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Author SHA1 Message Date
dingyuntian 75ece85309 Merge branch 'bugfix/帧动画调整' into 'develop'
chore: 版本号升级

See merge request aibis-dream/aibis-dream!841
2026-08-05 13:56:42 +00:00
dingyuntian 278543cb8b chore: 版本号升级 2026-08-05 21:56:13 +08:00
dingyuntian 9fdef73926 Merge branch 'bugfix/帧动画调整' into 'develop'
Bugfix/帧动画调整

See merge request aibis-dream/aibis-dream!840
2026-08-05 13:53:03 +00:00
dingyuntian 121e7f398c feat: FlowAsync调整 2026-08-05 21:14:06 +08:00
dingyuntian 9c3c467046 fix: 静音功能 2026-08-05 21:13:43 +08:00
dingyuntian 69152748b5 Merge branch 'build' into 'develop'
feat: 打包后

See merge request aibis-dream/aibis-dream!839
2026-08-03 09:39:52 +00:00
dingyuntian 8ac4a6705a feat: 打包后 2026-08-03 17:13:24 +08:00
dingyuntian a23b7376a0 Merge branch 'bugfix佩佩2流程' into 'develop'
scene(huoshan): 调整火山维修场景维修面板线缆与布局

See merge request aibis-dream/aibis-dream!838
2026-08-03 08:29:13 +00:00
bottlefishandCursor 1ccf81fe8a chore(shapes): 启用 Shapes 即时模式实例化
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-08-03 16:27:45 +08:00
bottlefishandCursor 68d7be823d scene(huoshan): 调整火山维修场景维修面板线缆与布局
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-08-03 16:27:31 +08:00
dingyuntian 1c37b395da Merge branch 'build' into 'develop'
fix: 小问题

See merge request aibis-dream/aibis-dream!837
2026-08-03 08:26:20 +00:00
dingyuntian 79999f7dfa fix: 小问题 2026-08-03 16:17:11 +08:00
dingyuntian 090c9e1d86 Merge branch 'bugfix佩佩2流程' into 'develop'
fix(peipei): 修正佩佩BE判定变量为 global_isPeipeiBE

See merge request aibis-dream/aibis-dream!836
2026-08-03 08:11:07 +00:00
bottlefishandCursor 452fcdf3fb fix(peipei): 修正佩佩BE判定变量为 global_isPeipeiBE
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-08-03 16:06:06 +08:00
dingyuntian 3f4fa30b1d Merge branch 'build' into 'develop'
Build

See merge request aibis-dream/aibis-dream!835
2026-08-03 07:10:49 +00:00
dingyuntian dd2e09f12e chore: 本地化 2026-08-03 15:10:14 +08:00
dingyuntian 9fdb91c8b1 feat: yarn调整 2026-08-03 15:10:02 +08:00
dingyuntian 5794245a98 Merge branch 'feature/本地化&勘误' into 'develop'
Feature/本地化&勘误

See merge request aibis-dream/aibis-dream!833
2026-08-03 06:55:41 +00:00
dingyuntian 5e16404d98 Merge branch 'bugfix/本地化最后一波' into 'develop'
Bugfix/本地化最后一波

See merge request aibis-dream/aibis-dream!834
2026-08-03 06:54:56 +00:00
dingyuntian 6f1bead4ab chore: 版本号升级 2026-08-03 14:54:32 +08:00
dingyuntian 89def8621c feat: 本地化文本更新 2026-08-03 14:48:16 +08:00
dingyuntian ce860ca734 art: 诊所外佩佩尺寸问题 2026-08-03 14:47:53 +08:00
dingyuntian 899f803796 feat: 缩略图更新 2026-08-03 14:47:34 +08:00
Ovid 5cbbbdf03e +UF内部说话人 2026-08-03 10:28:41 +08:00
Ovid ef47709301 commit 2026-08-03 10:28:26 +08:00
dingyuntian 7d5e1301a0 Merge branch 'bugfix/本地化最后一波' into 'develop'
Bugfix/本地化最后一波

See merge request aibis-dream/aibis-dream!832
2026-08-02 20:06:45 +00:00
dingyuntian 44ac9ace0a fix: 垃圾测试 2026-08-03 04:05:31 +08:00
dingyuntian 2cb37a09a7 feat: 火山病历本地化 2026-08-03 03:49:00 +08:00
dingyuntian 7867e501b8 fix: 冒号和中括号加转义 2026-08-03 02:07:17 +08:00
dingyuntian 1ed7b7c881 fix: 版本号规则更新 2026-08-03 01:33:51 +08:00
dingyuntian 708786e788 feat: 佩佩病历本地化 2026-08-03 01:21:14 +08:00
dingyuntian d0cd0b00b5 fix: 社群链接调整 2026-08-02 23:50:41 +08:00
dingyuntian 0e2e61a83b Merge branch 'bugfix/问题修复' into 'develop'
Bugfix/问题修复

See merge request aibis-dream/aibis-dream!831
2026-08-02 13:46:09 +00:00
dingyuntian 5fa324de6c fix: 切割锯子接入EventTrigger 2026-08-02 21:45:36 +08:00
dingyuntian 93501dddaf feat: 增加本地化图片播放 2026-08-02 21:20:05 +08:00
dingyuntian e6c3148764 fix: 梦境行加长 2026-08-02 19:49:44 +08:00
dingyuntian 4739e14d8d fix: 佩佩外出动画替换 2026-08-02 19:49:22 +08:00
dingyuntian a088531224 Merge branch 'bugfix/火山本地化问题' into 'develop'
fix: 火山玩法本地化问题

See merge request aibis-dream/aibis-dream!830
2026-08-02 11:27:23 +00:00
dingyuntian 2fa3eb8024 fix: 火山玩法本地化问题 2026-08-02 19:26:56 +08:00
dingyuntian 6c46874e44 Merge branch 'feature/Steam愿望单' into 'develop'
Feature/steam愿望单

See merge request aibis-dream/aibis-dream!829
2026-08-02 09:56:07 +00:00
dingyuntian 398bdf18de art: 检索Timeline 2026-08-02 17:55:42 +08:00
dingyuntian be4e820aa5 feat: 愿望单按钮 2026-08-02 17:55:26 +08:00
dingyuntian e8aea1e83d feat: 本地化表调整 2026-08-02 17:54:33 +08:00
dingyuntian fad170c673 Merge branch 'feature/d2nMus' into 'develop'
d2nMus

See merge request aibis-dream/aibis-dream!827
2026-08-02 09:49:26 +00:00
Ovid ba5960b4e7 d2nMusDebug&错字 2026-08-02 16:54:22 +08:00
dingyuntian 48b1ed4ec9 Merge branch 'feature/Steam愿望单' into 'develop'
Feature/steam愿望单

See merge request aibis-dream/aibis-dream!828
2026-08-02 06:29:44 +00:00
dingyuntian 3b1a551a04 fix: 本地化问题微调 2026-08-02 14:07:16 +08:00
dingyuntian 658aa1889b Merge branch 'bugfix/火山玩法回归' into feature/Steam愿望单 2026-08-02 13:44:53 +08:00
dingyuntian 56337c5173 fix: 火山玩法回退 2026-08-02 13:43:06 +08:00
Ovid 3d61fa5944 d2nMus 2026-08-02 02:33:04 +08:00
dingyuntian 64c7245d9e feat: 帧动画Timeline问题处理 2026-08-02 02:22:46 +08:00
dingyuntian 20a458ec78 feat: 字体兼容相关调整 2026-08-02 01:22:59 +08:00
dingyuntian 3adb04ebb3 feat: 本地化字体兼容 2026-08-02 01:22:40 +08:00
dingyuntian 3bff294130 chore: 去除无用资源 2026-08-02 01:20:27 +08:00
dingyuntian b0ae7233e0 fix: 本地化小调整 2026-08-02 01:18:50 +08:00
dingyuntian 4e2231ef01 art: 字体重新引入 2026-08-02 01:18:08 +08:00
dingyuntian c77306af0c feat: 本地化导入完成 2026-08-01 17:04:50 +08:00
dingyuntian ee08eab9b0 chore: 自动测试重构及规范 2026-08-01 13:57:45 +08:00
dingyuntian 24c5169a10 fix: 调整Character语言回退逻辑 2026-07-31 23:13:56 +08:00
dingyuntian 48dcc9ec3a Merge branch 'develop' into feature/Steam愿望单 2026-07-31 22:44:07 +08:00
dingyuntian d675cd1338 Merge branch 'feature/梦境问题' into 'develop'
Feature/梦境问题

See merge request aibis-dream/aibis-dream!826
2026-07-31 14:43:17 +00:00
dingyuntian bd39c27c1d feat: 添加打开Steam商店页功能 2026-07-31 18:22:55 +08:00
dingyuntian 01cc5036d3 chore: UnityTest清理 2026-07-31 18:22:08 +08:00
dingyuntian de8d4a5037 fix: 问题修复 2026-07-31 16:41:05 +08:00
dingyuntian 8bff84640a Merge branch 'develop' into feature/梦境问题 2026-07-31 15:17:23 +08:00
dingyuntian 62e05968b7 feat: 本地化扩展 2026-07-30 21:25:36 +08:00
dingyuntian 0749df3eb2 Merge branch 'feature/梦境问题' into 'develop'
fix: 打包问题

See merge request aibis-dream/aibis-dream!825
2026-07-30 12:19:54 +00:00
dingyuntian f113c979a2 fix: 打包问题 2026-07-30 20:11:44 +08:00
dingyuntian d9d61be09a Merge branch 'feature/梦境问题' into 'develop'
Revert "feat: 梦境问题处理"

See merge request aibis-dream/aibis-dream!824
2026-07-29 17:09:42 +00:00
dingyuntian daa30de7f3 Revert "feat: 梦境问题处理"
This reverts commit 6b46fe3faa.
2026-07-30 01:09:04 +08:00
dingyuntian 6cc19f3d7b feat: 升版本 2026-07-30 01:01:31 +08:00
dingyuntian 1df4188994 Merge branch 'develop' into feature/梦境gengx 2026-07-30 00:48:50 +08:00
dingyuntian 6b46fe3faa feat: 梦境问题处理 2026-07-30 00:48:41 +08:00
dingyuntian b211f674d7 Merge branch 'feature/D2SdEBUG' into 'develop'
COMMIT;

See merge request aibis-dream/aibis-dream!823
2026-07-29 16:22:03 +00:00
Ovid 497ddd45e3 COMMIT; 2026-07-30 00:16:54 +08:00
dingyuntian 7502638281 Merge branch 'feature/本地化正式' into 'develop'
feat: 火山玩法本地化

See merge request aibis-dream/aibis-dream!821
2026-07-29 15:37:19 +00:00
dingyuntian 61a2e779df feat: 指针问题 2026-07-29 20:35:25 +08:00
dingyuntian 61fb8820a3 feat: 梦境dos界面 2026-07-29 15:57:44 +08:00
dingyuntian ac0b20a3a8 art: 资源迁移 2026-07-29 14:12:47 +08:00
dingyuntian 8f2ee603d5 feat: 火山表达维修粒子字符池拆分 2026-07-29 13:00:59 +08:00
dingyuntian 99338a04cc Merge branch 'feature/musfix-PP2删除记忆音乐改无版权' into 'develop'
替换PP2音乐

See merge request aibis-dream/aibis-dream!818
2026-07-28 15:43:35 +00:00
Ovid 38fce43283 替换PP2音乐 2026-07-28 23:33:52 +08:00
dingyuntian a48e4babd4 feat: 硬编码本地化 2026-07-28 21:34:42 +08:00
dingyuntian ca5b714124 feat: 火山玩法本地化
仍有硬编码残留,待处理
2026-07-28 19:13:53 +08:00
dingyuntian c735f3084e Merge branch 'feature/章节名' into 'develop'
章节名

See merge request aibis-dream/aibis-dream!817
2026-07-28 10:16:00 +00:00
Ovid e881c9e710 章节名 2026-07-28 17:52:03 +08:00
dingyuntian 3de3f1a2e2 feat: 添加本地化语言设置 2026-07-28 17:15:03 +08:00
dingyuntian fe11a89b2d Merge branch 'feature/本地化' into 'develop'
yarn: 本地化

See merge request aibis-dream/aibis-dream!816
2026-07-28 09:14:26 +00:00
dingyuntian 5b02636572 yarn: 本地化 2026-07-28 17:12:12 +08:00
dingyuntian 9386af3155 Merge branch 'feature/本地化' into 'develop'
yarn: 添加行号

See merge request aibis-dream/aibis-dream!815
2026-07-28 09:03:35 +00:00
dingyuntian 62586a2ec9 yarn: 错误行 2026-07-28 17:03:08 +08:00
dingyuntian a498fcb7f0 yarn: 添加行号 2026-07-28 17:00:54 +08:00
dingyuntian ddeeeebf25 Merge branch 'feature/musfix' into 'develop'
Feature/musfix

See merge request aibis-dream/aibis-dream!814
2026-07-28 08:10:27 +00:00
Ovid c4f3e79c23 debug 2026-07-28 16:04:04 +08:00
Ovid b091cf0d15 musfix 2026-07-28 16:03:22 +08:00
dingyuntian 0466649aa4 Merge branch '7.28补充' into 'develop'
修复问题

See merge request aibis-dream/aibis-dream!813
2026-07-27 20:33:52 +00:00
bottlefish 114b90eaca 修复问题 2026-07-28 04:33:07 +08:00
dingyuntian 6a4401b3f7 Merge branch 'bugfix7.28' into 'develop'
sfx命令修复

See merge request aibis-dream/aibis-dream!812
2026-07-27 19:47:43 +00:00
bottlefish f1a0e4fe0e sfx命令修复 2026-07-28 03:47:00 +08:00
dingyuntian 39ab86fd05 Merge branch 'feature/bnkFix' into 'develop'
Update Environment.bank

See merge request aibis-dream/aibis-dream!811
2026-07-27 19:46:49 +00:00
Ovid 4d0f6954ab Update Environment.bank 2026-07-28 03:46:05 +08:00
dingyuntian 008817269f Merge branch 'feature/bnkFix' into 'develop'
rebd

See merge request aibis-dream/aibis-dream!810
2026-07-27 18:56:06 +00:00
Ovid 5fa12aee74 rebd 2026-07-28 02:55:04 +08:00
dingyuntian 2fce9d4c8d Merge branch '7.27night春晖优化' into 'develop'
feat(tarot): 添加悬停与选牌音效

See merge request aibis-dream/aibis-dream!807
2026-07-27 18:43:07 +00:00
dingyuntian 9bfa990e33 Merge branch 'bugfix/结尾' into 'develop'
fix: 结尾

See merge request aibis-dream/aibis-dream!808
2026-07-27 18:34:29 +00:00
dingyuntian 03d9631ce4 fix: 结尾 2026-07-28 02:34:06 +08:00
dingyuntian 7371848889 Merge branch 'feature/0727SFXdebug' into 'develop'
Feature/0727 sf xdebug

See merge request aibis-dream/aibis-dream!806
2026-07-27 18:28:21 +00:00
Ovid 1eeb2eb6d9 PP2MUS 2026-07-28 02:20:53 +08:00
bottlefishandCursor 4605fc3215 yarn(peipei): 更新停止想象任务提示文案
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-28 02:02:07 +08:00
bottlefishandCursor 85c7e54f53 yarn(huoshan): 调整火山关于留下与赢的台词
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-28 02:01:58 +08:00
bottlefishandCursor 218b3939ff yarn: 缩短地铁安慰段落等待时间
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-28 02:01:48 +08:00
bottlefishandCursor a9063726a9 feat(tarot): 添加悬停与选牌音效
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-28 02:01:06 +08:00
dingyuntian 71043c108c Merge branch 'bugfix/存档功能过严' into 'develop'
art: 佩佩动画更新

