yarn(dialog): 调整佩佩 FP 维修脚本存档边界 tag
Co-authored-by: Cursor <cursoragent@cursor.com>
This commit is contained in:
@@ -1,4 +1,4 @@
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title: EmoPlugIn
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tags: 待编辑
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colorID: 8
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@@ -53,7 +53,7 @@ position: 480,-2840
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<<jump 检查视觉>>
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===
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title: IntoEyeView
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tags:
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tags: event
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group:视觉检查
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colorID: 6
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position: 244,271
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@@ -108,26 +108,29 @@ position: 244,271
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===
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title: MemoryDeepIn
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tags:
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tags: event
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---
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<<if visited("OnMemoryViewShow")==false>>
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<<jump 第一次进入记忆时>>
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<<endif>>
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===
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title: UFDeepIn
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tags:
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tags: event
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---
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<<jump UF深入检查>>
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===
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title: EyeDeepIn
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tags:
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tags: event
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position: -9,21
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---
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<<switch_fix_system_to Eye>>
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<<ModuleHightLight Eye false>>
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===
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title: OnMemoryInsert
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tags:
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tags: event
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group:记忆
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colorID: 3
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position: -1580,-2168
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@@ -3,7 +3,8 @@ tags: start
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colorID: 8
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position: 253,-2041
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---
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<<jump 数据初始化>>
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<<detour 数据初始化>>
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<<jump Center>>
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===
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title: 数据初始化
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@@ -80,8 +81,6 @@ position: 248,-1739
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//如果视觉深入过再UF,就是true
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<<declare $eyeDeepThenUf = false>>
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<<jump Center>>
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===
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title: Center
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@@ -103,22 +102,22 @@ colorID: 1
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<<jump Stage3>>
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<<endif>>
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<<if $gameStage == "记忆检查">>
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<<jump 进入记忆检查>>
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<<jump Stage4>>
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<<endif>>
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<<if $gameStage == "分析">>
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<<jump 进入分析>>
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<<jump Stage5>>
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<<endif>>
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<<if $gameStage == "术前谈话">>
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<<jump 进入术前谈话>>
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<<jump Stage6>>
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<<endif>>
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<<if $gameStage == "手术">>
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<<jump 进入手术>>
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<<jump Stage7>>
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<<endif>>
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<<if $gameStage == "复查">>
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<<jump 进入复查>>
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<<jump Stage8>>
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<<endif>>
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<<if $gameStage == "结束对话">>
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<<jump 进入结束对话>>
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<<jump Stage9>>
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<<endif>>
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<<if $gameStage == "流程结束">>
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<<jump End>>
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@@ -1,4 +1,4 @@
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title: EmoPlugIn
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tags: event
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colorID: 8
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@@ -61,7 +61,7 @@ colorID: 8
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position: 0,-2840
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---
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<<if $gameStage=="复查">>
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<<jump 复查_检查UF>>
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<<jump 复查_检查UF>>
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<<else>>
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<<jump 第一次身体检查_检查UF>>
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<<endif>>
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@@ -74,7 +74,6 @@ position: 480,-2840
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---
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<<if $gameStage=="复查">>
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<<jump 复查_检查视觉>>
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<<else>>
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<<jump 第一次身体检查_检查视觉>>
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<<endif>>
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@@ -146,6 +145,7 @@ tags: event
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---
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<<clear_screen>>
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<<ModuleHightLight Memory false>>
