Commit Graph
416 Commits
Author SHA1 Message Date
bottlefish bd30cdabd0 Merge branch 'develop' into 7.19春优化 2026-07-20 03:50:37 +08:00
bottlefishandCursor f8821b1b3e fix(fix-system): 切割进入时支持 Cut Text 闪烁
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-20 01:20:25 +08:00
dingyuntian a6d541383b Merge branch 'develop' into bugfix/小问题修复 2026-07-19 23:04:53 +08:00
bottlefish 06d6127c69 chore(merge): 合并 develop 并整合 Day2 梦境剧情与演出 2026-07-19 21:25:30 +08:00
bottlefish bb6b3dd599 feat(fix-system): 区分维修终端错误提示颜色 2026-07-19 20:30:05 +08:00
dingyuntian 2999f753f7 fix: 进入记忆界面相关修改 2026-07-19 19:41:13 +08:00
dingyuntian d316922b3a fix(fix-system): 修复维修中心销毁时的依赖清理异常
FixSystemCenter.OnSingletonDestroy 在场景销毁阶段访问的 CameraKit、
BubbleSlotKit 可能已清理,且 Director.QuitCurrentMode 协程依赖的
对象可能已拆除。改为判空访问,并新增 Director.Reset 直接清理状态。
2026-07-18 23:59:19 +08:00
dingyuntian 0dc1001723 fix: BodyModule可能的注册失败问题 2026-07-18 17:28:06 +08:00
dingyuntian 1a113dbd25 fix: 冲突合并问题,修复线缆相关 2026-07-16 23:05:46 +08:00
bottlefish 509e0ae169 Merge branch 'develop' into '7.11春优化'
# Conflicts:
#   Assets/Scripts/FixSystemNew/Screen System/FixPanel/CablePanel.cs
2026-07-16 11:11:07 +00:00
bottlefish fd79ff9d93 feat(fix-system): 优化线缆松手下坠与插头朝向 2026-07-16 19:09:25 +08:00
bottlefish 8b1fe28edb fix(fix-system): 移除线缆拖拽的插孔自动吸附 2026-07-16 19:08:31 +08:00
dingyuntian b4f0cebc1d fix: 插孔打开时机 2026-07-16 18:50:00 +08:00
bottlefish cb1ddc1f93 Merge branch 'develop' into 7.11春优化 2026-07-16 18:42:23 +08:00
dingyuntian f51a670239 refactor: 将淡入淡出迁移到 ScreenTransitionPanel
- 将 BaseYarnCommand、FixSystemNew 各状态、GameManager、
  SaveSystem、PlayToolPanel 中的 PlayToolPanel 遮罩调用
  统一迁移到 ScreenTransitionPanel
- 从 PlayToolPanel 移除 _fadeImage 及相关 fade 方法
- 从 Play Tool Panel Prefab 移除 Fade Image 子对象
2026-07-16 17:56:51 +08:00
bottlefish 754d03b47d feat(fix-system): 优化损坏模块火花表现 2026-07-16 17:50:48 +08:00
bottlefish 3be0bf8201 feat(fix-system): 重构序章维修流程与面板启动表现 2026-07-16 17:50:35 +08:00
bottlefish 89850c75f3 feat(fix-system): 优化线缆与警报灯表现 2026-07-15 19:35:47 +08:00
bottlefish d075d1e0f8 feat(fix-system): 添加维修模块运行状态表现 2026-07-15 19:34:50 +08:00
bottlefishandCursor cd00a524bb fix(heatmap): 优化温度过渡并修复热点尺寸
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-11 19:40:10 +08:00
bottlefish 233cedd528 Merge branch 'develop' into 7.3春优化 2026-07-09 14:19:28 +08:00
bottlefishandCursor 8a7b2d0ed2 feat(cable): 优化插线手感与线缆表现
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-09 14:04:48 +08:00
bottlefishandCursor 4a66ba766e fix(cable): 固定插头与线缆排序并移除拖拽切层
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-09 12:54:45 +08:00
bottlefishandCursor 4ded2b8eab feat(cable): 线缆改用 Mesh 渲染并优化插接物理