See merge request aibis-dream/aibis-dream!805
2026-07-27 17:50:42 +00:00
dingyuntian e803f9f8b6 art: 佩佩动画更新 2026-07-28 01:47:12 +08:00
Ovid 90c1c34d68 debug 2026-07-28 01:42:21 +08:00
Ovid 093ce6886d PP1mus 2026-07-28 01:31:47 +08:00
dingyuntian 7961ebbd79 Merge branch 'bugfix/存档功能过严' into 'develop'
Bugfix/存档功能过严

See merge request aibis-dream/aibis-dream!804
2026-07-27 17:30:56 +00:00
dingyuntian 738f112a1d yarn: 音效已合入Timeline 2026-07-28 01:29:49 +08:00
dingyuntian 9904e91145 art: 火山插孔排列 2026-07-28 01:28:12 +08:00
dingyuntian e1c8ba4677 Merge branch 'bugfix/存档功能过严' into 'develop'
Bugfix/存档功能过严

See merge request aibis-dream/aibis-dream!803
2026-07-27 17:19:08 +00:00
dingyuntian 07bfd9020a Merge branch 'develop' into bugfix/存档功能过严 2026-07-28 01:18:48 +08:00
dingyuntian 608d87725f Merge branch '7.27night春晖优化' into 'develop'
fix(fix-system): 修正线盘松弛预判朝向与绷紧判定

See merge request aibis-dream/aibis-dream!801
2026-07-27 17:16:14 +00:00
dingyuntian b013ced409 Merge branch 'feature/音频参数补全' into 'develop'
Feature/音频参数补全

See merge request aibis-dream/aibis-dream!802
2026-07-27 17:13:09 +00:00
dingyuntian 22a0d7377d feat: 音频参数保存功能 2026-07-28 01:12:22 +08:00
dingyuntian 2902c554a6 feat: 修改存档和结果路径 2026-07-28 01:11:46 +08:00
bottlefishandCursor 21592b3c73 scene: 精简 Renderer2Dtest 后处理特效
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-28 01:10:30 +08:00
bottlefishandCursor 3b49326762 yarn: 天台窗户按 gameStage 分支文案
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-28 01:10:23 +08:00
bottlefishandCursor 3155b9b9f9 yarn(huoshan): 火山彩带段落补玩笑 BGM
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-28 01:09:57 +08:00
dingyuntian 80e965b274 art: 色觉芯片更新 2026-07-28 01:02:24 +08:00
dingyuntian 8dc27144c6 art: 角色动画更新 2026-07-28 00:58:45 +08:00
bottlefishandCursor 5b4d6e3d42 fix(bar): 修正喝醉状态过渡到 loop
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-28 00:45:50 +08:00
bottlefishandCursor 17f07006fa fix(huoshan): 校准步进模式滑片起始角防跳位
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-28 00:45:40 +08:00
bottlefishandCursor 76c8db7f62 art(huoshan): 更新步进模式滑片切图
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-28 00:45:29 +08:00
Ovid 4c4888b14c 上传一波声音 2026-07-27 23:52:29 +08:00
bottlefishandCursor 53f0019205 scene(fix-system): 修正维修面板 Layer 并同步维修场景
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-27 23:14:46 +08:00
bottlefishandCursor 35bac7c59b scene: 下调 Bloom 强度并扩展模糊滤波核
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-27 23:14:20 +08:00
bottlefishandCursor 064d6f83c6 chore: 更新 bundleVersion 至 0.6.1.2
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-27 22:48:43 +08:00
bottlefishandCursor 37048c1206 yarn(peipei): 调整开场对话演员状态切换时机
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-27 22:48:34 +08:00
bottlefishandCursor b242c05e06 fix(peipei): 修复未上色目标换目标时未失焦
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-27 22:48:26 +08:00
bottlefishandCursor 223bcc8c61 fix(huoshan): 修复完成态文字粒子贴边出屏
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-27 22:48:18 +08:00
bottlefishandCursor 65735dec52 fix(fix-system): 修正线盘松弛预判朝向与绷紧判定
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-27 22:48:10 +08:00
Ovid a7a8d082e3 增加了一些声音 2026-07-27 21:37:26 +08:00
dingyuntian d1a332e9c8 fix: 火山插孔 2026-07-27 20:55:45 +08:00
dingyuntian 45fb678f39 Merge branch 'develop' into bugfix/存档功能过严 2026-07-27 20:24:37 +08:00
dingyuntian 9f509a2a66 fix: 设置和记录重叠问题 2026-07-27 20:05:42 +08:00
dingyuntian f608fec8ca fix: 扩大按钮选择范围 2026-07-27 19:50:08 +08:00
dingyuntian 1fb2e63866 audio: 彩带音频并入Timeline 2026-07-27 19:49:50 +08:00
dingyuntian f8fc8bd597 art: 美术资源调整 2026-07-27 19:48:26 +08:00
dingyuntian bc4475ae66 Merge branch 'bugfix7.27' into 'develop'
yarn(day1): 将塔罗描述卡牌改为卡面

See merge request aibis-dream/aibis-dream!799
2026-07-27 08:04:02 +00:00
dingyuntian bb11478605 Merge branch 'bugfix/存档功能过严' into 'develop'
fix: 存档功能修理

See merge request aibis-dream/aibis-dream!800
2026-07-27 08:01:21 +00:00
dingyuntian 31e6ae87be fix: 存档功能修理 2026-07-27 16:00:30 +08:00
bottlefishandCursor 9bfe9ca231 chore: 更新 bundleVersion 至 0.6.0.9
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-27 15:16:52 +08:00
bottlefishandCursor 1a6184dc82 yarn(prologue): 修正切割流程两处错字
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-27 15:16:42 +08:00
bottlefishandCursor ca345a51c6 yarn(huoshan): 修正 Stage5 临时改造台词说话人
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-27 15:16:34 +08:00
bottlefishandCursor b38343e427 yarn(day2): 修正 VERIFYING 拼写与多处文案
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-27 15:16:26 +08:00
bottlefishandCursor aa2b2d2e65 yarn(day1): 将塔罗描述卡牌改为卡面
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-27 15:16:17 +08:00
dingyuntian 3e6fab9762 Merge branch '7.27早春晖bugfix' into 'develop'
yarn(peipei): 手术入口淡出后跳转到手术准备

See merge request aibis-dream/aibis-dream!797
2026-07-27 06:42:53 +00:00
dingyuntian c0e7f2ddb4 Merge branch 'bugfix/美术问题调整' into 'develop'
fix: 跳转和位置修复

See merge request aibis-dream/aibis-dream!798
2026-07-27 06:42:42 +00:00
dingyuntian 05df341bcd fix: 跳转和位置修复 2026-07-27 14:42:18 +08:00
bottlefishandCursor 1bdcacd2ff yarn(prologue): 调整切割台词与切换工具的顺序
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-27 14:37:32 +08:00
bottlefishandCursor ec8246a193 yarn(peipei): 手术入口淡出后跳转到手术准备
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-27 14:37:01 +08:00
dingyuntian 1b87f400ae Merge branch '7.27早春晖bugfix' into 'develop'
yarn(huoshan): 将 Center 初始 gameStage 重置为 1

See merge request aibis-dream/aibis-dream!796
2026-07-27 06:23:30 +00:00
bottlefishandCursor f28fc76bb1 chore: 更新 bundleVersion 至 0.6.0.8
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-27 14:22:09 +08:00
bottlefishandCursor f91579ba8a yarn(huoshan): 将 Center 初始 gameStage 重置为 1
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-27 14:22:01 +08:00
dingyuntian 7fe63f77f3 Merge branch 'feature/d2sSFX' into 'develop'
Feature/d2s sfx

See merge request aibis-dream/aibis-dream!795
2026-07-27 05:20:28 +00:00
Yuntien 55ffaf494f Merge branch 'develop' into feature/d2sSFX 2026-07-27 13:19:16 +08:00
dingyuntian 206018e8e6 Merge branch '7.27春fix' into 'develop'
art(clinic): 更新检索 Timeline 图集资源

See merge request aibis-dream/aibis-dream!794
2026-07-27 05:06:27 +00:00
Ovid 90601ac6a2 debug 2026-07-27 07:53:54 +08:00
Ovid 0ef54b04cb HS1上传 2026-07-27 07:51:30 +08:00
Ovid f0e85493d7 debug 2026-07-27 04:28:04 +08:00
Ovid 81b0828ba9 D2S debug 2026-07-27 04:12:43 +08:00
bottlefishandCursor 63c884b591 chore(dialog): 挂接叙事文本样式配置
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-27 02:12:29 +08:00
bottlefishandCursor 0c6575b4d3 scene(peipei): 调整维修场景演出与交互参数
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-27 02:12:23 +08:00
bottlefishandCursor af36da918c yarn(huoshan): 修复维修阶段跳转与任务流程
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-27 02:12:10 +08:00
bottlefishandCursor 615963e535 art(clinic): 更新检索 Timeline 图集资源
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-27 02:06:42 +08:00
Ovid a98d230e05 sfxUpdate 2026-07-27 01:46:26 +08:00
dingyuntian 8b7a4b7bf2 Merge branch 'feature/增加结尾保存节点' into 'develop'
fix: 插孔问题修复

See merge request aibis-dream/aibis-dream!793
2026-07-26 17:05:44 +00:00
dingyuntian bae1d0473b fix: 插孔问题修复 2026-07-27 01:04:22 +08:00
dingyuntian 1e56201ce8 Merge branch 'feature/增加结尾保存节点' into 'develop'
yarn: 给维修过程打标签

See merge request aibis-dream/aibis-dream!792
2026-07-26 16:58:23 +00:00
dingyuntian 4b7887cd17 Merge branch 'develop' into feature/增加结尾保存节点 2026-07-27 00:57:05 +08:00
dingyuntian 784801b500 yarn: 给维修过程打标签 2026-07-27 00:49:59 +08:00
Ovid e8940ca7da Merge branch 'develop' into feature/d2sSFX 2026-07-27 00:22:27 +08:00
Ovid 90f075d51f D2SMUS 2026-07-27 00:12:34 +08:00
dingyuntian ae5ba2c913 Merge branch 'feature/增加结尾保存节点' into 'develop'
art: 天桥佩佩更新

See merge request aibis-dream/aibis-dream!791
2026-07-26 16:03:52 +00:00
dingyuntian d4673bf851 Merge branch 'develop' into 'feature/增加结尾保存节点'
# Conflicts:
#   Assets/Yarn/FP/FP_Day2_night/FP_Day2_night.yarn
2026-07-26 16:03:46 +00:00
dingyuntian f78da1de4d fix: 冲突处理 2026-07-27 00:03:14 +08:00
dingyuntian 8c4c99aecf art: 天桥佩佩更新 2026-07-27 00:01:02 +08:00
dingyuntian 71a771d56c Merge branch '7.26春表现优化' into 'develop'
[ide-config] chore(配置): 添加 Yarn 文本审校命令

See merge request aibis-dream/aibis-dream!790
2026-07-26 15:50:57 +00:00
dingyuntian 6591001416 Merge branch 'develop' into '7.26春表现优化'
# Conflicts:
#   Assets/Yarn/FP/FP_Peipei2/Stage6_分析.yarn
2026-07-26 15:50:44 +00:00
bottlefishandCursor d4c8b8db64 yarn(dialog): 修正佩佩分析对话空行与命令拼写
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-26 23:49:58 +08:00
bottlefishandCursor 76055e8554 chore: 更新 bundleVersion
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-26 23:45:11 +08:00
bottlefishandCursor 45d71a2d40 docs(huoshan): 补充 Stage6 本地化实施计划
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-26 23:45:02 +08:00
bottlefishandCursor 95a1a86b71 art: 更新对话字体与 Fallback
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-26 23:44:54 +08:00
bottlefishandCursor 305d6a71f2 fix(fix-system): 修复拖拽 UI 跳位
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-26 23:44:10 +08:00
bottlefishandCursor add9891934 feat(peipei): 支持 Eye/UF 演出倍速与音效 pitch
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-26 23:44:00 +08:00
bottlefishandCursor 9dab57ab87 yarn(dialog): 为对话加入语义标记与停顿
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-26 23:43:47 +08:00
bottlefishandCursor 046f262b11 feat(dialog): 支持叙事文本语义样式展开
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-26 23:43:37 +08:00
bottlefishandCursor 75de932ea0 feat(tools): 添加 Yarn 文本审校脚本
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-26 23:43:04 +08:00
bottlefishandCursor b578ea45cf [ide-config] chore(配置): 添加 Yarn 文本审校命令
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-26 23:42:31 +08:00
dingyuntian 5f83618c3a Merge branch 'feature/增加结尾保存节点' into 'develop'
feat(save): 为存档锚点增加显式恢复标记并加固退出档

See merge request aibis-dream/aibis-dream!789
2026-07-26 15:39:41 +00:00
dingyuntianandCursor c57a2d2950 test: 隔离帧动画导入测试临时目录
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-26 23:38:41 +08:00
dingyuntianandCursor cd3343457b feat(dialog): 允许梦境选项提示语跨节点保留
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-26 23:38:40 +08:00
dingyuntianandCursor efe9c5baaa yarn: 添加 Day2 sleep 重构剧本草稿
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-26 23:38:27 +08:00
dingyuntianandCursor d582e26a83 art: 添加天桥佩佩动作源文件
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-26 23:38:27 +08:00
dingyuntianandCursor 02967a5468 art(huoshan): 更新火山像素版动画并同步状态名
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-26 23:38:14 +08:00
dingyuntianandCursor d06a67bcb1 yarn(peipei): 将维修入口改为 interaction 退出存档
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-26 23:38:01 +08:00
dingyuntianandCursor a9bc442bc8 feat(save): 为存档锚点增加显式恢复标记并加固退出档
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-26 23:37:47 +08:00
dingyuntian a177fc8b16 Merge branch 'develop' into feature/增加结尾保存节点 2026-07-26 20:00:11 +08:00
dingyuntian 82c15e8f48 feat: 存档系统增加退出节点保存时机 2026-07-26 19:59:56 +08:00
dingyuntian ee7cfaa1c1 Merge branch 'bugfix/问题修复' into 'develop'
fix: 任务面板重构

See merge request aibis-dream/aibis-dream!788
2026-07-26 10:09:09 +00:00
dingyuntian bb207573b2 Merge branch '表现优化春' into 'develop'
fix(day2sleep): 修复大图虚焦清零后贴图变白

See merge request aibis-dream/aibis-dream!787
2026-07-26 10:08:12 +00:00
dingyuntian 3cdedb155c fix: 任务面板重构 2026-07-26 18:07:34 +08:00
bottlefish 05e074b19a yarn(dialog): 调整火山结尾屏幕特效顺序 2026-07-26 17:36:15 +08:00
bottlefish 196c4e5c07 scene(fix-system): 调整维修场景表现参数 2026-07-26 17:35:56 +08:00
bottlefish 0e0cc66546 feat(fix-system): 优化线缆收起动画 2026-07-26 17:35:40 +08:00
dingyuntian 4caf70b554 Merge branch 'bugfix/问题修复' into 'develop'
fix: 部分QA问题处理

