Merge branch 'bugfix/问题修复' into 'develop'

Bugfix/问题修复

See merge request aibis-dream/aibis-dream!831
This commit is contained in:
2026-08-02 13:46:09 +00:00
25 changed files with 782 additions and 174 deletions
+8
View File
@@ -0,0 +1,8 @@
fileFormatVersion: 2
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folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
@@ -0,0 +1,168 @@
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using AibisDream.UI;
using UnityEditor;
using UnityEditor.Build;
using UnityEditor.Build.Reporting;
using UnityEngine;
namespace AibisDream.EditorTools.Localization
{
public readonly struct LocalizedObjSpriteValidationIssue
{
public LocalizedObjSpriteValidationIssue(string assetPath, string message)
{
AssetPath = assetPath;
Message = message;
}
public string AssetPath { get; }
public string Message { get; }
public override string ToString()
{
return $"{AssetPath}: {Message}";
}
}
/// <summary>
/// Validates localized Obj sprite groups without depending on Yarn references or
/// Unity Localization asset tables. A group becomes localized as soon as one
/// supported non-Chinese suffix is present.
/// </summary>
public static class LocalizedObjSpriteValidator
{
internal const string DefaultObjSpriteRoot = "Assets/RawResources/Art/Obj";
private const string MenuPath =
"Tools/AIBIS/Localization/Validate Localized Obj Sprites";
[MenuItem(MenuPath)]
public static void ValidateFromMenu()
{
IReadOnlyList<LocalizedObjSpriteValidationIssue> issues = Validate();
LogIssues(issues);
if (issues.Count == 0)
{
Debug.Log(
"[LocalizedObjSpriteValidator] Validation passed. " +
"All detected localized Obj sprite groups are complete.");
}
}
public static IReadOnlyList<LocalizedObjSpriteValidationIssue> Validate(
string rootPath = DefaultObjSpriteRoot)
{
var issues = new List<LocalizedObjSpriteValidationIssue>();
if (!Directory.Exists(rootPath))
{
issues.Add(new LocalizedObjSpriteValidationIssue(
ToAssetPath(rootPath),
"Obj sprite root does not exist."));
return issues;
}
var localizedGroups = new HashSet<string>(StringComparer.OrdinalIgnoreCase);
foreach (string filePath in Directory.EnumerateFiles(
rootPath,
"*.png",
SearchOption.AllDirectories))
{
string fileName = Path.GetFileNameWithoutExtension(filePath);
if (!LocalizedObjSpriteNaming.TryParseLocalizedVariant(
fileName,
out string logicalName,
out _))
{
continue;
}
if (string.IsNullOrWhiteSpace(logicalName))
{
issues.Add(new LocalizedObjSpriteValidationIssue(
ToAssetPath(filePath),
"Localized variant has an empty logical name."));
continue;
}
string directory = Path.GetDirectoryName(filePath) ?? rootPath;
localizedGroups.Add(Path.Combine(directory, logicalName));
}
foreach (string groupPath in localizedGroups.OrderBy(
path => path,
StringComparer.OrdinalIgnoreCase))
{
ValidateRequiredFile(
$"{groupPath}.png",
LocalizedObjSpriteNaming.DefaultLocaleCode,
issues);
foreach (string localeCode in
LocalizedObjSpriteNaming.NonDefaultLocaleCodes)
{
ValidateRequiredFile(
$"{groupPath}-{localeCode}.png",
localeCode,
issues);
}
}
return issues;
}
internal static void LogIssues(
IReadOnlyList<LocalizedObjSpriteValidationIssue> issues)
{
foreach (LocalizedObjSpriteValidationIssue issue in issues)
Debug.LogError($"[LocalizedObjSpriteValidator] {issue}");
}
private static void ValidateRequiredFile(
string filePath,
string localeCode,
ICollection<LocalizedObjSpriteValidationIssue> issues)
{
if (File.Exists(filePath))
return;
issues.Add(new LocalizedObjSpriteValidationIssue(
ToAssetPath(filePath),
$"Missing required '{localeCode}' sprite variant."));
}
private static string ToAssetPath(string path)
{
return path.Replace('\\', '/');
}
}
public sealed class LocalizedObjSpriteBuildValidator : IPreprocessBuildWithReport
{
// Run before build preprocessors that mutate version information.
