Commit Graph
2351 Commits
Author SHA1 Message Date
chenziqin 2fa9421d27 Merge branch 'feature/全流程拉通' into 'develop'
Feature/全流程拉通

See merge request aibis-dream/aibis-dream!642
2026-03-14 16:30:56 +00:00
Ovid cd56e05d32 add linetags 2026-03-15 00:30:19 +08:00
Ovid f30f6ed4d1 拉通所有YARN(有占位内容) 2026-03-15 00:23:45 +08:00
bottlefish cc00cb6b43 Merge branch '火山美术合入2.11' into 'develop'
[ide-config] chore(配置): 移除 .claude 配置文件

See merge request aibis-dream/aibis-dream!641
2026-03-13 14:31:32 +00:00
bottlefish 3d4d40ca5c 修复索引丢失 2026-03-13 22:30:15 +08:00
bottlefish 09f5ffb02e Merge branch 'develop' into 火山美术合入2.11 2026-03-13 22:10:00 +08:00
bottlefish c20c8df566 chore(huoshan): 添加 Effects 文件夹 meta
Made-with: Cursor
2026-03-13 22:08:50 +08:00
bottlefish 4ce8766481 docs(huoshan): 更新流程图与资源文档
Made-with: Cursor
2026-03-13 22:08:46 +08:00
bottlefish c8eb1c03a8 chore(art): 移除火山脑袋像素图 meta
Made-with: Cursor
2026-03-13 22:08:36 +08:00
bottlefish 8264014ba4 scene(huoshan): 场景与火山表达 Timeline 配置
Made-with: Cursor
2026-03-13 22:08:25 +08:00
bottlefish 82c9c02758 chore(localization): 更新 Addressables 与本地化资源
Made-with: Cursor
2026-03-13 22:08:07 +08:00
bottlefish 820d6be722 yarn(huoshan): 更新 Test_Huoshan 对话剧本 2026-03-13 22:07:59 +08:00
bottlefish e89f8dbe23 feat(huoshan): 扩展火山语言系统与表情管理 2026-03-13 22:07:52 +08:00
bottlefish c2f4c0f83b feat(huoshan): 添加 Sprite 噪波 Glitch 效果
Made-with: Cursor
2026-03-13 22:07:36 +08:00
dingyuntian a153ccfb4f Merge branch 'bugfix/屏幕空行不兼容' into 'develop'
fix(ui): 修复终端空行不显示的问题

See merge request aibis-dream/aibis-dream!640
2026-03-13 14:05:22 +00:00
dingyuntian e218eeb3f6 fix(ui): 修复终端空行不显示的问题 2026-03-13 22:04:20 +08:00
dingyuntian ad5bd9582e Merge branch 'bugfix/梦境对话加黑底' into 'develop'
Bugfix/梦境对话加黑底

See merge request aibis-dream/aibis-dream!639
2026-03-13 13:05:26 +00:00
dingyuntian 785baa3876 scene: 更新 Persistence 场景对话 UI 配置 2026-03-13 21:04:35 +08:00
dingyuntian b2e298d2bc scene(ui): 新增 OnelineBox 对话框 Prefab 2026-03-13 21:04:27 +08:00
dingyuntian f0e34657e6 scene(ui): 调整梦境选项按钮布局并添加黑底 2026-03-13 21:04:20 +08:00
dingyuntian e639d83c2d refactor(ui): 重构文字宽度计算和对话框布局逻辑 2026-03-13 21:04:13 +08:00
bottlefish 421fc9944c Merge branch 'develop' into 火山美术合入2.11 2026-03-13 18:33:30 +08:00
bottlefish b88e48c1aa 提交 2026-03-13 17:56:58 +08:00
bottlefish eea12c1728 把释放log的序列拆成两部分 2026-03-13 13:02:40 +08:00
chenziqin 67ca0234df Merge branch 'feature/d1s&d1n更新' into 'develop'
D1N更新

