fix(cutline): 剪线后立即禁用避免重复触发
Co-authored-by: Cursor <cursoragent@cursor.com>
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@@ -50,9 +50,10 @@ public class LineInteraction : MonoBehaviour
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{
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scissorSpriteRenderer.sprite = openScissorSprite;
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cutLineSpriteRenderer.enabled = true;
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// 检查玩家交互(例如按下鼠标左键)
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// 检查玩家交互(例如按下鼠标左键);剪一次后立即禁用,避免重复剪线/音效
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if (Input.GetMouseButtonDown(0))
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{
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isActive = false;
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ContinueTimeline();
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}
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}
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