public int callbackOrder => -1000;
public void OnPreprocessBuild(BuildReport report)
{
IReadOnlyList<LocalizedObjSpriteValidationIssue> issues =
LocalizedObjSpriteValidator.Validate();
if (issues.Count == 0)
return;
LocalizedObjSpriteValidator.LogIssues(issues);
string summary = string.Join(
Environment.NewLine,
issues.Take(20).Select(issue => issue.ToString()));
if (issues.Count > 20)
{
summary += Environment.NewLine +
$"... and {issues.Count - 20} more issue(s).";
}
throw new BuildFailedException(
"Localized Obj sprite validation failed:" +
Environment.NewLine + summary);
}
}
}
@@ -0,0 +1,11 @@
fileFormatVersion: 2
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MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
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@@ -0,0 +1,97 @@
using System;
using System.IO;
using System.Linq;
using AibisDream.EditorTools.Localization;
using AibisDream.UI;
using NUnit.Framework;
namespace AibisDream.SystemEditor.Tests
{
public sealed class LocalizedObjSpriteTests
{
private string temporaryRoot;
[SetUp]
public void SetUp()
{
temporaryRoot = Path.Combine(
Path.GetTempPath(),
"AibisDreamLocalizedObjSpriteTests",
Guid.NewGuid().ToString("N"));
Directory.CreateDirectory(temporaryRoot);
}
[TearDown]
public void TearDown()
{
if (!string.IsNullOrEmpty(temporaryRoot) && Directory.Exists(temporaryRoot))
Directory.Delete(temporaryRoot, true);
}
[TestCase("zh-Hans", "病历")]
[TestCase("zh-CN", "病历")]
[TestCase("en", "病历-en")]
[TestCase("en-US", "病历-en")]
[TestCase("ja-JP", "病历-ja-JP")]
[TestCase("ru-RU", "病历-ru")]
[TestCase("es-ES", "病历-es")]
[TestCase("pt-BR", "病历-pt-BR")]
public void GetPicName_UsesCanonicalLocaleSuffix(
string localeCode,
string expected)
{
Assert.That(
LocalizedObjSpriteNaming.GetPicName("病历.png", localeCode),
Is.EqualTo(expected));
}
[Test]
public void CandidateNames_FallBackToUnsuffixedChineseWithoutDuplicates()
{
Assert.That(
LocalizedObjSpriteNaming.GetCandidatePicNames("病历.png", "en"),
Is.EqualTo(new[] { "病历-en", "病历" }));
Assert.That(
LocalizedObjSpriteNaming.GetCandidatePicNames("病历.png", "zh-Hans"),
Is.EqualTo(new[] { "病历" }));
}
[Test]
public void Validator_IgnoresUnsuffixedOnlySprites()
{
WriteSprite("普通图片.png");
Assert.That(
LocalizedObjSpriteValidator.Validate(temporaryRoot),
Is.Empty);
}
[Test]
public void Validator_RequiresEveryVariantAfterAGroupIsDetected()
{
WriteCompleteGroup("病历");
Assert.That(
LocalizedObjSpriteValidator.Validate(temporaryRoot),
Is.Empty);
File.Delete(Path.Combine(temporaryRoot, "病历-ru.png"));
var issues = LocalizedObjSpriteValidator.Validate(temporaryRoot);
Assert.That(issues, Has.Count.EqualTo(1));
Assert.That(issues.Single().AssetPath, Does.EndWith("病历-ru.png"));
Assert.That(issues.Single().Message, Does.Contain("'ru'"));
}
private void WriteCompleteGroup(string logicalName)
{
WriteSprite($"{logicalName}.png");
foreach (string localeCode in LocalizedObjSpriteNaming.NonDefaultLocaleCodes)
WriteSprite($"{logicalName}-{localeCode}.png");
}
private void WriteSprite(string fileName)
{
File.WriteAllBytes(Path.Combine(temporaryRoot, fileName), Array.Empty<byte>());
}
}
}
@@ -0,0 +1,11 @@
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MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
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@@ -36,7 +36,11 @@ namespace AibisDream.SystemEditor.Tests
source.sections[SnapshotProviderIds.PlayTool] = new PlayToolSnapshotDto
{
isObjVisible = true,
objPicName = "证物"
objPicName = "证物",
objIsLocalized = true,
isFullScreenVisible = true,
fullScreenPicName = "病历",
fullScreenIsLocalized = true
};
var restored = JsonConvert.DeserializeObject<SaveSnapshot>(
@@ -50,6 +54,14 @@ namespace AibisDream.SystemEditor.Tests
Assert.That(showcase.displayMode, Is.EqualTo("Large"));
Assert.That(showcase.picName, Is.EqualTo("D2S星图"));
Assert.That(playTool.objPicName, Is.EqualTo("证物"));
Assert.That(playTool.objIsLocalized, Is.True);
Assert.That(playTool.fullScreenPicName, Is.EqualTo("病历"));
Assert.That(playTool.fullScreenIsLocalized, Is.True);
var legacyPlayTool = JsonConvert.DeserializeObject<PlayToolSnapshotDto>(
"{\"isObjVisible\":true,\"objPicName\":\"legacy\"}");
Assert.That(legacyPlayTool.objIsLocalized, Is.False);
Assert.That(legacyPlayTool.fullScreenIsLocalized, Is.False);
var legacy = JsonConvert.DeserializeObject<SaveSnapshot>(
"{\"schemaVersion\":1,\"sections\":{}}");
@@ -692,7 +692,7 @@ MonoBehaviour:
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canvasGroup: {fileID: 4638119140970039337}
sweep: {fileID: 0}
visibleAlpha: 0.6
visibleAlpha: 0.8
fadeDuration: 0.06
showEase: 1
hideEase: 1
@@ -67,7 +67,7 @@ MonoBehaviour:
m_EditorClassIdentifier:
canvasGroup: {fileID: 2695752103100139348}