See merge request aibis-dream/aibis-dream!786
2026-07-26 08:40:27 +00:00
dingyuntian 0a1adf1558 fix: 部分QA问题处理
1. 返回主菜单闪烁
2. 对话隐藏
3. 历史记录宽度调整
2026-07-26 16:36:51 +08:00
bottlefish 681ac01eb9 Merge branch 'develop' into 表现优化春 2026-07-26 16:28:58 +08:00
bottlefish 528d683929 build(config): 更新项目构建版本号 2026-07-26 15:47:12 +08:00
bottlefish 630d9627b3 art(ui): 更新方正黑体简体 SDF 字体资源 2026-07-26 15:46:48 +08:00
bottlefish 4be8b0ece7 scene(fix-system): 调整维修面板日志模式界面 2026-07-26 15:46:03 +08:00
bottlefish 3506fa9f2b scene(huoshan): 添加 BloomText 后处理配置 2026-07-26 15:45:47 +08:00
bottlefishandCursor 29b02c57b1 yarn(huoshan): 调整 Stage6 真相收束时序
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-26 14:33:36 +08:00
bottlefishandCursor 2dafeb8432 feat(huoshan): 校准表达屏布局与状态文字
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-26 14:30:56 +08:00
bottlefish 52fe5c9485 fix(huoshan): 优化攻击段愤怒红屏反馈 2026-07-26 14:16:53 +08:00
bottlefish 0aae59262a feat(huoshan): 接入表达界面序列帧与本地化文字 2026-07-26 13:06:25 +08:00
bottlefish 3c27b0ef03 fix(day2sleep): 修复风筝坠落与文本表现不一致 2026-07-26 13:05:24 +08:00
bottlefish cd1fbe4e02 fix(fix-system): 修复线盘底座旋转未生效 2026-07-26 13:04:50 +08:00
bottlefish 6eaa4545bb fix(fix-system): 扩大热力图拖拽命中范围 2026-07-26 13:04:39 +08:00
bottlefish 6a029bfeb4 fix(huoshan): 重构记忆放映失真效果 2026-07-26 13:03:58 +08:00
bottlefish 3ed8999bbb fix(fix-system): 优化线缆收起的复位与拉回表现 2026-07-26 13:03:39 +08:00
bottlefish 56eab46b0c fix(fix-system): 修复线缆未跟随环境光变色 2026-07-26 13:03:10 +08:00
bottlefishandCursor d5c0842fd9 fix(huoshan): 收紧辉光管绘制区域避免轻微溢出
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-25 23:28:32 +08:00
bottlefishandCursor c16e9d06ee fix(huoshan): 修复记忆淡入被noise遮挡并恢复材质失真交接
进记忆前保留 glitch_transition noise,begin 时透明淡出并改由 HuoshanMemory 材质承接轻微失真;记忆渲染进 HuoshanScreen 以进入 VolFx 合成。

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-25 23:26:56 +08:00
dingyuntian cd63b44ed6 Merge branch 'feature/voUpdate' into 'develop'
更新VO和说话人

See merge request aibis-dream/aibis-dream!785
2026-07-25 13:58:46 +00:00
Ovid 5f14efe12a 更新VO和说话人 2026-07-25 21:44:37 +08:00
bottlefishandCursor aa912c045c fix(day2sleep): 补全 SetAlpha 扩展方法引用以修复编译错误
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-25 21:36:32 +08:00
bottlefishandCursor d81c1ea76d fix(dreamdoor): 优化终端变形顿挫并提高跳字速度
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-25 21:26:08 +08:00
bottlefishandCursor 0e1604d18b fix(dreamdoor): 修复星空默认开启导致变门穿帮
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-25 21:25:46 +08:00
bottlefishandCursor 166b0ac4af fix(dreamdoor): 近景门框改大图并修复 closeup 残留
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-25 21:24:56 +08:00
bottlefishandCursor 08594fae10 fix(day2sleep): 修复大图虚焦清零后贴图变白
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-25 21:24:32 +08:00
dingyuntian 3951e06bc1 Merge branch '7.25春优化' into 'develop'
art(open): 新增带不带记忆模块电击闪烁图

See merge request aibis-dream/aibis-dream!784
2026-07-25 12:03:16 +00:00
bottlefishandCursor abfe710985 build: 更新版本号至0.6.0.3-20260725
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-25 19:49:44 +08:00
bottlefishandCursor d091c47b5a perf(day2sleep): 提高轱辘拉拽动画倍速
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-25 19:48:31 +08:00
bottlefishandCursor f37f24ccd0 art: 更新D2S轱辘风筝层贴图
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-25 19:48:22 +08:00
bottlefishandCursor be1ab7ed80 chore(huoshan): 移除表达开发预览与调试快捷键残留
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-25 19:48:06 +08:00
bottlefishandCursor 0d40b8db14 feat(open): 支持按记忆模块切换电击闪烁图
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-25 19:47:57 +08:00
bottlefishandCursor 783ef340f5 art(open): 新增带不带记忆模块电击闪烁图
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-25 19:47:48 +08:00
dingyuntian 2d0c45f2e7 Merge branch '火山log释放迭代' into 'develop'
art(huoshan): 添加记忆演出贴图与材质着色器

See merge request aibis-dream/aibis-dream!783
2026-07-25 10:41:45 +00:00
bottlefish dae9aa100e Merge branch 'develop' into 火山log释放迭代 2026-07-25 18:33:50 +08:00
bottlefishandCursor e9792776a9 docs(huoshan): 同步屏幕配平与头痛3说明
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-25 18:30:10 +08:00
bottlefishandCursor d62124d72b yarn(huoshan): 收紧LOG释放节奏并改用头痛3
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-25 18:30:01 +08:00
bottlefishandCursor 971b106c81 art(huoshan): 新增LOG3短头痛Timeline
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-25 18:29:40 +08:00
bottlefishandCursor dd1e2b1d94 scene(huoshan): 拆分Canvas与postCanvas后处理层
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-25 18:29:13 +08:00
bottlefishandCursor d4429deddc art(huoshan): 压低高档雪花并保留故障底
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-25 18:29:01 +08:00
bottlefishandCursor 2db69b1cff docs(huoshan): 同步屏幕stress与pulse命令文档
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-25 17:28:54 +08:00
bottlefishandCursor 78d01dfe8f yarn(huoshan): Stage6改用屏幕蓄压与冲击命令
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-25 17:28:48 +08:00
bottlefishandCursor 84cfe459de feat(huoshan): 屏幕蓄压冲击并删除聚焦干扰
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-25 17:28:41 +08:00
bottlefishandCursor cfacff9943 art(huoshan): 屏幕glitch改荧光体并支持愤怒红
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-25 17:28:35 +08:00
dingyuntian 0a489b1250 Merge branch 'bugfix/场景小问题微调' into 'develop'
fix: 场景微调

See merge request aibis-dream/aibis-dream!782
2026-07-25 08:23:18 +00:00
dingyuntian 2808535688 fix: 场景微调 2026-07-25 16:22:38 +08:00
bottlefishandCursor a1afc021f1 art(huoshan): 重做屏幕glitch为坏电视故障语汇
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-25 16:06:09 +08:00
bottlefishandCursor b0c6068ea8 docs(huoshan): 同步log释放Yarn命令文档
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-25 15:57:30 +08:00
bottlefishandCursor 1017ff4e90 yarn(huoshan): 更新Stage6与Day1开场对话
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-25 15:57:24 +08:00
bottlefishandCursor 6977aca95d scene(huoshan): 同步场景与后处理渲染配置
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-25 15:57:18 +08:00
bottlefishandCursor 042785e3dc art(huoshan): 调整记忆shader表现
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-25 15:57:10 +08:00
bottlefishandCursor 2c6ac3e142 feat(huoshan): 扩展辉光管与旋钮表现
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-25 15:57:03 +08:00
bottlefishandCursor bee4e0c796 feat(huoshan): 迭代log释放演出与Yarn命令
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-25 15:56:53 +08:00
bottlefishandCursor e2461ff0e5 feat(huoshan): 新增屏幕glitch shader与强度驱动
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-25 15:56:41 +08:00
bottlefishandCursor 1620c25f82 yarn(huoshan): 改用固定红并细化LOG3攻击节奏
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-25 02:42:43 +08:00
bottlefishandCursor ed19d28a9c scene(huoshan): 同步愤怒红与后处理Bloom参数
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-25 02:42:34 +08:00
bottlefishandCursor 5f7986bb82 feat(huoshan): 统一愤怒红并改屏幕Bloom提亮
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-25 02:42:22 +08:00
bottlefishandCursor 26f917bba5 art(huoshan): 收紧log释放字体材质发光
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-25 02:42:16 +08:00
bottlefishandCursor fc530e77b4 yarn(huoshan): 改写Stage6演出并恢复Stage8出口
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-25 02:00:27 +08:00
bottlefishandCursor f557f10b02 scene(huoshan): 调低log释放后处理Bloom强度
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-25 02:00:07 +08:00
bottlefishandCursor 5fb5e51992 feat(huoshan): 添加真话失稳并增强聚焦彩虹干扰
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-25 01:59:35 +08:00
dingyuntian b315bf144b Merge branch 'feature/音乐介入' into 'develop'
Feature/音乐介入

See merge request aibis-dream/aibis-dream!781
2026-07-24 17:12:58 +00:00
bottlefishandCursor 886ed05ab0 yarn(huoshan): 改写Stage6 LOG1与LOG2演出流程
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-25 01:12:49 +08:00
bottlefishandCursor 7e037bbe9b scene(huoshan): 配置log释放后处理与场景挂接
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-25 01:12:42 +08:00
bottlefishandCursor 11384d763b feat(huoshan): 迭代粒子视觉并添加聚焦干扰与真话攻击
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-25 01:12:33 +08:00
bottlefishandCursor 3e445e9977 art(huoshan): 添加log释放字体材质与脑部特写
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-25 01:11:53 +08:00
dingyuntian da7821cde5 Merge branch 'bugfix/去除测试快捷键' into 'develop'
Bugfix/去除测试快捷键

See merge request aibis-dream/aibis-dream!780
2026-07-24 17:09:11 +00:00
Ovid cfd8cda709 debug 2026-07-25 01:07:25 +08:00
dingyuntian 96796f6b80 fix: 动画错误 2026-07-25 01:04:49 +08:00
Ovid 5faa81c3c2 debug 2026-07-25 01:00:21 +08:00
Ovid dfdb75f833 Merge branch 'develop' into feature/音乐介入 2026-07-25 00:39:36 +08:00
Ovid c368ff416d debug 2026-07-25 00:38:04 +08:00
Ovid 1e56b83e06 音乐接入 2026-07-25 00:30:36 +08:00
dingyuntian 9c30561ed8 fix: 配角色表 2026-07-25 00:21:25 +08:00
dingyuntian ce8486c1eb fix: 去掉语言测试相关功能 2026-07-25 00:13:27 +08:00
dingyuntian f679985369 Merge branch 'feature/美术资源替换' into 'develop'
Feature/美术资源替换

See merge request aibis-dream/aibis-dream!779
2026-07-24 15:46:52 +00:00
dingyuntian 43bd3ece5b art: 地铁微调 2026-07-24 23:43:06 +08:00
dingyuntian 4cf8febec2 art: 地铁美术和更新 2026-07-24 23:01:32 +08:00
dingyuntian 2384ef80f2 art: 插孔和按钮 2026-07-24 19:55:12 +08:00
dingyuntian dcfd013db8 Merge branch 'feature/开发模式' into 'develop'
Feature/开发模式

See merge request aibis-dream/aibis-dream!778
2026-07-24 08:41:26 +00:00
dingyuntian c6bcd0b798 yarn: 节点调整 2026-07-24 16:40:43 +08:00
dingyuntian d0904efc20 fix: 部分存档问题修复 2026-07-24 16:40:20 +08:00
dingyuntian 1072b65a00 fix: 移除Timer 2026-07-24 16:39:39 +08:00
dingyuntian 7f087d89b6 fix: 开发模式调整 2026-07-24 16:39:15 +08:00
dingyuntian 590c1576e2 Merge branch 'develop' into feature/开发模式 2026-07-24 13:50:49 +08:00
dingyuntian 94e27b4d11 Merge branch '0723火山表情添加1' into 'develop'
上传

See merge request aibis-dream/aibis-dream!777
2026-07-24 05:24:27 +00:00
dingyuntian f3cff824ce fix: 解析时自动去前后空格 2026-07-24 13:23:16 +08:00
dingyuntian e6ae903c03 feat: 测试存档功能 2026-07-24 13:16:03 +08:00
bottlefishandCursor a3f3fadaba docs(huoshan): 补充 log 释放真假争夺命令说明
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-23 23:56:18 +08:00
bottlefishandCursor ce468ea9cc yarn(huoshan): 改写 Stage6 LOG1 真假争夺演出
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-23 23:50:56 +08:00
bottlefishandCursor aac0fd87a4 scene(huoshan): 配置 log 释放演出颜色与红屏引用
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-23 23:49:18 +08:00
bottlefishandCursor 84f5cf2346 feat(huoshan): 添加真话聚合与真假闪切演出命令
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-23 23:48:15 +08:00
bottlefishandCursor 377271a5d5 art(huoshan): 添加火山脑部红屏特写贴图
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-23 23:47:55 +08:00
NeologismWu 8a68e0676b 1
11
2026-07-23 22:09:58 +08:00
dingyuntian 2cec5dd66c Merge branch 'bugfix/问题修复' into 'develop'
Bugfix/问题修复

See merge request aibis-dream/aibis-dream!776
2026-07-23 13:38:03 +00:00
dingyuntian 15f5c34db5 audio: 增加音频项 2026-07-23 21:36:37 +08:00
dingyuntian 13d7c305c8 art: 佩佩美术更新 2026-07-23 21:36:05 +08:00
dingyuntian 03a71b4ba3 fix: show_large_sprite闪烁问题 2026-07-23 20:46:13 +08:00
bottlefishandCursor 63820cae8d feat(devsave): 支持launchNode并添加火山测试存档
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-23 18:55:01 +08:00
bottlefishandCursor 1113e5707b test(huoshan): 添加Log释放演出编辑器测试
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-23 18:54:53 +08:00
bottlefishandCursor 075d978b4d docs(huoshan): 补充Log释放Yarn命令说明
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-23 18:54:46 +08:00
bottlefishandCursor 2d3cef3875 yarn(huoshan): 更新Stage6 Log释放演出流程
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-23 18:54:39 +08:00
bottlefishandCursor e3a69ea0f5 feat(huoshan): 实现Log释放演出控制器与场景挂接
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-23 18:54:29 +08:00
bottlefishandCursor f55cd31f6f feat(effects): 为噪点Glitch增加透明叠加合成模式
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-23 18:54:08 +08:00
bottlefishandCursor 5a59d6c876 art(huoshan): 添加记忆演出贴图与材质着色器
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-23 18:53:35 +08:00
dingyuntian 2ef6db54da feat: 开发面板调整 2026-07-23 16:57:58 +08:00
dingyuntian 4a9f487db9 fix: 处理一下编辑器编译错误 2026-07-23 16:57:34 +08:00
dingyuntian 360293941a chore: 编辑器分类清理 2026-07-23 16:25:45 +08:00
dingyuntian 28e4214413 feat: 清除几个旧的混用测试存档功能 2026-07-23 15:42:21 +08:00
dingyuntian 33ec00ddb8 Merge branch 'feature/PPaseprite多余的删除' into 'develop'
删除多余资源

See merge request aibis-dream/aibis-dream!775
2026-07-23 06:34:09 +00:00
Ovid 07f60c29c4 删除多余资源 2026-07-23 14:24:00 +08:00
dingyuntian cd2c7f6406 Merge branch 'develop' into feature/开发模式 2026-07-23 13:47:17 +08:00
dingyuntian 7e89b2cb3e Merge branch 'feature/pp-aseprite修改' into 'develop'
Update 佩佩像素版-通用动画.aseprite

