@@ -48,7 +48,7 @@ TextureImporter:
|
||||
spriteMeshType: 1
|
||||
alignment: 0
|
||||
spritePivot: {x: 0.5, y: 0.5}
|
||||
spritePixelsToUnits: 40
|
||||
spritePixelsToUnits: 21.5
|
||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||
spriteGenerateFallbackPhysicsShape: 1
|
||||
alphaUsage: 1
|
||||
@@ -72,7 +72,7 @@ TextureImporter:
|
||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
textureCompression: 0
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
|
||||
@@ -48,7 +48,7 @@ TextureImporter:
|
||||
spriteMeshType: 1
|
||||
alignment: 0
|
||||
spritePivot: {x: 0.5, y: 0.5}
|
||||
spritePixelsToUnits: 40
|
||||
spritePixelsToUnits: 21.5
|
||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||
spriteGenerateFallbackPhysicsShape: 1
|
||||
alphaUsage: 1
|
||||
|
||||
@@ -48,7 +48,7 @@ TextureImporter:
|
||||
spriteMeshType: 1
|
||||
alignment: 0
|
||||
spritePivot: {x: 0.5, y: 0.5}
|
||||
spritePixelsToUnits: 40
|
||||
spritePixelsToUnits: 21.5
|
||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||
spriteGenerateFallbackPhysicsShape: 1
|
||||
alphaUsage: 1
|
||||
|
||||
@@ -48,7 +48,7 @@ TextureImporter:
|
||||
spriteMeshType: 1
|
||||
alignment: 0
|
||||
spritePivot: {x: 0.5, y: 0.5}
|
||||
spritePixelsToUnits: 40
|
||||
spritePixelsToUnits: 21.5
|
||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||
spriteGenerateFallbackPhysicsShape: 1
|
||||
alphaUsage: 1
|
||||
|
||||
@@ -48,7 +48,7 @@ TextureImporter:
|
||||
spriteMeshType: 1
|
||||
alignment: 0
|
||||
spritePivot: {x: 0.5, y: 0.5}
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||||
spritePixelsToUnits: 40
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||||
spritePixelsToUnits: 21.5
|
||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||
spriteGenerateFallbackPhysicsShape: 1
|
||||
alphaUsage: 1
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||||
|
||||
@@ -48,7 +48,7 @@ TextureImporter:
|
||||
spriteMeshType: 1
|
||||
alignment: 0
|
||||
spritePivot: {x: 0.5, y: 0.5}
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spritePixelsToUnits: 40
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spritePixelsToUnits: 21.5
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||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
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||||
spriteGenerateFallbackPhysicsShape: 1
|
||||
alphaUsage: 1
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||||
|
||||
@@ -48,7 +48,7 @@ TextureImporter:
|
||||
spriteMeshType: 1
|
||||
alignment: 0
|
||||
spritePivot: {x: 0.5, y: 0.5}
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||||
spritePixelsToUnits: 40
|
||||
