 bottlefishandCursor
|
f35edeabe8
|
feat(memory): 搜索 overlay 遮罩与调频目标采样优化
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-06-30 20:39:26 +08:00 |
|
 bottlefishandCursor
|
d001c824a0
|
feat(memory): 暴露滑条起始值与最大值供目标采样
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-06-30 20:39:08 +08:00 |
|
 bottlefishandCursor
|
a97b00072a
|
scene(peipei): 更新 PeipeiFixScene Eye/UF 引用
同步 EyeTarget 运行时材质命名与 UF/错色 overlay 场景配置。
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-06-30 16:14:38 +08:00 |
|
 bottlefishandCursor
|
06be1d6eef
|
fix(peipei): UF_spriteIn 从 Yarn 变量解析 EyeTarget
切换 UF 模式后 CurrentTarget 可能为空,回退读取 $currentEyeTarget。
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-06-30 16:14:33 +08:00 |
|
 bottlefishandCursor
|
6dbd6917f9
|
refactor(peipei): UF 效果改由后处理 Volume 驱动
将 UF 想象/记忆/Ascii 状态从 unified shader weight 迁移至 Volume weight tween。
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-06-30 16:14:22 +08:00 |
|
 bottlefishandCursor
|
57e20d0dce
|
fix(peipei): UF overlay fade 前激活 Sprite
fade in 时启用 overlay GameObject,fade out 完成后隐藏。
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-06-30 16:14:16 +08:00 |
|
 bottlefishandCursor
|
29a1c7d7cb
|
feat(peipei): 错色 Error overlay 淡入淡出驱动
自动绑定 sibling Error Sprite,并在 WrongColor 状态切换时同步 overlay alpha。
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-06-30 16:14:10 +08:00 |
|
 bottlefishandCursor
|
04b441d977
|
feat(peipei-eye): 新增视口椭圆遮罩与眨眼效果
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-06-30 13:55:57 +08:00 |
|
 bottlefishandCursor
|
488149e8d4
|
fix(peipei-eye): 编辑模式下改用 sharedMaterial 避免材质泄漏
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-06-30 13:55:51 +08:00 |
|
 bottlefishandCursor
|
7a14cc52e9
|
scene(peipei): 配置 unified eye 与视觉调参
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-06-30 12:54:56 +08:00 |
|
 bottlefishandCursor
|
cc069b1da3
|
fix(fix-system): 调整视觉模块进入时 UI 时序
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-06-30 12:54:42 +08:00 |
|
 bottlefishandCursor
|
2fcb998e6f
|
refactor(peipei-eye): 视觉模块平移改用 Cinemachine 锚点
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-06-30 12:54:35 +08:00 |
|
 bottlefishandCursor
|
140e05b4d1
|
feat(peipei-eye): UF 效果迁移到 unified sprite 权重
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-06-30 12:54:29 +08:00 |
|
 bottlefishandCursor
|
07d330f6db
|
refactor(peipei-eye): 重构 Eye 上色为 unified 驱动并集中调参
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-06-30 12:54:23 +08:00 |
|
