yarn(FP_Day2_sleep): 简化风筝放手与推门演出并更新梦境素材
Co-authored-by: Cursor <cursoragent@cursor.com>
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@@ -15,9 +15,9 @@ namespace AibisDream
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private const string KiteBaseSuffix = "_底图";
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private const string KiteMotionSuffix = "_风筝层";
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/// <summary>轱辘拉锯整体倍速;>1 更快。结尾全力拉住时用偏高倍速表现用力带来的身体微颤。</summary>
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private const float ReelMotionSpeedMultiplier = 1.7f;
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private const float ReelMotionSpeedMultiplier = 2.3f;
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/// <summary>轱辘拉锯位移/旋转幅度倍率;偏小以贴近发力颤抖而非大幅晃动。</summary>
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private const float ReelMotionAmplitude = 0.3f;
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private const float ReelMotionAmplitude = 0.22f;
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[SerializeField] private SpriteRenderer _spriteRenderer;
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[SerializeField] private SpriteRenderer _backgroundSpriteRenderer;
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@@ -666,11 +666,7 @@ position: 3,280
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<<show_sprite_motion "D2S轱辘没线" "reel_tension" 0.25>>
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->放手 #line:0e492d7
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me: 再见了…路斯。 #line:08d7ffc
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<<kite_show {$h} {$wind} 0>>
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<<kite_state 0 -1 0.8>>
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<<kite_accent drop>>
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<<wait 0.8>>
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<<show_large_sprite "D2S风筝放手" 0>>
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<<show_sprite "D2S风筝放手">>
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你松开了手。 #line:0707e86
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风筝…飘走了…… #line:0a1138b
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<<set $grab=false>>
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@@ -982,9 +978,8 @@ position: -4,927
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???: …喂——!… #line:0bfb27b
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你好像听到门的那边有人在呼唤你。 #line:029c773
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<i>你知道穿过这扇门你就无法再回来了。</i> #line:05ac743
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<<show_large_sprite "门把手特写" 0>>
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->推门 #line:02467b3
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<<show_large_sprite "D2S门把手特写" 0>>
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<<wait 1>>
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<<show_large_sprite "门框特写" 0>>
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门的那边传来了一种窸窸窣窣的声音。 #line:03e96a2
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你有一种奇怪的感觉,仿佛你是听着这种声音长大的。 #line:08b0cf3
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