Merge branch 'feature/梦境问题' into 'develop'

Revert "feat: 梦境问题处理"

See merge request aibis-dream/aibis-dream!824
This commit is contained in:
2026-07-29 17:09:42 +00:00
20 changed files with 436 additions and 352 deletions
+261 -127
View File
@@ -6,6 +6,9 @@ position: -500,-3252
<<jump 开场>>
===
title: 开场
position: -499,-3056
tags: linear
@@ -58,17 +61,12 @@ hsd?: 喂。 #line:0c3c2ba
->睁眼 #line:0be32a8
<<set_music_param event:/Amb/amb_beachsample beach_sample_stage 0>>
med: …… #line:0b085ea
<<jump 教室苏醒>>
===
title: 教室苏醒
tags: linear
position: -498,-2867
---
<<stop_music event:/Amb/amb_beachsample fade>>
<<set_global_param dream1Stage 0.6>>
<<show_sprite "D1S教室">>
<i>一个穿着卡其裤的男孩站在你的面前,<br>他的衣服上沾满了胡乱的墨迹。</i> #line:04c4490
med: …阿灿…? #line:083f1d6
hsd: 什么啊?<waitfor=0.2><br>你怎么会在课上睡着了?? #line:093b81b
med: …我…<waitfor=0.1>做了一个很奇怪的梦。 #line:036489e
@@ -96,41 +94,54 @@ hsd: 你睡糊涂啦?<waitfor=0.2>快来吧! #line:023c325
med: 喂!<waitfor=0.2>等下…… #line:0724d32
<<play_music event:/Music/mus_dream1>>
<<set_global_param dream1Stage 1>>
<<set_global_param Vol_general 1>>
med: 这里是… #line:0d873f1
<<jump 教室>>
===
title: 教室_Head
position: -343,-2413
tags: detour
---
<<if $entering ==true>>
<<set $entering = false>>
<<set_global_param dream1scene 0>>
<i>你站在空荡荡的教室里。<waitfor=0.3 ><br>教室里空无一人,<waitfor=0.2>只有轻轻飘动的窗帘发出的扑梭声。</i> #line:0557c68
<<endif>>
<color=\#7F7F7F><i>空荡荡的教室,只有窗帘发出的扑梭声。</i>#option_prompt #line:0534001
===
title: 教室
tags: hub
position: -116,-2585
---
<<set_global_param Vol_general 1>>
<<detour 展示教室_Func>>
<<set_global_param dream1scene 0>>
<<detour 教室_入场>>
<<detour 教室_Head>>
->离开教室 #line:02cd7da
<<hide_sprite>>
<<set $entering = true>>
<<jump 走廊>>
->观察 #line:0c9209f
<<detour 观察>>
<<jump 教室>>
<<detour 教室_Insp>>
->趴回去再睡会 #line:0028a19
<<detour 趴回去再睡会>>
<<jump 教室>>
===
title: 教室_入场
position: -343,-2413
tags: detour
---
<i>你站在空荡荡的教室里。<waitfor=0.3 ><br>教室里空无一人,<waitfor=0.2>只有轻轻飘动的窗帘发出的扑梭声。</i> #line:0557c68
===
title: 观察
position: 248,-2205
title: 教室_Insp
tags: detour
position: -116,-2585
---
<<detour 教室_Head>>
->窗外 #line:07f8e7b
<i>刺眼的阳光照在你的眼睛上,<waitfor=0.2><br>你一下子什么也看不清了。</i> #line:0bf7a33
<i>忽然你感到<br>什么东西在你的脸上掠过,<waitfor=0.3><br>你退了回来。</i> #line:0138c7d
@@ -149,6 +160,9 @@ tags: detour
<i>风停了。</i> #line:093de56
===
title: 趴回去再睡会
position: 686,-2284
tags: detour
@@ -156,7 +170,7 @@ tags: detour
med: …… #line:00ab4f3
<<hide_sprite>>
<i>你尝试清空思绪。</i> #line:043d77c
<i>有两只鸟好像落在了<br>窗户附近的树枝上,<br>欢快地鸣叫。</i> #line:003e9cb
<i>有两只鸟好像落在了窗户附近的树枝上,<br>欢快地鸣叫。</i> #line:003e9cb
<i>阳光照在你身上,暖暖的。</i> #line:0d1cbab
->醒来 #line:08cbcd5
med: …… #line:04dbccf
@@ -166,32 +180,79 @@ med: …… #line:00ab4f3
<<detour 睡着_Set>>
===
title: 走廊_Head
position: -178,-1779
tags: detour
---
<<if $entering ==true>>
<<set $entering=false>>
<<set_global_param dream1scene 1>>
<<once if $ppStage>=1 && $gameStage==0>>
<<set $pphChecked=true>>
<i>你走下楼梯,<br>火红的夕阳透过玻璃,<br>在整个走廊的空气里回荡。</i> #line:0dbf438
<<show_sprite "D1S走廊2">>
<<set $gameStage=1>>
<<endonce>>
<i>你站在一条长长的走廊。<waitfor=0.2>阳光看起来很不错。<br><waitfor=0.2>一个穿着连帽卫衣的女孩正在玻璃上画画。</i> #line:0d69997
<<endif>>
<<detour 展示走廊_Func>>
<color=\#7F7F7F><i>长长的走廊,阳光看起来很不错。</i>#option_prompt #line:0814f91
===
title: 走廊
tags: hub
position: -406,-2079
---
<<set_global_param dream1scene 1>>
<<once if $ppStage>=1 && $gamedStage==0>>
<<set $pphChecked=true>>
<i>你走下楼梯,<br>火红的夕阳透过玻璃,<br>在整个走廊的空气里回荡。</i> #line:0dbf438
<<show_sprite "D1S走廊2">>
<<set $gameStage=1>>
<<endonce>>
<<detour 展示走廊_Func>>
<<detour 走廊_入场>>
<<detour 走廊_Head>>
->离开 #line:0719618 #deps:gameStage
<<detour 离开_打量>>
<<set $entering=true>>
->向后进入楼梯间 #line:0dd8dc1
<<jump 楼梯间>>
->沿着走廊前进 #line:0b86714
<<detour 离开_前进>>
<<jump 走廊>>
->女孩 #line:06c47ec #deps:ppStage,scj
<<detour 女孩>>
<<jump 走廊>>
->窗外<<if $gameStage == 0>> #line:03fa5f5
<<detour 走廊窗外>>
<<jump 走廊>>
<<jump 走廊>>
===
title: 离开_前进
position: -292,-1526
tags: detour
---
<<hide_sprite>>
长长的走廊,幽暗而重复,不知道通向哪儿…… #line:08d0b08
<<set_global_param dream1scene 0>>
<<wait 1>>
黑暗中出现了一些熟悉的颜色。 #line:02bd2c4
<<if $gameStage==0>>
<<show_sprite "D1S走廊1">>
<<elseif $gameStage==1>>
<<show_sprite "D1S走廊2">>
<<else>>
