dingyuntian
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e639d83c2d
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refactor(ui): 重构文字宽度计算和对话框布局逻辑
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2026-03-13 21:04:13 +08:00 |
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bottlefish
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421fc9944c
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Merge branch 'develop' into 火山美术合入2.11
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2026-03-13 18:33:30 +08:00 |
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bottlefish
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b88e48c1aa
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提交
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2026-03-13 17:56:58 +08:00 |
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dingyuntian
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4cf10e970d
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chore(addressable): 更新场景资源组配置
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2026-03-13 17:24:14 +08:00 |
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dingyuntian
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4cb39f6d2b
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docs: 添加资源加载最佳实践文档
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2026-03-13 17:24:06 +08:00 |
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bottlefish
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eea12c1728
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把释放log的序列拆成两部分
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2026-03-13 13:02:40 +08:00 |
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chenziqin
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67ca0234df
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Merge branch 'feature/d1s&d1n更新' into 'develop'
D1N更新
See merge request aibis-dream/aibis-dream!638
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2026-03-12 10:26:11 +00:00 |
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Ovid
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a68c8795d5
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D1N更新
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2026-03-12 18:25:20 +08:00 |
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dingyuntian
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2d7b7ae9b0
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art: 清理废弃的旧美术资源
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2026-03-12 17:50:45 +08:00 |
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dingyuntian
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3afe9c074f
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chore: 删除废弃的 Screen System、FixLightSystem 和相关代码
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2026-03-12 17:50:00 +08:00 |
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dingyuntian
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9d7929f5f5
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chore: 迁移维修系统资源到新目录结构
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2026-03-12 17:49:18 +08:00 |
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dingyuntian
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7e3b087790
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scene: 更新 Persistence 场景和维修面板 Prefab
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2026-03-12 17:48:40 +08:00 |
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dingyuntian
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ee1c9e03e4
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chore: 重构 Addressable 资源分组为按场景划分模式
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2026-03-12 17:48:22 +08:00 |
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dingyuntian
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1b43eeb6a7
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fix(fix-system): 适配 ClinicSystem 到新资源系统
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2026-03-12 17:47:35 +08:00 |
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dingyuntian
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ee6fcc7aff
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fix: 修复条件编译和资源系统变更导致的代码问题
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2026-03-12 17:46:51 +08:00 |
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dingyuntian
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d44452d3ce
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feat(scene-mgmt): 集成 ResourceSystem 到场景加载流程
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2026-03-12 17:46:40 +08:00 |
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bottlefish
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9da6e74632
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chore(emotion): EmotionWave 默认配置调整
Made-with: Cursor
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2026-03-12 17:45:21 +08:00 |
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bottlefish
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49976952e1
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chore(l10n): 火山销售对话与本地化数据更新
Made-with: Cursor
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2026-03-12 17:45:16 +08:00 |
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bottlefish
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5520c358e4
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chore(scene): HuoShanFix 场景更新
Made-with: Cursor
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2026-03-12 17:45:15 +08:00 |
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bottlefish
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16159f9583
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chore(art): 步进模式 PSB 导入设置
Made-with: Cursor
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2026-03-12 17:45:15 +08:00 |
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bottlefish
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aa4246db85
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feat(art): 火山销售模块美术资源(灯带、盖子等)
Made-with: Cursor
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2026-03-12 17:45:11 +08:00 |
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dingyuntian
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8ad5135949
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refactor(editor): 将 ResourceKit 的编辑器方法迁移至 EditorKit
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2026-03-12 17:45:09 +08:00 |
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dingyuntian
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622b12aa04
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feat(resource-kit): 添加 ResourceSystem 和 SceneResourceLoader 实现场景级资源管理
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2026-03-12 17:44:56 +08:00 |
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bottlefish
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a7f36f5b1c
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feat(sales): Center 销售流程接入 enter_processor_mode、盖子、unlock
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2026-03-12 17:44:54 +08:00 |
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bottlefish
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4bfafa9f7d
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feat(sales): 旋钮盖子开合与环形进度条
Made-with: Cursor
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2026-03-12 17:44:38 +08:00 |
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bottlefish
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65ba19a55d
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feat(sales): 新增环形进度条 Shader
Made-with: Cursor
