yarn(dialog): 调整 FP 流程节点标签与存档边界
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@@ -142,7 +142,7 @@ me: 啊…#auto_next #line:07efff9
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title: 地铁结尾
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tags:
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tags: content
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colorID: 8
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position: 0,400
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---
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@@ -1,12 +1,14 @@
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title: Start
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tags:
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tags: start
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colorID: 8
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position: 205,-53
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---
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// <<set_time_of_day "Evening">>
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// CenterText: 一天的工作结束了。 #line:0dcc71a
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// //TODO:接时间流逝
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// <<wait 1>>
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<<init_actor 酒吧医生 吧台左侧>>
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<<init_actor 酒吧调酒妹 吧台内>>
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<<init_actor 酒保 酒保左侧>>
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// <<show_actor 酒保>>
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<<show_actor 酒吧医生>>
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<<time_flows_on day night>>
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<<jump 酒吧6>>
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===
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@@ -15,17 +17,11 @@ position: 205,-53
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title: 酒吧6
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tags:
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tags: content
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colorID: 8
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position: 250,200
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---
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<<load_scene Scene/酒吧场景 1>>
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<<init_actor 酒吧医生 吧台左侧>>
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<<init_actor 酒吧调酒妹 吧台内>>
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<<init_actor 酒保 酒保左侧>>
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// <<show_actor 酒保>>
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<<show_actor 酒吧医生>>
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<<time_flows_on day night>>
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// <<jump test>>
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<i>吵闹的音乐,炫目的灯光… #line:02e0d86 /////</i> #line:0207402
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<i>一切都令人心烦。</i> #line:0e72808
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@@ -21,8 +21,7 @@ position: 248,-1739
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//统计查看记忆数目,用来判断是否收集够,这是完成主目标的必要目标
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<<declare $memoryCount=0>>
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//记录是否已经完成了UF的检查
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<<declare $isFinishedUFCheck=false>>
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//记录是否已经完成了视觉的检查
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<<declare $isFinishedEyeCheck=false>>
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@@ -43,6 +43,14 @@ peipei_novoice: 是的,主管。 #line:07b19bb
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<<hide_dialog>>
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<<wait 0.5>>
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<<fade_out_actor 窗外佩佩>>
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<<jump 进门后>>
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===
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title: 进门后
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tags: content
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---
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<<wait 1>>
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<<init_actor 佩佩>>
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<<change_actor_state 2Pouting>>
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@@ -11,9 +11,9 @@ position: -427,-2903
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<<show_task_panel>>
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Task: 定位佩佩的UF模块 #line:01dade5
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<<DropCable>>
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<<jump UF检查状态>>
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===
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<<save>>
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===
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title: UF深入检查
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@@ -67,30 +67,14 @@ UfModule: 拒绝访问!需要A+级权限进行深入检查。 #line:00d6e4d
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<<ModuleHightLight UF false>>
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<<ModuleHightLight Memory false>>
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<<hide_dialog>>
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<<set $isFinishedUFCheck=true>>
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<<clear_screen>>
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<<jump UF检查状态>>
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<<endif>>
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<<clear_screen>>
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===
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title: UF检查状态
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tags: content no_save
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position: -428,-2261
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---
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<<if $isFinishedUFCheck==true>>
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<<set $gameStage = "视觉检查">>
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<<jump 结束UF检查>>
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<<endif>>
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<<clear_screen>>
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===
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title: 结束UF检查
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tags: end
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position: -427,-1938
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@@ -4,14 +4,15 @@ colorID: 8
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position: -542,-2771
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---
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<<switch_fix_system_to "BodyModule" "Head">>
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<<jump 视觉检查状态>>
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<<save>>
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===
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title: FirstDialogue
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tags: content
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tags: content no_save
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group:视觉检查
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colorID: 8
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position: -1469,-2536
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@@ -69,7 +70,7 @@ position: -1469,-2536
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title: 佩佩告诉你可以想象颜色
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tags: content
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tags: content no_save
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colorID: 6
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group:视觉检查
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position: -1046,-2637
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@@ -132,7 +133,7 @@ peipei: 好的,医生。 #line:0a00775
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title: 视觉检查状态
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tags: content
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tags: content no_save
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position: -539,-2339
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---
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<<if $isFinishedEyeCheck==true>>
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@@ -147,15 +148,16 @@ position: -539,-2339
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title: 结束视觉检查
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tags: end no_save
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tags: end
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position: -537,-1759
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---
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<<set $gameStage = "记忆检查">>
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<<jump Center>>
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===
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title: 视觉检查_目标重复
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tags: content
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tags: content no_save
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position: -537,-1759
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---
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me: 刚才已经试过这个了…这次选一个不同的目标吧。 #line:02e50cf
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@@ -164,10 +166,8 @@ me: 刚才已经试过这个了…这次选一个不同的目标吧。 #line:02e