See merge request aibis-dream/aibis-dream!774
2026-07-23 04:50:44 +00:00
zhouziqian 1ba1a007a8 Update 佩佩像素版-通用动画.aseprite 2026-07-23 12:47:59 +08:00
NeologismWu 132098f70c 上传
上传
2026-07-23 10:47:34 +08:00
dingyuntian 5ef26b6259 Merge branch 'feature/demo脚本改动0722' into 'develop'
D2S开头去掉

See merge request aibis-dream/aibis-dream!773
2026-07-22 17:03:15 +00:00
Ovid a4fec41afb D2S开头去掉 2026-07-23 01:00:47 +08:00
dingyuntian c254d39fd7 Merge branch 'feature/demo脚本改动0722' into 'develop'
Feature/demo脚本改动0722

See merge request aibis-dream/aibis-dream!772
2026-07-22 16:34:27 +00:00
Ovid d7e2e8e690 乌鸦改金色背景 2026-07-23 00:31:19 +08:00
Ovid e4697e2462 Merge branch 'develop' into feature/demo脚本改动0722 2026-07-23 00:27:00 +08:00
Ovid 9a3cb3f054 结尾! 2026-07-23 00:26:47 +08:00
dingyuntian 2c74e7d5e0 Merge branch 'feature/帧动画编辑器重构' into 'develop'
Feature/帧动画编辑器重构

See merge request aibis-dream/aibis-dream!771
2026-07-22 14:30:43 +00:00
dingyuntian 8722c92706 feat: 帧动画编辑器及相关文档 2026-07-22 22:30:10 +08:00
dingyuntian 1fdca74bfb Merge branch 'develop' into feature/帧动画编辑器重构 2026-07-22 21:59:35 +08:00
dingyuntian d82a4a3606 Merge branch 'bugfix/美术素材填充' into 'develop'
Bugfix/美术素材填充

See merge request aibis-dream/aibis-dream!770
2026-07-22 13:57:49 +00:00
dingyuntian 0825204666 Merge branch 'develop' into bugfix/美术素材填充 2026-07-22 21:55:45 +08:00
dingyuntian 1af6f0b47d yarn: 改错别字 2026-07-22 21:50:44 +08:00
dingyuntian 0e0ed2ff7a art: 素材修改 2026-07-22 21:19:10 +08:00
dingyuntian 2ae6f712a4 fix: 修正文字速度修改不生效的问题 2026-07-22 21:17:16 +08:00
dingyuntian b20b936966 Merge branch 'feature/demo脚本改动0722' into 'develop'
Feature/demo脚本改动0722

See merge request aibis-dream/aibis-dream!769
2026-07-22 12:19:02 +00:00
Ovid 4a0e3ba0b9 debug 2026-07-22 20:18:29 +08:00
dingyuntian 2a1cfbc208 Merge branch 'feature/demo脚本改动0722' into 'develop'
Feature/demo脚本改动0722

See merge request aibis-dream/aibis-dream!768
2026-07-22 10:40:12 +00:00
Ovid e3762e5462 Merge branch 'develop' into feature/demo脚本改动0722 2026-07-22 17:55:35 +08:00
dingyuntian 5029a4b9b5 Merge branch '7.22春优化' into 'develop'
fix(fixsystem): 修复线缆收放状态与阶段切换竞态

See merge request aibis-dream/aibis-dream!767
2026-07-22 08:33:58 +00:00
bottlefishandCursor 3debdb39e4 merge: 合并 develop 到 7.22春优化
保留 PullUpCable 线缆收起逻辑,并接入 develop 的 BodyModule 退出清屏。

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-22 16:30:10 +08:00
bottlefishandCursor 04edf9b355 chore(devsave): 清理 Huoshan1 开发存档快照
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-22 16:26:01 +08:00
bottlefishandCursor 6854679bcb yarn(peipei): 补充阶段切换时的放线指令
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-22 16:25:50 +08:00
bottlefishandCursor 515f57e28c yarn(huoshan): 重构任务面板流程并移除 Stage7 插线检查
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-22 16:25:36 +08:00
bottlefishandCursor 97ef0972fd art(fixsystem): 调整物理线缆色阶与高光参数
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-22 16:25:17 +08:00
bottlefishandCursor 2fb32c44e8 fix(fixsystem): 修复发条归零时充能状态未重置
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-22 16:25:05 +08:00
bottlefishandCursor 3d65941b03 fix(fixsystem): 修复线缆收放状态与阶段切换竞态
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-22 16:24:52 +08:00
Ovid 5091851ead 结尾调整进行中 2026-07-22 04:23:37 +08:00
dingyuntian 34d2ac40eb fix: 修复初次show_obj的延迟 2026-07-22 04:16:10 +08:00
dingyuntian 4411bfa4b6 Merge branch 'bugfix/美术素材填充' into 'develop'
fix: 保证离开BodyModule一定清屏

See merge request aibis-dream/aibis-dream!766
2026-07-21 20:06:30 +00:00
dingyuntian 02d3fc04e6 fix: 保证离开BodyModule一定清屏 2026-07-22 04:05:46 +08:00
dingyuntian ef3c14d3de Merge branch 'bugfix/美术素材填充' into 'develop'
Bugfix/美术素材填充

See merge request aibis-dream/aibis-dream!765
2026-07-21 20:02:51 +00:00
dingyuntian b7fdcf97fe fix: 插头不拔出屏幕不刷新 2026-07-22 04:01:52 +08:00
dingyuntian ba0ce38c11 art: 美术素材问题 2026-07-22 03:17:40 +08:00
dingyuntian 3b5d05260e Merge branch 'bugfix/已知问题修复' into 'develop'
Bugfix/已知问题修复

See merge request aibis-dream/aibis-dream!764
2026-07-21 18:33:48 +00:00
dingyuntian f4488a68d0 feat: 检索及彩带Timeline 2026-07-22 02:32:42 +08:00
dingyuntian c6c76666ef feat: 帧动画系统Timeline兼容 2026-07-22 02:32:04 +08:00
Ovid d655887a02 debug一些 2026-07-22 02:25:43 +08:00
Ovid adbcd89918 Merge branch 'develop' into feature/demo脚本改动0722 2026-07-22 02:10:50 +08:00
dingyuntian 9b2caf64c9 art: 部分图像配置与按钮更新 2026-07-22 01:53:07 +08:00
dingyuntian 82b20a8fab art: 火山彩带资源 2026-07-22 01:46:39 +08:00
dingyuntian 0f06041fa2 Merge branch '0720-振彤火山文本迭代' into 'develop'
火山stage8和第二天中午文本

See merge request aibis-dream/aibis-dream!763
2026-07-21 17:26:30 +00:00
dingyuntian 8a5d83d888 Merge branch 'develop' into '0720-振彤火山文本迭代'
# Conflicts:
#   Assets/Yarn/FP/FP_Day2_mid/Day2_mid.yarn
2026-07-21 17:26:22 +00:00
Ovid 71a803fd72 Merge branch 'develop' into feature/demo脚本改动0722 2026-07-22 01:25:08 +08:00
Ovid 672d554b40 PP2调整上传 2026-07-22 01:23:01 +08:00
NeologismWu 4259306e1f 0722提交
0722提交
2026-07-22 01:21:10 +08:00
dingyuntian 8b16aebc6b Merge branch '7.21春优化' into 'develop'
7.21春优化

See merge request aibis-dream/aibis-dream!762
2026-07-21 16:56:47 +00:00
bottlefish 52db661484 fix(dialog): 修复D2 Sleep换图与门观察表现 2026-07-22 00:50:59 +08:00
bottlefish aed9998d1a refactor: 拆分D2 Sleep表现并接入快照 2026-07-22 00:50:16 +08:00
dingyuntian 3919ea9a75 fix: 气泡时序问题 2026-07-22 00:07:54 +08:00
dingyuntian 3891b6bd37 editor: 编辑器微调 2026-07-22 00:06:59 +08:00
dingyuntian 9f61f53b7f art: 地铁火山更新 2026-07-22 00:06:10 +08:00
dingyuntian 6dc0983961 Merge branch 'bugfix/已知问题修复' into 'develop'
Bugfix/已知问题修复

See merge request aibis-dream/aibis-dream!761
2026-07-21 14:29:31 +00:00
dingyuntian 9627586130 Merge branch 'develop' into bugfix/已知问题修复 2026-07-21 22:28:53 +08:00
dingyuntian 28cc1127f5 fix: 部分小问题修复 2026-07-21 22:27:51 +08:00
dingyuntian 532d9fb320 Merge branch '7.20春优化' into 'develop'
revert(huoshan): 将释放log表现回退至6月版本

See merge request aibis-dream/aibis-dream!760
2026-07-21 14:25:04 +00:00
bottlefishandCursor 0d59e7d91e chore(devsave): 移除 Day2Sleep 开发存档条目
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-21 22:16:56 +08:00
bottlefishandCursor 859d780b78 yarn(FP_Day2_sleep): 简化风筝放手与推门演出并更新梦境素材
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-21 22:16:46 +08:00
bottlefishandCursor 7ee6cba2ae fix(yarn): 修正 Stage6 hide_full_screen 拼写
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-21 22:16:46 +08:00
bottlefishandCursor 6159704116 feat(cable): 线缆暖色配色与拉紧驱动线盘转动
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-21 22:16:41 +08:00
bottlefishandCursor 74f5989802 fix(memory): 调整记忆播放结束复位时序
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-21 22:16:34 +08:00
bottlefishandCursor 0b848d8040 fix(peipei): 收紧 Eye 聚焦平移边界与视口计算
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-21 22:13:22 +08:00
bottlefishandCursor 96b309992c refactor(save): 移除 Showcase 快照持久化
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-21 22:13:11 +08:00
bottlefish 1547055cc2 Revert "scene(peipei): 添加Bloom并调整维修场景布局"
This reverts commit 9ef6bc9bff.
2026-07-21 18:51:48 +08:00
bottlefishandCursor 3d119dcd92 refactor(knob): 移除旋钮旋转光标交互逻辑
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-21 18:50:57 +08:00
bottlefishandCursor c4ef30b151 style(screen): 调整维修面板标题与日志文本配色
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-21 18:50:48 +08:00
bottlefishandCursor 12c5735466 feat(ui): 添加 TerminalText 正文颜色设置方法
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-21 18:50:03 +08:00
bottlefishandCursor 35451363a5 scene(yingli): 调整场景物件位置
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-21 17:48:30 +08:00
bottlefishandCursor 9ef6bc9bff scene(peipei): 添加Bloom并调整维修场景布局
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-21 17:48:27 +08:00
bottlefishandCursor 97f0fabd3c scene(clinic): 调整英里初登场等待与Timeline
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-21 17:44:26 +08:00
bottlefishandCursor 018e9d3b52 fix(bar): 修复醉酒状态切换抽搐并收紧过渡
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-21 17:44:17 +08:00
bottlefishandCursor c0e58d56b4 feat(scene-mgmt): 调整轱辘拉锯为发力微颤
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-21 17:43:00 +08:00
bottlefishandCursor cffb99a52c fix(cutline): 剪线后立即禁用避免重复触发
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-21 17:42:59 +08:00
bottlefishandCursor 597e97c5d7 fix(bodymodule): 切割入场同步全部模块CutText
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-21 17:42:58 +08:00
bottlefishandCursor 7a8f7dbbd7 fix(cable): 强制收线改用运动学收拢避免甩鞭
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-21 17:42:50 +08:00
bottlefishandCursor 8fee89db36 fix(heatmap): 按Sprite几何中心旋转风扇避免散架
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-21 17:42:44 +08:00
bottlefishandCursor 046b1a9efb fix(memory): 优化彩色褪色扫光并复位拉杆视觉
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-21 17:41:46 +08:00
bottlefishandCursor c7c0e96110 scene(open): 固定Emergency气泡Timeline时长
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-21 01:41:40 +08:00
bottlefish f6f87c3109 Merge branch 'develop' into 7.20春优化 2026-07-21 01:39:29 +08:00
bottlefishandCursor 98dfb644c5 feat(scene-mgmt): 放缓轱辘拉锯幅度与节奏
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-21 01:20:13 +08:00
bottlefishandCursor 845f46b924 fix(memory): 记忆结束增加短闪雪花过渡
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-21 01:20:04 +08:00
bottlefishandCursor 5f31cd5635 fix(peipei-uf): 重绑垂手脸图并加固faceIn
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-21 01:19:16 +08:00
bottlefishandCursor 1e8ec2e64f feat(eye): 眨眼仅用于想象上色并关闭自动眨眼
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-21 01:18:46 +08:00
bottlefishandCursor e7a0089a46 feat(cutline): Timeline黑场交接UI避免剪线露头
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-21 01:18:16 +08:00
bottlefishandCursor 2ac0b4695d feat(fix-panel): Warning回落增加闪烁淡出并对齐等待
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-21 01:18:03 +08:00
bottlefishandCursor ecfefa5b87 fix(bodymodule): 切割时按舱外状态同步CutText
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-21 01:17:52 +08:00
bottlefishandCursor 3164fd7d8c feat(shock): 拉杆接入EventTriggerEx并统一光标
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-21 01:17:41 +08:00
bottlefishandCursor dc0488f085 fix(eventsystem): 修复锁定时松手未清理导致光标卡住
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-21 01:16:57 +08:00
bottlefishandCursor 164e3dd50e revert(huoshan): 将释放log表现回退至6月版本
保留 Stage6 当前台词,仅恢复粒子与完成表现及 start_expression 参数。

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-21 00:03:31 +08:00
dingyuntian c985cc2843 Merge branch 'bugfix/已知问题修复' into 'develop'
fix: 佩佩场景部分位置

See merge request aibis-dream/aibis-dream!759
2026-07-20 15:26:38 +00:00
dingyuntian b0ee02c62c fix: 佩佩场景部分位置 2026-07-20 23:26:01 +08:00
dingyuntian a043f27035 Merge branch 'bugfix/已知问题修复' into 'develop'
Bugfix/已知问题修复

See merge request aibis-dream/aibis-dream!758
2026-07-20 15:16:29 +00:00
dingyuntian a9f58fc683 fix: 已知问题修复 2026-07-20 23:15:34 +08:00
dingyuntian 94823354b5 feat: 延时auto_next 2026-07-20 22:34:23 +08:00
dingyuntian 982a1eedbe feat: 帧动画编辑器美化 2026-07-20 22:04:32 +08:00
dingyuntian a5ec4bb413 Merge branch 'develop' into feature/开发模式 2026-07-20 18:15:05 +08:00
dingyuntian 4ec5e0b442 Merge branch 'feature/振彤Yarn提交' into 'develop'
Feature/振彤yarn提交

See merge request aibis-dream/aibis-dream!757
2026-07-20 10:14:24 +00:00
dingyuntian 4d44ca387e docs: 新增Demo QA测试说明文档 2026-07-20 18:12:56 +08:00
dingyuntian 1171ad9e87 build: 更新版本号至0.6.0.1-20260720 2026-07-20 18:12:32 +08:00
dingyuntian 1318636bee yarn: 补Day2_mid节点跳转对话 2026-07-20 18:11:26 +08:00
dingyuntian f17a8ab8dd scene(peipei): 调整冷色特效参数与线缆位置 2026-07-20 18:11:05 +08:00
dingyuntian b70f2614af art: 移动光标贴图至Common并更新 2026-07-20 18:10:42 +08:00
dingyuntian 517f4d956a refactor(savesystem): 正式存档目录更名为demo_saves 2026-07-20 18:09:54 +08:00
dingyuntian 46c47ea4be Merge branch 'feature/振彤Yarn提交' into 'develop'
yarn: 文本修改

