dingyuntian
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91ffbeb130
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feat(ui): 添加录制工具面板
新增 RecordingToolPanel,按 Ctrl+R 唤出侧边栏,可独立控制光标、
版本号、Top Bar 与对话视觉的显隐。移除旧的
UIEventEnum.RecordingModeChanged 事件,改为各子系统提供显式
SetVisible API。在 Persistence 场景中配置面板层级与四个开关。
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2026-07-15 16:51:55 +08:00 |
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dingyuntian
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bd3988424f
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Merge branch 'feature/录制模式' into 'develop'
feat(record): 增加录制模式,按ctrl+R
See merge request aibis-dream/aibis-dream!737
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2026-07-11 07:29:43 +00:00 |
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dingyuntian
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ea6b75d73d
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feat(record): 增加录制模式,按ctrl+R
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2026-07-10 18:58:47 +08:00 |
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bottlefish
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233cedd528
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Merge branch 'develop' into 7.3春优化
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2026-07-09 14:19:28 +08:00 |
|
 bottlefishandCursor
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d9c8e85f2b
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fix(save): 读档前恢复 timeScale 并用 unscaledTime 淡入
Co-authored-by: Cursor <cursoragent@cursor.com>
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2026-07-06 20:21:52 +08:00 |
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 bottlefishandCursor
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b612a0763d
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fix(camera): 场景卸载后重置机位枚举避免读档跳过切换
Co-authored-by: Cursor <cursoragent@cursor.com>
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2026-07-06 20:21:46 +08:00 |
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dingyuntian
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e015b756f6
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feat(audio-kit): 终端 UI 菜单音效与暂停菜单环境音
- 新增 TerminalUIAudio 事件通知与 TerminalUIAudioBehaviour 组件
- TerminalButton/TerminalMenuItemView/SelectItem/SliderItem 接入悬停与点击音效
- AudioManager 监听 TerminalUIEvent 播放 menu_hover/menu_click
- 新增 PauseMenu 环境音状态及恢复逻辑
- 新增 MainMenuStage FMOD 参数控制
- BaseButton 调用基类 DoStateTransition 保证状态事件正确触发
- 为 TerminalChapterPanel Prefab 添加 TerminalUIAudioBehaviour
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2026-07-04 23:12:47 +08:00 |
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dingyuntian
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440979264e
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Merge branch 'develop' into feature/UI更新&安卓适配
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2026-07-02 19:32:13 +08:00 |
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dingyuntian
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5305033016
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fix(log-kit): 禁用 Android 真机日志写入
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2026-07-02 19:16:35 +08:00 |
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dingyuntian
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b98681acab
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fix(audio-kit): 修复 OpenFixScene 环境音状态
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2026-07-02 19:15:52 +08:00 |
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dingyuntian
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c5c90eb5a3
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feat(localization): 支持设置语言跟随系统语言
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2026-07-02 19:15:21 +08:00 |
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 bottlefishandCursor
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80d32a73d8
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fix(ui): 主界面加载前黑屏遮罩,就绪后再淡出
Co-authored-by: Cursor <cursoragent@cursor.com>
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2026-07-02 16:38:06 +08:00 |
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dingyuntian
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bde1040c9d
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feat(audio-kit): 添加主菜单环境音状态
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2026-07-02 14:52:49 +08:00 |
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dingyuntian
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e41756d0f0
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fix(camera): 修复立即切换相机时 CustomBlend 仍生效
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2026-06-29 15:58:51 +08:00 |
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dingyuntian
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2a0c34fd7a
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refactor(actor-kit): Actor 体系迁移为 DTO 快照与异步恢复
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2026-06-24 22:43:08 +08:00 |
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dingyuntian
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5cae227fec
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feat(framework): 状态机与 AnimatorKit 支持读档即时恢复
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2026-06-24 22:34:57 +08:00 |
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dingyuntian
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d88f794759
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refactor(save-system): 移除旧存档基础设施 DeepRepair、IData 与 LoadIndex
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2026-06-24 22:34:47 +08:00 |
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dingyuntian
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07850fcf1c
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feat: 添加 BubbleSlotKit 与 VirtualCamRegistry 集中管理气泡槽位和虚拟相机
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2026-06-22 19:02:52 +08:00 |
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dingyuntian
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0368374a98
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refactor(fix-system): 将 FixStateMachine 重构为 FixSceneDirector 导演模式
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2026-06-22 19:01:02 +08:00 |
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dingyuntian
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e2bdd8e0fa
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refactor: 同步化 Actor/Environment/Audio 快照还原接口
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2026-06-22 14:48:14 +08:00 |
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dingyuntian
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4bb0215f3d
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feat(fix-system): 为读档添加状态机即时切换与快照支持
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2026-06-11 21:49:18 +08:00 |
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dingyuntian
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1065e2b8b9
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feat(scene-mgmt): 为场景管理与音频系统添加快照支持
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2026-06-03 19:58:02 +08:00 |
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dingyuntian
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4ef236274d
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Merge branch 'feature/升级Yarn3.2' into feature/Yarn3.0升级合入
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2026-04-30 16:15:49 +08:00 |
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dingyuntian
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2a83fc5afe
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fix: 屏幕适应重构,现在宽屏窄屏均可正常处理
