D2S debug
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@@ -728,6 +728,7 @@ MonoBehaviour:
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_assetLocaleCode: zh-Hans
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_useFallback: 1
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_fallbackLocaleCode: zh-Hans
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_narrativeTextStyle: {fileID: 0}
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--- !u!1 &367483171
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GameObject:
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m_ObjectHideFlags: 0
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@@ -1545,7 +1546,7 @@ Transform:
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m_GameObject: {fileID: 519420028}
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serializedVersion: 2
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: -0.009999275, y: 0, z: -10}
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m_LocalPosition: {x: 0, y: 0, z: -10}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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@@ -15,7 +15,7 @@ MonoBehaviour:
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exits:
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- exitName: default
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targetScene: {fileID: 11400000, guid: 362a7dfb573114247a33c0e290b698eb, type: 2}
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yarnProject: {fileID: 7545569452688597077, guid: 62f2a99a47fc652449b846035a739529, type: 3}
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yarnProject: {fileID: 7545569452688597077, guid: 0e7b7ff37c6b781438198162c0f0858d, type: 3}
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firstSceneName: "Scene/\u68A6\u5883"
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title: "\u7B2C\u4E8C\u4E2A\u68A6"
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titleKey: scene_day2_sleep
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@@ -653,7 +653,7 @@ zls?: …得知她去世的时候。你有什么感觉?
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<<wait 1>>
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mem: 不记得。
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mem: 不记得了。
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zls: 如果你真的想忘掉,现在就必须记起来。否则β-阻滞剂就无法生效。
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<<wait 1>>
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@@ -725,9 +725,12 @@ mecd: 往前走——但是别忘了我——! #line:0b267e5
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mecd: 别忘了回来的路——!别忘了——!我在海…… #line:020bf92
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<<endif>>
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<<detour 上升_醒来_Set>>
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<<detour 上升_醒来1_Set>>
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->睁开眼睛 #line:0734efc
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<<detour 上升_醒来2_Set>>
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你深吸一口气,猛地睁开了眼睛。 #line:0734efc
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你的头顶是一片洁白,脚下是一片茂密的绿色。<br>头顶的洁白轻轻地晃动着,像摇篮一样。 #line:09b3498
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->解开脚踝的线 #line:0a940c9
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<<detour 上升_解开_Func>>
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@@ -780,7 +783,12 @@ tags: detour
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你靠近检查。 #line:0e628fc
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<<detour 展示枯树风筝_Func>>
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me: 这是… #line:0ac3f59
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你好像想起了什么。 #line:0e4cb23
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似乎想起了什么东西…… #line:0e4cb23
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<<wait 1>>
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mecd?: …喂......
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沉闷的空气似乎动了起来。似乎有人在什么地方叫你。 #line:0d96a92
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me: 谁…? #line:06e4139
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<<detour 枯树_发现风筝_Set>>
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@@ -837,7 +845,7 @@ tags: detour
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<i>你走近门边,透过毛玻璃想要看清另一边。</i> #line:06fa27b
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<i>是谁修了这扇门…又是为了关住什么东西?</i>
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<<set_global_param dream1Stage 2.5>>
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mecd?: …喂——!… #line:0bfb27b
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mecd?: …喂——!... #line:0bfb27b
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<i>你好像听到门的那边有什么在呼唤你。一个被你遗忘了很久很久的声音……</i> #line:029c773
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<i>你知道穿过这扇门你就无法再回来了。</i> #line:05ac743
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<<detour 展示门把手_Func>>
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@@ -860,7 +868,7 @@ tags: linear
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<<fade_in 0.2>>
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<<wait 1>>
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<i>那些你不应该看到的东西…到底是什么呢?</i>
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mecd?: …喂……
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mecd?: …喂...
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<<detour 推门_海面闪回_Func>>
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它真的只是一场梦吗?…… #line:06faee0
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<<detour 推门_回到门前_Func>>
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@@ -1069,21 +1077,18 @@ me: 失去…控制?究竟是什么出错了……<br>我是怎么染上的…
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乌鸦: 她最终会知道答案的。 #line:0e9213f
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乌鸦: 在这之前,她不会被它们发现的。如果她想的话。 #line:073ad21
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me: 它们到底是谁? #line:06bdc48
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乌鸦: 在这之前她还有最后一个问题可以问。 #line:0ac5cf3
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乌鸦: 不。没时间了。它必须要离开。<br>在这之前她还有最后一个问题可以问。 #line:0ac5cf3
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me: … #line:05f1cdb
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me: 我… #line:04e1fb0
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<<tween_door_closeup_async 2.8 1 20>>
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-> 为什么帮我 #line:08629e4
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<<detour 最后一个问题_为什么帮我>>
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-> 这是什么病? #line:0d60cb4
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-> 这是什么病 #line:0d60cb4
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<<detour 最后一个问题_这是什么病>>
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-> 海真的存在吗? #line:0131505
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-> 海真的存在吗 #line:0131505
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<<detour 最后一个问题_海真的存在吗>>
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<<detour 乌鸦飞走_Func>>
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乌鸦扑腾起翅膀,飞到了天上,很远很远的地方。 #line:0c892f8
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<<hide_dream_door>>
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<<show_large_sprite "D2S门">>
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<<wait 1>>
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<<jump 靠近黑暗>>
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===
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@@ -1130,6 +1135,11 @@ me: 这听起来不太可信呢。 #line:078f00c
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title: 靠近黑暗
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tags: linear
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---
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<<set_door_closeup 1 1>>
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<<show_large_sprite "D2S门">>
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<<hide_dream_door>>
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<<wait 1>>
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乌鸦: 从这个过程苏醒会有些…不舒服。做好准备。 #line:0569379
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me: 喂! #line:0748ea2
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<<wait 1>>
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@@ -1156,9 +1166,11 @@ tags: linear
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???: 我想我们必须要上报了。对吧?