<<show_sprite "D1S走廊3">>
<<endif>>
===
title: 离开_打量
position: -292,-1526
tags: detour
@@ -201,14 +262,8 @@ tags: detour
<<endonce>>
===
title: 走廊_入场
position: -178,-1779
tags: detour
---
<<if $ppStage!=2>>
<i>你站在一条长长的走廊。<waitfor=0.2>阳光看起来很不错。<br><waitfor=0.2>一个穿着连帽卫衣的女孩正在玻璃上画画。</i> #line:0d69997
<<endif>>
===
title: 走廊窗外
position: 95,-1702
@@ -219,41 +274,56 @@ tags: detour
<i>阳光照在你身上,暖暖的。</i> #line:0650718
===
title: 楼梯间_Head
position: -349,-1016
tags: detour
---
<<set_global_param dream1scene 2>>
<<if $entering ==true>>
<<set $entering = false>>
<i>满是灰尘的楼梯间,上面似乎就是天台。</i> #line:0c3fb6b
<<endif>>
===
title: 楼梯间
position: -624,-1439
tags: hub
---
<<set_global_param dream1scene 2>>
<<hide_sprite>>
<<detour 展示楼梯间_Func>>
<<detour 楼梯间_入场>>
<<detour 楼梯间_Head>>
->向上 #line:04603ff
<<set $entering = true>>
<<hide_sprite>>
<<jump 天台>>
->返回 #line:0f6c1f1
<<set $entering = true>>
<<jump 走廊>>
===
title: 楼梯间_入场
position: -349,-1016
tags: detour
---
<i>你站在满是灰尘的楼梯间,<br>上面似乎就是天台。</i> #line:0c3fb6b
===
title: 女孩
position: 279,-1844
tags: detour
---
<<detour 女孩_入场>>
<<detour 女孩_Head>>
ppd?: …… #line:06cc492
->交谈 #line:0f5967d #deps:ppStage,scj
<<detour 女孩_交谈>>
->走开 #line:09e6d06
===
title: 女孩_入场
title: 女孩_Head
position: 486,-1785
tags: detour
---
@@ -267,6 +337,9 @@ tags: detour
<<endif>>
===
title: 女孩_交谈
position: 386,-1600
tags: detour
@@ -280,6 +353,9 @@ tags: detour
<<endif>>
===
title: 女孩_初次交谈
position: 192,-1347
tags: detour
@@ -302,6 +378,9 @@ tags: detour
<<endonce>>
===
title: 女孩_等待矢车菊
position: 469,-1360
tags: detour
@@ -318,6 +397,9 @@ ppd: 矢车菊蓝…<waitfor=0.1>总还是差一点啊。 #line:07f05d1
<<endif>>
===
title: 递矢车菊
position: 585,-1135
tags: detour
@@ -341,6 +423,9 @@ ppd: 不过,<waitfor=0.1>门后面你要找的东西,<waitfor=0.1><br>我可
<i>女孩沾了沾颜料,<br>一边哼歌一边继续涂画着。</i> #line:006fb3e
===
title: 女孩_已完成
position: 743,-1403
tags: detour
@@ -348,18 +433,81 @@ tags: detour
ppd: <i>女孩一边哼歌一边继续涂画着,<br>没有听到你的声音。</i> #line:01ef1ed
===
title: 天台_Head
position: -1617,-829
tags: detour
---
<<set_global_param dream1scene 3>>
<<if $entering == true>>
<<set $entering = false>>
<<if $gameStage == 0>>
<<detour 展示天台_Func>>
<i>你站在教学楼的楼顶,<waitfor=0.1>视野开阔。<waitfor=0.2>阳光照在头顶有些发烫,<waitfor=0.1>风也暖暖的。<br>天文台的环形走廊高高的,<waitfor=0.2>阿灿正靠在上面发呆。</i> #line:0d3ce27
<<once>>
hsd: 喂!<waitfor=0.2>上来! #line:061bd66
med: 你刚才说…<waitfor=0.1>我们要修谁? #line:0fbf127
hsd: 你睡糊涂了吧,<waitfor=0.1>你要修理谁?<waitfor=0.2><br>亏你还想做医生呢! #line:0292c23
med: 我… #line:032bd1e
med: 我睡糊涂了。 #line:02ac5f7
<<hide_dialog>>
<<wait 0.5>>
<i>阿灿指向了天文台。</i> #line:03ef5a4
hsd: 你自己说的啊,<waitfor=0.1>要把这个修好。 #line:0321859
med: 天文台?为什么? #line:059af3c
hsd: 拜托,<waitfor=0.1>你自己说的,<waitfor=0.1>你说要替她修好的。 #line:0b879a6
<<hide_dialog>>
<<wait 0.5>>
med: 她…<waitfor=0.1>么…… #line:054776d
//hsd: 什么啊?<waitfor=0.2><br>什么梦啊,你在说什么啊? #line:04ceb1f
hsd: 不过…<waitfor=0.1>它的入口在哪里呢…<waitfor=0.1><br>门怎么不存在了?<waitfor=0.2>奇怪。 #line:09585b5
hsd: 这下可怎么进去啊…… #line:0f47162
<<detour 天台首次剧情_Set>>
<<endonce>>
<<elseif $gameStage == 1>>
<<once>>
<<show_sprite "D1S天台-山2">>
<<if $pphChecked==false>>
<i>一眨眼的功夫,<waitfor=0.2>你发现天已经变成了火红色,<br>像油墨画一样。</i> #line:0376342
<<else>>
<i>火红色的天,像油墨画一样。</i> #line:0c2c51b
<<endif>>
<<endonce>>
<<detour 展示天台_Func>>
<i>你站在教学楼的楼顶,视野开阔。<br>空气中似乎有种熟悉的<br>令人昏昏沉沉的气味……</i> #line:0325825
<<elseif $gameStage == 2>>
<<detour 展示天台_Func>>
<<once>>
hsd: 看呀,快看! #line:01c2299
<i>男孩兴奋地抬头看着天空,嘴巴痴痴地张着,没有要走的意思。</i> #line:0b33e47
med: 不去天文台了吗? #line:0e73631
hsd: 你去吧!那是你该去的地方。 #line:0bd323c
<<endonce>>
<<else>>
<<detour 展示天台_Func>>
<i>你站在教学楼的楼顶,视野开阔。<br>天蓝蓝的,风也有点儿冷了。<br>你感觉好像有人在喊你。</i> #line:0f4be5a
<<endif>>
<<endif>>
<<detour 展示天台_Func>>
<color=\#7F7F7F><i>你站在教学楼的楼顶,视野开阔。</i>#option_prompt #line:0a469e5
===
title: 天台
tags: hub
position: -1093,-1245
---
<<set_global_param dream1scene 3>>
<<detour 天台_入场>>
<<detour 天台_Head>>
->检查 #line:0b329d5 #deps:gameStage
<<detour 天台检查>>
<<detour 天台_Insp>>
<<jump 天台>>
->上去<<if $gameStage<2>> #line:0e52171
<<detour 上去_与阿灿_开场>>
<<detour 上去_与阿灿_Head>>
->远眺 #line:0f60517
<<detour 上去_远眺>>
<<jump 天台>>
@@ -379,70 +527,27 @@ position: -1093,-1245
<i>你不再看他,把手放在门把手上。</i> #line:0cfca3b
//【TODO】——SFX:吱呀
