feat(dev-save): 用通用跳转工具替换佩佩存档跳转

Co-authored-by: Cursor <cursoragent@cursor.com>
This commit is contained in:
2026-07-13 14:21:51 +08:00
co-authored by Cursor
parent 4104de4166
commit b062ab4ddc
354 changed files with 7216 additions and 330 deletions
@@ -0,0 +1,291 @@
#if UNITY_EDITOR
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using AibisDream.SaveSystem;
using AibisDream.Utility;
using Newtonsoft.Json;
using UnityEditor;
using UnityEngine;
namespace AibisDream.EditorTools
{
/// <summary>
/// 将本机 testsavs 归档提升到 StreamingAssets/TestSaveFiles,便于提交与跨机器复用。
/// </summary>
public sealed class DevSavePromoteWindow : EditorWindow
{
private string sectionId = "Huoshan1";
private string yarnProjectFilter = "FP_Huoshan1";
private string sceneFilter = "Scene/HuoShanFixScene";
private bool matchYarn = true;
private bool matchScene = true;
private bool keepLatestPerNode = true;
private bool clearSectionFirst;
private Vector2 scroll;
private string status = "";
private List<Candidate> preview = new();
[MenuItem("Tools/Aibis/Dev Save Promote")]
public static void Open()
{
var window = GetWindow<DevSavePromoteWindow>("Dev Save Promote");
window.minSize = new Vector2(520, 420);
window.Show();
}
private void OnGUI()
{
EditorGUILayout.LabelField("Promote testsavs → StreamingAssets/TestSaveFiles", EditorStyles.boldLabel);
EditorGUILayout.HelpBox(
"从本机 TestAutoSaveArchivetestsavs)筛选存档,复制到可提交目录。\n" +
$"目标: {ConstRef.TestSaveFilePath}",
MessageType.Info);
sectionId = EditorGUILayout.TextField("Section Id", sectionId);
matchYarn = EditorGUILayout.Toggle("Filter by YarnProject", matchYarn);
using (new EditorGUI.DisabledScope(!matchYarn))
yarnProjectFilter = EditorGUILayout.TextField("YarnProject Id", yarnProjectFilter);
matchScene = EditorGUILayout.Toggle("Filter by Scene", matchScene);
using (new EditorGUI.DisabledScope(!matchScene))
sceneFilter = EditorGUILayout.TextField("Scene Name", sceneFilter);
keepLatestPerNode = EditorGUILayout.Toggle("Keep latest per nodeName", keepLatestPerNode);
clearSectionFirst = EditorGUILayout.Toggle("Clear section folder first", clearSectionFirst);
EditorGUILayout.Space(8);
using (new EditorGUILayout.HorizontalScope())
{
if (GUILayout.Button("Refresh Preview", GUILayout.Height(28)))
RefreshPreview();
if (GUILayout.Button("Promote Selected Filters", GUILayout.Height(28)))
Promote();
}
if (!string.IsNullOrEmpty(status))
EditorGUILayout.HelpBox(status, MessageType.None);
EditorGUILayout.Space(4);
EditorGUILayout.LabelField($"Matches: {preview.Count}", EditorStyles.miniBoldLabel);
scroll = EditorGUILayout.BeginScrollView(scroll);
foreach (var item in preview)
{
EditorGUILayout.LabelField(
$"{item.FolderName} | node={item.NodeName} | yarn={item.YarnProjectId} | scene={item.SceneName}");
}
EditorGUILayout.EndScrollView();
}
private void RefreshPreview()
{
preview = CollectCandidates();
status = $"Preview {preview.Count} entries from {ConstRef.TestAutoSaveArchivePath}";
}
private void Promote()
{
if (string.IsNullOrWhiteSpace(sectionId))
{
status = "Section Id 不能为空。";
return;
}
var candidates = CollectCandidates();
if (candidates.Count == 0)
{
status = "没有匹配的 testsavs 条目。先在 Editor 里打通流程(测试存档模式会写入 testsavs)。";
preview = candidates;
return;
}
var sectionDir = Path.Combine(ConstRef.TestSaveFilePath, sectionId.Trim());
if (clearSectionFirst && Directory.Exists(sectionDir))
Directory.Delete(sectionDir, recursive: true);
Directory.CreateDirectory(sectionDir);
EnsureCatalogSection(sectionId.Trim());