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2026-03-12 17:40:09 +08:00 |
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bottlefish
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86d66a30ee
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chore(huoshan): 火山测试流程与场景资源
Center.yarn 测试流程、本地化导出、HuoShanFixScene、deep.anim、火山log释放操作结束 playable。
Made-with: Cursor
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2026-03-12 15:26:44 +08:00 |
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bottlefish
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8b16db34d8
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feat(language): 非目标粒子干扰效果与火山释放 log 淡出
CandidateParticle 添加干扰抖动;LanguageParticleManager 完成时淡出 panel、button、releaseLog 界面。
Made-with: Cursor
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2026-03-12 15:26:28 +08:00 |
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bottlefish
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17994d4b56
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feat(emotionwave): empty 待机态、预设切换过渡、noiseOnlyBlend、渲染优化
empty 改为极弱噪波待机态;增加预设切换 crossfade 与 flash 效果;
noiseOnlyBlend 支持纯噪波渲染;两段式归一化使 fillAmount=1 正确填满;switch_emotion_wave_config 支持 progress 参数。
Made-with: Cursor
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2026-03-12 15:26:08 +08:00 |
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bottlefish
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0bcdcba8a1
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fix(fix): 调整对话气泡加载时机与销售态槽位优先级
Enter 中先 LoadBubbles 再 SwitchCamera,避免 me: 释放log 时找不到 Player 槽位。
SalesState 中优先使用 salesManager.bubbleSlotGroup,缺失时回退 ScreenSystem。
Made-with: Cursor
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2026-03-12 15:24:46 +08:00 |
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bottlefish
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faa14386f5
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fix(fix): 调整对话气泡加载时机与销售态槽位优先级
Enter 中先 LoadBubbles 再 SwitchCamera,避免 me: 释放log 时找不到 Player 槽位。
SalesState 中优先使用 salesManager.bubbleSlotGroup,缺失时回退 ScreenSystem。
Made-with: Cursor
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2026-03-12 15:22:39 +08:00 |
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bottlefish
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ad3e927b0d
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fix(persistence): 修正 testTalkSo 引用与 Transform
Made-with: Cursor
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2026-03-11 20:12:44 +08:00 |
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bottlefish
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66b9c7b52b
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chore(l10n): Yarn 本地化导出更新
Made-with: Cursor
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2026-03-11 20:12:35 +08:00 |
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bottlefish
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37e1e9f4fe
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feat(yarn): 火山剧情对话与 start_expression 适配
Made-with: Cursor
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2026-03-11 20:12:23 +08:00 |
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bottlefish
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3ae25ec362
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feat(scene): 火山表达 UI 与 HuoShanFixScene 布局
Made-with: Cursor
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2026-03-11 20:12:16 +08:00 |
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bottlefish
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1f8f3be86e
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feat(fix): 表达流程中插入火山表达深入 Timeline
Made-with: Cursor
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2026-03-11 20:12:05 +08:00 |
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bottlefish
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725c841895
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feat(expression): 表达系统目标/非目标解绑与干扰短句逻辑
Made-with: Cursor
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2026-03-11 20:11:52 +08:00 |
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bottlefish
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f04c02337d
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chore(addressable): 将火山表达 Timeline 加入 Addressables
Made-with: Cursor
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2026-03-11 20:11:43 +08:00 |
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bottlefish
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0758bb5c93
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feat(asset): 新增火山表达 Timeline 与美术资源
Made-with: Cursor
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2026-03-11 20:11:21 +08:00 |
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dingyuntian
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49c71fa39d
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Merge branch 'bugfix/石头流程完善' into 'develop'
Bugfix/石头流程完善
See merge request aibis-dream/aibis-dream!637
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2026-03-09 13:00:09 +00:00 |
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dingyuntian
|
51e121f399
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scene: 更新维修场景和系统 Prefab 配置
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2026-03-09 20:57:19 +08:00 |
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dingyuntian
|
dcea7a5243
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chore(localization): 更新对话本地化数据
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2026-03-09 20:56:53 +08:00 |
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dingyuntian
|
a18c172f1c
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refactor: 将 ToBodyModule Timeline 移动到动画目录
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2026-03-09 20:56:28 +08:00 |
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dingyuntian
|
8f0be91a31
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yarn(dialog): 将 play_clinic_cut 替换为 play_timeline 命令
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2026-03-09 20:56:08 +08:00 |
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dingyuntian
|
8cf9a72b57
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feat(scene-mgmt): 添加 Timeline 播放时自动绑定 CinemachineBrain
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2026-03-09 20:55:33 +08:00 |
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dingyuntian
|
80f51677eb
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fix(fix-system): 移除对废弃 TimelineManager 的引用
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2026-03-09 20:55:15 +08:00 |
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dingyuntian
|
d164e4db00
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refactor: 移除废弃的 TimelineManager 和 MonoCenter
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2026-03-09 20:54:59 +08:00 |
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dingyuntian
|
f932390dc8
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chore: 添加 MemoryProfiler 性能分析工具
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2026-03-09 20:54:47 +08:00 |
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Ovid
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6cc567a2a6
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Merge branch '火山美术合入2.11' of http://114.67.212.218:8011/aibis-dream/aibis-dream into 火山美术合入2.11
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2026-03-09 18:08:14 +08:00 |
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Ovid
|
649a8aef2c
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补传
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2026-03-09 18:07:16 +08:00 |
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