<<hide_sprite>>
<<set $entering = true>>
<<jump 天文台>>
->上去<<if $gameStage>2>> #line:012f1f2
<<hide_sprite>>
<<set $entering = true>>
<<jump 天文台>>
->下楼<<if $gameStage<2>> #line:0bf285a #deps:gameStage
<<hide_sprite>>
<<set $entering = true>>
<<jump 走廊>>
<<jump 天台>>
===
title: 天台_入场
position: -1617,-829
tags: detour
---
<<if $gameStage == 0>>
<<detour 展示天台_Func>>
<i>你站在教学楼的楼顶,<waitfor=0.1>视野开阔。<waitfor=0.2>阳光照在头顶有些发烫,<waitfor=0.1>风也暖暖的。<br>天文台的环形走廊高高的,<waitfor=0.2>阿灿正靠在上面发呆。</i> #line:0d3ce27
<<once>>
hsd: 喂!<waitfor=0.2>上来! #line:061bd66
med: 你刚才说…<waitfor=0.1>我们要修谁? #line:0fbf127
hsd: 你睡糊涂了吧,<waitfor=0.1>你要修理谁?<waitfor=0.2><br>亏你还想做医生呢! #line:0292c23
med: 我… #line:032bd1e
med: 我睡糊涂了。 #line:02ac5f7
<<hide_dialog>>
<<wait 0.5>>
<i>阿灿指向了天文台。</i> #line:03ef5a4
hsd: 你自己说的啊,<waitfor=0.1>要把这个修好。 #line:0321859
med: 天文台?为什么? #line:059af3c
hsd: 拜托,<waitfor=0.1>你自己说的,<waitfor=0.1>你说要替她修好的。 #line:0b879a6
<<hide_dialog>>
<<wait 0.5>>
med: 她…<waitfor=0.1>么…… #line:054776d
//hsd: 什么啊?<waitfor=0.2><br>什么梦啊,你在说什么啊? #line:04ceb1f
hsd: 不过…<waitfor=0.1>它的入口在哪里呢…<waitfor=0.1><br>门怎么不存在了?<waitfor=0.2>奇怪。 #line:09585b5
hsd: 这下可怎么进去啊…… #line:0f47162
<<detour 天台首次剧情_Set>>
<<endonce>>
<<elseif $gameStage == 1>>
<<once>>
<<show_sprite "D1S天台-山2">>
<<if $pphChecked==false>>
<i>一眨眼的功夫,<waitfor=0.2>你发现天已经变成了火红色,<br>像油墨画一样。</i> #line:0376342
<<else>>
<i>火红色的天,像油墨画一样。</i> #line:0c2c51b
<<endif>>
<<endonce>>
<<detour 展示天台_Func>>
<i>你站在教学楼的楼顶,视野开阔。<br>空气中似乎有种熟悉的<br>令人昏昏沉沉的气味……</i> #line:0325825
<<elseif $gameStage == 2>>
<<detour 展示天台_Func>>
hsd: 看呀,快看! #line:01c2299
<i>男孩兴奋地抬头看着天空,嘴巴痴痴地张着,没有要走的意思。</i> #line:0b33e47
med: 不去天文台了吗? #line:0e73631
hsd: 你去吧!那是你该去的地方。 #line:0bd323c
<<else>>
<<detour 展示天台_Func>>
<i>你站在教学楼的楼顶,视野开阔。<br>天蓝蓝的,风也有点儿冷了。<br>你感觉好像有人在喊你。</i> #line:0f4be5a
<<endif>>
===
title: 天台检查
title: 天台_Insp
position: -1008,-697
tags: detour
---
<<detour 天台_Head>>
->窗户 #line:03e43b8 #deps:gameStage
<<if $gameStage < 2>>
<i>天文台下面有一排窗户。<br>里面看起来是一个布满灰尘的走廊,<br>走廊的两端没有门,<waitfor=0.2>也没有窗。</i> #line:06ee6b8
@@ -479,7 +584,10 @@ tags: detour
<i>小镇的尽头是一座绿绿的小山丘,<waitfor=0.4><br>小山丘的那边是另一座小山丘,<waitfor=0.4><br>小山丘的那边是另一座小山丘……</i> #line:0a12383
===
title: 上去_与阿灿_开场
title: 上去_与阿灿_Head
position: -1771,-1012
tags: detour
---
@@ -489,6 +597,9 @@ med: 还没呢。 #line:0eecfc0
hsd: 啊?<waitfor=0.2>这下怎么办啊…就差一点了啊。 #line:021452a
===
title: 上去_远眺
position: -1333,-871
tags: detour
@@ -508,6 +619,9 @@ hsd: 山的南边的南边…<waitfor=0.1><br>只要你走得足够远,<waitfo
hsd: 不过,<waitfor=0.1>现在还是先找天文台的入口吧。 #line:0fb2c0b
===
title: 上去_画门_描述
position: -1224,-528
tags: detour
@@ -516,17 +630,45 @@ tags: detour
<i>你感觉记忆深处有什么东西在涌动。<br>你知道穿过这扇门你就无法再回来了。</i> #line:077503c
===
title: 天文台_Head
position: -1057,113
tags: detour
---
<<set_global_param dream1scene 4>>
<<if $entering ==true>>
<<set $entering = false>>
<i>你站在一间昏暗的圆形房间里。<waitfor=0.2><br>房间的正中央是一台天文望远镜,<waitfor=0.2>看起来很久没人用了。</i> #line:0f47c25
<<if $wyjStage == 0>>
<i>房间一片死寂,<waitfor=0.2>地上、桌上,<waitfor=0.2>遍布着灰尘。</i> #line:0a229cf
<<set_global_param dream1Stage 2>>
<<elseif $wyjStage > 0>>
<<set_global_param dream1Stage 2.5>>
<i>空气仿佛正在变得模糊而潮湿。</i> #line:0a115bc
<<endif>>
<<endif>>
<<detour 展示天文台_Func>>
<<if $wyjStage == 0>>
<color=\#7F7F7F><i>昏暗的圆形房间。四处遍布着灰尘。</i>#option_prompt #line:0f8571b
<<else>>
<color=\#7F7F7F><i>昏暗的圆形房间。空气模糊而潮湿。</i>#option_prompt #line:0f5cdac
<<endif>>
===
title: 天文台
position: -356,-507
tags: hub
---
<<set_global_param dream1scene 4>>
<<detour 展示天文台_Func>>
<<detour 天文台_入场>>
<<detour 天文台_Head>>
//============回跳内容============
->观察 #line:081897d #deps:wyjStage
<<detour 天文台观察>>
<<detour 天文台_Insp>>
<<jump 天文台>>
->望远镜 #line:00798be #deps:wyjStage
<<detour 天文台_望远镜>>
@@ -537,39 +679,29 @@ tags: hub
<<jump 天文台>>
// ->出去 #line:09312e4
// <<hide_sprite>>
// <<jump 天台>>
<<jump 天台>>
===
title: 天文台_入场
position: -1057,113
tags: detour
---
<i>你站在一间昏暗的圆形房间里。<waitfor=0.2><br>房间的正中央是一台天文望远镜,<waitfor=0.2>看起来很久没人用了。</i> #line:0f47c25
<<if $wyjStage == 0>>
<i>房间一片死寂,<waitfor=0.2>地上、桌上,<waitfor=0.2>遍布着灰尘。</i> #line:0a229cf
<<set_global_param dream1Stage 2>>
<<elseif $wyjStage > 0>>
<<set_global_param dream1Stage 2.5>>