spritePixelsToUnits: 21.5
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||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
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||||
spriteGenerateFallbackPhysicsShape: 1
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||||
alphaUsage: 1
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||||
|
||||
@@ -48,7 +48,7 @@ TextureImporter:
|
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spriteMeshType: 1
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alignment: 0
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spritePivot: {x: 0.5, y: 0.5}
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spritePixelsToUnits: 40
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spritePixelsToUnits: 21.5
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spriteBorder: {x: 0, y: 0, z: 0, w: 0}
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spriteGenerateFallbackPhysicsShape: 1
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||||
alphaUsage: 1
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||||
|
||||
@@ -6,7 +6,7 @@ position: 250,200
|
||||
<<declare $hsCalled=false>>
|
||||
<<declare $ylCalled=false>>
|
||||
<<declare $actionCount=0>>
|
||||
<<fade_out>>
|
||||
// <<fade_out>>
|
||||
<<jump 佩佩>>
|
||||
===
|
||||
|
||||
@@ -140,10 +140,7 @@ position: 250,200
|
||||
你走出诊室,诊室外的护栏边站着一个熟悉的人影。 #line:012d086
|
||||
<<init_actor 诊室外医生 诊室外电线杆>>
|
||||
<<fade_in_actor 诊室外医生>>
|
||||
<<wait 1>>
|
||||
<<change_actor_state_async "SMOKE" 诊室外医生>>
|
||||
<<wait 0.5>>
|
||||
me: 呼… #line:0f8a4c3
|
||||
// me: 呼… #line:0f8a4c3
|
||||
<<wait 2>>
|
||||
me: 佩佩?<waitfor=0.2>还没走吗。 #line:04bdd27
|
||||
|
||||
@@ -151,13 +148,12 @@ me: 佩佩?<waitfor=0.2>还没走吗。 #line:04bdd27
|
||||
|
||||
// 她侧对着你,似乎没看见你,正抬头看着天空出神。
|
||||
peipei: 天冷了。<waitfor=0.2>很快就是冬天了。 #line:0310493
|
||||
|
||||
它头也不回地说。 #line:005c752
|
||||
天气确实开始变冷了,冬天应该是真的要来了。 #line:0aeb015
|
||||
|
||||
me: 嗯。<waitfor=0.2>天冷了。 #line:09c6402
|
||||
|
||||
<<change_actor_state_async "SMOKE" 诊室外医生>>
|
||||
你点着一根烟。烟和你呼出的气雾混合在一起,飘散到空中。 #line:05e3283
|
||||
<<wait 1>>
|
||||
me: 嗯。<waitfor=0.2>天冷了。 #line:09c6402
|
||||
|
||||
<<hide_dialog>>
|
||||
<<wait 2>>
|
||||
@@ -173,42 +169,43 @@ peipei: 你喜欢冬天吗? #line:0db3bf2
|
||||
|
||||
<<wait 0.5>>
|
||||
->喜欢 #line:0e5fe72
|
||||
<<change_actor_state "医生Turn the head" 诊室外医生>>
|
||||
<<wait 1>>
|
||||
me: 我不知道…<waitfor=0.2>我应该是喜欢的。 #line:0fb4758
|
||||
佩佩依旧抬着头,树叶从它的面前飘落。 #line:082d98e
|
||||
peipei: 我以为我也…<waitfor=0.5><br>但我意识到我好像更喜欢夏天。 #line:07bf72d
|
||||
peipei: 或者说…<waitfor=0.2>我不舍得它的结束。 #line:0367625
|
||||
peipei: 可惜<waitfor=0.2>再漫长的季节<waitfor=0.2>都会结束。 #line:01dbcc6
