Ovid
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7440dd3ed2
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D1B本地化问题
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2026-03-27 16:56:39 +08:00 |
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dingyuntian
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bf3120fc1c
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Merge branch 'develop' into bugfix/内存问题
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2026-03-27 16:32:27 +08:00 |
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Ovid
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e17ec6d799
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Merge branch 'develop' into feature/全流程拉通
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2026-03-27 16:00:14 +08:00 |
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Ovid
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28e03c409d
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PP2解决actor代码失效问题(暂时注释掉)
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2026-03-27 16:00:05 +08:00 |
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dingyuntian
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8b42afd0a2
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scene: 调整 Persistence 场景对象与层级
Made-with: Cursor
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2026-03-27 15:43:05 +08:00 |
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dingyuntian
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ebe8901813
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scene(peipei): 调整佩佩维修场景精灵与布局
Made-with: Cursor
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2026-03-27 15:43:00 +08:00 |
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dingyuntian
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4c5b166bfb
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feat(huoshan): 新增分析关卡配置并注册 Addressables
Made-with: Cursor
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2026-03-27 15:42:56 +08:00 |
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dingyuntian
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9a9645dfec
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feat: 使用 ResourceSystem 异步加载精灵与关卡配置
Made-with: Cursor
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2026-03-27 15:42:46 +08:00 |
|
dingyuntian
|
28418edd44
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refactor: 零碎资源迁移
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2026-03-27 15:38:27 +08:00 |
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dingyuntian
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8a105d8b8b
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refactor: show_obj相关资源迁移并清理失效资源
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2026-03-27 15:36:08 +08:00 |
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dingyuntian
|
7a5649efde
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refactor: 部分维修零碎图片迁移
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2026-03-27 15:29:34 +08:00 |
|
dingyuntian
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dfcaa4f362
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refactor: 记忆相关资产迁移
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2026-03-27 15:25:57 +08:00 |
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dingyuntian
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fa328b4730
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refactor(dream): 梦境相关资产重定位
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2026-03-27 15:23:47 +08:00 |
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dingyuntian
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a579ff48ad
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refactor(VFX): 粒子效果迁移
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2026-03-27 15:19:34 +08:00 |
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dingyuntian
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24d0536634
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refactor: 性能分析工具,暂时无用
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2026-03-27 15:18:06 +08:00 |
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bottlefish
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3a1f475713
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scene(huoshan): 更新 HuoShanFixScene 场景配置
Made-with: Cursor
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2026-03-27 14:28:59 +08:00 |
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bottlefish
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32c3635268
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yarn(dialog): 更新 Test_Huoshan 剧本与表达指令参数
Made-with: Cursor
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2026-03-27 14:28:53 +08:00 |
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bottlefish
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f67641407d
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fix(huoshan): 修复多轮表达重叠并支持非目标粒子数配置
Made-with: Cursor
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2026-03-27 14:26:42 +08:00 |
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bottlefish
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618a9fc0df
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Merge branch 'develop' into 3.24火山BUG修复和查漏补缺
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2026-03-27 11:36:39 +08:00 |
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bottlefish
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1d88a9dadf
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修复高亮指令错误
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2026-03-27 11:26:10 +08:00 |
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dingyuntian
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e4d0a94962
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Merge branch 'bugfix/佩佩流程问题' into 'develop'
fix(peipei): 佩佩流程问题修复
See merge request aibis-dream/aibis-dream!652
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2026-03-26 12:56:49 +00:00 |
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dingyuntian
|
bebee804d9
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fix(peipei): 佩佩流程问题修复
1. 打孔带托盘不显示
2. 记忆特效消失
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2026-03-26 20:55:23 +08:00 |
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dingyuntian
|
5fc2ff9324
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fix: 失效command(task相关)清理
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2026-03-26 20:54:17 +08:00 |
|
chenziqin
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353acfc4a1
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Merge branch 'feature/pp.aseprite合成一个' into 'develop'
OK这是啥几把东西啊discard不掉overwrite不掉stash不了只能提交提交了会不会额外出问题啊我不知道但是除了提交我还能做什么不知道总之似乎不会...
