fix: 进入记忆界面相关修改
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+1623
-1609
File diff suppressed because it is too large
Load Diff
@@ -28,17 +28,45 @@ namespace AibisDream.FixSystem
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_taskItemPrefab = ResourceKit.LoadAssetSync<GameObject>(ConstRef.TaskItemName);
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}
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public bool IsPanelVisible => Mathf.Approximately(taskRoot.localPosition.x, ShownLocalX);
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public void ShowPanel()
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{
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taskRoot.DOLocalMoveX(ShownLocalX, 1f);
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}
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/// <summary>动画收起面板(与 ShowPanel 对称)。</summary>
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public void HidePanel()
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{
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taskRoot.DOKill();
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taskRoot.DOLocalMoveX(HiddenLocalX, 1f);
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}
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public void HidePanelImmediate()
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{
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taskRoot.DOKill();
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SetPanelVisibleImmediate(false);
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}
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private bool _restoreVisibleAfterCollapse;
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/// <summary>临时收起面板(如进入 Memory 模式),记录之前是否展开,供 RestoreCollapsedPanel 恢复。</summary>
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public void CollapsePanelTemporary(bool immediate = false)
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{
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_restoreVisibleAfterCollapse = IsPanelVisible;
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if (!_restoreVisibleAfterCollapse) return;
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if (immediate) HidePanelImmediate();
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else HidePanel();
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}
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/// <summary>按 CollapsePanelTemporary 记录的状态恢复面板(之前未展开则不做任何事)。</summary>
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public void RestoreCollapsedPanel()
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{
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if (!_restoreVisibleAfterCollapse) return;
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_restoreVisibleAfterCollapse = false;
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ShowPanel();
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}
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public void CompleteTask(string lineId)
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{
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if (_taskDict.Remove(lineId, out var taskItem))
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@@ -73,7 +101,7 @@ namespace AibisDream.FixSystem
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public void CaptureSnapshot(out bool isPanelVisible, List<TaskEntrySnapshotDto> tasks)
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{
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isPanelVisible = Mathf.Approximately(taskRoot.localPosition.x, ShownLocalX);
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isPanelVisible = IsPanelVisible;
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tasks.Clear();
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foreach (var kv in _taskDict)
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@@ -109,6 +109,8 @@ namespace AibisDream.FixSystem
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{
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float duration = 0.5f;
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var memorySystem = FixSystemCenter.SystemDic.Get<MemoryProcess>();
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// 进入Memory前收起Task面板
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FixPanelSystem.Instance.TaskPanel?.CollapsePanelTemporary();
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// 先切BodyModule
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if (!CameraKit.Instance.EqualToCameraState(CameraEnum.BodyModule))
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{
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@@ -130,6 +132,7 @@ namespace AibisDream.FixSystem
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{
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var memorySystem = FixSystemCenter.SystemDic.Get<MemoryProcess>();
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FixPanelSystem.Instance.TaskPanel?.CollapsePanelTemporary(immediate: true);
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yield return memorySystem.DropMemoryProjector();
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FixPanelSystem.GetRepairPanel<CablePanel>().ResetPlug();
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yield return CameraKit.Instance.SwitchCamera(CameraEnum.Memory, true);
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@@ -147,6 +150,8 @@ namespace AibisDream.FixSystem
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yield return UIManager.Instance.GetPanel<ScreenTransitionPanel>().FadeOutAsync(duration);
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yield return CameraKit.Instance.SwitchCamera(CameraEnum.BodyModule);
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memorySystem.PullMemoryProjector();
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// 退出Memory后恢复Task面板
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FixPanelSystem.Instance.TaskPanel?.RestoreCollapsedPanel();
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}
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}
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}
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