Commit Graph
961 Commits
Author SHA1 Message Date
dingyuntian f9b38aaba8 feat(scene-mgmt): 添加地铁场景新闻图片切换功能
Made-with: Cursor
2026-04-16 14:14:49 +08:00
dingyuntian 7bafeb6278 Merge branch 'develop' into feature/存档重构 2026-04-16 00:19:06 +08:00
dingyuntian 0c7d4952a6 chore: 删除废弃的测试脚本 2026-04-15 22:23:36 +08:00
dingyuntian 905cf7d680 chore(config): 统一存档路径为发布版本格式 2026-04-15 22:23:16 +08:00
dingyuntian 626c789384 style(fix-system): 修正属性命名规范 2026-04-15 22:23:08 +08:00
dingyuntian 5ce289a687 fix(game-loop): 修复分辨率切换后视口未正确更新问题 2026-04-15 22:23:01 +08:00
dingyuntian ed3a394049 refactor(camera-kit): 清理废弃透视相机代码并增强健壮性 2026-04-15 22:22:53 +08:00
dingyuntian 778529e745 refactor(fix-system): 重构 MemoryProcess 并提取 MemorySlider 组件 2026-04-15 22:22:39 +08:00
dingyuntian 7290bbab1e feat(fix-system): 打孔带收藏夹改为固定3槽位布局 2026-04-15 22:22:30 +08:00
dingyuntian 2f1ee81f6c chore: 迁移记忆系统资源到 Feature_Memory 目录 2026-04-15 22:22:21 +08:00
bottlefish c46e3d8fb6 feat(dream): 终端变形播放 Glitch Timeline 与噪声材质、Addressables
Made-with: Cursor
2026-04-15 19:10:45 +08:00
bottlefish c0b658fee0 fix(tarot): 塔罗逆位用本地 Z 旋转避免镜像闪变
Made-with: Cursor
2026-04-15 19:10:04 +08:00
bottlefish 8ad61459a5 fix(fix-system): 移除切割流程中重复的 scene 全局参数设置
Made-with: Cursor
2026-04-14 23:46:20 +08:00
dingyuntian 0fdf9faad4 Merge branch 'develop' into feature/存档重构 2026-04-14 20:17:57 +08:00
bottlefish 438a4f4ea9 fix(peipei): 眼睛特效依赖材质的校验与错误提示
Made-with: Cursor
2026-04-11 18:17:31 +08:00
bottlefish 534475c0f7 fix(huoshan): 销售旋钮与发条交互高亮及辉光曲线
Made-with: Cursor
2026-04-11 18:17:14 +08:00
bottlefish ed5b06b9e8 fix(fix-system): 调整热力图温度插值与区间逻辑 2026-04-11 14:44:49 +08:00
bottlefish 4cdd7f0e78 chore(scene-mgmt): 添加 AnimatorYarnCommand 文档 meta
Made-with: Cursor
2026-04-10 20:22:08 +08:00
bottlefish 3cbd668fc7 fix(fix-system): 调整火山热图温度映射区间
Made-with: Cursor
2026-04-10 20:19:04 +08:00
dingyuntian fb291e899a fix: 修复切除部分没有声音的问题 2026-04-10 19:44:25 +08:00
bottlefish 61690f85d7 Merge branch 'develop' into 4.4美术接入 2026-04-10 13:50:03 +08:00
bottlefish 5da5c11058 fix(gameplay): 热图降温目标与火山表情淡入强度
Made-with: Cursor
2026-04-10 13:34:18 +08:00
bottlefish 7b3cf9bf61 feat(heat): Test.mat 热图材质绑定新纹理
Made-with: Cursor
2026-04-10 13:33:46 +08:00
dingyuntian 75c71b394d feat(scene-mgmt): 添加AnimatorKit动画管理器 2026-04-10 13:24:04 +08:00
bottlefish c2a9a44d42 Merge branch 'develop' into 4.4美术接入 2026-04-08 18:29:37 +08:00
bottlefish 7f2d12b5a5 美术合入 2026-04-08 18:28:27 +08:00
dingyuntian 2f6177cd33 feat: 单独控制环境中的物体 2026-04-08 13:57:46 +08:00
bottlefish 79997281c0 合入美术表现 2026-04-07 20:27:51 +08:00
bottlefish 6c4eacd9bb 串通 2026-04-03 16:36:36 +08:00
dingyuntian f0bf5e47a9 fix(fix-system): 修复屏幕面板启动状态未置位
在启动屏幕面板流程中补充 isSystemOn 置 true,避免系统状态与 UI 激活状态不一致。

Made-with: Cursor
2026-03-30 16:33:56 +08:00
dingyuntian 57a9f9b6cb Merge branch 'develop' into bugfix/打孔带重构 2026-03-30 16:27:38 +08:00
dingyuntian f8e813f12a chore(fix-system): 补齐打孔带元数据
Made-with: Cursor
2026-03-30 15:59:22 +08:00
dingyuntian 21111aa1d9 refactor(clue): 移除废弃线索板与旧打孔带实现
Made-with: Cursor
2026-03-30 15:58:09 +08:00
dingyuntian 6ee319ab4f feat(fix-system): 重构打孔带流程并接入新收藏与插槽系统
Made-with: Cursor
2026-03-30 15:56:55 +08:00
bottlefish e15c7c5c19 Merge branch 'develop' into 3.28全流程拉通 2026-03-30 14:28:45 +08:00
dingyuntian fbfda00150 fix: 维修面板初始灯光状态可配置 2026-03-28 21:45:00 +08:00
bottlefish e1562b749f 修复错误 2026-03-28 21:33:11 +08:00
bottlefish fc03cfdd4a feat: 梦境门、热力图、身体模块与终端 UI 全流程逻辑
Made-with: Cursor
2026-03-28 19:37:52 +08:00
bottlefish 188397cd40 拉通 2026-03-28 15:57:34 +08:00
dingyuntian 1d15f5daff fix: 合并后编译错误 2026-03-27 22:43:38 +08:00
dingyuntian 209a795141 Merge branch 'develop' into bugfix/内存问题 2026-03-27 18:55:12 +08:00
dingyuntian bf3120fc1c Merge branch 'develop' into bugfix/内存问题 2026-03-27 16:32:27 +08:00
dingyuntian 9a9645dfec feat: 使用 ResourceSystem 异步加载精灵与关卡配置
Made-with: Cursor
2026-03-27 15:42:46 +08:00
dingyuntian 24d0536634 refactor: 性能分析工具,暂时无用 2026-03-27 15:18:06 +08:00
bottlefish f67641407d fix(huoshan): 修复多轮表达重叠并支持非目标粒子数配置
Made-with: Cursor
2026-03-27 14:26:42 +08:00
dingyuntian 0ebbc9c341 fix(resource-kit): 修复场景资源加载器生命周期与初始化时序
Made-with: Cursor
2026-03-26 16:08:41 +08:00
dingyuntian 5879aee7a3 scene(peipei): 调整修复场景布局与切割线交互配置
Made-with: Cursor
2026-03-26 14:12:21 +08:00
dingyuntian 39d28c1a29 refactor(scene-mgmt): 移除外景专用时间轴命令并统一调用
Made-with: Cursor
2026-03-26 14:11:47 +08:00
dingyuntian f9803d2d1a refactor(fix-system): 重构身体模块材质加载为Addressables异步流程
Made-with: Cursor
2026-03-26 14:11:33 +08:00
dingyuntian 7a40dcd165 fix(scene-mgmt): 修复 Timeline 播放结束后可选回到起点
Made-with: Cursor
2026-03-25 14:44:33 +08:00