See merge request aibis-dream/aibis-dream!638
2026-03-12 10:26:11 +00:00
Ovid a68c8795d5 D1N更新 2026-03-12 18:25:20 +08:00
bottlefish 9da6e74632 chore(emotion): EmotionWave 默认配置调整
Made-with: Cursor
2026-03-12 17:45:21 +08:00
bottlefish 49976952e1 chore(l10n): 火山销售对话与本地化数据更新
Made-with: Cursor
2026-03-12 17:45:16 +08:00
bottlefish 5520c358e4 chore(scene): HuoShanFix 场景更新
Made-with: Cursor
2026-03-12 17:45:15 +08:00
bottlefish 16159f9583 chore(art): 步进模式 PSB 导入设置
Made-with: Cursor
2026-03-12 17:45:15 +08:00
bottlefish aa4246db85 feat(art): 火山销售模块美术资源(灯带、盖子等)
Made-with: Cursor
2026-03-12 17:45:11 +08:00
bottlefish a7f36f5b1c feat(sales): Center 销售流程接入 enter_processor_mode、盖子、unlock 2026-03-12 17:44:54 +08:00
bottlefish 4bfafa9f7d feat(sales): 旋钮盖子开合与环形进度条
Made-with: Cursor
2026-03-12 17:44:38 +08:00
bottlefish 65ba19a55d feat(sales): 新增环形进度条 Shader
Made-with: Cursor
2026-03-12 17:40:09 +08:00
bottlefish 86d66a30ee chore(huoshan): 火山测试流程与场景资源
Center.yarn 测试流程、本地化导出、HuoShanFixScene、deep.anim、火山log释放操作结束 playable。

Made-with: Cursor
2026-03-12 15:26:44 +08:00
bottlefish 8b16db34d8 feat(language): 非目标粒子干扰效果与火山释放 log 淡出
CandidateParticle 添加干扰抖动;LanguageParticleManager 完成时淡出 panel、button、releaseLog 界面。

Made-with: Cursor
2026-03-12 15:26:28 +08:00
bottlefish 17994d4b56 feat(emotionwave): empty 待机态、预设切换过渡、noiseOnlyBlend、渲染优化
empty 改为极弱噪波待机态;增加预设切换 crossfade 与 flash 效果;
noiseOnlyBlend 支持纯噪波渲染;两段式归一化使 fillAmount=1 正确填满;switch_emotion_wave_config 支持 progress 参数。

Made-with: Cursor
2026-03-12 15:26:08 +08:00
bottlefish 0bcdcba8a1 fix(fix): 调整对话气泡加载时机与销售态槽位优先级
Enter 中先 LoadBubbles 再 SwitchCamera,避免 me: 释放log 时找不到 Player 槽位。
SalesState 中优先使用 salesManager.bubbleSlotGroup,缺失时回退 ScreenSystem。

Made-with: Cursor
2026-03-12 15:24:46 +08:00
bottlefish faa14386f5 fix(fix): 调整对话气泡加载时机与销售态槽位优先级
Enter 中先 LoadBubbles 再 SwitchCamera,避免 me: 释放log 时找不到 Player 槽位。
SalesState 中优先使用 salesManager.bubbleSlotGroup,缺失时回退 ScreenSystem。

Made-with: Cursor
2026-03-12 15:22:39 +08:00
bottlefish ad3e927b0d fix(persistence): 修正 testTalkSo 引用与 Transform
Made-with: Cursor
2026-03-11 20:12:44 +08:00
bottlefish 66b9c7b52b chore(l10n): Yarn 本地化导出更新
Made-with: Cursor
2026-03-11 20:12:35 +08:00
bottlefish 37e1e9f4fe feat(yarn): 火山剧情对话与 start_expression 适配
Made-with: Cursor
2026-03-11 20:12:23 +08:00
bottlefish 3ae25ec362 feat(scene): 火山表达 UI 与 HuoShanFixScene 布局
Made-with: Cursor
2026-03-11 20:12:16 +08:00
bottlefish 1f8f3be86e feat(fix): 表达流程中插入火山表达深入 Timeline
Made-with: Cursor
2026-03-11 20:12:05 +08:00
bottlefish 725c841895 feat(expression): 表达系统目标/非目标解绑与干扰短句逻辑
Made-with: Cursor
2026-03-11 20:11:52 +08:00
bottlefish f04c02337d chore(addressable): 将火山表达 Timeline 加入 Addressables
Made-with: Cursor
2026-03-11 20:11:43 +08:00
bottlefish 0758bb5c93 feat(asset): 新增火山表达 Timeline 与美术资源
Made-with: Cursor
2026-03-11 20:11:21 +08:00
dingyuntian 49c71fa39d Merge branch 'bugfix/石头流程完善' into 'develop'
Bugfix/石头流程完善

See merge request aibis-dream/aibis-dream!637
2026-03-09 13:00:09 +00:00
dingyuntian 51e121f399 scene: 更新维修场景和系统 Prefab 配置 2026-03-09 20:57:19 +08:00
dingyuntian dcea7a5243 chore(localization): 更新对话本地化数据 2026-03-09 20:56:53 +08:00