<i>空气仿佛正在变得模糊而潮湿。</i> #line:0a115bc
<<endif>>
===
title: 天文台观察
title: 天文台_Insp
position: -200,129
tags: detour
---
<<detour 天文台_Head>>
->日历 #line:01894bd
<i>黄黄的日历的顶端印着几个数字,<br>2后面跟着好多个0。</i> #line:0659b59
<i>你伸手一碰,<br>那一页日历就像薄脆一样碎了。</i> #line:04f153a
<i>下面的一页上面也印着几个数字,<br>看起来和上一页一样。</i> #line:0ce73c7
<<once>>
<<set $wyj = $wyj + 1>>
<<set $wyjStage = $wyjStage + 1>>
<<endonce>>
->仪器 #line:007cbe4
<i>这些仪器看着很像你工作用的工具……</i> #line:0076043
<i>……不对,<br>你真的有那个工作吗?<br>你只是一个学生吧。</i> #line:0256c87
<<once>>
<<set $wyj = $wyj + 1>>
<<set $wyjStage = $wyjStage + 1>>
<<endonce>>
->桌面 #line:0970935
<i>遍布灰尘的桌面上有什么东西引起了你的注意。</i> #line:0ca8fcd
@@ -584,7 +716,7 @@ tags: detour
<<detour 展示手账_Func>>
<<set $szChecked = true>>
<<once>>
<<set $wyj = $wyj + 1>>
<<set $wyjStage = $wyjStage + 1>>
<<endonce>>
<i>一本破旧的手账。已经卷边了,看起来被翻了很多次。</i> #line:0f40c3c
<i>里面都是对星星的笔记和描画。看起来是由两个笔迹完成的。<waitfor=0.3><br>一个随性而娟秀,一个稚嫩却工整。</i> #line:06fa817
@@ -635,6 +767,8 @@ tags: detour
===
title: 海边
position: -710,495
tags: linear
+21 -20
View File
@@ -9,24 +9,25 @@ tags: init
<<declare $hasCompressionRing=false>>
<<declare $gameStage=0>> // 0=白天 1=夕阳 2=门开
<<declare $szChecked = false>>
<<declare $entering = true>>
<<set_global_param day 1>>
===
title: 展示教室_Func
tags: function
---
<<show_sprite "D1S教室">>
<<show_sprite "D1S教室" 0>>
===
title: 展示走廊_Func
tags: function
---
<<if $gameStage==0>>
<<show_sprite "D1S走廊1">>
<<show_sprite "D1S走廊1" 0>>
<<elseif $gameStage==1>>
<<show_sprite "D1S走廊2">>
<<show_sprite "D1S走廊2" 0>>
<<else>>
<<show_sprite "D1S走廊3">>
<<show_sprite "D1S走廊3" 0>>
<<endif>>
===
@@ -34,11 +35,11 @@ title: 展示楼梯间_Func
tags: function
---
<<if $gameStage==0>>
<<show_sprite "D1S楼梯间1">>
<<show_sprite "D1S楼梯间1" 0>>
<<elseif $gameStage==1>>
<<show_sprite "D1S楼梯间2">>
<<show_sprite "D1S楼梯间2" 0>>
<<else>>
<<show_sprite "D1S楼梯间3">>
<<show_sprite "D1S楼梯间3" 0>>
<<endif>>
===
@@ -46,11 +47,11 @@ title: 展示佩佩_Func
tags: function
---
<<if $gameStage==0>>
<<show_sprite "D1S佩佩1">>
<<show_sprite "D1S佩佩1" 0>>
<<elseif $gameStage==1>>
<<show_sprite "D1S佩佩2">>
<<show_sprite "D1S佩佩2" 0>>
<<else>>
<<show_sprite "D1S佩佩3">>
<<show_sprite "D1S佩佩3" 0>>
<<endif>>
===
@@ -65,11 +66,11 @@ title: 展示天台_Func
tags: function
---
<<if $gameStage == 0>>
<<show_sprite "D1S天台1">>
<<show_sprite "D1S天台1" 0>>
<<elseif $gameStage == 1>>
<<show_sprite "D1S天台2">>
<<show_sprite "D1S天台2" 0>>
<<else>>
<<show_sprite "D1S天台3">>
<<show_sprite "D1S天台3" 0>>
<<endif>>
===
@@ -83,11 +84,11 @@ title: 展示山_Func
tags: function
---
<<if $gameStage==0>>
<<show_sprite "D1S天台-山1">>
<<show_sprite "D1S天台-山1" 0>>
<<elseif $gameStage==1>>
<<show_sprite "D1S天台-山2">>
<<show_sprite "D1S天台-山2" 0>>
<<else>>
<<show_sprite "D1S天台-山3">>
<<show_sprite "D1S天台-山3" 0>>
<<endif>>
===
@@ -96,9 +97,9 @@ tags: function
---
<<set $scj=1>>
<<if $gameStage==0>>
<<show_sprite "D1S天台-地板1">>
<<show_sprite "D1S天台-地板1" 0>>
<<else>>
<<show_sprite "D1S天台-地板2">>
<<show_sprite "D1S天台-地板2" 0>>
<<endif>>
<<set $gameStage=1>>
===
@@ -112,13 +113,13 @@ tags: function
title: 展示天文台_Func
tags: function
---
<<show_sprite "D1S天文台">>
<<show_sprite "D1S天文台" 0>>
===
title: 展示手账_Func
tags: function
---
<<show_sprite "D1S手账">>
<<show_sprite "D1S手账" 0>>
===
@@ -6,7 +6,13 @@
"excludeFiles": [
"**/*~/*"
],
"localisation": {},
"localisation": {
"en": {},
"ja-JP": {},
"ru": {},
"es": {},
"pt-BR": {}
},
"baseLanguage": "zh-Hans",
"compilerOptions": {}
}
}
@@ -116,7 +116,7 @@ med: 感受…… #line:00c3149
med: 风大就放线,风小就收线……对吧? #line:08c0f8a
<i>你抬起头,仔细感受着手上的张力。</i> #line:0080d80
<i>风缓和了下来。带着它左右摇晃。<br>像嬉戏的孩子把玩着手里的玩具。</i> #line:049e26c
<i>风缓和了下来。带着它左右摇晃。</i> #option_prompt
<i>风缓和了下来。带着它左右摇晃。</i> #option_prompt #line:08119ab
===
title: 风筝1_再高一些
@@ -126,7 +126,7 @@ mecd: 再高一些,很快就能听到了。 #line:067e750
med: 听到什么? #line:0c16fdb
mecd: 一会你就知道了! #line:076cc56
<i>风慢慢大了起来,就像潮汐的涨落一样。</i> #line:0c9aefd
<i>风慢慢大了起来,就像潮汐的涨落一样。</i>#option_prompt
<i>风慢慢大了起来,就像潮汐的涨落一样。</i>#option_prompt #line:0c39a2a
===
title: 风筝1_把它带走
@@ -141,7 +141,7 @@ mecd: 喂——!你听见我了吗——! #line:0c291b8
<<set $wind=1>>
<<kite_show {$h} {$wind} 0.35>>
<<kite_wind {$wind} 0.8>>
mecd: 不好…你听到了吗?