sweep: {fileID: 0}
visibleAlpha: 0.6
visibleAlpha: 0.8
fadeDuration: 0.06
showEase: 1
hideEase: 1
@@ -385,7 +385,7 @@ PrefabInstance:
objectReference: {fileID: 0}
- target: {fileID: 27177156846382951, guid: e45f5fd66e7512444a9a27161cf51b7f, type: 3}
propertyPath: m_SizeDelta.x
value: 240
value: 350
objectReference: {fileID: 0}
- target: {fileID: 27177156846382951, guid: e45f5fd66e7512444a9a27161cf51b7f, type: 3}
propertyPath: m_AnchoredPosition.x
@@ -650,7 +650,7 @@ PrefabInstance:
objectReference: {fileID: 0}
- target: {fileID: 27177156846382951, guid: e45f5fd66e7512444a9a27161cf51b7f, type: 3}
propertyPath: m_SizeDelta.x
value: 240
value: 350
objectReference: {fileID: 0}
- target: {fileID: 27177156846382951, guid: e45f5fd66e7512444a9a27161cf51b7f, type: 3}
propertyPath: m_AnchoredPosition.x
@@ -915,7 +915,7 @@ PrefabInstance:
objectReference: {fileID: 0}
- target: {fileID: 27177156846382951, guid: e45f5fd66e7512444a9a27161cf51b7f, type: 3}
propertyPath: m_SizeDelta.x
value: 240
value: 350
objectReference: {fileID: 0}
- target: {fileID: 27177156846382951, guid: e45f5fd66e7512444a9a27161cf51b7f, type: 3}
propertyPath: m_AnchoredPosition.x
@@ -66,7 +66,7 @@ MonoBehaviour:
m_EditorClassIdentifier:
canvasGroup: {fileID: 5054907813288028710}
sweep: {fileID: 0}
visibleAlpha: 0.6
visibleAlpha: 0.8
fadeDuration: 0.06
showEase: 1
hideEase: 1
@@ -102,7 +102,7 @@ MonoBehaviour:
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manageSpriteSlicing: 1
defaultNewClipEndBehavior: 1
lastSourceHash: 485ca4cd836da53956fa933f659d69cf255a9c63431dccadca0482ae278e1267
lastSourceHash: 50bd6a59682417d8b5d78f8f5cdb37c5c361d0f4aee2ef0699b738ab832d8984
- internalId: aa50bff678794da7b1e5a1fb4dc05aeb
displayName: "\u63A5\u843D\u53F6"
isEnabled: 1
@@ -111,7 +111,7 @@ MonoBehaviour:
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manageSpriteSlicing: 1
defaultNewClipEndBehavior: 0
lastSourceHash: 5fd8e2b9a717a4a94e0f2189df5d1b4bdb3505598be66bd28894a0e155089fd8
lastSourceHash: 1636ab2c65e071d08616fbe2e89b7f084f1f3d15d2448aac4c3d7c2bad6c654f
settings:
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newManualClipDefaultEndBehavior: 0
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pivot: {x: 0.4940476, y: 0.037037037}
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rect:
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@@ -161,7 +161,7 @@ ScriptedImporter:
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@@ -181,7 +181,7 @@ ScriptedImporter:
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@@ -201,7 +201,7 @@ ScriptedImporter:
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@@ -221,7 +221,7 @@ ScriptedImporter:
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pivot: {x: 0.4940476, y: 0.03521127}
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@@ -241,7 +241,7 @@ ScriptedImporter:
uvTransform: {x: 4, y: 154}
- name: "\u5916\u51FA\u4F69\u4F69\u52A8\u753B_Frame_2"
originalName:
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pivot: {x: 0.4940476, y: 0.03521127}
alignment: 9
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@@ -250,7 +250,7 @@ ScriptedImporter:
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width: 84
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spriteID: ec3e6cf37017e42498d4ab28a33bc5c7
spriteBone: []
spriteOutline: []
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@@ -261,7 +261,7 @@ ScriptedImporter:
uvTransform: {x: 4, y: 304}
- name: "\u5916\u51FA\u4F69\u4F69\u52A8\u753B_Frame_3"
originalName:
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pivot: {x: 0.4940476, y: 0.03521127}
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@@ -270,7 +270,7 @@ ScriptedImporter:
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@@ -292,66 +292,66 @@ ScriptedImporter:
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frameIndex: 2
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@@ -34,7 +34,7 @@ TextureImporter:
maxTextureSize: 2048
textureSettings:
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filterMode: 1
aniso: 1
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wrapU: 1
@@ -48,7 +48,7 @@ TextureImporter:
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alignment: 0
spritePivot: {x: 0.5, y: 0.5}
spritePixelsToUnits: 43
spritePixelsToUnits: 100
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spriteGenerateFallbackPhysicsShape: 1
alphaUsage: 1
@@ -69,10 +69,10 @@ TextureImporter:
platformSettings:
- serializedVersion: 3
buildTarget: DefaultTexturePlatform
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maxTextureSize: 2048
resizeAlgorithm: 0
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textureCompression: 1