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<<switch_fix_system_to Memory>>
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<<jump 进入记忆>>
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===
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@@ -1,5 +1,5 @@
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title: Stage1
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tags: content
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tags: start
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color: 888888
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position: 0,0
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---
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@@ -8,48 +8,6 @@ position: 0,0
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// title: 电视
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// tags:
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// colorID: 8
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// position: 0,200
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// ---
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// // <<show_tv_scene 1>>
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// // <<switch_tv 黑屏>>
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// //<<hide_character>>
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// //<<wait 1>>
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// //<<switch_tv 新闻>>
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// // <<mute false>>
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// //<<play_sfx "event:/Scriptal/tv">>
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// //播报员: ……<br>…晴,未来几天内将有冷空气抵达,<br>户外工作的机体,请做好设备保温工作。
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// //播报员: 再来关注一下第45届销售大赛的进展。
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// //播报员: 今天下午,<br>奥古斯主管抵达了园区,开始指导筹备工作。
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// //播报员: 他表示,作为高品质生活不可或缺的一部分,<br>扩展罐头的品类已经成为广大机体的一致需求……
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// //<<hide_dialog>>
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// //<<switch_tv 销售冠军>>
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// //<<wait 0.6>>
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// //播报员: 在销售部工作的火山,<br>正在为新一季度的销售工作而紧张地忙碌着……
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// //me: 不知道每年都整这个罐头,到底有什么意义。<br>忙了。
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// //yingli_novoice: …就是这里了,员工诊所。<br>他们一定能治好你的怪病。
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// //me: 看来比我想得要更快些。
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// //<<hide_dialog>>
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// //<<switch_tv 黑屏>>
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// //<<play_sfx "event:/Scriptal/tv">>
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// //<<wait 0.5>>
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// <<jump 开场对话>>
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// ===
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title: 开场对话
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tags: content
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colorID: 8
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@@ -246,7 +204,7 @@ me: 不好说,<waitfor=0.2>到治疗室来检查一下吧。 #line:0ba9854
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title: Stage1End
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tags: content
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tags: end
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position: 0,600
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---
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<<set $gameStage = "UF检查">>
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@@ -1,5 +1,5 @@
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title: Stage2
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tags: content
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title: Stage2
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tags: start
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color: 888888
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position: -427,-2903
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---
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@@ -11,7 +11,6 @@ position: -427,-2903
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<<show_task_panel>>
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Task: 定位佩佩的UF模块 #line:01dade5
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<<DropCable>>
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//me:检查佩佩的UF模块<br>将检查线插入模块的绿色插口,以运行检查 #line:03bd677
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<<jump UF检查状态>>
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===
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@@ -80,7 +79,7 @@ UfModule: 拒绝访问!需要A+级权限进行深入检查。 #line:00d6e4d
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title: UF检查状态
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tags: content
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tags: content no_save
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position: -428,-2261
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---
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<<if $isFinishedUFCheck==true>>
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@@ -93,7 +92,7 @@ position: -428,-2261
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title: 结束UF检查
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tags: content
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tags: end
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position: -427,-1938
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---
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<<set $gameStage = "视觉检查">>
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@@ -1,5 +1,5 @@
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title: Stage3
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tags: content
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tags: start
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colorID: 8
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position: -542,-2771
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---
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@@ -147,7 +147,7 @@ position: -539,-2339
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title: 结束视觉检查
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tags: content
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tags: end no_save
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position: -537,-1759
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---
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<<set $gameStage = "记忆检查">>
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@@ -207,30 +207,30 @@ group:视觉检查
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position: -1467,-2207
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---
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<<if visited("Eye_poster")==false>>
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<<set $eyeTargetTriggerCount = $eyeTargetTriggerCount + 1>>
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me:佩佩,看到那张海报了么? #line:005434c
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<<set_EyeColorState EyeManager "CanImagineColor">>
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<<set_Eyetarget EyeManager "poster">>
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peipei: 那是,啊……<br>那是我装上UF之后画的的第一张广告画。<br>“护肤机油”。 #line:0d47b90
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me:原来这是UF画的。我就说…<br>好像从那个时候开始,公司的美术都变得…怪怪的。 #line:06dd03c
