fix(fix-system): 调整视觉模块进入时 UI 时序

Co-authored-by: Cursor <cursoragent@cursor.com>
This commit is contained in:
2026-06-30 12:54:42 +08:00
co-authored by Cursor
parent 2fcb998e6f
commit cc069b1da3
@@ -29,8 +29,8 @@ namespace AibisDream.FixSystem
ufSystem.OpenUFView();
yield return CameraKit.Instance.SwitchCamera(CameraEnum.EyeDeep);
eyeSystem.OnEnter();
yield return UIManager.Instance.GetPanel<PlayToolPanel>().FadeOutAsync(0.5f);
BubbleSlotKit.Instance.LoadBubbles(BubbleSlotEnum.Eye);
yield return UIManager.Instance.GetPanel<PlayToolPanel>().FadeOutAsync(0.5f);
}
public IEnumerator Exit(FixTransition transition)
@@ -72,9 +72,8 @@ namespace AibisDream.FixSystem
yield return UIManager.Instance.GetPanel<PlayToolPanel>().FadeInAsync(0.5f);
yield return CameraKit.Instance.SwitchCamera(CameraEnum.EyeDeep);
eyeSystem.OnEnter();
yield return UIManager.Instance.GetPanel<PlayToolPanel>().FadeOutAsync(0.5f);
BubbleSlotKit.Instance.LoadBubbles(BubbleSlotEnum.Eye);
yield return UIManager.Instance.GetPanel<PlayToolPanel>().FadeOutAsync(0.5f);
}
public IEnumerator EnterImmediate(FixTransition transition)