 bottlefishandCursor
|
4f6f5a1ae9
|
feat(peipei-eye): 新增 EyeUnifiedSprite 着色器与材质
Co-authored-by: Cursor <cursoragent@cursor.com>
|
2026-06-30 12:54:08 +08:00 |
|
bottlefish
|
db73b64980
|
Merge branch '佩佩记忆部分优化' of http://114.67.212.218:8011/aibis-dream/aibis-dream into 佩佩记忆部分优化
|
2026-06-29 22:58:45 +08:00 |
|
bottlefish
|
ece0d4ed8e
|
scene(peipei): 配置记忆画面UI显示
|
2026-06-29 22:58:01 +08:00 |
|
bottlefish
|
268bdd19d9
|
feat(fix-system): 支持记忆画面使用UI显示
|
2026-06-29 22:57:14 +08:00 |
|
bottlefish
|
40358dd8a1
|
feat(fix-system): 支持记忆画面使用UI显示
|
2026-06-29 22:56:28 +08:00 |
|
bottlefish
|
f42ec20dc8
|
art(ui): 更新默认字体备用字形
|
2026-06-29 22:23:43 +08:00 |
|
bottlefish
|
ca3d4cb3cb
|
scene(peipei): 更新佩佩记忆场景配置
|
2026-06-29 22:23:26 +08:00 |
|
bottlefish
|
814b659c39
|
feat(fix-system): 迁移记忆调频到精灵材质
|
2026-06-29 22:23:10 +08:00 |
|
bottlefish
|
c392c81d31
|
build: 切换 Unity MCP 依赖分支
|
2026-06-29 22:22:10 +08:00 |
|
bottlefish
|
228f91e8ab
|
Lock Day1 sleep flow and allow early ring pickup
|
2026-06-29 17:04:21 +08:00 |
|
bottlefish
|
a36dc7c003
|
Fix mobile render texture black screens
|
2026-06-29 16:34:26 +08:00 |
|
bottlefish
|
5efb2ff157
|
fix: guard eye module input initialization
|
2026-06-27 00:34:25 +08:00 |
|
bottlefish
|
43465e8f34
|
feat: add memory tuning sprite shader
|
2026-06-26 23:59:10 +08:00 |
|
bottlefish
|
bf416f604b
|
fix: handle Yarn initial variable storage fallback
|
2026-06-26 23:57:38 +08:00 |
|
bottlefish
|
ebe18fd8e1
|
修复isPeipeiBE相关错漏
|
2026-04-25 20:56:52 +08:00 |
|
bottlefish
|
999095b27e
|
修改UF内的色觉晶圆层级
|
2026-04-23 16:36:26 +08:00 |
|
bottlefish
|
da3fed3c07
|
fix(yarn,loc): Day1 涂画线文案与 ppStage3 分支
Made-with: Cursor
|
2026-04-23 16:32:02 +08:00 |
|
bottlefish
|
bbc51283dc
|
fix(yarn,loc): 佩佩 BE 外出迁至 Day2 夜并统一 global_isPeipeiBE
Made-with: Cursor
|
2026-04-23 16:31:49 +08:00 |
|
bottlefish
|
42d1f431b6
|
fix(storage): Yarn 全局变量前缀改为 $global_
Made-with: Cursor
|
2026-04-23 16:31:35 +08:00 |
|
bottlefish
|
f48e733663
|
修复扩展模块层级错误
|
2026-04-23 14:31:43 +08:00 |
|
bottlefish
|
b8f45e1466
|
Merge branch '后处理设置修改' into 'develop'
提交版本号
See merge request aibis-dream/aibis-dream!696
|
2026-04-21 12:08:17 +00:00 |
|
bottlefish
|
ebe0dd7c59
|
提交版本号
|
2026-04-21 20:07:38 +08:00 |
|
bottlefish
|
f1e7e020f1
|
Merge branch '后处理设置修改' into 'develop'
修改相机后处理设置
See merge request aibis-dream/aibis-dream!695
|
2026-04-21 12:00:31 +00:00 |
|
bottlefish
|
922186cf42
|
修改相机后处理设置
|
2026-04-21 19:59:49 +08:00 |
|
bottlefish
|