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peipei: 那是我的错……<br>我不习惯UF,本来想用笔来画的… #line:05f750d
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peipei: 主管最后才发现,把我痛骂了一顿,让我加班改用UF重新画了一张。 #line:0a75b41
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me: 不是说*效率优先*么?重新画…不是更慢吗? #line:0732b8a
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peipei: 我也是这么说的,可主管说机体必须按照标准化流程工作。<br>当时的我,就是怎么也搞不懂…… #line:0424be1
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peipei: 把它气得脸都涨红了,红得像…太阳一样。 #line:0866c17
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<<wait 0.5>>
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me: 这倒是很奇特的比喻。 #line:0fa00a2
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<<EyeEffect_FadeIn EyeManager>>
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<<hide_dialog>>
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<<wait 0.5>>
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// <<OpenSingleButtonWindow WindowManager 非法进程检测 正在向视觉非法写入色彩数据,是否打印索引?>>
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<<wait 0.5>>
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<<PrintPunchTapes 1>>
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<<generate_PunchTape "l10n.海报" "EyeView" "liuying1-1">>
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->放入收藏夹 #line:067e3eb
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<<CollectionClue>>
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//<<jump EyeCheckEnd>>
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<<endif>>
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<<set $eyeTargetTriggerCount = $eyeTargetTriggerCount + 1>>
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me:佩佩,看到那张海报了么? #line:005434c
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<<set_EyeColorState EyeManager "CanImagineColor">>
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<<set_Eyetarget EyeManager "poster">>
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peipei: 那是,啊……<br>那是我装上UF之后画的的第一张广告画。<br>“护肤机油”。 #line:0d47b90
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me:原来这是UF画的。我就说…<br>好像从那个时候开始,公司的美术都变得…怪怪的。 #line:06dd03c
|
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peipei: 那是我的错……<br>我不习惯UF,本来想用笔来画的… #line:05f750d
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peipei: 主管最后才发现,把我痛骂了一顿,让我加班改用UF重新画了一张。 #line:0a75b41
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me: 不是说*效率优先*么?重新画…不是更慢吗? #line:0732b8a
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peipei: 我也是这么说的,可主管说机体必须按照标准化流程工作。<br>当时的我,就是怎么也搞不懂…… #line:0424be1
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peipei: 把它气得脸都涨红了,红得像…太阳一样。 #line:0866c17
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<<wait 0.5>>
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me: 这倒是很奇特的比喻。 #line:0fa00a2
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<<EyeEffect_FadeIn EyeManager>>
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<<hide_dialog>>
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<<wait 0.5>>
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// <<OpenSingleButtonWindow WindowManager 非法进程检测 正在向视觉非法写入色彩数据,是否打印索引?>>
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<<wait 0.5>>
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<<PrintPunchTapes 1>>
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<<generate_PunchTape "l10n.海报" "EyeView" "liuying1-1">>
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->放入收藏夹 #line:067e3eb
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<<CollectionClue>>
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//<<jump EyeCheckEnd>>
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<<endif>>
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<<set_EyeColorState EyeManager "CanImagineColor">>
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<<EyeEffect_FadeIn EyeManager>>
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<<jump EyeCheckEnd>>
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@@ -1,5 +1,5 @@
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title: 进入记忆检查
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tags: content
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title: Stage4
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tags: start
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colorID: 8
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position: -449,-3574
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---
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@@ -8,7 +8,18 @@ position: -449,-3574
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<<fade_out 1>>
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<<ModuleHightLight Eye false>>
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<<ModuleHightLight Memory true>>
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me: 在记忆模块检索一下刚才收集的打孔带吧。 #line:0eeaaeb
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<<jump 进入记忆检查>>
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===
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title: 进入记忆检查
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tags: content
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colorID: 8
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position: -449,-3500
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---
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me: 在记忆模块检索一下刚才收集的打孔带吧。 #line:0eeaaeb
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<<jump 记忆检查状态>>
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===
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@@ -28,7 +39,7 @@ position: -447,-2777
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title: 结束记忆检查
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tags: content
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tags: end
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position: -448,-2349
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---
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<<set $gameStage = "分析">>
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@@ -39,11 +50,10 @@ position: -448,-2349
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|
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title: 进入记忆
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tags: content
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tags: content no_save
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group:记忆
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position: -1198,-2353
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---
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<<switch_fix_system_to Memory>>
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<<if visited("OnMemoryViewShow")==false>>
|
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me: 把打孔带放进插槽里,读取记忆吧。 #line:0f1f4de
|
||||
me: 这些记忆…一定和视觉里的异常色彩有关系。 #line:0705977
|
||||
@@ -54,30 +64,30 @@ position: -1198,-2353
|
||||
|
||||
|
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title: End_memoryPaly
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tags: content
|
||||
tags: content no_save
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||||
colorID: 3
|
||||
group:记忆
|
||||
position: -871,-2773
|
||||
---
|
||||
<<MemoryFinished MemoryManager>>
|
||||
<<if $memoryCount==1>>
|
||||
me: 这些记忆和异常色彩的关系……<br>我好像有点头绪了。 #line:05cbbf6
|
||||
<<elseif $memoryCount==2>>
|
||||
me: 果然…这些都是色彩丰富的记忆。 #line:082bb3c
|
||||
<<elseif $memoryCount==3>>
|
||||
<<complete_task "line:043e26d">>
|
||||
Task: 分析病理与治疗方案 #line:02a3a37
|
||||
peipei: 医生…快停下。 #line:001082a
|
||||
peipei: 我…我的头好痛…… #line:04b5588
|
||||
me: 头痛吗……看来这就是病灶没错了。 #line:01fe459
|
||||
// peipei: 原型…排异?
