dingyuntian
|
b2174985ed
|
feat(localization): 添加终端界面本地化文本
|
2026-07-02 02:44:55 +08:00 |
|
dingyuntian
|
5e64ab4c30
|
scene(ui): 配置终端面板场景实例
|
2026-07-02 02:44:37 +08:00 |
|
dingyuntian
|
cb557c14cf
|
art(ui): 更新终端界面美术资源与预制体
|
2026-07-02 02:44:28 +08:00 |
|
dingyuntian
|
3e2d1e931a
|
feat(ui): 重构终端面板,拆分主菜单与局内终端
|
2026-07-02 02:44:02 +08:00 |
|
dingyuntian
|
73e6b86579
|
fix(android): 安卓兼容
|
2026-07-01 19:48:33 +08:00 |
|
dingyuntian
|
107a2411e3
|
Merge branch 'feature/UI更新' into 'develop'
fix(scene-mgmt): 修复场景加载后立即开对话的时序问题
See merge request aibis-dream/aibis-dream!719
|
2026-07-01 11:14:35 +00:00 |
|
dingyuntian
|
41e02d48d8
|
fix(chapter): 章节调整
|
2026-07-01 19:14:15 +08:00 |
|
dingyuntian
|
3b96003c03
|
Merge branch 'develop' into feature/UI更新
|
2026-07-01 19:09:45 +08:00 |
|
 dingyuntianandCursor
|
f4ee41c522
|
scene(ui): 更新 Terminal UI 预制体与 Persistence 场景
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-07-01 19:03:38 +08:00 |
|
 dingyuntianandCursor
|
024202b19e
|
feat(ui): 添加 TerminalPanel 统一终端 UI 导航并移除旧面板
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-07-01 19:03:14 +08:00 |
|
 dingyuntianandCursor
|
4deb565882
|
refactor(ui): 重构 SelectItem 与 SliderItem 适配 Terminal 设置页
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-07-01 19:02:49 +08:00 |
|
dingyuntian
|
603dc9dad3
|
chore(plugin): 删除没有用到的UI插件
|
2026-07-01 14:27:37 +08:00 |
|
 dingyuntianandCursor
|
a05d5d476c
|
feat(ui): 添加 Terminal 风格主界面 UI 系统
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-07-01 12:06:11 +08:00 |
|
 dingyuntianandCursor
|
da436479db
|
fix(scene-mgmt): 修复场景加载后立即开对话的时序问题
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-07-01 12:05:46 +08:00 |
|
dingyuntian
|
93a5076369
|
feat(open): 气泡和相机设置迁移
|
2026-07-01 12:01:56 +08:00 |
|
dingyuntian
|
e50e2f1cd5
|
art(UI): 初始界面素材
|
2026-07-01 12:00:48 +08:00 |
|
dingyuntian
|
cf016ecc93
|
fix(font): 字体集缺字
|
2026-07-01 11:56:23 +08:00 |
|
dingyuntian
|
39cf031761
|
Merge branch '佩佩记忆部分优化' into 'develop'
feat(peipei-eye): 新增 EyeUnifiedSprite 着色器与材质
See merge request aibis-dream/aibis-dream!718
|
2026-06-30 13:23:23 +00:00 |
|
dingyuntian
|
e6b24556b5
|
Merge branch 'feature/PP1病例分析上传新素材' into 'develop'
Feature/pp1病例分析上传新素材
See merge request aibis-dream/aibis-dream!717
|
2026-06-30 07:44:53 +00:00 |
|
dingyuntian
|
296ce4d657
|
Merge branch 'bugfix-showobj更新' into 'develop'