47d05a9495
|
Merge branch 'timelinebug修复' into 'develop'
fix(yarn): Huoshan1 EventNode 增加 LEyePlugIn 桥接节点
See merge request aibis-dream/aibis-dream!687
|
2026-04-16 08:27:28 +00:00 |
|
bottlefish
|
4f76d956b4
|
fix(scene): Persistence 相机剔除与酒吧场景坐标
Made-with: Cursor
|
2026-04-16 16:26:43 +08:00 |
|
bottlefish
|
7be4edff84
|
fix(scene): PeipeiFix 场景布局与动画曲线
Made-with: Cursor
|
2026-04-16 16:26:34 +08:00 |
|
bottlefish
|
bb3141b7d5
|
fix(render): Renderer2D 滤镜核参数调整
Made-with: Cursor
|
2026-04-16 16:26:26 +08:00 |
|
bottlefish
|
ca592b3a01
|
fix(i18n): Day2 中段与睡眠本地化同步
Made-with: Cursor
|
2026-04-16 16:26:18 +08:00 |
|
bottlefish
|
6a0405a10c
|
fix(i18n): Peipei2 对话本地化同步
Made-with: Cursor
|
2026-04-16 16:26:09 +08:00 |
|
bottlefish
|
e1d0a6dfd4
|
fix(yarn): Peipei2 Stage10-12 术前手术与结局流程调整
Made-with: Cursor
|
2026-04-16 16:25:58 +08:00 |
|
bottlefish
|
334dc060a0
|
chore(addressables): 注册头痛 Timeline 与火山头痛 playable
Made-with: Cursor
|
2026-04-16 16:25:47 +08:00 |
|
bottlefish
|
023e7abc42
|
fix(yarn): Huoshan1 EventNode 增加 LEyePlugIn 桥接节点
Made-with: Cursor
|
2026-04-16 16:25:34 +08:00 |
|
bottlefish
|
03f9cf1ddb
|
Merge branch '4.16Bug修复' into 'develop'
fix(yarn): Day2 中段移除重复诊室外火山 init_actor,并同步本地化
See merge request aibis-dream/aibis-dream!684
|
2026-04-16 07:29:04 +00:00 |
|
bottlefish
|
fb763be06f
|
brige修改
|
2026-04-16 15:28:29 +08:00 |
|
bottlefish
|
30c2107c88
|
fix(scene): Bridge 场景 Bloom 与后处理权重调整
Made-with: Cursor
|
2026-04-16 15:02:48 +08:00 |
|
bottlefish
|
920d137ed1
|
fix(art): 坠落序列 CG 资源与 meta 调整
Made-with: Cursor
|
2026-04-16 15:02:38 +08:00 |
|
bottlefish
|
5b833404da
|
fix(yarn): Peipei2 Stage8 停止想象 渐入渐出与 UF 告警
Made-with: Cursor
|
2026-04-16 15:02:26 +08:00 |
|
bottlefish
|
ac5dcc196e
|
fix(yarn): Day2 睡眠段结尾衔接 NextYarn,并同步本地化
Made-with: Cursor
|
2026-04-16 15:02:15 +08:00 |
|
bottlefish
|
2461e75379
|
fix(yarn): Day2 中段移除重复诊室外火山 init_actor,并同步本地化
Made-with: Cursor
|
2026-04-16 15:02:07 +08:00 |
|
bottlefish
|
3364a57fb6
|
Merge branch '修改坠落素材' into 'develop'
替换素材
See merge request aibis-dream/aibis-dream!682
|
2026-04-16 06:11:06 +00:00 |
|
bottlefish
|
c4156a3ee5
|
替换素材
|
2026-04-16 14:09:59 +08:00 |
|
bottlefish
|
7c770c4ea3
|
Merge branch '诊室外医生动画补充' into 'develop'
feat(诊室外): 火山角色动画与原始资源
See merge request aibis-dream/aibis-dream!679
|
2026-04-15 16:27:03 +00:00 |
|
bottlefish
|
aee7143511
|
Merge branch 'develop' into 诊室外医生动画补充
|
2026-04-16 00:26:18 +08:00 |
|
bottlefish
|
64361405cb
|
补提交
|
2026-04-16 00:25:39 +08:00 |