See merge request aibis-dream/aibis-dream!756
2026-07-20 07:01:25 +00:00
dingyuntian 41d3e07a55 yarn: 文本修改 2026-07-20 14:41:08 +08:00
dingyuntian d10dfc1892 feat: 开发模式 2026-07-20 14:29:47 +08:00
dingyuntian 2cd0ae92be Merge branch 'feature/demo调整0719true' into 'develop'
Feature/demo调整0719true

See merge request aibis-dream/aibis-dream!755
2026-07-19 19:59:47 +00:00
dingyuntian 3491367bd9 Merge branch '7.19春优化' into 'develop'
fix(heatmap): 低温段改为蓝色噪点并保留发热色带

See merge request aibis-dream/aibis-dream!754
2026-07-19 19:55:33 +00:00
bottlefish dc6fe93afb 提交结尾场景为天桥 2026-07-20 03:53:07 +08:00
Ovid ff89ffe552 GTS幽灵音量+大 2026-07-20 03:52:09 +08:00
bottlefish bd30cdabd0 Merge branch 'develop' into 7.19春优化 2026-07-20 03:50:37 +08:00
Ovid 6ff260150d HS1病例补充动态 2026-07-20 03:50:00 +08:00
bottlefishandCursor 32d2fcc0a2 yarn(dream): 优化 Day2 梦境演出与放手流程
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-20 03:47:13 +08:00
bottlefishandCursor cca5404f0c feat(scene-mgmt): 支持无线轱辘分层与加速晃动
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-20 03:47:05 +08:00
bottlefishandCursor 6e5e5d5790 art(dream): 添加 Day2 梦境 aseprite 源文件
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-20 03:46:54 +08:00
bottlefishandCursor ad759a6e83 art(dream): 新增 Day2 梦境演出贴图并更新素材
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-20 03:46:33 +08:00
bottlefishandCursor 65205e2552 yarn(huoshan): 简化 Stage7 直接回诊室流程
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-20 03:46:11 +08:00
dingyuntian cb255f8ca5 Merge branch 'bugfix/佩佩动画迁移' into 'develop'
Bugfix/佩佩动画迁移

See merge request aibis-dream/aibis-dream!753
2026-07-19 19:39:32 +00:00
dingyuntian 5f30f356ec fix: 章节本地化 2026-07-20 03:38:59 +08:00
dingyuntian 3c789cbd65 art: 火山动画及行人动画 2026-07-20 03:38:47 +08:00
Ovid fabef0145d +上没有女孩的椅子 2026-07-20 03:34:03 +08:00
Ovid 785add905d HS1病例上传 2026-07-20 03:20:15 +08:00
Ovid 2fe558846b PP2分析上传 2026-07-20 03:10:49 +08:00
dingyuntian 1fa96151d6 Merge branch 'bugfix/佩佩动画迁移' into 'develop'
Bugfix/佩佩动画迁移

See merge request aibis-dream/aibis-dream!752
2026-07-19 19:01:06 +00:00
dingyuntian c8830d9346 yarn: 多余fadeout 2026-07-20 03:00:19 +08:00
dingyuntian ecf75ae6a6 art: 光标更新 2026-07-20 03:00:04 +08:00
dingyuntian 5f2f6e6365 art: 清除背景残留 2026-07-20 02:59:24 +08:00
dingyuntian 153d36f884 art: 清理废弃资源 2026-07-20 02:59:06 +08:00
NeologismWu 6481858017 Update Day2_mid.yarn 2026-07-20 02:33:35 +08:00
NeologismWu c9ca07a0b3 火山stage8和第二天中午文本
111
2026-07-20 02:29:02 +08:00
Ovid cb1f5b90a7 恢复病历图界面缺失的图层 2026-07-20 02:27:36 +08:00
Ovid 9f4c473fac 序章调整 2026-07-20 02:22:07 +08:00
dingyuntian 4eb72911e1 Merge branch 'bugfix/佩佩动画迁移' into 'develop'
Bugfix/佩佩动画迁移

See merge request aibis-dream/aibis-dream!751
2026-07-19 18:13:56 +00:00
dingyuntian 5f4f9c1721 art(ui): 调整对话气泡图片透明度 2026-07-20 02:10:25 +08:00
dingyuntian 202cdb4c29 feat(peipei): 佩佩动画状态迁移到Flow图 2026-07-20 02:10:25 +08:00
dingyuntian 1ade595f9d yarn(dialog): generate_PunchTape命令改用定义ID参数 2026-07-20 02:10:24 +08:00
dingyuntian 3ed84f79b1 refactor(punchtape): 打孔带数据改为Catalog定义驱动并迁移脚本目录 2026-07-20 02:10:24 +08:00
bottlefishandCursor 1444e43449 chore(scene): 调整 Playtest 结束流程
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-20 01:27:30 +08:00
bottlefishandCursor 6e7bb3f637 art(bridge): 更新下雪序列帧并接入天桥场景
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-20 01:22:04 +08:00
bottlefishandCursor 5ab204b476 fix(yarn): 修正 Day2 night BE detour 节点名
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-20 01:21:55 +08:00
bottlefishandCursor 84192cb7c4 yarn(dialog): 优化 Day2 梦境 Bloom 与全屏演出流程
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-20 01:21:48 +08:00
bottlefishandCursor c98644c723 art(dream): 新增 Day2 梦境天花板风扇与星图素材
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-20 01:21:23 +08:00
bottlefishandCursor 15aba8e805 feat(dialog): 新增全屏序列帧与模糊 Yarn 指令
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-20 01:21:07 +08:00
bottlefishandCursor 90c75d1f45 feat(scene-mgmt): 全屏图柔焦模糊与序列帧播放
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-20 01:20:52 +08:00
bottlefishandCursor f8821b1b3e fix(fix-system): 切割进入时支持 Cut Text 闪烁
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-20 01:20:25 +08:00
bottlefishandCursor 41ca1927a0 fix(heatmap): 低温段改为蓝色噪点并保留发热色带
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-20 01:20:12 +08:00
dingyuntian 6bf967e8b3 Merge branch 'feature/demo脚本调整0719' into 'develop'
Feature/demo脚本调整0719

See merge request aibis-dream/aibis-dream!750
2026-07-19 15:47:28 +00:00
dingyuntian 2514eb0a8d Merge branch 'bugfix/小问题修复' into 'develop'
Bugfix/小问题修复

See merge request aibis-dream/aibis-dream!749
2026-07-19 15:44:28 +00:00
dingyuntian f444978717 fix: 火山表情修复 2026-07-19 23:43:53 +08:00
Ovid 554de790c1 Merge branch 'develop' into feature/demo脚本调整0719 2026-07-19 23:08:02 +08:00
Ovid 1764714cb5 PP2部分调整 2026-07-19 23:07:33 +08:00
dingyuntian a6d541383b Merge branch 'develop' into bugfix/小问题修复 2026-07-19 23:04:53 +08:00
dingyuntian 00b5646b44 feat: 打孔带更新 2026-07-19 23:04:04 +08:00
dingyuntian 9403bd9623 Merge branch '7.17春优化' into 'develop'
7.17春优化

See merge request aibis-dream/aibis-dream!748
2026-07-19 15:00:09 +00:00
bottlefish 14fd64e7bd fix(dialog): 修复 Day2 梦境终端过渡异常 2026-07-19 22:39:19 +08:00
bottlefish 5a37f529ab fix(dialog): 修复快进时后处理渐变回写 2026-07-19 22:36:45 +08:00
bottlefish 06d6127c69 chore(merge): 合并 develop 并整合 Day2 梦境剧情与演出 2026-07-19 21:25:30 +08:00
Ovid 53587c413e D1S手账串接 2026-07-19 20:50:22 +08:00
bottlefish 5408fd5320 build(config): 改用本地 Unity MCP 包 2026-07-19 20:42:51 +08:00
bottlefish 1f6208a094 yarn(dialog): 调整 Day2 天桥后处理权重 2026-07-19 20:42:19 +08:00
bottlefish 772a6bbbe8 yarn(dialog): 优化 Day2 梦境演出流程 2026-07-19 20:41:35 +08:00
bottlefish bfc61a0097 feat(scene-mgmt): 重构梦境门海浪切换演出 2026-07-19 20:40:20 +08:00
bottlefish bfbfe494c4 art(scene-mgmt): 更新梦境门框与海浪动画资源 2026-07-19 20:38:28 +08:00
bottlefish 297075e0f0 feat(dialog): 添加后处理参数 Yarn 指令 2026-07-19 20:37:32 +08:00
dingyuntian 71d248c2e6 Merge branch '0718-振彤优化' into 'develop'
Update Day2_mid.yarn

See merge request aibis-dream/aibis-dream!745
2026-07-19 12:37:31 +00:00
bottlefish 7034b82aa4 perf(scene-mgmt): 优化星空失焦模糊效果 2026-07-19 20:36:06 +08:00
bottlefish eb127371f1 fix(localization): 补充终端特殊字符字形 2026-07-19 20:32:48 +08:00
bottlefish cec2dae5e0 yarn(dialog): 为火山头冷台词添加振动演出 2026-07-19 20:32:09 +08:00
bottlefish ba19c2eff5 feat(scene-mgmt): 添加角色立绘持续振动指令 2026-07-19 20:31:16 +08:00
bottlefish 7fa12e3d46 style(ui): 调整任务条目文字颜色 2026-07-19 20:30:29 +08:00
bottlefish bb6b3dd599 feat(fix-system): 区分维修终端错误提示颜色 2026-07-19 20:30:05 +08:00
bottlefish d7030f36d2 feat(fix-system): 优化低温热力图视觉表现 2026-07-19 20:29:30 +08:00
bottlefish 94a817f5fa feat(tarot): 添加塔罗展示背景压暗 2026-07-19 20:29:01 +08:00
bottlefish bfdcb41116 art(tarot): 更新塔罗牌面资源 2026-07-19 20:28:25 +08:00
bottlefish 6ace48dba2 art(scene-bar): 修正酒吧角色动画表现 2026-07-19 20:27:00 +08:00
dingyuntian 2999f753f7 fix: 进入记忆界面相关修改 2026-07-19 19:41:13 +08:00
dingyuntian c3da27d07c fix: 梦境对话跳Warning 2026-07-19 19:05:06 +08:00
dingyuntian 05fe1ebb60 Merge branch 'feature/demo脚本调整' into bugfix/小问题修复 2026-07-19 18:15:58 +08:00
dingyuntian ad5111a206 fix: 字符缺失问题 2026-07-19 18:14:17 +08:00
dingyuntian 592d3a36dd art: 音量条 2026-07-19 17:23:55 +08:00
dingyuntian 3e2a24421f Merge branch 'feature/demo脚本调整' into 'develop'
Feature/demo脚本调整

See merge request aibis-dream/aibis-dream!747
2026-07-18 16:14:23 +00:00
dingyuntian bc85e4d343 Merge branch 'develop' into feature/demo脚本调整 2026-07-19 00:13:36 +08:00
Ovid 551dd6d183 debug 2026-07-19 00:11:25 +08:00
dingyuntian c9f508bb8e Merge branch 'feature/GameManager相关重构' into 'develop'
feat(log-kit): 重构文件日志系统支持异步结构化日志

See merge request aibis-dream/aibis-dream!746
2026-07-18 16:04:06 +00:00
dingyuntian ba5a9fc2f3 docs(dialog): 添加梦境选项提示语使用文档 2026-07-19 00:00:54 +08:00
dingyuntian d5c4917a8a test(dialog): 添加选项提示语元数据测试
校验 IsOptionPromptLine 仅匹配精确的 option_prompt 元数据。
2026-07-19 00:00:54 +08:00
dingyuntian c751a859ff feat(dialog): 添加梦境选项提示语支持
标记 #option_prompt 的台词不再进入普通台词流程,由 OptionView
暂存并在下一组 Dream Options 出现时显示在选项上方,同时通过
新增 LineHistoryAppend 事件加入对话历史。OnelineOptions 支持
提示语文本与独立选项根节点,并改为按实例追踪销毁按钮。
2026-07-19 00:00:17 +08:00
dingyuntian 081ed0d883 test(save): 添加演出快照契约测试
校验 showcase/playTool/screen 的 SaveId 与还原顺序,
以及快照 section 的 JSON 序列化往返。
2026-07-19 00:00:01 +08:00
dingyuntian a5e417eeae feat(save): 新增梦境演出图与物品图的存档快照
新增 showcase(order 69) 与 playTool(order 70) 两个快照 section,
分别持久化 SpriteShowcase 小图/大图与 PlayToolPanel 物品图/全屏图
的终态,读档时直接还原静止画面。SpriteShowcase 与 PlayToolPanel
补充快照捕获/还原与立即清理逻辑,GameManager 在卸载场景前清理
演出效果。screen 还原顺序顺延至 80。
2026-07-18 23:59:52 +08:00
dingyuntian 2eea496c4b feat(ui): 支持在指定面板上点击推进对话
新增 AllowDialogueAdvanceOnPointer 标记组件,IsPointerOverUI 命中
带该标记的 UI 时不再阻止对话推进;同时缓存 PointerEventData 与
射线结果列表,避免每次检测分配。Play Tool 与 Screen Transition
面板挂上该组件。
2026-07-18 23:59:33 +08:00
dingyuntian d316922b3a fix(fix-system): 修复维修中心销毁时的依赖清理异常
FixSystemCenter.OnSingletonDestroy 在场景销毁阶段访问的 CameraKit、
BubbleSlotKit 可能已清理,且 Director.QuitCurrentMode 协程依赖的
对象可能已拆除。改为判空访问,并新增 Director.Reset 直接清理状态。
2026-07-18 23:59:19 +08:00
dingyuntian 600fd4cebf fix: 修复场景卸载句柄自动释放导致的异常
UnloadSceneAsync 默认 autoReleaseHandle 为 true,yield 完成后访问
Status 会抛异常。改为手动管理句柄生命周期,并将 FixSystemCenter
与 ResourceSystem 的清理移到卸载成功之后。
2026-07-18 23:58:52 +08:00
bottlefish ce00539c18 feat(save): 迁移并完善开发跳转存档 2026-07-18 22:15:52 +08:00
NeologismWu 78d5ad33f0 Update Stage6.yarn 2026-07-18 21:48:06 +08:00
NeologismWu 2fec120568 Update Day2_mid.yarn 2026-07-18 20:45:41 +08:00
dingyuntian 4b595fcee9 fix: 对话框底色小改动 2026-07-18 19:24:13 +08:00
dingyuntian 947cfa2fb4 Merge remote-tracking branch 'origin/feature/日志系统翻新' into feature/GameManager相关重构 2026-07-18 17:33:31 +08:00
dingyuntian 0dc1001723 fix: BodyModule可能的注册失败问题 2026-07-18 17:28:06 +08:00
dingyuntian 7476263411 Merge branch 'develop' into feature/GameManager相关重构 2026-07-17 22:21:00 +08:00
dingyuntian 91c3f509e1 yarn: 佩佩2表情替换(待全量检查) 2026-07-17 22:20:22 +08:00
dingyuntian 686c32738d Merge branch 'develop' into feature/demo脚本调整 2026-07-17 20:24:18 +08:00
dingyuntian b40f17ea9f Merge branch 'feature/帧动画系统' into 'develop'
Feature/帧动画系统