fix(ui): show_obj改进
See merge request aibis-dream/aibis-dream!716
|
2026-06-29 12:21:11 +00:00 |
|
dingyuntian
|
2389c9ef3e
|
fix(ui): show_obj改进
|
2026-06-29 20:20:04 +08:00 |
|
dingyuntian
|
7e21d33cdd
|
fix(anima): 动画片段及生成器修正
|
2026-06-29 20:09:39 +08:00 |
|
dingyuntian
|
d2ecd1d846
|
Merge branch 'bugfix/showobj加上时间控制' into 'develop'
fix: 修正场景加载参数并添加展示隐藏时间控制
See merge request aibis-dream/aibis-dream!715
|
2026-06-29 11:32:32 +00:00 |
|
dingyuntian
|
f25674a043
|
fix: 修正场景加载参数并添加展示隐藏时间控制
|
2026-06-29 19:31:48 +08:00 |
|
dingyuntian
|
d1eab5612d
|
Merge branch '记忆检查shader优化' into 'develop'
记忆检查shader优化
See merge request aibis-dream/aibis-dream!714
|
2026-06-29 10:17:34 +00:00 |
|
dingyuntian
|
1e60b0005e
|
Merge branch 'develop' into 记忆检查shader优化
|
2026-06-29 17:52:47 +08:00 |
|
dingyuntian
|
6d262a8796
|
Merge branch 'develop' into feature/存档
|
2026-06-29 17:47:05 +08:00 |
|
dingyuntian
|
32d44b8119
|
chore(peipei): 整理佩佩场景美术资源目录
|
2026-06-29 17:45:55 +08:00 |
|
dingyuntian
|
7edda0bd6e
|
art(peipei): 调整剪线像素化资源
|
2026-06-29 17:45:42 +08:00 |
|
dingyuntian
|
2c9f609616
|
feat(main-ui): 添加开始界面背景与启动流程调整
|
2026-06-29 17:45:32 +08:00 |
|
dingyuntian
|
c0325b0a35
|
Merge branch 'D1S流程加锁' into 'develop'
Lock Day1 sleep flow and allow early ring pickup
See merge request aibis-dream/aibis-dream!713
|
2026-06-29 09:39:53 +00:00 |
|
dingyuntian
|
e75bd5e552
|
Merge branch 'feature/存档' into 'develop'
refactor(save): 合并 SaveSystem 过度拆分的文件
See merge request aibis-dream/aibis-dream!712
|
2026-06-29 08:03:26 +00:00 |
|
dingyuntian
|
05855e2a9f
|
scene(demo): 调整 Day1_night 初始场景
|
2026-06-29 16:00:24 +08:00 |
|
dingyuntian
|
f188f4c1fc
|
yarn(dialog): 调整 FP 流程节点标签与存档边界
|
2026-06-29 16:00:08 +08:00 |
|
dingyuntian
|
870bf96c0f
|
docs(save): 更新存档系统 README 与设计方案
|
2026-06-29 15:59:50 +08:00 |
|
dingyuntian
|
67f3abd825
|
test(save): 更新验证窗口模拟 OnNodeStart 自动档判定
|
2026-06-29 15:59:35 +08:00 |
|
dingyuntian
|
3775aed368
|
feat(save): 支持无节点 anchor 恢复与延迟屏幕遮罩应用
|
2026-06-29 15:59:21 +08:00 |
|
dingyuntian
|
08b8f34bde
|
fix(timeline-kit): 避免未播放 Timeline 读档时被 Reset
|
2026-06-29 15:59:05 +08:00 |
|
dingyuntian
|
e41756d0f0
|
fix(camera): 修复立即切换相机时 CustomBlend 仍生效
|
2026-06-29 15:58:51 +08:00 |
|
dingyuntian
|
2d43af4827
|
feat(fix-system): 支持 Fix 系统任务面板与身体模块状态读档恢复
|
2026-06-29 15:58:35 +08:00 |
|
dingyuntian
|
0f681b518e
|