|
||||
->讨厌 #line:09ec66e
|
||||
<<hide_dialog>>
|
||||
<<change_actor_state "医生Turn the head" 诊室外医生>>
|
||||
<<wait 1>>
|
||||
me: 我讨厌冬天。 #line:04ed765
|
||||
佩佩依旧抬着头,树叶从它的面前飘落。 #line:07d9a0b
|
||||
peipei: 你也能感受到,<waitfor=0.2>对吗? #line:08db620
|
||||
peipei: 它们都在死去。 #line:0333380
|
||||
->没意义 #line:0d3afff
|
||||
<<change_actor_state "医生Turn the head" 诊室外医生>>
|
||||
<<wait 1>>
|
||||
me: 我们是机体,<waitfor=0.2>季节对我们来说没有意义。 #line:0090b32
|
||||
佩佩依旧抬着头,树叶从它的面前飘落。 #line:0eadf07
|
||||
peipei: 对啊,<waitfor=0.2>我们是机体。 #line:0434891
|
||||
peipei: 我怎么会忘了…… #line:0df59d5
|
||||
|
||||
<<hide_dialog>>
|
||||
<<wait 1>>
|
||||
<<change_actor_state_async "医生Turn the head" 诊室外医生>>
|
||||
me: 这是情绪模块的数据波动。 #line:09d976f
|
||||
<<change_actor_state_async "SMOKE" 诊室外医生>>
|
||||
<<wait 1>>
|
||||
me: 但是——<waitfor=0.4>是的,<waitfor=0.2>它是存在的。 #line:093d52e
|
||||
<<change_actor_state_async "医生Turn back" 诊室外医生>>
|
||||
<<change_actor_state "医生Turn the head And Sign" 诊室外医生>>
|
||||
佩佩扭过头看向了你,你再次吸了一口烟。 #line:0efed4b
|
||||
|
||||
peipei: 这种感受…<waitfor=0.2>是存在的吗? #line:0450fe7
|
||||
|
||||
me: 是的。<waitfor=0.2>此刻你感受到的,<waitfor=0.2><br>就是情绪模块里流动着的数据。 #line:0e0789d
|
||||
me: 它并不是很稳定,<waitfor=0.2>你需要放松一些。 #line:0a70f88
|
||||
<<change_actor_state_async "医生CutSmoke" 诊室外医生>>
|
||||
|
||||
佩佩低下头,一会又抬了起来,重新看向天空。树叶从它的面前飘落。 #line:0149a78
|
||||
它接住了一片,举了起来,对着空中。 #line:0378444
|
||||
<<fade_in 0.5>>
|
||||
<<play_timeline 诊室外/旋转叶柄>>
|
||||
<<start_timeline 诊室外/旋转叶柄>>
|
||||
<<fade_out 0.5>>
|
||||
<<hide_dialog>>
|
||||
<<wait 2>>
|
||||
@@ -216,7 +213,6 @@ peipei: 医生…<waitfor=0.2>这片树叶是什么颜色的? #line:0e34d95
|
||||
|
||||
<<hide_dialog>>
|
||||
<<wait 1>>
|
||||
|
||||
me: 它已经黄了。 #line:0049b60
|
||||
<<wait 1>>
|
||||
<<fade_in 0.5>>
|
||||
@@ -238,12 +234,13 @@ peipei: 再见了,<waitfor=0.4>叶子。 #line:0694ade
|
||||
<<wait 1>>
|
||||
//<<play_sfx "event:/Scriptal/pager">>
|
||||
//TODO:风吹树叶的动画
|
||||
<<change_actor_state_async "医生CutSmoke" 诊室外医生>>
|
||||
一阵风吹过,树叶洋洋洒洒地落下。 #line:0ade2bb
|
||||
<<change_actor_state_async "UpHeadIn" 诊室外医生>>
|
||||
<<change_actor_state_async "医生UpHeadIn" 诊室外医生>>
|
||||
<<wait 2>>
|
||||
<<change_actor_state_async "FrontHeadache" 诊室外医生>>
|
||||
// <<wait 1.5>>
|
||||
// 你的头又疼了一下。 #line:0c1713d
|
||||
<<change_actor_state_async "医生Frontheadache" 诊室外医生>>
|
||||
<<wait 1.5>>
|
||||
me: …… #line:03a974b
|
||||
me: 是时候再去一次了么…… #line:0da4b7c
|
||||
|
||||
@@ -236,6 +236,7 @@ position: 250,-2611
|
||||
女孩: 矢车菊蓝…总还是差一点啊。 #line:07f05d1
|
||||
<<if $scj==1>>
|
||||
->矢车菊 #line:0f763eb
|
||||
<<show_sprite "递出矢车菊夕阳">>
|
||||
女孩: 这是…给我的? #line:0fd6134
|
||||
me: 希望这值得。 #line:00f67c4
|
||||
女孩: (笑)会的。 #line:063cdb2
|
||||
|
||||
