fix(fix-system): 调整视觉模块进入时 UI 时序
Co-authored-by: Cursor <cursoragent@cursor.com>
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@@ -29,8 +29,8 @@ namespace AibisDream.FixSystem
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ufSystem.OpenUFView();
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yield return CameraKit.Instance.SwitchCamera(CameraEnum.EyeDeep);
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eyeSystem.OnEnter();
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yield return UIManager.Instance.GetPanel<PlayToolPanel>().FadeOutAsync(0.5f);
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BubbleSlotKit.Instance.LoadBubbles(BubbleSlotEnum.Eye);
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yield return UIManager.Instance.GetPanel<PlayToolPanel>().FadeOutAsync(0.5f);
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}
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public IEnumerator Exit(FixTransition transition)
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@@ -72,9 +72,8 @@ namespace AibisDream.FixSystem
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yield return UIManager.Instance.GetPanel<PlayToolPanel>().FadeInAsync(0.5f);
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yield return CameraKit.Instance.SwitchCamera(CameraEnum.EyeDeep);
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eyeSystem.OnEnter();
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yield return UIManager.Instance.GetPanel<PlayToolPanel>().FadeOutAsync(0.5f);
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BubbleSlotKit.Instance.LoadBubbles(BubbleSlotEnum.Eye);
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yield return UIManager.Instance.GetPanel<PlayToolPanel>().FadeOutAsync(0.5f);
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}
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public IEnumerator EnterImmediate(FixTransition transition)
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