feat(save): 添加 Yarn 节点 InProgress 跟踪与 detour 续跑去重
|
2026-06-29 15:58:15 +08:00 |
|
dingyuntian
|
382b784605
|
feat(save): 扩展快照 DTO 支持任务面板与模块状态
|
2026-06-29 15:57:59 +08:00 |
|
dingyuntian
|
a5aa37ffcc
|
refactor(prefab): 移除 ActorAnimaEx 废弃 actorData 字段
|
2026-06-24 22:45:42 +08:00 |
|
dingyuntian
|
009776eb32
|
docs(save): 更新存档规范与 Yarn 节点类型文档
|
2026-06-24 22:45:32 +08:00 |
|
dingyuntian
|
b1fdec64e1
|
yarn(fp-day1): 调整节点标签与场景切换结构,适配存档边界
|
2026-06-24 22:45:21 +08:00 |
|
dingyuntian
|
43c3f8531d
|
feat(editor): 新增 SaveSystem 测试窗口并更新验证工具读档入口
|
2026-06-24 22:45:11 +08:00 |
|
dingyuntian
|
5a0b7a047b
|
feat(save-system): 新增 Yarn <<save>> 显式存档与测试归档模式
|
2026-06-24 22:45:00 +08:00 |
|
dingyuntian
|
e90da7bab7
|
fix(save-system): 修复读档时 UI 与游戏状态未对齐
|
2026-06-24 22:44:43 +08:00 |
|
dingyuntian
|
b53a3f45b7
|
refactor(fix-system): 移除 IFixSceneCue.SetArgs,改用 Director 与 Transition 传参
|
2026-06-24 22:44:01 +08:00 |
|
dingyuntian
|
e4ec8fce57
|
refactor(save-system): EyeSystem 与 PunchTape 迁移为显式 DTO 快照
|
2026-06-24 22:43:49 +08:00 |
|
dingyuntian
|
d780ff59ee
|
refactor(fix-system): FixPanel 与 Cable 迁移为显式快照
|
2026-06-24 22:43:39 +08:00 |
|
dingyuntian
|
57b03aeb08
|
refactor(fix-system): BodyModule 持久化从 IData 改为显式快照
|
2026-06-24 22:43:28 +08:00 |
|
dingyuntian
|
b7bfa28fd7
|
refactor(actor-kit): SubwayCenter 迁移为显式快照
|
2026-06-24 22:43:17 +08:00 |
|
dingyuntian
|
2a0c34fd7a
|
refactor(actor-kit): Actor 体系迁移为 DTO 快照与异步恢复
|
2026-06-24 22:43:08 +08:00 |
|
dingyuntian
|
3746f4aeb6
|
feat(save-system): 新增维修与场景子模块快照 DTO 与 Provider
|
2026-06-24 22:42:56 +08:00 |
|
dingyuntian
|
5cae227fec
|
feat(framework): 状态机与 AnimatorKit 支持读档即时恢复
|
2026-06-24 22:34:57 +08:00 |
|
dingyuntian
|
d88f794759
|
refactor(save-system): 移除旧存档基础设施 DeepRepair、IData 与 LoadIndex
|
2026-06-24 22:34:47 +08:00 |
|
dingyuntian
|
67968b0102
|
scene: 同步场景与 Prefab 的导演、气泡和相机配置
|
2026-06-22 19:03:12 +08:00 |
|
dingyuntian
|
d2c7837a74
|
refactor(timeline-kit): 清理 DirectorHandler 自动绑定冗余日志
|
2026-06-22 19:02:58 +08:00 |
|
dingyuntian
|
07850fcf1c
|
feat: 添加 BubbleSlotKit 与 VirtualCamRegistry 集中管理气泡槽位和虚拟相机
|
2026-06-22 19:02:52 +08:00 |
|
dingyuntian
|
0368374a98
|
refactor(fix-system): 将 FixStateMachine 重构为 FixSceneDirector 导演模式
|
2026-06-22 19:01:02 +08:00 |
|
dingyuntian
|
749b9974c0
|
chore(meta): 添加项目 AI 助手元数据与技能定义
|
2026-06-22 14:49:23 +08:00 |
|
dingyuntian
|
a434ffd7e0
|