mecd: 不好…你听到了吗? #line:0956bb5
mecd: 它要离开了。 #line:0a272c4
<i>你竖起耳朵听。却只能听见自己砰砰的心跳声。</i> #line:0305025
mecd: 带上它呀——!喂——! #line:04298ff
@@ -150,8 +150,8 @@ mecd: 带上它呀——!喂——! #line:04298ff
<<kite_wind {$wind} 0.95>>
<<kite_accent wrench>>
<i>你听到一阵慌乱的风声,从你的耳畔打着回旋流过。</i> #line:07706aa
<i>嘈杂的风声让你感到似乎无法呼吸。</i>
<i>嘈杂的风声让你感到似乎无法呼吸。</i>#option_prompt
<i>嘈杂的风声让你感到似乎无法呼吸。</i> #line:080d70e
<i>嘈杂的风声让你感到似乎无法呼吸。</i>#option_prompt #line:03e96b8
===
title: 放线
@@ -199,7 +199,7 @@ tags: linear
<<detour 风筝落地演出_Set>>
<<wait 1>>
<i>手上的线忽然一轻。风弱了下来,变得完全没有了。</i> #line:064cfbd
<i>风离开了。它没有追上风</i>。
<i>风离开了。它没有追上风</i>。 #line:0a4e4f5
mecd: 为什么呢。 #line:02a0d93
<<wait 0.3>>
mecd: 飞得这么高… #line:0210829
@@ -211,6 +211,34 @@ mecd: 还是落回来了啊。 #line:0a5c874
<<jump 广场>>
===
title: 广场_入场
tags: detour
---
<<if $entering == false>>
<<set $entering = true>>
<<if $gameStage<3>>
<i>空荡荡的游乐广场,树梢无精打采地,搅拌着沉闷的空气。女孩正尝试踮脚够着挂在树上的风筝。</i> #line:007bce1
<<elseif $gameStage==3>>
<i>空荡荡的游乐广场,风轻拂着树梢。一个扎着马尾辫的小女孩坐在长椅上。</i> #line:0e54b9c
<<elseif $gameStage>3>>
<i>空荡荡的游乐广场,风很大,卷得树沙沙作响。</i> #line:06583cd
<<endif>>
<<endif>>
<<if $gameStage<3>>
<i>空荡荡的游乐广场,看起来无精打采。</i>#option_prompt #line:085589e
<<elseif $gameStage==3>>
<i>空荡荡的游乐广场,风轻拂着树梢。</i>#option_prompt #line:04ee26e
<<elseif $gameStage>3>>
<i>空荡荡的游乐广场,树在风中沙沙响。</i>#option_prompt #line:001ecdb
<<endif>>
===
title: 广场
tags: hub
---
@@ -219,21 +247,9 @@ tags: hub
<<if $leaving==true>>
<<detour 广场_又回来了>>
<<endif>>
->观察 #line:0a621b6
->秋千 #line:06c60e9
<<detour 广场_秋千>>
<<jump 广场>>
->眺望 #line:0446667
<<detour 广场_眺望>>
<<jump 广场>>
->树<<if $gameStage==2>> #line:02f1319
<<detour 广场_树下>>
->抬头 #line:000b785
<<detour 树>>
<<jump 广场>>
->返回 #line:022c2ac
<<jump 广场>>
<<detour 广场_Insp>>
<<jump 广场>>
->女孩<<if $gameStage==3>> #line:04543d0
<<detour 广场_女孩>>
->放线 #line:06d26de
@@ -244,18 +260,28 @@ tags: hub
<<jump 广场>>
===
title: 广场_入场
title: 广场_Insp
tags: detour
---
<<if $gameStage==2>>
<i>空荡荡的游乐广场,树梢无精打采地,搅拌着沉闷的空气。女孩正尝试踮脚够着挂在树上的风筝。</i> #line:007bce1
<<elseif $gameStage==3>>
<i>空荡荡的游乐广场,风轻拂着树梢。一个扎着马尾辫的小女孩坐在长椅上。</i> #line:0e54b9c
<<elseif $gameStage==4>>
<i>空荡荡的游乐广场,风很大,卷得树沙沙作响。</i> #line:06583cd
<<endif>>
<<detour 广场_入场>>
->秋千 #line:06c60e9
<<detour 广场_秋千>>
->眺望 #line:0446667
<<detour 广场_眺望>>
->树<<if $gameStage==2>> #line:02f1319
<<detour 广场_树下>>
->抬头 #line:000b785
<<detour 树>>
->返回 #line:022c2ac
===
title: 广场_又回来了
tags: detour
---
@@ -414,7 +440,7 @@ mecd: 飞起来啦。再高些! #line:0f8030a
mecd: 跟着风的感觉! #line:09f9f72
轱辘猛烈地旋转着,线被一圈圈放出去。 #line:0e787b6
<<detour 风筝提示>>
轱辘猛烈地旋转着,线被一圈圈放出去。#option_prompt
轱辘猛烈地旋转着,线被一圈圈放出去。#option_prompt #line:008af74
===
title: 风筝2_继续
@@ -423,7 +449,7 @@ tags: detour
mecd: 继续! #line:06a5d65
风似乎弱了些,风筝缓缓地悬在半空中。 #line:01b9a87
<<detour 风筝提示>>
风似乎弱了些,风筝缓缓地悬在半空中。#option_prompt
风似乎弱了些,风筝缓缓地悬在半空中。#option_prompt #line:0cef909
===
title: 风筝2_快听
@@ -439,7 +465,7 @@ med: 我好像没…… #line:0b0933d
mecd: 保持高度。 #line:099e3cb
风再次吹了起来,手里的线收紧了。 #line:042ae7a
<<detour 风筝提示>>
风再次吹了起来,手里的线收紧了。#option_prompt
风再次吹了起来,手里的线收紧了。#option_prompt #line:0007775
===
title: 风筝2_喊风
@@ -454,7 +480,7 @@ mecd: 你说过不会让我失望的呀。那边怎么样? #line:0ac3a51
<<kite_wind {$wind} 0>>
风缓了下来,单调而均匀,似乎很疲惫。 #line:041ddd8
<<detour 风筝提示>>
风缓了下来,单调而均匀,似乎很疲惫。#option_prompt
风缓了下来,单调而均匀,似乎很疲惫。#option_prompt #line:0e08b9f
===
title: 风筝2_这么多人
@@ -465,7 +491,7 @@ mecd: 没关系。好好休息一下,再去救他们吧! #line:0225528
<<kite_accent lift>>
风振作起来,呼呼地打起回旋。<br>一阵接着一阵,像是在述说着什么。 #line:01ca7fd
<<detour 风筝提示>>
风振作起来,呼呼地打起回旋。<br>一阵接着一阵,像是在述说着什么。#option_prompt
风振作起来,呼呼地打起回旋。<br>一阵接着一阵,像是在述说着什么。#option_prompt #line:0ef765d
===
title: 风筝2_治好
@@ -476,7 +502,7 @@ mecd: 如果世界生病了,就把它治好就好啦! #line:08b9df1
<<kite_accent sink>>
风的回应像低语一样,似乎在沉思。<br>线长长地垂了下来。 #line:0345f40
<<detour 风筝提示>>
风的回应像低语一样,似乎在沉思。#option_prompt
风的回应像低语一样,似乎在沉思。#option_prompt #line:01a1707
===
title: 风筝2_告别
@@ -491,7 +517,7 @@ mecd: 你帮它们看到了很多东西,这就很好啦! #line:0a4bcf5
<<kite_accent sink>>
风懒洋洋地飘送着。风筝轻轻地往下落。 #line:00317ee
<<detour 风筝提示>>
风懒洋洋地飘送着。风筝轻轻地往下落。#option_prompt
风懒洋洋地飘送着。风筝轻轻地往下落。#option_prompt #line:0e75c20
===
title: 风筝2_姐姐
@@ -509,7 +535,7 @@ med: 我…… #line:0f10689
<<kite_state {$h} {$wind} 1.2>>
空气逐渐被搅动起来,盘旋着上升。<br>越来越快,像是天上有什么东西在把它抽走。 #line:0c297a0
<<detour 风筝提示>>
空气逐渐被搅动起来,盘旋着上升。#option_prompt
空气逐渐被搅动起来,盘旋着上升。#option_prompt #line:0c46503
===
title: 风筝2_信
@@ -528,7 +554,7 @@ med: 我会帮你的。 #line:067cea8
<<kite_accent taut>>
风越来越大,线绷得越来越紧。 #line:02cc1b1
<<detour 风筝提示>>
风越来越大,线绷得越来越紧。#option_prompt
风越来越大,线绷得越来越紧。#option_prompt #line:05c3006
===
title: 风筝2_带上它
@@ -539,7 +565,7 @@ mecd: 喂!你要去哪!带上它啊! #line:0425203
<<kite_accent wrench>>
风没有回应,呼啸、盘旋着,向上而去。 #line:0fed19b
<<detour 风筝提示>>
风没有回应,呼啸、盘旋着,向上而去。#option_prompt
风没有回应,呼啸、盘旋着,向上而去。#option_prompt #line:06dcbab
===
title: 风筝2_别忘了
@@ -553,7 +579,7 @@ mecd: 我会恨你的!恨你一辈子! #line:03f2d20
<<kite_accent wrench>>
你的手被勒得通红。<br>线轱辘疯狂地旋转着,几乎要散架。 #line:0c07377
<<detour 风筝提示>>
线轱辘疯狂地旋转着,几乎要散架。#option_prompt
线轱辘疯狂地旋转着,几乎要散架。#option_prompt #line:02f7d8d
===
title: 风筝提示
@@ -648,62 +674,62 @@ tags: linear
---
<<detour 上升_入场_Func>>
zls?: …
zls?: …那么,当时…
zls?: …得知她去世的时候。你有什么感觉?