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@@ -163,7 +163,7 @@ TextureImporter:
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bones: []
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@@ -184,7 +184,7 @@ TextureImporter:
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@@ -205,7 +205,7 @@ TextureImporter:
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@@ -226,7 +226,7 @@ TextureImporter:
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@@ -247,7 +247,7 @@ TextureImporter:
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@@ -268,7 +268,7 @@ TextureImporter:
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@@ -289,7 +289,7 @@ TextureImporter:
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bones: []
spriteID: 9c69e10b505202e4090ea4cf12d1086a
spriteID: 55b43fd20e653694393404ce1749357a
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indices:
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@@ -35,10 +35,10 @@ RectTransform:
m_Children: []
m_Father: {fileID: 1284103664181101717}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 0, y: 0}
m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 0, y: 0}
m_AnchorMin: {x: 0, y: 1}
m_AnchorMax: {x: 0, y: 1}
m_AnchoredPosition: {x: 500, y: -15.116279}
m_SizeDelta: {x: 1000, y: 0}
m_Pivot: {x: 0.5, y: 0}
--- !u!222 &7304535519653304073
CanvasRenderer:
@@ -205,8 +205,8 @@ MonoBehaviour:
m_PersistentCalls:
m_Calls: []
waitForNormalChars: 0.03
waitLong: 0.6
waitMiddle: 0.2
waitLong: 0.03
waitMiddle: 0.03
avoidMultiplePunctuationWait: 0
waitForNewLines: 1
waitForLastCharacter: 1
@@ -228,7 +228,7 @@ MonoBehaviour:
m_IgnoreLayout: 0
m_MinWidth: 10
m_MinHeight: -1
m_PreferredWidth: 800
m_PreferredWidth: 1000
m_PreferredHeight: -1
m_FlexibleWidth: -1
m_FlexibleHeight: -1
@@ -252,7 +252,7 @@ GameObject:
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
m_IsActive: 0
--- !u!224 &1284103664181101717
RectTransform:
m_ObjectHideFlags: 0
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@@ -338,6 +338,8 @@ GameObject:
- component: {fileID: 3356305640573621166}
- component: {fileID: 593249056707730865}
- component: {fileID: 699543252252589786}
- component: {fileID: 780000000000000001}
- component: {fileID: 780000000000000002}
m_Layer: 0
m_Name: CutWheel
m_TagString: Untagged
@@ -415,6 +417,62 @@ SpriteRenderer:
m_WasSpriteAssigned: 1
m_MaskInteraction: 0
m_SpriteSortPoint: 0
--- !u!58 &780000000000000001
CircleCollider2D:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 6388638343240283516}
m_Enabled: 1
m_Density: 1
m_Material: {fileID: 0}
m_IncludeLayers:
serializedVersion: 2
m_Bits: 0
m_ExcludeLayers:
serializedVersion: 2
m_Bits: 0
m_LayerOverridePriority: 0
m_ForceSendLayers:
serializedVersion: 2
m_Bits: 4294967295
m_ForceReceiveLayers:
serializedVersion: 2
m_Bits: 4294967295
m_ContactCaptureLayers:
serializedVersion: 2
m_Bits: 4294967295
m_CallbackLayers:
serializedVersion: 2
m_Bits: 4294967295
m_IsTrigger: 1
m_UsedByEffector: 0
m_UsedByComposite: 0
m_Offset: {x: 0.000000059604645, y: 0}
serializedVersion: 2
m_Radius: 0.45813966
--- !u!114 &780000000000000002
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 6388638343240283516}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 0c4fbab01ad40c2449c849cd2a8c620f, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Delegates:
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callback:
m_PersistentCalls:
m_Calls: []
- eventID: 3
callback:
m_PersistentCalls:
m_Calls: []
--- !u!114 &699543252252589786
MonoBehaviour:
m_ObjectHideFlags: 0
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@@ -152,51 +152,8 @@ PrefabInstance:
m_RemovedComponents: []
m_RemovedGameObjects: []
m_AddedGameObjects: []
m_AddedComponents:
- targetCorrespondingSourceObject: {fileID: 6388638343240283516, guid: 316c061f3e3c69c439772d3b781e2c74, type: 3}
insertIndex: -1
addedObject: {fileID: 5066059310206209015}
m_AddedComponents: []
m_SourcePrefab: {fileID: 100100000, guid: 316c061f3e3c69c439772d3b781e2c74, type: 3}
--- !u!1 &2263722661675396300 stripped
GameObject:
m_CorrespondingSourceObject: {fileID: 6388638343240283516, guid: 316c061f3e3c69c439772d3b781e2c74, type: 3}
m_PrefabInstance: {fileID: 5171077393211660720}
m_PrefabAsset: {fileID: 0}
--- !u!58 &5066059310206209015
CircleCollider2D:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2263722661675396300}
m_Enabled: 1
m_Density: 1
m_Material: {fileID: 0}
m_IncludeLayers:
serializedVersion: 2
m_Bits: 0
m_ExcludeLayers:
serializedVersion: 2
m_Bits: 0
m_LayerOverridePriority: 0
m_ForceSendLayers:
serializedVersion: 2
m_Bits: 4294967295
m_ForceReceiveLayers:
serializedVersion: 2
m_Bits: 4294967295
m_ContactCaptureLayers:
serializedVersion: 2
m_Bits: 4294967295