|
||||
<<hide_dialog>>
|
||||
<<Set_MouseMovementLockState EyeManager false>>
|
||||
<<set $ufDiscussCount=3>>
|
||||
<<set $eyeDiscussCount=2>>
|
||||
<<switch_fix_system_to "BodyModule">>
|
||||
<<ModuleHightLight Memory false>>
|
||||
<<jump 记忆检查状态>>
|
||||
<<if $memoryCount==1>>
|
||||
me: 这些记忆和异常色彩的关系……<br>我好像有点头绪了。 #line:05cbbf6
|
||||
<<elseif $memoryCount==2>>
|
||||
me: 果然…这些都是色彩丰富的记忆。 #line:082bb3c
|
||||
<<elseif $memoryCount==3>>
|
||||
<<complete_task "line:043e26d">>
|
||||
Task: 分析病理与治疗方案 #line:02a3a37
|
||||
peipei: 医生…快停下。 #line:001082a
|
||||
peipei: 我…我的头好痛…… #line:04b5588
|
||||
me: 头痛吗……看来这就是病灶没错了。 #line:01fe459
|
||||
// peipei: 原型…排异?
|
||||
<<hide_dialog>>
|
||||
<<Set_MouseMovementLockState EyeManager false>>
|
||||
<<set $ufDiscussCount=3>>
|
||||
<<set $eyeDiscussCount=2>>
|
||||
<<switch_fix_system_to "BodyModule">>
|
||||
<<ModuleHightLight Memory false>>
|
||||
<<jump 记忆检查状态>>
|
||||
<<endif>>
|
||||
===
|
||||
|
||||
|
||||
@@ -1,8 +1,18 @@
|
||||
title: 进入分析
|
||||
tags: content
|
||||
title: Stage5
|
||||
tags: start
|
||||
position: 43,-97
|
||||
---
|
||||
<<switch_fix_system_to "BodyModule" "Head">>
|
||||
<<jump 进入分析>>
|
||||
===
|
||||
|
||||
|
||||
|
||||
|
||||
title: 进入分析
|
||||
tags: content
|
||||
position: 43,-97
|
||||
---
|
||||
pp: 病灶? #line:0aa026f
|
||||
<<fade_in 1>>
|
||||
<<show_obj "peipei1analyze1-1">>
|
||||
@@ -103,7 +113,7 @@ me: 请不要忘记这点。<br>我可不想因为<waitfor=0.2>“原型泄露
|
||||
|
||||
|
||||
title: 结束分析
|
||||
tags: content
|
||||
tags: end
|
||||
position: 275,-222
|
||||
---
|
||||
<<set $gameStage = "术前谈话">>
|
||||
|
||||
@@ -1,6 +1,5 @@
|
||||
title: 进入术前谈话
|
||||
tags: content
|
||||
colorID: 3
|
||||
title: Stage6
|
||||
tags: start
|
||||
position: 251,-1150
|
||||
---
|
||||
<<fade_in 1>>
|
||||
@@ -9,29 +8,28 @@ position: 251,-1150
|
||||
<<show_actor 佩佩>>
|
||||
<<change_actor_state 1I>>
|
||||
<<play_music event:/Music/music_peipei_1>>
|
||||
|
||||
<<jump 进入术前谈话>>
|
||||
===
|
||||
|
||||
|
||||
|
||||
|
||||
title: 进入术前谈话
|
||||
tags: content
|
||||
colorID: 3
|
||||
position: 251,-1150
|
||||
---
|
||||
<<fade_out 1>>
|
||||
<<wait 2>>
|
||||
//peipei: 所以…<waitfor=0.2>那些<b>色彩</b><waitfor=0.2>其实是一种…<waitfor=0.2><b><shake>病</shake></b>?<br>而我必须要把它…<waitfor=0.2><b><shake>治好</shake></b>? #line:018475a
|
||||
//me: 是的…<waitfor=0.2>无论如何,<waitfor=0.2>只有当这些色彩消失,<waitfor=0.2>UF才能恢复正常。 #line:03408f1
|
||||
<<hide_dialog>>
|
||||
<<wait 0.3>>
|
||||
//<<switch_character_state 默认闭眼A>>
|
||||
//<<wait 0.1>>
|
||||
//<<switch_character_state 默认A>>
|
||||