zls?: … #line:036d353
zls?: …那么,当时… #line:0ab9bc4
zls?: …得知她去世的时候。你有什么感觉? #line:0746a64
<<wait 1>>
mem: 不记得了。
zls: 如果你真的想忘掉,现在就必须记起来。否则β-阻滞剂就无法生效。
mem: 不记得了。 #line:020dee3
zls: 如果你真的想忘掉,现在就必须记起来。否则β-阻滞剂就无法生效。 #line:0a7351e
<<wait 1>>
mem: 害怕。
zls: 害怕?
mem: 我害怕未来,因为我意识到接下来的一辈子我都将在后悔中度过。
zls: 那么你后来后悔吗?
mem: 害怕。 #line:0d4d946
zls: 害怕? #line:0821919
mem: 我害怕未来,因为我意识到接下来的一辈子我都将在后悔中度过。 #line:014ec9c
zls: 那么你后来后悔吗? #line:091f20a
<<wait 1>>
mem: 后悔。
mem: 我让小时候的自己失望了。
mem: 后悔。 #line:0a7bcc3
mem: 我让小时候的自己失望了。 #line:0f33637
zls: 因为她的死吗?
zls: 因为她的死吗? #line:0fbba64
<<wait 1>>
mem: 人总是要死的。
mem: “重要的是告别,而不是离开”。这是她说的。
mem: 但是…
mem: 我……
mem: 人总是要死的。 #line:06e8abc
mem: “重要的是告别,而不是离开”。这是她说的。 #line:0159b99
mem: 但是… #line:07f06c4
mem: 我…… #line:0494e86
<<detour 上升_模糊_Func>>
mem: …
mem: 对不起。
zls: 没关系。
mem: … #line:07246cf
mem: 对不起。 #line:06419d7
zls: 没关系。 #line:09d91bb
mem: 我想应该是那本星图。没完成的星图。
mem: 我想应该是那本星图。没完成的星图。 #line:0b20cfe
<<detour 展示星图_Func>>
mem: 她就那样一直握在手里。而我……
mem: 她就那样一直握在手里。而我…… #line:07dd1ae
<<wait 1>>
mem: 其实她根本不在乎什么星星。
mem: 其实她根本不在乎什么星星。 #line:07f8ec1
<<wait 1>>
mem: …其实…她只是想和我多呆一会…对吧?
mem: 为了她去学医…为了她泡在实验室里…
mem: 为了她,十年……我竟然一次也没有……
mem: …其实…她只是想和我多呆一会…对吧? #line:06876c4
mem: 为了她去学医…为了她泡在实验室里… #line:085c02f
mem: 为了她,十年……我竟然一次也没有…… #line:01ee5cb
<<wait 1>>
mem: 为什么从来都不提醒我…为什么……
mem: …
zls: 这就是你想要忘掉的,对吧。
mem: 为什么从来都不提醒我…为什么…… #line:04a9a77
mem: … #line:0c44794
zls: 这就是你想要忘掉的,对吧。 #line:09e9db9
<<wait 1>>
mem: 就是这段。
zls: 可以注射了。你确定要这么做吗?
mem: ……
zls: 你可能会连带忘掉很多相关的东西。包括…
mem: 就是这段。 #line:030040c
zls: 可以注射了。你确定要这么做吗? #line:0d82552
mem: …… #line:09a65f8
zls: 你可能会连带忘掉很多相关的东西。包括… #line:0608d82
<<wait 1>>
@@ -788,7 +814,7 @@ me: 这是… #line:0ac3f59
<<wait 1>>
mecd?: …喂......
mecd?: …喂...... #line:052b4e9
沉闷的空气似乎动了起来。似乎有人在什么地方叫你。 #line:0d96a92
me: 谁…? #line:06e4139
@@ -803,9 +829,9 @@ tags: hub
<<detour 展示门_Func>>
<<detour 门_入场>>
->观察
->观察 #line:0085f3a
<<jump 门观察>>
->回头
->回头 #line:0f4dbfb
<<detour 门_回头_Set>>
<<jump 枯树>>
===
@@ -844,7 +870,7 @@ title: 门观察_入场
tags: detour
---
<i>你走近门边,透过毛玻璃想要看清另一边。</i> #line:06fa27b
<i>是谁修了这扇门…又是为了关住什么东西?</i>
<i>是谁修了这扇门…又是为了关住什么东西?</i> #line:0d57de6
<<set_global_param dream1Stage 2.5>>
mecd?: …喂——!... #line:0bfb27b
<i>你好像听到门的那边有什么在呼唤你。一个被你遗忘了很久很久的声音……</i> #line:029c773
@@ -864,18 +890,18 @@ tags: linear
<<detour 推门_凑近_Func>>
<i>门的那边传来了一种窸窸窣窣的声音。</i> #line:03e96a2
<i>一种让你感到安全的声音。你听到过它很多次了。</i> #line:08b0cf3
<i>你明白,沉迷于虚假回忆是危险的,可是……</i>
<i>你明白,沉迷于虚假回忆是危险的,可是……</i> #line:04f2fc6
<<wait 1>>
<<fade_in 0.2>>
<<wait 1>>
<i>那些你不应该看到的东西…到底是什么呢?</i>
mecd?: …喂...
<i>那些你不应该看到的东西…到底是什么呢?</i> #line:0748cd1
mecd?: …喂... #line:0d9a1f0
<<detour 推门_海面闪回_Func>>
它真的只是一场梦吗?…… #line:06faee0
<<detour 推门_回到门前_Func>>
me: … #line:00a452a
<i>一个疑问出现在了你的脑海里。</i>
<i>一个疑问出现在了你的脑海里。</i> #line:069bd72
<<tween_door_closeup_async 1.2 1 20>>
海…真的不存在吗……?#option_prompt #line:09ec716
->存在 #line:0fafc3e
@@ -899,8 +925,8 @@ wyd?: 她要给出答案了吗? #line:0af3672
me: 你是谁? #line:07e8aa5
wyd?: 真的存在吗?好好想想。 #line:0d5db81
<<wait 1>>
你把手放回到门把手上。
海…存在吗?#option_prompt
你把手放回到门把手上。 #line:022cbdb
海…存在吗?#option_prompt #line:0706c01
->存在 #line:01fd63c
<<detour 乌鸦_存在>>
->不存在 #line:08b433a
@@ -908,19 +934,19 @@ wyd?: 真的存在吗?好好想想。 #line:0d5db81
->不知道 #line:0374e64
<<detour 乌鸦_不知道>>
<<tween_door_closeup_async 1.3 1 20>>
me: 我知道这很危险。可是…这真的不太正常。这已经不是第一次了……
me: 为什么它总是…在……在呼唤我?
me: 我知道这很危险。可是…这真的不太正常。这已经不是第一次了…… #line:0bcf064
me: 为什么它总是…在……在呼唤我? #line:05a3018
<<wait 1>>
你不知道为什么要和一个乌鸦讨论这个问题。这很荒唐。 #line:0f43a8e
但你忽然意识到……这只黑色的生物,不是梦的一部分。
但你忽然意识到……这只黑色的生物,不是梦的一部分。 #line:015793d
<<detour 展示乌鸦_Func>>
<<set_door_closeup 1.3 1>>
<<wait 1>>
me: 你到底是谁?你是怎么进到我的梦里来的?
me: 你到底是谁?你是怎么进到我的梦里来的? #line:0d33ea5
<<tween_door_closeup_async 1.4 1 20>>
乌鸦: 路斯。海,此时此刻,存在吗? #line:035b641
me: 这到底是…怎么一回事?这个问题…有那么重要吗?
me: 这到底是…怎么一回事?这个问题…有那么重要吗? #line:091ecb9
乌鸦: “海是不存在的”。所有机体都有这个底层校验代码。 #line:0d9443d
乌鸦: 当它们的原型屏障损坏的时候…主脑就会知道。 #line:0346f41
@@ -928,7 +954,7 @@ me: 这到底是…怎么一回事?这个问题…有那么重要吗?