m_CallbackLayers:
serializedVersion: 2
m_Bits: 4294967295
m_IsTrigger: 1
m_UsedByEffector: 0
m_UsedByComposite: 0
m_Offset: {x: 0.000000059604645, y: 0}
serializedVersion: 2
m_Radius: 0.45813966
--- !u!4 &7588747131920894494 stripped
Transform:
m_CorrespondingSourceObject: {fileID: 3356305640573621166, guid: 316c061f3e3c69c439772d3b781e2c74, type: 3}
+3 -39
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@@ -3674,7 +3674,7 @@ MonoBehaviour:
m_EditorClassIdentifier:
content: {fileID: 2090948093}
box: {fileID: 2090948094}
maxWidth: 800
maxWidth: 1000
minWidth: 10
--- !u!1 &1039398627
GameObject:
@@ -8109,11 +8109,11 @@ PrefabInstance:
objectReference: {fileID: 0}
- target: {fileID: 1284103664181101717, guid: 60f4427b2070be04f90c1486bb86062c, type: 3}
propertyPath: m_SizeDelta.x
value: 0
value: 1000
objectReference: {fileID: 0}
- target: {fileID: 1284103664181101717, guid: 60f4427b2070be04f90c1486bb86062c, type: 3}
propertyPath: m_SizeDelta.y
value: 0
value: 30.232557
objectReference: {fileID: 0}
- target: {fileID: 1284103664181101717, guid: 60f4427b2070be04f90c1486bb86062c, type: 3}
propertyPath: m_LocalPosition.x
@@ -8163,34 +8163,10 @@ PrefabInstance:
propertyPath: m_LocalEulerAnglesHint.z
value: 0
objectReference: {fileID: 0}
- target: {fileID: 5463321828217487701, guid: 60f4427b2070be04f90c1486bb86062c, type: 3}
propertyPath: m_AnchorMax.y
value: 0
objectReference: {fileID: 0}
- target: {fileID: 5463321828217487701, guid: 60f4427b2070be04f90c1486bb86062c, type: 3}
propertyPath: m_AnchorMin.y
value: 0
objectReference: {fileID: 0}
- target: {fileID: 5463321828217487701, guid: 60f4427b2070be04f90c1486bb86062c, type: 3}
propertyPath: m_SizeDelta.x
value: 0
objectReference: {fileID: 0}
- target: {fileID: 5463321828217487701, guid: 60f4427b2070be04f90c1486bb86062c, type: 3}
propertyPath: m_AnchoredPosition.x
value: 0
objectReference: {fileID: 0}
- target: {fileID: 5463321828217487701, guid: 60f4427b2070be04f90c1486bb86062c, type: 3}
propertyPath: m_AnchoredPosition.y
value: 0
objectReference: {fileID: 0}
- target: {fileID: 8352794458094198668, guid: 60f4427b2070be04f90c1486bb86062c, type: 3}
propertyPath: m_Name
value: OnelineBox
objectReference: {fileID: 0}
- target: {fileID: 8352794458094198668, guid: 60f4427b2070be04f90c1486bb86062c, type: 3}
propertyPath: m_IsActive
value: 0
objectReference: {fileID: 0}
m_RemovedComponents: []
m_RemovedGameObjects: []
m_AddedGameObjects: []
@@ -8728,10 +8704,6 @@ PrefabInstance:
serializedVersion: 3
m_TransformParent: {fileID: 834154072}
m_Modifications:
- target: {fileID: 36740575257710488, guid: 9514dab519fa1f24dacc2903b8f331c3, type: 3}
propertyPath: m_SizeDelta.x
value: 350
objectReference: {fileID: 0}
- target: {fileID: 270038765062520215, guid: 9514dab519fa1f24dacc2903b8f331c3, type: 3}
propertyPath: m_Pivot.x
value: 0.5
@@ -8812,14 +8784,6 @@ PrefabInstance:
propertyPath: m_LocalEulerAnglesHint.z
value: 0
objectReference: {fileID: 0}
- target: {fileID: 497019700501100578, guid: 9514dab519fa1f24dacc2903b8f331c3, type: 3}
propertyPath: m_SizeDelta.x
value: 350
objectReference: {fileID: 0}
- target: {fileID: 827752375999759650, guid: 9514dab519fa1f24dacc2903b8f331c3, type: 3}
propertyPath: m_SizeDelta.x
value: 350
objectReference: {fileID: 0}
- target: {fileID: 1011642959047981851, guid: 9514dab519fa1f24dacc2903b8f331c3, type: 3}
propertyPath: m_Name
value: TerminalSettingPanel
@@ -402,6 +402,13 @@ namespace AibisDream
return panel.ShowObj(picName, duration);
}
[YarnCommand("show_l10n_obj")]
public static IEnumerator ShowL10nObj(string picName, float duration = 1)
{
var panel = UIManager.Instance.GetPanel<PlayToolPanel>();
return panel.ShowL10nObj(picName, duration);
}
[YarnCommand("hide_obj")]
public static IEnumerator HideObj(float duration = 1)
{
@@ -470,6 +477,13 @@ namespace AibisDream
return panel.ShowFullScreen(picName, duration);
}
[YarnCommand("show_l10n_full_screen")]
public static IEnumerator ShowL10nFullScreen(string picName, float duration = 1)
{
var panel = UIManager.Instance.GetPanel<PlayToolPanel>();
return panel.ShowL10nFullScreen(picName, duration);
}
[YarnCommand("hide_full_screen")]
public static IEnumerator HideFullScreen(float duration = 1)
{
@@ -34,26 +34,26 @@ namespace AibisDream
private void Update()
{
if (isCuttingMode && !isGearActive && gearFollower != null)
{
// 检测点击
if (Input.GetMouseButtonDown(0))
{
Ray ray = _mainCamera.ScreenPointToRay(Input.mousePosition);
RaycastHit2D hit = Physics2D.Raycast(ray.origin, ray.direction);
if (hit.collider != null && hit.collider.gameObject.GetComponent<GearFollower>() != null)
{
gearFollower=hit.collider.gameObject.GetComponent<GearFollower>();
ActivateGear();
}
}
}
else if (isCuttingMode && isGearActive && gearFollower != null)