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title: Eye_sky
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tags: content
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tags: content no_save
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colorID: 8
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group:视觉检查
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position: -1462,-1905
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@@ -181,7 +181,7 @@ position: -1462,-1905
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title: Eye_computer
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tags: content
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tags: content no_save
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colorID: 8
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group:视觉检查
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position: -1468,-2364
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@@ -201,7 +201,7 @@ me:这个没有生成颜色?奇怪…… #line:06e6a8e
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title: Eye_poster
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tags: content
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tags: content no_save
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colorID: 8
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group:视觉检查
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position: -1467,-2207
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@@ -240,7 +240,7 @@ position: -1467,-2207
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title: Eye_plant
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tags: content
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tags: content no_save
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colorID: 8
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group:视觉检查
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position: -1463,-2056
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@@ -278,21 +278,21 @@ peipei: 我愧疚了好久,那时的我真的以为小草可以长成一棵树
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title: EyeCheckEnd
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tags: content
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tags: content no_save
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colorID: 3
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group:视觉检查
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position: -1045,-2332
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---
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<<if visited("UF深入检查")==false>>
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me: 没什么头绪,先看看别的地方吧。 #line:080db61
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<<Set_MouseMovementLockState EyeManager false>>
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<<switch_fix_system_to BodyModule>>
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me: 没什么头绪,先看看别的地方吧。 #line:080db61
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<<Set_MouseMovementLockState EyeManager false>>
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<<switch_fix_system_to BodyModule>>
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<<endif>>
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<<if $isFinishedEyeCheck==true>>
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me: 这里应该已经彻底检查过了。 #line:02d75ac
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<<Set_MouseMovementLockState EyeManager false>>
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<<switch_fix_system_to BodyModule>>
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me: 这里应该已经彻底检查过了。 #line:02d75ac
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<<Set_MouseMovementLockState EyeManager false>>
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<<switch_fix_system_to BodyModule>>
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<<endif>>
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<<if $eyeTargetTriggerCount == 3>>
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@@ -27,7 +27,7 @@ me: 在记忆模块检索一下刚才收集的打孔带吧。 #line:0eeaaeb
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title: 记忆检查状态
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tags: content
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tags: content no_save
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position: -447,-2777
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---
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<<if $memoryCount==3>>
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@@ -89,13 +89,15 @@ position: -871,-2773
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<<ModuleHightLight Memory false>>
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<<jump 记忆检查状态>>
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<<endif>>
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<<save>>
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===
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title: 第一次插入记忆打孔带时
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tags: content
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tags: content no_save
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group:记忆
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colorID: 3
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position: -1203,-2508
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@@ -108,7 +110,7 @@ position: -1203,-2508
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title: 天空
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tags: content
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tags: content no_save
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colorID: 8
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group:记忆
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position: -1208,-2662
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@@ -144,7 +146,7 @@ peipei_child: 医生快看,它现在更像一个飞机啦! #line:016c5d0
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title: 海报
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tags: content
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tags: content no_save
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colorID: 8
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group:记忆
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position: -1209,-2820
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@@ -176,7 +178,7 @@ unknown: 要是能一直坐在这儿就好了。 #line:035814e
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title: 植物
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tags: content
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tags: content no_save
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colorID: 8
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group:记忆
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position: -1208,-2974
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@@ -27,6 +27,7 @@ me: 开始吧…截断视觉-记忆桥。 #line:03c70f2
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// <<ShowTool ToolManager Scissor>>
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===
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title: CutLine
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tags: content
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group:手术相关
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@@ -30,7 +30,7 @@ Task: 检查视觉模块 #line:037c944
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title: EyeCheckEnd_AfterSurgery
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tags: content
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tags: content no_save
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colorID: 3
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group:视觉检查
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position: 251,1116
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@@ -150,7 +150,7 @@ EyeModule: 已与视觉模块建立连接! #line:0dc8d9d
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title: Eye_skyAfterSurgery
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tags: content
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tags: content no_save
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colorID: 8
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group:视觉检查
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position: 557,756
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@@ -168,7 +168,7 @@ position: 557,756
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title: Eye_computerAfterSurgery
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tags: content
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tags: content no_save
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colorID: 8
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group:视觉检查
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position: 1228,749
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@@ -181,7 +181,7 @@ me:这里似乎本来也没办法唤起记忆,我们得看看别的地方。 #
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title: Eye_posterAfterSurgery
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tags: content
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tags: content no_save
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colorID: 8
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group:视觉检查
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position: 1006,747
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@@ -199,7 +199,7 @@ position: 1006,747
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title: Eye_plantAfterSurgery
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tags: content
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tags: content no_save
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colorID: 8
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group:视觉检查
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position: 780,749
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