int copied = 0;
int index = 1;
foreach (var item in candidates.OrderBy(c => c.SavedAt, StringComparer.Ordinal)
.ThenBy(c => c.NodeName, StringComparer.Ordinal))
{
var safeNode = SanitizeFolderName(string.IsNullOrEmpty(item.NodeName) ? "no_node" : item.NodeName);
var folderName = $"{index:00}_{safeNode}";
var destDir = Path.Combine(sectionDir, folderName);
Directory.CreateDirectory(destDir);
CopyIfExists(item.SnapshotPath, Path.Combine(destDir, $"{ConstRef.SaveSnapshotFileName}.json"));
CopyIfExists(item.MetaPath, Path.Combine(destDir, $"{ConstRef.SaveMetaFileName}.json"));
copied++;
index++;
}
preview = candidates;
AssetDatabase.Refresh();
status = $"已复制 {copied} 份到 TestSaveFiles/{sectionId.Trim()}";
}
private List<Candidate> CollectCandidates()
{
var list = new List<Candidate>();
if (!Directory.Exists(ConstRef.TestAutoSaveArchivePath))
return list;
foreach (var dir in Directory.GetDirectories(ConstRef.TestAutoSaveArchivePath))
{
var snapshotPath = Path.Combine(dir, $"{ConstRef.SaveSnapshotFileName}.json");
if (!File.Exists(snapshotPath))
continue;
var metaPath = Path.Combine(dir, $"{ConstRef.SaveMetaFileName}.json");
SlotMeta meta = null;
if (File.Exists(metaPath))
{
try
{
meta = JsonConvert.DeserializeObject<SlotMeta>(File.ReadAllText(metaPath, Encoding.UTF8));
}
catch
{
// ignore broken meta
}
}
var yarn = meta?.yarnProjectId ?? string.Empty;
var scene = meta?.sceneName ?? string.Empty;
var node = meta?.nodeName ?? string.Empty;
var savedAt = meta?.savedAt ?? string.Empty;
bool yarnOk = !matchYarn || string.Equals(yarn, yarnProjectFilter, StringComparison.OrdinalIgnoreCase);
bool sceneOk = !matchScene || string.Equals(scene, sceneFilter, StringComparison.OrdinalIgnoreCase);
if (!yarnOk || !sceneOk)
continue;
list.Add(new Candidate(
Path.GetFileName(dir),
dir,
snapshotPath,
File.Exists(metaPath) ? metaPath : null,
node,
yarn,
scene,
savedAt));
}
if (!keepLatestPerNode)
return list.OrderBy(c => c.SavedAt, StringComparer.Ordinal).ToList();
return list
.GroupBy(c => string.IsNullOrEmpty(c.NodeName) ? c.FolderName : c.NodeName, StringComparer.Ordinal)
.Select(g => g.OrderByDescending(c => c.SavedAt, StringComparer.Ordinal).First())
.OrderBy(c => c.SavedAt, StringComparer.Ordinal)
.ToList();
}
private static void EnsureCatalogSection(string sectionId)
{
var root = ConstRef.TestSaveFilePath;
Directory.CreateDirectory(root);
var catalogPath = Path.Combine(root, "catalog.json");
CatalogDto catalog;
if (File.Exists(catalogPath))
{
try
{
catalog = JsonConvert.DeserializeObject<CatalogDto>(File.ReadAllText(catalogPath, Encoding.UTF8))
?? new CatalogDto();
}
catch
{
catalog = new CatalogDto();
}
}
else
{
catalog = new CatalogDto();
}
catalog.sections ??= new List<CatalogSectionDto>();
if (catalog.sections.All(s => !string.Equals(s.id, sectionId, StringComparison.OrdinalIgnoreCase)))
{
catalog.sections.Add(new CatalogSectionDto
{
id = sectionId,
title = sectionId
});
File.WriteAllText(
catalogPath,
JsonConvert.SerializeObject(catalog, Formatting.Indented),
new UTF8Encoding(encoderShouldEmitUTF8Identifier: false));
}
}
private static void CopyIfExists(string src, string dest)
{
if (string.IsNullOrEmpty(src) || !File.Exists(src))
return;
File.Copy(src, dest, overwrite: true);
}
private static string SanitizeFolderName(string name)
{
foreach (var c in Path.GetInvalidFileNameChars())
name = name.Replace(c, '_');
name = name.Replace(' ', '_');
if (name.Length > 48)
name = name.Substring(0, 48);
return string.IsNullOrWhiteSpace(name) ? "no_node" : name;
