diff --git a/Assets/RawResources/Art/梦境素材/梦境图片/D2S枯树-Large.png b/Assets/RawResources/Art/梦境素材/梦境图片/D2S枯树-Large.png
index 61d8afc9d..7589cb082 100644
--- a/Assets/RawResources/Art/梦境素材/梦境图片/D2S枯树-Large.png
+++ b/Assets/RawResources/Art/梦境素材/梦境图片/D2S枯树-Large.png
@@ -1,3 +1,3 @@
version https://git-lfs.github.com/spec/v1
-oid sha256:79842a597dab33488d547e4d2880d3af9a4b95eb9f918dffbaa5a86b54e4d661
-size 42661
+oid sha256:ee9d0a4d3a968cda8cbffe7ad133b4011d2971b658d5a102fde24fd93e963306
+size 30688
diff --git a/Assets/Scripts/SceneManagement/SpriteShowcase.cs b/Assets/Scripts/SceneManagement/SpriteShowcase.cs
index 4e605fc8c..dddc79d05 100644
--- a/Assets/Scripts/SceneManagement/SpriteShowcase.cs
+++ b/Assets/Scripts/SceneManagement/SpriteShowcase.cs
@@ -15,9 +15,9 @@ namespace AibisDream
private const string KiteBaseSuffix = "_底图";
private const string KiteMotionSuffix = "_风筝层";
/// 轱辘拉锯整体倍速;>1 更快。结尾全力拉住时用偏高倍速表现用力带来的身体微颤。
- private const float ReelMotionSpeedMultiplier = 1.7f;
+ private const float ReelMotionSpeedMultiplier = 2.3f;
/// 轱辘拉锯位移/旋转幅度倍率;偏小以贴近发力颤抖而非大幅晃动。
- private const float ReelMotionAmplitude = 0.3f;
+ private const float ReelMotionAmplitude = 0.22f;
[SerializeField] private SpriteRenderer _spriteRenderer;
[SerializeField] private SpriteRenderer _backgroundSpriteRenderer;
diff --git a/Assets/Yarn/FP/FP_Day2_sleep/FP_Day2_sleep.yarn b/Assets/Yarn/FP/FP_Day2_sleep/FP_Day2_sleep.yarn
index a299e664e..fbff68f8c 100644
--- a/Assets/Yarn/FP/FP_Day2_sleep/FP_Day2_sleep.yarn
+++ b/Assets/Yarn/FP/FP_Day2_sleep/FP_Day2_sleep.yarn
@@ -666,11 +666,7 @@ position: 3,280
<>
->放手 #line:0e492d7
me: 再见了…路斯。 #line:08d7ffc
- <>
- <>
- <>
- <>
- <>
+ <>
你松开了手。 #line:0707e86
风筝…飘走了…… #line:0a1138b
<>
@@ -982,9 +978,8 @@ position: -4,927
???: …喂——!… #line:0bfb27b
你好像听到门的那边有人在呼唤你。 #line:029c773
你知道穿过这扇门你就无法再回来了。 #line:05ac743
+ <>
->推门 #line:02467b3
- <>
- <>
<>
门的那边传来了一种窸窸窣窣的声音。 #line:03e96a2
你有一种奇怪的感觉,仿佛你是听着这种声音长大的。 #line:08b0cf3