@@ -5,7 +5,7 @@ tags: demo
|
||||
position: 2,-331
|
||||
---
|
||||
<<declare $memCheck = false>> //自动声明
|
||||
<<declare $consciousness = 0>> //自动声明
|
||||
<<declare $consciousness = 1>> //自动声明
|
||||
<<declare $dooListen = false>> //自动声明
|
||||
<<declare $doorListen = false>> //自动声明
|
||||
<<declare $doorCheck = false>> //自动声明
|
||||
@@ -41,8 +41,10 @@ me: 这到底是… #line:0ef08ad
|
||||
jg: 数据溢出:未知来源的记忆… #line:007d96c
|
||||
me: 啊…又来了… #line:0b0acd0
|
||||
jg: VERYFYING…bool seaExists = waiting f 【WARNING: UNEXP #autonext #line:07f7aba
|
||||
【场景闪白】 #line:0d8d75a
|
||||
<<hide_sprite>>
|
||||
<<show_sprite whiteboard 1>>
|
||||
<<fade_in 1>>
|
||||
// 【场景闪白】 #line:0d8d75a
|
||||
// <<hide_sprite>>
|
||||
你感到一阵眩晕。 #line:0ebd65e
|
||||
<<jump 醒来>>
|
||||
<<hide_dialog>>
|
||||
@@ -76,34 +78,37 @@ cluster: Day2_Entry
|
||||
position: 2,-145
|
||||
---
|
||||
???: 下来! #line:02447ee
|
||||
<<show_sprite "D2S广场">>
|
||||
你缓过神来,场景又发生了变化。 #line:0d35cf7
|
||||
枯树长满了树叶,上面挂着一只孤零零的风筝,跟随着树冠一下一下地轻轻摇晃着。 #line:0f0d44b
|
||||
树下站着一个扎着马尾辫的小女孩,正一下一下地拽着一条风筝线。风筝线通向树冠。 #line:08968b1
|
||||
女孩: 快下来吧。 #line:0bff6d0
|
||||
<<show_sprite "全景树与小女孩不出现小女孩">>
|
||||
<<fade_out 1>>
|
||||
// <<show_sprite "D2S广场" 1>>
|
||||
// 你缓过神来,场景又发生了变化。 #line:0d35cf7
|
||||
// 枯树长满了树叶,上面挂着一只孤零零的风筝,跟随着树冠一下一下地轻轻摇晃着。 #line:0f0d44b
|
||||
// 树下站着一个扎着马尾辫的小女孩,正一下一下地拽着一条风筝线。风筝线通向树冠。 #line:08968b1
|
||||
// 女孩: 快下来吧。 #line:0bff6d0
|
||||
<<set $gameStage=1>>
|
||||
<<jump 广场>>
|
||||
|
||||
===
|
||||
|
||||
|
||||
|
||||
|
||||
title: 广场
|
||||
color: blue
|
||||
cluster: Day2_Plaza
|
||||
position: 3,80
|
||||
---
|
||||
// <<if $gameStage==1>>
|
||||
// <<else>>
|
||||
// <<show_sprite "D2S广场">>
|
||||
// <<endif>>
|
||||
<<if $gameStage==1>>
|
||||
<<show_sprite "D2S广场">>
|
||||
<<else>>
|
||||
<<show_sprite "D2S广场">>
|
||||
<<endif>>
|
||||
<<if $gameStage==1>>
|
||||
【空荡荡的游乐广场,一个小女孩正尝试踮脚够着挂在树上的风筝。】 #line:007bce1
|
||||
<<show_sprite "全景树与小女孩不出现小女孩">>
|
||||
// 【空荡荡的游乐广场,一个小女孩正尝试踮脚够着挂在树上的风筝。】 #line:007bce1
|
||||
【空荡荡的游乐广场,风轻拂着树梢】 #line:007bce1
|
||||
<<elseif $gameStage<4>>
|
||||
【空荡荡的游乐广场,小女孩正坐在地上解开风筝的线】 #line:0e54b9c
|
||||
// 【空荡荡的游乐广场,小女孩正坐在地上解开风筝的线】 #line:0e54b9c
|
||||
<<show_sprite "D2S广场">>
|
||||
【空荡荡的游乐广场,风轻拂着树梢一个扎着马尾辫的小女孩坐在椅子上】 #line:0e54b9c
|
||||
<<elseif $gameStage==4>>
|
||||
<<show_sprite "D2S广场">>
|
||||
【空荡荡的游乐广场,风很大,卷得树沙沙作响。】 #line:06583cd
|
||||
<<endif>>
|
||||
|
||||
@@ -117,32 +122,41 @@ position: 3,80
|
||||
->坐 #line:002a7a1
|
||||
你坐在上面,抬起双腿,轻轻地荡,秋千发出吱呀呀的声音。 #line:02afab6
|
||||
你跟不上秋千的频率,你的屁股被挤得疼。这不是为你这么大的体型设计的。 #line:049b550
|
||||
(stage3可以和女孩一块坐?) #line:096bf2f
|
||||
// (stage3可以和女孩一块坐?) #line:096bf2f
|
||||
//这里可以增加一个小女孩拉下的东西?显示小女孩之前在这里?