|
bottlefish
|
3f47aff03f
|
chore(i18n): Test_Huoshan 对白表元数据 rid 刷新
Made-with: Cursor
|
2026-04-16 00:24:58 +08:00 |
|
bottlefish
|
dde81fb38a
|
feat(i18n): 对白 Shared Data 与 Yarn 对齐
Made-with: Cursor
|
2026-04-16 00:24:45 +08:00 |
|
bottlefish
|
deb38e665b
|
fix(yarn): Stage3 ModuleHightLight 参数大小写
Made-with: Cursor
|
2026-04-16 00:24:36 +08:00 |
|
bottlefish
|
7de23d9157
|
feat(yarn): Day2 中段诊室外火山演出
Made-with: Cursor
|
2026-04-16 00:24:27 +08:00 |
|
bottlefish
|
469a85887d
|
feat(scene): Bridge 场景与天桥 Bloom 子资源
Made-with: Cursor
|
2026-04-16 00:24:17 +08:00 |
|
bottlefish
|
8eeabc594b
|
chore(addressables): Core 组注册诊室外火山动画
Made-with: Cursor
|
2026-04-16 00:24:09 +08:00 |
|
bottlefish
|
828fca2ea5
|
chore(诊室外): 调整佩佩 Animator 状态机布局
Made-with: Cursor
|
2026-04-16 00:24:00 +08:00 |
|
bottlefish
|
9bbc189ef3
|
feat(诊室外): 火山角色动画与原始资源
新增背影 IDLE 动画、外出火山图集与 Animator 控制器。
Made-with: Cursor
|
2026-04-16 00:23:51 +08:00 |
|
bottlefish
|
fe642b0a5b
|
Merge branch '4.15优化修复' into 'develop'
fix(tarot): 塔罗逆位用本地 Z 旋转避免镜像闪变
See merge request aibis-dream/aibis-dream!675
|
2026-04-15 15:29:34 +00:00 |
|
bottlefish
|
d97be8d7a2
|
fix(scene): Persistence 相机位置、UI 透明度与 Rect 子节点顺序
Made-with: Cursor
|
2026-04-15 23:25:27 +08:00 |
|
bottlefish
|
a3fda5a5e1
|
fix(huoshan): Center 初始 gameStage 与 Test_Huoshan 本地化表同步
Made-with: Cursor
|
2026-04-15 23:25:21 +08:00 |
|
bottlefish
|
e6c2472a3b
|
feat(day2-night): 天桥全屏图资源与 Yarn 演出、FP_Day2_night 本地化同步
Made-with: Cursor
|
2026-04-15 23:25:13 +08:00 |
|
bottlefish
|
be126ff0f1
|
chore: 调整 glitch 资源配置
Made-with: Cursor
|
2026-04-15 22:57:25 +08:00 |
|
bottlefish
|
7e20edf4f4
|
scene: 更新桥接、诊所外、持久化与酒吧场景
Made-with: Cursor
|
2026-04-15 22:57:16 +08:00 |
|
bottlefish
|
28b9316cdc
|
scene(huoshan): 更新火山修复场景 HuoShanFixScene
Made-with: Cursor
|
2026-04-15 22:57:04 +08:00 |
|
bottlefish
|
a27b29c046
|
chore(timeline): 诊室外旋转叶柄 Playable 微调
Made-with: Cursor
|
2026-04-15 22:56:55 +08:00 |
|
bottlefish
|
5a9d2c0ed3
|
build(addressables): 更新 Core 资源组条目
Made-with: Cursor
|
2026-04-15 22:56:46 +08:00 |
|
bottlefish
|
bb7c2eb52b
|
refactor(anim): 迁移火山与酒吧医生 Animator 至 GameContent
Made-with: Cursor
|
2026-04-15 22:56:33 +08:00 |
|
bottlefish
|
d78848abc5
|
chore(i18n): 同步 Day1/Day2 与测试火山本地化表
Made-with: Cursor
|
2026-04-15 22:56:19 +08:00 |
|
bottlefish
|
525d9a3cc3
|
feat(yarn): 调整 Day1、火山与佩佩相关对话脚本
Made-with: Cursor
|
2026-04-15 22:56:06 +08:00 |
|
bottlefish
|
24304a3706
|
Merge branch 'develop' into 4.15优化修复
|