if (isCuttingMode && isGearActive && gearFollower != null)
{
gearFollower.GearUpdate();
}
}
public bool TryActivateGear(GearFollower source)
{
if (!isCuttingMode || source == null || source != gearFollower)
{
return false;
}
if (!isGearActive)
{
ActivateGear();
}
return isGearActive;
}
public void ClearCutLine()
{
if (gearFollower != null)
@@ -1,14 +1,18 @@
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using UnityEngine.Rendering.Universal;
using UnityEngine.VFX;
using UnityEngine.EventSystems;
using DG.Tweening;
using AibisDream.FixSystem;
using AibisDream; // 添加OpenSystem的命名空间
using AibisDream.Framework;
using System.Collections;
using AibisDream.Kit;
public class GearFollower : MonoBehaviour
[RequireComponent(typeof(EventTriggerEx))]
public class GearFollower : MonoBehaviour, IInteraction
{
[Header("参数")]
public SpriteRenderer targetSpriteRenderer;
@@ -95,6 +99,73 @@ public class GearFollower : MonoBehaviour
private Vector3 targetPosition = Vector3.zero;
private bool isInTractionMode = false;
private bool isDrillSfxPlaying = false; // 标记音效是否已播放
private EventTriggerEx eventTrigger;
private bool isPointerHeld;
private void Awake()
{
eventTrigger = GetComponent<EventTriggerEx>();
EnsureEventTriggerEntries();
eventTrigger.Register(EventTriggerType.PointerDown, OnPointerDown);
eventTrigger.Register(EventTriggerType.PointerUp, OnPointerUp);
}
private void EnsureEventTriggerEntries()
{
if (eventTrigger == null) return;
var needed = new[] { EventTriggerType.PointerDown, EventTriggerType.PointerUp };
foreach (var triggerType in needed)
{
if (eventTrigger.triggers.Any(entry => entry.eventID == triggerType)) continue;
eventTrigger.triggers.Add(new EventTrigger.Entry { eventID = triggerType });
}
}
private void OnPointerDown(BaseEventData eventData)
{
if (eventData is not PointerEventData { button: PointerEventData.InputButton.Left }) return;
var eventSystem = EventSystemEx.Instance;
if (!IsAvailable || eventSystem == null || eventSystem.isLocked)
{
eventSystem?.UnRegister(this);
return;
}
var cuttingManager = FixSystemCenter.SystemDic.Get<CuttingManager>();
if (cuttingManager == null || !cuttingManager.TryActivateGear(this))
{
eventSystem.UnRegister(this);
return;
}
isPointerHeld = true;
}
private void OnPointerUp(BaseEventData eventData)
{
if (eventData is not PointerEventData { button: PointerEventData.InputButton.Left }) return;
isPointerHeld = false;
EndCutting();
}
private bool IsInteractionLocked()
{
return EventSystemEx.Instance == null || EventSystemEx.Instance.isLocked;
}
private void CancelPointerInteraction()
{
isPointerHeld = false;
if (isCutting)
{
EndCutting();
}
EventSystemEx.Instance?.UnRegister(this);
}
public void Init(SpriteRenderer targetSpriteRenderer)
{
@@ -146,13 +217,19 @@ public class GearFollower : MonoBehaviour
public void GearUpdate()
{
if (IsInteractionLocked())
{
CancelPointerInteraction();
return;
}
// 获取鼠标在屏幕上的位置
Vector3 mouseScreenPos = Input.mousePosition;
// 将屏幕坐标转换为世界坐标
Vector3 mouseWorldPos = mainCamera.ScreenToWorldPoint(new Vector3(mouseScreenPos.x, mouseScreenPos.y, -mainCamera.transform.position.z));
mouseWorldPos.z = 0; // 确保z坐标为0
if (Input.GetMouseButton(0))
if (isPointerHeld)
{
transform.Rotate(Vector3.forward, -360f * Time.deltaTime);
}
@@ -391,12 +468,12 @@ public class GearFollower : MonoBehaviour
EndCutting();
return;
}
if (!Input.GetMouseButton(0))
if (!isPointerHeld)
{
EndCutting();
return;
}
if (!isCutting && Input.GetMouseButton(0))
if (!isCutting && isPointerHeld)
{
StartCutting();
}
@@ -835,6 +912,13 @@ public class GearFollower : MonoBehaviour
private void OnDestroy()
{
if (eventTrigger != null)
{
eventTrigger.UnRegister(EventTriggerType.PointerDown, OnPointerDown);
eventTrigger.UnRegister(EventTriggerType.PointerUp, OnPointerUp);
}
EventSystemEx.Instance?.UnRegister(this);
// 清理DOTween序列
if (cutCompleteSequence != null)
{
@@ -909,6 +993,10 @@ public class GearFollower : MonoBehaviour
}
}
public bool IsActive => !isCutComplete;
public bool IsAvailable => !isCutComplete;
public GameObject GetGameObject() => gameObject;
// 停止音效的辅助方法
private void StopDrillSfxIfPlaying()
{
@@ -197,8 +197,10 @@ namespace AibisDream.SaveSystem
{
public bool isObjVisible;
public string objPicName;
public bool objIsLocalized;
public bool isFullScreenVisible;
public string fullScreenPicName;
public bool fullScreenIsLocalized;
}
public enum ShowcaseDisplayMode
@@ -0,0 +1,100 @@
using System;
using System.Collections.Generic;
using AibisDream.Framework;
namespace AibisDream.UI
{
/// <summary>
/// Defines the file-name convention used by localized Obj sprites.
/// Chinese uses the unsuffixed source asset; every other supported locale uses
/// "{logicalName}-{localeCode}".
