fix(fix-system): 修正线缆连接点与火花 VFX 参数
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@@ -61,9 +61,9 @@ namespace AibisDream.FixSystem
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_cablePanel.CableReelRef.GetComponent<SpriteRenderer>().sortingLayerName;
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_stiffLineRenderer.sortingOrder = _cablePanel.CableReelRef.GetComponent<SpriteRenderer>().sortingOrder - 1;
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// 连线起止点
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// 连线起止点(末端用 PlugRoot,避免连到插头精灵中心)
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_start = _cablePanel.CableRootPos;
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_end = _cablePanel.PlugRef.transform;
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_end = _cablePanel.PlugRef.PlugRoot;
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}
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private void InitPoints()
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@@ -30,6 +30,8 @@ public class GearFollower : MonoBehaviour
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[Header("VFX火花")]
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public VisualEffect sparkVFX; // 关联Spark VFX Graph组件
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[Tooltip("VFX Graph 暴露的速度 Vector3 参数名,需与 Visual Effect 组件 Inspector 中一致")]
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public string sparkVelocityProperty = "Initial Velocity_vector";
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public float maxEmissionRate = 50f; // 最大发射速率
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public float emissionChangeSpeed = 100f; // 发射速率变化速度
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@@ -485,7 +487,10 @@ public class GearFollower : MonoBehaviour
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normal = -normal;
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}
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Vector3 velocity = (Vector3)normal * 10f;
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sparkVFX.SetVector3("Initial Velocity1", velocity);
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if (!string.IsNullOrEmpty(sparkVelocityProperty) && sparkVFX.HasVector3(sparkVelocityProperty))
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{
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sparkVFX.SetVector3(sparkVelocityProperty, velocity);
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}
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}
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}
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@@ -246,6 +246,9 @@ namespace AibisDream.FixSystem
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{
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if (IsPlugInSocket()) PlugRef.PullUpSocket();
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// 首次拿起时 _end 可能仍是插头 transform,需显式切到线缆连接点
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CableRef.SetEndPos(PlugRef.PlugRoot);
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// 点击时切换到视觉线缆
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SetCableMode(CableMode.Visual);
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