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<<wait 1>>
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英理: …
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<<wait 2>>
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<<fade_in 0>>
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<<wait 1.5>>
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<<set_global_param d2sStage 7>>
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<<wait 0.5>>
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<<fade_in 0>>
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<<stop_music event:/Music/mus_dream2>>
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<<wait 3>>
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<<NextYarn>>
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===
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@@ -213,6 +213,7 @@ tags: function
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<<elseif $t==7>>
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<<kite_show {$h} -1 0.35>>
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<<kite_wind -1 0>>
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<<set_global_param d2sAccend 0.2>>
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<<elseif $t==8>>
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<<if $h<10>>
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<<set $h=10>>
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@@ -221,13 +222,21 @@ tags: function
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<<kite_show {$h} {$wind} 0.35>>
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<<kite_wind {$wind} 0.95>>
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<<kite_state {$h} {$wind} 1.2>>
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<<elseif $t>=9>>
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<<set_global_param d2sAccend 0.4>>
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<<elseif $t==9>>
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<<set $wind=1>>
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<<kite_show {$h} {$wind} 0.35>>
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<<kite_wind {$wind} 1>>
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<<set_global_param d2sAccend 0.6>>
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<<elseif $t>=10>>
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<<set $wind=1>>
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<<kite_show {$h} {$wind} 0.35>>
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<<kite_wind {$wind} 1>>
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<<set_global_param d2sAccend 0.8>>
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<<endif>>
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===
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title: 风筝2回合推进_Set
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tags: function
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---
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@@ -293,7 +302,7 @@ title: 上升_高空开始_Func
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tags: function
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---
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<<set $gameStage = 4>>
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<<set_global_param d2sStage 4>>
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<<set_global_param d2sStage 3.8>>
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<<bloom_exposure_in "BloomEffect" 1.8 0.6>>
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<<wait 0.8>>
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<<wait 1>>
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@@ -309,6 +318,7 @@ tags: function
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title: 展示高空中景_Func
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tags: function
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---
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<<set_large_sprite_blur 0.5>>
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<<tween_large_sprite_blur_async 0 1.8 0.012>>
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<<bloom_exposure_out "BloomEffect" 1.8 0.6>>
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<<show_large_sprite "高空C中景" 0>>
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@@ -321,15 +331,28 @@ tags: function
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<<show_large_sprite "高空D全景" 0>>
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===
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title: 上升_醒来_Set
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title: 上升_醒来1_Set
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tags: function
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---
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<<set $gameStage = 4>>
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<<set_global_param d2sStage 3.9>>
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<<bloom_exposure_in "BloomEffect" 2.2 0.6>>
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<<wait 2>>
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<<tween_large_sprite_blur_async 0 0 0.5>>
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<<fade_in 0>>
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<<wait 1>>
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<<play_sfx "event:/Scriptal/doorSlam">>
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<<wait 3>>
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<<set_global_param d2sDoorDistance 2>>
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===
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title: 上升_醒来2_Set
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tags: function
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---
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<<fade_out 0>>
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<<tween_large_sprite_blur_async 0 0 0.4>>
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<<show_large_sprite "D2S枯树-Large" 0>>
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<<bloom_exposure_out "BloomEffect" 2.2 0.6>>
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<<set_global_param dream1scene 5>>
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<<bloom_exposure_out "BloomEffect" 2.2 0.5>>
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<<set_global_param d2sStage 4>>
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<<stop_sfx "event:/Scriptal/doorSlam">>
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===
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title: 上升_解开_Func
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@@ -341,12 +364,14 @@ tags: function
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title: 展示枯树_Func
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tags: function
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---
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<<set_global_param d2sDoorDistance 2>>
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<<show_large_sprite "D2S枯树-Large" 0>>
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===
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title: 展示枯树风筝_Func
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tags: function
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---
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<<set_global_param d2sDoorDistance 2>>
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<<show_large_sprite "D2S枯树风筝">>
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===
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@@ -415,6 +440,7 @@ tags: function
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<<tween_volume_weight_async "BloomEffect" 1 0>>
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<<tween_volume_brightness_async "BloomEffect" 1 0>>
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<<wait 3>>
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<<set_global_param d2sDoorDistance -1>>
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<<hide_large_sprite 0>>
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<<fade_out 0.1>>
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<<show_door_glass_sea_fullscreen>>
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@@ -433,6 +459,7 @@ tags: function
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<<tween_volume_brightness_async "BloomEffect" 1 2.2>>
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<<wait 2>>
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<<tween_door_closeup_async 1 1 0>>
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<<set_global_param d2sDoorDistance 0>>
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<<show_door_listen_view true 0>>
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<<set_global_param d2sDoorDistance 0>>
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<<tween_door_closeup_async 1 1 1>>
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