Merge branch '7.27night春晖优化' into 'develop'
feat(tarot): 添加悬停与选牌音效 See merge request aibis-dream/aibis-dream!807
This commit is contained in:
@@ -1,6 +1,7 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using AibisDream.Kit;
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using DG.Tweening;
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using UnityEngine;
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@@ -376,6 +377,8 @@ namespace AibisDream.MiniGame.Tarot
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_hoveredCard = card;
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KillHoverTween(card);
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AudioManager.Instance?.PlaySfx("event:/Scriptal/cardPick");
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if (!_fanPositions.TryGetValue(card, out var basePos)) return;
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Vector3 pushDir = GetFanRadialOutDirection(basePos);
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@@ -2,6 +2,7 @@ using System.Collections;
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using AibisDream;
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using AibisDream.FixSystem;
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using AibisDream.Framework;
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using AibisDream.Kit;
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using DG.Tweening;
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using UnityEngine;
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@@ -179,6 +180,7 @@ namespace AibisDream.MiniGame.Tarot
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_isCardSelected = true;
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_selectedIndex = card.Index;
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YarnVariableStorage.Instance?.SetValue("$tarotSelectedIndex", (float)card.Index);
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AudioManager.Instance?.PlaySfx("event:/Scriptal/cardDraw");
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}
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private void OnDestroy()
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@@ -167,30 +167,30 @@ position: 0,400
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<<change_actor_state_async "安慰_Flow" "地铁火山">>
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hs:喂!<waitfor=0.1>你怎么了? #line:0d021a5
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<<hide_dialog>>
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<<wait 1>>
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<<wait 0.5>>
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me: …我<waitfor=0.2>没事。 #line:0126199
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hs: 那你怎么老是… #line:0752aae
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<<hide_dialog>>
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<<wait 1>>
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<<wait 0.5>>
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<<change_actor_state_async "安慰转回_Flow" "地铁火山">>
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hs: 啊…<waitfor=0.1>我怎么这么傻。 #line:0c8b9ba
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<<hide_dialog>>
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<<wait 1>>
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<<wait 0.5>>
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hs: 你又做那个噩梦了。 #line:0aa633c
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<<hide_dialog>>
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<<wait 1>>
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<<wait 0.5>>
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<<change_actor_state_async "抬头_Flow" "地铁医生">>
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me: 嗯。 #line:0a42ea5
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//hs: 又是那个关于抢救的?
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//me: 是…<waitfor=0.3>也不是。<waitfor=0.6><br>这次的有一些…<waitfor=0.2>新东西。
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//hs: 新东西?
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<<hide_dialog>>
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<<wait 1>>
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<<wait 0.5>>
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<<change_actor_state_async "转身_Flow" "地铁火山">>
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hs: 没事儿,<waitfor=0.2>都过去了。 #line:015a2ab
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<<hide_dialog>>
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<<wait 1>>
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<<wait 0.5>>
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hs: <color=\#FFB200>年审</color>结束之后<waitfor=0.2>我带你去个好地方吧。 #line:040432c
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<<change_actor_state_async "转身_Flow" "地铁医生">>
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me: 你不是还差很多分么? #line:0834523
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@@ -198,7 +198,7 @@ hs: 嗨,怕啥!<waitfor=0.4>我可是我们全组前三…<waitfor=0.1>呃
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<<hide_dialog>>
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<<wait 0.2>>
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<<change_actor_state_async "转回_Flow" "地铁火山">>
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<<wait 1>>
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<<wait 0.5>>
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hs: 实在不行就…<waitfor=0.2>年审前吧。 #line:0b1df41
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<<change_actor_state "转回_Flow" "地铁医生">>
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@@ -211,7 +211,7 @@ me: 至少…现在先别想年审后的事情,<br>专心做准备吧。 #line
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<<wait 0.5>>
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<<arrive_at_station>>
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<<hide_dialog>>
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<<wait 1>>
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<<wait 0.5>>
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<<change_actor_state "转身_Flow" "地铁医生">>
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hs: 好吧…祝你…祝我们都年审顺利。<waitfor=0.5>低温运行! #line:0124a14
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@@ -380,7 +380,7 @@ me: 竟然都这么久了啊… #line:098ccd3
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<<wait 1>>
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hs: 尴尬的话就别讲了,[[comma-pause]]<br>生活给我们开了个大玩笑,不是吗?
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me: 是啊。至少,兜兜转转,我们又回来了。
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hs: 嘿嘿。不过比起在42区,我还是喜欢看你赢的样子。
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hs: 嘿嘿。不过比起和我一起留在这破地方,<br>我还是更喜欢看你赢的样子。
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<<hide_dialog>>
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<<wait 1>>
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me: 对不起…火山。 #line:03686b2a
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@@ -16,7 +16,7 @@ position: 428,-88
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---
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me:准备好了么? #line:0eb665d
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peipei: 我们来吧,医生。 #line:04a3898
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Task: 尝试停止想象 #line:08f5fd5
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Task: 进入UF尝试停止想象 #line:08f5fd5
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<<set $UFCount = 0>>
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===
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