docs(SaveSystem): 更新 P4 读档编排文档
|
2026-06-22 14:49:09 +08:00 |
|
dingyuntian
|
a080f507d1
|
yarn(FP_Peipei1): 删除 Stage5 分析废弃节点
|
2026-06-22 14:48:55 +08:00 |
|
dingyuntian
|
50566a1d42
|
fix(timeline-kit): Addressable Timeline 恢复改为可等待协程
|
2026-06-22 14:48:43 +08:00 |
|
dingyuntian
|
67668f18e0
|
feat(SaveSystem): 读档编排 Phase+Barrier 与自动存档抑制
|
2026-06-22 14:48:30 +08:00 |
|
dingyuntian
|
e2bdd8e0fa
|
refactor: 同步化 Actor/Environment/Audio 快照还原接口
|
2026-06-22 14:48:14 +08:00 |
|
dingyuntian
|
6a289e0255
|
refactor(SaveSystem): 拆分 Provider 还原契约为 sync/async 接口
|
2026-06-22 14:47:59 +08:00 |
|
dingyuntian
|
1fe4c44f0c
|
refactor(FixSystemNew): 拆分状态类到 States 目录
|
2026-06-22 14:47:43 +08:00 |
|
 dingyuntianandCursor
|
3cee30f099
|
chore: 配置 Yarn Spinner 的 cSpell 忽略规则
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-06-18 14:35:03 +08:00 |
|
 dingyuntianandCursor
|
4d8707cf4e
|
docs(save): 补充瞬跳节点与存档边界设计说明
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-06-18 14:35:03 +08:00 |
|
 dingyuntianandCursor
|
fbb9e65338
|
yarn(dialog): 调整佩佩 FP 维修脚本存档边界 tag
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-06-18 14:34:42 +08:00 |
|
 dingyuntianandCursor
|
0b0d22d009
|
feat(save): 验证工具增加运行时自动存档历史
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-06-18 14:34:29 +08:00 |
|
 dingyuntianandCursor
|
0a6e892504
|
feat(save): 实现 Yarn tag 自动存档判定与异步写盘
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-06-18 14:34:19 +08:00 |
|
dingyuntian
|
de671ff94c
|
docs(yarn): 更新节点类型规范并新增维修流程规范
|
2026-06-17 12:51:10 +08:00 |
|
dingyuntian
|
fc4b1c8805
|
fix(peipei): 切割线完成后跳转到新事件节点
|
2026-06-17 12:51:02 +08:00 |
|
dingyuntian
|
29e698c370
|
yarn(fp): 规范化维修流程节点标签
|
2026-06-17 12:50:52 +08:00 |
|
dingyuntian
|
b30010a459
|
scene(save): 配置 Persistence 场景存档系统组件
|
2026-06-17 12:50:12 +08:00 |
|
dingyuntian
|
181eeb679b
|
test(save): 添加存档系统编辑器验证工具
|
2026-06-17 12:50:03 +08:00 |
|
dingyuntian
|
a633b47d5b
|
fix(save): 快照捕获增加管理器单例空值保护
|
2026-06-17 12:49:55 +08:00 |
|
dingyuntian
|
c55220d739
|
feat(save): 槽位元数据增加节点名记录
|
2026-06-17 12:49:46 +08:00 |
|
dingyuntian
|
2796f96215
|
chore(save): 彻底废弃 auto_save Yarn 命令
|
2026-06-12 19:58:28 +08:00 |
|
dingyuntian
|
e01c8af449
|
feat(save): 添加可存点判定器与节点事件触发机制
|
2026-06-12 19:58:20 +08:00 |
|
dingyuntian
|
748c875e93
|
fix(save): 修复 SlotManager 云存档命名空间引用
|
2026-06-12 19:58:14 +08:00 |
|
dingyuntian
|
afd062bda2