2026-04-15 20:02:24 +08:00 |
|
bottlefish
|
e2ff3484de
|
补提交
|
2026-04-15 19:57:20 +08:00 |
|
bottlefish
|
bd94ea04de
|
scene(huoshan): 微调火山修复场景实例与 LineRenderer 参数
Made-with: Cursor
|
2026-04-15 19:11:16 +08:00 |
|
bottlefish
|
f13b9a7090
|
chore(localization): 同步多条对话表 metadata 与占位条目
Made-with: Cursor
|
2026-04-15 19:11:07 +08:00 |
|
bottlefish
|
81510dfa07
|
yarn(fp_day2_night): 调整天桥佩佩台词与本地化条目
Made-with: Cursor
|
2026-04-15 19:10:57 +08:00 |
|
bottlefish
|
c46e3d8fb6
|
feat(dream): 终端变形播放 Glitch Timeline 与噪声材质、Addressables
Made-with: Cursor
|
2026-04-15 19:10:45 +08:00 |
|
bottlefish
|
23b5e48564
|
scene(clinic-out): 更新诊所外出场景引用佩佩接落叶动画
Made-with: Cursor
|
2026-04-15 19:10:30 +08:00 |
|
bottlefish
|
ba41b226ed
|
art(clinic-out): 添加诊室附近佩佩接落叶动画与源文件
Made-with: Cursor
|
2026-04-15 19:10:16 +08:00 |
|
bottlefish
|
c0b658fee0
|
fix(tarot): 塔罗逆位用本地 Z 旋转避免镜像闪变
Made-with: Cursor
|
2026-04-15 19:10:04 +08:00 |
|
bottlefish
|
6319ba4d92
|
Merge branch '4.13Demo优化' into 'develop'
[ide-config] chore(cursor): 添加 Yarn 插线流程 skill 与审阅命令
See merge request aibis-dream/aibis-dream!673
|
2026-04-14 16:07:25 +00:00 |
|
bottlefish
|
89b41147c3
|
art(dream): 调整梦境图片素材导入 meta
Made-with: Cursor
|
2026-04-15 00:06:25 +08:00 |
|
bottlefish
|
84ac2ac944
|
art(peipei): 更新 Day2 UF 立绘与源稿
Made-with: Cursor
|
2026-04-15 00:06:19 +08:00 |
|
bottlefish
|
f1156b4efd
|
scene(dream): 添加姐姐放手 Timeline 并更新梦境场景
Made-with: Cursor
|
2026-04-15 00:06:11 +08:00 |
|
bottlefish
|
1795efac8c
|
yarn(fp): 调整 Day2 睡眠梦境姐姐段落立绘顺序与占位
Made-with: Cursor
|
2026-04-15 00:06:04 +08:00 |
|
bottlefish
|
2b06bb0589
|
scene(bridge): 调整天桥场景 Sprite 与 Timeline 初始状态
Made-with: Cursor
|
2026-04-14 23:47:08 +08:00 |
|
bottlefish
|
504aa9c522
|
chore(localization): 同步 FP_Day1_begin Dialog 表元数据
Made-with: Cursor
|
2026-04-14 23:47:00 +08:00 |
|
bottlefish
|
2ab0a9241a
|
yarn(FP_Peipei2): 注释色彩校准跳转并同步佩佩对话表
Made-with: Cursor
|
2026-04-14 23:46:47 +08:00 |
|
bottlefish
|
0dce40a56f
|
art(clinic-out): 调整外出医生动画片段时长与 Animator 配置
Made-with: Cursor
|
2026-04-14 23:46:28 +08:00 |
|
bottlefish
|
8ad61459a5
|
fix(fix-system): 移除切割流程中重复的 scene 全局参数设置
Made-with: Cursor
|
2026-04-14 23:46:20 +08:00 |
|
bottlefish
|
c248531458
|
Merge branch 'develop' into 4.13Demo优化
|
2026-04-14 16:14:20 +08:00 |
|
bottlefish
|
ce44e73caf
|
art(peipei): 更新佩佩剪线特写 Aseprite 资源
Made-with: Cursor
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2026-04-14 16:11:48 +08:00 |
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