fix: 已知问题修复
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@@ -37,7 +37,7 @@ ScriptedImporter:
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sRGBTexture: 1
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spriteMode: 2
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spriteExtrude: 1
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spriteMeshType: 1
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spriteMeshType: 0
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alignment: 0
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spritePixelsToUnits: 43
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@@ -37,7 +37,7 @@ ScriptedImporter:
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sRGBTexture: 1
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spriteMode: 2
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spriteExtrude: 1
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spriteMeshType: 1
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spriteMeshType: 0
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alignment: 0
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spritePivot: {x: 0.5, y: 0.5}
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spritePixelsToUnits: 43
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@@ -286,7 +286,7 @@ ScriptedImporter:
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- name: DefaultTexturePlatform
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overridden: 0
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ignorePlatformSupport: 0
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maxTextureSize: 4096
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maxTextureSize: 2048
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textureFormat: -1
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textureCompression: 0
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@@ -516,7 +516,7 @@ ScriptedImporter:
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sharedRigPSDLayers: []
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pSDLayerImportSetting: []
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importFileNodeState: 1
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platformSettingsDirtyTick: 639100691398813597
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platformSettingsDirtyTick: 639201850035897518
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spriteSizeExpandChanged: 0
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generateGOHierarchy: 0
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textureAssetName:
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@@ -706,7 +706,7 @@ MonoBehaviour:
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director: {fileID: 6948339993923372708}
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autoBindCinemachineBrain: 1
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@@ -1359,8 +1359,8 @@ MonoBehaviour:
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m_ShadowVolumeIntensityEnabled: 0
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m_ShadowVolumeIntensity: 0.75
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m_LocalBounds:
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m_Center: {x: 0.028900146, y: -0.069649935, z: 0}
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m_Extent: {x: 14.1065, y: 5.5717497, z: 0}
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m_PointLightInnerAngle: 360
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m_PointLightOuterAngle: 360
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m_PointLightInnerRadius: 0
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@@ -1412,58 +1412,6 @@ Transform:
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- {fileID: 6274499368345295635}
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m_LocalPosition: {x: -1.55, y: 0.15, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Father: {fileID: 9111904319609796187}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_Script: {fileID: 11500000, guid: bbc0dde0e8b8a9c498545e1b5b508241, type: 3}
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@@ -1727,7 +1675,6 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: ee95229f127bf4c45ab49816cd2ea8c8, type: 3}
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m_Name:
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@@ -2652,7 +2599,7 @@ Transform:
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m_GameObject: {fileID: 8792714536426500327}
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalPosition: {x: -2.6, y: -5, z: 0}
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m_LocalPosition: {x: -2.7, y: -5, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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@@ -2762,3 +2709,55 @@ MonoBehaviour:
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cameraType: 2
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--- !u!1 &9102307160016725310
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- component: {fileID: 9102307160016725311}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 9102307160016725310}
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serializedVersion: 2
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: -1.55, y: 0.15, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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-803
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@@ -9577,10 +9577,18 @@ PrefabInstance:
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propertyPath: m_LocalEulerAnglesHint.z
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value: 0
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objectReference: {fileID: 0}
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- target: {fileID: 5424929553171325091, guid: 46012f47c455f2a439c777c08b1f5393, type: 3}
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value: Play Tool Panel
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@@ -12,29 +12,29 @@ Task: 分析病理与治疗方案 #line:0e94a4a
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me: 还好…看起来温度还没上来。我们还有一点时间…… #line:04dbddd
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<<fade_in 1.5>>
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<<wait 0.6>>
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<<show_obj "pp2_分析0-0" 0>>
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<<show_obj "pp2_分析0-1" 0>>
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<<show_obj "pp2_分析0-2" 0>>
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<<show_full_screen "pp2_分析0-0" 0>>
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<<show_full_screen "pp2_分析0-1" 0>>
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<<show_full_screen "pp2_分析0-2" 0>>
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<<wait 0.4>>
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me: 刚才我们看到的…就是UF的学习过程。<br>UF正在利用这只眼睛进行“自动训练”。 #line:0085043
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me: 这个自动进程被持续地干扰了,<br>形成了死循环,因此造成发热和头痛。 #line:0353277
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<<wait 1>>
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<<show_obj "pp2_分析1" 0>>
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<<show_full_screen "pp2_分析1" 0>>
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me: 其根本原因是…<br>[[size d=0.1]]原<waitfor=0.05>型<waitfor=0.1>排<waitfor=0.05>异<waitfor=0.1>反<waitfor=0.05>应[[/size]]。
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pp: 怎么又是原型?
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<<wait 0.5>>
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<<show_obj "pp2_分析2-1" 0>>
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<<show_obj "pp2_分析2-2" 0>>
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<<show_full_screen "pp2_分析2-1" 0>>
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<<show_full_screen "pp2_分析2-2" 0>>
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me: 出于某种原因这种排异反应在今天之内加重了。这导致了记忆模块的进一步数据泄露。
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me: 当这种数据请求逐渐累积,而既有的线路又不再存在了… #line:06801c4
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<<wait 0.5>>
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<<show_obj "pp2_分析3-1" 0>>
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<<show_obj "pp2_分析3-2" 0>>
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<<show_full_screen "pp2_分析3-1" 0>>
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<<show_full_screen "pp2_分析3-2" 0>>
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me: 这些数据就被“挤”入了另一条记忆-视觉桥。也就是被UF占据的这只眼睛里。 #line:0a6a9e6
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@@ -48,15 +48,15 @@ me: 在失去最后看见色彩的能力之后…你变得更想*看见*了,
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peipei: 看见? #line:004cafe
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me: 看见色彩。<br>虽然你表现得似乎无所谓…但你更加无法抑制住地…想要去看见色彩了。对吧? #line:06d3d87
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peipei: …… #line:013c17a
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<<show_obj "pp2_分析4-1" 0>>
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<<show_full_screen "pp2_分析4-1" 0>>
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<<wait 0.5>>
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<<show_obj "pp2_分析4-2" 0>>
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<<show_obj "pp2_分析4-3" 0>>
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<<show_obj "pp2_分析4-4" 0>>
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<<show_obj "pp2_分析4-5" 0>>
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<<show_obj "pp2_分析4-6" 0>>
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<<show_full_screen "pp2_分析4-2" 0>>
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<<show_full_screen "pp2_分析4-3" 0>>
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<<show_full_screen "pp2_分析4-4" 0>>
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<<show_full_screen "pp2_分析4-5" 0>>
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<<show_full_screen "pp2_分析4-6" 0>>
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<<wait 1>>
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<<show_obj "pp2_分析4-7" 0>>
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<<show_full_screen "pp2_分析4-7" 0>>
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me: 我想这就是原因。
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me: 原型是一种很复杂的系统,有时越是去尝试阻断…就反而越活跃了。 #line:0722937
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@@ -82,7 +82,7 @@ me: 世界本来就是黑白的,夕阳、绿叶……本来就是灰色的。
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<<hide_dialog>>
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<<wait 1>>
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me: 这可能是…唯一的方案了。 #line:068d2a0
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<<hide_obj>>
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<<hide_full_screem>>
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peipei: ……<br>为什么…<br>…… #line:0372b04
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<<fade_in 1>>
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<<jump 结束分析>>
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