//<<wait 0.7>>
|
||||
<<change_actor_state_async D1S6-1>>
|
||||
<<change_actor_state 1A>>
|
||||
|
||||
peipei: 但是,我<waitfor=0.2>没办法…再<waitfor=0.2>想象那些颜色了? #line:00830e5
|
||||
//me: 是的。 #line:0a9ce6a
|
||||
<<hide_dialog>>
|
||||
<<wait 1>>
|
||||
//<<switch_character_state 默认闭眼A>>
|
||||
//<<wait 0.1>>
|
||||
//<<switch_character_state 默认A>>
|
||||
//<<wait 1.6>>
|
||||
//<<switch_character_state 默认闭眼I>>
|
||||
//<<wait 1.5>>
|
||||
<<change_actor_state_async D1S6-2>>
|
||||
|
||||
|
||||
@@ -119,7 +117,7 @@ me: 我们到治疗室来吧。 #line:086658c
|
||||
|
||||
|
||||
title: 结束术前谈话
|
||||
tags: content
|
||||
tags: end
|
||||
position: 275,-222
|
||||
---
|
||||
<<set $gameStage = "手术">>
|
||||
|
||||
@@ -1,12 +1,22 @@
|
||||
title: 进入手术
|
||||
tags: content
|
||||
colorID: 3
|
||||
title: Stage7
|
||||
tags: start
|
||||
position: 251,-1150
|
||||
---
|
||||
<<fade_in 1>>
|
||||
<<set_global_param amb_volume 1.25>>
|
||||
<<switch_fix_system_to "BodyModule" "Head">>
|
||||
<<fade_out 1>>
|
||||
<<jump 进入手术>>
|
||||
===
|
||||
|
||||
|
||||
|
||||
|
||||
title: 进入手术
|
||||
tags: content
|
||||
colorID: 3
|
||||
position: 251,-1150
|
||||
---
|
||||
<<clear_tasks>>
|
||||
Task: 执行视觉-记忆桥截断术 #line:0deda99
|
||||
//<<task_moveIn>>
|
||||
@@ -38,7 +48,7 @@ peipei: 好像……好多了。 #line:0b858ed
|
||||
===
|
||||
|
||||
title: 结束手术
|
||||
tags: content
|
||||
tags: end
|
||||
position: 275,-222
|
||||
---
|
||||
<<set_global_param emergencyLevel 0>>
|
||||
|
||||
@@ -1,12 +1,22 @@
|
||||
title: 进入复查
|
||||
title: Stage8
|
||||
tags: start
|
||||
position: 232,717
|
||||
---
|
||||
<<switch_fix_system_to "BodyModule" "Head">>
|
||||
<<set_EyeColorState EyeManager "CannotImagineColor">>
|
||||
<<set $eyeTargetTriggerCount=0>>
|
||||
<<set $isFinishedEyeCheck=false>>
|
||||
<<jump 进入复查>>
|
||||
===
|
||||
|
||||
|
||||
|
||||
|
||||
title: 进入复查
|
||||
tags: content
|
||||
colorID: 8
|
||||
position: 232,717
|
||||
---
|
||||
<<switch_fix_system_to "BodyModule" "Head">>
|
||||
<<set_EyeColorState EyeManager "CannotImagineColor">>
|
||||
<<set $eyeTargetTriggerCount=0>>
|
||||
<<set $isFinishedEyeCheck=false>>
|
||||
me: 还没结束…保险起见,我们进视觉复查一下吧。 #line:0f42b46
|
||||
<<fade_out 0.1>>
|
||||
<<clear_tasks>>
|
||||
@@ -34,38 +44,39 @@ me:这里应该已经彻底检查过了。 #line:0bf6303
|
||||
<<switch_fix_system_to BodyModule>>
|
||||
<<endif>>
|
||||
|
||||
<<if $eyeTargetTriggerCount == 1>>
|
||||
me: 佩佩,再试试。<waitfor=0.3>还能看见那些颜色吗? #line:0760658
|
||||
<<hide_dialog>>
|
||||
<<wait 2>>
|
||||
peipei: 我… #line:00a5242
|
||||
<<set_music_param event:/Amb/amb_beachsample beach_sample_stage 0.1>>
