fix: 已知问题修复

This commit is contained in:
2026-07-20 23:15:34 +08:00
parent 94823354b5
commit a9f58fc683
9 changed files with 1696 additions and 1689 deletions
Binary file not shown.
@@ -37,7 +37,7 @@ ScriptedImporter:
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spritePivot: {x: 0.5, y: 0.5}
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@@ -37,7 +37,7 @@ ScriptedImporter:
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spriteExtrude: 1
spriteMeshType: 1
spriteMeshType: 0
alignment: 0
spritePivot: {x: 0.5, y: 0.5}
spritePixelsToUnits: 43
@@ -286,7 +286,7 @@ ScriptedImporter:
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overridden: 0
ignorePlatformSupport: 0
maxTextureSize: 4096
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 0
@@ -516,7 +516,7 @@ ScriptedImporter:
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pSDLayerImportSetting: []
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platformSettingsDirtyTick: 639100691398813597
platformSettingsDirtyTick: 639201850035897518
spriteSizeExpandChanged: 0
generateGOHierarchy: 0
textureAssetName:
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@@ -1359,8 +1359,8 @@ MonoBehaviour:
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m_ShadowVolumeIntensity: 0.75
m_LocalBounds:
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m_Extent: {x: 14.116449, y: 5.57125, z: 0}
m_Center: {x: 0.028900146, y: -0.069649935, z: 0}
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m_PointLightInnerAngle: 360
m_PointLightOuterAngle: 360
m_PointLightInnerRadius: 0
@@ -1412,58 +1412,6 @@ Transform:
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m_LocalScale: {x: 1, y: 1, z: 1}
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@@ -2762,3 +2709,55 @@ MonoBehaviour:
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+8
View File
@@ -9577,10 +9577,18 @@ PrefabInstance:
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value: 0
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+16 -16
View File
@@ -12,29 +12,29 @@ Task: 分析病理与治疗方案 #line:0e94a4a
me: 还好…看起来温度还没上来。我们还有一点时间…… #line:04dbddd
<<fade_in 1.5>>
<<wait 0.6>>
<<show_obj "pp2_分析0-0" 0>>
<<show_obj "pp2_分析0-1" 0>>
<<show_obj "pp2_分析0-2" 0>>
<<show_full_screen "pp2_分析0-0" 0>>
<<show_full_screen "pp2_分析0-1" 0>>
<<show_full_screen "pp2_分析0-2" 0>>
<<wait 0.4>>
me: 刚才我们看到的…就是UF的学习过程。<br>UF正在利用这只眼睛进行“自动训练”。 #line:0085043
me: 这个自动进程被持续地干扰了,<br>形成了死循环,因此造成发热和头痛。 #line:0353277
<<wait 1>>
<<show_obj "pp2_分析1" 0>>
<<show_full_screen "pp2_分析1" 0>>
me: 其根本原因是…<br>[[size d=0.1]]原<waitfor=0.05>型<waitfor=0.1>排<waitfor=0.05>异<waitfor=0.1>反<waitfor=0.05>应[[/size]]。
pp: 怎么又是原型?
<<wait 0.5>>
<<show_obj "pp2_分析2-1" 0>>
<<show_obj "pp2_分析2-2" 0>>
<<show_full_screen "pp2_分析2-1" 0>>
<<show_full_screen "pp2_分析2-2" 0>>
me: 出于某种原因这种排异反应在今天之内加重了。这导致了记忆模块的进一步数据泄露。
me: 当这种数据请求逐渐累积,而既有的线路又不再存在了… #line:06801c4
<<wait 0.5>>
<<show_obj "pp2_分析3-1" 0>>
<<show_obj "pp2_分析3-2" 0>>
<<show_full_screen "pp2_分析3-1" 0>>
<<show_full_screen "pp2_分析3-2" 0>>
me: 这些数据就被“挤”入了另一条记忆-视觉桥。也就是被UF占据的这只眼睛里。 #line:0a6a9e6
@@ -48,15 +48,15 @@ me: 在失去最后看见色彩的能力之后…你变得更想*看见*了,
peipei: 看见? #line:004cafe
me: 看见色彩。<br>虽然你表现得似乎无所谓…但你更加无法抑制住地…想要去看见色彩了。对吧? #line:06d3d87
peipei: …… #line:013c17a
<<show_obj "pp2_分析4-1" 0>>
<<show_full_screen "pp2_分析4-1" 0>>
<<wait 0.5>>
<<show_obj "pp2_分析4-2" 0>>
<<show_obj "pp2_分析4-3" 0>>
<<show_obj "pp2_分析4-4" 0>>
<<show_obj "pp2_分析4-5" 0>>
<<show_obj "pp2_分析4-6" 0>>
<<show_full_screen "pp2_分析4-2" 0>>
<<show_full_screen "pp2_分析4-3" 0>>
<<show_full_screen "pp2_分析4-4" 0>>
<<show_full_screen "pp2_分析4-5" 0>>
<<show_full_screen "pp2_分析4-6" 0>>
<<wait 1>>
<<show_obj "pp2_分析4-7" 0>>
<<show_full_screen "pp2_分析4-7" 0>>
me: 我想这就是原因。
me: 原型是一种很复杂的系统,有时越是去尝试阻断…就反而越活跃了。 #line:0722937
@@ -82,7 +82,7 @@ me: 世界本来就是黑白的,夕阳、绿叶……本来就是灰色的。
<<hide_dialog>>
<<wait 1>>
me: 这可能是…唯一的方案了。 #line:068d2a0
<<hide_obj>>
<<hide_full_screem>>
peipei: ……<br>为什么…<br>…… #line:0372b04
<<fade_in 1>>
<<jump 结束分析>>