fix(dialog): 修复 Day2 梦境终端过渡异常
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@@ -390,6 +390,12 @@ namespace AibisDream
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public IEnumerator ShowTerminal()
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{
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if (doorRoot != null)
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doorRoot.gameObject.SetActive(true);
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if (terminalUI != null)
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terminalUI.gameObject.SetActive(true);
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_presentationPhase = DoorPresentationPhase.Terminal;
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yield return AnimateDoorToTerminal();
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if (terminalUI != null)
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@@ -935,8 +935,12 @@ position: -4,927
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->观察
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<<set $doorCheck = true>>
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<<show_large_sprite "门框特写" 0>>
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<<show_door_listen_view false 0>>
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<<set_door_closeup 1 1>>
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<<set_volume_weight "BloomEffect" 0.4>>
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<<set_volume_brightness "BloomEffect" 0>>
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门看起来很旧,表面的漆已经开裂、剥落,形成一道道纹路。 #line:06fa27b
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<<show_large_sprite "门框特写">>
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你走近门边,透过毛玻璃想要看清另一边。
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???: …喂——!… #line:0bfb27b
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你好像听到门的那边有人在呼唤你。 #line:029c773
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@@ -944,13 +948,7 @@ position: -4,927
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->推门 #line:02467b3
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门的那边传来了一种窸窸窣窣的声音。 #line:03e96a2
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你有一种奇怪的感觉,仿佛你是听着这种声音长大的。 #line:08b0cf3
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<<fade_in 0.5>>
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<<show_large_sprite "门框特写" 0>>
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<<show_door_listen_view false 0>>
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<<set_door_closeup 1 1>>
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<<set_volume_weight "BloomEffect" 0.4>>
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<<set_volume_brightness "BloomEffect" 0>>
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<<fade_out 0.8>>
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// <<fade_in 0.5>>
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<<hide_dialog>>
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// 第一段:门近景推进,同时 Bloom 和曝光升至全白。
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<<tween_door_closeup_async 1.1 0 2.2>>
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@@ -1072,8 +1070,10 @@ cluster: Day2_Door
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position: -3,1194
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---
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<<hide_dialog>>
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<<set_volume_weight "BloomEffect" 0>>
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<<set_volume_brightness "BloomEffect" 0>>
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// <<hide_large_sprite 0>>
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<<show_dream_terminal>>
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<<show_large_sprite "whiteboard">>
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===
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@@ -1103,7 +1103,11 @@ me: 你是谁? #line:07e8aa5
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<<else>>
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乌鸦: 她想假装她不知道。主脑会知道的。 #line:0e0cb06
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<<endif>>
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<<show_large_sprite "全景门乌鸦">>
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<<show_large_sprite "门框特写" 0>>
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<<show_door_listen_view true 1>>
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<<set_door_closeup 1 1>>
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<<set_volume_weight "BloomEffect" 0.02>>
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<<set_volume_brightness "BloomEffect" 0>>
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你放开门把手,好好打量着这扇门。 #line:0a42e01
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me: 这扇门…是一个陷阱? #line:07283dd
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乌鸦: 如果她的原型屏障失效了。是的。 #line:0759979
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@@ -1147,15 +1151,6 @@ me: 海… #line:00a7bf5
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乌鸦飞到了门把手上,在上面啄了几下,然后看向了你。 #line:0ca409a
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乌鸦: 眨眨眼睛。场景只能在她停止观察的时候发生变化。 #line:0346f41
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// <<show_sprite "D2S门2">>
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<<fade_in 0.5>>
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<<show_large_sprite "门框特写" 0>>
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<<show_door_listen_view true 1>>
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<<set_door_closeup 1 1>>
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<<set_volume_weight "BloomEffect" 0.02>>
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<<set_volume_brightness "BloomEffect" 0>>
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<<fade_out 0.8>>
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<<wait 1.5>>
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// 金色海浪推进,并行拉高 Bloom 和曝光。
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<<tween_door_closeup_async 1.1 1 2.4>>
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<<tween_volume_weight_async "BloomEffect" 1 2.4>>
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@@ -1243,7 +1238,12 @@ me: 喂! #line:0748ea2
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me: 好吧… #line:0454352
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me: 时间不多了…对吧。 #line:08097cb
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<<set $gameStage=5>>
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<<jump 门>>
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<<hide_dream_door>>
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<<show_large_sprite "D2S门">>
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<<wait 1>>
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<<jump 靠近黑暗>>
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// <<jump 门>>
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===
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