144 lines
2.4 KiB
Plaintext
144 lines
2.4 KiB
Plaintext
title: InitParams
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tags: init
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---
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<<declare $slept=false>>
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<<declare $ppStage=0>>
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<<declare $pphChecked=false>>
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<<declare $scj=0>>
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<<declare $wyjStage=0>>
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<<declare $hasCompressionRing=false>>
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<<declare $gameStage=0>> // 0=白天 1=夕阳 2=门开
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<<declare $szChecked = false>>
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<<declare $entering = true>>
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<<set_global_param day 1>>
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===
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title: 展示教室_Func
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tags: function
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---
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<<show_sprite "D1S教室" 0>>
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===
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title: 展示走廊_Func
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tags: function
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---
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<<if $gameStage==0>>
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<<show_sprite "D1S走廊1" 0>>
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<<elseif $gameStage==1>>
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<<show_sprite "D1S走廊2" 0>>
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<<else>>
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<<show_sprite "D1S走廊3" 0>>
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<<endif>>
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===
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title: 展示楼梯间_Func
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tags: function
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---
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<<if $gameStage==0>>
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<<show_sprite "D1S楼梯间1" 0>>
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<<elseif $gameStage==1>>
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<<show_sprite "D1S楼梯间2" 0>>
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<<else>>
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<<show_sprite "D1S楼梯间3" 0>>
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<<endif>>
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===
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title: 展示佩佩_Func
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tags: function
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---
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<<if $gameStage==0>>
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<<show_sprite "D1S佩佩1" 0>>
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<<elseif $gameStage==1>>
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<<show_sprite "D1S佩佩2" 0>>
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<<else>>
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<<show_sprite "D1S佩佩3" 0>>
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<<endif>>
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===
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title: 递矢车菊_Set
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tags: function
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---
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<<set $gameStage=2>>
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<<set $ppStage=2>>
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===
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title: 展示天台_Func
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tags: function
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---
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<<if $gameStage == 0>>
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<<show_sprite "D1S天台1" 0>>
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<<elseif $gameStage == 1>>
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<<show_sprite "D1S天台2" 0>>
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<<else>>
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<<show_sprite "D1S天台3" 0>>
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<<endif>>
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===
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title: 天台首次剧情_Set
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tags: function
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---
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<<set $ppStage=1>>
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===
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title: 展示山_Func
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tags: function
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---
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<<if $gameStage==0>>
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<<show_sprite "D1S天台-山1" 0>>
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<<elseif $gameStage==1>>
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<<show_sprite "D1S天台-山2" 0>>
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<<else>>
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<<show_sprite "D1S天台-山3" 0>>
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<<endif>>
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===
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title: 捡起矢车菊_Set
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tags: function
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---
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<<set $scj=1>>
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<<if $gameStage==0>>
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<<show_sprite "D1S天台-地板1" 0>>
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<<else>>
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<<show_sprite "D1S天台-地板2" 0>>
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<<endif>>
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<<set $gameStage=1>>
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===
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title: 睡着_Set
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tags: function
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---
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<<set $slept=true>>
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===
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title: 展示天文台_Func
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tags: function
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---
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<<show_sprite "D1S天文台" 0>>
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===
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title: 展示手账_Func
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tags: function
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---
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<<show_sprite "D1S手账" 0>>
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===
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title: 找到压缩环_Set
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tags: function
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---
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<<set $hasCompressionRing=true>>
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<<if $wyjStage==1>>
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<<set $wyjStage=2>>
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<<endif>>
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===
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title: 目镜掉落_Set
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tags: function
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---
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<<if $hasCompressionRing>>
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<<set $wyjStage=2>>
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<<else>>
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<<set $wyjStage=1>>
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<<endif>>
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===
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