|
||||
->返回 #line:0f97ce4
|
||||
->广告栏 #line:0446667
|
||||
广告栏上面画着几个嬉笑的孩子,底下的艺术字体褪色严重,模糊不清。 #line:058ebb4
|
||||
(感觉略没用,不如改成暗示远处是海的东西?比如救生圈或者船之类的东西) #line:0943111
|
||||
->树 #line:02f1319
|
||||
<<show_sprite "D2S树">>
|
||||
<<if $gameStage<4>>
|
||||
树很高很大,树冠像是要盖住整个天空 #line:035d8d7
|
||||
// // (感觉略没用,不如改成暗示远处是海的东西?比如救生圈或者船之类的东西) #line:0943111
|
||||
->树<<if $gameStage==1>> #line:02f1319
|
||||
<<show_sprite "D2S女孩1">>
|
||||
<<if $gameStage==1>>
|
||||
树下站着一个扎着马尾辫的小女孩,正一下一下地拽着一条细线,细线通向树冠。
|
||||
->抬头 #line:000b785
|
||||
<<jump 树>>
|
||||
<<else>>
|
||||
树被卷得沙沙作响,枝条几乎要折断。 #line:01dab32
|
||||
<<endif>>
|
||||
->过去 #line:000b785
|
||||
<<jump 树>>
|
||||
// ->抬头 #line:000b785
|
||||
// <<jump 树>>
|
||||
->返回 #line:022c2ac
|
||||
->女孩<<if $gameStage>1 && $gameStage<4>> #line:04543d0
|
||||
<<if $gameStage==2>>
|
||||
<<show_sprite "D2S女孩2">>
|
||||
女孩扯着风筝在广场上跑,可风筝怎么也飞不起来。 #line:0c2240a
|
||||
<<show_sprite "D2S女孩3">>
|
||||
// <<show_sprite "D2S女孩2">>
|
||||
// 女孩扯着风筝在广场上跑,可风筝怎么也飞不起来。 #line:0c2240a
|
||||
女孩低坐在长椅,低头拨弄着手上的风筝。 #line:0c2240a
|
||||
女孩希望你和她一起放风筝,因为她一个人放不起来。 #line:0591624
|
||||
->同意 #line:0e9a450
|
||||
女孩建议等风。于是你们静静地等着。 #line:0a99652
|
||||
你们有一句没一句地聊着。 #line:07ded95
|
||||
风来了。 #line:0117ab6
|
||||
<<fade_in 1>>
|
||||
<<show_sprite "D2S女孩2">>
|
||||
<<fade_out 1>>
|
||||
她腾地站了起来,牵着风筝跑了起来。 #line:0b77578
|
||||
<<show_sprite "D2S轱辘">>
|
||||
<<wait 1>>
|
||||
风筝线骨碌碌地被拉了出去。 #line:082d428
|
||||
女孩: 放线! #line:0dcd7a0
|
||||
<<jump 风筝1>>
|
||||
@@ -161,17 +175,17 @@ position: 3,80
|
||||
<<jump 风筝2>>
|
||||
->不同意 #line:0995f5e
|
||||
<<endif>>
|
||||
->放风筝<<if $gameStage >2>> #line:0bdcb94
|
||||
->离开 #line:0e69c5d
|
||||
<<if $gameStage<4>>
|
||||
你漫无目的地往前走。 #line:095da24
|
||||
你的脚似乎踢到了什么东西,一道看不见的墙拦住了你。 #line:0a5535c
|
||||
->触摸 #line:0711a3d
|
||||
你能感受空气的触感变得坚硬而稀薄。这里是梦的边界。 #line:0b72feb
|
||||
你退了回去。 #line:03b1452
|
||||
<<else>>
|
||||
<<jump 裂隙>>
|
||||
<<endif>>
|
||||
// ->放风筝<<if $gameStage >2>> #line:0bdcb94
|
||||
// ->离开 #line:0e69c5d
|
||||
// <<if $gameStage<4>>
|
||||
// 你漫无目的地往前走。 #line:095da24
|
||||
// 你的脚似乎踢到了什么东西,一道看不见的墙拦住了你。 #line:0a5535c
|
||||
// ->触摸 #line:0711a3d
|
||||
// 你能感受空气的触感变得坚硬而稀薄。这里是梦的边界。 #line:0b72feb
|
||||
// 你退了回去。 #line:03b1452
|
||||
// <<else>>
|
||||
// <<jump 裂隙>>
|
||||
// <<endif>>
|
||||
<<jump 广场>>
|
||||
===
|
||||
|
||||
@@ -183,8 +197,9 @@ color: green
|
||||
cluster: Day2_Plaza
|
||||
position: -387,110
|
||||
---
|
||||
<<if $gameStage==1>>
|
||||
<<if $gameStage==1>>
|
||||
<<show_sprite "D2S树特写1">>
|
||||
树很高很大,树冠像是要盖住整个天空 #line:035d8d7
|
||||
【风筝无力地晃动着。它被树梢死死地卡着,越拉越紧】 #line:07feba5
|
||||
<<else>>
|
||||