See merge request aibis-dream/aibis-dream!744
2026-07-17 12:23:38 +00:00
dingyuntian 4b86068bbf chore: 删除残留 TerminalUI 文件夹 meta 2026-07-17 20:20:25 +08:00
dingyuntian 1077bc551c docs(frame-animation): 补充共享 Sprite 与 Actor 接入文档 2026-07-17 20:20:16 +08:00
dingyuntian a4620dacc8 yarn(dialog): 火山初始化改为 FrameAnimation 类型 2026-07-17 20:20:06 +08:00
dingyuntian 2c8bc17174 chore(addressables): 注册帧动画 Prefab 与 Graph 资源 2026-07-17 20:19:56 +08:00
dingyuntian 24f475fe2f art(frame-animation): 添加帧动画角色 Prefab 与示例素材 2026-07-17 20:19:46 +08:00
dingyuntian 5236066c7b test(frame-animation): 补充共享 Sprite 与 Actor 集成测试 2026-07-17 20:19:34 +08:00
dingyuntian 447d61f941 feat(frame-animation): 编辑器支持共享 SpriteRect 与 Graph 属性面板 2026-07-17 20:19:24 +08:00
dingyuntian 7646cb4db3 feat(scene-mgmt): 添加 FrameAnimation 角色类型与异步加载 2026-07-17 20:19:14 +08:00
dingyuntian 7c04f507db feat(frame-animation): 支持运行时 Graph 绑定与终态恢复 2026-07-17 20:19:04 +08:00
Ovid 5549404fe4 蓝眼无神+入 2026-07-17 17:21:35 +08:00
dingyuntian 667425bd2c feat: 调整日志堆栈等级 2026-07-17 14:25:55 +08:00
dingyuntian 21d51945c3 feat: GameManager相关重构 2026-07-17 14:24:02 +08:00
dingyuntian 2dcfeec938 chore: 去除部分已不再使用的UI代码 2026-07-17 14:22:33 +08:00
Ovid 94130cd97f PP2表情上传 2026-07-17 05:09:02 +08:00
dingyuntian c617e44813 Merge branch 'develop' into feature/帧动画系统 2026-07-16 23:43:54 +08:00
dingyuntian b7ca9ab11f Merge branch 'develop' into feature/demo脚本调整 2026-07-16 23:13:46 +08:00
dingyuntian 847feed926 Merge branch 'develop' into feature/demo脚本调整 2026-07-16 23:13:31 +08:00
dingyuntian e20b499492 Merge branch 'bugfix/预览模式问题' into 'develop'
Bugfix/预览模式问题

See merge request aibis-dream/aibis-dream!743
2026-07-16 15:12:30 +00:00
dingyuntian 5d07012cb6 fix: 预览模式问题 2026-07-16 23:11:36 +08:00
dingyuntian 00a43fcad3 docs: GameManager大重构计划,需要重新审视 2026-07-16 23:07:24 +08:00
dingyuntian e363c6e4a5 Merge branch 'bugfix/合并问题修复' into 'develop'
fix: 冲突合并问题,修复线缆相关

See merge request aibis-dream/aibis-dream!742
2026-07-16 15:06:22 +00:00
dingyuntian 1a113dbd25 fix: 冲突合并问题,修复线缆相关 2026-07-16 23:05:46 +08:00
dingyuntian 3959561686 Merge branch 'develop' into feature/帧动画系统 2026-07-16 20:56:53 +08:00
dingyuntian 031ac79b8d Merge branch 'feature/demo脚本调整' of ssh://114.67.212.218:2222/aibis-dream/aibis-dream into feature/demo脚本调整 2026-07-16 20:24:20 +08:00
Ovid 0db3f75476 D2S结尾调整 2026-07-16 19:39:24 +08:00
dingyuntian f3e1e421a3 Merge branch 'develop' into feature/demo脚本调整 2026-07-16 19:18:06 +08:00
dingyuntian 23b6d9cf87 Merge branch '7.11春优化' into 'develop'
fix(heatmap): 优化温度过渡并修复热点尺寸

See merge request aibis-dream/aibis-dream!741
2026-07-16 11:17:04 +00:00
bottlefish 509e0ae169 Merge branch 'develop' into '7.11春优化'
# Conflicts:
#   Assets/Scripts/FixSystemNew/Screen System/FixPanel/CablePanel.cs
2026-07-16 11:11:07 +00:00
dingyuntian c3c0398905 Merge branch 'bugfix/插孔打开时机问题' into 'develop'
fix: 插孔打开时机

See merge request aibis-dream/aibis-dream!740
2026-07-16 11:09:39 +00:00
bottlefish fd79ff9d93 feat(fix-system): 优化线缆松手下坠与插头朝向 2026-07-16 19:09:25 +08:00
bottlefish 8b1fe28edb fix(fix-system): 移除线缆拖拽的插孔自动吸附 2026-07-16 19:08:31 +08:00
dingyuntian b4f0cebc1d fix: 插孔打开时机 2026-07-16 18:50:00 +08:00
dingyuntian 46602803dc feat: 动画系统第五阶段(未验收) 2026-07-16 18:49:12 +08:00
bottlefish cb1ddc1f93 Merge branch 'develop' into 7.11春优化 2026-07-16 18:42:23 +08:00
bottlefish 6c75ceaa35 docs(save): 补充严格开发跳转使用说明 2026-07-16 18:41:20 +08:00
bottlefish cfb4ff96c4 fix(ui): 修复场景卸载后透明遮罩阻塞交互 2026-07-16 18:40:53 +08:00
bottlefish 7dfd87e868 test(save): 添加开发存档清单校验测试 2026-07-16 18:40:14 +08:00
bottlefish 8deff54e48 feat(save): 增强开发存档跳转与严格校验 2026-07-16 18:39:50 +08:00
bottlefish 7b287a6248 test(save): 更新开发跳转测试存档与清单 2026-07-16 18:37:14 +08:00
dingyuntian 9b6d008263 Merge branch 'develop' into feature/帧动画系统 2026-07-16 18:06:01 +08:00
dingyuntian 02d3d80f46 Merge branch 'feature/转场功能更新' into 'develop'
feat: 添加全局屏幕转场面板

See merge request aibis-dream/aibis-dream!739
2026-07-16 09:58:38 +00:00
dingyuntian 3eea7e9ca6 docs(dialog): 添加 Yarn 全局转场指令表
- 列出 fade_in/out、fade_in_white、flash_white、
  wipe_in/out、shutter_in/out 等指令的用法与示例
2026-07-16 17:57:06 +08:00
dingyuntian 56045b4bcd fix(fade-kit): 修复 FadeKit 空引用和零时长异常
- 增加 Image 空引用保护
- 处理 duration 小于等于 0 的边界情况
- 动画开始前调用 DOKill 避免冲突
- 使用 DOFade 替代 DOBlendableColor,行为更明确
2026-07-16 17:56:59 +08:00
dingyuntian f51a670239 refactor: 将淡入淡出迁移到 ScreenTransitionPanel
- 将 BaseYarnCommand、FixSystemNew 各状态、GameManager、
  SaveSystem、PlayToolPanel 中的 PlayToolPanel 遮罩调用
  统一迁移到 ScreenTransitionPanel
- 从 PlayToolPanel 移除 _fadeImage 及相关 fade 方法
- 从 Play Tool Panel Prefab 移除 Fade Image 子对象
2026-07-16 17:56:51 +08:00
dingyuntian 4100232162 feat: 添加全局屏幕转场面板
- 新增 ScreenTransitionPanel,支持 fade_in/out、fade_in_white、flash_white、
  wipe_in/out、shutter_in/out 等多种转场效果
- 新增 Screen Transition Panel Prefab 并在 Persistence 场景挂载
- UIManager 启动时自动显示该面板
- BaseYarnCommand 新增对应的 Yarn 全局转场指令
2026-07-16 17:56:33 +08:00
bottlefish 51fb062225 build(config): 更新项目构建版本 2026-07-16 17:55:05 +08:00
bottlefish e0318026d7 scene(ui): 调整持久场景终端界面配置 2026-07-16 17:54:50 +08:00
bottlefish cc354cb37d scene(scene-flow): 更新剧情场景流转配置 2026-07-16 17:54:33 +08:00
bottlefish eaba7ea5ab fix(dialog): 修正时段初始化与角色气泡 2026-07-16 17:54:06 +08:00
bottlefish 5ab8498be5 art: 更新医生与英里角色资源 2026-07-16 17:53:51 +08:00
bottlefish fa79a4bed1 art(bar): 更新调酒妹动画与状态机 2026-07-16 17:53:31 +08:00
bottlefish f0a92553fb feat(kite): 完善风筝回合动态表现 2026-07-16 17:53:08 +08:00
bottlefish 85de341cd2 fix(ui): 修复梦境终端输入法交互 2026-07-16 17:52:49 +08:00
bottlefish ea95111f2a feat(dream): 完善梦境门与星空聚焦演出 2026-07-16 17:52:34 +08:00
bottlefish 0039beb5f9 art(huoshan): 调整火山角色表情动画 2026-07-16 17:51:23 +08:00
bottlefish 96164e1887 feat(huoshan): 重构笑话发生器像素噪点表现 2026-07-16 17:51:01 +08:00
bottlefish 754d03b47d feat(fix-system): 优化损坏模块火花表现 2026-07-16 17:50:48 +08:00
bottlefish 3be0bf8201 feat(fix-system): 重构序章维修流程与面板启动表现 2026-07-16 17:50:35 +08:00
Ovid 60200afe9b debug:云的图片名引用错误 2026-07-16 02:15:57 +08:00
Ovid 69315f86f9 添加枯树大图 2026-07-15 22:06:02 +08:00
dingyuntian 8c795f4474 Merge branch 'develop' into feature/新动画系统 2026-07-15 20:21:37 +08:00
bottlefish 8c37a0bd09 Merge remote-tracking branch 'origin/feature/demo脚本调整' into 7.11春优化 2026-07-15 19:55:59 +08:00
bottlefish e9e21920f1 scene: 调整持久化场景默认对象状态 2026-07-15 19:42:30 +08:00
bottlefish 5c6cc5c4a6 scene(fix-system): 同步维修场景与温控器配置 2026-07-15 19:42:00 +08:00
bottlefish 61e3f52a38 fix(dialog): 修正夜间剧情环境初始化 2026-07-15 19:41:16 +08:00
bottlefish 5639bad84a yarn(peipei): 清理失效的模块高亮指令 2026-07-15 19:40:44 +08:00
bottlefish 3d86790bd7 yarn(huoshan): 清理模块高亮并修正阶段跳转 2026-07-15 19:40:17 +08:00
bottlefish fd77b5c248 feat(effects): 优化故障噪声与场景后处理表现 2026-07-15 19:39:43 +08:00
bottlefish fa66dbc7c9 feat(kite): 优化风筝镜头追赶与双捕捉表现 2026-07-15 19:39:12 +08:00
bottlefish 92087b81ef feat(dream): 添加梦境数据溢出与虚焦表现 2026-07-15 19:38:42 +08:00
bottlefish 1f931e987f fix(huoshan): 优化语言粒子布局与状态重置 2026-07-15 19:37:37 +08:00
bottlefish 7ace1f255a fix(fix-system): 修复维修场景鼠标视差偏移 2026-07-15 19:36:58 +08:00
bottlefish 21321074bf fix(fix-system): 优化温控器风扇停止流程 2026-07-15 19:36:24 +08:00
bottlefish 89850c75f3 feat(fix-system): 优化线缆与警报灯表现 2026-07-15 19:35:47 +08:00
bottlefish d075d1e0f8 feat(fix-system): 添加维修模块运行状态表现 2026-07-15 19:34:50 +08:00
bottlefish 161fe6ac7d test(dev-save): 支持从测试归档恢复阶段存档 2026-07-15 19:27:53 +08:00
bottlefish c38c2f75be fix(save): 修复跨章节存档恢复校验 2026-07-15 19:27:18 +08:00
Ovid 52573095f7 Merge branch 'develop' into feature/demo脚本调整 2026-07-15 17:40:59 +08:00
Ovid ac6ded9f66 脚本调整上传 2026-07-15 17:40:29 +08:00
dingyuntian 8a26091590 Merge branch 'feature/录制模式相关改动' into 'develop'
fix(dialog): 修复点击 UI 时对话被误推进