/// </summary>
internal static class LocalizedObjSpriteNaming
{
internal const string DefaultLocaleCode = "zh-Hans";
private static readonly string[] NonDefaultLocaleCodeValues =
{
"en",
"ja-JP",
"ru",
"es",
"pt-BR"
};
internal static IReadOnlyList<string> NonDefaultLocaleCodes =>
NonDefaultLocaleCodeValues;
internal static string NormalizeLogicalName(string picName)
{
if (string.IsNullOrEmpty(picName)) return picName;
return picName.EndsWith(".png", StringComparison.OrdinalIgnoreCase)
? picName.Substring(0, picName.Length - 4)
: picName;
}
internal static string GetAssetLocaleCode(string localeCode)
{
return LocalizationKit.GetLocaleKind(localeCode) switch
{
LocaleKind.En => "en",
LocaleKind.Ja => "ja-JP",
LocaleKind.Ru => "ru",
LocaleKind.Es => "es",
LocaleKind.PtBr => "pt-BR",
_ => DefaultLocaleCode
};
}
internal static string GetPicName(string logicalName, string localeCode)
{
string normalizedName = NormalizeLogicalName(logicalName);
string assetLocaleCode = GetAssetLocaleCode(localeCode);
return string.Equals(
assetLocaleCode,
DefaultLocaleCode,
StringComparison.Ordinal)
? normalizedName
: $"{normalizedName}-{assetLocaleCode}";
}
internal static IReadOnlyList<string> GetCandidatePicNames(
string logicalName,
string localeCode)
{
string normalizedName = NormalizeLogicalName(logicalName);
string localizedName = GetPicName(normalizedName, localeCode);
if (string.Equals(localizedName, normalizedName, StringComparison.Ordinal))
return new[] { normalizedName };
return new[] { localizedName, normalizedName };
}
internal static bool TryParseLocalizedVariant(
string fileNameWithoutExtension,
out string logicalName,
out string localeCode)
{
foreach (string candidateCode in NonDefaultLocaleCodeValues)
{
string suffix = $"-{candidateCode}";
if (!fileNameWithoutExtension.EndsWith(
suffix,
StringComparison.OrdinalIgnoreCase))
{
continue;
}
logicalName = fileNameWithoutExtension.Substring(
0,
fileNameWithoutExtension.Length - suffix.Length);
localeCode = candidateCode;
return true;
}
logicalName = null;
localeCode = null;
return false;
}
}
}
@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 81844af51d08a8e40adc1a25247f2337
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
+116 -9
View File
@@ -1,5 +1,6 @@
using System;
using System.Collections;
using System.Collections.Generic;
using AibisDream.Framework;
using AibisDream.Kit;
using AibisDream.SaveSystem;
@@ -7,6 +8,7 @@ using AibisDream.Utility;
using DG.Tweening;
using RainbowArt.CleanFlatUI;
using UnityEngine;
using UnityEngine.Localization.Settings;
using UnityEngine.ResourceManagement.AsyncOperations;
using UnityEngine.UI;
@@ -41,6 +43,8 @@ namespace AibisDream.UI
private int _fullScreenOperationVersion;
private string _currentObjPicName;
private string _currentFullScreenPicName;
private bool _currentObjIsLocalized;
private bool _currentFullScreenIsLocalized;
private bool _isObjVisible;
private bool _isFullScreenVisible;
@@ -64,10 +68,7 @@ namespace AibisDream.UI
private static string NormalizeObjPicName(string picName)
{
if (string.IsNullOrEmpty(picName)) return picName;
return picName.EndsWith(".png", StringComparison.OrdinalIgnoreCase)
? picName.Substring(0, picName.Length - 4)
: picName;
return LocalizedObjSpriteNaming.NormalizeLogicalName(picName);
}
private IEnumerator LoadObjSprite(
@@ -91,6 +92,62 @@ namespace AibisDream.UI
completed?.Invoke(null);
}
private IEnumerator LoadLocalizedObjSprite(
string logicalName,
Action<Sprite> completed,
Action<string> warning = null)
{
yield return LocalizationKit.WaitUntilReady();
string localeCode = LocalizationSettings.SelectedLocale?.Identifier.Code;
IReadOnlyList<string> candidates =
LocalizedObjSpriteNaming.GetCandidatePicNames(logicalName, localeCode);
for (int index = 0; index < candidates.Count; index++)
{
Sprite sprite = null;
Action<string> loadWarning = index == candidates.Count - 1
? warning
: null;
yield return LoadObjSprite(
candidates[index],
value => sprite = value,
loadWarning);
if (sprite == null)
continue;
if (index > 0)
{
string message =
$"[PlayToolPanel] Localized sprite is missing for locale " +
$"'{LocalizedObjSpriteNaming.GetAssetLocaleCode(localeCode)}': " +
$"{NormalizeObjPicName(logicalName)}. Falling back to zh-Hans.";
Debug.LogWarning(message);
warning?.Invoke(message);
}
completed?.Invoke(sprite);
yield break;
}
completed?.Invoke(null);
}
private IEnumerator LoadObjSprite(
string picName,
bool isLocalized,
Action<Sprite> completed,
Action<string> warning = null)
{
if (isLocalized)
{
yield return LoadLocalizedObjSprite(picName, completed, warning);
yield break;
}