|
||||
<<hide_dialog>>
|
||||
<<wait 2>>
|
||||
peipei: 这就…<waitfor=0.3>没了吗……? #line:027e1da
|
||||
me: 看起来是的。<br>不过我们最好重复一次。 #line:001785d
|
||||
<<Set_MouseMovementLockState EyeManager false>>
|
||||
<<elseif $eyeTargetTriggerCount == 2>>
|
||||
<<hide_dialog>>
|
||||
<<wait 1>>
|
||||
peipei: 真的…<waitfor=0.3>没了。 #line:06c02f4
|
||||
<<hide_dialog>>
|
||||
<<wait 0.5>>
|
||||
peipei: 还有点不习惯…<waitfor=0.3>看不见颜色的样子。 #line:0d78b16
|
||||
<<hide_dialog>>
|
||||
<<wait 1>>
|
||||
peipei: 第一次发现可以这样的时候…<waitfor=0.3><br>我就应该想到<waitfor=0.2>会有这一天。 #line:01219c8
|
||||
peipei: 只怪我…我一直不愿意去想罢了。 #line:05f46e1
|
||||
<<hide_dialog>>
|
||||
<<wait 0.8>>
|
||||
me: 好了,总之…<br>复查结果符合预期,<waitfor=0.3>可以结束测试了。 #line:09523f9
|
||||
<<complete_task "line:037c944">>
|
||||
<<set $isFinishedEyeCheck=true>>
|
||||
<<Set_MouseMovementLockState EyeManager false>>
|
||||
<<hide_dialog>>
|
||||
//<<play_sfx event:/Music/music_peipei_shock_3>>
|
||||
<<jump 结束复查>>
|
||||
<<endif>>
|
||||
<<if $eyeTargetTriggerCount == 1>>
|
||||
me: 佩佩,再试试。<waitfor=0.3>还能看见那些颜色吗? #line:0760658
|
||||
<<hide_dialog>>
|
||||
<<wait 2>>
|
||||
peipei: 我… #line:00a5242
|
||||
<<set_music_param event:/Amb/amb_beachsample beach_sample_stage 0.1>>
|
||||
<<hide_dialog>>
|
||||
<<wait 2>>
|
||||
peipei: 这就…<waitfor=0.3>没了吗……? #line:027e1da
|
||||
me: 看起来是的。<br>不过我们最好重复一次。 #line:001785d
|
||||
<<Set_MouseMovementLockState EyeManager false>>
|
||||
<<elseif $eyeTargetTriggerCount == 2>>
|
||||
<<hide_dialog>>
|
||||
<<wait 1>>
|
||||
peipei: 真的…<waitfor=0.3>没了。 #line:06c02f4
|
||||
<<hide_dialog>>
|
||||
<<wait 0.5>>
|
||||
peipei: 还有点不习惯…<waitfor=0.3>看不见颜色的样子。 #line:0d78b16
|
||||
<<hide_dialog>>
|
||||
<<wait 1>>
|
||||
peipei: 第一次发现可以这样的时候…<waitfor=0.3><br>我就应该想到<waitfor=0.2>会有这一天。 #line:01219c8
|
||||
peipei: 只怪我…我一直不愿意去想罢了。 #line:05f46e1
|
||||
<<hide_dialog>>
|
||||
<<wait 0.8>>
|
||||
me: 好了,总之…<br>复查结果符合预期,<waitfor=0.3>可以结束测试了。 #line:09523f9
|
||||
<<complete_task "line:037c944">>
|
||||
<<set $isFinishedEyeCheck=true>>
|
||||
<<Set_MouseMovementLockState EyeManager false>>
|
||||
<<hide_dialog>>
|
||||
//<<play_sfx event:/Music/music_peipei_shock_3>>
|
||||
<<jump 结束复查>>
|
||||
<<endif>>
|
||||
|
||||
<<Set_MouseMovementLockState EyeManager false>>
|
||||
===
|
||||
|
||||
@@ -78,20 +89,20 @@ colorID: 8
|
||||
group:插线检查
|
||||
position: -45,-3043
|
||||
---
|
||||
Linking: 正在建立连接… #line:0a6e78e
|
||||
<<wait 0.2>>
|
||||
UfModule: 已与*UnstableFusion图像生成模块*建立连接! #line:07fd83b
|
||||
<<wait 0.1>>
|
||||
->检查 #line:07ccb0c
|
||||
