feat(main-ui): 添加开始界面背景与启动流程调整
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@@ -6,24 +6,19 @@ using AibisDream.Framework;
|
||||
using AibisDream.Kit;
|
||||
using AibisDream.SaveSystem;
|
||||
using AibisDream.UI;
|
||||
using AibisDream.Utility;
|
||||
using UnityEngine;
|
||||
using Yarn.Unity;
|
||||
|
||||
namespace AibisDream
|
||||
{
|
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public class GameManager : Singleton<GameManager>, IGameManager
|
||||
{
|
||||
#region 运行模式相关
|
||||
#region 运行状态与章节数据
|
||||
|
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public GameLoopState state;
|
||||
|
||||
public RunMode runMode;
|
||||
private List<TalkSceneSO> _totalSceneSos;
|
||||
|
||||
[Header("生产环境数据(一般不动)")] public TalkSceneSO firstTalkSo;
|
||||
[Header("单场景测试")] public TalkSceneSO testTalkSo;
|
||||
[Header("存档测试")] public string saveFileName;
|
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|
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#endregion
|
||||
|
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@@ -41,31 +36,9 @@ namespace AibisDream
|
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// 场景So事件注册
|
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_currentTalkSceneSo = new BindProperty<TalkSceneSO>();
|
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|
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#if UNITY_EDITOR
|
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if (runMode == RunMode.SingleScene)
|
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{
|
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StartWithLevel(testTalkSo);
|
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}
|
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else if (runMode == RunMode.SaveFile)
|
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{
|
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StartWithSaveFile($"{ConstRef.TestSaveFilePath}/{saveFileName}");
|
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}
|
||||
else
|
||||
{
|
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ActionKit.Sequence()
|
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.Callback(() => UIManager.Instance.GetPanel<PlayToolPanel>().FadeInSync(0))
|
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.Coroutine(() => SceneLoader.Instance.LoadSceneAsync("Scene/ClinicOut"))
|
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.Callback(() => UIManager.Instance.GetPanel<PlayToolPanel>().FadeOutSync())
|
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.Callback(() => EnumEventSystem.Global.Send(GameLoopEnum.AppStart))
|
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.Start(this);
|
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}
|
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#else
|
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ActionKit.Sequence()
|
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.Coroutine(() => SceneLoader.Instance.LoadSceneAsync("Scene/ClinicOut"))
|
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.Callback(() => EnumEventSystem.Global.Send(GameLoopEnum.AppStart))
|
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.Start(this);
|
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runMode = RunMode.Product;
|
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#endif
|
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}
|
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|
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private void LoadAllSceneSos()
|
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@@ -189,9 +162,9 @@ namespace AibisDream
|
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FixSystemCenter.SystemDic.Clear();
|
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}
|
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|
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// 执行场景切换等功能
|
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// 执行场景卸载等功能
|
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CameraKit.Instance.ResetCamera();
|
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yield return SceneLoader.Instance.LoadSceneAsync("Scene/ClinicOut");
|
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yield return SceneLoader.Instance.UnloadSceneAsync();
|
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DialogController.Instance.StopDialog();
|
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EnumEventSystem.Global.Send(GameLoopEnum.GameQuit);
|
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// 音频继续
|
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@@ -383,10 +356,4 @@ namespace AibisDream
|
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}
|
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}
|
||||
|
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public enum RunMode
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{
|
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Product,
|
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SingleScene,
|
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SaveFile
|
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}
|
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}
|
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}
|
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|
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Reference in New Issue
Block a user