See merge request aibis-dream/aibis-dream!651
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2026-03-26 10:19:53 +00:00 |
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Ovid
|
76ef3e14f1
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Merge branch 'develop' into feature/pp.aseprite合成一个
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2026-03-26 18:17:58 +08:00 |
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Ovid
|
2189033369
|
OK这是啥几把东西啊discard不掉overwrite不掉stash不了只能提交提交了会不会额外出问题啊我不知道但是除了提交我还能做什么不知道总之似乎不会造成实质的变更而且反正总有办法撤销的对吧那我就先这么提交了
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2026-03-26 18:17:25 +08:00 |
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dingyuntian
|
8c0d53c2a1
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scene: 调整持久化场景相机与初始对话配置
Made-with: Cursor
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2026-03-26 16:09:08 +08:00 |
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dingyuntian
|
6a7f420ea1
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scene(peipei): 调整佩佩修复场景界面锚点与对象参数
Made-with: Cursor
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2026-03-26 16:08:53 +08:00 |
|
dingyuntian
|
0ebbc9c341
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fix(resource-kit): 修复场景资源加载器生命周期与初始化时序
Made-with: Cursor
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2026-03-26 16:08:41 +08:00 |
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dingyuntian
|
7291dfb031
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docs: 更新资源加载与提交规范文档说明
Made-with: Cursor
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2026-03-26 14:12:41 +08:00 |
|
dingyuntian
|
45c36a514d
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chore: 调整DOTween配置资源位置并同步编辑器资源
Made-with: Cursor
|
2026-03-26 14:12:35 +08:00 |
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dingyuntian
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29fed0d3c4
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art: 更新诊所外相关原始美术资源
Made-with: Cursor
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2026-03-26 14:12:27 +08:00 |
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dingyuntian
|
5879aee7a3
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scene(peipei): 调整修复场景布局与切割线交互配置
Made-with: Cursor
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2026-03-26 14:12:21 +08:00 |
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dingyuntian
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d9cf179604
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scene: 调整ClinicOut场景配置与对象布局
Made-with: Cursor
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2026-03-26 14:11:53 +08:00 |
|
dingyuntian
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39d28c1a29
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refactor(scene-mgmt): 移除外景专用时间轴命令并统一调用
Made-with: Cursor
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2026-03-26 14:11:47 +08:00 |
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dingyuntian
|
f9803d2d1a
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refactor(fix-system): 重构身体模块材质加载为Addressables异步流程
Made-with: Cursor
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2026-03-26 14:11:33 +08:00 |
|
dingyuntian
|
577be5f0c0
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refactor: Timeline资源迁移
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2026-03-25 22:57:25 +08:00 |
|
dingyuntian
|
3f8e6beddb
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art: 删除SpriteGroup相关资源
|
2026-03-25 22:56:30 +08:00 |
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dingyuntian
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491709dc19
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art: 删除未使用的对话框测试图
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2026-03-25 22:55:34 +08:00 |
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dingyuntian
|
fcb2cef1d8
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art(clini-out):诊室外美术资源更新
1. 删除旧的大尺寸资源,改为像素资源
2. 树叶动画更新
|
2026-03-25 22:47:04 +08:00 |
|
dingyuntian
|
f4aa93fb6f
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refactor: 预制体整体从Resources下迁出
删除部分弃用预制体,其他迁出
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2026-03-25 22:44:11 +08:00 |
|
dingyuntian
|
8751d63837
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refactor: 资源从Resources整体迁出
1. Resources下的Materials和Shaders整体迁出到Assets/Materials下
2. 删除部分已经停止使用的Materials和Shaders
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2026-03-25 22:41:33 +08:00 |
|
dingyuntian
|
df46071bbb
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fix: "笺"字缺失后更新
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2026-03-25 22:35:46 +08:00 |
|
chenziqin
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74ba32a38c
|
Merge branch 'feature/全流程拉通' into 'develop'
拉通,现在能到PP2(PP2表情指令有问题),跳过PP2的话能到fic_day2_s(似乎还有工作残余需要解决)
See merge request aibis-dream/aibis-dream!650
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2026-03-25 09:13:27 +00:00 |
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Ovid
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e73a07fcc0
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拉通,现在能到PP2(PP2表情指令有问题),跳过PP2的话能到fic_day2_s(似乎还有工作残余需要解决)
|
2026-03-25 17:12:56 +08:00 |
|
dingyuntian
|
865351f92c
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Merge branch 'bugfix/进入维修间蒙太奇修复' into 'develop'
fix(scene-mgmt): 修复 Timeline 播放结束后可选回到起点
See merge request aibis-dream/aibis-dream!649
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2026-03-25 06:46:32 +00:00 |
|
dingyuntian
|
6fcafcceca
|
art: 调整进入维修蒙太奇 PSD 导入设置
Made-with: Cursor
|
2026-03-25 14:45:02 +08:00 |
|
dingyuntian
|
7994f59239
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chore(localization): 更新佩佩 FP 本地化文案与条目
Made-with: Cursor
|
2026-03-25 14:44:55 +08:00 |
|
dingyuntian
|
b9a8966236
|
scene(fix-system): 调整 ToBodyModule 维修蒙太奇镜头
Made-with: Cursor
|
2026-03-25 14:44:47 +08:00 |
|
dingyuntian
|
6aa7413dff
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scene(fix-system): 配置诊所进入维修 Timeline 结束行为
Made-with: Cursor
|
2026-03-25 14:44:39 +08:00 |
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