}
private sealed class Candidate
{
public readonly string FolderName;
public readonly string DirectoryPath;
public readonly string SnapshotPath;
public readonly string MetaPath;
public readonly string NodeName;
public readonly string YarnProjectId;
public readonly string SceneName;
public readonly string SavedAt;
public Candidate(
string folderName,
string directoryPath,
string snapshotPath,
string metaPath,
string nodeName,
string yarnProjectId,
string sceneName,
string savedAt)
{
FolderName = folderName;
DirectoryPath = directoryPath;
SnapshotPath = snapshotPath;
MetaPath = metaPath;
NodeName = nodeName;
YarnProjectId = yarnProjectId;
SceneName = sceneName;
SavedAt = savedAt;
}
}
[Serializable]
private class CatalogDto
{
public List<CatalogSectionDto> sections = new();
}
[Serializable]
private class CatalogSectionDto
{
public string id;
public string title;
}
}
}
#endif
@@ -1,5 +1,5 @@
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guid: b564a87c642e53646baa39708c8f72ac
MonoImporter:
externalObjects: {}
serializedVersion: 2
+3 -1
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@@ -19,7 +19,9 @@ namespace AibisDream.Utility
public const string WishlistURL = "https://store.steampowered.com/app/3473430/_All_Our_Broken_Parts?utm_source=playtest";
public static readonly string TestSaveFilePath = Application.streamingAssetsPath + "/TestSaveFiles";
/// <summary>可提交的开发跳转存档根目录(DevSaveJumpTool)。</summary>
public static readonly string TestSaveFilePath =
Path.Combine(Application.streamingAssetsPath, "TestSaveFiles");
public static readonly string SaveFilePath = Path.Combine(Application.persistentDataPath, "AllOurBrokenParts", "saves");
+467
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@@ -0,0 +1,467 @@
#if UNITY_EDITOR || DEVELOPMENT_BUILD
using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using AibisDream.SaveSystem;
using AibisDream.Utility;
using Newtonsoft.Json;
using UnityEngine;
namespace AibisDream
{
/// <summary>
/// 开发用通用跳转工具:从 <see cref="ConstRef.TestSaveFilePath"/>(可提交)读档。
/// 目录约定:StreamingAssets/TestSaveFiles/{SectionId}/{EntryFolder}/snapshot.json
/// </summary>
public class DevSaveJumpTool : MonoBehaviour
{
private const float UiMargin = 16f;
private const float DevButtonWidth = 96f;
private const float DevButtonHeight = 34f;
private const float MenuWidth = 320f;
private const float MaxMenuHeight = 560f;
private const float RowHeight = 30f;
private const float HeaderHeight = 24f;
private const float StatusWidth = 360f;
private const float StatusHeight = 28f;
private static DevSaveJumpTool instance;
private bool isJumping;
private bool menuOpen;
private string status = "";
private float statusVisibleUntil;
private Vector2 menuScroll;
private GUIStyle buttonStyle;
private GUIStyle headerStyle;
private GUIStyle menuBoxStyle;
private GUIStyle statusStyle;
private List<DevSaveSection> sections = new();
private float cachedContentHeight;
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.AfterSceneLoad)]
private static void Bootstrap()
{
if (instance != null)
return;
var existing = FindObjectOfType<DevSaveJumpTool>();
if (existing != null)
{
instance = existing;
DontDestroyOnLoad(existing.gameObject);
return;
}
var toolObject = new GameObject("[Dev] Save Jump Tool");
DontDestroyOnLoad(toolObject);
instance = toolObject.AddComponent<DevSaveJumpTool>();
}
private void Awake()
{
ReloadCatalog();
}
private void OnGUI()
{
EnsureStyles();