<<hide_dialog>>
|
||||
Analysing:------ #line:0796ed2
|
||||
<<wait 1>>
|
||||
UfModule: 检查完成!未检测到错误。 #line:0807bca
|
||||
me: 搞定…报错已经消失了。 #line:0d9c586
|
||||
<<clear_screen>>
|
||||
->结束 #line:064b992
|
||||
<<hide_dialog>>
|
||||
Linking: 正在建立连接… #line:0a6e78e
|
||||
<<wait 0.2>>
|
||||
UfModule: 已与*UnstableFusion图像生成模块*建立连接! #line:07fd83b
|
||||
<<wait 0.1>>
|
||||
->检查 #line:07ccb0c
|
||||
<<hide_dialog>>
|
||||
Analysing:------ #line:0796ed2
|
||||
<<wait 1>>
|
||||
UfModule: 检查完成!未检测到错误。 #line:0807bca
|
||||
me: 搞定…报错已经消失了。 #line:0d9c586
|
||||
<<clear_screen>>
|
||||
->结束 #line:064b992
|
||||
<<hide_dialog>>
|
||||
<<clear_screen>>
|
||||
===
|
||||
|
||||
|
||||
@@ -103,38 +114,38 @@ colorID: 8
|
||||
group:插线检查
|
||||
position: 435,-3043
|
||||
---
|
||||
<<wait 0.1>>
|
||||
Linking: 正在建立连接… #line:05084f2
|
||||
<<wait 0.2>>
|
||||
EyeModule: 已与视觉模块建立连接! #line:0dc8d9d
|
||||
<<wait 0.1>>
|
||||
->检查 #line:0debe39
|
||||
<<hide_dialog>>
|
||||
Analysing:------ #line:08f0b39
|
||||
<<wait 1>>
|
||||
<<play_sfx "event:/Scriptal/beep_warning">>
|
||||
Error: 检查到1个错误: #line:0c45c22
|
||||
<<wait 0.1>>
|
||||
Linking: 正在建立连接… #line:05084f2
|
||||
<<wait 0.2>>
|
||||
EyeModule: 已与视觉模块建立连接! #line:0dc8d9d
|
||||
Error: 未检测到色彩信号! #line:0059fae
|
||||
Error: 检测到丢失和记忆模块的连接。 #line:0638bb4
|
||||
<<wait 0.1>>
|
||||
->检查 #line:0debe39
|
||||
<<hide_dialog>>
|
||||
Analysing:------ #line:08f0b39
|
||||
<<wait 1>>
|
||||
<<play_sfx "event:/Scriptal/beep_warning">>
|
||||
Error: 检查到1个错误: #line:0c45c22
|
||||
<<wait 0.1>>
|
||||
Error: 未检测到色彩信号! #line:0059fae
|
||||
Error: 检测到丢失和记忆模块的连接。 #line:0638bb4
|
||||
<<wait 0.1>>
|
||||
<<ModuleHightLight Eye false>>
|
||||
<<ModuleAlarm Eye true>>
|
||||
<<if $eyeChecked==false>>
|
||||
me: 看起来是生效了。<br>不过,还是深入检查亲眼确认下的好。 #line:08c9f56
|
||||
<<endif>>
|
||||
<<hide_dialog>>
|
||||
<<wait 0.5>>
|
||||
<<set $eyeChecked = true>>
|
||||
EyeModule:------ #line:0ada365
|
||||
EyeModule: 已授权深入检查。 #line:0cbbff3
|
||||
->深入检查 #line:0969298
|
||||
<<jump EyeDeepIn>>
|
||||
->结束 #line:0aa268c
|
||||
<<hide_dialog>>
|
||||
<<clear_screen>>
|
||||
->结束 #line:0ec9395
|
||||
<<clear_screen>>
|
||||
<<ModuleHightLight Eye false>>
|
||||
<<ModuleAlarm Eye true>>
|
||||
<<if $eyeChecked==false>>
|
||||
me: 看起来是生效了。<br>不过,还是深入检查亲眼确认下的好。 #line:08c9f56
|
||||
<<endif>>
|
||||
<<hide_dialog>>
|
||||
<<wait 0.5>>
|
||||
<<set $eyeChecked = true>>
|
||||
EyeModule:------ #line:0ada365
|
||||
EyeModule: 已授权深入检查。 #line:0cbbff3
|
||||
->深入检查 #line:0969298
|
||||
<<jump EyeDeepIn>>
|
||||
->结束 #line:0aa268c
|
