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{x: 0, y: 0, z: 0} --- !u!114 &1655147934 MonoBehaviour: @@ -13104,9 +13436,9 @@ RectTransform: m_Children: [] m_Father: {fileID: 1696845842} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} - m_AnchorMin: {x: 0, y: 0} - m_AnchorMax: {x: 0, y: 0} - m_AnchoredPosition: {x: 200, y: 0} + m_AnchorMin: {x: 0, y: 1} + m_AnchorMax: {x: 0, y: 1} + m_AnchoredPosition: {x: 200, y: -150} m_SizeDelta: {x: 0, y: 80} m_Pivot: {x: 0.5, y: 0.5} --- !u!114 &1960600463 @@ -20213,5 +20545,4 @@ SceneRoots: - {fileID: 1343879457} - {fileID: 1009826577} - {fileID: 1110722291} - - {fileID: 1655147933} - - {fileID: 1163912585} + - {fileID: 1561696327} diff --git a/Assets/Scripts/Game Loop/GameManager.cs b/Assets/Scripts/Game Loop/GameManager.cs index befd1dbc8..6d42371e8 100644 --- a/Assets/Scripts/Game Loop/GameManager.cs +++ b/Assets/Scripts/Game Loop/GameManager.cs @@ -6,24 +6,19 @@ using AibisDream.Framework; using AibisDream.Kit; using AibisDream.SaveSystem; using AibisDream.UI; -using AibisDream.Utility; using UnityEngine; -using Yarn.Unity; namespace AibisDream { public class GameManager : Singleton, IGameManager { - #region 运行模式相关 + #region 运行状态与章节数据 public GameLoopState state; - public RunMode runMode; private List _totalSceneSos; [Header("生产环境数据(一般不动)")] public TalkSceneSO firstTalkSo; - [Header("单场景测试")] public TalkSceneSO testTalkSo; - [Header("存档测试")] public string saveFileName; #endregion @@ -41,31 +36,9 @@ namespace AibisDream // 场景So事件注册 _currentTalkSceneSo = new BindProperty(); -#if UNITY_EDITOR - if (runMode == RunMode.SingleScene) - { - StartWithLevel(testTalkSo); - } - else if (runMode == RunMode.SaveFile) - { - StartWithSaveFile($"{ConstRef.TestSaveFilePath}/{saveFileName}"); - } - else - { - ActionKit.Sequence() - .Callback(() => UIManager.Instance.GetPanel().FadeInSync(0)) - .Coroutine(() => SceneLoader.Instance.LoadSceneAsync("Scene/ClinicOut")) - .Callback(() => UIManager.Instance.GetPanel().FadeOutSync()) - .Callback(() => EnumEventSystem.Global.Send(GameLoopEnum.AppStart)) - .Start(this); - } -#else ActionKit.Sequence() - .Coroutine(() => SceneLoader.Instance.LoadSceneAsync("Scene/ClinicOut")) .Callback(() => EnumEventSystem.Global.Send(GameLoopEnum.AppStart)) .Start(this); - runMode = RunMode.Product; -#endif } private void LoadAllSceneSos() @@ -189,9 +162,9 @@ namespace AibisDream FixSystemCenter.SystemDic.Clear(); } - // 执行场景切换等功能 + // 执行场景卸载等功能 CameraKit.Instance.ResetCamera(); - yield return SceneLoader.Instance.LoadSceneAsync("Scene/ClinicOut"); + yield return SceneLoader.Instance.UnloadSceneAsync(); DialogController.Instance.StopDialog(); EnumEventSystem.Global.Send(GameLoopEnum.GameQuit); // 音频继续 @@ -383,10 +356,4 @@ namespace AibisDream } } - public enum RunMode - { - Product, - SingleScene, - SaveFile - } -} \ No newline at end of file +}