float buttonX = Screen.width - UiMargin - DevButtonWidth;
float buttonY = Screen.height - UiMargin - DevButtonHeight;
var devButtonRect = new Rect(buttonX, buttonY, DevButtonWidth, DevButtonHeight);
if (menuOpen)
DrawCommandMenu(devButtonRect);
string label = isJumping ? "Busy..." : "Dev";
if (GUI.Button(devButtonRect, label, buttonStyle))
{
if (!menuOpen)
ReloadCatalog();
menuOpen = !menuOpen;
}
if (!string.IsNullOrEmpty(status) && Time.unscaledTime < statusVisibleUntil)
{
float menuHeight = GetMenuHeight();
float statusY = menuOpen
? buttonY - menuHeight - StatusHeight - UiMargin
: buttonY - StatusHeight - 8f;
var statusRect = new Rect(
Screen.width - UiMargin - StatusWidth,
Mathf.Max(UiMargin, statusY),
StatusWidth,
StatusHeight);
GUI.Label(statusRect, status, statusStyle);
}
}
private void DrawCommandMenu(Rect devButtonRect)
{
float menuHeight = GetMenuHeight();
float menuX = Screen.width - UiMargin - MenuWidth;
float menuY = Mathf.Max(UiMargin, devButtonRect.y - menuHeight - 8f);
var menuRect = new Rect(menuX, menuY, MenuWidth, menuHeight);
GUI.Box(menuRect, GUIContent.none, menuBoxStyle);
var viewRect = new Rect(0f, 0f, MenuWidth - 28f, GetContentHeight());
var scrollRect = new Rect(
menuRect.x + 6f,
menuRect.y + 6f,
menuRect.width - 12f,
menuRect.height - 12f);
menuScroll = GUI.BeginScrollView(scrollRect, menuScroll, viewRect);
float y = 0f;
if (sections.Count == 0)
{
GUI.Label(new Rect(0f, y, MenuWidth - 32f, RowHeight), "No TestSaveFiles found", headerStyle);
}
else
{
for (int i = 0; i < sections.Count; i++)
{
var section = sections[i];
DrawHeader(ref y, section.Title);
if (section.Entries.Count == 0)
{
GUI.Label(
new Rect(0f, y, MenuWidth - 32f, RowHeight),
"(empty — promote saves first)",
statusStyle);
y += RowHeight;
}
else
{
DrawSaveEntries(ref y, section.Entries);
}
if (i < sections.Count - 1)
y += 6f;
}
}
GUI.EndScrollView();
}
private void DrawHeader(ref float y, string label)
{
GUI.Label(new Rect(0f, y, MenuWidth - 32f, HeaderHeight), label, headerStyle);
y += HeaderHeight;
}
private void DrawSaveEntries(ref float y, List<DevSaveEntry> entries)
{
foreach (var entry in entries)
{
var rect = new Rect(0f, y, MenuWidth - 32f, RowHeight);
var captured = entry;
DrawCommandButton(rect, captured.Label, !isJumping, () => StartCoroutine(LoadDevSave(captured)));
y += RowHeight;
}
}
private float GetMenuHeight()
{
return Mathf.Min(MaxMenuHeight, GetContentHeight() + 12f);
}
private float GetContentHeight()
{
if (cachedContentHeight > 0f)
return cachedContentHeight;
float height = 0f;
if (sections.Count == 0)
{
height = RowHeight;
}
else
{
for (int i = 0; i < sections.Count; i++)
{
height += HeaderHeight;
int rows = Math.Max(1, sections[i].Entries.Count);
height += rows * RowHeight;
if (i < sections.Count - 1)
height += 6f;
}
}
cachedContentHeight = height;
return height;
}
private void DrawCommandButton(Rect rect, string label, bool enabled, Action action)
{
GUI.enabled = enabled;
if (GUI.Button(rect, label, buttonStyle))
{
menuOpen = false;
action?.Invoke();
}
GUI.enabled = true;
}
private IEnumerator LoadDevSave(DevSaveEntry entry)
{
if (isJumping)
yield break;
string savePath = entry.SnapshotPathWithoutExtension;
if (string.IsNullOrEmpty(savePath) || !File.Exists(savePath + ".json"))
{
SetStatus($"Save missing: {entry.Label}", 5f);
yield break;
}
isJumping = true;
if (NeedsResetToMainMenu())
{
SetStatus($"Resetting: {entry.Label}");
GameManager.Instance.QuitGame();
yield return WaitForMainMenuReady();
}