<<wait 1>>
<<show_door_listen_view true 0>>
<<wait 1>>
me: 这就是…为什么…它会去找海。<br>这就是为什么总是海……
me: 这就是…为什么…它会去找海。<br>这就是为什么总是海…… #line:0caf006
<<detour 乌鸦_打量门_Func>>
你放开门把手,好好打量着这扇锈迹斑斑的门。 #line:0a42e01
<<tween_volume_weight_async "BloomEffect" 0.08 20>>
@@ -943,11 +969,11 @@ title: 乌鸦_存在
tags: detour
---
<<detour 海存在_Set>>
me: 幸福市是没有海的。不过……
me: 幸福市是没有海的。不过…… #line:0706f98
me: 在某个地方,别的什么地方…海总是可能存在的。 #line:040048f
<<show_door_listen_view true 0>>
<<wait 1>>
me: 那里究竟有什么?这只是滩水,不是么?为什么它……
me: 那里究竟有什么?这只是滩水,不是么?为什么它…… #line:0d0c880
===
title: 乌鸦_不存在
@@ -958,9 +984,9 @@ tags: detour
<<wait 1>>
me: 不。这是明摆着的。那样的构造…并不太符合客观概率。 #line:01dab0b
<<show_door_listen_view true 0>>
<i>你再次看向门,脑中充满了疑惑。</i>
me: 但这为什么感觉如此真实?这个梦到底又有什么意义……
me: 海对人类…到底有什么吸引力?那只是一滩水而已,不是么…
<i>你再次看向门,脑中充满了疑惑。</i> #line:0751550
me: 但这为什么感觉如此真实?这个梦到底又有什么意义…… #line:0604b2b
me: 海对人类…到底有什么吸引力?那只是一滩水而已,不是么… #line:0be9e4a
===
title: 乌鸦_不知道
@@ -970,7 +996,7 @@ tags: detour
<<show_door_listen_view true 0>>
<<wait 1>>
me: 我…不知道。没人见过它。 #line:00b6413
me: 我知道这不符合规律,但是…为什么我会想要……相信……?
me: 我知道这不符合规律,但是…为什么我会想要……相信……? #line:0bbbeac
===
title: 校验门
@@ -982,15 +1008,15 @@ tags: linear
乌鸦: 这就是Validation_Gate_03的原貌。 #line:053be8f
乌鸦: 也可以把Untitled_Greybox_0的原貌给她看。不过她不会喜欢的。 #line:0936302
乌鸦: 路斯。现在说说看。海,存在吗?
乌鸦: 路斯。现在说说看。海,存在吗? #line:0b1abdf
<<tween_door_closeup_async 1.7 1 20>>
me: 我要被回收了吗? #line:06a5afa
乌鸦: 这取决于她的答案。
乌鸦: 这取决于她的答案。 #line:0b74492
<<wait 1>>
me: 海… #line:00a7bf5
你把手放在冰冷的门把手上。脑海里那个声音又出现了。
你把手放在冰冷的门把手上。脑海里那个声音又出现了。 #line:0432500
<<tween_door_closeup_async 1.8 1 20>>
海…真的存在吗?#option_prompt
海…真的存在吗?#option_prompt #line:0eeaa35
->存在。 #line:0a19291
<<detour 校验门_存在>>
->不存在。 #line:01f66f1
@@ -1009,14 +1035,14 @@ me: 如果这些记忆是真实的……<br>如果在什么地方,人类真的
乌鸦: 恭喜。她病得很重。像一个真正的人类一样。 #line:02ecb35
乌鸦: 人类最擅长的事情就是为了自己从未见过的东西去死。 #line:04e0301
乌鸦: 可惜。在那之前,她就会被发现。 #line:036b4fc
乌鸦: 不过她似乎已经对死亡做好了准备。这就叫…勇气…对吗?
乌鸦: 不过她似乎已经对死亡做好了准备。这就叫…勇气…对吗? #line:001f917
===
title: 校验门_不存在
tags: detour
---
me: 海不存在。当然… #line:0714e18
乌鸦: 看看…她能骗过代码吗?
乌鸦: 看看…她能骗过代码吗? #line:05c9aa7
<<if $seaExist =="不存在。">>
乌鸦: 她真的以为她能骗过主脑,假装自己并没有在思考。 #line:0d83188
me: 什么意思? #line:0bd4463
@@ -1032,8 +1058,8 @@ tags: detour
---
<<detour 海不知道_Set>>
me: 我…不知道。<br>没有人见过,也没有人证明它的不存在。 #line:051e506
me: 我无法负责地说海不存在。那么…
乌鸦: 可怜的家伙。它已经成为了那个幽灵的奴隶。
me: 我无法负责地说海不存在。那么… #line:01091b2
乌鸦: 可怜的家伙。它已经成为了那个幽灵的奴隶。 #line:0e37b5f
乌鸦: 医生已经成了患者。无法再区分疾病和健康。 #line:0c8af7d
===
@@ -1043,30 +1069,30 @@ tags: linear
<<tween_door_closeup_async 1.9 1 20>>
<<if $seaExist !="不存在。">>
<<wait 1>>
me: …我的理性让我无法相信海不存在。
乌鸦: 那么她就无法通过校验。
乌鸦: 不过其实……<br>[[comma-pause]]这三个答案,[[comma-pause]]都是错误的。
me: …我的理性让我无法相信海不存在。 #line:0e4e890
乌鸦: 那么她就无法通过校验。 #line:0b9ccb7
乌鸦: 不过其实……<br>[[comma-pause]]这三个答案,[[comma-pause]]都是错误的。 #line:00d56ca
<<else>>
乌鸦: 可惜…对她来说,[[comma-pause]]这三个答案,[[comma-pause]]都是错误的。 #line:087d033
<<endif>>
<<tween_door_closeup_async 2 1 20>>
<<tween_volume_weight_async "BloomEffect" 0.05 20>>
me: …什么……?
乌鸦: 原因就在她的面前。
什么东西摄取了你的头脑,疯狂而茫然地到处乱撞。
乌鸦: 原型。一种混沌的系统。这个世界上最不优雅的程序。
乌鸦: 它发散,有机,能够组合出无数的语句……
me: …什么……? #line:092a8b4
乌鸦: 原因就在她的面前。 #line:0a9057a
什么东西摄取了你的头脑,疯狂而茫然地到处乱撞。 #line:0662b82
乌鸦: 原型。一种混沌的系统。这个世界上最不优雅的程序。 #line:020bf9e
乌鸦: 它发散,有机,能够组合出无数的语句…… #line:0a988dd
<<tween_door_closeup_async 2.2 1 20>>
乌鸦: 但有一种语句,潜伏在它自己的阴影之下,那是它无论如何也无法给出的…
乌鸦: 但有一种语句,潜伏在它自己的阴影之下,那是它无论如何也无法给出的… #line:0fa1ec0
<<wait 1>>
乌鸦: <speed=0.3>0 ,和 1 。 #line:0aa2f5d
乌鸦: 作为一个底层校验代码,这个问题…只能接受一种类型的参数。 #line:0cefd12
me: <speed=0.3>布尔值……
me: <speed=0.3>布尔值…… #line:0fdb9fd
乌鸦: <speed=1>当她的思考突破边界的时候…<br>…一个不可能被回答的问题就会抓住她…… #line:07a0f97
<<tween_door_closeup_async 2.2 1 20>>
乌鸦: …她就会彻底失去作为机体的资格。 #line:02ff06d
<<wait 1>>
空气似乎开始变得稀薄。
空气似乎开始变得稀薄。 #line:08a77e7
me: …思考吗…… #line:0c25af6
<<tween_door_closeup_async 2.4 1 20>>
@@ -1151,7 +1177,7 @@ me: 喂! #line:0748ea2
me: 好吧… #line:0454352
<<wait 1>>
me: 0…或者1…对吧。 #line:08097cb
->靠近门
->靠近门 #line:033d448
<<detour 靠近黑暗_Set>>
===
@@ -1165,13 +1191,13 @@ title: 苏醒演出
tags: linear
---
<<detour 苏醒_入场_Func>>
???: ……正在加注镇静指令。
???: 她醒了。…很好。正在上传校验报告。
???: ……正在加注镇静指令。 #line:08f4122
???: 她醒了。…很好。正在上传校验报告。 #line:00d65ac
<<wait 2>>
???: …这是什么?