See merge request aibis-dream/aibis-dream!738
2026-07-15 08:53:25 +00:00
dingyuntian 06d85d6460 refactor(ui): 移除 InfoPanel 的 I 键变量栏切换
删除 Update 中通过 I 键切换 variableBar 显隐的调试代码,
避免与现有输入冲突并保持面板职责单一。
2026-07-15 16:52:08 +08:00
dingyuntian 91ffbeb130 feat(ui): 添加录制工具面板
新增 RecordingToolPanel,按 Ctrl+R 唤出侧边栏,可独立控制光标、
版本号、Top Bar 与对话视觉的显隐。移除旧的
UIEventEnum.RecordingModeChanged 事件,改为各子系统提供显式
SetVisible API。在 Persistence 场景中配置面板层级与四个开关。
2026-07-15 16:51:55 +08:00
dingyuntian b14599d18c fix(dialog): 修复点击 UI 时对话被误推进
在 LineAdvanceInput 中通过 UIManager.IsPointerOverUI 判断
鼠标是否位于主 UI Canvas 的射线接收元素上,避免点击录制工具
等 UI 时推进对话。
2026-07-15 16:51:11 +08:00
dingyuntian 53a4fc86c4 feat: 设置修改,方便跑单元测试 2026-07-15 15:14:55 +08:00
dingyuntian 079d57e295 chore: 动画系统原型 2026-07-15 15:14:32 +08:00
dingyuntian 5f8ffb7f78 docs: 动画系统文档 2026-07-15 15:14:18 +08:00
dingyuntian 85a3fc9e14 feat(frameAnima): 动画系统前四个阶段 2026-07-15 15:13:56 +08:00
bottlefishandCursor ddb3aba4e5 art: 更新开盖动画资源
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-15 14:04:19 +08:00
bottlefishandCursor 1ee2a949e9 art(clinicout): 更新外出医生动画
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-15 14:02:38 +08:00
bottlefishandCursor dd66a52d65 scene: 将 Persistence 开场对话切到 Day2_FIRST_HS1
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-15 14:00:48 +08:00
bottlefishandCursor 59bffeab06 test(dev-save): 重建 Huoshan1 阶段存档目录与 catalog
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-15 13:58:01 +08:00
bottlefishandCursor 423a3954dd feat(dev-save): 强化 Huoshan 阶段存档提升与跳转校验
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-15 13:57:21 +08:00
bottlefishandCursor 4ab2f83395 yarn(huoshan): 用阶段就绪节点替换中段存档点
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-15 13:55:33 +08:00
Ovid de85ca2944 录屏版本提交 2026-07-14 13:45:37 +08:00
bottlefishandCursor 9f6c926dcc test(dev-save): 按叙事顺序更新 Huoshan1 测试存档
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-13 22:55:55 +08:00
bottlefishandCursor d101864397 yarn(huoshan): 规范节点标签并在 Stage 入口补存档
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-13 22:55:43 +08:00
bottlefishandCursor 1cc5ac32aa scene(huoshan): 同步旋钮三态与发条触发角
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-13 22:55:27 +08:00
bottlefishandCursor 431401c52f fix(huoshan): 修复发条终点判定与越界拖拽
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-13 22:55:12 +08:00
bottlefishandCursor 0ed1253a40 feat(huoshan): 旋钮改为三态切图外观
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-13 22:54:58 +08:00
bottlefishandCursor 4f59e41b03 feat(subway): 添加车厢加速度驱动与扶手摆动
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-13 22:54:43 +08:00
bottlefishandCursor df6f8c6ec4 yarn: 用 Timeline 替换英里登场与天桥 CG 静图
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-13 22:54:15 +08:00
bottlefishandCursor d00edd7bb8 scene: 登记叙事 Timeline 并挂入场景
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-13 22:53:59 +08:00
bottlefishandCursor 1be7b12deb art: 添加英里初登场与天桥夕阳 Timeline 资源
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-13 22:53:24 +08:00
bottlefishandCursor 51b8d86603 fix(dialog): 兼容 load_scene 多余淡入时长参数
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-13 22:53:10 +08:00
bottlefishandCursor c4dbdc098b feat(timeline): 添加 wait_timeline 以支持黑屏起播
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-13 22:52:54 +08:00
dingyuntian 19b6b9c4e2 fix: 章节编辑器问题修复 2026-07-13 22:24:39 +08:00
dingyuntian 92e8cd2f13 docs: 动画文档 2026-07-13 22:24:16 +08:00
bottlefishandCursor 26cfa5d886 test(dev-save): 添加 Day2Sleep 测试存档与晋升脚本
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-13 20:57:03 +08:00
bottlefishandCursor b98214632e feat(dream): 实现风筝镜头补偿与虚焦驱动
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-13 20:56:51 +08:00
bottlefishandCursor 2c74ec2030 feat(tarot): 优化摊牌缩放与逆位动画节奏
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-13 20:56:33 +08:00
bottlefishandCursor 71bfad4dae scene(huoshan): 同步表达与销售模块场景参数
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-13 20:56:23 +08:00
bottlefishandCursor c601dda9de fix(huoshan): 调整销售滑片角度并完善发条调试可视化
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-13 20:56:14 +08:00
bottlefishandCursor 1422161844 feat(huoshan): 增强表达模块干扰表现与完成释放效果
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-13 20:56:00 +08:00
Ovid a494cf99cf D1S梦境调整 2026-07-13 19:42:33 +08:00
bottlefishandCursor ee1d100fb5 chore(render): 启用 ShapesRenderFeature
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-13 14:25:23 +08:00
bottlefishandCursor d0a08986c6 yarn(huoshan): 调整销售模块文案并补充对话节拍
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-13 14:24:54 +08:00
bottlefishandCursor 0d04d1a68d scene(huoshan): 同步发条与平静场场景参数
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-13 14:24:29 +08:00
bottlefishandCursor 52e0e9002f fix(huoshan): 优化发条完成判定并防止销售轮次重复触发
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-13 14:24:05 +08:00
bottlefishandCursor 4b3260dfcd feat(huoshan): 为聚焦文本添加 Glitch 平静场
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-13 14:23:41 +08:00
bottlefishandCursor 6689effb87 feat(ui): 为旋钮交互添加旋转光标状态
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-13 14:22:17 +08:00
bottlefishandCursor b062ab4ddc feat(dev-save): 用通用跳转工具替换佩佩存档跳转
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-13 14:21:51 +08:00
bottlefishandCursor 4104de4166 scene(persistence): 调整启动对话与单行框状态
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-11 19:41:17 +08:00
bottlefishandCursor 425cd1e695 chore(tmp): 补充 Fallback 动态字形数据
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-11 19:40:59 +08:00
bottlefishandCursor a48a6bf6ad scene(peipei): 同步后处理材质并调整场景配置
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-11 19:40:45 +08:00
bottlefishandCursor 98c558e800 feat(render): 配置 VolFx Ascii 后处理通道
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-11 19:40:30 +08:00
bottlefishandCursor cd00a524bb fix(heatmap): 优化温度过渡并修复热点尺寸
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-11 19:40:10 +08:00
dingyuntian 6d12bceb36 yarn: Yarn冲突处理 2026-07-11 16:25:58 +08:00
dingyuntian 52d7656c30 docs: 动画文档未完成版 2026-07-11 16:17:09 +08:00
dingyuntian 2a8d82fd2e art(ui): 更新字体 SDF 资源
- 更新 ChillBitmap 16px 与 WenQuanYi Bitmap Song 14px 的 SDF 图集
2026-07-08 15:21:33 +08:00
dingyuntian 558706ee08 scene(render): 清理 Renderer2Dtest 中 VolFx 特性
- 移除 VolFx Renderer Feature 及相关引用
2026-07-08 15:21:27 +08:00
dingyuntian 65d895798f scene(camera): 添加 Dream Camera 镜头混合规则
- 新增从任意相机切换到 Dream Camera 的混合配置
2026-07-08 15:21:23 +08:00
dingyuntian a305e5ef42 scene(open-fix): 调整 OpenFixScene 相机与对象位置
- 降低虚拟相机优先级
- 微调 Prefab 本地坐标与路径点位置
2026-07-08 15:21:18 +08:00
dingyuntian 0babb520de yarn(dialog): 修正火山 Stage2 语言标签与运算符格式
- 将 baseLanguage 从 zh-CHS 修正为 zh-Hans
- 补全 $TaskToDo 减法运算符两侧空格
2026-07-08 15:21:13 +08:00
dingyuntian 0265de117a docs(log-kit): 添加日志系统改进留档
- 记录背景、已完成内容、文件格式、平台默认配置
- 说明 GameLog 用法与后续待补足项
2026-07-08 15:21:05 +08:00
dingyuntian 11d88c146c feat(log-kit): 重构文件日志系统支持异步结构化日志
- 使用 ConcurrentQueue + 后台线程批量写入
- 新增 LogLevel、LogCategory、LogEntry、LogFormatter
- 新增 GameLog 业务日志入口
- 新增 LogSettingsProfiles 平台化配置
- 支持按 session 分文件、大小轮转与队列满时低优先级丢弃
2026-07-08 15:20:53 +08:00
4819 changed files with 444819 additions and 681830 deletions
@@ -0,0 +1,140 @@
---
name: "source-command-split-commit"
description: "将当前未提交改动拆分为多个符合规范的原子提交"
---
# source-command-split-commit
Use this skill when the user asks to run the migrated source command `split-commit`.
## Command Template
将当前未提交改动拆分为多个原子提交。执行前会分析变更、生成分组方案,经用户确认后逐组提交。
## 执行流程
### Step 1: 前置检查
1. **清理残留文件**:若存在 `msg.txt`,先 `rm -f msg.txt`
2. **读取规范**:确认 `COMMIT_CONVENTION.md` 存在且可读
### Step 2: 保护分支检查
保护分支列表(按优先级):`AGENTS.md` > `.cursor/rules/` > `.git/config branch.protected` > 默认(`master|main|develop`)
若当前在保护分支,询问用户:
- **A** - 创建 feature 分支后继续拆分(推荐)
- **B** - 转移到新分支后压成单提交
- **C** - 取消
### Step 3: 盘点变更
执行以下命令分析:
- `git status` - 整体状态
- `git diff --stat` - 文件统计
- `git diff` - 详细改动
- `git diff --cached` - 已暂存改动
### Step 4: 规则化分组
按"意图一致"原则分组,**优先按 type 分,再按 scope 分**。
**必须拆分的情况**
- 同一组可归属多个 type
- 同文件包含多个独立目的(如功能+重构)
- 资源替换与代码逻辑混合
**可以合并的情况**(最小拆分原则):
- 同一功能的多文件改动(脚本+Prefab)
- 同一模块的多个相关 Bug 修复
### Step 5: 生成方案表格
以表格形式展示拆分方案:
| 顺序 | 文件 | 变更目的 | 提交头 | 依据 | 方式 |
|------|------|----------|--------|------|------|
| 1 | `路径` | 描述 | `type(scope): subject` | 原因 | `git add`/`git add -p` |
**Type 选择优先级**`fix` > `feat` > `art` > `audio` > `scene` > `yarn` > `perf|refactor|...`
**Scope 规则**:单模块用模块名(如 `blockpuzzle`),跨模块省略。
### Step 6: 用户确认
询问:`[Y 执行 / n 取消 / 提出调整]`
- 若调整:根据反馈修改方案,再次确认
- 若执行:进入 Step 7
- 若取消:清理并退出
### Step 7: 逐组提交
对每组执行:
1. `git add <file>``git add -p <file>`
2. 复查:`git diff --cached --stat``git diff --cached`
3. 写入 `msg.txt` 并提交:`git commit -F msg.txt`
4. 检查状态:`git status`
**失败处理**
- `git add -p` 跳过关键 hunk → 暂停,提示处理方案
- pre-commit hook 失败 → 询问 [R]重试 [S]跳过 [A]中止
### Step 8: 结果校验
输出:
1. `git log --oneline -<N>`
2. 回放清单(验证 type/scope/subject 合规性)
3. 若不合规,询问是否修正
### Step 9: 清理
`rm -f msg.txt`
---
## Unity 改动速查表
| 改动类型 | type | scope 示例 |
|----------|------|-----------|
| 脚本逻辑修复 | `fix` | `blockpuzzle`, `dialog` |
| 脚本新功能 | `feat` | `huoshan`, `clue` |
| 美术资源(贴图/模型/动画) | `art` | 对应模块或省略 |
| 音频资源 | `audio` | `audio-kit` 或省略 |
| 场景配置(灯光/镜头) | `scene` | 对应模块或省略 |
| Yarn 对话 | `yarn` | `dialog` |
| 测试代码 | `test` | 对应模块 |
---
## 规范校验清单(执行前检查)
- [ ] 格式:`<type>(<scope>): <subject>``<type>: <subject>`
- [ ] type ∈ {`feat`,`fix`,`art`,`audio`,`scene`,`yarn`,`perf`,`refactor`,`style`,`docs`,`build`,`chore`,`test`}
- [ ] subject:中文、动词开头、≤50字、无句号
- [ ] 一次提交只做一件事
---
## 中文提交方法
由于 PowerShell 中文乱码问题,统一使用文件方式:
```bash
echo "type(scope): 描述" > msg.txt
git commit -F msg.txt
rm -f msg.txt
```
---
## 关于 Pre-commit Hooks
若配置了 husky/lint-staged
- 每次提交都会触发检查
- 如需跳过(**不推荐**):`git commit -F msg.txt --no-verify`
- 跳过可能导致 CI 失败
---
开始执行请回复 **"开始"**,或告知需要的调整。
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---
name: yarn-text-audit
description: 全量审校 Yarn 文本,生成可追溯问题台账并可导出飞书多维表格
---
对用户指定的 Yarn 目录执行全量文本审校。确定性覆盖与安全门禁由 `Tools/yarn_text_audit.py` 提供;语言和叙事判断必须保持可复核。
## 执行流程
1. 明确目标目录、参考目录、是否包含注释、是否只出报告。
2. 对所有目标目录运行:
```powershell
python Tools/yarn_text_audit.py scan `
--root <Yarn目录可重复> `
--output Temp/YarnTextAudit `
--review-memory <可选上次飞书审阅导出的 reviewed-base.json>
```
3. 检查 `Temp/YarnTextAudit/summary.json`,必须满足:
- `unknown_active_lines == 0`
- `unreviewed_records == 0`
- `active_records == ledger.jsonl` 实际行数
4. 分文件、分节点复核 `ledger.jsonl`。活动文本包括命名对白、无角色旁白、系统文本、选项和 option prompt;排除首个非空白字符为 `//` 的注释、节点元数据和 Yarn 命令。
5. 将确定性错误标为“建议修改”,语义、节奏、专名和重要信息等判断标为“需确认”;不以自动规则冒充绝对正确。
6. 交付 `issues.csv``coverage.csv`。用户要求飞书时,先运行 `python Tools/yarn_text_audit.py lark-payloads --output Temp/YarnTextAudit`,再创建 `问题清单``覆盖报告``术语与样式` 三张表;单批不超过 200 条并核对返回数量。
7. 用户完成多维表格审阅后,导出完整记录并执行:
```powershell
python Tools/yarn_text_audit.py apply-review `
--reviews Temp/YarnTextAudit/reviewed-base.json `
--manifest Temp/YarnTextAudit/manifest.json `
--report Temp/YarnTextAudit/apply-report.json
# 预览无误后才实际写入
python Tools/yarn_text_audit.py apply-review `
--reviews Temp/YarnTextAudit/reviewed-base.json `
--manifest Temp/YarnTextAudit/manifest.json `
--report Temp/YarnTextAudit/apply-report.json `
--apply
```
8. 修改后重新扫描并运行 `verify`。不得新增、重生成或修改 `#line:` 标签;不得增加文本显示行数。
## 人工反馈优先级
- 后续扫描使用 `--review-memory`;脚本会按原文或已应用后的预期文本重建稳定 ID,不重复报告已经人工决策的记录。
- “按照备注修改”高于分类和脚本建议;只执行备注明确要求的断行、颜色、文字或效果。
- 不因 `Task` 说话者、`role="Aside"` 或专有名词出现本身自动判定颜色。必须结合是否为玩家行动目标、真实内心表达及当前叙事重点逐处判断。
- 专有名词不要求每次出现都标蓝;检查/拆除/短接/装回等玩家下一步操作可以按上下文标黄。
- 笑话效果优先只包裹双关或谐音落点,不默认包裹整句。
- `#autonext` 不应一律修正为 `#auto_next`;若审阅备注要求移除,则直接移除。
- 长行断点以约 18 个全角字符的实际 UI 宽度估算自动折行数,优先在逗号处显式控制;已有断行未经批准不重排。
## AIBIS 审校规则
- 检查错别字、错误重复、缺字候选、的地得、全半角和标点、标签配对及换行舒适度。
- 换行优先考虑逗号附近;只有在不增加显示行数时才建议调整。逗号停顿只用于调整后的断点或明确节奏位置。
- `[[aside]]...[[/aside]]`:实际自言自语、念文本或小声说话;斜体本身不是充分条件。
- `[[term]]...[[/term]]`:游戏专有名词,默认蓝色 `#52B6FF`
- `[[key]]...[[/key]]`:玩家必须关注的信息,优先级高于专名。
- `[[comma-pause]]`:可配置的 0.2 秒逗号停顿。
- `[[ulm]]`FP_Peipei2 中每条活动 `ULM自训练进程:` 文本。
- `[[joke]]...[[/joke]]`:火山实际讲出的笑话,不包括讨论笑话的说明对白。
- 本地输出放入已忽略的 `Temp/YarnTextAudit`;修改前保存文件 SHA-256,应用时必须精确匹配原文与哈希。
## 自检
```powershell
python Tools/yarn_text_audit.py self-test
python Tools/yarn_text_audit.py verify --output Temp/YarnTextAudit
```
@@ -0,0 +1,94 @@
---
name: narrative-timeline-flow
description: >-
叙事 Timelineaseprite/静图改 Timeline、Addressable 登记、黑屏防穿帮、替换 show_full_screen。
Use when 加叙事 timeline、aseprite 转 timeline、英里初登场、CG 演出、替换 show_full_screen、
hide_full_screen、黑屏穿帮、fade_out 时机、wait_timeline、Day1 begin / Day2 night 天桥 CG、
或用户提到 TimelineKit 叙事接入。
---
# 叙事 Timeline 接入(Aseprite / 静图 → Yarn
API 细节见 [`Assets/Scripts/SceneManagement/TimelineKit/README_TimelineKit.md`](../../Assets/Scripts/SceneManagement/TimelineKit/README_TimelineKit.md)。本 skill 只记**本仓库约定与踩坑**。
## 1. 何时用哪种 Yarn 命令
| 场景 | 命令 |
|------|------|
| 播完再往下走 | `<<play_timeline 名>>`(阻塞) |
| 黑屏下先起播 / 与对白并行 / Loop CG | `<<start_timeline 名>>` |
| 已 `start_timeline`,要等播完 | `<<wait_timeline 名>>`(不重头播) |
| 关掉整棵 Director GO | `<<hide_timeline 名>>` |
名称与场景里 `DirectorHandler.timelineName` **完全一致**(叙事多用中文单名,内嵌 Playable)。