SetStatus($"Loading: {entry.Label}");
yield return SaveRestoreOrchestrator.RestoreFromFile(savePath);
SetStatus($"Loaded: {entry.Label}", 3f);
isJumping = false;
}
private static bool NeedsResetToMainMenu()
{
var gameManager = GameManager.Instance;
if (gameManager == null)
return false;
if (gameManager.state.isInGame)
return true;
var sceneLoader = SceneLoader.Instance;
return sceneLoader != null && !string.IsNullOrEmpty(sceneLoader.CurrentSceneName);
}
private static IEnumerator WaitForMainMenuReady()
{
const float timeoutSeconds = 15f;
float elapsed = 0f;
while (elapsed < timeoutSeconds)
{
var gameManager = GameManager.Instance;
var sceneLoader = SceneLoader.Instance;
bool sceneCleared = sceneLoader == null || string.IsNullOrEmpty(sceneLoader.CurrentSceneName);
bool notInGame = gameManager == null || !gameManager.state.isInGame;
if (sceneCleared && notInGame)
yield break;
elapsed += Time.unscaledDeltaTime;
yield return null;
}
Debug.LogWarning("[DevSaveJumpTool] 等待主界面超时,继续读档。");
}
private void ReloadCatalog()
{
sections = DevSaveCatalog.Load(ConstRef.TestSaveFilePath);
cachedContentHeight = 0f;
}
private void SetStatus(string message, float visibleSeconds = 30f)
{
status = message;
statusVisibleUntil = Time.unscaledTime + visibleSeconds;
Debug.Log($"[DevSaveJumpTool] {message}");
}
private void EnsureStyles()
{
if (buttonStyle != null && statusStyle != null)
return;
buttonStyle = new GUIStyle(GUI.skin.button)
{
fontSize = 14,
alignment = TextAnchor.MiddleCenter
};
headerStyle = new GUIStyle(GUI.skin.label)
{
fontSize = 13,
fontStyle = FontStyle.Bold,
alignment = TextAnchor.MiddleLeft,
padding = new RectOffset(6, 0, 3, 0)
};
menuBoxStyle = new GUIStyle(GUI.skin.box)
{
padding = new RectOffset(6, 6, 6, 6)
};
statusStyle = new GUIStyle(GUI.skin.box)
{
fontSize = 13,
alignment = TextAnchor.MiddleLeft,
padding = new RectOffset(8, 8, 4, 4)
};
}
}
internal static class DevSaveCatalog
{
private const string CatalogFileName = "catalog.json";
public static List<DevSaveSection> Load(string root)
{
var result = new List<DevSaveSection>();
if (string.IsNullOrEmpty(root) || !Directory.Exists(root))
return result;
var catalogPath = Path.Combine(root, CatalogFileName);
if (File.Exists(catalogPath))
{
try
{
var catalog = JsonConvert.DeserializeObject<CatalogDto>(File.ReadAllText(catalogPath));
if (catalog?.sections != null)
{
foreach (var sectionDto in catalog.sections)
{
if (string.IsNullOrWhiteSpace(sectionDto.id))
continue;
var sectionDir = Path.Combine(root, sectionDto.id);
var title = string.IsNullOrWhiteSpace(sectionDto.title) ? sectionDto.id : sectionDto.title;
result.Add(BuildSection(sectionDto.id, title, sectionDir, sectionDto.entries));
}
return result;
}
}
catch (Exception ex)
{
Debug.LogWarning($"[DevSaveJumpTool] 读取 catalog.json 失败: {ex.Message}");
}
}
foreach (var dir in Directory.GetDirectories(root).OrderBy(d => d, StringComparer.OrdinalIgnoreCase))
{
var id = Path.GetFileName(dir);
result.Add(BuildSection(id, id, dir, null));
}
return result;
}
private static DevSaveSection BuildSection(
string id,
string title,
string sectionDir,
List<CatalogEntryDto> explicitEntries)
{
var entries = new List<DevSaveEntry>();
var root = Directory.GetParent(sectionDir)?.FullName;
if (explicitEntries != null && explicitEntries.Count > 0 && root != null)
{
foreach (var entryDto in explicitEntries)
{
if (string.IsNullOrWhiteSpace(entryDto.path))
continue;
var relative = entryDto.path.Replace('/', Path.DirectorySeparatorChar);