|
docs(save): 更新 SaveSystem README
同步 README 目录结构:
- 反映已合并的 P1 文件(SaveSnapshotSummary、SnapshotBootstrap 等)
- 补充 P2 新增文件(SlotTypes、SlotFileSystem、SlotManager、CloudSave)
- 更新 Provider 注册与 section 反序列化指引
|
2026-06-12 17:41:23 +08:00 |
|
dingyuntian
|
d6912fb1a6
|
feat(save): 迁移存读档入口到槽位系统
将游戏流程接入 P2 槽位层:
- SaveRestoreOrchestrator:SaveToAutoSlot / CreateManualSlot / RestoreFromSlot
- GameManager:<<auto_save>> 调用新入口,新增 StartWithSlot 读档入口
保留 RestoreFromFile 旧档兼容路径。
|
2026-06-12 17:41:10 +08:00 |
|
dingyuntian
|
6fcf340230
|
feat(save): 添加槽位类型与云存档扩展层
实现 P2 槽位/落盘层核心:
- SlotTypes:槽位常量、sidecar 元数据、UI 视图模型
- SlotFileSystem:槽位路径工具与原子写
- SlotManager:自动档、手动档、读档、继续游戏、P1 迁移
- SlotThumbnailCapture:存档截图 helper
- CloudSave:Steam/TapTap 云存档适配器接口与协调器
在 ConstRef 中补充槽位、截图、文件名常量。
|
2026-06-12 17:40:57 +08:00 |
|
dingyuntian
|
cc3e1dd138
|
refactor(save): 合并 SaveSystem 过度拆分的文件
将以下小文件合并到相关核心类中,减少文件数量并保持职责清晰:
- SaveSnapshotSummary -> SaveSnapshot
- SnapshotProviderIds + SnapshotBootstrap -> SnapshotRegistry
- SnapshotSectionDeserializer -> SnapshotRestore
- SnapshotSerializer -> SnapshotPersistence
同步更新 SnapshotService 与 YarnVariableStorage 的调用点。
|
2026-06-12 17:40:36 +08:00 |
|
dingyuntian
|
789ca207bd
|
docs(save): 更新存档系统设计与 README
|
2026-06-11 21:49:37 +08:00 |
|
dingyuntian
|
4bb0215f3d
|
feat(fix-system): 为读档添加状态机即时切换与快照支持
|
2026-06-11 21:49:18 +08:00 |
|
dingyuntian
|
c67d988365
|
feat(save): 重构快照结构并添加 Fix 场景支持
|
2026-06-11 21:48:50 +08:00 |
|
dingyuntian
|
13e51a86e6
|
chore: 补充 SaveSystem 目录 meta 文件
|
2026-06-03 19:59:17 +08:00 |
|
dingyuntian
|
2cd3a1a7df
|
docs: 补充存档系统设计文档并更新 CLAUDE.md
|
2026-06-03 19:58:49 +08:00 |
|
dingyuntian
|
2c1e5d8fa7
|
chore: 清理旧节点 Prefab 资源
|
2026-06-03 19:58:36 +08:00 |
|
dingyuntian
|
1065e2b8b9
|
feat(scene-mgmt): 为场景管理与音频系统添加快照支持
|
2026-06-03 19:58:02 +08:00 |
|
dingyuntian
|
8e5346da46
|
feat(fix-system): 修复系统迁移到 DeepRepairDataRegistry
|
2026-06-03 19:57:46 +08:00 |
|
dingyuntian
|
2c89feec9d
|
feat(save): 移除旧 StorageSystem 并适配 Game Loop
|
2026-06-03 19:57:29 +08:00 |
|
dingyuntian
|
a33d6a9fe1
|
feat(dialog): 拆分 Yarn 变量存储为独立单例
|
2026-06-03 19:57:12 +08:00 |
|
dingyuntian
|
33a028f071
|
feat(save): 添加快照存档系统核心框架
|
2026-06-03 19:56:45 +08:00 |
|
dingyuntian
|
c845af68b9
|
Merge branch 'feature/石头换碟动画' into 'develop'
石头换碟的动画
See merge request aibis-dream/aibis-dream!711
|
2026-05-26 07:58:19 +00:00 |
|