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-09 12:54:36 +08:00
bottlefishandCursor f6997e8816 feat(cable): 新增单 Mesh 线缆渲染器
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-09 12:54:28 +08:00
bottlefish 2e7c87c886 fix(fix-system): 优化线缆物理拖拽和像素风渲染 2026-07-09 00:51:34 +08:00
bottlefish f273569e7c feat(cable): 线缆优化 2026-07-08 22:31:21 +08:00
bottlefishandCursor 3092c3554b feat(fix-system): 优化线缆渲染与拖拽排序
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-07 22:21:29 +08:00
dingyuntian c5c8729704 fix(fix-system): 修复修复系统气泡加载前相机切换问题 2026-07-05 00:11:46 +08:00
dingyuntian bd70442e45 style(fix-system): 补全 Cable 脚本文件末尾换行 2026-07-02 19:16:28 +08:00
dingyuntian fcd0955ae7 fix(fix-system): 修正线缆连接点与火花 VFX 参数 2026-07-02 14:52:44 +08:00
dingyuntian 3b96003c03 Merge branch 'develop' into feature/UI更新 2026-07-01 19:09:45 +08:00
dingyuntianandCursor da436479db fix(scene-mgmt): 修复场景加载后立即开对话的时序问题
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-07-01 12:05:46 +08:00
bottlefishandCursor cc069b1da3 fix(fix-system): 调整视觉模块进入时 UI 时序
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-06-30 12:54:42 +08:00
dingyuntian 2d43af4827 feat(fix-system): 支持 Fix 系统任务面板与身体模块状态读档恢复 2026-06-29 15:58:35 +08:00
dingyuntian b53a3f45b7 refactor(fix-system): 移除 IFixSceneCue.SetArgs,改用 Director 与 Transition 传参 2026-06-24 22:44:01 +08:00
dingyuntian d780ff59ee refactor(fix-system): FixPanel 与 Cable 迁移为显式快照 2026-06-24 22:43:39 +08:00
dingyuntian 57b03aeb08 refactor(fix-system): BodyModule 持久化从 IData 改为显式快照 2026-06-24 22:43:28 +08:00
dingyuntian 07850fcf1c feat: 添加 BubbleSlotKit 与 VirtualCamRegistry 集中管理气泡槽位和虚拟相机 2026-06-22 19:02:52 +08:00
dingyuntian 0368374a98 refactor(fix-system): 将 FixStateMachine 重构为 FixSceneDirector 导演模式 2026-06-22 19:01:02 +08:00
dingyuntian 1fe4c44f0c refactor(FixSystemNew): 拆分状态类到 States 目录 2026-06-22 14:47:43 +08:00
dingyuntian 4bb0215f3d feat(fix-system): 为读档添加状态机即时切换与快照支持 2026-06-11 21:49:18 +08:00
dingyuntian 8e5346da46 feat(fix-system): 修复系统迁移到 DeepRepairDataRegistry 2026-06-03 19:57:46 +08:00
dingyuntian a33d6a9fe1 feat(dialog): 拆分 Yarn 变量存储为独立单例 2026-06-03 19:57:12 +08:00
dingyuntian 39b9ed487c fix: 修复对话中仍能与插头交互的问题 2026-04-23 21:25:35 +08:00
dingyuntian 140b8584bc fix(fix-system): 移除 GearFollower 调试日志 2026-04-21 14:11:14 +08:00
dingyuntian 626c789384 style(fix-system): 修正属性命名规范 2026-04-15 22:23:08 +08:00
dingyuntian fb291e899a fix: 修复切除部分没有声音的问题 2026-04-10 19:44:25 +08:00
dingyuntian f0bf5e47a9 fix(fix-system): 修复屏幕面板启动状态未置位
在启动屏幕面板流程中补充 isSystemOn 置 true,避免系统状态与 UI 激活状态不一致。

Made-with: Cursor
2026-03-30 16:33:56 +08:00
dingyuntian 57a9f9b6cb Merge branch 'develop' into bugfix/打孔带重构 2026-03-30 16:27:38 +08:00