var entryDir = Path.IsPathRooted(relative)
? relative
: Path.Combine(root, relative);
var snapshot = Path.Combine(entryDir, ConstRef.SaveSnapshotFileName);
if (!File.Exists(snapshot + ".json"))
continue;
var label = string.IsNullOrWhiteSpace(entryDto.label)
? FormatFolderLabel(Path.GetFileName(entryDir))
: entryDto.label;
entries.Add(new DevSaveEntry(label, snapshot));
}
}
else if (Directory.Exists(sectionDir))
{
foreach (var entryDir in Directory.GetDirectories(sectionDir)
.OrderBy(d => d, StringComparer.OrdinalIgnoreCase))
{
var snapshot = Path.Combine(entryDir, ConstRef.SaveSnapshotFileName);
if (!File.Exists(snapshot + ".json"))
continue;
entries.Add(new DevSaveEntry(FormatFolderLabel(Path.GetFileName(entryDir)), snapshot));
}
}
return new DevSaveSection(id, title, entries);
}
private static string FormatFolderLabel(string folderName)
{
if (string.IsNullOrEmpty(folderName))
return folderName;
return folderName.Replace('_', ' ');
}
[Serializable]
private class CatalogDto
{
public List<CatalogSectionDto> sections;
}
[Serializable]
private class CatalogSectionDto
{
public string id;
public string title;
public List<CatalogEntryDto> entries;
}
[Serializable]
private class CatalogEntryDto
{
public string label;
public string path;
}
}
internal sealed class DevSaveSection
{
public readonly string Id;
public readonly string Title;
public readonly List<DevSaveEntry> Entries;
public DevSaveSection(string id, string title, List<DevSaveEntry> entries)
{
Id = id;
Title = title;
Entries = entries ?? new List<DevSaveEntry>();
}
}
internal readonly struct DevSaveEntry
{
public readonly string Label;
public readonly string SnapshotPathWithoutExtension;
public DevSaveEntry(string label, string snapshotPathWithoutExtension)
{
Label = label;
SnapshotPathWithoutExtension = snapshotPathWithoutExtension;
}
}
}
#endif
@@ -0,0 +1,11 @@
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@@ -1,328 +0,0 @@
#if UNITY_EDITOR || DEVELOPMENT_BUILD
using System.Collections;
using System.IO;
using AibisDream.SaveSystem;
using UnityEngine;
namespace AibisDream
{
public class PeipeiMemoryJumpTool : MonoBehaviour
{
private const float UiMargin = 16f;
private const float DevButtonWidth = 96f;
private const float DevButtonHeight = 34f;
private const float MenuWidth = 300f;
private const float MaxMenuHeight = 560f;
private const float RowHeight = 30f;
private const float HeaderHeight = 24f;
private const float StatusWidth = 360f;
private const float StatusHeight = 28f;
private const string SaveRootFolder = "AllOurBrokenParts";
private const string TestSaveFolder = "testsavs";
private const string SnapshotFileName = "snapshot";
private static readonly DevSaveEntry[] Peipei1Saves =
{
new("PP1 01 Intro", "20260629_191732_683_"),
new("PP1 02 Enter Room", "20260629_191737_198_"),
new("PP1 03 Body UF", "20260629_191745_604_"),
new("PP1 04 UF Deep", "20260629_191747_751_"),
new("PP1 05 Body Vision", "20260629_191751_564_"),
new("PP1 06 Memory Start", "20260629_191806_710_"),
new("PP1 07 Memory Check", "20260629_191807_884_"),
new("PP1 08 Analysis", "20260629_191947_383_"),
new("PP1 09 Pre Talk", "20260629_191953_429_"),
new("PP1 10 Surgery", "20260629_191957_937_"),
new("PP1 11 CutLine", "20260629_192000_426_"),
new("PP1 12 Recheck", "20260629_192000_744_"),
new("PP1 13 Recheck Vision", "20260629_192002_368_"),
new("PP1 14 Ending Talk", "20260629_192010_965_")
};
private static readonly DevSaveEntry[] Peipei2Saves =
{
new("PP2 01 Start", "20260630_142906_700_"),