## 2. 资产与 Addressable
1. Aseprite → `Assets/GameContent/Scene_{场景}/animationRaw/`(或现有 `AnimationRaw/`
2. Timeline → `GameContent/Scene_{场景}/Timeline/{名}.playable`
3. Addressable Group = 对应场景线(如 `Scene_ClinicOut``Scene_Bridge`
4. Address = `Timeline/{名}`(必须带 `Timeline/` 前缀)
5. 叙事 Timeline **一般不**加 `TimelineAssetRef`(维修玩法才用)
参考范本:`医生出地铁``day2夕阳医生看佩佩侧脸``英里初登场`
## 3. 场景 GO 约定
- 根节点挂 `PlayableDirector``Play On Awake = false`+ `DirectorHandler`
- **根节点默认 Active**`Start` 里要注册到 `TimelineCenter`;关掉根节点会注册失败
- **带 Sprite 的子物体(如 `Visual`)默认 Inactive**;用 ActivationTrack 或播放时再显
- `hide_timeline` = 根 `SetActive(false)`;之后再播时 `PlayTimeline` 会重新打开
- 全屏 CG 常需调位置(例:天桥侧脸根节点 `Y = -5`);PPU / scale 按相机再调
## 4. 黑屏防穿帮(必做)
**错误**`fade_out` 揭开场景 → 再 `play_timeline`(先露底再播 CG)。
**正确**(切场景后的 intro CG):
```yarn
<<fade_in>>
<<load_scene Scene/ClinicOut>>
<<init_actor ...>>
<<start_timeline 英里初登场>>
<<wait 0.2>>
<<fade_out>>
<<wait_timeline 英里初登场>>
<<hide_timeline 英里初登场>>
<<show_actor ...>>
<<play_timeline 医生出地铁>>
```
要点:黑屏内起播并稳住首帧 → 再结束黑屏 → 再等播完。CG 盖住初登场时,角色可延后到 `hide_timeline` 后再 `show_actor`
## 5. 替换 `show_full_screen` 静图
常驻 / Loop 演出(对白期间一直播):
```yarn
<<start_timeline day2夕阳医生看佩佩侧脸>>
<<fade_out 1>>
# ... 对白 ...
<<fade_in 1>>
<<hide_timeline day2夕阳医生看佩佩侧脸>>
<<fade_out 1>>
```
不要再用 `show_full_screen` / `hide_full_screen` 播同一段。
## 6. 其它坑
- `<<load_scene>>` **只需场景名**。旧脚本第二参数(如 `1`)已兼容忽略,**新代码不要写**。
-`.yarn`**不要动**已有 `#line:`;新行不加 `#line:`
- 只改运行时实际绑定的 Yarn(如 Day1_begin → FP,不是 Fiction 草稿)。
- Aseprite 多 tag:选主演出 clipLoop CG 用循环 clip + Director `Loop` 或长轨;一次性 intro 用有限时长 + `wait_timeline`
## 7. 落地检查清单
- [ ] Timeline 在正确 `GameContent/Scene_* /Timeline/`
- [ ] Addressable`Timeline/{名}` + 正确 Group
- [ ] `timelineName` 与 Yarn 一致;`Play On Awake = false`
- [ ] Visual 默认关;进 Play 不会提前露 CG
- [ ] 切场景 intro:黑屏内 `start` → 短 wait → `fade_out``wait_timeline`
- [ ] 静图替换:`start` / `hide` 成对
- [ ] 跑一次确认无先露场景、无 `load_scene` 参数错误
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@@ -75,7 +75,8 @@
*.psd filter=lfs diff=lfs merge=lfs -text
*.psb filter=lfs diff=lfs merge=lfs -text
*.bank filter=lfs diff=lfs merge=lfs -text
*.mp4 filter=lfs diff=lfs merge=lfs -text
# DOTween editor images - exclude from LFS (stored as regular binaries, Unity re-import causes false changes)
Assets/Plugins/Demigiant/DOTween/Editor/Imgs/*.png -filter -diff -merge
Assets/Plugins/Demigiant/DOTween/Editor/Imgs/*.jpg -filter -diff -merge
Assets/Plugins/Demigiant/DOTween/Editor/Imgs/*.jpg -filter -diff -merge
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@@ -110,4 +110,6 @@ fmod_editor.log
.history/*
**/.history/*
.fake
.fake
Keystore/aibis-release-key.keystore
Keystore/keystore.bat
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@@ -56,6 +56,9 @@
"temp/": true,
"Temp/": true
},
"files.associations": {
"**/Plugins/Android/*Template.gradle": "plaintext"
},
"dotnet.defaultSolution": "aibis-dream.sln",
"dotnet.preferCSharpExtension": true,
"cSpell.enableFiletypes": [
@@ -114,5 +117,9 @@
"yarn-comments"
]
}
],
"cSpell.words": [
"Aibis",
"Newtonsoft"
]
}
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# AGENTS.md
This file provides guidance to Codex (Codex.ai/code) when working with code in this repository.
## Project Overview
AIBIS Dream (also known as "AllOurBrokenParts") is a Unity-based narrative adventure game with investigative elements. The project uses Yarn Spinner for dialogue, features a custom framework with modular systems, and includes multiple mini-games and a modular repair/fix system.
**Unity Version:** 2022.3.7f1c1 (Universal Render Pipeline)
## Architecture
### Core Framework (Assets/Scripts/Framework/)
Modular framework with Kit-pattern utilities:
- **ActionKit**: Action sequencing and command pattern
- **AudioKit**: Audio management (includes FMOD integration)
- **Config / Core**: Configuration and core utilities
- **EventSystemKit**: Decoupled event system
- **LogKit**: Structured logging with categories
- **PoolKit**: Object pooling
- **ResourceKit**: Asset loading via `ResourceSystem` (Addressables-based)
- **Note**: New code must use `ResourceSystem`, never `Resources.Load`. See [Resource Loading Best Practices](Docs/ResourceLoadingBestPractices.md). Asset placement rules in [Resource Management Spec](Docs/ResourceManagementSpec.md).
- **SelectorKit**: Weighted/batch/non-repeat random selection
- **SingletonKit**: Singleton base classes
- **StateMachineKit**: State management
- **OtherKit**: Miscellaneous utilities (`CameraKit`, `AnimatorKit`, `FadeKit`, `LocalizationKit`, etc.)
- **Attribute**: Custom editor attributes
### Key Game Systems
- **Game Loop** (Scripts/Game Loop/): `GameManager` (Singleton entry), `YarnVariableStorage` (Yarn variables), `SaveRestoreOrchestrator` / `SaveSystem` (save snapshots), `SceneLoader`, `ChapterController`, `TalkSceneSO`
- **Dialog System** (Scripts/Dialog System/): Yarn Spinner integration — `DialogController`, `LineRunner`, `LocalisedLineProvider`, `BaseYarnCommand`
- **SceneManagement** (Scripts/SceneManagement/): `ActorKit/`, `AnimatorKit/`, `EnvironmentKit/`, `SpawnerKit/`, `TimelineKit/`, `SceneCenter/`, `DreamDoorSystem`
- **UI** (Scripts/UI/): `DialogUI/`, `Panel/`, `Form/`, `Components/`, `Cursor/`, `UIManager`
- **MiniGame** (Scripts/MiniGame/): `HuoShan/` (language particles, EmotionWave), `BlockPuzzle/`, `Peipei/` (Eye, CutLine, Memory)
- **FixSystem** (Scripts/FixSystem/): Legacy — HeatMap, PunchTape, Memory, screen effects
- **FixSystemNew** (Scripts/FixSystemNew/): Active repair system — `FixSystemCenter`, `BodyModule/`, `Cable/`, `WhackMole/`, `Screen System/`, `Open/`, `Clinic/`
- **AssetRefs** (Scripts/AssetRefs/): Addressable key constants (`ConstRef`, `FixAssetRef`, `TimelineAssetRef`)
### Content & Localization
- **Assets/GameContent/**: Runtime assets by scope (`Common/`, `UI/`, `Scene_{Name}/`, `Feature_{Name}/`)
- **Assets/Language/**: Unity Localization tables (runtime active: `UIText/`, `Locales/`, `Sprite/`; `Dialog/``ActorName/``Params/` currently kept as migration backups)
- **Assets/Resources/Yarn/**: Current Yarn dialogue files (target migration to `Assets/Narrative/` per spec, not yet complete)
- **Assets/StreamingAssets/Config/**: CSV-driven localized gameplay data (`character.csv` for actor names, `params.csv` for `l10n.*` substitution terms)
- **Assets/Prototype/**: HTML/JS prototypes for mechanic testing
## Critical Dependencies
### Unity Packages
- **Yarn Spinner** 3.2.2 (OpenUPM), **Addressables** 1.21.21, **Cinemachine** 2.9.7
- **URP** 14.0.8, **TextMesh Pro** 3.0.6, **Timeline** 1.7.5, **Localization** 1.4.5
- **Visual Effect Graph** 14.0.8, **Visual Scripting** 1.8.0
### Third-Party
- **FMOD** (audio engine), **DOTween** (tweening), **Shapes** (vector graphics)
- **More Mountains Feedbacks** (game feel), **Destructible 2D**
## Development Guidelines
### Code Organization
1. Each major system self-contained in its own folder under `Assets/Scripts/`
2. Kit-pattern utilities in `Framework/` — reusable across systems
3. Singleton pattern for global managers (derived from `SingletonKit`)
4. Favor composition over inheritance
5. All runtime asset loading via `ResourceSystem` — never `Resources.Load`
### Unity Tests
- Unity Tests are encouraged when they provide useful feedback, but do not add tests mechanically at every layer merely because production code changed.
- Choose the lowest layer that fully protects each behavior. Add a second layer only when it covers a distinct integration risk.
- Stable tests protect accepted contracts and high-risk regressions. Prefer extending an existing domain suite; create a new permanent file or asmdef only for a genuinely new long-lived boundary.
- Tests for unfinished, exploratory, or intermediate behavior must live under `Assets/Tests/_Temporary/<Feature>/`; never mix them into permanent suites.
- Every temporary test folder must state its purpose and deletion or promotion condition. Delete it when the feature is accepted, replaced, abandoned, or adequately covered by permanent contract tests.
- Prefer EditMode when it is sufficient; use PlayMode for behavior that truly requires Unity lifecycle, frames, coroutines, physics, or Timeline runtime integration.
- Remove tests when their feature is removed, their contract is replaced, or they only mirror implementation details.
- Follow [Unity Test Guidelines](Docs/UnityTestingGuidelines.md) for placement, design, cleanup, and review criteria.
### Scene Structure
- Scenes in `Assets/Scenes/`; `Persistence` scene hosts global managers and Persistent Loader
- Fix scenes: `{Character}FixScene` (e.g. `HuoShanFixScene`, `PeipeiFixScene`, `ExpressFixScene`)
- Test scenes: `languageTest`, `HuoShanExpressionTest`, `wavetest`, etc.
### Addressables
- Config in `Assets/AddressableAssetsData/`; Groups: `Core`, `Scene_*`, `Feature_*`, `Shared_*`, `Localization-*`
- Key format: `Category/Path` (e.g. `Animation/Peipei`, `Timeline/BlockPuzzle/PanelOpen`)
- Scene keys use bare PascalCase names (e.g. `ClinicOut`)
- Details in [Resource Loading Best Practices](Docs/ResourceLoadingBestPractices.md)
### Yarn Dialogue Files
- Current path: `Assets/Resources/Yarn/` (migration to `Assets/Narrative/Yarn/` planned)
- Pattern: `{Character}_{Stage}.yarn`; UTF-8 encoding required for Chinese
#### Yarn Line Tag Maintenance
- **Line tags** (`#line:xxxxxxx`) must be unique across the entire file. Duplicate tags break Yarn Spinner localization.
- Duplicates typically occur when copying an existing node to create a variant (e.g. `地铁ver1``地铁ver3`).
- **Use the dedup tool** (`Tools/dedup_yarn_tags.py`) for bulk cleanup:
```bash
# Preview duplicates from a specific node onward
python Tools/dedup_yarn_tags.py Assets/Resources/Yarn/Fiction_Day1_begin/Fiction_Day1_begin.yarn --from-node 地铁ver4
# Fix duplicates from a specific line onward
python Tools/dedup_yarn_tags.py Assets/Resources/Yarn/Fiction_Day1_begin/Fiction_Day1_begin.yarn --from-line 535 --fix
# Scan an entire directory (preview only)
python Tools/dedup_yarn_tags.py Assets/Resources/Yarn/ --scan-all
```
#### Yarn Script Generation
- **Do NOT add `#line:` tags when generating or editing Yarn dialogue.** Leave all line-tag generation to the user's localization workflow (Unity Localization + Yarn Spinner import tools).
- When creating new `.yarn` files, write plain dialogue lines without any `#line:` suffixes.
### Asset Naming
- **Scripts**: PascalCase (e.g. `DialogController.cs`)
- **Addressable Keys**: `Category/Path` — no spaces, no extensions, ≤3 levels
- **Addressable Groups**: `{Type}_{PascalCaseName}`
### Git & Commits
- LFS for large binaries; ignored: Library/, Temp/, Build/, *.csproj, *.sln
- **Commit format**: `<type>(<scope>): <subject>` — subject in Chinese, type/scope in English
- Extended types: `feat`, `fix`, `art`, `audio`, `scene`, `yarn`, `perf`, `refactor`, `style`, `docs`, `build`, `chore`, `test`
- See [COMMIT_CONVENTION.md](COMMIT_CONVENTION.md) for full details
## Key Build Commands
```bash
# Windows build
"C:\Program Files\Unity\Hub\Editor\2022.3.7f1c1\Editor\Unity.exe" -batchmode -quit -projectPath . -buildWindows64Player "Build/AIBIS_Dream.exe" -logFile Build/log.txt
```
## Common Tasks
### Adding a New Mini-Game
1. Create `Assets/Scripts/MiniGame/{GameName}/`
2. Add assets to `Assets/GameContent/Feature_{GameName}/`
3. Create Addressable Group `Feature_{GameName}`
4. Create test scene in `Assets/Scenes/`
### Adding Yarn Dialogue
1. Create `.yarn` in `Assets/Resources/Yarn/{Module}/`
2. Ensure YarnProject localization assets/CSV are updated (Unity `Assets/Language/Dialog/` is backup-only during migration)
3. Reference in scene's `DialogueRunner`; test with `DialogController`
## Debugging & Performance
- `LogKit` for structured logging; Addressables Event Viewer for resource debugging
- Monitor `SceneResourceLoader.TotalHandleCount` for leak detection
- Always use PoolKit for frequent instantiation; `LoadUncachedAsync` + `EarlyRelease` for large Timeline assets
- Use `LoadAsync<GameObject>` + `Instantiate` for prefabs, never `InstantiateAsync`
## Important Notes
- Narrative-focused game — dialogue and story take precedence
- `FixSystemNew` is the active repair architecture; `FixSystem` is legacy
- `YarnVariableStorage` holds Yarn runtime variables; save/load flows through `SaveRestoreOrchestrator` and `SaveSystem`
## Reference Documents
- [Resource Loading Best Practices](Docs/ResourceLoadingBestPractices.md) — `ResourceSystem` API, Key/Group/Label naming, lifecycle
- [Resource Management Spec](Docs/ResourceManagementSpec.md) — Asset placement: `GameContent/`, `Narrative/`, `_Archive/`
- [Commit Convention](COMMIT_CONVENTION.md) — Commit message format and branch naming
- [HuoShan Docs](Docs/HuoShan/) — Narrative flow, resources, test flowcharts
---
*This document provides guidance for Codex when working with the AIBIS Dream codebase.*
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