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2026-04-29 15:30:44 +08:00 |
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dingyuntian
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030124a0c7
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fix(dialog): 重构对话推进模式为响应式状态绑定
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2026-04-27 21:22:10 +08:00 |
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dingyuntian
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461fd18191
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refactor(localization): 迁移本地化为 CSV 驱动并支持多语言角色名
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2026-04-23 19:49:00 +08:00 |
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dingyuntian
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0137d54271
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fix(scene-mgmt): 修复相机切换 blend 时间计算
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2026-04-21 14:11:08 +08:00 |
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dingyuntian
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83acdeaecc
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fix(camera-kit): 修复相机震动叠加导致无法回归原点
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2026-04-19 14:58:54 +08:00 |
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dingyuntian
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ed3a394049
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refactor(camera-kit): 清理废弃透视相机代码并增强健壮性
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2026-04-15 22:22:53 +08:00 |
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dingyuntian
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0fdf9faad4
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Merge branch 'develop' into feature/存档重构
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2026-04-14 20:17:57 +08:00 |
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dingyuntian
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fb291e899a
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fix: 修复切除部分没有声音的问题
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2026-04-10 19:44:25 +08:00 |
|
bottlefish
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7f2d12b5a5
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美术合入
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2026-04-08 18:28:27 +08:00 |
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dingyuntian
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bf3120fc1c
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Merge branch 'develop' into bugfix/内存问题
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2026-03-27 16:32:27 +08:00 |
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dingyuntian
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0ebbc9c341
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fix(resource-kit): 修复场景资源加载器生命周期与初始化时序
Made-with: Cursor
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2026-03-26 16:08:41 +08:00 |
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dingyuntian
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c69ce0c9ce
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fix(audio-kit): 修复场景环境音匹配路径
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2026-03-24 15:34:29 +08:00 |
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bottlefish
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421fc9944c
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Merge branch 'develop' into 火山美术合入2.11
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2026-03-13 18:33:30 +08:00 |
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dingyuntian
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ee6fcc7aff
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fix: 修复条件编译和资源系统变更导致的代码问题
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2026-03-12 17:46:51 +08:00 |
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dingyuntian
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622b12aa04
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feat(resource-kit): 添加 ResourceSystem 和 SceneResourceLoader 实现场景级资源管理
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2026-03-12 17:44:56 +08:00 |
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dingyuntian
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d164e4db00
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refactor: 移除废弃的 TimelineManager 和 MonoCenter
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2026-03-09 20:54:59 +08:00 |
|
dingyuntian
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1881f82e0e
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style: 清理未使用的 using 语句
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2026-03-09 16:02:52 +08:00 |
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dingyuntian
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eaaf458de3
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feat(event-kit): 添加 SingleCastEventSystem 单播事件系统
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2026-03-09 15:59:23 +08:00 |
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dingyuntian
|
8c48af685b
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fix(audio-kit): 修复音量滑块使用对数曲线匹配人耳听觉
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2026-03-09 13:05:50 +08:00 |
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dingyuntian
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f3b30fbc28
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fix(framework): 修复 ActionKit 和 TimelineKit 相关问题
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2026-03-08 22:12:48 +08:00 |
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dingyuntian
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b05e59f564
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feat(fix-system): 重构BlockPuzzle系统,完善石头维修流程
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2026-03-06 18:31:41 +08:00 |
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dingyuntian
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62f39cd591
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feat: 扩展 Framework 核心事件系统功能
Made-with: Cursor
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2026-03-03 21:46:10 +08:00 |
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dingyuntian
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dd994fc912
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Merge branch 'feature/石头完善' into 'develop'
feat(blockpuzzle): 重构方块交互事件并支持点击拖拽模式切换
See merge request aibis-dream/aibis-dream!630
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2026-02-28 10:05:32 +00:00 |
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dingyuntian
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19c290091e
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refactor: 移除SpriteGroupKit并清理诊疗旧指令
Made-with: Cursor
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2026-02-28 15:55:29 +08:00 |
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bottlefish
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6af8b3f5ab
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Merge branch 'develop' into 火山美术合入2.11
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2026-02-26 19:50:59 +08:00 |
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dingyuntian
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2e83515f6d
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Merge branch 'feature/石头完善' into 'develop'
Feature/石头完善
See merge request aibis-dream/aibis-dream!629
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2026-02-26 11:04:49 +00:00 |
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dingyuntian
|
1b072f875f
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timeline工具
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2026-02-26 19:01:28 +08:00 |
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