new("PP2 02 Intro", "20260630_142906_849_"),
new("PP2 03 First Heat", "20260630_142915_334_"),
new("PP2 04 Heat System", "20260630_142918_072_"),
new("PP2 05 Body Check", "20260630_142921_707_"),
new("PP2 06 UF Locked", "20260630_142923_878_"),
new("PP2 07 UF Shell", "20260630_142928_045_"),
new("PP2 08 UF Check", "20260630_142931_587_"),
new("PP2 09 Eye View", "20260630_142938_533_"),
new("PP2 10 Analysis", "20260630_142956_453_"),
new("PP2 11 Pre Talk", "20260630_143007_149_"),
new("PP2 12 Stop Image", "20260630_143014_716_"),
new("PP2 13 Stop Check", "20260630_143020_779_"),
new("PP2 14 Cool Fail Talk", "20260630_143042_615_"),
new("PP2 15 Remove UF", "20260630_143043_024_"),
new("PP2 16 Pre Talk 2", "20260630_143044_410_"),
new("PP2 17 Surgery", "20260630_143058_329_"),
new("PP2 18 Memory Plugin", "20260630_143100_380_"),
new("PP2 19 Ending Talk", "20260630_143118_278_")
};
private static PeipeiMemoryJumpTool instance;
private bool isJumping;
private bool menuOpen;
private string status = "";
private float statusVisibleUntil;
private Vector2 menuScroll;
private GUIStyle buttonStyle;
private GUIStyle headerStyle;
private GUIStyle menuBoxStyle;
private GUIStyle statusStyle;
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.AfterSceneLoad)]
private static void Bootstrap()
{
if (instance != null)
return;
var existing = FindObjectOfType<PeipeiMemoryJumpTool>();
if (existing != null)
{
instance = existing;
DontDestroyOnLoad(existing.gameObject);
return;
}
var toolObject = new GameObject("[Dev] Peipei Jump Tool");
DontDestroyOnLoad(toolObject);
instance = toolObject.AddComponent<PeipeiMemoryJumpTool>();
}
private void OnGUI()
{
EnsureStyles();
float buttonX = Screen.width - UiMargin - DevButtonWidth;
float buttonY = Screen.height - UiMargin - DevButtonHeight;
var devButtonRect = new Rect(buttonX, buttonY, DevButtonWidth, DevButtonHeight);
if (menuOpen)
DrawCommandMenu(devButtonRect);
string label = isJumping ? "Busy..." : "Dev";
if (GUI.Button(devButtonRect, label, buttonStyle))
menuOpen = !menuOpen;
if (!string.IsNullOrEmpty(status) && Time.unscaledTime < statusVisibleUntil)
{
float menuHeight = GetMenuHeight();
float statusY = menuOpen
? buttonY - menuHeight - StatusHeight - UiMargin
: buttonY - StatusHeight - 8f;
var statusRect = new Rect(
Screen.width - UiMargin - StatusWidth,
Mathf.Max(UiMargin, statusY),
StatusWidth,
StatusHeight);
GUI.Label(statusRect, status, statusStyle);
}
}
private void DrawCommandMenu(Rect devButtonRect)
{
float menuHeight = GetMenuHeight();
float menuX = Screen.width - UiMargin - MenuWidth;
float menuY = Mathf.Max(UiMargin, devButtonRect.y - menuHeight - 8f);
var menuRect = new Rect(menuX, menuY, MenuWidth, menuHeight);
GUI.Box(menuRect, GUIContent.none, menuBoxStyle);
var viewRect = new Rect(0f, 0f, MenuWidth - 28f, GetContentHeight());
var scrollRect = new Rect(
menuRect.x + 6f,
menuRect.y + 6f,
menuRect.width - 12f,
menuRect.height - 12f);
menuScroll = GUI.BeginScrollView(scrollRect, menuScroll, viewRect);
float y = 0f;
DrawHeader(ref y, "Peipei 1");
DrawSaveEntries(ref y, Peipei1Saves);
y += 6f;
DrawHeader(ref y, "Peipei 2");
DrawSaveEntries(ref y, Peipei2Saves);
GUI.EndScrollView();
}
private void DrawHeader(ref float y, string label)
{
GUI.Label(new Rect(0f, y, MenuWidth - 32f, HeaderHeight), label, headerStyle);
y += HeaderHeight;
}
private void DrawSaveEntries(ref float y, DevSaveEntry[] entries)
{
foreach (var entry in entries)
{
var rect = new Rect(0f, y, MenuWidth - 32f, RowHeight);