<<show_sprite "D2S树特写2">>
|
||||
@@ -195,52 +210,75 @@ position: -387,110
|
||||
//==[回跳内容]展示图片、描述、初始内容
|
||||
//==================================================================================
|
||||
|
||||
->女孩<<if $gameStage==1>> #line:0a28dc9
|
||||
<<show_sprite "D2S女孩1">>
|
||||
你和女孩交流。 #line:047d1e0
|
||||
女孩试图把风筝弄下来。 #line:090b708
|
||||
她不敢大力拽风筝线,但也不敢松手。 #line:0239068
|
||||
你注意到风筝正是被线紧紧地缠住了。 #line:0b09a4a
|
||||
你提示提示女孩松开手,风筝自然就会下来。 #line:0ab907a
|
||||
女孩尝试松开手,风筝垂下来了一些。 #line:0c744a6
|
||||
你跳起来,够着了风筝。 #line:066e0ab
|
||||
扑倏倏… #line:01e1891
|
||||
缠绕着的线松开了。风筝轻飘飘地落了下来。 #line:03bb549
|
||||
小女孩追上去,捡起了风筝。 #line:0e79637
|
||||
<<set $gameStage=2>>
|
||||
->树 #line:094a700
|
||||
你试图摇晃粗大的树干。 #line:0b4eb71
|
||||
树不为所动。 #line:07fd379
|
||||
女孩: 没用的。你摇不动它的。 #line:04e2315
|
||||
女孩无奈地看了你刚才试图摇动的树干,又抬起头盯着高处的风筝。 #line:0620f1a
|
||||
// ->女孩<<if $gameStage==1>> #line:0a28dc9
|
||||
// <<show_sprite "D2S女孩1">>
|
||||
// 你和女孩交流。 #line:047d1e0
|
||||
女孩试图把风筝弄下来。 #line:090b708
|
||||
她不敢大力拽风筝线,但也不敢松手。 #line:0239068
|
||||
你注意到风筝正是被线紧紧地缠住了。 #line:0b09a4a
|
||||
你提示提示女孩松开手,风筝自然就会下来。 #line:0ab907a
|
||||
女孩尝试松开手,风筝垂下来了一些。 #line:0c744a6
|
||||
<<jump 拿下风筝>>
|
||||
|
||||
// ->离开 #line:0f24112
|
||||
// <<jump 广场>>
|
||||
// <<jump 树>>
|
||||
===
|
||||
|
||||
title: 拿下风筝
|
||||
color: green
|
||||
cluster: Day2_Plaza
|
||||
position: -387,110
|
||||
---
|
||||
->摇动树干
|
||||
你试图摇晃粗大的树干。 #line:0b4eb71
|
||||
树不为所动。 #line:07fd379
|
||||
女孩: 没用的。你摇不动它的。 #line:04e2315
|
||||
女孩无奈地看了你刚才试图摇动的树干,又抬起头盯着高处的风筝。 #line:0620f1a
|
||||
<<jump 拿下风筝>>
|
||||
->跳起来试探
|
||||
你轻轻一跃,你比自己想象的更轻盈 #line:066e0ab
|
||||
扑倏倏… #line:01e1891
|
||||
<<show_sprite "D2S树特写2">>
|
||||
缠绕着的线松开了。风筝轻飘飘地落了下来。 #line:03bb549
|
||||
小女孩追上去,捡起了风筝。 #line:0e79637
|
||||
<<set $gameStage=2>>
|
||||
<<jump 广场>>
|
||||
|
||||
|
||||
->离开 #line:0f24112
|
||||
<<jump 广场>>
|
||||
<<jump 树>>
|
||||
===
|
||||
|
||||
|
||||
|
||||
|
||||
title: 风筝1
|
||||
color: yellow
|
||||
cluster: Day2_Plaza
|
||||
position: 642,-24
|
||||
---
|
||||
<<show_sprite "D2S风筝1">>
|
||||
|
||||
<<if $t==0>>
|
||||
【线轱辘在手里猛烈地旋转着,风筝线被一圈圈地放出去。】 #line:050df8f
|
||||
<<fade_in 1>>
|
||||
<<show_sprite "D2S风筝1">>
|
||||
<<fade_out 1>>
|
||||
<<wait 0.5>>
|
||||
女孩: 飞起来啦。再高些! #line:0f93679
|
||||
me: 一会该怎么收下来? #line:0aa1f57
|
||||
女孩: 还不够高呢! #line:0c2f2ff
|
||||
<<elseif $t==1>>
|
||||
<<show_sprite "D2S风筝1">>
|
||||
【风筝摇摇晃晃地上升着。】 #line:0f56000
|
||||
手里的线仿佛有自己的生命,时而紧,时而松。 #line:013729f
|
||||
女孩: 再高些! #line:0051916
|
||||
<<elseif $t==2>>
|
||||
<<show_sprite "D2S风筝1">>
|
||||
女孩: 跟着风的感觉! #line:0675827
|
||||
你尝试去感觉风。 #line:064f718
|
||||