||||
<<hide_dialog>>
|
||||
<<clear_screen>>
|
||||
->结束 #line:0ec9395
|
||||
<<clear_screen>>
|
||||
===
|
||||
|
||||
|
||||
@@ -145,12 +156,12 @@ group:视觉检查
|
||||
position: 557,756
|
||||
---
|
||||
<<if visited("Eye_skyAfterSurgery")==false>>
|
||||
<<set $eyeTargetTriggerCount = $eyeTargetTriggerCount + 1>>
|
||||
<<jump EyeCheckEnd_AfterSurgery>>
|
||||
<<else>>
|
||||
<<set $eyeTargetTriggerCount = $eyeTargetTriggerCount + 1>>
|
||||
<<jump EyeCheckEnd_AfterSurgery>>
|
||||
<<else>>
|
||||
me:我们得试试去观察别的目标。 #line:03b6f4b
|
||||
<<Set_MouseMovementLockState EyeManager false>>
|
||||
<<endif>>
|
||||
<<endif>>
|
||||
===
|
||||
|
||||
|
||||
@@ -163,7 +174,7 @@ group:视觉检查
|
||||
position: 1228,749
|
||||
---
|
||||
me:这里似乎本来也没办法唤起记忆,我们得看看别的地方。 #line:01d7724
|
||||
<<Set_MouseMovementLockState EyeManager false>>
|
||||
<<Set_MouseMovementLockState EyeManager false>>
|
||||
===
|
||||
|
||||
|
||||
@@ -206,7 +217,7 @@ position: 780,749
|
||||
|
||||
|
||||
title: 结束复查
|
||||
tags: content
|
||||
tags: end
|
||||
position: 262,1501
|
||||
---
|
||||
<<set $gameStage = "结束对话">>
|
||||
|
||||
@@ -1,6 +1,5 @@
|
||||
title: 进入结束对话
|
||||
tags: content
|
||||
colorID: 3
|
||||
title: Stage9
|
||||
tags: start
|
||||
position: 251,-1150
|
||||
---
|
||||
<<switch_fix_system_to "BodyModule" "Head">>
|
||||
@@ -10,25 +9,21 @@ position: 251,-1150
|
||||
<<switch_fix_system_to Clinic>>
|
||||
<<hide_dialog>>
|
||||
<<fade_out 1>>
|
||||
|
||||
<<jump 进入结束对话>>
|
||||
===
|
||||
|
||||
|
||||
|
||||
|
||||
title: 进入结束对话
|
||||
tags: content
|
||||
colorID: 3
|
||||
position: 251,-1150
|
||||
---
|
||||
|
||||
<<wait 0.5>>
|
||||
//<<switch_character_state 背手闭眼>>
|
||||
//<<wait 0.1>>
|
||||
//<<switch_character_state 背手>>
|
||||
//<<wait 0.5>>
|
||||
//<<switch_character_state 背手侧眼>>
|
||||
//<<wait 1>>
|
||||
//<<switch_character_state 背手闭眼>>
|
||||
//<<wait 0.2>>
|
||||
//<<switch_character_state 背手侧眼>>
|
||||
//<<wait 1>>
|
||||
//<<switch_character_state 背手闭眼>>
|
||||
//<<wait 0.3>>
|
||||
//<<switch_character_state 背手侧眼张嘴>>
|
||||
//<<wait 1.7>>
|
||||
//<<switch_character_state 背手侧眼微笑>>
|
||||
//<<wait 0.7>>
|
||||
//<<switch_character_state 背手闭眼微笑>>
|
||||
//<<wait 0.7>>
|
||||
|
||||
<<change_actor_state_async D1S9-1>>
|
||||
<<change_actor_state 2HSmileB>>
|
||||
|
||||
@@ -131,7 +126,7 @@ me: 但愿这是值得的。 #line:0e8552d
|
||||
|
||||
|
||||
title: 结束结束对话
|
||||
tags: content
|
||||
tags: end no_save
|
||||
position: 275,-222
|
||||
---
|
||||
<<set $gameStage = "流程结束">>
|
||||
|
||||
Reference in New Issue
Block a user