DrawCommandButton(rect, entry.Label, !isJumping, () => StartCoroutine(LoadDevSave(entry)));
y += RowHeight;
}
}
private static float GetMenuHeight()
{
return Mathf.Min(MaxMenuHeight, GetContentHeight() + 12f);
}
private static float GetContentHeight()
{
return HeaderHeight * 2f
+ RowHeight * (Peipei1Saves.Length + Peipei2Saves.Length)
+ 6f;
}
private void DrawCommandButton(Rect rect, string label, bool enabled, System.Action action)
{
GUI.enabled = enabled;
if (GUI.Button(rect, label, buttonStyle))
{
menuOpen = false;
action?.Invoke();
}
GUI.enabled = true;
}
private IEnumerator LoadDevSave(DevSaveEntry entry)
{
if (isJumping)
yield break;
string savePath = ResolveSnapshotPath(entry);
if (string.IsNullOrEmpty(savePath))
{
SetStatus($"Save missing: {entry.Label}", 5f);
yield break;
}
isJumping = true;
if (NeedsResetToMainMenu())
{
SetStatus($"Resetting: {entry.Label}");
GameManager.Instance.QuitGame();
yield return WaitForMainMenuReady();
}
SetStatus($"Loading: {entry.Label}");
yield return SaveRestoreOrchestrator.RestoreFromFile(savePath);
SetStatus($"Loaded: {entry.Label}", 3f);
isJumping = false;
}
private static bool NeedsResetToMainMenu()
{
var gameManager = GameManager.Instance;
if (gameManager == null)
{
return false;
}
if (gameManager.state.isInGame)
{
return true;
}
var sceneLoader = SceneLoader.Instance;
return sceneLoader != null && !string.IsNullOrEmpty(sceneLoader.CurrentSceneName);
}
private static IEnumerator WaitForMainMenuReady()
{
const float timeoutSeconds = 15f;
float elapsed = 0f;
while (elapsed < timeoutSeconds)
{
var gameManager = GameManager.Instance;
var sceneLoader = SceneLoader.Instance;
bool sceneCleared = sceneLoader == null || string.IsNullOrEmpty(sceneLoader.CurrentSceneName);
bool notInGame = gameManager == null || !gameManager.state.isInGame;
if (sceneCleared && notInGame)
{
yield break;
}
elapsed += Time.unscaledDeltaTime;
yield return null;
}
Debug.LogWarning("[PeipeiMemoryJumpTool] 等待主界面超时,继续读档。");
}
private static string ResolveSnapshotPath(DevSaveEntry entry)
{
string archiveRoot = Path.Combine(Application.persistentDataPath, SaveRootFolder, TestSaveFolder);
if (!Directory.Exists(archiveRoot))
return null;
var matches = Directory.GetDirectories(archiveRoot, entry.DirectoryPrefix + "*");
if (matches.Length == 0)
return null;
string path = Path.Combine(matches[0], SnapshotFileName);
return File.Exists(path + ".json") ? path : null;
}
private void SetStatus(string message, float visibleSeconds = 30f)
{
status = message;
statusVisibleUntil = Time.unscaledTime + visibleSeconds;
Debug.Log($"[PeipeiMemoryJumpTool] {message}");
}
private void EnsureStyles()
{
if (buttonStyle != null && statusStyle != null)
return;
buttonStyle = new GUIStyle(GUI.skin.button)
{
fontSize = 14,
alignment = TextAnchor.MiddleCenter
};
headerStyle = new GUIStyle(GUI.skin.label)
{
fontSize = 13,
fontStyle = FontStyle.Bold,
alignment = TextAnchor.MiddleLeft,
padding = new RectOffset(6, 0, 3, 0)
};
menuBoxStyle = new GUIStyle(GUI.skin.box)
{
padding = new RectOffset(6, 6, 6, 6)
};
statusStyle = new GUIStyle(GUI.skin.box)
{
fontSize = 13,
alignment = TextAnchor.MiddleLeft,
padding = new RectOffset(8, 8, 4, 4)
};
}
private readonly struct DevSaveEntry
{
public readonly string Label;
public readonly string DirectoryPrefix;
public DevSaveEntry(string label, string directoryPrefix)
{
Label = label;
DirectoryPrefix = directoryPrefix;
}
}
}
}
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