风的气息若有若无地吹过你的脸,杂乱无章。 #line:05ea773
|
||||
<<elseif $t==3>>
|
||||
<<show_sprite "D2S风筝1">>
|
||||
【风筝停止了上升,开始往下落】 #line:02c49e6
|
||||
女孩: 要掉啦! #line:0b3c2c8
|
||||
<<endif>>
|
||||
@@ -483,39 +521,38 @@ position: -2,398
|
||||
<<hide_sprite>>
|
||||
<i>你穿过了那个矩形。</i> #line:042ddd8
|
||||
me: 姐姐! #line:0a771ba
|
||||
<<show_large_sprite whiteboard>>
|
||||
<<wait 1.5>>
|
||||
<<fade_in 1>>
|
||||
|
||||
<<wait 1.5>>
|
||||
<<show_large_sprite "医生伸手求救">>
|
||||
<<wait 1.5>>
|
||||
<<show_large_sprite "姐姐抓住医生手">>
|
||||
<<fade_out 1>>
|
||||
<<wait 1.5>>
|
||||
<<show_large_sprite "姐姐脸特写">>
|
||||
<<wait 1>>
|
||||
???: …路斯! #line:02803ab
|
||||
me: …姐姐…… #line:02e9742
|
||||
???: 我快要认不出你了… #line:0e0d32e
|
||||
???: 不…又觉得你一点也没变。 #line:0c114a9
|
||||
???: 现在不是时候,不是现在… #line:0e75842
|
||||
???: 准备好的时候,来海边找我! #line:0a75b65
|
||||
???: 现在我必须… #line:0ffc26b
|
||||
???: 我会在海边等你,海边! #line:084121c
|
||||
???: 占位 #line:0e0d32e
|
||||
// ???: 我快要认不出你了… #line:0e0d32e
|
||||
// ???: 不…又觉得你一点也没变。 #line:0c114a9
|
||||
// ???: 现在不是时候,不是现在… #line:0e75842
|
||||
// ???: 准备好的时候,来海边找我! #line:0a75b65
|
||||
// ???: 现在我必须… #line:0ffc26b
|
||||
// ???: 我会在海边等你,海边! #line:084121c
|
||||
<<wait 1>>
|
||||
<<show_large_sprite "姐姐抽出小女孩">>
|
||||
<<show_large_sprite "姐姐放手远去">>
|
||||
<<wait 1.5>>
|
||||
<<show_large_sprite "姐姐抽出小女孩b">>
|
||||
<<show_large_sprite "姐姐松开医生手b">>
|
||||
<<wait 1.5>>
|
||||
<<show_large_sprite "姐姐抽出小女孩c">>
|
||||
<<show_large_sprite "医生伸手求救">>
|
||||
<<wait 1.5>>
|
||||
<<show_large_sprite "进入黑色空间医生伸手">>
|
||||
me: 姐姐! #line:09a9225
|
||||
<<show_large_sprite whiteboard>>
|
||||
<<wait 2>>
|
||||
|
||||
<<fade_in 1>>
|
||||
<<show_large_sprite "D2S门">>
|
||||
<<fade_out 3>>
|
||||
<i>你从门里摔了出来。</i> #line:02e5ac7
|
||||
<i>四仰八叉地躺在地上,你听到了门关闭的声音。</i> #line:01132cb
|
||||
<<jump 记忆空间>>
|
||||
<<jump 门>>
|
||||
<<endif>>
|
||||
<<jump 上升>>
|
||||
===
|
||||
@@ -585,16 +622,17 @@ position: -9,661
|
||||
记忆:姐姐送我上车,我去很远的地方上学(车开动的声音) #line:013d07c
|
||||
->纸飞机 #line:06b1cfb
|
||||
记忆:姐姐的检验结果显示病情恶化,姐姐把报告折成纸飞机一个个飞走(风铃、哼歌声) #line:0bcd39c
|
||||
感觉这块似乎完全可以用闪回的线性分镜来做?(如果合理,甚至可以用实拍?感觉可能会更酷) #line:0fdabf1
|
||||
-伸手到天空中摸雪 #line:096250c
|
||||
-闪回-伸手放风筝的画面 #line:074a025
|
||||
-闪回-伸手挥别姐姐的画面 #line:0ca2e71
|
||||
-闪回-伸手放飞飞机的画面 #line:0e02933
|
||||
// 感觉这块似乎完全可以用闪回的线性分镜来做?(如果合理,甚至可以用实拍?感觉可能会更酷) #line:0fdabf1
|
||||
// -伸手到天空中摸雪 #line:096250c
|
||||
// -闪回-伸手放风筝的画面 #line:074a025
|
||||
// -闪回-伸手挥别姐姐的画面 #line:0ca2e71
|
||||
// -闪回-伸手放飞飞机的画面 #line:0e02933
|
||||
<<jump 记忆空间>>
|
||||
===
|
||||
|
||||
|
||||
|
||||
|
||||
title: 门
|
||||
color: purple
|
||||
cluster: Day2_Door
|
||||
@@ -656,9 +694,11 @@ position: -4,927