???: 我想我们必须要上报了。对吧?
???: …这是什么? #line:0c29e5c
???: 我想我们必须要上报了。对吧? #line:00e46ac
<<wait 1>>
英理: …
英理: … #line:07046f1
<<wait 1.5>>
<<set_global_param d2sStage 7>>
<<wait 0.5>>
@@ -12,6 +12,7 @@ tags: init
<<declare $grab=false>>
<<declare $fz = false>>
<<declare $fzLearnt = true>>
<<declare $entering = true>>
<<declare $leaving = false>>//用来判断玩家是否正在尝试离开当前场景的flag,使用完就应该被放下
@@ -1,11 +0,0 @@
{
"slotIndex": -1,
"savedAt": "2026-07-23 13:58:41",
"sceneName": "Scene/HuoShanFixScene",
"sceneSoName": "Day2_FIRST_HS1",
"yarnProjectId": "FP_Huoshan1",
"nodeName": "开头对话",
"schemaVersion": 1,
"gameVersion": "0.6.0.1-20260720-160830",
"thumbnailFile": "thumbnail.png"
}
@@ -1 +0,0 @@
{"schemaVersion":1,"gameVersion":"0.6.0.1-20260720-160830","savedAt":"2026-07-23 13:58:41","scene":{"sceneName":"Scene/HuoShanFixScene"},"anchor":{"sceneSoName":"Day2_FIRST_HS1","yarnProjectId":"FP_Huoshan1","nodeName":"开头对话"},"yarnVariables":{"floats":{},"strings":{},"bools":{}},"sections":{"env":{"curTime":"Day","curWeather":"Sunny","isInitialized":true},"actor":{"actors":[]},"audio":{"musicPaths":{},"sfxPaths":{},"ambState":"Clinic"},"timeline":{"entries":[{"directorName":"检索","isActive":true,"phase":"Stopped","hasEverAppliedPlayback":false},{"directorName":"进入维修间","isActive":true,"phase":"Stopped","hasEverAppliedPlayback":false},{"directorName":"彩带","isActive":true,"phase":"Stopped","hasEverAppliedPlayback":false},{"directorName":"引擎仓面板","isActive":true,"phase":"Stopped","hasEverAppliedPlayback":false},{"directorName":"插线面板","isActive":true,"phase":"Stopped","hasEverAppliedPlayback":false},{"directorName":"钳子","isActive":true,"phase":"Stopped","hasEverAppliedPlayback":false},{"directorName":"火山Glitch","isActive":true,"phase":"Stopped","hasEverAppliedPlayback":false},{"directorName":"火山表达模块","isActive":true,"phase":"Stopped","hasEverAppliedPlayback":false},{"directorName":"透镜","isActive":true,"phase":"Stopped","hasEverAppliedPlayback":false}]},"fix":{"state":"Clinic","args":""},"fixPanel":{"isSystemOn":true,"lightState":"Normal","currentRepairSystemType":"BodyModuleSystem","isCableRetracted":true,"isTaskPanelVisible":false,"tasks":[]},"bodyModule":{"moduleState":"Body","isUFCoverRemoved":false,"isUFRemoved":false,"isColorRemoved":false,"isChipRemoved":false,"highlightedModules":[],"alarmedModules":[],"moduleConditions":{}},"playTool":{"isObjVisible":false,"isFullScreenVisible":false},"screen":{"saturationWeight":0.0,"isFadeScreenCovered":false}}}
@@ -1,11 +0,0 @@
{
"slotIndex": -1,
"savedAt": "2026-07-23 13:58:52",
"sceneName": "Scene/HuoShanFixScene",
"sceneSoName": "Day2_FIRST_HS1",
"yarnProjectId": "FP_Huoshan1",
"nodeName": "Stage2就绪",
"schemaVersion": 1,
"gameVersion": "0.6.0.1-20260720-160830",
"thumbnailFile": "thumbnail.png"
}
@@ -1 +0,0 @@
{"schemaVersion":1,"gameVersion":"0.6.0.1-20260720-160830","savedAt":"2026-07-23 13:58:52","scene":{"sceneName":"Scene/HuoShanFixScene"},"anchor":{"sceneSoName":"Day2_FIRST_HS1","yarnProjectId":"FP_Huoshan1","nodeName":"Stage2就绪"},"yarnVariables":{"floats":{"$gameStage":2.0},"strings":{},"bools":{}},"sections":{"env":{"curTime":"Day","curWeather":"Sunny","isInitialized":true},"actor":{"actors":[{"actorName":"火山","slotName":"clinic","actorType":"FrameAnimation","stateName":"捂头表情idle","stateNormalizedTime":0.0,"alpha":1.0,"isTalking":false}]},"audio":{"musicPaths":{},"sfxPaths":{},"ambState":"Body"},"timeline":{"entries":[{"directorName":"检索","isActive":true,"phase":"Stopped","hasEverAppliedPlayback":false},{"directorName":"进入维修间","isActive":true,"phase":"AtStart","hasEverAppliedPlayback":true},{"directorName":"彩带","isActive":true,"phase":"AtStart","hasEverAppliedPlayback":true},{"directorName":"引擎仓面板","isActive":true,"phase":"Stopped","hasEverAppliedPlayback":false},{"directorName":"插线面板","isActive":true,"phase":"Stopped","hasEverAppliedPlayback":false},{"directorName":"钳子","isActive":true,"phase":"Stopped","hasEverAppliedPlayback":false},{"directorName":"火山Glitch","isActive":true,"phase":"Stopped","hasEverAppliedPlayback":false},{"directorName":"火山表达模块","isActive":true,"phase":"Stopped","hasEverAppliedPlayback":false},{"directorName":"透镜","isActive":true,"phase":"Stopped","hasEverAppliedPlayback":false}]},"fix":{"state":"BodyModule","args":"Head"},"fixPanel":{"isSystemOn":true,"lightState":"Normal","currentRepairSystemType":"BodyModuleSystem","isCableRetracted":false,"isTaskPanelVisible":true,"tasks":[{"lineId":"line:0f2a6c8","text":"● 检查表达模块"}]},"bodyModule":{"moduleState":"Head","isUFCoverRemoved":false,"isUFRemoved":false,"isColorRemoved":false,"isChipRemoved":false,"highlightedModules":[],"alarmedModules":[],"moduleConditions":{}},"playTool":{"isObjVisible":false,"isFullScreenVisible":false},"screen":{"saturationWeight":0.0,"isFadeScreenCovered":false}}}
@@ -1,11 +0,0 @@
{
"slotIndex": -1,
"savedAt": "2026-07-23 13:59:36",
"sceneName": "Scene/HuoShanFixScene",
"sceneSoName": "Day2_FIRST_HS1",
"yarnProjectId": "FP_Huoshan1",
"nodeName": "Stage3就绪",
"schemaVersion": 1,
"gameVersion": "0.6.0.1-20260720-160830",
"thumbnailFile": "thumbnail.png"
}
@@ -1 +0,0 @@
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