yield return LoadObjSprite(picName, completed, warning);
}
private void ApplyObjSprite(Sprite sprite)
{
var imageAspect = (float)sprite.texture.width / sprite.texture.height;
@@ -113,6 +170,7 @@ namespace AibisDream.UI
_showObjImage.SetAlpha(0f);
_showObjPanel.SetActive(false);
_currentObjPicName = null;
_currentObjIsLocalized = false;
_isObjVisible = false;
}
@@ -123,6 +181,7 @@ namespace AibisDream.UI
_fullScreenImage.SetAlpha(0f);
_fullScreenImage.gameObject.SetActive(false);
_currentFullScreenPicName = null;
_currentFullScreenIsLocalized = false;
_isFullScreenVisible = false;
}
@@ -131,12 +190,28 @@ namespace AibisDream.UI
/// </summary>
/// <returns>协程</returns>
public IEnumerator ShowObj(string picName, float duration = 1)
{
yield return ShowObjInternal(picName, duration, false);
}
public IEnumerator ShowL10nObj(string picName, float duration = 1)
{
yield return ShowObjInternal(picName, duration, true);
}
private IEnumerator ShowObjInternal(
string picName,
float duration,
bool isLocalized)
{
var version = ++_objOperationVersion;
_showObjImage.DOKill();
Sprite newSprite = null;
yield return LoadObjSprite(picName, value => newSprite = value);
yield return LoadObjSprite(
picName,
isLocalized,
value => newSprite = value);
if (version != _objOperationVersion)
{
yield break;
@@ -155,6 +230,7 @@ namespace AibisDream.UI
if (version != _objOperationVersion) yield break;
_currentObjPicName = NormalizeObjPicName(picName);
_currentObjIsLocalized = isLocalized;
_isObjVisible = true;
}
@@ -162,6 +238,7 @@ namespace AibisDream.UI
{
var version = ++_objOperationVersion;
_currentObjPicName = null;
_currentObjIsLocalized = false;
_isObjVisible = false;
_showObjImage.DOKill();
yield return _showObjImage.FadeOutAsync(duration);
@@ -170,13 +247,29 @@ namespace AibisDream.UI
}
public IEnumerator ShowFullScreen(string picName, float duration = 1)
{
yield return ShowFullScreenInternal(picName, duration, false);
}
public IEnumerator ShowL10nFullScreen(string picName, float duration = 1)
{
yield return ShowFullScreenInternal(picName, duration, true);
}
private IEnumerator ShowFullScreenInternal(
string picName,
float duration,
bool isLocalized)
{
var version = ++_fullScreenOperationVersion;
_fullScreenImage.DOKill();
_fullScreenImage.gameObject.SetActive(true);
Sprite newSprite = null;
yield return LoadObjSprite(picName, value => newSprite = value);
yield return LoadObjSprite(
picName,
isLocalized,
value => newSprite = value);
if (version != _fullScreenOperationVersion)
{
yield break;
@@ -194,6 +287,7 @@ namespace AibisDream.UI
if (version != _fullScreenOperationVersion) yield break;
_currentFullScreenPicName = NormalizeObjPicName(picName);
_currentFullScreenIsLocalized = isLocalized;
_isFullScreenVisible = true;
}
@@ -201,6 +295,7 @@ namespace AibisDream.UI
{
var version = ++_fullScreenOperationVersion;
_currentFullScreenPicName = null;
_currentFullScreenIsLocalized = false;
_isFullScreenVisible = false;
_fullScreenImage.DOKill();
yield return _fullScreenImage.FadeOutAsync(duration);
@@ -214,8 +309,10 @@ namespace AibisDream.UI
{
isObjVisible = _isObjVisible,
objPicName = _currentObjPicName,
objIsLocalized = _currentObjIsLocalized,
isFullScreenVisible = _isFullScreenVisible,
fullScreenPicName = _currentFullScreenPicName
fullScreenPicName = _currentFullScreenPicName,
fullScreenIsLocalized = _currentFullScreenIsLocalized
};
}
@@ -229,13 +326,18 @@ namespace AibisDream.UI
{
var version = ++_objOperationVersion;
Sprite sprite = null;
yield return LoadObjSprite(snapshot.objPicName, value => sprite = value, warning);
yield return LoadObjSprite(
snapshot.objPicName,
snapshot.objIsLocalized,
value => sprite = value,
warning);
if (version == _objOperationVersion && sprite != null)
{
ApplyObjSprite(sprite);
_showObjPanel.SetActive(true);
_showObjImage.SetAlpha(1f);
_currentObjPicName = NormalizeObjPicName(snapshot.objPicName);
_currentObjIsLocalized = snapshot.objIsLocalized;
_isObjVisible = true;
}
}
@@ -248,13 +350,18 @@ namespace AibisDream.UI
{
var version = ++_fullScreenOperationVersion;
Sprite sprite = null;
yield return LoadObjSprite(snapshot.fullScreenPicName, value => sprite = value, warning);
yield return LoadObjSprite(
snapshot.fullScreenPicName,
snapshot.fullScreenIsLocalized,
value => sprite = value,
warning);
if (version == _fullScreenOperationVersion && sprite != null)
{
_fullScreenImage.sprite = sprite;
_fullScreenImage.gameObject.SetActive(true);
_fullScreenImage.SetAlpha(1f);
_currentFullScreenPicName = NormalizeObjPicName(snapshot.fullScreenPicName);
_currentFullScreenIsLocalized = snapshot.fullScreenIsLocalized;
_isFullScreenVisible = true;
}
}