|
||||
<<if $doorListen==false>>
|
||||
你好像回忆起了什么。 #line:00934ab
|
||||
// <<show_large_sprite "门框特写">>
|
||||
<<set $dooListen=true>>
|
||||
<<set $doorListen=true>>
|
||||
<<show_door_glass_sea 2>>
|
||||
<<set $consciousness=$consciousness+1>>
|
||||
<<else>>
|
||||
<<show_door_glass_sea 2>>
|
||||
<<endif>>
|
||||
你对这种声音感到很熟悉。 #line:0dfe59e
|
||||
->靠近黑暗<<if $gameStage==5>> #line:02cb5f1
|
||||
@@ -671,6 +711,7 @@ position: -4,927
|
||||
<<jump 门>>
|
||||
===
|
||||
|
||||
|
||||
title: 靠近黑暗
|
||||
color: blue
|
||||
cluster: Day2_Door
|
||||
|
||||
@@ -6462,7 +6462,7 @@ PlayableDirector:
|
||||
serializedVersion: 3
|
||||
m_PlayableAsset: {fileID: 11400000, guid: 253f47db959b2814998695fb5d1f4d97, type: 2}
|
||||
m_InitialState: 0
|
||||
m_WrapMode: 2
|
||||
m_WrapMode: 1
|
||||
m_DirectorUpdateMode: 1
|
||||
m_InitialTime: 0
|
||||
m_SceneBindings:
|
||||
@@ -7711,7 +7711,7 @@ SpriteRenderer:
|
||||
m_Size: {x: 17.860464, y: 10.046512}
|
||||
m_AdaptiveModeThreshold: 0.5
|
||||
m_SpriteTileMode: 0
|
||||
m_WasSpriteAssigned: 0
|
||||
m_WasSpriteAssigned: 1
|
||||
m_MaskInteraction: 0
|
||||
m_SpriteSortPoint: 0
|
||||
--- !u!4 &1618661179
|
||||
|
||||
@@ -5629,7 +5629,7 @@ MonoBehaviour:
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
runMode: 0
|
||||
firstTalkSo: {fileID: 11400000, guid: 68a9c1b8c5230454bb9498fd2ab5714b, type: 2}
|
||||
firstTalkSo: {fileID: 11400000, guid: aaef579ad8bdda542b503b40ce6773a8, type: 2}
|
||||
testTalkSo: {fileID: 11400000, guid: a4dba2e2976607d45a28d4c8cade6b0a, type: 2}
|
||||
saveFileName: "20250901_204445_PeipeiDay1_\u8BB0\u5FC6\u68C0\u67E5"
|
||||
--- !u!1 &749156594
|
||||
|
||||
@@ -842,7 +842,7 @@ SpriteRenderer:
|
||||
m_SortingLayerID: 844151739
|
||||
m_SortingLayer: 1
|
||||
m_SortingOrder: 5
|
||||
m_Sprite: {fileID: 21300000, guid: 2bd2972f49a23bc43969478a94cab7d9, type: 3}
|
||||
m_Sprite: {fileID: 21300000, guid: 049c598df4bf3fd4d866c2ffe6a5b137, type: 3}
|
||||
m_Color: {r: 1, g: 1, b: 1, a: 1}
|
||||
m_FlipX: 0
|
||||
m_FlipY: 0
|
||||
|
||||
@@ -11,6 +11,15 @@ namespace AibisDream
|
||||
yield return TimelineCenter.Instance.PlayTimelineAsync(timelineName);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 开始播放 Timeline,不等待结束(适用于 Loop 或需与后续对白并行时)。
|
||||
/// </summary>
|
||||
[YarnCommand("start_timeline")]
|
||||
public static void StartTimeline(string timelineName)
|
||||
{
|
||||
TimelineCenter.Instance.PlayTimeline(timelineName);
|
||||
}
|
||||
|
||||
[YarnCommand("reset_timeline")]
|
||||
public static void ResetTimeline(string timelineName)
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user